2 * mesa 3-D graphics library
4 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
26 * \brief Public interface to the VBO module
27 * \author Keith Whitwell
35 #include "main/glheader.h"
45 GLuint mode
:8; /**< GL_POINTS, GL_LINES, GL_QUAD_STRIP, etc */
49 GLuint no_current_update
:1;
60 GLsizeiptr indirect_offset
;
63 /* Would like to call this a "vbo_index_buffer", but this would be
64 * confusing as the indices are not neccessarily yet in a non-null
67 struct _mesa_index_buffer
71 struct gl_buffer_object
*obj
;
78 _vbo_CreateContext(struct gl_context
*ctx
);
81 _vbo_DestroyContext(struct gl_context
*ctx
);
84 vbo_exec_invalidate_state(struct gl_context
*ctx
);
87 _vbo_install_exec_vtxfmt(struct gl_context
*ctx
);
90 vbo_initialize_exec_dispatch(const struct gl_context
*ctx
,
91 struct _glapi_table
*exec
);
94 vbo_initialize_save_dispatch(const struct gl_context
*ctx
,
95 struct _glapi_table
*exec
);
98 vbo_exec_FlushVertices(struct gl_context
*ctx
, GLuint flags
);
101 vbo_save_SaveFlushVertices(struct gl_context
*ctx
);
104 vbo_save_NotifyBegin(struct gl_context
*ctx
, GLenum mode
);
107 vbo_save_NewList(struct gl_context
*ctx
, GLuint list
, GLenum mode
);
110 vbo_save_EndList(struct gl_context
*ctx
);
113 vbo_save_BeginCallList(struct gl_context
*ctx
, struct gl_display_list
*list
);
116 vbo_save_EndCallList(struct gl_context
*ctx
);
120 _vbo_draw_indirect(struct gl_context
*ctx
, GLuint mode
,
121 struct gl_buffer_object
*indirect_data
,
122 GLsizeiptr indirect_offset
, unsigned draw_count
,
124 struct gl_buffer_object
*indirect_draw_count_buffer
,
125 GLsizeiptr indirect_draw_count_offset
,
126 const struct _mesa_index_buffer
*ib
);
130 vbo_delete_minmax_cache(struct gl_buffer_object
*bufferObj
);
133 vbo_get_minmax_indices(struct gl_context
*ctx
, const struct _mesa_prim
*prim
,
134 const struct _mesa_index_buffer
*ib
,
135 GLuint
*min_index
, GLuint
*max_index
, GLuint nr_prims
);
138 vbo_use_buffer_objects(struct gl_context
*ctx
);
141 vbo_always_unmap_buffers(struct gl_context
*ctx
);
144 vbo_sw_primitive_restart(struct gl_context
*ctx
,
145 const struct _mesa_prim
*prim
,
147 const struct _mesa_index_buffer
*ib
,
148 struct gl_buffer_object
*indirect
);
151 const struct gl_array_attributes
*
152 _vbo_current_attrib(const struct gl_context
*ctx
, gl_vert_attrib attr
);
155 const struct gl_vertex_buffer_binding
*
156 _vbo_current_binding(const struct gl_context
*ctx
);
160 _es_Color4f(GLfloat r
, GLfloat g
, GLfloat b
, GLfloat a
);
163 _es_Normal3f(GLfloat x
, GLfloat y
, GLfloat z
);
166 _es_MultiTexCoord4f(GLenum target
, GLfloat s
, GLfloat t
, GLfloat r
, GLfloat q
);
169 _es_Materialfv(GLenum face
, GLenum pname
, const GLfloat
*params
);
172 _es_Materialf(GLenum face
, GLenum pname
, GLfloat param
);
175 _es_VertexAttrib4f(GLuint index
, GLfloat x
, GLfloat y
, GLfloat z
, GLfloat w
);
178 _es_VertexAttrib1f(GLuint indx
, GLfloat x
);
181 _es_VertexAttrib1fv(GLuint indx
, const GLfloat
* values
);
184 _es_VertexAttrib2f(GLuint indx
, GLfloat x
, GLfloat y
);
187 _es_VertexAttrib2fv(GLuint indx
, const GLfloat
* values
);
190 _es_VertexAttrib3f(GLuint indx
, GLfloat x
, GLfloat y
, GLfloat z
);
193 _es_VertexAttrib3fv(GLuint indx
, const GLfloat
* values
);
196 _es_VertexAttrib4fv(GLuint indx
, const GLfloat
* values
);