2 * Mesa 3-D graphics library
4 * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
25 * Keith Whitwell <keithw@vmware.com>
28 #include "main/imports.h"
29 #include "main/mtypes.h"
30 #include "main/api_arrayelt.h"
31 #include "main/bufferobj.h"
32 #include "math/m_eval.h"
34 #include "vbo_context.h"
38 check_size(const GLfloat
*attr
)
51 * Helper for initializing a vertex array.
54 init_array(struct gl_context
*ctx
, struct gl_vertex_array
*cl
,
55 unsigned size
, const void *pointer
)
57 memset(cl
, 0, sizeof(*cl
));
63 cl
->_ElementSize
= cl
->Size
* sizeof(GLfloat
);
66 _mesa_reference_buffer_object(ctx
, &cl
->BufferObj
,
67 ctx
->Shared
->NullBufferObj
);
72 * Set up the vbo->currval arrays to point at the context's current
73 * vertex attributes (with strides = 0).
76 init_legacy_currval(struct gl_context
*ctx
)
78 struct vbo_context
*vbo
= vbo_context(ctx
);
81 /* Set up a constant (StrideB == 0) array for each current
84 for (i
= 0; i
< VERT_ATTRIB_FF_MAX
; i
++) {
85 struct gl_vertex_array
*cl
= &vbo
->currval
[VERT_ATTRIB_FF(i
)];
88 check_size(ctx
->Current
.Attrib
[i
]),
89 ctx
->Current
.Attrib
[i
]);
95 init_generic_currval(struct gl_context
*ctx
)
97 struct vbo_context
*vbo
= vbo_context(ctx
);
100 for (i
= 0; i
< VERT_ATTRIB_GENERIC_MAX
; i
++) {
101 struct gl_vertex_array
*cl
= &vbo
->currval
[VBO_ATTRIB_GENERIC0
+ i
];
103 init_array(ctx
, cl
, 1, ctx
->Current
.Attrib
[VERT_ATTRIB_GENERIC0
+ i
]);
109 init_mat_currval(struct gl_context
*ctx
)
111 struct vbo_context
*vbo
= vbo_context(ctx
);
114 /* Set up a constant (StrideB == 0) array for each current
117 for (i
= 0; i
< MAT_ATTRIB_MAX
; i
++) {
118 struct gl_vertex_array
*cl
=
119 &vbo
->currval
[VBO_ATTRIB_MAT_FRONT_AMBIENT
+ i
];
122 /* Size is fixed for the material attributes, for others will
123 * be determined at runtime:
126 case MAT_ATTRIB_FRONT_SHININESS
:
127 case MAT_ATTRIB_BACK_SHININESS
:
130 case MAT_ATTRIB_FRONT_INDEXES
:
131 case MAT_ATTRIB_BACK_INDEXES
:
139 init_array(ctx
, cl
, size
, ctx
->Light
.Material
.Attrib
[i
]);
144 vbo_draw_indirect_prims(struct gl_context
*ctx
,
146 struct gl_buffer_object
*indirect_data
,
147 GLsizeiptr indirect_offset
,
150 struct gl_buffer_object
*indirect_params
,
151 GLsizeiptr indirect_params_offset
,
152 const struct _mesa_index_buffer
*ib
)
154 struct vbo_context
*vbo
= vbo_context(ctx
);
155 struct _mesa_prim
*prim
;
158 prim
= calloc(draw_count
, sizeof(*prim
));
160 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "gl%sDraw%sIndirect%s",
161 (draw_count
> 1) ? "Multi" : "",
162 ib
? "Elements" : "Arrays",
163 indirect_params
? "CountARB" : "");
168 prim
[draw_count
- 1].end
= 1;
169 for (i
= 0; i
< draw_count
; ++i
, indirect_offset
+= stride
) {
171 prim
[i
].indexed
= !!ib
;
172 prim
[i
].indirect_offset
= indirect_offset
;
173 prim
[i
].is_indirect
= 1;
177 vbo
->draw_prims(ctx
, prim
, draw_count
,
180 ctx
->DrawIndirectBuffer
);
187 _vbo_CreateContext(struct gl_context
*ctx
)
189 struct vbo_context
*vbo
= CALLOC_STRUCT(vbo_context
);
191 ctx
->vbo_context
= vbo
;
193 /* Initialize the arrayelt helper
195 if (!ctx
->aelt_context
&&
196 !_ae_create_context(ctx
)) {
200 init_legacy_currval(ctx
);
201 init_generic_currval(ctx
);
202 init_mat_currval(ctx
);
203 vbo_set_indirect_draw_func(ctx
, vbo_draw_indirect_prims
);
205 /* Build mappings from VERT_ATTRIB -> VBO_ATTRIB depending on type
206 * of vertex program active.
211 /* make sure all VBO_ATTRIB_ values can fit in an unsigned byte */
212 STATIC_ASSERT(VBO_ATTRIB_MAX
<= 255);
214 /* identity mapping */
215 for (i
= 0; i
< ARRAY_SIZE(vbo
->map_vp_none
); i
++)
216 vbo
->map_vp_none
[i
] = i
;
217 /* map material attribs to generic slots */
218 for (i
= 0; i
< MAT_ATTRIB_MAX
; i
++)
219 vbo
->map_vp_none
[VERT_ATTRIB_GENERIC(i
)]
220 = VBO_ATTRIB_MAT_FRONT_AMBIENT
+ i
;
222 for (i
= 0; i
< ARRAY_SIZE(vbo
->map_vp_arb
); i
++)
223 vbo
->map_vp_arb
[i
] = i
;
227 /* Hook our functions into exec and compile dispatch tables. These
228 * will pretty much be permanently installed, which means that the
229 * vtxfmt mechanism can be removed now.
232 if (ctx
->API
== API_OPENGL_COMPAT
)
242 _vbo_DestroyContext(struct gl_context
*ctx
)
244 struct vbo_context
*vbo
= vbo_context(ctx
);
246 if (ctx
->aelt_context
) {
247 _ae_destroy_context(ctx
);
248 ctx
->aelt_context
= NULL
;
254 for (i
= 0; i
< VBO_ATTRIB_MAX
; i
++) {
255 _mesa_reference_buffer_object(ctx
, &vbo
->currval
[i
].BufferObj
, NULL
);
258 vbo_exec_destroy(ctx
);
259 if (ctx
->API
== API_OPENGL_COMPAT
)
260 vbo_save_destroy(ctx
);
262 ctx
->vbo_context
= NULL
;
268 vbo_set_draw_func(struct gl_context
*ctx
, vbo_draw_func func
)
270 struct vbo_context
*vbo
= vbo_context(ctx
);
271 vbo
->draw_prims
= func
;
276 vbo_set_indirect_draw_func(struct gl_context
*ctx
,
277 vbo_indirect_draw_func func
)
279 struct vbo_context
*vbo
= vbo_context(ctx
);
280 vbo
->draw_indirect_prims
= func
;