vbo: Use _DrawVAO for array type draw commands.
[mesa.git] / src / mesa / vbo / vbo_context.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
23 *
24 * Authors:
25 * Keith Whitwell <keithw@vmware.com>
26 */
27
28 #include "main/mtypes.h"
29 #include "main/bufferobj.h"
30 #include "math/m_eval.h"
31 #include "main/vtxfmt.h"
32 #include "main/api_arrayelt.h"
33 #include "vbo.h"
34 #include "vbo_private.h"
35
36
37 static GLuint
38 check_size(const GLfloat *attr)
39 {
40 if (attr[3] != 1.0F)
41 return 4;
42 if (attr[2] != 0.0F)
43 return 3;
44 if (attr[1] != 0.0F)
45 return 2;
46 return 1;
47 }
48
49
50 /**
51 * Helper for initializing a vertex array.
52 */
53 static void
54 init_array(struct gl_context *ctx, struct gl_vertex_array *array,
55 unsigned size, const void *pointer)
56 {
57 memset(array, 0, sizeof(*array));
58
59 array->Size = size;
60 array->Type = GL_FLOAT;
61 array->Format = GL_RGBA;
62 array->StrideB = 0;
63 array->_ElementSize = array->Size * sizeof(GLfloat);
64 array->Ptr = pointer;
65
66 _mesa_reference_buffer_object(ctx, &array->BufferObj,
67 ctx->Shared->NullBufferObj);
68 }
69
70
71 /**
72 * Set up the vbo->currval arrays to point at the context's current
73 * vertex attributes (with strides = 0).
74 */
75 static void
76 init_legacy_currval(struct gl_context *ctx)
77 {
78 struct vbo_context *vbo = vbo_context(ctx);
79 GLuint i;
80
81 /* Set up a constant (StrideB == 0) array for each current
82 * attribute:
83 */
84 for (i = 0; i < VERT_ATTRIB_FF_MAX; i++) {
85 struct gl_vertex_array *array = &vbo->currval[VERT_ATTRIB_FF(i)];
86
87 init_array(ctx, array,
88 check_size(ctx->Current.Attrib[i]),
89 ctx->Current.Attrib[i]);
90 }
91 }
92
93
94 static void
95 init_generic_currval(struct gl_context *ctx)
96 {
97 struct vbo_context *vbo = vbo_context(ctx);
98 GLuint i;
99
100 for (i = 0; i < VERT_ATTRIB_GENERIC_MAX; i++) {
101 struct gl_vertex_array *array = &vbo->currval[VBO_ATTRIB_GENERIC0 + i];
102
103 init_array(ctx, array, 1, ctx->Current.Attrib[VERT_ATTRIB_GENERIC0 + i]);
104 }
105 }
106
107
108 static void
109 init_mat_currval(struct gl_context *ctx)
110 {
111 struct vbo_context *vbo = vbo_context(ctx);
112 GLuint i;
113
114 /* Set up a constant (StrideB == 0) array for each current
115 * attribute:
116 */
117 for (i = 0; i < MAT_ATTRIB_MAX; i++) {
118 struct gl_vertex_array *array =
119 &vbo->currval[VBO_ATTRIB_MAT_FRONT_AMBIENT + i];
120 unsigned size;
121
122 /* Size is fixed for the material attributes, for others will
123 * be determined at runtime:
124 */
125 switch (i) {
126 case MAT_ATTRIB_FRONT_SHININESS:
127 case MAT_ATTRIB_BACK_SHININESS:
128 size = 1;
129 break;
130 case MAT_ATTRIB_FRONT_INDEXES:
131 case MAT_ATTRIB_BACK_INDEXES:
132 size = 3;
133 break;
134 default:
135 size = 4;
136 break;
137 }
138
139 init_array(ctx, array, size, ctx->Light.Material.Attrib[i]);
140 }
141 }
142
143
144 /**
145 * Fallback for when a driver does not call vbo_set_indirect_draw_func().
146 */
147 static void
148 vbo_draw_indirect_prims(struct gl_context *ctx,
149 GLuint mode,
150 struct gl_buffer_object *indirect_buffer,
151 GLsizeiptr indirect_offset,
152 unsigned draw_count,
153 unsigned stride,
154 struct gl_buffer_object *indirect_draw_count_buffer,
155 GLsizeiptr indirect_draw_count_offset,
156 const struct _mesa_index_buffer *ib)
157 {
158 struct vbo_context *vbo = vbo_context(ctx);
159 struct _mesa_prim *prim;
160 GLsizei i;
161
162 prim = calloc(draw_count, sizeof(*prim));
163 if (prim == NULL) {
164 _mesa_error(ctx, GL_OUT_OF_MEMORY, "gl%sDraw%sIndirect%s",
165 (draw_count > 1) ? "Multi" : "",
166 ib ? "Elements" : "Arrays",
167 indirect_buffer ? "CountARB" : "");
168 return;
169 }
170
171 prim[0].begin = 1;
172 prim[draw_count - 1].end = 1;
173 for (i = 0; i < draw_count; ++i, indirect_offset += stride) {
174 prim[i].mode = mode;
175 prim[i].indexed = !!ib;
176 prim[i].indirect_offset = indirect_offset;
177 prim[i].is_indirect = 1;
178 prim[i].draw_id = i;
179 }
180
181 /* This should always be true at this time */
182 assert(indirect_buffer == ctx->DrawIndirectBuffer);
183
184 vbo->draw_prims(ctx, prim, draw_count,
185 ib, false, 0, ~0,
186 NULL, 0,
187 indirect_buffer);
188
189 free(prim);
190 }
191
192
193 void
194 _vbo_install_exec_vtxfmt(struct gl_context *ctx)
195 {
196 struct vbo_context *vbo = vbo_context(ctx);
197
198 _mesa_install_exec_vtxfmt(ctx, &vbo->exec.vtxfmt);
199 }
200
201
202 void
203 vbo_exec_invalidate_state(struct gl_context *ctx)
204 {
205 struct vbo_context *vbo = vbo_context(ctx);
206 struct vbo_exec_context *exec = &vbo->exec;
207
208 if (ctx->NewState & (_NEW_PROGRAM | _NEW_ARRAY)) {
209 exec->array.recalculate_inputs = GL_TRUE;
210
211 _ae_invalidate_state(ctx);
212 }
213 /* If _mesa_update_state is called in a non draw code path,
214 * changes in the VAO need to be captured.
215 */
216 if (ctx->Array.VAO->NewArrays)
217 exec->array.recalculate_inputs = GL_TRUE;
218
219 if (ctx->NewState & _NEW_EVAL)
220 exec->eval.recalculate_maps = GL_TRUE;
221 }
222
223
224 GLboolean
225 _vbo_CreateContext(struct gl_context *ctx)
226 {
227 struct vbo_context *vbo = CALLOC_STRUCT(vbo_context);
228
229 ctx->vbo_context = vbo;
230
231 /* Initialize the arrayelt helper
232 */
233 if (!ctx->aelt_context &&
234 !_ae_create_context(ctx)) {
235 return GL_FALSE;
236 }
237
238 init_legacy_currval(ctx);
239 init_generic_currval(ctx);
240 init_mat_currval(ctx);
241 _vbo_init_inputs(&vbo->draw_arrays);
242 vbo_set_indirect_draw_func(ctx, vbo_draw_indirect_prims);
243
244 /* make sure all VBO_ATTRIB_ values can fit in an unsigned byte */
245 STATIC_ASSERT(VBO_ATTRIB_MAX <= 255);
246
247 /* Hook our functions into exec and compile dispatch tables. These
248 * will pretty much be permanently installed, which means that the
249 * vtxfmt mechanism can be removed now.
250 */
251 vbo_exec_init(ctx);
252 if (ctx->API == API_OPENGL_COMPAT)
253 vbo_save_init(ctx);
254
255 _math_init_eval();
256
257 return GL_TRUE;
258 }
259
260
261 void
262 _vbo_DestroyContext(struct gl_context *ctx)
263 {
264 struct vbo_context *vbo = vbo_context(ctx);
265
266 if (ctx->aelt_context) {
267 _ae_destroy_context(ctx);
268 ctx->aelt_context = NULL;
269 }
270
271 if (vbo) {
272 GLuint i;
273
274 for (i = 0; i < VBO_ATTRIB_MAX; i++) {
275 _mesa_reference_buffer_object(ctx, &vbo->currval[i].BufferObj, NULL);
276 }
277
278 vbo_exec_destroy(ctx);
279 if (ctx->API == API_OPENGL_COMPAT)
280 vbo_save_destroy(ctx);
281 free(vbo);
282 ctx->vbo_context = NULL;
283 }
284 }
285
286
287 void
288 vbo_set_draw_func(struct gl_context *ctx, vbo_draw_func func)
289 {
290 struct vbo_context *vbo = vbo_context(ctx);
291 vbo->draw_prims = func;
292 }
293
294
295 void
296 vbo_set_indirect_draw_func(struct gl_context *ctx,
297 vbo_indirect_draw_func func)
298 {
299 struct vbo_context *vbo = vbo_context(ctx);
300 vbo->draw_indirect_prims = func;
301 }