vbo: move VBO-private types, prototypes, etc. into new vbo_private.h header
[mesa.git] / src / mesa / vbo / vbo.h
1 /*
2 * mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 /**
26 * \file vbo_context.h
27 * \brief VBO builder module datatypes and definitions.
28 * \author Keith Whitwell
29 */
30
31
32 #ifndef _VBO_H
33 #define _VBO_H
34
35 #include <stdbool.h>
36 #include "main/glheader.h"
37
38 #ifdef __cplusplus
39 extern "C" {
40 #endif
41
42 struct gl_vertex_array;
43 struct gl_context;
44 struct gl_transform_feedback_object;
45
46 struct _mesa_prim {
47 GLuint mode:8; /**< GL_POINTS, GL_LINES, GL_QUAD_STRIP, etc */
48 GLuint indexed:1;
49 GLuint begin:1;
50 GLuint end:1;
51 GLuint weak:1;
52 GLuint no_current_update:1;
53 GLuint is_indirect:1;
54 GLuint pad:18;
55
56 GLuint start;
57 GLuint count;
58 GLint basevertex;
59 GLuint num_instances;
60 GLuint base_instance;
61 GLuint draw_id;
62
63 GLsizeiptr indirect_offset;
64 };
65
66 /* Would like to call this a "vbo_index_buffer", but this would be
67 * confusing as the indices are not neccessarily yet in a non-null
68 * buffer object.
69 */
70 struct _mesa_index_buffer {
71 GLuint count;
72 unsigned index_size;
73 struct gl_buffer_object *obj;
74 const void *ptr;
75 };
76
77
78
79 GLboolean _vbo_CreateContext( struct gl_context *ctx );
80 void _vbo_DestroyContext( struct gl_context *ctx );
81
82
83 void
84 vbo_initialize_exec_dispatch(const struct gl_context *ctx,
85 struct _glapi_table *exec);
86
87 void
88 vbo_initialize_save_dispatch(const struct gl_context *ctx,
89 struct _glapi_table *exec);
90
91 void vbo_exec_FlushVertices(struct gl_context *ctx, GLuint flags);
92 void vbo_save_SaveFlushVertices(struct gl_context *ctx);
93 void vbo_save_NotifyBegin(struct gl_context *ctx, GLenum mode);
94 void vbo_save_NewList(struct gl_context *ctx, GLuint list, GLenum mode);
95 void vbo_save_EndList(struct gl_context *ctx);
96 void vbo_save_BeginCallList(struct gl_context *ctx, struct gl_display_list *list);
97 void vbo_save_EndCallList(struct gl_context *ctx);
98
99
100 typedef void (*vbo_draw_func)( struct gl_context *ctx,
101 const struct _mesa_prim *prims,
102 GLuint nr_prims,
103 const struct _mesa_index_buffer *ib,
104 GLboolean index_bounds_valid,
105 GLuint min_index,
106 GLuint max_index,
107 struct gl_transform_feedback_object *tfb_vertcount,
108 unsigned stream,
109 struct gl_buffer_object *indirect);
110
111
112 typedef void (*vbo_indirect_draw_func)(
113 struct gl_context *ctx,
114 GLuint mode,
115 struct gl_buffer_object *indirect_data,
116 GLsizeiptr indirect_offset,
117 unsigned draw_count,
118 unsigned stride,
119 struct gl_buffer_object *indirect_params,
120 GLsizeiptr indirect_params_offset,
121 const struct _mesa_index_buffer *ib);
122
123
124
125
126 /* Utility function to cope with various constraints on tnl modules or
127 * hardware. This can be used to split an incoming set of arrays and
128 * primitives against the following constraints:
129 * - Maximum number of indices in index buffer.
130 * - Maximum number of vertices referenced by index buffer.
131 * - Maximum hardware vertex buffer size.
132 */
133 struct split_limits {
134 GLuint max_verts;
135 GLuint max_indices;
136 GLuint max_vb_size; /* bytes */
137 };
138
139
140 void vbo_split_prims( struct gl_context *ctx,
141 const struct gl_vertex_array *arrays[],
142 const struct _mesa_prim *prim,
143 GLuint nr_prims,
144 const struct _mesa_index_buffer *ib,
145 GLuint min_index,
146 GLuint max_index,
147 vbo_draw_func draw,
148 const struct split_limits *limits );
149
150
151 /* Helpers for dealing translating away non-zero min_index.
152 */
153 GLboolean vbo_all_varyings_in_vbos( const struct gl_vertex_array *arrays[] );
154 GLboolean vbo_any_varyings_in_vbos( const struct gl_vertex_array *arrays[] );
155
156 void vbo_rebase_prims( struct gl_context *ctx,
157 const struct gl_vertex_array *arrays[],
158 const struct _mesa_prim *prim,
159 GLuint nr_prims,
160 const struct _mesa_index_buffer *ib,
161 GLuint min_index,
162 GLuint max_index,
163 vbo_draw_func draw );
164
165
166 void
167 vbo_delete_minmax_cache(struct gl_buffer_object *bufferObj);
168
169 void
170 vbo_get_minmax_indices(struct gl_context *ctx, const struct _mesa_prim *prim,
171 const struct _mesa_index_buffer *ib,
172 GLuint *min_index, GLuint *max_index, GLuint nr_prims);
173
174 void vbo_use_buffer_objects(struct gl_context *ctx);
175
176 void vbo_always_unmap_buffers(struct gl_context *ctx);
177
178 void vbo_set_draw_func(struct gl_context *ctx, vbo_draw_func func);
179
180 void vbo_set_indirect_draw_func(struct gl_context *ctx,
181 vbo_indirect_draw_func func);
182
183 void
184 vbo_sw_primitive_restart(struct gl_context *ctx,
185 const struct _mesa_prim *prim,
186 GLuint nr_prims,
187 const struct _mesa_index_buffer *ib,
188 struct gl_buffer_object *indirect);
189
190 void GLAPIENTRY
191 _es_Color4f(GLfloat r, GLfloat g, GLfloat b, GLfloat a);
192
193 void GLAPIENTRY
194 _es_Normal3f(GLfloat x, GLfloat y, GLfloat z);
195
196 void GLAPIENTRY
197 _es_MultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
198
199 void GLAPIENTRY
200 _es_Materialfv(GLenum face, GLenum pname, const GLfloat *params);
201
202 void GLAPIENTRY
203 _es_Materialf(GLenum face, GLenum pname, GLfloat param);
204
205 void GLAPIENTRY
206 _es_VertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
207
208 void GLAPIENTRY
209 _es_VertexAttrib1f(GLuint indx, GLfloat x);
210
211 void GLAPIENTRY
212 _es_VertexAttrib1fv(GLuint indx, const GLfloat* values);
213
214 void GLAPIENTRY
215 _es_VertexAttrib2f(GLuint indx, GLfloat x, GLfloat y);
216
217 void GLAPIENTRY
218 _es_VertexAttrib2fv(GLuint indx, const GLfloat* values);
219
220 void GLAPIENTRY
221 _es_VertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z);
222
223 void GLAPIENTRY
224 _es_VertexAttrib3fv(GLuint indx, const GLfloat* values);
225
226 void GLAPIENTRY
227 _es_VertexAttrib4fv(GLuint indx, const GLfloat* values);
228
229 #ifdef __cplusplus
230 } // extern "C"
231 #endif
232
233 #endif