mesa: replace GLenum with GLenum16 in common structures (v4)
[mesa.git] / src / mesa / vbo / vbo_exec.h
1 /**************************************************************************
2
3 Copyright 2002 VMware, Inc.
4
5 All Rights Reserved.
6
7 Permission is hereby granted, free of charge, to any person obtaining a
8 copy of this software and associated documentation files (the "Software"),
9 to deal in the Software without restriction, including without limitation
10 on the rights to use, copy, modify, merge, publish, distribute, sub
11 license, and/or sell copies of the Software, and to permit persons to whom
12 the Software is furnished to do so, subject to the following conditions:
13
14 The above copyright notice and this permission notice (including the next
15 paragraph) shall be included in all copies or substantial portions of the
16 Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
19 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
21 VMWARE AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
22 DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
23 OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
24 USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **************************************************************************/
27
28 /*
29 * Authors:
30 * Keith Whitwell <keithw@vmware.com>
31 *
32 */
33
34 #ifndef VBO_EXEC_H
35 #define VBO_EXEC_H
36
37
38 #include "main/mtypes.h"
39 #include "main/imports.h"
40 #include "vbo.h"
41 #include "vbo_attrib.h"
42
43
44 /**
45 * Max number of primitives (number of glBegin/End pairs) per VBO.
46 */
47 #define VBO_MAX_PRIM 64
48
49
50 /**
51 * Size (in bytes) of the VBO to use for glBegin/glVertex/glEnd-style rendering.
52 */
53 #define VBO_VERT_BUFFER_SIZE (1024 * 64)
54
55
56 struct vbo_exec_eval1_map {
57 struct gl_1d_map *map;
58 GLuint sz;
59 };
60
61 struct vbo_exec_eval2_map {
62 struct gl_2d_map *map;
63 GLuint sz;
64 };
65
66
67
68 struct vbo_exec_copied_vtx {
69 fi_type buffer[VBO_ATTRIB_MAX * 4 * VBO_MAX_COPIED_VERTS];
70 GLuint nr;
71 };
72
73
74 struct vbo_exec_context
75 {
76 struct gl_context *ctx;
77 GLvertexformat vtxfmt;
78 GLvertexformat vtxfmt_noop;
79 GLboolean validating; /**< if we're in the middle of state validation */
80
81 struct {
82 struct gl_buffer_object *bufferobj;
83
84 GLuint vertex_size; /* in dwords */
85
86 struct _mesa_prim prim[VBO_MAX_PRIM];
87 GLuint prim_count;
88
89 fi_type *buffer_map;
90 fi_type *buffer_ptr; /* cursor, points into buffer */
91 GLuint buffer_used; /* in bytes */
92 fi_type vertex[VBO_ATTRIB_MAX*4]; /* current vertex */
93
94 GLuint vert_count; /**< Number of vertices currently in buffer */
95 GLuint max_vert; /**< Max number of vertices allowed in buffer */
96 struct vbo_exec_copied_vtx copied;
97
98 GLbitfield64 enabled; /**< mask of enabled vbo arrays. */
99 GLubyte attrsz[VBO_ATTRIB_MAX]; /**< nr. of attrib components (1..4) */
100 GLenum16 attrtype[VBO_ATTRIB_MAX]; /**< GL_FLOAT, GL_DOUBLE, GL_INT, etc */
101 GLubyte active_sz[VBO_ATTRIB_MAX]; /**< attrib size (nr. 32-bit words) */
102
103 /** pointers into the current 'vertex' array, declared above */
104 fi_type *attrptr[VBO_ATTRIB_MAX];
105
106 struct gl_vertex_array arrays[VERT_ATTRIB_MAX];
107
108 /* According to program mode, the values above plus current
109 * values are squashed down to the 32 attributes passed to the
110 * vertex program below:
111 */
112 const struct gl_vertex_array *inputs[VERT_ATTRIB_MAX];
113 } vtx;
114
115 struct {
116 GLboolean recalculate_maps;
117 struct vbo_exec_eval1_map map1[VERT_ATTRIB_MAX];
118 struct vbo_exec_eval2_map map2[VERT_ATTRIB_MAX];
119 } eval;
120
121 struct {
122 /* Arrays and current values manipulated according to program
123 * mode, etc. These are the attributes as seen by vertex
124 * programs:
125 */
126 const struct gl_vertex_array *inputs[VERT_ATTRIB_MAX];
127 GLboolean recalculate_inputs;
128 } array;
129
130 /* Which flags to set in vbo_exec_begin_vertices() */
131 GLbitfield begin_vertices_flags;
132
133 #ifdef DEBUG
134 GLint flush_call_depth;
135 #endif
136 };
137
138
139
140 void
141 vbo_exec_init(struct gl_context *ctx);
142
143 void
144 vbo_exec_destroy(struct gl_context *ctx);
145
146 void
147 vbo_exec_vtx_init(struct vbo_exec_context *exec);
148
149 void
150 vbo_exec_vtx_destroy(struct vbo_exec_context *exec);
151
152 void
153 vbo_exec_vtx_flush(struct vbo_exec_context *exec, GLboolean unmap);
154
155 void
156 vbo_exec_vtx_map(struct vbo_exec_context *exec);
157
158 void
159 vbo_exec_eval_update(struct vbo_exec_context *exec);
160
161 void
162 vbo_exec_do_EvalCoord2f(struct vbo_exec_context *exec, GLfloat u, GLfloat v);
163
164 void
165 vbo_exec_do_EvalCoord1f(struct vbo_exec_context *exec, GLfloat u);
166
167 #endif