vbo: Use static const VERT_ATTRIB->VBO_ATTRIB maps.
[mesa.git] / src / mesa / vbo / vbo_exec.c
1 /*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice shall be included
14 * in all copies or substantial portions of the Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
23 *
24 * Authors:
25 * Keith Whitwell <keithw@vmware.com>
26 */
27
28
29 #include "main/glheader.h"
30 #include "main/mtypes.h"
31 #include "main/api_arrayelt.h"
32 #include "main/vtxfmt.h"
33 #include "vbo_private.h"
34
35 const GLubyte
36 _vbo_attribute_alias_map[VP_MODE_MAX][VERT_ATTRIB_MAX] = {
37 /* VP_FF: */
38 {
39 VBO_ATTRIB_POS, /* VERT_ATTRIB_POS */
40 VBO_ATTRIB_NORMAL, /* VERT_ATTRIB_NORMAL */
41 VBO_ATTRIB_COLOR0, /* VERT_ATTRIB_COLOR0 */
42 VBO_ATTRIB_COLOR1, /* VERT_ATTRIB_COLOR1 */
43 VBO_ATTRIB_FOG, /* VERT_ATTRIB_FOG */
44 VBO_ATTRIB_COLOR_INDEX, /* VERT_ATTRIB_COLOR_INDEX */
45 VBO_ATTRIB_EDGEFLAG, /* VERT_ATTRIB_EDGEFLAG */
46 VBO_ATTRIB_TEX0, /* VERT_ATTRIB_TEX0 */
47 VBO_ATTRIB_TEX1, /* VERT_ATTRIB_TEX1 */
48 VBO_ATTRIB_TEX2, /* VERT_ATTRIB_TEX2 */
49 VBO_ATTRIB_TEX3, /* VERT_ATTRIB_TEX3 */
50 VBO_ATTRIB_TEX4, /* VERT_ATTRIB_TEX4 */
51 VBO_ATTRIB_TEX5, /* VERT_ATTRIB_TEX5 */
52 VBO_ATTRIB_TEX6, /* VERT_ATTRIB_TEX6 */
53 VBO_ATTRIB_TEX7, /* VERT_ATTRIB_TEX7 */
54 VBO_ATTRIB_POINT_SIZE, /* VERT_ATTRIB_POINT_SIZE */
55 VBO_ATTRIB_GENERIC0, /* VERT_ATTRIB_GENERIC0 */
56 VBO_ATTRIB_GENERIC1, /* VERT_ATTRIB_GENERIC1 */
57 VBO_ATTRIB_GENERIC2, /* VERT_ATTRIB_GENERIC2 */
58 VBO_ATTRIB_GENERIC3, /* VERT_ATTRIB_GENERIC3 */
59 VBO_ATTRIB_MAT_FRONT_AMBIENT, /* VERT_ATTRIB_GENERIC4 */
60 VBO_ATTRIB_MAT_BACK_AMBIENT, /* VERT_ATTRIB_GENERIC5 */
61 VBO_ATTRIB_MAT_FRONT_DIFFUSE, /* VERT_ATTRIB_GENERIC6 */
62 VBO_ATTRIB_MAT_BACK_DIFFUSE, /* VERT_ATTRIB_GENERIC7 */
63 VBO_ATTRIB_MAT_FRONT_SPECULAR, /* VERT_ATTRIB_GENERIC8 */
64 VBO_ATTRIB_MAT_BACK_SPECULAR, /* VERT_ATTRIB_GENERIC9 */
65 VBO_ATTRIB_MAT_FRONT_EMISSION, /* VERT_ATTRIB_GENERIC10 */
66 VBO_ATTRIB_MAT_BACK_EMISSION, /* VERT_ATTRIB_GENERIC11 */
67 VBO_ATTRIB_MAT_FRONT_SHININESS, /* VERT_ATTRIB_GENERIC12 */
68 VBO_ATTRIB_MAT_BACK_SHININESS, /* VERT_ATTRIB_GENERIC13 */
69 VBO_ATTRIB_MAT_FRONT_INDEXES, /* VERT_ATTRIB_GENERIC14 */
70 VBO_ATTRIB_MAT_BACK_INDEXES /* VERT_ATTRIB_GENERIC15 */
71 },
72
73 /* VP_SHADER: */
74 {
75 VBO_ATTRIB_POS, /* VERT_ATTRIB_POS */
76 VBO_ATTRIB_NORMAL, /* VERT_ATTRIB_NORMAL */
77 VBO_ATTRIB_COLOR0, /* VERT_ATTRIB_COLOR0 */
78 VBO_ATTRIB_COLOR1, /* VERT_ATTRIB_COLOR1 */
79 VBO_ATTRIB_FOG, /* VERT_ATTRIB_FOG */
80 VBO_ATTRIB_COLOR_INDEX, /* VERT_ATTRIB_COLOR_INDEX */
81 VBO_ATTRIB_EDGEFLAG, /* VERT_ATTRIB_EDGEFLAG */
82 VBO_ATTRIB_TEX0, /* VERT_ATTRIB_TEX0 */
83 VBO_ATTRIB_TEX1, /* VERT_ATTRIB_TEX1 */
84 VBO_ATTRIB_TEX2, /* VERT_ATTRIB_TEX2 */
85 VBO_ATTRIB_TEX3, /* VERT_ATTRIB_TEX3 */
86 VBO_ATTRIB_TEX4, /* VERT_ATTRIB_TEX4 */
87 VBO_ATTRIB_TEX5, /* VERT_ATTRIB_TEX5 */
88 VBO_ATTRIB_TEX6, /* VERT_ATTRIB_TEX6 */
89 VBO_ATTRIB_TEX7, /* VERT_ATTRIB_TEX7 */
90 VBO_ATTRIB_POINT_SIZE, /* VERT_ATTRIB_POINT_SIZE */
91 VBO_ATTRIB_GENERIC0, /* VERT_ATTRIB_GENERIC0 */
92 VBO_ATTRIB_GENERIC1, /* VERT_ATTRIB_GENERIC1 */
93 VBO_ATTRIB_GENERIC2, /* VERT_ATTRIB_GENERIC2 */
94 VBO_ATTRIB_GENERIC3, /* VERT_ATTRIB_GENERIC3 */
95 VBO_ATTRIB_GENERIC4, /* VERT_ATTRIB_GENERIC4 */
96 VBO_ATTRIB_GENERIC5, /* VERT_ATTRIB_GENERIC5 */
97 VBO_ATTRIB_GENERIC6, /* VERT_ATTRIB_GENERIC6 */
98 VBO_ATTRIB_GENERIC7, /* VERT_ATTRIB_GENERIC7 */
99 VBO_ATTRIB_GENERIC8, /* VERT_ATTRIB_GENERIC8 */
100 VBO_ATTRIB_GENERIC9, /* VERT_ATTRIB_GENERIC9 */
101 VBO_ATTRIB_GENERIC10, /* VERT_ATTRIB_GENERIC10 */
102 VBO_ATTRIB_GENERIC11, /* VERT_ATTRIB_GENERIC11 */
103 VBO_ATTRIB_GENERIC12, /* VERT_ATTRIB_GENERIC12 */
104 VBO_ATTRIB_GENERIC13, /* VERT_ATTRIB_GENERIC13 */
105 VBO_ATTRIB_GENERIC14, /* VERT_ATTRIB_GENERIC14 */
106 VBO_ATTRIB_GENERIC15 /* VERT_ATTRIB_GENERIC15 */
107 }
108 };
109
110
111 void
112 vbo_exec_init(struct gl_context *ctx)
113 {
114 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
115
116 exec->ctx = ctx;
117
118 /* aelt_context should have been created by the caller */
119 assert(ctx->aelt_context);
120
121 vbo_exec_vtx_init(exec);
122
123 ctx->Driver.NeedFlush = 0;
124 ctx->Driver.CurrentExecPrimitive = PRIM_OUTSIDE_BEGIN_END;
125
126 /* The aelt_context state should still be dirty from its creation */
127 assert(_ae_is_state_dirty(ctx));
128
129 exec->array.recalculate_inputs = GL_TRUE;
130 exec->eval.recalculate_maps = GL_TRUE;
131 }
132
133
134 void vbo_exec_destroy( struct gl_context *ctx )
135 {
136 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
137
138 if (ctx->aelt_context) {
139 _ae_destroy_context( ctx );
140 ctx->aelt_context = NULL;
141 }
142
143 vbo_exec_vtx_destroy( exec );
144 }
145
146
147 /**
148 * In some degenarate cases we can improve our ability to merge
149 * consecutive primitives. For example:
150 * glBegin(GL_LINE_STRIP);
151 * glVertex(1);
152 * glVertex(1);
153 * glEnd();
154 * glBegin(GL_LINE_STRIP);
155 * glVertex(1);
156 * glVertex(1);
157 * glEnd();
158 * Can be merged as a GL_LINES prim with four vertices.
159 *
160 * This function converts 2-vertex line strips/loops into GL_LINES, etc.
161 */
162 void
163 vbo_try_prim_conversion(struct _mesa_prim *p)
164 {
165 if (p->mode == GL_LINE_STRIP && p->count == 2) {
166 /* convert 2-vertex line strip to a separate line */
167 p->mode = GL_LINES;
168 }
169 else if ((p->mode == GL_TRIANGLE_STRIP || p->mode == GL_TRIANGLE_FAN)
170 && p->count == 3) {
171 /* convert 3-vertex tri strip or fan to a separate triangle */
172 p->mode = GL_TRIANGLES;
173 }
174
175 /* Note: we can't convert a 4-vertex quad strip to a separate quad
176 * because the vertex ordering is different. We'd have to muck
177 * around in the vertex data to make it work.
178 */
179 }
180
181
182 /**
183 * Helper function for determining if two subsequent glBegin/glEnd
184 * primitives can be combined. This is only possible for GL_POINTS,
185 * GL_LINES, GL_TRIANGLES and GL_QUADS.
186 * If we return true, it means that we can concatenate p1 onto p0 (and
187 * discard p1).
188 */
189 bool
190 vbo_can_merge_prims(const struct _mesa_prim *p0, const struct _mesa_prim *p1)
191 {
192 if (!p0->begin ||
193 !p1->begin ||
194 !p0->end ||
195 !p1->end)
196 return false;
197
198 /* The prim mode must match (ex: both GL_TRIANGLES) */
199 if (p0->mode != p1->mode)
200 return false;
201
202 /* p1's vertices must come right after p0 */
203 if (p0->start + p0->count != p1->start)
204 return false;
205
206 if (p0->basevertex != p1->basevertex ||
207 p0->num_instances != p1->num_instances ||
208 p0->base_instance != p1->base_instance)
209 return false;
210
211 /* can always merge subsequent GL_POINTS primitives */
212 if (p0->mode == GL_POINTS)
213 return true;
214
215 /* independent lines with no extra vertices */
216 if (p0->mode == GL_LINES && p0->count % 2 == 0 && p1->count % 2 == 0)
217 return true;
218
219 /* independent tris */
220 if (p0->mode == GL_TRIANGLES && p0->count % 3 == 0 && p1->count % 3 == 0)
221 return true;
222
223 /* independent quads */
224 if (p0->mode == GL_QUADS && p0->count % 4 == 0 && p1->count % 4 == 0)
225 return true;
226
227 return false;
228 }
229
230
231 /**
232 * If we've determined that p0 and p1 can be merged, this function
233 * concatenates p1 onto p0.
234 */
235 void
236 vbo_merge_prims(struct _mesa_prim *p0, const struct _mesa_prim *p1)
237 {
238 assert(vbo_can_merge_prims(p0, p1));
239
240 p0->count += p1->count;
241 p0->end = p1->end;
242 }