meson: fix missing dependencies
[mesa.git] / src / mesa / vbo / vbo_exec.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
23 *
24 * Authors:
25 * Keith Whitwell <keithw@vmware.com>
26 */
27
28
29 #include "main/glheader.h"
30 #include "main/mtypes.h"
31 #include "main/api_arrayelt.h"
32 #include "main/vtxfmt.h"
33 #include "vbo_private.h"
34
35
36
37 void
38 vbo_exec_init(struct gl_context *ctx)
39 {
40 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
41
42 exec->ctx = ctx;
43
44 /* aelt_context should have been created by the caller */
45 assert(ctx->aelt_context);
46
47 vbo_exec_vtx_init(exec);
48
49 ctx->Driver.NeedFlush = 0;
50 ctx->Driver.CurrentExecPrimitive = PRIM_OUTSIDE_BEGIN_END;
51
52 /* The aelt_context state should still be dirty from its creation */
53 assert(_ae_is_state_dirty(ctx));
54
55 exec->array.recalculate_inputs = GL_TRUE;
56 exec->eval.recalculate_maps = GL_TRUE;
57 }
58
59
60 void vbo_exec_destroy( struct gl_context *ctx )
61 {
62 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
63
64 if (ctx->aelt_context) {
65 _ae_destroy_context( ctx );
66 ctx->aelt_context = NULL;
67 }
68
69 vbo_exec_vtx_destroy( exec );
70 }
71
72
73 /**
74 * In some degenarate cases we can improve our ability to merge
75 * consecutive primitives. For example:
76 * glBegin(GL_LINE_STRIP);
77 * glVertex(1);
78 * glVertex(1);
79 * glEnd();
80 * glBegin(GL_LINE_STRIP);
81 * glVertex(1);
82 * glVertex(1);
83 * glEnd();
84 * Can be merged as a GL_LINES prim with four vertices.
85 *
86 * This function converts 2-vertex line strips/loops into GL_LINES, etc.
87 */
88 void
89 vbo_try_prim_conversion(struct _mesa_prim *p)
90 {
91 if (p->mode == GL_LINE_STRIP && p->count == 2) {
92 /* convert 2-vertex line strip to a separate line */
93 p->mode = GL_LINES;
94 }
95 else if ((p->mode == GL_TRIANGLE_STRIP || p->mode == GL_TRIANGLE_FAN)
96 && p->count == 3) {
97 /* convert 3-vertex tri strip or fan to a separate triangle */
98 p->mode = GL_TRIANGLES;
99 }
100
101 /* Note: we can't convert a 4-vertex quad strip to a separate quad
102 * because the vertex ordering is different. We'd have to muck
103 * around in the vertex data to make it work.
104 */
105 }
106
107
108 /**
109 * Helper function for determining if two subsequent glBegin/glEnd
110 * primitives can be combined. This is only possible for GL_POINTS,
111 * GL_LINES, GL_TRIANGLES and GL_QUADS.
112 * If we return true, it means that we can concatenate p1 onto p0 (and
113 * discard p1).
114 */
115 bool
116 vbo_can_merge_prims(const struct _mesa_prim *p0, const struct _mesa_prim *p1)
117 {
118 if (!p0->begin ||
119 !p1->begin ||
120 !p0->end ||
121 !p1->end)
122 return false;
123
124 /* The prim mode must match (ex: both GL_TRIANGLES) */
125 if (p0->mode != p1->mode)
126 return false;
127
128 /* p1's vertices must come right after p0 */
129 if (p0->start + p0->count != p1->start)
130 return false;
131
132 if (p0->basevertex != p1->basevertex ||
133 p0->num_instances != p1->num_instances ||
134 p0->base_instance != p1->base_instance)
135 return false;
136
137 /* can always merge subsequent GL_POINTS primitives */
138 if (p0->mode == GL_POINTS)
139 return true;
140
141 /* independent lines with no extra vertices */
142 if (p0->mode == GL_LINES && p0->count % 2 == 0 && p1->count % 2 == 0)
143 return true;
144
145 /* independent tris */
146 if (p0->mode == GL_TRIANGLES && p0->count % 3 == 0 && p1->count % 3 == 0)
147 return true;
148
149 /* independent quads */
150 if (p0->mode == GL_QUADS && p0->count % 4 == 0 && p1->count % 4 == 0)
151 return true;
152
153 return false;
154 }
155
156
157 /**
158 * If we've determined that p0 and p1 can be merged, this function
159 * concatenates p1 onto p0.
160 */
161 void
162 vbo_merge_prims(struct _mesa_prim *p0, const struct _mesa_prim *p1)
163 {
164 assert(vbo_can_merge_prims(p0, p1));
165
166 p0->count += p1->count;
167 p0->end = p1->end;
168 }