vbo: Move vbo_bind_arrays into a dd_driver_functions draw callback.
[mesa.git] / src / mesa / vbo / vbo_context.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
23 *
24 * Authors:
25 * Keith Whitwell <keithw@vmware.com>
26 */
27
28 #include "main/mtypes.h"
29 #include "main/bufferobj.h"
30 #include "math/m_eval.h"
31 #include "main/vtxfmt.h"
32 #include "main/api_arrayelt.h"
33 #include "main/arrayobj.h"
34 #include "main/varray.h"
35 #include "vbo.h"
36 #include "vbo_private.h"
37
38
39 static GLuint
40 check_size(const GLfloat *attr)
41 {
42 if (attr[3] != 1.0F)
43 return 4;
44 if (attr[2] != 0.0F)
45 return 3;
46 if (attr[1] != 0.0F)
47 return 2;
48 return 1;
49 }
50
51
52 /**
53 * Helper for initializing a vertex array.
54 */
55 static void
56 init_array(struct gl_context *ctx, struct gl_array_attributes *attrib,
57 unsigned size, const void *pointer)
58 {
59 memset(attrib, 0, sizeof(*attrib));
60
61 attrib->Size = size;
62 attrib->Type = GL_FLOAT;
63 attrib->Format = GL_RGBA;
64 attrib->Stride = 0;
65 attrib->_ElementSize = size * sizeof(GLfloat);
66 attrib->Ptr = pointer;
67 }
68
69
70 /**
71 * Set up the vbo->currval arrays to point at the context's current
72 * vertex attributes (with strides = 0).
73 */
74 static void
75 init_legacy_currval(struct gl_context *ctx)
76 {
77 struct vbo_context *vbo = vbo_context(ctx);
78 GLuint i;
79
80 /* Set up a constant (Stride == 0) array for each current
81 * attribute:
82 */
83 for (i = 0; i < VERT_ATTRIB_FF_MAX; i++) {
84 const unsigned attr = VERT_ATTRIB_FF(i);
85 struct gl_array_attributes *attrib = &vbo->current[attr];
86
87 init_array(ctx, attrib, check_size(ctx->Current.Attrib[attr]),
88 ctx->Current.Attrib[attr]);
89 }
90 }
91
92
93 static void
94 init_generic_currval(struct gl_context *ctx)
95 {
96 struct vbo_context *vbo = vbo_context(ctx);
97 GLuint i;
98
99 for (i = 0; i < VERT_ATTRIB_GENERIC_MAX; i++) {
100 const unsigned attr = VBO_ATTRIB_GENERIC0 + i;
101 struct gl_array_attributes *attrib = &vbo->current[attr];
102
103 init_array(ctx, attrib, 1, ctx->Current.Attrib[attr]);
104 }
105 }
106
107
108 static void
109 init_mat_currval(struct gl_context *ctx)
110 {
111 struct vbo_context *vbo = vbo_context(ctx);
112 GLuint i;
113
114 /* Set up a constant (StrideB == 0) array for each current
115 * attribute:
116 */
117 for (i = 0; i < MAT_ATTRIB_MAX; i++) {
118 const unsigned attr = VBO_ATTRIB_MAT_FRONT_AMBIENT + i;
119 struct gl_array_attributes *attrib = &vbo->current[attr];
120 unsigned size;
121
122 /* Size is fixed for the material attributes, for others will
123 * be determined at runtime:
124 */
125 switch (i) {
126 case MAT_ATTRIB_FRONT_SHININESS:
127 case MAT_ATTRIB_BACK_SHININESS:
128 size = 1;
129 break;
130 case MAT_ATTRIB_FRONT_INDEXES:
131 case MAT_ATTRIB_BACK_INDEXES:
132 size = 3;
133 break;
134 default:
135 size = 4;
136 break;
137 }
138
139 init_array(ctx, attrib, size, ctx->Light.Material.Attrib[i]);
140 }
141 }
142
143
144 /**
145 * Fallback for when a driver does not call vbo_set_indirect_draw_func().
146 */
147 static void
148 vbo_draw_indirect_prims(struct gl_context *ctx,
149 GLuint mode,
150 struct gl_buffer_object *indirect_buffer,
151 GLsizeiptr indirect_offset,
152 unsigned draw_count,
153 unsigned stride,
154 struct gl_buffer_object *indirect_draw_count_buffer,
155 GLsizeiptr indirect_draw_count_offset,
156 const struct _mesa_index_buffer *ib)
157 {
158 struct vbo_context *vbo = vbo_context(ctx);
159 struct _mesa_prim *prim;
160 GLsizei i;
161
162 prim = calloc(draw_count, sizeof(*prim));
163 if (prim == NULL) {
164 _mesa_error(ctx, GL_OUT_OF_MEMORY, "gl%sDraw%sIndirect%s",
165 (draw_count > 1) ? "Multi" : "",
166 ib ? "Elements" : "Arrays",
167 indirect_buffer ? "CountARB" : "");
168 return;
169 }
170
171 prim[0].begin = 1;
172 prim[draw_count - 1].end = 1;
173 for (i = 0; i < draw_count; ++i, indirect_offset += stride) {
174 prim[i].mode = mode;
175 prim[i].indexed = !!ib;
176 prim[i].indirect_offset = indirect_offset;
177 prim[i].is_indirect = 1;
178 prim[i].draw_id = i;
179 }
180
181 /* This should always be true at this time */
182 assert(indirect_buffer == ctx->DrawIndirectBuffer);
183
184 vbo->draw_prims(ctx, prim, draw_count,
185 ib, false, 0, ~0,
186 NULL, 0,
187 indirect_buffer);
188
189 free(prim);
190 }
191
192
193 void
194 _vbo_install_exec_vtxfmt(struct gl_context *ctx)
195 {
196 struct vbo_context *vbo = vbo_context(ctx);
197
198 _mesa_install_exec_vtxfmt(ctx, &vbo->exec.vtxfmt);
199 }
200
201
202 void
203 vbo_exec_invalidate_state(struct gl_context *ctx)
204 {
205 struct vbo_context *vbo = vbo_context(ctx);
206 struct vbo_exec_context *exec = &vbo->exec;
207
208 if (ctx->NewState & (_NEW_PROGRAM | _NEW_ARRAY)) {
209 exec->array.recalculate_inputs = GL_TRUE;
210
211 _ae_invalidate_state(ctx);
212 }
213 /* If _mesa_update_state is called in a non draw code path,
214 * changes in the VAO need to be captured.
215 */
216 if (ctx->Array.VAO->NewArrays)
217 exec->array.recalculate_inputs = GL_TRUE;
218
219 if (ctx->NewState & _NEW_EVAL)
220 exec->eval.recalculate_maps = GL_TRUE;
221 }
222
223
224 GLboolean
225 _vbo_CreateContext(struct gl_context *ctx)
226 {
227 struct vbo_context *vbo = CALLOC_STRUCT(vbo_context);
228
229 ctx->vbo_context = vbo;
230
231 /* Initialize the arrayelt helper
232 */
233 if (!ctx->aelt_context &&
234 !_ae_create_context(ctx)) {
235 return GL_FALSE;
236 }
237
238 vbo->binding.Offset = 0;
239 vbo->binding.Stride = 0;
240 vbo->binding.InstanceDivisor = 0;
241 _mesa_reference_buffer_object(ctx, &vbo->binding.BufferObj,
242 ctx->Shared->NullBufferObj);
243 init_legacy_currval(ctx);
244 init_generic_currval(ctx);
245 init_mat_currval(ctx);
246 _vbo_init_inputs(&vbo->draw_arrays);
247 vbo_set_indirect_draw_func(ctx, vbo_draw_indirect_prims);
248
249 /* make sure all VBO_ATTRIB_ values can fit in an unsigned byte */
250 STATIC_ASSERT(VBO_ATTRIB_MAX <= 255);
251
252 /* Hook our functions into exec and compile dispatch tables. These
253 * will pretty much be permanently installed, which means that the
254 * vtxfmt mechanism can be removed now.
255 */
256 vbo_exec_init(ctx);
257 if (ctx->API == API_OPENGL_COMPAT)
258 vbo_save_init(ctx);
259
260 vbo->VAO = _mesa_new_vao(ctx, ~((GLuint)0));
261 /* The exec VAO assumes to have all arributes bound to binding 0 */
262 for (unsigned i = 0; i < VERT_ATTRIB_MAX; ++i)
263 _mesa_vertex_attrib_binding(ctx, vbo->VAO, i, 0, false);
264
265 _math_init_eval();
266
267 return GL_TRUE;
268 }
269
270
271 void
272 _vbo_DestroyContext(struct gl_context *ctx)
273 {
274 struct vbo_context *vbo = vbo_context(ctx);
275
276 if (ctx->aelt_context) {
277 _ae_destroy_context(ctx);
278 ctx->aelt_context = NULL;
279 }
280
281 if (vbo) {
282
283 _mesa_reference_buffer_object(ctx, &vbo->binding.BufferObj, NULL);
284
285 vbo_exec_destroy(ctx);
286 if (ctx->API == API_OPENGL_COMPAT)
287 vbo_save_destroy(ctx);
288 _mesa_reference_vao(ctx, &vbo->VAO, NULL);
289 free(vbo);
290 ctx->vbo_context = NULL;
291 }
292 }
293
294
295 void
296 vbo_set_draw_func(struct gl_context *ctx, vbo_draw_func func)
297 {
298 struct vbo_context *vbo = vbo_context(ctx);
299 vbo->draw_prims = func;
300 }
301
302
303 void
304 vbo_set_indirect_draw_func(struct gl_context *ctx,
305 vbo_indirect_draw_func func)
306 {
307 struct vbo_context *vbo = vbo_context(ctx);
308 vbo->draw_indirect_prims = func;
309 }
310
311
312 /**
313 * Examine the enabled vertex arrays to set the exec->array.inputs[] values.
314 * These will point to the arrays to actually use for drawing. Some will
315 * be user-provided arrays, other will be zero-stride const-valued arrays.
316 */
317 static void
318 vbo_bind_arrays(struct gl_context *ctx)
319 {
320 struct vbo_context *vbo = vbo_context(ctx);
321 struct vbo_exec_context *exec = &vbo->exec;
322
323 _mesa_set_drawing_arrays(ctx, vbo->draw_arrays.inputs);
324
325 if (exec->array.recalculate_inputs) {
326 /* Finally update the inputs array */
327 _vbo_update_inputs(ctx, &vbo->draw_arrays);
328 ctx->NewDriverState |= ctx->DriverFlags.NewArray;
329 exec->array.recalculate_inputs = GL_FALSE;
330 }
331
332 assert(ctx->NewState == 0);
333 assert(ctx->Array._DrawVAO->NewArrays == 0);
334 }
335
336
337 void
338 _vbo_draw(struct gl_context *ctx, const struct _mesa_prim *prims,
339 GLuint nr_prims, const struct _mesa_index_buffer *ib,
340 GLboolean index_bounds_valid, GLuint min_index, GLuint max_index,
341 struct gl_transform_feedback_object *tfb_vertcount,
342 unsigned tfb_stream, struct gl_buffer_object *indirect)
343 {
344 struct vbo_context *vbo = vbo_context(ctx);
345 vbo_bind_arrays(ctx);
346 vbo->draw_prims(ctx, prims, nr_prims, ib, index_bounds_valid,
347 min_index, max_index, tfb_vertcount, tfb_stream, indirect);
348 }
349
350
351 void
352 _vbo_draw_indirect(struct gl_context *ctx, GLuint mode,
353 struct gl_buffer_object *indirect_data,
354 GLsizeiptr indirect_offset, unsigned draw_count,
355 unsigned stride,
356 struct gl_buffer_object *indirect_draw_count_buffer,
357 GLsizeiptr indirect_draw_count_offset,
358 const struct _mesa_index_buffer *ib)
359 {
360 struct vbo_context *vbo = vbo_context(ctx);
361 vbo_bind_arrays(ctx);
362 vbo->draw_indirect_prims(ctx, mode, indirect_data, indirect_offset,
363 draw_count, stride, indirect_draw_count_buffer,
364 indirect_draw_count_offset, ib);
365 }