mesa: Compute effective buffer bindings in the vao.
[mesa.git] / src / mesa / vbo / vbo.h
1 /*
2 * mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 /**
26 * \brief Public interface to the VBO module
27 * \author Keith Whitwell
28 */
29
30
31 #ifndef _VBO_H
32 #define _VBO_H
33
34 #include <stdbool.h>
35 #include "main/glheader.h"
36
37 #ifdef __cplusplus
38 extern "C" {
39 #endif
40
41 struct gl_vertex_array;
42 struct gl_context;
43 struct gl_transform_feedback_object;
44
45 struct _mesa_prim
46 {
47 GLuint mode:8; /**< GL_POINTS, GL_LINES, GL_QUAD_STRIP, etc */
48 GLuint indexed:1;
49 GLuint begin:1;
50 GLuint end:1;
51 GLuint weak:1;
52 GLuint no_current_update:1;
53 GLuint is_indirect:1;
54 GLuint pad:18;
55
56 GLuint start;
57 GLuint count;
58 GLint basevertex;
59 GLuint num_instances;
60 GLuint base_instance;
61 GLuint draw_id;
62
63 GLsizeiptr indirect_offset;
64 };
65
66 /* Would like to call this a "vbo_index_buffer", but this would be
67 * confusing as the indices are not neccessarily yet in a non-null
68 * buffer object.
69 */
70 struct _mesa_index_buffer
71 {
72 GLuint count;
73 unsigned index_size;
74 struct gl_buffer_object *obj;
75 const void *ptr;
76 };
77
78
79
80 GLboolean
81 _vbo_CreateContext(struct gl_context *ctx);
82
83 void
84 _vbo_DestroyContext(struct gl_context *ctx);
85
86 void
87 vbo_exec_invalidate_state(struct gl_context *ctx);
88
89 void
90 _vbo_install_exec_vtxfmt(struct gl_context *ctx);
91
92 void
93 vbo_initialize_exec_dispatch(const struct gl_context *ctx,
94 struct _glapi_table *exec);
95
96 void
97 vbo_initialize_save_dispatch(const struct gl_context *ctx,
98 struct _glapi_table *exec);
99
100 void
101 vbo_exec_FlushVertices(struct gl_context *ctx, GLuint flags);
102
103 void
104 vbo_save_SaveFlushVertices(struct gl_context *ctx);
105
106 void
107 vbo_save_NotifyBegin(struct gl_context *ctx, GLenum mode);
108
109 void
110 vbo_save_NewList(struct gl_context *ctx, GLuint list, GLenum mode);
111
112 void
113 vbo_save_EndList(struct gl_context *ctx);
114
115 void
116 vbo_save_BeginCallList(struct gl_context *ctx, struct gl_display_list *list);
117
118 void
119 vbo_save_EndCallList(struct gl_context *ctx);
120
121
122 void
123 _vbo_draw_indirect(struct gl_context *ctx, GLuint mode,
124 struct gl_buffer_object *indirect_data,
125 GLsizeiptr indirect_offset, unsigned draw_count,
126 unsigned stride,
127 struct gl_buffer_object *indirect_draw_count_buffer,
128 GLsizeiptr indirect_draw_count_offset,
129 const struct _mesa_index_buffer *ib);
130
131
132 void
133 vbo_delete_minmax_cache(struct gl_buffer_object *bufferObj);
134
135 void
136 vbo_get_minmax_indices(struct gl_context *ctx, const struct _mesa_prim *prim,
137 const struct _mesa_index_buffer *ib,
138 GLuint *min_index, GLuint *max_index, GLuint nr_prims);
139
140 void
141 vbo_use_buffer_objects(struct gl_context *ctx);
142
143 void
144 vbo_always_unmap_buffers(struct gl_context *ctx);
145
146 void
147 vbo_sw_primitive_restart(struct gl_context *ctx,
148 const struct _mesa_prim *prim,
149 GLuint nr_prims,
150 const struct _mesa_index_buffer *ib,
151 struct gl_buffer_object *indirect);
152
153
154 /**
155 * Utility that tracks and updates the current array entries.
156 */
157 struct vbo_inputs
158 {
159 /**
160 * Array of inputs to be set to the _DrawArrays pointer.
161 * The array contains pointers into the _DrawVAO and to the vbo modules
162 * current values. The array of pointers is updated incrementally
163 * based on the current and vertex_processing_mode values below.
164 */
165 struct gl_vertex_array inputs[VERT_ATTRIB_MAX];
166 /** Those VERT_BIT_'s where the inputs array point to current values. */
167 GLbitfield current;
168 /** Store which aliasing current values - generics or materials - are set. */
169 gl_vertex_processing_mode vertex_processing_mode;
170 };
171
172
173 /**
174 * Initialize inputs.
175 */
176 void
177 _vbo_init_inputs(struct vbo_inputs *inputs);
178
179
180 /**
181 * Update the gl_vertex_array array inside the vbo_inputs structure
182 * provided the current _VPMode, the provided vao and
183 * the vao's enabled arrays filtered by the filter bitmask.
184 */
185 void
186 _vbo_update_inputs(struct gl_context *ctx, struct vbo_inputs *inputs);
187
188
189 const struct gl_array_attributes*
190 _vbo_current_attrib(const struct gl_context *ctx, gl_vert_attrib attr);
191
192
193 const struct gl_vertex_buffer_binding*
194 _vbo_current_binding(const struct gl_context *ctx);
195
196
197 void GLAPIENTRY
198 _es_Color4f(GLfloat r, GLfloat g, GLfloat b, GLfloat a);
199
200 void GLAPIENTRY
201 _es_Normal3f(GLfloat x, GLfloat y, GLfloat z);
202
203 void GLAPIENTRY
204 _es_MultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
205
206 void GLAPIENTRY
207 _es_Materialfv(GLenum face, GLenum pname, const GLfloat *params);
208
209 void GLAPIENTRY
210 _es_Materialf(GLenum face, GLenum pname, GLfloat param);
211
212 void GLAPIENTRY
213 _es_VertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
214
215 void GLAPIENTRY
216 _es_VertexAttrib1f(GLuint indx, GLfloat x);
217
218 void GLAPIENTRY
219 _es_VertexAttrib1fv(GLuint indx, const GLfloat* values);
220
221 void GLAPIENTRY
222 _es_VertexAttrib2f(GLuint indx, GLfloat x, GLfloat y);
223
224 void GLAPIENTRY
225 _es_VertexAttrib2fv(GLuint indx, const GLfloat* values);
226
227 void GLAPIENTRY
228 _es_VertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z);
229
230 void GLAPIENTRY
231 _es_VertexAttrib3fv(GLuint indx, const GLfloat* values);
232
233 void GLAPIENTRY
234 _es_VertexAttrib4fv(GLuint indx, const GLfloat* values);
235
236 #ifdef __cplusplus
237 } // extern "C"
238 #endif
239
240 #endif