2 * mesa 3-D graphics library
4 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
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7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
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10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
13 * The above copyright notice and this permission notice shall be included
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17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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22 * OTHER DEALINGS IN THE SOFTWARE.
26 * \brief Public interface to the VBO module
27 * \author Keith Whitwell
35 #include "main/glheader.h"
41 struct gl_vertex_array
;
43 struct gl_transform_feedback_object
;
47 GLuint mode
:8; /**< GL_POINTS, GL_LINES, GL_QUAD_STRIP, etc */
52 GLuint no_current_update
:1;
63 GLsizeiptr indirect_offset
;
66 /* Would like to call this a "vbo_index_buffer", but this would be
67 * confusing as the indices are not neccessarily yet in a non-null
70 struct _mesa_index_buffer
74 struct gl_buffer_object
*obj
;
81 _vbo_CreateContext(struct gl_context
*ctx
);
84 _vbo_DestroyContext(struct gl_context
*ctx
);
87 vbo_exec_invalidate_state(struct gl_context
*ctx
);
90 _vbo_install_exec_vtxfmt(struct gl_context
*ctx
);
93 vbo_initialize_exec_dispatch(const struct gl_context
*ctx
,
94 struct _glapi_table
*exec
);
97 vbo_initialize_save_dispatch(const struct gl_context
*ctx
,
98 struct _glapi_table
*exec
);
101 vbo_exec_FlushVertices(struct gl_context
*ctx
, GLuint flags
);
104 vbo_save_SaveFlushVertices(struct gl_context
*ctx
);
107 vbo_save_NotifyBegin(struct gl_context
*ctx
, GLenum mode
);
110 vbo_save_NewList(struct gl_context
*ctx
, GLuint list
, GLenum mode
);
113 vbo_save_EndList(struct gl_context
*ctx
);
116 vbo_save_BeginCallList(struct gl_context
*ctx
, struct gl_display_list
*list
);
119 vbo_save_EndCallList(struct gl_context
*ctx
);
123 _vbo_draw_indirect(struct gl_context
*ctx
, GLuint mode
,
124 struct gl_buffer_object
*indirect_data
,
125 GLsizeiptr indirect_offset
, unsigned draw_count
,
127 struct gl_buffer_object
*indirect_draw_count_buffer
,
128 GLsizeiptr indirect_draw_count_offset
,
129 const struct _mesa_index_buffer
*ib
);
133 vbo_delete_minmax_cache(struct gl_buffer_object
*bufferObj
);
136 vbo_get_minmax_indices(struct gl_context
*ctx
, const struct _mesa_prim
*prim
,
137 const struct _mesa_index_buffer
*ib
,
138 GLuint
*min_index
, GLuint
*max_index
, GLuint nr_prims
);
141 vbo_use_buffer_objects(struct gl_context
*ctx
);
144 vbo_always_unmap_buffers(struct gl_context
*ctx
);
147 vbo_sw_primitive_restart(struct gl_context
*ctx
,
148 const struct _mesa_prim
*prim
,
150 const struct _mesa_index_buffer
*ib
,
151 struct gl_buffer_object
*indirect
);
155 * Utility that tracks and updates the current array entries.
160 * Array of inputs to be set to the _DrawArrays pointer.
161 * The array contains pointers into the _DrawVAO and to the vbo modules
162 * current values. The array of pointers is updated incrementally
163 * based on the current and vertex_processing_mode values below.
165 struct gl_vertex_array inputs
[VERT_ATTRIB_MAX
];
166 /** Those VERT_BIT_'s where the inputs array point to current values. */
168 /** Store which aliasing current values - generics or materials - are set. */
169 gl_vertex_processing_mode vertex_processing_mode
;
177 _vbo_init_inputs(struct vbo_inputs
*inputs
);
181 * Update the gl_vertex_array array inside the vbo_inputs structure
182 * provided the current _VPMode, the provided vao and
183 * the vao's enabled arrays filtered by the filter bitmask.
186 _vbo_update_inputs(struct gl_context
*ctx
, struct vbo_inputs
*inputs
);
189 const struct gl_array_attributes
*
190 _vbo_current_attrib(const struct gl_context
*ctx
, gl_vert_attrib attr
);
193 const struct gl_vertex_buffer_binding
*
194 _vbo_current_binding(const struct gl_context
*ctx
);
198 _es_Color4f(GLfloat r
, GLfloat g
, GLfloat b
, GLfloat a
);
201 _es_Normal3f(GLfloat x
, GLfloat y
, GLfloat z
);
204 _es_MultiTexCoord4f(GLenum target
, GLfloat s
, GLfloat t
, GLfloat r
, GLfloat q
);
207 _es_Materialfv(GLenum face
, GLenum pname
, const GLfloat
*params
);
210 _es_Materialf(GLenum face
, GLenum pname
, GLfloat param
);
213 _es_VertexAttrib4f(GLuint index
, GLfloat x
, GLfloat y
, GLfloat z
, GLfloat w
);
216 _es_VertexAttrib1f(GLuint indx
, GLfloat x
);
219 _es_VertexAttrib1fv(GLuint indx
, const GLfloat
* values
);
222 _es_VertexAttrib2f(GLuint indx
, GLfloat x
, GLfloat y
);
225 _es_VertexAttrib2fv(GLuint indx
, const GLfloat
* values
);
228 _es_VertexAttrib3f(GLuint indx
, GLfloat x
, GLfloat y
, GLfloat z
);
231 _es_VertexAttrib3fv(GLuint indx
, const GLfloat
* values
);
234 _es_VertexAttrib4fv(GLuint indx
, const GLfloat
* values
);