vbo: fix possible use-after-free segfault after a VAO is deleted
[mesa.git] / src / mesa / vbo / vbo_exec.c
1 /*
2 * Mesa 3-D graphics library
3 * Version: 6.3
4 *
5 * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
24 *
25 * Authors:
26 * Keith Whitwell <keith@tungstengraphics.com>
27 */
28
29
30 #include "main/api_arrayelt.h"
31 #include "main/glheader.h"
32 #include "main/mtypes.h"
33 #include "main/vtxfmt.h"
34 #include "vbo_context.h"
35
36
37
38 void vbo_exec_init( struct gl_context *ctx )
39 {
40 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
41
42 exec->ctx = ctx;
43
44 /* Initialize the arrayelt helper
45 */
46 if (!ctx->aelt_context &&
47 !_ae_create_context( ctx ))
48 return;
49
50 vbo_exec_vtx_init( exec );
51 vbo_exec_array_init( exec );
52
53 ctx->Driver.NeedFlush = 0;
54 ctx->Driver.CurrentExecPrimitive = PRIM_OUTSIDE_BEGIN_END;
55 ctx->Driver.BeginVertices = vbo_exec_BeginVertices;
56 ctx->Driver.FlushVertices = vbo_exec_FlushVertices;
57
58 vbo_exec_invalidate_state( ctx, ~0 );
59 }
60
61
62 void vbo_exec_destroy( struct gl_context *ctx )
63 {
64 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
65
66 if (ctx->aelt_context) {
67 _ae_destroy_context( ctx );
68 ctx->aelt_context = NULL;
69 }
70
71 vbo_exec_vtx_destroy( exec );
72 vbo_exec_array_destroy( exec );
73 }
74
75
76 /**
77 * Really want to install these callbacks to a central facility to be
78 * invoked according to the state flags. That will have to wait for a
79 * mesa rework:
80 */
81 void vbo_exec_invalidate_state( struct gl_context *ctx, GLuint new_state )
82 {
83 struct vbo_context *vbo = vbo_context(ctx);
84 struct vbo_exec_context *exec = &vbo->exec;
85
86 if (!exec->validating && new_state & (_NEW_PROGRAM|_NEW_ARRAY)) {
87 exec->array.recalculate_inputs = GL_TRUE;
88
89 /* If we ended up here because a VAO was deleted, the _DrawArrays
90 * pointer which pointed to the VAO might be invalid now, so set it
91 * to NULL. This prevents crashes in driver functions like Clear
92 * where driver state validation might occur, but the vbo module is
93 * still in an invalid state.
94 *
95 * Drivers should skip vertex array state validation if _DrawArrays
96 * is NULL. It also has no effect on performance, because attrib
97 * bindings will be recalculated anyway.
98 */
99 if (vbo->last_draw_method == DRAW_ARRAYS) {
100 ctx->Array._DrawArrays = NULL;
101 vbo->last_draw_method = DRAW_NONE;
102 }
103 }
104
105 if (new_state & _NEW_EVAL)
106 exec->eval.recalculate_maps = 1;
107
108 _ae_invalidate_state(ctx, new_state);
109 }
110
111
112 /**
113 * Figure out the number of transform feedback primitives that will be output
114 * considering the drawing mode, number of vertices, and instance count,
115 * assuming that no geometry shading is done and primitive restart is not
116 * used.
117 *
118 * This is used by driver back-ends in implementing the PRIMITIVES_GENERATED
119 * and TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN queries. It is also used to
120 * pre-validate draw calls in GLES3 (where draw calls only succeed if there is
121 * enough room in the transform feedback buffer for the result).
122 */
123 size_t
124 vbo_count_tessellated_primitives(GLenum mode, GLuint count,
125 GLuint num_instances)
126 {
127 size_t num_primitives;
128 switch (mode) {
129 case GL_POINTS:
130 num_primitives = count;
131 break;
132 case GL_LINE_STRIP:
133 num_primitives = count >= 2 ? count - 1 : 0;
134 break;
135 case GL_LINE_LOOP:
136 num_primitives = count >= 2 ? count : 0;
137 break;
138 case GL_LINES:
139 num_primitives = count / 2;
140 break;
141 case GL_TRIANGLE_STRIP:
142 case GL_TRIANGLE_FAN:
143 case GL_POLYGON:
144 num_primitives = count >= 3 ? count - 2 : 0;
145 break;
146 case GL_TRIANGLES:
147 num_primitives = count / 3;
148 break;
149 case GL_QUAD_STRIP:
150 num_primitives = count >= 4 ? ((count / 2) - 1) * 2 : 0;
151 break;
152 case GL_QUADS:
153 num_primitives = (count / 4) * 2;
154 break;
155 default:
156 assert(!"Unexpected primitive type in count_tessellated_primitives");
157 num_primitives = 0;
158 break;
159 }
160 return num_primitives * num_instances;
161 }