2 * Mesa 3-D graphics library
4 * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
25 * Keith Whitwell <keithw@vmware.com>
29 #include "main/glheader.h"
30 #include "main/mtypes.h"
31 #include "main/vtxfmt.h"
32 #include "vbo_context.h"
37 vbo_exec_init(struct gl_context
*ctx
)
39 struct vbo_exec_context
*exec
= &vbo_context(ctx
)->exec
;
43 /* aelt_context should have been created by the caller */
44 assert(ctx
->aelt_context
);
46 vbo_exec_vtx_init(exec
);
48 ctx
->Driver
.NeedFlush
= 0;
49 ctx
->Driver
.CurrentExecPrimitive
= PRIM_OUTSIDE_BEGIN_END
;
51 /* The aelt_context state should still be dirty from its creation */
52 assert(_ae_is_state_dirty(ctx
));
54 exec
->array
.recalculate_inputs
= GL_TRUE
;
55 exec
->eval
.recalculate_maps
= GL_TRUE
;
59 void vbo_exec_destroy( struct gl_context
*ctx
)
61 struct vbo_exec_context
*exec
= &vbo_context(ctx
)->exec
;
63 if (ctx
->aelt_context
) {
64 _ae_destroy_context( ctx
);
65 ctx
->aelt_context
= NULL
;
68 vbo_exec_vtx_destroy( exec
);
73 * Figure out the number of transform feedback primitives that will be output
74 * considering the drawing mode, number of vertices, and instance count,
75 * assuming that no geometry shading is done and primitive restart is not
78 * This is used by driver back-ends in implementing the PRIMITIVES_GENERATED
79 * and TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN queries. It is also used to
80 * pre-validate draw calls in GLES3 (where draw calls only succeed if there is
81 * enough room in the transform feedback buffer for the result).
84 vbo_count_tessellated_primitives(GLenum mode
, GLuint count
,
87 size_t num_primitives
;
90 num_primitives
= count
;
93 num_primitives
= count
>= 2 ? count
- 1 : 0;
96 num_primitives
= count
>= 2 ? count
: 0;
99 num_primitives
= count
/ 2;
101 case GL_TRIANGLE_STRIP
:
102 case GL_TRIANGLE_FAN
:
104 num_primitives
= count
>= 3 ? count
- 2 : 0;
107 num_primitives
= count
/ 3;
110 num_primitives
= count
>= 4 ? ((count
/ 2) - 1) * 2 : 0;
113 num_primitives
= (count
/ 4) * 2;
115 case GL_LINES_ADJACENCY
:
116 num_primitives
= count
/ 4;
118 case GL_LINE_STRIP_ADJACENCY
:
119 num_primitives
= count
>= 4 ? count
- 3 : 0;
121 case GL_TRIANGLES_ADJACENCY
:
122 num_primitives
= count
/ 6;
124 case GL_TRIANGLE_STRIP_ADJACENCY
:
125 num_primitives
= count
>= 6 ? (count
- 4) / 2 : 0;
128 assert(!"Unexpected primitive type in count_tessellated_primitives");
132 return num_primitives
* num_instances
;
138 * In some degenarate cases we can improve our ability to merge
139 * consecutive primitives. For example:
140 * glBegin(GL_LINE_STRIP);
144 * glBegin(GL_LINE_STRIP);
148 * Can be merged as a GL_LINES prim with four vertices.
150 * This function converts 2-vertex line strips/loops into GL_LINES, etc.
153 vbo_try_prim_conversion(struct _mesa_prim
*p
)
155 if (p
->mode
== GL_LINE_STRIP
&& p
->count
== 2) {
156 /* convert 2-vertex line strip to a separate line */
159 else if ((p
->mode
== GL_TRIANGLE_STRIP
|| p
->mode
== GL_TRIANGLE_FAN
)
161 /* convert 3-vertex tri strip or fan to a separate triangle */
162 p
->mode
= GL_TRIANGLES
;
165 /* Note: we can't convert a 4-vertex quad strip to a separate quad
166 * because the vertex ordering is different. We'd have to muck
167 * around in the vertex data to make it work.
173 * Helper function for determining if two subsequent glBegin/glEnd
174 * primitives can be combined. This is only possible for GL_POINTS,
175 * GL_LINES, GL_TRIANGLES and GL_QUADS.
176 * If we return true, it means that we can concatenate p1 onto p0 (and
180 vbo_can_merge_prims(const struct _mesa_prim
*p0
, const struct _mesa_prim
*p1
)
188 /* The prim mode must match (ex: both GL_TRIANGLES) */
189 if (p0
->mode
!= p1
->mode
)
192 /* p1's vertices must come right after p0 */
193 if (p0
->start
+ p0
->count
!= p1
->start
)
196 if (p0
->basevertex
!= p1
->basevertex
||
197 p0
->num_instances
!= p1
->num_instances
||
198 p0
->base_instance
!= p1
->base_instance
)
201 /* can always merge subsequent GL_POINTS primitives */
202 if (p0
->mode
== GL_POINTS
)
205 /* independent lines with no extra vertices */
206 if (p0
->mode
== GL_LINES
&& p0
->count
% 2 == 0 && p1
->count
% 2 == 0)
209 /* independent tris */
210 if (p0
->mode
== GL_TRIANGLES
&& p0
->count
% 3 == 0 && p1
->count
% 3 == 0)
213 /* independent quads */
214 if (p0
->mode
== GL_QUADS
&& p0
->count
% 4 == 0 && p1
->count
% 4 == 0)
222 * If we've determined that p0 and p1 can be merged, this function
223 * concatenates p1 onto p0.
226 vbo_merge_prims(struct _mesa_prim
*p0
, const struct _mesa_prim
*p1
)
228 assert(vbo_can_merge_prims(p0
, p1
));
230 p0
->count
+= p1
->count
;