Use write posting in the kickoff function too.
[mesa.git] / src / mesa / vbo / vbo_context.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 6.3
4 *
5 * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 *
24 * Authors:
25 * Keith Whitwell <keith@tungstengraphics.com>
26 */
27
28 #include "main/imports.h"
29 #include "main/mtypes.h"
30 #include "main/api_arrayelt.h"
31 #include "vbo.h"
32 #include "vbo_context.h"
33
34 /* Reach out and grab this to use as the default:
35 */
36 extern void _tnl_draw_prims( GLcontext *ctx,
37 const struct gl_client_array *arrays[],
38 const struct _mesa_prim *prims,
39 GLuint nr_prims,
40 const struct _mesa_index_buffer *ib,
41 GLuint min_index,
42 GLuint max_index );
43
44
45
46 #define NR_LEGACY_ATTRIBS 16
47 #define NR_GENERIC_ATTRIBS 16
48 #define NR_MAT_ATTRIBS 12
49
50 static GLuint check_size( const GLfloat *attr )
51 {
52 if (attr[3] != 1.0) return 4;
53 if (attr[2] != 0.0) return 3;
54 if (attr[1] != 0.0) return 2;
55 return 1;
56 }
57
58 static void init_legacy_currval(GLcontext *ctx)
59 {
60 struct vbo_context *vbo = vbo_context(ctx);
61 struct gl_client_array *arrays = vbo->legacy_currval;
62 GLuint i;
63
64 memset(arrays, 0, sizeof(*arrays) * NR_LEGACY_ATTRIBS);
65
66 /* Set up a constant (StrideB == 0) array for each current
67 * attribute:
68 */
69 for (i = 0; i < NR_LEGACY_ATTRIBS; i++) {
70 struct gl_client_array *cl = &arrays[i];
71
72 /* Size will have to be determined at runtime:
73 */
74 cl->Size = check_size(ctx->Current.Attrib[i]);
75 cl->Stride = 0;
76 cl->StrideB = 0;
77 cl->Enabled = 1;
78 cl->Type = GL_FLOAT;
79 cl->Ptr = (const void *)ctx->Current.Attrib[i];
80 cl->BufferObj = ctx->Array.NullBufferObj;
81 }
82 }
83
84
85 static void init_generic_currval(GLcontext *ctx)
86 {
87 struct vbo_context *vbo = vbo_context(ctx);
88 struct gl_client_array *arrays = vbo->generic_currval;
89 GLuint i;
90
91 memset(arrays, 0, sizeof(*arrays) * NR_GENERIC_ATTRIBS);
92
93 for (i = 0; i < NR_GENERIC_ATTRIBS; i++) {
94 struct gl_client_array *cl = &arrays[i];
95
96 /* This will have to be determined at runtime:
97 */
98 cl->Size = 1;
99 cl->Type = GL_FLOAT;
100 cl->Ptr = (const void *)ctx->Current.Attrib[VERT_ATTRIB_GENERIC0 + i];
101 cl->Stride = 0;
102 cl->StrideB = 0;
103 cl->Enabled = 1;
104 cl->BufferObj = ctx->Array.NullBufferObj;
105 }
106 }
107
108
109 static void init_mat_currval(GLcontext *ctx)
110 {
111 struct vbo_context *vbo = vbo_context(ctx);
112 struct gl_client_array *arrays = vbo->mat_currval;
113 GLuint i;
114
115 memset(arrays, 0, sizeof(*arrays) * NR_MAT_ATTRIBS);
116
117 /* Set up a constant (StrideB == 0) array for each current
118 * attribute:
119 */
120 for (i = 0; i < NR_MAT_ATTRIBS; i++) {
121 struct gl_client_array *cl = &arrays[i];
122
123 /* Size is fixed for the material attributes, for others will
124 * be determined at runtime:
125 */
126 switch (i - VERT_ATTRIB_GENERIC0) {
127 case MAT_ATTRIB_FRONT_SHININESS:
128 case MAT_ATTRIB_BACK_SHININESS:
129 cl->Size = 1;
130 break;
131 case MAT_ATTRIB_FRONT_INDEXES:
132 case MAT_ATTRIB_BACK_INDEXES:
133 cl->Size = 3;
134 break;
135 default:
136 cl->Size = 4;
137 break;
138 }
139
140 if (i < MAT_ATTRIB_MAX)
141 cl->Ptr = (const void *)ctx->Light.Material.Attrib[i];
142 else
143 cl->Ptr = (const void *)ctx->Current.Attrib[VERT_ATTRIB_GENERIC0 + i];
144
145 cl->Type = GL_FLOAT;
146 cl->Stride = 0;
147 cl->StrideB = 0;
148 cl->Enabled = 1;
149 cl->BufferObj = ctx->Array.NullBufferObj;
150 }
151 }
152
153 #if 0
154
155 static void vbo_exec_current_init( struct vbo_exec_context *exec )
156 {
157 GLcontext *ctx = exec->ctx;
158 GLint i;
159
160 /* setup the pointers for the typical 16 vertex attributes */
161 for (i = 0; i < VBO_ATTRIB_FIRST_MATERIAL; i++)
162 exec->vtx.current[i] = ctx->Current.Attrib[i];
163
164 /* setup pointers for the 12 material attributes */
165 for (i = 0; i < MAT_ATTRIB_MAX; i++)
166 exec->vtx.current[VBO_ATTRIB_FIRST_MATERIAL + i] =
167 ctx->Light.Material.Attrib[i];
168 }
169 #endif
170
171 GLboolean _vbo_CreateContext( GLcontext *ctx )
172 {
173 struct vbo_context *vbo = CALLOC_STRUCT(vbo_context);
174
175 ctx->swtnl_im = (void *)vbo;
176
177 /* Initialize the arrayelt helper
178 */
179 if (!ctx->aelt_context &&
180 !_ae_create_context( ctx )) {
181 return GL_FALSE;
182 }
183
184 /* TODO: remove these pointers.
185 */
186 vbo->legacy_currval = &vbo->currval[VBO_ATTRIB_POS];
187 vbo->generic_currval = &vbo->currval[VBO_ATTRIB_GENERIC0];
188 vbo->mat_currval = &vbo->currval[VBO_ATTRIB_MAT_FRONT_AMBIENT];
189
190 init_legacy_currval( ctx );
191 init_generic_currval( ctx );
192 init_mat_currval( ctx );
193
194 /* Build mappings from VERT_ATTRIB -> VBO_ATTRIB depending on type
195 * of vertex program active.
196 */
197 {
198 GLuint i;
199
200 /* When no vertex program, pull in the material attributes in
201 * the 16..32 generic range.
202 */
203 for (i = 0; i < 16; i++)
204 vbo->map_vp_none[i] = i;
205 for (i = 0; i < 12; i++)
206 vbo->map_vp_none[16+i] = VBO_ATTRIB_MAT_FRONT_AMBIENT + i;
207 for (i = 0; i < 4; i++)
208 vbo->map_vp_none[28+i] = i;
209
210 for (i = 0; i < VERT_ATTRIB_MAX; i++)
211 vbo->map_vp_arb[i] = i;
212 }
213
214
215 /* By default:
216 */
217 vbo->draw_prims = _tnl_draw_prims;
218
219 /* Hook our functions into exec and compile dispatch tables. These
220 * will pretty much be permanently installed, which means that the
221 * vtxfmt mechanism can be removed now.
222 */
223 vbo_exec_init( ctx );
224 vbo_save_init( ctx );
225
226
227 return GL_TRUE;
228 }
229
230 void _vbo_InvalidateState( GLcontext *ctx, GLuint new_state )
231 {
232 _ae_invalidate_state(ctx, new_state);
233 vbo_exec_invalidate_state(ctx, new_state);
234 }
235
236
237 void _vbo_DestroyContext( GLcontext *ctx )
238 {
239 if (ctx->aelt_context) {
240 _ae_destroy_context( ctx );
241 ctx->aelt_context = NULL;
242 }
243
244 vbo_exec_destroy(ctx);
245 FREE(vbo_context(ctx));
246 ctx->swtnl_im = NULL;
247 }