2 * Mesa 3-D graphics library
4 * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
25 * Keith Whitwell <keithw@vmware.com>
29 #include "main/glheader.h"
30 #include "main/mtypes.h"
31 #include "main/vtxfmt.h"
32 #include "vbo_context.h"
37 vbo_exec_init(struct gl_context
*ctx
)
39 struct vbo_exec_context
*exec
= &vbo_context(ctx
)->exec
;
43 /* aelt_context should have been created by the caller */
44 assert(ctx
->aelt_context
);
46 vbo_exec_vtx_init(exec
);
48 ctx
->Driver
.NeedFlush
= 0;
49 ctx
->Driver
.CurrentExecPrimitive
= PRIM_OUTSIDE_BEGIN_END
;
51 /* The aelt_context state should still be dirty from its creation */
52 assert(_ae_is_state_dirty(ctx
));
54 exec
->array
.recalculate_inputs
= GL_TRUE
;
55 exec
->eval
.recalculate_maps
= GL_TRUE
;
59 void vbo_exec_destroy( struct gl_context
*ctx
)
61 struct vbo_exec_context
*exec
= &vbo_context(ctx
)->exec
;
63 if (ctx
->aelt_context
) {
64 _ae_destroy_context( ctx
);
65 ctx
->aelt_context
= NULL
;
68 vbo_exec_vtx_destroy( exec
);
73 * In some degenarate cases we can improve our ability to merge
74 * consecutive primitives. For example:
75 * glBegin(GL_LINE_STRIP);
79 * glBegin(GL_LINE_STRIP);
83 * Can be merged as a GL_LINES prim with four vertices.
85 * This function converts 2-vertex line strips/loops into GL_LINES, etc.
88 vbo_try_prim_conversion(struct _mesa_prim
*p
)
90 if (p
->mode
== GL_LINE_STRIP
&& p
->count
== 2) {
91 /* convert 2-vertex line strip to a separate line */
94 else if ((p
->mode
== GL_TRIANGLE_STRIP
|| p
->mode
== GL_TRIANGLE_FAN
)
96 /* convert 3-vertex tri strip or fan to a separate triangle */
97 p
->mode
= GL_TRIANGLES
;
100 /* Note: we can't convert a 4-vertex quad strip to a separate quad
101 * because the vertex ordering is different. We'd have to muck
102 * around in the vertex data to make it work.
108 * Helper function for determining if two subsequent glBegin/glEnd
109 * primitives can be combined. This is only possible for GL_POINTS,
110 * GL_LINES, GL_TRIANGLES and GL_QUADS.
111 * If we return true, it means that we can concatenate p1 onto p0 (and
115 vbo_can_merge_prims(const struct _mesa_prim
*p0
, const struct _mesa_prim
*p1
)
123 /* The prim mode must match (ex: both GL_TRIANGLES) */
124 if (p0
->mode
!= p1
->mode
)
127 /* p1's vertices must come right after p0 */
128 if (p0
->start
+ p0
->count
!= p1
->start
)
131 if (p0
->basevertex
!= p1
->basevertex
||
132 p0
->num_instances
!= p1
->num_instances
||
133 p0
->base_instance
!= p1
->base_instance
)
136 /* can always merge subsequent GL_POINTS primitives */
137 if (p0
->mode
== GL_POINTS
)
140 /* independent lines with no extra vertices */
141 if (p0
->mode
== GL_LINES
&& p0
->count
% 2 == 0 && p1
->count
% 2 == 0)
144 /* independent tris */
145 if (p0
->mode
== GL_TRIANGLES
&& p0
->count
% 3 == 0 && p1
->count
% 3 == 0)
148 /* independent quads */
149 if (p0
->mode
== GL_QUADS
&& p0
->count
% 4 == 0 && p1
->count
% 4 == 0)
157 * If we've determined that p0 and p1 can be merged, this function
158 * concatenates p1 onto p0.
161 vbo_merge_prims(struct _mesa_prim
*p0
, const struct _mesa_prim
*p1
)
163 assert(vbo_can_merge_prims(p0
, p1
));
165 p0
->count
+= p1
->count
;