1 /**************************************************************************
3 Copyright 2002 Tungsten Graphics Inc., Cedar Park, Texas.
7 Permission is hereby granted, free of charge, to any person obtaining a
8 copy of this software and associated documentation files (the "Software"),
9 to deal in the Software without restriction, including without limitation
10 on the rights to use, copy, modify, merge, publish, distribute, sub
11 license, and/or sell copies of the Software, and to permit persons to whom
12 the Software is furnished to do so, subject to the following conditions:
14 The above copyright notice and this permission notice (including the next
15 paragraph) shall be included in all copies or substantial portions of the
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
19 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
21 TUNGSTEN GRAPHICS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
22 DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
23 OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
24 USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
30 * Keith Whitwell <keith@tungstengraphics.com>
34 #ifndef __VBO_EXEC_H__
35 #define __VBO_EXEC_H__
37 #include "main/mfeatures.h"
38 #include "main/mtypes.h"
40 #include "vbo_attrib.h"
44 * Max number of primitives (number of glBegin/End pairs) per VBO.
46 #define VBO_MAX_PRIM 64
50 * Size of the VBO to use for glBegin/glVertex/glEnd-style rendering.
52 #define VBO_VERT_BUFFER_SIZE (1024*64) /* bytes */
55 /** Current vertex program mode */
57 VP_NONE
, /**< fixed function */
58 VP_NV
, /**< NV vertex program */
59 VP_ARB
/**< ARB vertex program or GLSL vertex shader */
63 struct vbo_exec_eval1_map
{
64 struct gl_1d_map
*map
;
68 struct vbo_exec_eval2_map
{
69 struct gl_2d_map
*map
;
75 struct vbo_exec_copied_vtx
{
76 GLfloat buffer
[VBO_ATTRIB_MAX
* 4 * VBO_MAX_COPIED_VERTS
];
81 struct vbo_exec_context
83 struct gl_context
*ctx
;
84 GLvertexformat vtxfmt
;
87 struct gl_buffer_object
*bufferobj
;
89 GLuint vertex_size
; /* in dwords */
91 struct _mesa_prim prim
[VBO_MAX_PRIM
];
95 GLfloat
*buffer_ptr
; /* cursor, points into buffer */
96 GLuint buffer_used
; /* in bytes */
97 GLfloat vertex
[VBO_ATTRIB_MAX
*4]; /* current vertex */
101 struct vbo_exec_copied_vtx copied
;
103 GLubyte attrsz
[VBO_ATTRIB_MAX
];
104 GLubyte active_sz
[VBO_ATTRIB_MAX
];
106 GLfloat
*attrptr
[VBO_ATTRIB_MAX
];
107 struct gl_client_array arrays
[VERT_ATTRIB_MAX
];
109 /* According to program mode, the values above plus current
110 * values are squashed down to the 32 attributes passed to the
111 * vertex program below:
113 const struct gl_client_array
*inputs
[VERT_ATTRIB_MAX
];
118 GLboolean recalculate_maps
;
119 struct vbo_exec_eval1_map map1
[VERT_ATTRIB_MAX
];
120 struct vbo_exec_eval2_map map2
[VERT_ATTRIB_MAX
];
124 /* These just mirror the current arrayobj (todo: make arrayobj
125 * look like this and remove the mirror):
127 const struct gl_client_array
*legacy_array
[16];
128 const struct gl_client_array
*generic_array
[16];
130 /* Arrays and current values manipulated according to program
131 * mode, etc. These are the attributes as seen by vertex
134 const struct gl_client_array
*inputs
[VERT_ATTRIB_MAX
];
137 /* Which flags to set in vbo_exec_BeginVertices() */
138 GLbitfield begin_vertices_flags
;
141 GLint flush_call_depth
;
149 void vbo_exec_init( struct gl_context
*ctx
);
150 void vbo_exec_destroy( struct gl_context
*ctx
);
151 void vbo_exec_invalidate_state( struct gl_context
*ctx
, GLuint new_state
);
153 void vbo_exec_BeginVertices( struct gl_context
*ctx
);
154 void vbo_exec_FlushVertices( struct gl_context
*ctx
, GLuint flags
);
157 /* Internal functions:
159 void vbo_exec_array_init( struct vbo_exec_context
*exec
);
160 void vbo_exec_array_destroy( struct vbo_exec_context
*exec
);
163 void vbo_exec_vtx_init( struct vbo_exec_context
*exec
);
164 void vbo_exec_vtx_destroy( struct vbo_exec_context
*exec
);
168 void vbo_exec_vtx_flush( struct vbo_exec_context
*exec
, GLboolean unmap
);
169 void vbo_exec_vtx_map( struct vbo_exec_context
*exec
);
171 #else /* FEATURE_beginend */
174 vbo_exec_vtx_flush( struct vbo_exec_context
*exec
, GLboolean unmap
)
179 vbo_exec_vtx_map( struct vbo_exec_context
*exec
)
183 #endif /* FEATURE_beginend */
185 void vbo_exec_vtx_wrap( struct vbo_exec_context
*exec
);
187 void vbo_exec_eval_update( struct vbo_exec_context
*exec
);
189 void vbo_exec_do_EvalCoord2f( struct vbo_exec_context
*exec
,
190 GLfloat u
, GLfloat v
);
192 void vbo_exec_do_EvalCoord1f( struct vbo_exec_context
*exec
,