vbo: Declare the index range invalid for DrawIndirect
[mesa.git] / src / mesa / vbo / vbo_context.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
23 *
24 * Authors:
25 * Keith Whitwell <keithw@vmware.com>
26 */
27
28 #include "main/imports.h"
29 #include "main/mtypes.h"
30 #include "main/api_arrayelt.h"
31 #include "main/bufferobj.h"
32 #include "math/m_eval.h"
33 #include "vbo.h"
34 #include "vbo_context.h"
35
36
37 static GLuint check_size( const GLfloat *attr )
38 {
39 if (attr[3] != 1.0F) return 4;
40 if (attr[2] != 0.0F) return 3;
41 if (attr[1] != 0.0F) return 2;
42 return 1;
43 }
44
45
46 /**
47 * Helper for initializing a vertex array.
48 */
49 static void
50 init_array(struct gl_context *ctx, struct gl_client_array *cl,
51 unsigned size, const void *pointer)
52 {
53 memset(cl, 0, sizeof(*cl));
54
55 cl->Size = size;
56 cl->Type = GL_FLOAT;
57 cl->Format = GL_RGBA;
58 cl->Stride = 0;
59 cl->StrideB = 0;
60 cl->_ElementSize = cl->Size * sizeof(GLfloat);
61 cl->Ptr = pointer;
62 cl->Enabled = 1;
63
64 _mesa_reference_buffer_object(ctx, &cl->BufferObj,
65 ctx->Shared->NullBufferObj);
66 }
67
68
69 /**
70 * Set up the vbo->currval arrays to point at the context's current
71 * vertex attributes (with strides = 0).
72 */
73 static void init_legacy_currval(struct gl_context *ctx)
74 {
75 struct vbo_context *vbo = vbo_context(ctx);
76 GLuint i;
77
78 /* Set up a constant (StrideB == 0) array for each current
79 * attribute:
80 */
81 for (i = 0; i < VERT_ATTRIB_FF_MAX; i++) {
82 struct gl_client_array *cl = &vbo->currval[VERT_ATTRIB_FF(i)];
83
84 init_array(ctx, cl,
85 check_size(ctx->Current.Attrib[i]),
86 ctx->Current.Attrib[i]);
87 }
88 }
89
90
91 static void init_generic_currval(struct gl_context *ctx)
92 {
93 struct vbo_context *vbo = vbo_context(ctx);
94 GLuint i;
95
96 for (i = 0; i < VERT_ATTRIB_GENERIC_MAX; i++) {
97 struct gl_client_array *cl = &vbo->currval[VBO_ATTRIB_GENERIC0 + i];
98
99 init_array(ctx, cl, 1, ctx->Current.Attrib[VERT_ATTRIB_GENERIC0 + i]);
100 }
101 }
102
103
104 static void init_mat_currval(struct gl_context *ctx)
105 {
106 struct vbo_context *vbo = vbo_context(ctx);
107 GLuint i;
108
109 /* Set up a constant (StrideB == 0) array for each current
110 * attribute:
111 */
112 for (i = 0; i < MAT_ATTRIB_MAX; i++) {
113 struct gl_client_array *cl =
114 &vbo->currval[VBO_ATTRIB_MAT_FRONT_AMBIENT + i];
115 unsigned size;
116
117 /* Size is fixed for the material attributes, for others will
118 * be determined at runtime:
119 */
120 switch (i) {
121 case MAT_ATTRIB_FRONT_SHININESS:
122 case MAT_ATTRIB_BACK_SHININESS:
123 size = 1;
124 break;
125 case MAT_ATTRIB_FRONT_INDEXES:
126 case MAT_ATTRIB_BACK_INDEXES:
127 size = 3;
128 break;
129 default:
130 size = 4;
131 break;
132 }
133
134 init_array(ctx, cl, size, ctx->Light.Material.Attrib[i]);
135 }
136 }
137
138 static void
139 vbo_draw_indirect_prims(struct gl_context *ctx,
140 GLuint mode,
141 struct gl_buffer_object *indirect_data,
142 GLsizeiptr indirect_offset,
143 unsigned draw_count,
144 unsigned stride,
145 struct gl_buffer_object *indirect_params,
146 GLsizeiptr indirect_params_offset,
147 const struct _mesa_index_buffer *ib)
148 {
149 struct vbo_context *vbo = vbo_context(ctx);
150 struct _mesa_prim *prim;
151 GLsizei i;
152
153 prim = calloc(draw_count, sizeof(*prim));
154 if (prim == NULL) {
155 _mesa_error(ctx, GL_OUT_OF_MEMORY, "gl%sDraw%sIndirect%s",
156 (draw_count > 1) ? "Multi" : "",
157 ib ? "Elements" : "Arrays",
158 indirect_params ? "CountARB" : "");
159 return;
160 }
161
162 prim[0].begin = 1;
163 prim[draw_count - 1].end = 1;
164 for (i = 0; i < draw_count; ++i, indirect_offset += stride) {
165 prim[i].mode = mode;
166 prim[i].indexed = !!ib;
167 prim[i].indirect_offset = indirect_offset;
168 prim[i].is_indirect = 1;
169 prim[i].draw_id = i;
170 }
171
172 vbo->draw_prims(ctx, prim, draw_count,
173 ib, false, ~0, ~0,
174 NULL, 0,
175 ctx->DrawIndirectBuffer);
176
177 free(prim);
178 }
179
180
181 GLboolean _vbo_CreateContext( struct gl_context *ctx )
182 {
183 struct vbo_context *vbo = CALLOC_STRUCT(vbo_context);
184
185 ctx->vbo_context = vbo;
186
187 /* Initialize the arrayelt helper
188 */
189 if (!ctx->aelt_context &&
190 !_ae_create_context( ctx )) {
191 return GL_FALSE;
192 }
193
194 init_legacy_currval( ctx );
195 init_generic_currval( ctx );
196 init_mat_currval( ctx );
197 vbo_set_indirect_draw_func(ctx, vbo_draw_indirect_prims);
198
199 /* Build mappings from VERT_ATTRIB -> VBO_ATTRIB depending on type
200 * of vertex program active.
201 */
202 {
203 GLuint i;
204
205 /* identity mapping */
206 for (i = 0; i < ARRAY_SIZE(vbo->map_vp_none); i++)
207 vbo->map_vp_none[i] = i;
208 /* map material attribs to generic slots */
209 for (i = 0; i < MAT_ATTRIB_MAX; i++)
210 vbo->map_vp_none[VERT_ATTRIB_GENERIC(i)]
211 = VBO_ATTRIB_MAT_FRONT_AMBIENT + i;
212
213 for (i = 0; i < ARRAY_SIZE(vbo->map_vp_arb); i++)
214 vbo->map_vp_arb[i] = i;
215 }
216
217
218 /* Hook our functions into exec and compile dispatch tables. These
219 * will pretty much be permanently installed, which means that the
220 * vtxfmt mechanism can be removed now.
221 */
222 vbo_exec_init( ctx );
223 if (ctx->API == API_OPENGL_COMPAT)
224 vbo_save_init( ctx );
225
226 _math_init_eval();
227
228 return GL_TRUE;
229 }
230
231
232 void _vbo_InvalidateState( struct gl_context *ctx, GLbitfield new_state )
233 {
234 vbo_exec_invalidate_state(ctx, new_state);
235 }
236
237
238 void _vbo_DestroyContext( struct gl_context *ctx )
239 {
240 struct vbo_context *vbo = vbo_context(ctx);
241
242 if (ctx->aelt_context) {
243 _ae_destroy_context( ctx );
244 ctx->aelt_context = NULL;
245 }
246
247 if (vbo) {
248 GLuint i;
249
250 for (i = 0; i < VBO_ATTRIB_MAX; i++) {
251 _mesa_reference_buffer_object(ctx, &vbo->currval[i].BufferObj, NULL);
252 }
253
254 vbo_exec_destroy(ctx);
255 if (ctx->API == API_OPENGL_COMPAT)
256 vbo_save_destroy(ctx);
257 free(vbo);
258 ctx->vbo_context = NULL;
259 }
260 }
261
262
263 void vbo_set_draw_func(struct gl_context *ctx, vbo_draw_func func)
264 {
265 struct vbo_context *vbo = vbo_context(ctx);
266 vbo->draw_prims = func;
267 }
268
269
270 void vbo_set_indirect_draw_func(struct gl_context *ctx,
271 vbo_indirect_draw_func func)
272 {
273 struct vbo_context *vbo = vbo_context(ctx);
274 vbo->draw_indirect_prims = func;
275 }