vbo: remove unused vbo_any_varyings_in_vbos() function
[mesa.git] / src / mesa / vbo / vbo.h
1 /*
2 * mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 /**
26 * \brief Public interface to the VBO module
27 * \author Keith Whitwell
28 */
29
30
31 #ifndef _VBO_H
32 #define _VBO_H
33
34 #include <stdbool.h>
35 #include "main/glheader.h"
36
37 #ifdef __cplusplus
38 extern "C" {
39 #endif
40
41 struct gl_vertex_array;
42 struct gl_context;
43 struct gl_transform_feedback_object;
44
45 struct _mesa_prim {
46 GLuint mode:8; /**< GL_POINTS, GL_LINES, GL_QUAD_STRIP, etc */
47 GLuint indexed:1;
48 GLuint begin:1;
49 GLuint end:1;
50 GLuint weak:1;
51 GLuint no_current_update:1;
52 GLuint is_indirect:1;
53 GLuint pad:18;
54
55 GLuint start;
56 GLuint count;
57 GLint basevertex;
58 GLuint num_instances;
59 GLuint base_instance;
60 GLuint draw_id;
61
62 GLsizeiptr indirect_offset;
63 };
64
65 /* Would like to call this a "vbo_index_buffer", but this would be
66 * confusing as the indices are not neccessarily yet in a non-null
67 * buffer object.
68 */
69 struct _mesa_index_buffer {
70 GLuint count;
71 unsigned index_size;
72 struct gl_buffer_object *obj;
73 const void *ptr;
74 };
75
76
77
78 GLboolean _vbo_CreateContext( struct gl_context *ctx );
79 void _vbo_DestroyContext( struct gl_context *ctx );
80
81
82 void
83 vbo_exec_invalidate_state(struct gl_context *ctx);
84
85 void
86 _vbo_install_exec_vtxfmt(struct gl_context *ctx);
87
88 void
89 vbo_initialize_exec_dispatch(const struct gl_context *ctx,
90 struct _glapi_table *exec);
91
92 void
93 vbo_initialize_save_dispatch(const struct gl_context *ctx,
94 struct _glapi_table *exec);
95
96 void vbo_exec_FlushVertices(struct gl_context *ctx, GLuint flags);
97 void vbo_save_SaveFlushVertices(struct gl_context *ctx);
98 void vbo_save_NotifyBegin(struct gl_context *ctx, GLenum mode);
99 void vbo_save_NewList(struct gl_context *ctx, GLuint list, GLenum mode);
100 void vbo_save_EndList(struct gl_context *ctx);
101 void vbo_save_BeginCallList(struct gl_context *ctx, struct gl_display_list *list);
102 void vbo_save_EndCallList(struct gl_context *ctx);
103
104
105 typedef void (*vbo_draw_func)( struct gl_context *ctx,
106 const struct _mesa_prim *prims,
107 GLuint nr_prims,
108 const struct _mesa_index_buffer *ib,
109 GLboolean index_bounds_valid,
110 GLuint min_index,
111 GLuint max_index,
112 struct gl_transform_feedback_object *tfb_vertcount,
113 unsigned stream,
114 struct gl_buffer_object *indirect);
115
116
117 typedef void (*vbo_indirect_draw_func)(
118 struct gl_context *ctx,
119 GLuint mode,
120 struct gl_buffer_object *indirect_data,
121 GLsizeiptr indirect_offset,
122 unsigned draw_count,
123 unsigned stride,
124 struct gl_buffer_object *indirect_params,
125 GLsizeiptr indirect_params_offset,
126 const struct _mesa_index_buffer *ib);
127
128
129
130
131 /* Utility function to cope with various constraints on tnl modules or
132 * hardware. This can be used to split an incoming set of arrays and
133 * primitives against the following constraints:
134 * - Maximum number of indices in index buffer.
135 * - Maximum number of vertices referenced by index buffer.
136 * - Maximum hardware vertex buffer size.
137 */
138 struct split_limits {
139 GLuint max_verts;
140 GLuint max_indices;
141 GLuint max_vb_size; /* bytes */
142 };
143
144
145 void vbo_split_prims( struct gl_context *ctx,
146 const struct gl_vertex_array *arrays[],
147 const struct _mesa_prim *prim,
148 GLuint nr_prims,
149 const struct _mesa_index_buffer *ib,
150 GLuint min_index,
151 GLuint max_index,
152 vbo_draw_func draw,
153 const struct split_limits *limits );
154
155
156 GLboolean vbo_all_varyings_in_vbos( const struct gl_vertex_array *arrays[] );
157
158 void vbo_rebase_prims( struct gl_context *ctx,
159 const struct gl_vertex_array *arrays[],
160 const struct _mesa_prim *prim,
161 GLuint nr_prims,
162 const struct _mesa_index_buffer *ib,
163 GLuint min_index,
164 GLuint max_index,
165 vbo_draw_func draw );
166
167
168 void
169 vbo_delete_minmax_cache(struct gl_buffer_object *bufferObj);
170
171 void
172 vbo_get_minmax_indices(struct gl_context *ctx, const struct _mesa_prim *prim,
173 const struct _mesa_index_buffer *ib,
174 GLuint *min_index, GLuint *max_index, GLuint nr_prims);
175
176 void vbo_use_buffer_objects(struct gl_context *ctx);
177
178 void vbo_always_unmap_buffers(struct gl_context *ctx);
179
180 void vbo_set_draw_func(struct gl_context *ctx, vbo_draw_func func);
181
182 void vbo_set_indirect_draw_func(struct gl_context *ctx,
183 vbo_indirect_draw_func func);
184
185 void
186 vbo_sw_primitive_restart(struct gl_context *ctx,
187 const struct _mesa_prim *prim,
188 GLuint nr_prims,
189 const struct _mesa_index_buffer *ib,
190 struct gl_buffer_object *indirect);
191
192 void GLAPIENTRY
193 _es_Color4f(GLfloat r, GLfloat g, GLfloat b, GLfloat a);
194
195 void GLAPIENTRY
196 _es_Normal3f(GLfloat x, GLfloat y, GLfloat z);
197
198 void GLAPIENTRY
199 _es_MultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
200
201 void GLAPIENTRY
202 _es_Materialfv(GLenum face, GLenum pname, const GLfloat *params);
203
204 void GLAPIENTRY
205 _es_Materialf(GLenum face, GLenum pname, GLfloat param);
206
207 void GLAPIENTRY
208 _es_VertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
209
210 void GLAPIENTRY
211 _es_VertexAttrib1f(GLuint indx, GLfloat x);
212
213 void GLAPIENTRY
214 _es_VertexAttrib1fv(GLuint indx, const GLfloat* values);
215
216 void GLAPIENTRY
217 _es_VertexAttrib2f(GLuint indx, GLfloat x, GLfloat y);
218
219 void GLAPIENTRY
220 _es_VertexAttrib2fv(GLuint indx, const GLfloat* values);
221
222 void GLAPIENTRY
223 _es_VertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z);
224
225 void GLAPIENTRY
226 _es_VertexAttrib3fv(GLuint indx, const GLfloat* values);
227
228 void GLAPIENTRY
229 _es_VertexAttrib4fv(GLuint indx, const GLfloat* values);
230
231 #ifdef __cplusplus
232 } // extern "C"
233 #endif
234
235 #endif