01b228f13c21cf02c6bba13c2780c164ceb87397
[mesa.git] / src / mesa / vbo / vbo_exec_api.c
1 /**************************************************************************
2
3 Copyright 2002-2008 VMware, Inc.
4
5 All Rights Reserved.
6
7 Permission is hereby granted, free of charge, to any person obtaining a
8 copy of this software and associated documentation files (the "Software"),
9 to deal in the Software without restriction, including without limitation
10 on the rights to use, copy, modify, merge, publish, distribute, sub
11 license, and/or sell copies of the Software, and to permit persons to whom
12 the Software is furnished to do so, subject to the following conditions:
13
14 The above copyright notice and this permission notice (including the next
15 paragraph) shall be included in all copies or substantial portions of the
16 Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
19 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
21 VMWARE AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
22 DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
23 OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
24 USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **************************************************************************/
27
28 /*
29 * Authors:
30 * Keith Whitwell <keithw@vmware.com>
31 */
32
33 #include "main/glheader.h"
34 #include "main/bufferobj.h"
35 #include "main/context.h"
36 #include "main/macros.h"
37 #include "main/vtxfmt.h"
38 #include "main/dlist.h"
39 #include "main/eval.h"
40 #include "main/state.h"
41 #include "main/light.h"
42 #include "main/api_arrayelt.h"
43 #include "main/draw_validate.h"
44 #include "main/dispatch.h"
45 #include "util/bitscan.h"
46
47 #include "vbo_noop.h"
48 #include "vbo_private.h"
49
50
51 /** ID/name for immediate-mode VBO */
52 #define IMM_BUFFER_NAME 0xaabbccdd
53
54
55 static void
56 vbo_reset_all_attr(struct vbo_exec_context *exec);
57
58
59 /**
60 * Close off the last primitive, execute the buffer, restart the
61 * primitive. This is called when we fill a vertex buffer before
62 * hitting glEnd.
63 */
64 static void
65 vbo_exec_wrap_buffers(struct vbo_exec_context *exec)
66 {
67 if (exec->vtx.prim_count == 0) {
68 exec->vtx.copied.nr = 0;
69 exec->vtx.vert_count = 0;
70 exec->vtx.buffer_ptr = exec->vtx.buffer_map;
71 }
72 else {
73 struct _mesa_prim *last_prim = &exec->vtx.prim[exec->vtx.prim_count - 1];
74 const GLuint last_begin = last_prim->begin;
75 GLuint last_count;
76
77 if (_mesa_inside_begin_end(exec->ctx)) {
78 last_prim->count = exec->vtx.vert_count - last_prim->start;
79 }
80
81 last_count = last_prim->count;
82
83 /* Special handling for wrapping GL_LINE_LOOP */
84 if (last_prim->mode == GL_LINE_LOOP &&
85 last_count > 0 &&
86 !last_prim->end) {
87 /* draw this section of the incomplete line loop as a line strip */
88 last_prim->mode = GL_LINE_STRIP;
89 if (!last_prim->begin) {
90 /* This is not the first section of the line loop, so don't
91 * draw the 0th vertex. We're saving it until we draw the
92 * very last section of the loop.
93 */
94 last_prim->start++;
95 last_prim->count--;
96 }
97 }
98
99 /* Execute the buffer and save copied vertices.
100 */
101 if (exec->vtx.vert_count)
102 vbo_exec_vtx_flush(exec, GL_FALSE);
103 else {
104 exec->vtx.prim_count = 0;
105 exec->vtx.copied.nr = 0;
106 }
107
108 /* Emit a glBegin to start the new list.
109 */
110 assert(exec->vtx.prim_count == 0);
111
112 if (_mesa_inside_begin_end(exec->ctx)) {
113 exec->vtx.prim[0].mode = exec->ctx->Driver.CurrentExecPrimitive;
114 exec->vtx.prim[0].begin = 0;
115 exec->vtx.prim[0].end = 0;
116 exec->vtx.prim[0].start = 0;
117 exec->vtx.prim[0].count = 0;
118 exec->vtx.prim_count++;
119
120 if (exec->vtx.copied.nr == last_count)
121 exec->vtx.prim[0].begin = last_begin;
122 }
123 }
124 }
125
126
127 /**
128 * Deal with buffer wrapping where provoked by the vertex buffer
129 * filling up, as opposed to upgrade_vertex().
130 */
131 static void
132 vbo_exec_vtx_wrap(struct vbo_exec_context *exec)
133 {
134 unsigned numComponents;
135
136 /* Run pipeline on current vertices, copy wrapped vertices
137 * to exec->vtx.copied.
138 */
139 vbo_exec_wrap_buffers(exec);
140
141 if (!exec->vtx.buffer_ptr) {
142 /* probably ran out of memory earlier when allocating the VBO */
143 return;
144 }
145
146 /* Copy stored stored vertices to start of new list.
147 */
148 assert(exec->vtx.max_vert - exec->vtx.vert_count > exec->vtx.copied.nr);
149
150 numComponents = exec->vtx.copied.nr * exec->vtx.vertex_size;
151 memcpy(exec->vtx.buffer_ptr,
152 exec->vtx.copied.buffer,
153 numComponents * sizeof(fi_type));
154 exec->vtx.buffer_ptr += numComponents;
155 exec->vtx.vert_count += exec->vtx.copied.nr;
156
157 exec->vtx.copied.nr = 0;
158 }
159
160
161 /**
162 * Copy the active vertex's values to the ctx->Current fields.
163 */
164 static void
165 vbo_exec_copy_to_current(struct vbo_exec_context *exec)
166 {
167 struct gl_context *ctx = exec->ctx;
168 struct vbo_context *vbo = vbo_context(ctx);
169 GLbitfield64 enabled = exec->vtx.enabled & (~BITFIELD64_BIT(VBO_ATTRIB_POS));
170
171 while (enabled) {
172 const int i = u_bit_scan64(&enabled);
173
174 /* Note: the exec->vtx.current[i] pointers point into the
175 * ctx->Current.Attrib and ctx->Light.Material.Attrib arrays.
176 */
177 GLfloat *current = (GLfloat *)vbo->current[i].Ptr;
178 fi_type tmp[8]; /* space for doubles */
179 int dmul = 1;
180
181 if (exec->vtx.attrtype[i] == GL_DOUBLE ||
182 exec->vtx.attrtype[i] == GL_UNSIGNED_INT64_ARB)
183 dmul = 2;
184
185 assert(exec->vtx.attrsz[i]);
186
187 if (exec->vtx.attrtype[i] == GL_DOUBLE ||
188 exec->vtx.attrtype[i] == GL_UNSIGNED_INT64_ARB) {
189 memset(tmp, 0, sizeof(tmp));
190 memcpy(tmp, exec->vtx.attrptr[i], exec->vtx.attrsz[i] * sizeof(GLfloat));
191 } else {
192 COPY_CLEAN_4V_TYPE_AS_UNION(tmp,
193 exec->vtx.attrsz[i],
194 exec->vtx.attrptr[i],
195 exec->vtx.attrtype[i]);
196 }
197
198 if (exec->vtx.attrtype[i] != vbo->current[i].Format.Type ||
199 memcmp(current, tmp, 4 * sizeof(GLfloat) * dmul) != 0) {
200 memcpy(current, tmp, 4 * sizeof(GLfloat) * dmul);
201
202 /* Given that we explicitly state size here, there is no need
203 * for the COPY_CLEAN above, could just copy 16 bytes and be
204 * done. The only problem is when Mesa accesses ctx->Current
205 * directly.
206 */
207 /* Size here is in components - not bytes */
208 vbo_set_vertex_format(&vbo->current[i].Format,
209 exec->vtx.attrsz[i] / dmul,
210 exec->vtx.attrtype[i]);
211
212 /* This triggers rather too much recalculation of Mesa state
213 * that doesn't get used (eg light positions).
214 */
215 if (i >= VBO_ATTRIB_MAT_FRONT_AMBIENT &&
216 i <= VBO_ATTRIB_MAT_BACK_INDEXES)
217 ctx->NewState |= _NEW_LIGHT;
218
219 ctx->NewState |= _NEW_CURRENT_ATTRIB;
220 }
221 }
222
223 /* Colormaterial -- this kindof sucks.
224 */
225 if (ctx->Light.ColorMaterialEnabled &&
226 exec->vtx.attrsz[VBO_ATTRIB_COLOR0]) {
227 _mesa_update_color_material(ctx,
228 ctx->Current.Attrib[VBO_ATTRIB_COLOR0]);
229 }
230 }
231
232
233 /**
234 * Copy current vertex attribute values into the current vertex.
235 */
236 static void
237 vbo_exec_copy_from_current(struct vbo_exec_context *exec)
238 {
239 struct gl_context *ctx = exec->ctx;
240 struct vbo_context *vbo = vbo_context(ctx);
241 GLint i;
242
243 for (i = VBO_ATTRIB_POS + 1; i < VBO_ATTRIB_MAX; i++) {
244 if (exec->vtx.attrtype[i] == GL_DOUBLE ||
245 exec->vtx.attrtype[i] == GL_UNSIGNED_INT64_ARB) {
246 memcpy(exec->vtx.attrptr[i], vbo->current[i].Ptr,
247 exec->vtx.attrsz[i] * sizeof(GLfloat));
248 } else {
249 const fi_type *current = (fi_type *) vbo->current[i].Ptr;
250 switch (exec->vtx.attrsz[i]) {
251 case 4: exec->vtx.attrptr[i][3] = current[3];
252 case 3: exec->vtx.attrptr[i][2] = current[2];
253 case 2: exec->vtx.attrptr[i][1] = current[1];
254 case 1: exec->vtx.attrptr[i][0] = current[0];
255 break;
256 }
257 }
258 }
259 }
260
261
262 /**
263 * Flush existing data, set new attrib size, replay copied vertices.
264 * This is called when we transition from a small vertex attribute size
265 * to a larger one. Ex: glTexCoord2f -> glTexCoord4f.
266 * We need to go back over the previous 2-component texcoords and insert
267 * zero and one values.
268 * \param attr VBO_ATTRIB_x vertex attribute value
269 */
270 static void
271 vbo_exec_wrap_upgrade_vertex(struct vbo_exec_context *exec,
272 GLuint attr, GLuint newSize)
273 {
274 struct gl_context *ctx = exec->ctx;
275 struct vbo_context *vbo = vbo_context(ctx);
276 const GLint lastcount = exec->vtx.vert_count;
277 fi_type *old_attrptr[VBO_ATTRIB_MAX];
278 const GLuint old_vtx_size = exec->vtx.vertex_size; /* floats per vertex */
279 const GLuint oldSize = exec->vtx.attrsz[attr];
280 GLuint i;
281
282 assert(attr < VBO_ATTRIB_MAX);
283
284 /* Run pipeline on current vertices, copy wrapped vertices
285 * to exec->vtx.copied.
286 */
287 vbo_exec_wrap_buffers(exec);
288
289 if (unlikely(exec->vtx.copied.nr)) {
290 /* We're in the middle of a primitive, keep the old vertex
291 * format around to be able to translate the copied vertices to
292 * the new format.
293 */
294 memcpy(old_attrptr, exec->vtx.attrptr, sizeof(old_attrptr));
295 }
296
297 if (unlikely(oldSize)) {
298 /* Do a COPY_TO_CURRENT to ensure back-copying works for the
299 * case when the attribute already exists in the vertex and is
300 * having its size increased.
301 */
302 vbo_exec_copy_to_current(exec);
303 }
304
305 /* Heuristic: Attempt to isolate attributes received outside
306 * begin/end so that they don't bloat the vertices.
307 */
308 if (!_mesa_inside_begin_end(ctx) &&
309 !oldSize && lastcount > 8 && exec->vtx.vertex_size) {
310 vbo_exec_copy_to_current(exec);
311 vbo_reset_all_attr(exec);
312 }
313
314 /* Fix up sizes:
315 */
316 exec->vtx.attrsz[attr] = newSize;
317 exec->vtx.vertex_size += newSize - oldSize;
318 exec->vtx.max_vert = vbo_compute_max_verts(exec);
319 exec->vtx.vert_count = 0;
320 exec->vtx.buffer_ptr = exec->vtx.buffer_map;
321 exec->vtx.enabled |= BITFIELD64_BIT(attr);
322
323 if (unlikely(oldSize)) {
324 /* Size changed, recalculate all the attrptr[] values
325 */
326 fi_type *tmp = exec->vtx.vertex;
327
328 for (i = 0 ; i < VBO_ATTRIB_MAX ; i++) {
329 if (exec->vtx.attrsz[i]) {
330 exec->vtx.attrptr[i] = tmp;
331 tmp += exec->vtx.attrsz[i];
332 }
333 else
334 exec->vtx.attrptr[i] = NULL; /* will not be dereferenced */
335 }
336
337 /* Copy from current to repopulate the vertex with correct
338 * values.
339 */
340 vbo_exec_copy_from_current(exec);
341 }
342 else {
343 /* Just have to append the new attribute at the end */
344 exec->vtx.attrptr[attr] = exec->vtx.vertex +
345 exec->vtx.vertex_size - newSize;
346 }
347
348 /* Replay stored vertices to translate them
349 * to new format here.
350 *
351 * -- No need to replay - just copy piecewise
352 */
353 if (unlikely(exec->vtx.copied.nr)) {
354 fi_type *data = exec->vtx.copied.buffer;
355 fi_type *dest = exec->vtx.buffer_ptr;
356
357 assert(exec->vtx.buffer_ptr == exec->vtx.buffer_map);
358
359 for (i = 0 ; i < exec->vtx.copied.nr ; i++) {
360 GLbitfield64 enabled = exec->vtx.enabled;
361 while (enabled) {
362 const int j = u_bit_scan64(&enabled);
363 GLuint sz = exec->vtx.attrsz[j];
364 GLint old_offset = old_attrptr[j] - exec->vtx.vertex;
365 GLint new_offset = exec->vtx.attrptr[j] - exec->vtx.vertex;
366
367 assert(sz);
368
369 if (j == attr) {
370 if (oldSize) {
371 fi_type tmp[4];
372 COPY_CLEAN_4V_TYPE_AS_UNION(tmp, oldSize,
373 data + old_offset,
374 exec->vtx.attrtype[j]);
375 COPY_SZ_4V(dest + new_offset, newSize, tmp);
376 } else {
377 fi_type *current = (fi_type *)vbo->current[j].Ptr;
378 COPY_SZ_4V(dest + new_offset, sz, current);
379 }
380 }
381 else {
382 COPY_SZ_4V(dest + new_offset, sz, data + old_offset);
383 }
384 }
385
386 data += old_vtx_size;
387 dest += exec->vtx.vertex_size;
388 }
389
390 exec->vtx.buffer_ptr = dest;
391 exec->vtx.vert_count += exec->vtx.copied.nr;
392 exec->vtx.copied.nr = 0;
393 }
394 }
395
396
397 /**
398 * This is when a vertex attribute transitions to a different size.
399 * For example, we saw a bunch of glTexCoord2f() calls and now we got a
400 * glTexCoord4f() call. We promote the array from size=2 to size=4.
401 * \param newSize size of new vertex (number of 32-bit words).
402 * \param attr VBO_ATTRIB_x vertex attribute value
403 */
404 static void
405 vbo_exec_fixup_vertex(struct gl_context *ctx, GLuint attr,
406 GLuint newSize, GLenum newType)
407 {
408 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
409
410 assert(attr < VBO_ATTRIB_MAX);
411
412 if (newSize > exec->vtx.attrsz[attr] ||
413 newType != exec->vtx.attrtype[attr]) {
414 /* New size is larger. Need to flush existing vertices and get
415 * an enlarged vertex format.
416 */
417 vbo_exec_wrap_upgrade_vertex(exec, attr, newSize);
418 }
419 else if (newSize < exec->vtx.active_sz[attr]) {
420 GLuint i;
421 const fi_type *id =
422 vbo_get_default_vals_as_union(exec->vtx.attrtype[attr]);
423
424 /* New size is smaller - just need to fill in some
425 * zeros. Don't need to flush or wrap.
426 */
427 for (i = newSize; i <= exec->vtx.attrsz[attr]; i++)
428 exec->vtx.attrptr[attr][i-1] = id[i-1];
429 }
430
431 exec->vtx.active_sz[attr] = newSize;
432 exec->vtx.attrtype[attr] = newType;
433
434 /* Does setting NeedFlush belong here? Necessitates resetting
435 * vtxfmt on each flush (otherwise flags won't get reset
436 * afterwards).
437 */
438 if (attr == 0)
439 ctx->Driver.NeedFlush |= FLUSH_STORED_VERTICES;
440 }
441
442
443 /**
444 * If index=0, does glVertexAttrib*() alias glVertex() to emit a vertex?
445 * It depends on a few things, including whether we're inside or outside
446 * of glBegin/glEnd.
447 */
448 static inline bool
449 is_vertex_position(const struct gl_context *ctx, GLuint index)
450 {
451 return (index == 0 &&
452 _mesa_attr_zero_aliases_vertex(ctx) &&
453 _mesa_inside_begin_end(ctx));
454 }
455
456
457 /**
458 * This macro is used to implement all the glVertex, glColor, glTexCoord,
459 * glVertexAttrib, etc functions.
460 * \param A VBO_ATTRIB_x attribute index
461 * \param N attribute size (1..4)
462 * \param T type (GL_FLOAT, GL_DOUBLE, GL_INT, GL_UNSIGNED_INT)
463 * \param C cast type (fi_type or double)
464 * \param V0, V1, v2, V3 attribute value
465 */
466 #define ATTR_UNION(A, N, T, C, V0, V1, V2, V3) \
467 do { \
468 struct vbo_exec_context *exec = &vbo_context(ctx)->exec; \
469 int sz = (sizeof(C) / sizeof(GLfloat)); \
470 \
471 assert(sz == 1 || sz == 2); \
472 \
473 /* check if attribute size or type is changing */ \
474 if (unlikely(exec->vtx.active_sz[A] != N * sz) || \
475 unlikely(exec->vtx.attrtype[A] != T)) { \
476 vbo_exec_fixup_vertex(ctx, A, N * sz, T); \
477 } \
478 \
479 /* store vertex attribute in vertex buffer */ \
480 { \
481 C *dest = (C *)exec->vtx.attrptr[A]; \
482 if (N>0) dest[0] = V0; \
483 if (N>1) dest[1] = V1; \
484 if (N>2) dest[2] = V2; \
485 if (N>3) dest[3] = V3; \
486 assert(exec->vtx.attrtype[A] == T); \
487 } \
488 \
489 if ((A) == 0) { \
490 /* This is a glVertex call */ \
491 GLuint i; \
492 \
493 if (unlikely(!exec->vtx.buffer_ptr)) { \
494 vbo_exec_vtx_map(exec); \
495 } \
496 assert(exec->vtx.buffer_ptr); \
497 \
498 /* copy 32-bit words */ \
499 for (i = 0; i < exec->vtx.vertex_size; i++) \
500 exec->vtx.buffer_ptr[i] = exec->vtx.vertex[i]; \
501 \
502 exec->vtx.buffer_ptr += exec->vtx.vertex_size; \
503 \
504 /* Set FLUSH_STORED_VERTICES to indicate that there's now */ \
505 /* something to draw (not just updating a color or texcoord).*/ \
506 ctx->Driver.NeedFlush |= FLUSH_UPDATE_CURRENT | \
507 FLUSH_STORED_VERTICES; \
508 \
509 if (++exec->vtx.vert_count >= exec->vtx.max_vert) \
510 vbo_exec_vtx_wrap(exec); \
511 } else { \
512 /* we now have accumulated per-vertex attributes */ \
513 ctx->Driver.NeedFlush |= FLUSH_UPDATE_CURRENT; \
514 } \
515 } while (0)
516
517
518 #undef ERROR
519 #define ERROR(err) _mesa_error(ctx, err, __func__)
520 #define TAG(x) vbo_exec_##x
521
522 #include "vbo_attrib_tmp.h"
523
524
525
526 /**
527 * Execute a glMaterial call. Note that if GL_COLOR_MATERIAL is enabled,
528 * this may be a (partial) no-op.
529 */
530 static void GLAPIENTRY
531 vbo_exec_Materialfv(GLenum face, GLenum pname, const GLfloat *params)
532 {
533 GLbitfield updateMats;
534 GET_CURRENT_CONTEXT(ctx);
535
536 /* This function should be a no-op when it tries to update material
537 * attributes which are currently tracking glColor via glColorMaterial.
538 * The updateMats var will be a mask of the MAT_BIT_FRONT/BACK_x bits
539 * indicating which material attributes can actually be updated below.
540 */
541 if (ctx->Light.ColorMaterialEnabled) {
542 updateMats = ~ctx->Light._ColorMaterialBitmask;
543 }
544 else {
545 /* GL_COLOR_MATERIAL is disabled so don't skip any material updates */
546 updateMats = ALL_MATERIAL_BITS;
547 }
548
549 if (ctx->API == API_OPENGL_COMPAT && face == GL_FRONT) {
550 updateMats &= FRONT_MATERIAL_BITS;
551 }
552 else if (ctx->API == API_OPENGL_COMPAT && face == GL_BACK) {
553 updateMats &= BACK_MATERIAL_BITS;
554 }
555 else if (face != GL_FRONT_AND_BACK) {
556 _mesa_error(ctx, GL_INVALID_ENUM, "glMaterial(invalid face)");
557 return;
558 }
559
560 switch (pname) {
561 case GL_EMISSION:
562 if (updateMats & MAT_BIT_FRONT_EMISSION)
563 MAT_ATTR(VBO_ATTRIB_MAT_FRONT_EMISSION, 4, params);
564 if (updateMats & MAT_BIT_BACK_EMISSION)
565 MAT_ATTR(VBO_ATTRIB_MAT_BACK_EMISSION, 4, params);
566 break;
567 case GL_AMBIENT:
568 if (updateMats & MAT_BIT_FRONT_AMBIENT)
569 MAT_ATTR(VBO_ATTRIB_MAT_FRONT_AMBIENT, 4, params);
570 if (updateMats & MAT_BIT_BACK_AMBIENT)
571 MAT_ATTR(VBO_ATTRIB_MAT_BACK_AMBIENT, 4, params);
572 break;
573 case GL_DIFFUSE:
574 if (updateMats & MAT_BIT_FRONT_DIFFUSE)
575 MAT_ATTR(VBO_ATTRIB_MAT_FRONT_DIFFUSE, 4, params);
576 if (updateMats & MAT_BIT_BACK_DIFFUSE)
577 MAT_ATTR(VBO_ATTRIB_MAT_BACK_DIFFUSE, 4, params);
578 break;
579 case GL_SPECULAR:
580 if (updateMats & MAT_BIT_FRONT_SPECULAR)
581 MAT_ATTR(VBO_ATTRIB_MAT_FRONT_SPECULAR, 4, params);
582 if (updateMats & MAT_BIT_BACK_SPECULAR)
583 MAT_ATTR(VBO_ATTRIB_MAT_BACK_SPECULAR, 4, params);
584 break;
585 case GL_SHININESS:
586 if (*params < 0 || *params > ctx->Const.MaxShininess) {
587 _mesa_error(ctx, GL_INVALID_VALUE,
588 "glMaterial(invalid shininess: %f out range [0, %f])",
589 *params, ctx->Const.MaxShininess);
590 return;
591 }
592 if (updateMats & MAT_BIT_FRONT_SHININESS)
593 MAT_ATTR(VBO_ATTRIB_MAT_FRONT_SHININESS, 1, params);
594 if (updateMats & MAT_BIT_BACK_SHININESS)
595 MAT_ATTR(VBO_ATTRIB_MAT_BACK_SHININESS, 1, params);
596 break;
597 case GL_COLOR_INDEXES:
598 if (ctx->API != API_OPENGL_COMPAT) {
599 _mesa_error(ctx, GL_INVALID_ENUM, "glMaterialfv(pname)");
600 return;
601 }
602 if (updateMats & MAT_BIT_FRONT_INDEXES)
603 MAT_ATTR(VBO_ATTRIB_MAT_FRONT_INDEXES, 3, params);
604 if (updateMats & MAT_BIT_BACK_INDEXES)
605 MAT_ATTR(VBO_ATTRIB_MAT_BACK_INDEXES, 3, params);
606 break;
607 case GL_AMBIENT_AND_DIFFUSE:
608 if (updateMats & MAT_BIT_FRONT_AMBIENT)
609 MAT_ATTR(VBO_ATTRIB_MAT_FRONT_AMBIENT, 4, params);
610 if (updateMats & MAT_BIT_FRONT_DIFFUSE)
611 MAT_ATTR(VBO_ATTRIB_MAT_FRONT_DIFFUSE, 4, params);
612 if (updateMats & MAT_BIT_BACK_AMBIENT)
613 MAT_ATTR(VBO_ATTRIB_MAT_BACK_AMBIENT, 4, params);
614 if (updateMats & MAT_BIT_BACK_DIFFUSE)
615 MAT_ATTR(VBO_ATTRIB_MAT_BACK_DIFFUSE, 4, params);
616 break;
617 default:
618 _mesa_error(ctx, GL_INVALID_ENUM, "glMaterialfv(pname)");
619 return;
620 }
621 }
622
623
624 /**
625 * Flush (draw) vertices.
626 * \param unmap - leave VBO unmapped after flushing?
627 */
628 static void
629 vbo_exec_FlushVertices_internal(struct vbo_exec_context *exec, GLboolean unmap)
630 {
631 if (exec->vtx.vert_count || unmap) {
632 vbo_exec_vtx_flush(exec, unmap);
633 }
634
635 if (exec->vtx.vertex_size) {
636 vbo_exec_copy_to_current(exec);
637 vbo_reset_all_attr(exec);
638 }
639 }
640
641
642 static void GLAPIENTRY
643 vbo_exec_EvalCoord1f(GLfloat u)
644 {
645 GET_CURRENT_CONTEXT(ctx);
646 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
647
648 {
649 GLint i;
650 if (exec->eval.recalculate_maps)
651 vbo_exec_eval_update(exec);
652
653 for (i = 0; i <= VBO_ATTRIB_TEX7; i++) {
654 if (exec->eval.map1[i].map)
655 if (exec->vtx.active_sz[i] != exec->eval.map1[i].sz)
656 vbo_exec_fixup_vertex(ctx, i, exec->eval.map1[i].sz, GL_FLOAT);
657 }
658 }
659
660 memcpy(exec->vtx.copied.buffer, exec->vtx.vertex,
661 exec->vtx.vertex_size * sizeof(GLfloat));
662
663 vbo_exec_do_EvalCoord1f(exec, u);
664
665 memcpy(exec->vtx.vertex, exec->vtx.copied.buffer,
666 exec->vtx.vertex_size * sizeof(GLfloat));
667 }
668
669
670 static void GLAPIENTRY
671 vbo_exec_EvalCoord2f(GLfloat u, GLfloat v)
672 {
673 GET_CURRENT_CONTEXT(ctx);
674 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
675
676 {
677 GLint i;
678 if (exec->eval.recalculate_maps)
679 vbo_exec_eval_update(exec);
680
681 for (i = 0; i <= VBO_ATTRIB_TEX7; i++) {
682 if (exec->eval.map2[i].map)
683 if (exec->vtx.active_sz[i] != exec->eval.map2[i].sz)
684 vbo_exec_fixup_vertex(ctx, i, exec->eval.map2[i].sz, GL_FLOAT);
685 }
686
687 if (ctx->Eval.AutoNormal)
688 if (exec->vtx.active_sz[VBO_ATTRIB_NORMAL] != 3)
689 vbo_exec_fixup_vertex(ctx, VBO_ATTRIB_NORMAL, 3, GL_FLOAT);
690 }
691
692 memcpy(exec->vtx.copied.buffer, exec->vtx.vertex,
693 exec->vtx.vertex_size * sizeof(GLfloat));
694
695 vbo_exec_do_EvalCoord2f(exec, u, v);
696
697 memcpy(exec->vtx.vertex, exec->vtx.copied.buffer,
698 exec->vtx.vertex_size * sizeof(GLfloat));
699 }
700
701
702 static void GLAPIENTRY
703 vbo_exec_EvalCoord1fv(const GLfloat *u)
704 {
705 vbo_exec_EvalCoord1f(u[0]);
706 }
707
708
709 static void GLAPIENTRY
710 vbo_exec_EvalCoord2fv(const GLfloat *u)
711 {
712 vbo_exec_EvalCoord2f(u[0], u[1]);
713 }
714
715
716 static void GLAPIENTRY
717 vbo_exec_EvalPoint1(GLint i)
718 {
719 GET_CURRENT_CONTEXT(ctx);
720 GLfloat du = ((ctx->Eval.MapGrid1u2 - ctx->Eval.MapGrid1u1) /
721 (GLfloat) ctx->Eval.MapGrid1un);
722 GLfloat u = i * du + ctx->Eval.MapGrid1u1;
723
724 vbo_exec_EvalCoord1f(u);
725 }
726
727
728 static void GLAPIENTRY
729 vbo_exec_EvalPoint2(GLint i, GLint j)
730 {
731 GET_CURRENT_CONTEXT(ctx);
732 GLfloat du = ((ctx->Eval.MapGrid2u2 - ctx->Eval.MapGrid2u1) /
733 (GLfloat) ctx->Eval.MapGrid2un);
734 GLfloat dv = ((ctx->Eval.MapGrid2v2 - ctx->Eval.MapGrid2v1) /
735 (GLfloat) ctx->Eval.MapGrid2vn);
736 GLfloat u = i * du + ctx->Eval.MapGrid2u1;
737 GLfloat v = j * dv + ctx->Eval.MapGrid2v1;
738
739 vbo_exec_EvalCoord2f(u, v);
740 }
741
742
743 /**
744 * Called via glBegin.
745 */
746 static void GLAPIENTRY
747 vbo_exec_Begin(GLenum mode)
748 {
749 GET_CURRENT_CONTEXT(ctx);
750 struct vbo_context *vbo = vbo_context(ctx);
751 struct vbo_exec_context *exec = &vbo->exec;
752 int i;
753
754 if (_mesa_inside_begin_end(ctx)) {
755 _mesa_error(ctx, GL_INVALID_OPERATION, "glBegin");
756 return;
757 }
758
759 if (!_mesa_valid_prim_mode(ctx, mode, "glBegin")) {
760 return;
761 }
762
763 if (ctx->NewState) {
764 _mesa_update_state(ctx);
765
766 CALL_Begin(ctx->Exec, (mode));
767 return;
768 }
769
770 if (!_mesa_valid_to_render(ctx, "glBegin")) {
771 return;
772 }
773
774 /* Heuristic: attempt to isolate attributes occurring outside
775 * begin/end pairs.
776 */
777 if (exec->vtx.vertex_size && !exec->vtx.attrsz[0])
778 vbo_exec_FlushVertices_internal(exec, GL_FALSE);
779
780 i = exec->vtx.prim_count++;
781 exec->vtx.prim[i].mode = mode;
782 exec->vtx.prim[i].begin = 1;
783 exec->vtx.prim[i].end = 0;
784 exec->vtx.prim[i].indexed = 0;
785 exec->vtx.prim[i].pad = 0;
786 exec->vtx.prim[i].start = exec->vtx.vert_count;
787 exec->vtx.prim[i].count = 0;
788 exec->vtx.prim[i].num_instances = 1;
789 exec->vtx.prim[i].base_instance = 0;
790 exec->vtx.prim[i].is_indirect = 0;
791
792 ctx->Driver.CurrentExecPrimitive = mode;
793
794 ctx->Exec = ctx->BeginEnd;
795
796 /* We may have been called from a display list, in which case we should
797 * leave dlist.c's dispatch table in place.
798 */
799 if (ctx->CurrentClientDispatch == ctx->MarshalExec) {
800 ctx->CurrentServerDispatch = ctx->Exec;
801 } else if (ctx->CurrentClientDispatch == ctx->OutsideBeginEnd) {
802 ctx->CurrentClientDispatch = ctx->Exec;
803 _glapi_set_dispatch(ctx->CurrentClientDispatch);
804 } else {
805 assert(ctx->CurrentClientDispatch == ctx->Save);
806 }
807 }
808
809
810 /**
811 * Try to merge / concatenate the two most recent VBO primitives.
812 */
813 static void
814 try_vbo_merge(struct vbo_exec_context *exec)
815 {
816 struct _mesa_prim *cur = &exec->vtx.prim[exec->vtx.prim_count - 1];
817
818 assert(exec->vtx.prim_count >= 1);
819
820 vbo_try_prim_conversion(cur);
821
822 if (exec->vtx.prim_count >= 2) {
823 struct _mesa_prim *prev = &exec->vtx.prim[exec->vtx.prim_count - 2];
824 assert(prev == cur - 1);
825
826 if (vbo_can_merge_prims(prev, cur)) {
827 assert(cur->begin);
828 assert(cur->end);
829 assert(prev->begin);
830 assert(prev->end);
831 vbo_merge_prims(prev, cur);
832 exec->vtx.prim_count--; /* drop the last primitive */
833 }
834 }
835 }
836
837
838 /**
839 * Called via glEnd.
840 */
841 static void GLAPIENTRY
842 vbo_exec_End(void)
843 {
844 GET_CURRENT_CONTEXT(ctx);
845 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
846
847 if (!_mesa_inside_begin_end(ctx)) {
848 _mesa_error(ctx, GL_INVALID_OPERATION, "glEnd");
849 return;
850 }
851
852 ctx->Exec = ctx->OutsideBeginEnd;
853
854 if (ctx->CurrentClientDispatch == ctx->MarshalExec) {
855 ctx->CurrentServerDispatch = ctx->Exec;
856 } else if (ctx->CurrentClientDispatch == ctx->BeginEnd) {
857 ctx->CurrentClientDispatch = ctx->Exec;
858 _glapi_set_dispatch(ctx->CurrentClientDispatch);
859 }
860
861 if (exec->vtx.prim_count > 0) {
862 /* close off current primitive */
863 struct _mesa_prim *last_prim = &exec->vtx.prim[exec->vtx.prim_count - 1];
864
865 last_prim->end = 1;
866 last_prim->count = exec->vtx.vert_count - last_prim->start;
867
868 /* Special handling for GL_LINE_LOOP */
869 if (last_prim->mode == GL_LINE_LOOP && last_prim->begin == 0) {
870 /* We're finishing drawing a line loop. Append 0th vertex onto
871 * end of vertex buffer so we can draw it as a line strip.
872 */
873 const fi_type *src = exec->vtx.buffer_map +
874 last_prim->start * exec->vtx.vertex_size;
875 fi_type *dst = exec->vtx.buffer_map +
876 exec->vtx.vert_count * exec->vtx.vertex_size;
877
878 /* copy 0th vertex to end of buffer */
879 memcpy(dst, src, exec->vtx.vertex_size * sizeof(fi_type));
880
881 last_prim->start++; /* skip vertex0 */
882 /* note that last_prim->count stays unchanged */
883 last_prim->mode = GL_LINE_STRIP;
884
885 /* Increment the vertex count so the next primitive doesn't
886 * overwrite the last vertex which we just added.
887 */
888 exec->vtx.vert_count++;
889 exec->vtx.buffer_ptr += exec->vtx.vertex_size;
890 }
891
892 try_vbo_merge(exec);
893 }
894
895 ctx->Driver.CurrentExecPrimitive = PRIM_OUTSIDE_BEGIN_END;
896
897 if (exec->vtx.prim_count == VBO_MAX_PRIM)
898 vbo_exec_vtx_flush(exec, GL_FALSE);
899
900 if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH) {
901 _mesa_flush(ctx);
902 }
903 }
904
905
906 /**
907 * Called via glPrimitiveRestartNV()
908 */
909 static void GLAPIENTRY
910 vbo_exec_PrimitiveRestartNV(void)
911 {
912 GLenum curPrim;
913 GET_CURRENT_CONTEXT(ctx);
914
915 curPrim = ctx->Driver.CurrentExecPrimitive;
916
917 if (curPrim == PRIM_OUTSIDE_BEGIN_END) {
918 _mesa_error(ctx, GL_INVALID_OPERATION, "glPrimitiveRestartNV");
919 }
920 else {
921 vbo_exec_End();
922 vbo_exec_Begin(curPrim);
923 }
924 }
925
926
927 static void
928 vbo_exec_vtxfmt_init(struct vbo_exec_context *exec)
929 {
930 struct gl_context *ctx = exec->ctx;
931 GLvertexformat *vfmt = &exec->vtxfmt;
932
933 #define NAME_AE(x) _ae_##x
934 #define NAME_CALLLIST(x) _mesa_##x
935 #define NAME(x) vbo_exec_##x
936 #define NAME_ES(x) _es_##x
937
938 #include "vbo_init_tmp.h"
939 }
940
941
942 /**
943 * Tell the VBO module to use a real OpenGL vertex buffer object to
944 * store accumulated immediate-mode vertex data.
945 * This replaces the malloced buffer which was created in
946 * vb_exec_vtx_init() below.
947 */
948 void
949 vbo_use_buffer_objects(struct gl_context *ctx)
950 {
951 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
952 /* Any buffer name but 0 can be used here since this bufferobj won't
953 * go into the bufferobj hashtable.
954 */
955 GLuint bufName = IMM_BUFFER_NAME;
956
957 /* Make sure this func is only used once */
958 assert(exec->vtx.bufferobj == ctx->Shared->NullBufferObj);
959
960 _mesa_align_free(exec->vtx.buffer_map);
961 exec->vtx.buffer_map = NULL;
962 exec->vtx.buffer_ptr = NULL;
963
964 /* Allocate a real buffer object now */
965 _mesa_reference_buffer_object(ctx, &exec->vtx.bufferobj, NULL);
966 exec->vtx.bufferobj = ctx->Driver.NewBufferObject(ctx, bufName);
967 }
968
969
970 void
971 vbo_exec_vtx_init(struct vbo_exec_context *exec)
972 {
973 struct gl_context *ctx = exec->ctx;
974 GLuint i;
975
976 /* Allocate a buffer object. Will just reuse this object
977 * continuously, unless vbo_use_buffer_objects() is called to enable
978 * use of real VBOs.
979 */
980 _mesa_reference_buffer_object(ctx,
981 &exec->vtx.bufferobj,
982 ctx->Shared->NullBufferObj);
983
984 assert(!exec->vtx.buffer_map);
985 exec->vtx.buffer_map = _mesa_align_malloc(VBO_VERT_BUFFER_SIZE, 64);
986 exec->vtx.buffer_ptr = exec->vtx.buffer_map;
987
988 vbo_exec_vtxfmt_init(exec);
989 _mesa_noop_vtxfmt_init(ctx, &exec->vtxfmt_noop);
990
991 exec->vtx.enabled = 0;
992 for (i = 0 ; i < VBO_ATTRIB_MAX ; i++) {
993 assert(i < ARRAY_SIZE(exec->vtx.attrsz));
994 exec->vtx.attrsz[i] = 0;
995 assert(i < ARRAY_SIZE(exec->vtx.attrtype));
996 exec->vtx.attrtype[i] = GL_FLOAT;
997 assert(i < ARRAY_SIZE(exec->vtx.active_sz));
998 exec->vtx.active_sz[i] = 0;
999 }
1000
1001 exec->vtx.vertex_size = 0;
1002 }
1003
1004
1005 void
1006 vbo_exec_vtx_destroy(struct vbo_exec_context *exec)
1007 {
1008 /* using a real VBO for vertex data */
1009 struct gl_context *ctx = exec->ctx;
1010
1011 /* True VBOs should already be unmapped
1012 */
1013 if (exec->vtx.buffer_map) {
1014 assert(exec->vtx.bufferobj->Name == 0 ||
1015 exec->vtx.bufferobj->Name == IMM_BUFFER_NAME);
1016 if (exec->vtx.bufferobj->Name == 0) {
1017 _mesa_align_free(exec->vtx.buffer_map);
1018 exec->vtx.buffer_map = NULL;
1019 exec->vtx.buffer_ptr = NULL;
1020 }
1021 }
1022
1023 /* Free the vertex buffer. Unmap first if needed.
1024 */
1025 if (_mesa_bufferobj_mapped(exec->vtx.bufferobj, MAP_INTERNAL)) {
1026 ctx->Driver.UnmapBuffer(ctx, exec->vtx.bufferobj, MAP_INTERNAL);
1027 }
1028 _mesa_reference_buffer_object(ctx, &exec->vtx.bufferobj, NULL);
1029 }
1030
1031
1032 /**
1033 * If inside glBegin()/glEnd(), it should assert(0). Otherwise, if
1034 * FLUSH_STORED_VERTICES bit in \p flags is set flushes any buffered
1035 * vertices, if FLUSH_UPDATE_CURRENT bit is set updates
1036 * __struct gl_contextRec::Current and gl_light_attrib::Material
1037 *
1038 * Note that the default T&L engine never clears the
1039 * FLUSH_UPDATE_CURRENT bit, even after performing the update.
1040 *
1041 * \param flags bitmask of FLUSH_STORED_VERTICES, FLUSH_UPDATE_CURRENT
1042 */
1043 void
1044 vbo_exec_FlushVertices(struct gl_context *ctx, GLuint flags)
1045 {
1046 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
1047
1048 #ifndef NDEBUG
1049 /* debug check: make sure we don't get called recursively */
1050 exec->flush_call_depth++;
1051 assert(exec->flush_call_depth == 1);
1052 #endif
1053
1054 if (_mesa_inside_begin_end(ctx)) {
1055 /* We've had glBegin but not glEnd! */
1056 #ifndef NDEBUG
1057 exec->flush_call_depth--;
1058 assert(exec->flush_call_depth == 0);
1059 #endif
1060 return;
1061 }
1062
1063 /* Flush (draw), and make sure VBO is left unmapped when done */
1064 vbo_exec_FlushVertices_internal(exec, GL_TRUE);
1065
1066 /* Clear the dirty flush flags, because the flush is finished. */
1067 ctx->Driver.NeedFlush &= ~(FLUSH_UPDATE_CURRENT | flags);
1068
1069 #ifndef NDEBUG
1070 exec->flush_call_depth--;
1071 assert(exec->flush_call_depth == 0);
1072 #endif
1073 }
1074
1075
1076 /**
1077 * Reset the vertex attribute by setting its size to zero.
1078 */
1079 static void
1080 vbo_reset_attr(struct vbo_exec_context *exec, GLuint attr)
1081 {
1082 exec->vtx.attrsz[attr] = 0;
1083 exec->vtx.attrtype[attr] = GL_FLOAT;
1084 exec->vtx.active_sz[attr] = 0;
1085 }
1086
1087
1088 static void
1089 vbo_reset_all_attr(struct vbo_exec_context *exec)
1090 {
1091 while (exec->vtx.enabled) {
1092 const int i = u_bit_scan64(&exec->vtx.enabled);
1093 vbo_reset_attr(exec, i);
1094 }
1095
1096 exec->vtx.vertex_size = 0;
1097 }
1098
1099
1100 void GLAPIENTRY
1101 _es_Color4f(GLfloat r, GLfloat g, GLfloat b, GLfloat a)
1102 {
1103 vbo_exec_Color4f(r, g, b, a);
1104 }
1105
1106
1107 void GLAPIENTRY
1108 _es_Normal3f(GLfloat x, GLfloat y, GLfloat z)
1109 {
1110 vbo_exec_Normal3f(x, y, z);
1111 }
1112
1113
1114 void GLAPIENTRY
1115 _es_MultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
1116 {
1117 vbo_exec_MultiTexCoord4f(target, s, t, r, q);
1118 }
1119
1120
1121 void GLAPIENTRY
1122 _es_Materialfv(GLenum face, GLenum pname, const GLfloat *params)
1123 {
1124 vbo_exec_Materialfv(face, pname, params);
1125 }
1126
1127
1128 void GLAPIENTRY
1129 _es_Materialf(GLenum face, GLenum pname, GLfloat param)
1130 {
1131 GLfloat p[4];
1132 p[0] = param;
1133 p[1] = p[2] = p[3] = 0.0F;
1134 vbo_exec_Materialfv(face, pname, p);
1135 }
1136
1137
1138 /**
1139 * A special version of glVertexAttrib4f that does not treat index 0 as
1140 * VBO_ATTRIB_POS.
1141 */
1142 static void
1143 VertexAttrib4f_nopos(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
1144 {
1145 GET_CURRENT_CONTEXT(ctx);
1146 if (index < MAX_VERTEX_GENERIC_ATTRIBS)
1147 ATTRF(VBO_ATTRIB_GENERIC0 + index, 4, x, y, z, w);
1148 else
1149 ERROR(GL_INVALID_VALUE);
1150 }
1151
1152 void GLAPIENTRY
1153 _es_VertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
1154 {
1155 VertexAttrib4f_nopos(index, x, y, z, w);
1156 }
1157
1158
1159 void GLAPIENTRY
1160 _es_VertexAttrib1f(GLuint indx, GLfloat x)
1161 {
1162 VertexAttrib4f_nopos(indx, x, 0.0f, 0.0f, 1.0f);
1163 }
1164
1165
1166 void GLAPIENTRY
1167 _es_VertexAttrib1fv(GLuint indx, const GLfloat* values)
1168 {
1169 VertexAttrib4f_nopos(indx, values[0], 0.0f, 0.0f, 1.0f);
1170 }
1171
1172
1173 void GLAPIENTRY
1174 _es_VertexAttrib2f(GLuint indx, GLfloat x, GLfloat y)
1175 {
1176 VertexAttrib4f_nopos(indx, x, y, 0.0f, 1.0f);
1177 }
1178
1179
1180 void GLAPIENTRY
1181 _es_VertexAttrib2fv(GLuint indx, const GLfloat* values)
1182 {
1183 VertexAttrib4f_nopos(indx, values[0], values[1], 0.0f, 1.0f);
1184 }
1185
1186
1187 void GLAPIENTRY
1188 _es_VertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z)
1189 {
1190 VertexAttrib4f_nopos(indx, x, y, z, 1.0f);
1191 }
1192
1193
1194 void GLAPIENTRY
1195 _es_VertexAttrib3fv(GLuint indx, const GLfloat* values)
1196 {
1197 VertexAttrib4f_nopos(indx, values[0], values[1], values[2], 1.0f);
1198 }
1199
1200
1201 void GLAPIENTRY
1202 _es_VertexAttrib4fv(GLuint indx, const GLfloat* values)
1203 {
1204 VertexAttrib4f_nopos(indx, values[0], values[1], values[2], values[3]);
1205 }