5f28e6b0e077324de825c3ebd82a01d920a6a1b7
[mesa.git] / src / mesa / vbo / vbo_context.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 6.3
4 *
5 * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 *
24 * Authors:
25 * Keith Whitwell <keith@tungstengraphics.com>
26 */
27
28 #include "mtypes.h"
29 #include "vbo_context.h"
30 #include "imports.h"
31 #include "api_arrayelt.h"
32
33 /* Reach out and grab this to use as the default:
34 */
35 extern void _tnl_draw_prims( GLcontext *ctx,
36 const struct gl_client_array *arrays[],
37 const struct _mesa_prim *prims,
38 GLuint nr_prims,
39 const struct _mesa_index_buffer *ib,
40 GLuint min_index,
41 GLuint max_index );
42
43 GLboolean _vbo_CreateContext( GLcontext *ctx )
44 {
45 struct vbo_context *vbo = CALLOC_STRUCT(vbo_context);
46
47 ctx->swtnl_im = (void *)vbo;
48
49 /* Initialize the arrayelt helper
50 */
51 if (!ctx->aelt_context &&
52 !_ae_create_context( ctx )) {
53 return GL_FALSE;
54 }
55
56 /* Hook our functions into exec and compile dispatch tables. These
57 * will pretty much be permanently installed, which means that the
58 * vtxfmt mechanism can be removed now.
59 */
60 vbo_exec_init( ctx );
61 vbo_save_init( ctx );
62
63 /* By default:
64 */
65 vbo->draw_prims = _tnl_draw_prims;
66
67 return GL_TRUE;
68 }
69
70 void vbo_save_invalidate_state( GLcontext *ctx, GLuint new_state )
71 {
72 _ae_invalidate_state(ctx, new_state);
73 }
74
75
76 void _vbo_DestroyContext( GLcontext *ctx )
77 {
78 if (ctx->aelt_context) {
79 _ae_destroy_context( ctx );
80 ctx->aelt_context = NULL;
81 }
82
83 FREE(vbo_context(ctx));
84 ctx->swtnl_im = NULL;
85
86 }