mesa/vbo: Move _vbo_draw_indirect -> _mesa_draw_indirect
[mesa.git] / src / mesa / vbo / vbo_context.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
23 *
24 * Authors:
25 * Keith Whitwell <keithw@vmware.com>
26 */
27
28 #include "main/errors.h"
29 #include "main/bufferobj.h"
30 #include "math/m_eval.h"
31 #include "main/vtxfmt.h"
32 #include "main/api_arrayelt.h"
33 #include "main/arrayobj.h"
34 #include "main/varray.h"
35 #include "vbo.h"
36 #include "vbo_private.h"
37
38
39 static GLuint
40 check_size(const GLfloat *attr)
41 {
42 if (attr[3] != 1.0F)
43 return 4;
44 if (attr[2] != 0.0F)
45 return 3;
46 if (attr[1] != 0.0F)
47 return 2;
48 return 1;
49 }
50
51
52 /**
53 * Helper for initializing a vertex array.
54 */
55 static void
56 init_array(struct gl_context *ctx, struct gl_array_attributes *attrib,
57 unsigned size, const void *pointer)
58 {
59 memset(attrib, 0, sizeof(*attrib));
60
61 attrib->Size = size;
62 attrib->Type = GL_FLOAT;
63 attrib->Format = GL_RGBA;
64 attrib->Stride = 0;
65 attrib->_ElementSize = size * sizeof(GLfloat);
66 attrib->Ptr = pointer;
67 }
68
69
70 /**
71 * Set up the vbo->currval arrays to point at the context's current
72 * vertex attributes (with strides = 0).
73 */
74 static void
75 init_legacy_currval(struct gl_context *ctx)
76 {
77 struct vbo_context *vbo = vbo_context(ctx);
78 GLuint i;
79
80 /* Set up a constant (Stride == 0) array for each current
81 * attribute:
82 */
83 for (i = 0; i < VERT_ATTRIB_FF_MAX; i++) {
84 const unsigned attr = VERT_ATTRIB_FF(i);
85 struct gl_array_attributes *attrib = &vbo->current[attr];
86
87 init_array(ctx, attrib, check_size(ctx->Current.Attrib[attr]),
88 ctx->Current.Attrib[attr]);
89 }
90 }
91
92
93 static void
94 init_generic_currval(struct gl_context *ctx)
95 {
96 struct vbo_context *vbo = vbo_context(ctx);
97 GLuint i;
98
99 for (i = 0; i < VERT_ATTRIB_GENERIC_MAX; i++) {
100 const unsigned attr = VBO_ATTRIB_GENERIC0 + i;
101 struct gl_array_attributes *attrib = &vbo->current[attr];
102
103 init_array(ctx, attrib, 1, ctx->Current.Attrib[attr]);
104 }
105 }
106
107
108 static void
109 init_mat_currval(struct gl_context *ctx)
110 {
111 struct vbo_context *vbo = vbo_context(ctx);
112 GLuint i;
113
114 /* Set up a constant (StrideB == 0) array for each current
115 * attribute:
116 */
117 for (i = 0; i < MAT_ATTRIB_MAX; i++) {
118 const unsigned attr = VBO_ATTRIB_MAT_FRONT_AMBIENT + i;
119 struct gl_array_attributes *attrib = &vbo->current[attr];
120 unsigned size;
121
122 /* Size is fixed for the material attributes, for others will
123 * be determined at runtime:
124 */
125 switch (i) {
126 case MAT_ATTRIB_FRONT_SHININESS:
127 case MAT_ATTRIB_BACK_SHININESS:
128 size = 1;
129 break;
130 case MAT_ATTRIB_FRONT_INDEXES:
131 case MAT_ATTRIB_BACK_INDEXES:
132 size = 3;
133 break;
134 default:
135 size = 4;
136 break;
137 }
138
139 init_array(ctx, attrib, size, ctx->Light.Material.Attrib[i]);
140 }
141 }
142
143
144 void
145 _vbo_install_exec_vtxfmt(struct gl_context *ctx)
146 {
147 struct vbo_context *vbo = vbo_context(ctx);
148
149 _mesa_install_exec_vtxfmt(ctx, &vbo->exec.vtxfmt);
150 }
151
152
153 void
154 vbo_exec_invalidate_state(struct gl_context *ctx)
155 {
156 struct vbo_context *vbo = vbo_context(ctx);
157 struct vbo_exec_context *exec = &vbo->exec;
158
159 if (ctx->NewState & _NEW_ARRAY) {
160 _ae_invalidate_state(ctx);
161 }
162 if (ctx->NewState & _NEW_EVAL)
163 exec->eval.recalculate_maps = GL_TRUE;
164 }
165
166
167 GLboolean
168 _vbo_CreateContext(struct gl_context *ctx)
169 {
170 struct vbo_context *vbo = CALLOC_STRUCT(vbo_context);
171
172 ctx->vbo_context = vbo;
173
174 /* Initialize the arrayelt helper
175 */
176 if (!ctx->aelt_context &&
177 !_ae_create_context(ctx)) {
178 return GL_FALSE;
179 }
180
181 vbo->binding.Offset = 0;
182 vbo->binding.Stride = 0;
183 vbo->binding.InstanceDivisor = 0;
184 _mesa_reference_buffer_object(ctx, &vbo->binding.BufferObj,
185 ctx->Shared->NullBufferObj);
186 init_legacy_currval(ctx);
187 init_generic_currval(ctx);
188 init_mat_currval(ctx);
189
190 /* make sure all VBO_ATTRIB_ values can fit in an unsigned byte */
191 STATIC_ASSERT(VBO_ATTRIB_MAX <= 255);
192
193 /* Hook our functions into exec and compile dispatch tables. These
194 * will pretty much be permanently installed, which means that the
195 * vtxfmt mechanism can be removed now.
196 */
197 vbo_exec_init(ctx);
198 if (ctx->API == API_OPENGL_COMPAT)
199 vbo_save_init(ctx);
200
201 vbo->VAO = _mesa_new_vao(ctx, ~((GLuint)0));
202 /* The exec VAO assumes to have all arributes bound to binding 0 */
203 for (unsigned i = 0; i < VERT_ATTRIB_MAX; ++i)
204 _mesa_vertex_attrib_binding(ctx, vbo->VAO, i, 0);
205
206 _math_init_eval();
207
208 return GL_TRUE;
209 }
210
211
212 void
213 _vbo_DestroyContext(struct gl_context *ctx)
214 {
215 struct vbo_context *vbo = vbo_context(ctx);
216
217 if (ctx->aelt_context) {
218 _ae_destroy_context(ctx);
219 ctx->aelt_context = NULL;
220 }
221
222 if (vbo) {
223
224 _mesa_reference_buffer_object(ctx, &vbo->binding.BufferObj, NULL);
225
226 vbo_exec_destroy(ctx);
227 if (ctx->API == API_OPENGL_COMPAT)
228 vbo_save_destroy(ctx);
229 _mesa_reference_vao(ctx, &vbo->VAO, NULL);
230 free(vbo);
231 ctx->vbo_context = NULL;
232 }
233 }
234
235
236 const struct gl_array_attributes *
237 _vbo_current_attrib(const struct gl_context *ctx, gl_vert_attrib attr)
238 {
239 const struct vbo_context *vbo = vbo_context_const(ctx);
240 const gl_vertex_processing_mode vmp = ctx->VertexProgram._VPMode;
241 return &vbo->current[_vbo_attribute_alias_map[vmp][attr]];
242 }
243
244
245 const struct gl_vertex_buffer_binding *
246 _vbo_current_binding(const struct gl_context *ctx)
247 {
248 const struct vbo_context *vbo = vbo_context_const(ctx);
249 return &vbo->binding;
250 }