vbo: use MapBufferRange where available
[mesa.git] / src / mesa / vbo / vbo_exec.h
1 /**************************************************************************
2
3 Copyright 2002 Tungsten Graphics Inc., Cedar Park, Texas.
4
5 All Rights Reserved.
6
7 Permission is hereby granted, free of charge, to any person obtaining a
8 copy of this software and associated documentation files (the "Software"),
9 to deal in the Software without restriction, including without limitation
10 on the rights to use, copy, modify, merge, publish, distribute, sub
11 license, and/or sell copies of the Software, and to permit persons to whom
12 the Software is furnished to do so, subject to the following conditions:
13
14 The above copyright notice and this permission notice (including the next
15 paragraph) shall be included in all copies or substantial portions of the
16 Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
19 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
21 TUNGSTEN GRAPHICS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
22 DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
23 OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
24 USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **************************************************************************/
27
28 /*
29 * Authors:
30 * Keith Whitwell <keith@tungstengraphics.com>
31 *
32 */
33
34 #ifndef __VBO_EXEC_H__
35 #define __VBO_EXEC_H__
36
37 #include "main/mtypes.h"
38 #include "vbo.h"
39 #include "vbo_attrib.h"
40
41
42 #define VBO_MAX_PRIM 64
43
44 /* Wierd implementation stuff:
45 */
46 #define VBO_VERT_BUFFER_SIZE (1024*64) /* bytes */
47 #define VBO_MAX_ATTR_CODEGEN 16
48 #define ERROR_ATTRIB 16
49
50
51
52
53 struct vbo_exec_eval1_map {
54 struct gl_1d_map *map;
55 GLuint sz;
56 };
57
58 struct vbo_exec_eval2_map {
59 struct gl_2d_map *map;
60 GLuint sz;
61 };
62
63
64
65 struct vbo_exec_copied_vtx {
66 GLfloat buffer[VBO_ATTRIB_MAX * 4 * VBO_MAX_COPIED_VERTS];
67 GLuint nr;
68 };
69
70
71 typedef void (*vbo_attrfv_func)( const GLfloat * );
72
73
74 struct vbo_exec_context
75 {
76 GLcontext *ctx;
77 GLvertexformat vtxfmt;
78
79 struct {
80 struct gl_buffer_object *bufferobj;
81
82 GLuint vertex_size; /* in dwords */
83
84 struct _mesa_prim prim[VBO_MAX_PRIM];
85 GLuint prim_count;
86
87 GLfloat *buffer_map;
88 GLfloat *buffer_ptr; /* cursor, points into buffer */
89 GLuint buffer_used; /* in bytes */
90 GLfloat vertex[VBO_ATTRIB_MAX*4]; /* current vertex */
91
92 GLuint vert_count;
93 GLuint max_vert;
94 struct vbo_exec_copied_vtx copied;
95
96 GLubyte attrsz[VBO_ATTRIB_MAX];
97 GLubyte active_sz[VBO_ATTRIB_MAX];
98
99 GLfloat *attrptr[VBO_ATTRIB_MAX];
100 struct gl_client_array arrays[VBO_ATTRIB_MAX];
101
102 /* According to program mode, the values above plus current
103 * values are squashed down to the 32 attributes passed to the
104 * vertex program below:
105 */
106 GLuint program_mode;
107 GLuint enabled_flags;
108 const struct gl_client_array *inputs[VERT_ATTRIB_MAX];
109 } vtx;
110
111
112 struct {
113 GLboolean recalculate_maps;
114 struct vbo_exec_eval1_map map1[VERT_ATTRIB_MAX];
115 struct vbo_exec_eval2_map map2[VERT_ATTRIB_MAX];
116 } eval;
117
118 struct {
119 GLuint program_mode;
120 GLuint enabled_flags;
121 GLuint array_obj;
122
123 /* These just mirror the current arrayobj (todo: make arrayobj
124 * look like this and remove the mirror):
125 */
126 const struct gl_client_array *legacy_array[16];
127 const struct gl_client_array *generic_array[16];
128
129 /* Arrays and current values manipulated according to program
130 * mode, etc. These are the attributes as seen by vertex
131 * programs:
132 */
133 const struct gl_client_array *inputs[VERT_ATTRIB_MAX];
134 } array;
135 };
136
137
138
139 /* External API:
140 */
141 void vbo_exec_init( GLcontext *ctx );
142 void vbo_exec_destroy( GLcontext *ctx );
143 void vbo_exec_invalidate_state( GLcontext *ctx, GLuint new_state );
144 void vbo_exec_FlushVertices_internal( GLcontext *ctx, GLboolean unmap );
145
146 void vbo_exec_BeginVertices( GLcontext *ctx );
147 void vbo_exec_FlushVertices( GLcontext *ctx, GLuint flags );
148
149
150 /* Internal functions:
151 */
152 void vbo_exec_array_init( struct vbo_exec_context *exec );
153 void vbo_exec_array_destroy( struct vbo_exec_context *exec );
154
155
156 void vbo_exec_vtx_init( struct vbo_exec_context *exec );
157 void vbo_exec_vtx_destroy( struct vbo_exec_context *exec );
158 void vbo_exec_vtx_flush( struct vbo_exec_context *exec, GLboolean unmap );
159 void vbo_exec_vtx_map( struct vbo_exec_context *exec );
160 void vbo_exec_vtx_wrap( struct vbo_exec_context *exec );
161
162 void vbo_exec_eval_update( struct vbo_exec_context *exec );
163
164 void vbo_exec_do_EvalCoord2f( struct vbo_exec_context *exec,
165 GLfloat u, GLfloat v );
166
167 void vbo_exec_do_EvalCoord1f( struct vbo_exec_context *exec,
168 GLfloat u);
169
170 extern GLboolean
171 vbo_validate_shaders(GLcontext *ctx);
172
173 #endif