1e85335c1070d9e1e8c297bfd88cd4f8a2cca8a1
[mesa.git] / src / mesa / vbo / vbo_context.h
1 /*
2 * mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25 /**
26 * \file vbo_context.h
27 * \brief VBO builder module datatypes and definitions.
28 * \author Keith Whitwell
29 */
30
31
32 /**
33 * \mainpage The VBO builder module
34 *
35 * This module hooks into the GL dispatch table and catches all vertex
36 * building and drawing commands, such as glVertex3f, glBegin and
37 * glDrawArrays. The module stores all incoming vertex data as arrays
38 * in GL vertex buffer objects (VBOs), and translates all drawing
39 * commands into calls to a driver supplied DrawPrimitives() callback.
40 *
41 * The module captures both immediate mode and display list drawing,
42 * and manages the allocation, reference counting and deallocation of
43 * vertex buffer objects itself.
44 *
45 * The DrawPrimitives() callback can be either implemented by the
46 * driver itself or hooked to the tnl module's _tnl_draw_primitives()
47 * function for hardware without tnl capablilties or during fallbacks.
48 */
49
50
51 #ifndef _VBO_CONTEXT_H
52 #define _VBO_CONTEXT_H
53
54 #include "vbo.h"
55 #include "vbo_attrib.h"
56 #include "vbo_exec.h"
57 #include "vbo_save.h"
58
59 #include "main/macros.h"
60
61 #ifdef __cplusplus
62 extern "C" {
63 #endif
64
65 struct vbo_context {
66 struct gl_client_array currval[VBO_ATTRIB_MAX];
67
68 /** Map VERT_ATTRIB_x to VBO_ATTRIB_y */
69 GLuint map_vp_none[VERT_ATTRIB_MAX];
70 GLuint map_vp_arb[VERT_ATTRIB_MAX];
71
72 struct vbo_exec_context exec;
73 struct vbo_save_context save;
74
75 /* Callback into the driver. This must always succeed, the driver
76 * is responsible for initiating any fallback actions required:
77 */
78 vbo_draw_func draw_prims;
79 };
80
81
82 static inline struct vbo_context *vbo_context(struct gl_context *ctx)
83 {
84 return ctx->vbo_context;
85 }
86
87
88 /**
89 * Return VP_x token to indicate whether we're running fixed-function
90 * vertex transformation, an NV vertex program or ARB vertex program/shader.
91 */
92 static inline enum vp_mode
93 get_program_mode( struct gl_context *ctx )
94 {
95 if (!ctx->VertexProgram._Current)
96 return VP_NONE;
97 else if (ctx->VertexProgram._Current == ctx->VertexProgram._TnlProgram)
98 return VP_NONE;
99 else
100 return VP_ARB;
101 }
102
103
104 /**
105 * This is called by glBegin, glDrawArrays and glDrawElements (and
106 * variations of those calls). When we transition from immediate mode
107 * drawing to array drawing we need to invalidate the array state.
108 *
109 * glBegin/End builds vertex arrays. Those arrays may look identical
110 * to glDrawArrays arrays except that the position of the elements may
111 * be different. For example, arrays of (position3v, normal3f) vs. arrays
112 * of (normal3f, position3f). So we need to make sure we notify drivers
113 * that arrays may be changing.
114 */
115 static inline void
116 vbo_draw_method(struct vbo_context *vbo, gl_draw_method method)
117 {
118 struct gl_context *ctx = vbo->exec.ctx;
119
120 if (ctx->Array.DrawMethod != method) {
121 switch (method) {
122 case DRAW_ARRAYS:
123 ctx->Array._DrawArrays = vbo->exec.array.inputs;
124 break;
125 case DRAW_BEGIN_END:
126 ctx->Array._DrawArrays = vbo->exec.vtx.inputs;
127 break;
128 case DRAW_DISPLAY_LIST:
129 ctx->Array._DrawArrays = vbo->save.inputs;
130 break;
131 default:
132 assert(0);
133 }
134
135 ctx->NewDriverState |= ctx->DriverFlags.NewArray;
136 ctx->Array.DrawMethod = method;
137 }
138 }
139
140 /**
141 * Return if format is integer. The immediate mode commands only emit floats
142 * for non-integer types, thus everything else is integer.
143 */
144 static inline GLboolean
145 vbo_attrtype_to_integer_flag(GLenum format)
146 {
147 switch (format) {
148 case GL_FLOAT:
149 case GL_DOUBLE:
150 return GL_FALSE;
151 case GL_INT:
152 case GL_UNSIGNED_INT:
153 return GL_TRUE;
154 default:
155 assert(0);
156 return GL_FALSE;
157 }
158 }
159
160 static inline GLboolean
161 vbo_attrtype_to_double_flag(GLenum format)
162 {
163 switch (format) {
164 case GL_FLOAT:
165 case GL_INT:
166 case GL_UNSIGNED_INT:
167 return GL_FALSE;
168 case GL_DOUBLE:
169 return GL_TRUE;
170 default:
171 assert(0);
172 return GL_FALSE;
173 }
174 }
175
176 /**
177 * Return default component values for the given format.
178 * The return type is an array of fi_types, because that's how we declare
179 * the vertex storage : floats , integers or unsigned integers.
180 */
181 static inline const fi_type *
182 vbo_get_default_vals_as_union(GLenum format)
183 {
184 static const GLfloat default_float[4] = { 0, 0, 0, 1 };
185 static const GLint default_int[4] = { 0, 0, 0, 1 };
186
187 switch (format) {
188 case GL_FLOAT:
189 return (fi_type *)default_float;
190 case GL_INT:
191 case GL_UNSIGNED_INT:
192 return (fi_type *)default_int;
193 default:
194 assert(0);
195 return NULL;
196 }
197 }
198
199
200 /**
201 * Compute the max number of vertices which can be stored in
202 * a vertex buffer, given the current vertex size, and the amount
203 * of space already used.
204 */
205 static inline unsigned
206 vbo_compute_max_verts(const struct vbo_exec_context *exec)
207 {
208 return (VBO_VERT_BUFFER_SIZE - exec->vtx.buffer_used) /
209 (exec->vtx.vertex_size * sizeof(GLfloat));
210 }
211
212
213 #ifdef __cplusplus
214 } // extern "C"
215 #endif
216
217 #endif