2 * mesa 3-D graphics library
4 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
26 * \brief Public interface to the VBO module
27 * \author Keith Whitwell
35 #include "main/glheader.h"
41 struct gl_vertex_array
;
43 struct gl_transform_feedback_object
;
46 GLuint mode
:8; /**< GL_POINTS, GL_LINES, GL_QUAD_STRIP, etc */
51 GLuint no_current_update
:1;
62 GLsizeiptr indirect_offset
;
65 /* Would like to call this a "vbo_index_buffer", but this would be
66 * confusing as the indices are not neccessarily yet in a non-null
69 struct _mesa_index_buffer
{
72 struct gl_buffer_object
*obj
;
78 GLboolean
_vbo_CreateContext( struct gl_context
*ctx
);
79 void _vbo_DestroyContext( struct gl_context
*ctx
);
83 vbo_exec_invalidate_state(struct gl_context
*ctx
);
86 _vbo_install_exec_vtxfmt(struct gl_context
*ctx
);
89 vbo_initialize_exec_dispatch(const struct gl_context
*ctx
,
90 struct _glapi_table
*exec
);
93 vbo_initialize_save_dispatch(const struct gl_context
*ctx
,
94 struct _glapi_table
*exec
);
96 void vbo_exec_FlushVertices(struct gl_context
*ctx
, GLuint flags
);
97 void vbo_save_SaveFlushVertices(struct gl_context
*ctx
);
98 void vbo_save_NotifyBegin(struct gl_context
*ctx
, GLenum mode
);
99 void vbo_save_NewList(struct gl_context
*ctx
, GLuint list
, GLenum mode
);
100 void vbo_save_EndList(struct gl_context
*ctx
);
101 void vbo_save_BeginCallList(struct gl_context
*ctx
, struct gl_display_list
*list
);
102 void vbo_save_EndCallList(struct gl_context
*ctx
);
105 typedef void (*vbo_draw_func
)( struct gl_context
*ctx
,
106 const struct _mesa_prim
*prims
,
108 const struct _mesa_index_buffer
*ib
,
109 GLboolean index_bounds_valid
,
112 struct gl_transform_feedback_object
*tfb_vertcount
,
114 struct gl_buffer_object
*indirect
);
117 typedef void (*vbo_indirect_draw_func
)(
118 struct gl_context
*ctx
,
120 struct gl_buffer_object
*indirect_data
,
121 GLsizeiptr indirect_offset
,
124 struct gl_buffer_object
*indirect_params
,
125 GLsizeiptr indirect_params_offset
,
126 const struct _mesa_index_buffer
*ib
);
131 /* Utility function to cope with various constraints on tnl modules or
132 * hardware. This can be used to split an incoming set of arrays and
133 * primitives against the following constraints:
134 * - Maximum number of indices in index buffer.
135 * - Maximum number of vertices referenced by index buffer.
136 * - Maximum hardware vertex buffer size.
138 struct split_limits
{
141 GLuint max_vb_size
; /* bytes */
145 void vbo_split_prims( struct gl_context
*ctx
,
146 const struct gl_vertex_array
*arrays
[],
147 const struct _mesa_prim
*prim
,
149 const struct _mesa_index_buffer
*ib
,
153 const struct split_limits
*limits
);
156 GLboolean
vbo_all_varyings_in_vbos( const struct gl_vertex_array
*arrays
[] );
158 void vbo_rebase_prims( struct gl_context
*ctx
,
159 const struct gl_vertex_array
*arrays
[],
160 const struct _mesa_prim
*prim
,
162 const struct _mesa_index_buffer
*ib
,
165 vbo_draw_func draw
);
169 vbo_delete_minmax_cache(struct gl_buffer_object
*bufferObj
);
172 vbo_get_minmax_indices(struct gl_context
*ctx
, const struct _mesa_prim
*prim
,
173 const struct _mesa_index_buffer
*ib
,
174 GLuint
*min_index
, GLuint
*max_index
, GLuint nr_prims
);
176 void vbo_use_buffer_objects(struct gl_context
*ctx
);
178 void vbo_always_unmap_buffers(struct gl_context
*ctx
);
180 void vbo_set_draw_func(struct gl_context
*ctx
, vbo_draw_func func
);
182 void vbo_set_indirect_draw_func(struct gl_context
*ctx
,
183 vbo_indirect_draw_func func
);
186 vbo_sw_primitive_restart(struct gl_context
*ctx
,
187 const struct _mesa_prim
*prim
,
189 const struct _mesa_index_buffer
*ib
,
190 struct gl_buffer_object
*indirect
);
193 _es_Color4f(GLfloat r
, GLfloat g
, GLfloat b
, GLfloat a
);
196 _es_Normal3f(GLfloat x
, GLfloat y
, GLfloat z
);
199 _es_MultiTexCoord4f(GLenum target
, GLfloat s
, GLfloat t
, GLfloat r
, GLfloat q
);
202 _es_Materialfv(GLenum face
, GLenum pname
, const GLfloat
*params
);
205 _es_Materialf(GLenum face
, GLenum pname
, GLfloat param
);
208 _es_VertexAttrib4f(GLuint index
, GLfloat x
, GLfloat y
, GLfloat z
, GLfloat w
);
211 _es_VertexAttrib1f(GLuint indx
, GLfloat x
);
214 _es_VertexAttrib1fv(GLuint indx
, const GLfloat
* values
);
217 _es_VertexAttrib2f(GLuint indx
, GLfloat x
, GLfloat y
);
220 _es_VertexAttrib2fv(GLuint indx
, const GLfloat
* values
);
223 _es_VertexAttrib3f(GLuint indx
, GLfloat x
, GLfloat y
, GLfloat z
);
226 _es_VertexAttrib3fv(GLuint indx
, const GLfloat
* values
);
229 _es_VertexAttrib4fv(GLuint indx
, const GLfloat
* values
);