Merge remote branch 'origin/master' into pipe-video
[mesa.git] / src / mesa / vbo / vbo_exec.h
1 /**************************************************************************
2
3 Copyright 2002 Tungsten Graphics Inc., Cedar Park, Texas.
4
5 All Rights Reserved.
6
7 Permission is hereby granted, free of charge, to any person obtaining a
8 copy of this software and associated documentation files (the "Software"),
9 to deal in the Software without restriction, including without limitation
10 on the rights to use, copy, modify, merge, publish, distribute, sub
11 license, and/or sell copies of the Software, and to permit persons to whom
12 the Software is furnished to do so, subject to the following conditions:
13
14 The above copyright notice and this permission notice (including the next
15 paragraph) shall be included in all copies or substantial portions of the
16 Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
19 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
21 TUNGSTEN GRAPHICS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
22 DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
23 OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
24 USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **************************************************************************/
27
28 /*
29 * Authors:
30 * Keith Whitwell <keith@tungstengraphics.com>
31 *
32 */
33
34 #ifndef __VBO_EXEC_H__
35 #define __VBO_EXEC_H__
36
37 #include "main/mfeatures.h"
38 #include "main/mtypes.h"
39 #include "vbo.h"
40 #include "vbo_attrib.h"
41
42
43 /**
44 * Max number of primitives (number of glBegin/End pairs) per VBO.
45 */
46 #define VBO_MAX_PRIM 64
47
48
49 /**
50 * Size of the VBO to use for glBegin/glVertex/glEnd-style rendering.
51 */
52 #define VBO_VERT_BUFFER_SIZE (1024*64) /* bytes */
53
54
55 /** Current vertex program mode */
56 enum vp_mode {
57 VP_NONE, /**< fixed function */
58 VP_NV, /**< NV vertex program */
59 VP_ARB /**< ARB vertex program or GLSL vertex shader */
60 };
61
62
63 struct vbo_exec_eval1_map {
64 struct gl_1d_map *map;
65 GLuint sz;
66 };
67
68 struct vbo_exec_eval2_map {
69 struct gl_2d_map *map;
70 GLuint sz;
71 };
72
73
74
75 struct vbo_exec_copied_vtx {
76 GLfloat buffer[VBO_ATTRIB_MAX * 4 * VBO_MAX_COPIED_VERTS];
77 GLuint nr;
78 };
79
80
81 typedef void (*vbo_attrfv_func)( const GLfloat * );
82
83
84 struct vbo_exec_context
85 {
86 struct gl_context *ctx;
87 GLvertexformat vtxfmt;
88
89 struct {
90 struct gl_buffer_object *bufferobj;
91
92 GLuint vertex_size; /* in dwords */
93
94 struct _mesa_prim prim[VBO_MAX_PRIM];
95 GLuint prim_count;
96
97 GLfloat *buffer_map;
98 GLfloat *buffer_ptr; /* cursor, points into buffer */
99 GLuint buffer_used; /* in bytes */
100 GLfloat vertex[VBO_ATTRIB_MAX*4]; /* current vertex */
101
102 GLuint vert_count;
103 GLuint max_vert;
104 struct vbo_exec_copied_vtx copied;
105
106 GLubyte attrsz[VBO_ATTRIB_MAX];
107 GLubyte active_sz[VBO_ATTRIB_MAX];
108
109 GLfloat *attrptr[VBO_ATTRIB_MAX];
110 struct gl_client_array arrays[VERT_ATTRIB_MAX];
111
112 /* According to program mode, the values above plus current
113 * values are squashed down to the 32 attributes passed to the
114 * vertex program below:
115 */
116 enum vp_mode program_mode;
117 GLuint enabled_flags;
118 const struct gl_client_array *inputs[VERT_ATTRIB_MAX];
119 } vtx;
120
121
122 struct {
123 GLboolean recalculate_maps;
124 struct vbo_exec_eval1_map map1[VERT_ATTRIB_MAX];
125 struct vbo_exec_eval2_map map2[VERT_ATTRIB_MAX];
126 } eval;
127
128 struct {
129 enum vp_mode program_mode;
130 GLuint enabled_flags;
131 GLuint array_obj;
132
133 /* These just mirror the current arrayobj (todo: make arrayobj
134 * look like this and remove the mirror):
135 */
136 const struct gl_client_array *legacy_array[16];
137 const struct gl_client_array *generic_array[16];
138
139 /* Arrays and current values manipulated according to program
140 * mode, etc. These are the attributes as seen by vertex
141 * programs:
142 */
143 const struct gl_client_array *inputs[VERT_ATTRIB_MAX];
144 } array;
145
146 #ifdef DEBUG
147 GLint flush_call_depth;
148 #endif
149 };
150
151
152
153 /* External API:
154 */
155 void vbo_exec_init( struct gl_context *ctx );
156 void vbo_exec_destroy( struct gl_context *ctx );
157 void vbo_exec_invalidate_state( struct gl_context *ctx, GLuint new_state );
158
159 void vbo_exec_BeginVertices( struct gl_context *ctx );
160 void vbo_exec_FlushVertices( struct gl_context *ctx, GLuint flags );
161
162
163 /* Internal functions:
164 */
165 void vbo_exec_array_init( struct vbo_exec_context *exec );
166 void vbo_exec_array_destroy( struct vbo_exec_context *exec );
167
168
169 void vbo_exec_vtx_init( struct vbo_exec_context *exec );
170 void vbo_exec_vtx_destroy( struct vbo_exec_context *exec );
171
172 #if FEATURE_beginend
173
174 void vbo_exec_vtx_flush( struct vbo_exec_context *exec, GLboolean unmap );
175 void vbo_exec_vtx_map( struct vbo_exec_context *exec );
176
177 #else /* FEATURE_beginend */
178
179 static INLINE void
180 vbo_exec_vtx_flush( struct vbo_exec_context *exec, GLboolean unmap )
181 {
182 }
183
184 static INLINE void
185 vbo_exec_vtx_map( struct vbo_exec_context *exec )
186 {
187 }
188
189 #endif /* FEATURE_beginend */
190
191 void vbo_exec_vtx_wrap( struct vbo_exec_context *exec );
192
193 void vbo_exec_eval_update( struct vbo_exec_context *exec );
194
195 void vbo_exec_do_EvalCoord2f( struct vbo_exec_context *exec,
196 GLfloat u, GLfloat v );
197
198 void vbo_exec_do_EvalCoord1f( struct vbo_exec_context *exec,
199 GLfloat u);
200
201 #endif