5f28e6b0e077324de825c3ebd82a01d920a6a1b7
2 * Mesa 3-D graphics library
5 * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 * Keith Whitwell <keith@tungstengraphics.com>
29 #include "vbo_context.h"
31 #include "api_arrayelt.h"
33 /* Reach out and grab this to use as the default:
35 extern void _tnl_draw_prims( GLcontext
*ctx
,
36 const struct gl_client_array
*arrays
[],
37 const struct _mesa_prim
*prims
,
39 const struct _mesa_index_buffer
*ib
,
43 GLboolean
_vbo_CreateContext( GLcontext
*ctx
)
45 struct vbo_context
*vbo
= CALLOC_STRUCT(vbo_context
);
47 ctx
->swtnl_im
= (void *)vbo
;
49 /* Initialize the arrayelt helper
51 if (!ctx
->aelt_context
&&
52 !_ae_create_context( ctx
)) {
56 /* Hook our functions into exec and compile dispatch tables. These
57 * will pretty much be permanently installed, which means that the
58 * vtxfmt mechanism can be removed now.
65 vbo
->draw_prims
= _tnl_draw_prims
;
70 void vbo_save_invalidate_state( GLcontext
*ctx
, GLuint new_state
)
72 _ae_invalidate_state(ctx
, new_state
);
76 void _vbo_DestroyContext( GLcontext
*ctx
)
78 if (ctx
->aelt_context
) {
79 _ae_destroy_context( ctx
);
80 ctx
->aelt_context
= NULL
;
83 FREE(vbo_context(ctx
));