2 * Mesa 3-D graphics library
5 * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 * Keith Whitwell <keith@tungstengraphics.com>
28 #include "main/imports.h"
29 #include "main/mtypes.h"
30 #include "main/api_arrayelt.h"
32 #include "vbo_context.h"
35 /* Reach out and grab this to use as the default:
37 extern void _tnl_draw_prims( GLcontext
*ctx
,
38 const struct gl_client_array
*arrays
[],
39 const struct _mesa_prim
*prims
,
41 const struct _mesa_index_buffer
*ib
,
48 #define NR_LEGACY_ATTRIBS 16
49 #define NR_GENERIC_ATTRIBS 16
50 #define NR_MAT_ATTRIBS 12
52 static GLuint
check_size( const GLfloat
*attr
)
54 if (attr
[3] != 1.0) return 4;
55 if (attr
[2] != 0.0) return 3;
56 if (attr
[1] != 0.0) return 2;
60 static void init_legacy_currval(GLcontext
*ctx
)
62 struct vbo_context
*vbo
= vbo_context(ctx
);
63 struct gl_client_array
*arrays
= vbo
->legacy_currval
;
66 memset(arrays
, 0, sizeof(*arrays
) * NR_LEGACY_ATTRIBS
);
68 /* Set up a constant (StrideB == 0) array for each current
71 for (i
= 0; i
< NR_LEGACY_ATTRIBS
; i
++) {
72 struct gl_client_array
*cl
= &arrays
[i
];
74 /* Size will have to be determined at runtime:
76 cl
->Size
= check_size(ctx
->Current
.Attrib
[i
]);
81 cl
->Ptr
= (const void *)ctx
->Current
.Attrib
[i
];
82 cl
->BufferObj
= ctx
->Array
.NullBufferObj
;
87 static void init_generic_currval(GLcontext
*ctx
)
89 struct vbo_context
*vbo
= vbo_context(ctx
);
90 struct gl_client_array
*arrays
= vbo
->generic_currval
;
93 memset(arrays
, 0, sizeof(*arrays
) * NR_GENERIC_ATTRIBS
);
95 for (i
= 0; i
< NR_GENERIC_ATTRIBS
; i
++) {
96 struct gl_client_array
*cl
= &arrays
[i
];
98 /* This will have to be determined at runtime:
102 cl
->Ptr
= (const void *)ctx
->Current
.Attrib
[VERT_ATTRIB_GENERIC0
+ i
];
106 cl
->BufferObj
= ctx
->Array
.NullBufferObj
;
111 static void init_mat_currval(GLcontext
*ctx
)
113 struct vbo_context
*vbo
= vbo_context(ctx
);
114 struct gl_client_array
*arrays
= vbo
->mat_currval
;
117 ASSERT(NR_MAT_ATTRIBS
== MAT_ATTRIB_MAX
);
119 memset(arrays
, 0, sizeof(*arrays
) * NR_MAT_ATTRIBS
);
121 /* Set up a constant (StrideB == 0) array for each current
124 for (i
= 0; i
< NR_MAT_ATTRIBS
; i
++) {
125 struct gl_client_array
*cl
= &arrays
[i
];
127 /* Size is fixed for the material attributes, for others will
128 * be determined at runtime:
130 switch (i
- VERT_ATTRIB_GENERIC0
) {
131 case MAT_ATTRIB_FRONT_SHININESS
:
132 case MAT_ATTRIB_BACK_SHININESS
:
135 case MAT_ATTRIB_FRONT_INDEXES
:
136 case MAT_ATTRIB_BACK_INDEXES
:
144 cl
->Ptr
= (const void *)ctx
->Light
.Material
.Attrib
[i
];
149 cl
->BufferObj
= ctx
->Array
.NullBufferObj
;
155 static void vbo_exec_current_init( struct vbo_exec_context
*exec
)
157 GLcontext
*ctx
= exec
->ctx
;
160 /* setup the pointers for the typical 16 vertex attributes */
161 for (i
= 0; i
< VBO_ATTRIB_FIRST_MATERIAL
; i
++)
162 exec
->vtx
.current
[i
] = ctx
->Current
.Attrib
[i
];
164 /* setup pointers for the 12 material attributes */
165 for (i
= 0; i
< MAT_ATTRIB_MAX
; i
++)
166 exec
->vtx
.current
[VBO_ATTRIB_FIRST_MATERIAL
+ i
] =
167 ctx
->Light
.Material
.Attrib
[i
];
171 GLboolean
_vbo_CreateContext( GLcontext
*ctx
)
173 struct vbo_context
*vbo
= CALLOC_STRUCT(vbo_context
);
175 ctx
->swtnl_im
= (void *)vbo
;
177 /* Initialize the arrayelt helper
179 if (!ctx
->aelt_context
&&
180 !_ae_create_context( ctx
)) {
184 /* TODO: remove these pointers.
186 vbo
->legacy_currval
= &vbo
->currval
[VBO_ATTRIB_POS
];
187 vbo
->generic_currval
= &vbo
->currval
[VBO_ATTRIB_GENERIC0
];
188 vbo
->mat_currval
= &vbo
->currval
[VBO_ATTRIB_MAT_FRONT_AMBIENT
];
190 init_legacy_currval( ctx
);
191 init_generic_currval( ctx
);
192 init_mat_currval( ctx
);
194 /* Build mappings from VERT_ATTRIB -> VBO_ATTRIB depending on type
195 * of vertex program active.
200 /* When no vertex program, pull in the material attributes in
201 * the 16..32 generic range.
203 for (i
= 0; i
< 16; i
++)
204 vbo
->map_vp_none
[i
] = i
;
205 for (i
= 0; i
< 12; i
++)
206 vbo
->map_vp_none
[16+i
] = VBO_ATTRIB_MAT_FRONT_AMBIENT
+ i
;
207 for (i
= 0; i
< 4; i
++)
208 vbo
->map_vp_none
[28+i
] = i
;
210 for (i
= 0; i
< VERT_ATTRIB_MAX
; i
++)
211 vbo
->map_vp_arb
[i
] = i
;
217 #if 0 /* dead - see vbo_set_draw_func() */
218 vbo
->draw_prims
= _tnl_draw_prims
;
221 /* Hook our functions into exec and compile dispatch tables. These
222 * will pretty much be permanently installed, which means that the
223 * vtxfmt mechanism can be removed now.
225 vbo_exec_init( ctx
);
227 vbo_save_init( ctx
);
233 void _vbo_InvalidateState( GLcontext
*ctx
, GLuint new_state
)
235 _ae_invalidate_state(ctx
, new_state
);
236 vbo_exec_invalidate_state(ctx
, new_state
);
240 void _vbo_DestroyContext( GLcontext
*ctx
)
242 if (ctx
->aelt_context
) {
243 _ae_destroy_context( ctx
);
244 ctx
->aelt_context
= NULL
;
247 if (vbo_context(ctx
)) {
248 vbo_exec_destroy(ctx
);
250 vbo_save_destroy(ctx
);
252 FREE(vbo_context(ctx
));
253 ctx
->swtnl_im
= NULL
;
258 void vbo_set_draw_func(GLcontext
*ctx
, vbo_draw_func func
)
260 struct vbo_context
*vbo
= vbo_context(ctx
);
261 vbo
->draw_prims
= func
;