spirv: Change spirv_to_nir() to return a nir_shader
[mesa.git] / src / mesa / vbo / vbo_exec_api.c
1 /**************************************************************************
2
3 Copyright 2002-2008 VMware, Inc.
4
5 All Rights Reserved.
6
7 Permission is hereby granted, free of charge, to any person obtaining a
8 copy of this software and associated documentation files (the "Software"),
9 to deal in the Software without restriction, including without limitation
10 on the rights to use, copy, modify, merge, publish, distribute, sub
11 license, and/or sell copies of the Software, and to permit persons to whom
12 the Software is furnished to do so, subject to the following conditions:
13
14 The above copyright notice and this permission notice (including the next
15 paragraph) shall be included in all copies or substantial portions of the
16 Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
19 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
21 VMWARE AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
22 DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
23 OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
24 USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **************************************************************************/
27
28 /*
29 * Authors:
30 * Keith Whitwell <keithw@vmware.com>
31 */
32
33 #include "main/glheader.h"
34 #include "main/bufferobj.h"
35 #include "main/context.h"
36 #include "main/macros.h"
37 #include "main/vtxfmt.h"
38 #include "main/dlist.h"
39 #include "main/eval.h"
40 #include "main/state.h"
41 #include "main/light.h"
42 #include "main/api_arrayelt.h"
43 #include "main/draw_validate.h"
44 #include "main/dispatch.h"
45 #include "util/bitscan.h"
46
47 #include "vbo_noop.h"
48 #include "vbo_private.h"
49
50
51 /** ID/name for immediate-mode VBO */
52 #define IMM_BUFFER_NAME 0xaabbccdd
53
54
55 static void
56 vbo_reset_all_attr(struct vbo_exec_context *exec);
57
58
59 /**
60 * Close off the last primitive, execute the buffer, restart the
61 * primitive. This is called when we fill a vertex buffer before
62 * hitting glEnd.
63 */
64 static void
65 vbo_exec_wrap_buffers(struct vbo_exec_context *exec)
66 {
67 if (exec->vtx.prim_count == 0) {
68 exec->vtx.copied.nr = 0;
69 exec->vtx.vert_count = 0;
70 exec->vtx.buffer_ptr = exec->vtx.buffer_map;
71 }
72 else {
73 struct _mesa_prim *last_prim = &exec->vtx.prim[exec->vtx.prim_count - 1];
74 const GLuint last_begin = last_prim->begin;
75 GLuint last_count;
76
77 if (_mesa_inside_begin_end(exec->ctx)) {
78 last_prim->count = exec->vtx.vert_count - last_prim->start;
79 }
80
81 last_count = last_prim->count;
82
83 /* Special handling for wrapping GL_LINE_LOOP */
84 if (last_prim->mode == GL_LINE_LOOP &&
85 last_count > 0 &&
86 !last_prim->end) {
87 /* draw this section of the incomplete line loop as a line strip */
88 last_prim->mode = GL_LINE_STRIP;
89 if (!last_prim->begin) {
90 /* This is not the first section of the line loop, so don't
91 * draw the 0th vertex. We're saving it until we draw the
92 * very last section of the loop.
93 */
94 last_prim->start++;
95 last_prim->count--;
96 }
97 }
98
99 /* Execute the buffer and save copied vertices.
100 */
101 if (exec->vtx.vert_count)
102 vbo_exec_vtx_flush(exec, GL_FALSE);
103 else {
104 exec->vtx.prim_count = 0;
105 exec->vtx.copied.nr = 0;
106 }
107
108 /* Emit a glBegin to start the new list.
109 */
110 assert(exec->vtx.prim_count == 0);
111
112 if (_mesa_inside_begin_end(exec->ctx)) {
113 exec->vtx.prim[0].mode = exec->ctx->Driver.CurrentExecPrimitive;
114 exec->vtx.prim[0].begin = 0;
115 exec->vtx.prim[0].end = 0;
116 exec->vtx.prim[0].start = 0;
117 exec->vtx.prim[0].count = 0;
118 exec->vtx.prim_count++;
119
120 if (exec->vtx.copied.nr == last_count)
121 exec->vtx.prim[0].begin = last_begin;
122 }
123 }
124 }
125
126
127 /**
128 * Deal with buffer wrapping where provoked by the vertex buffer
129 * filling up, as opposed to upgrade_vertex().
130 */
131 static void
132 vbo_exec_vtx_wrap(struct vbo_exec_context *exec)
133 {
134 unsigned numComponents;
135
136 /* Run pipeline on current vertices, copy wrapped vertices
137 * to exec->vtx.copied.
138 */
139 vbo_exec_wrap_buffers(exec);
140
141 if (!exec->vtx.buffer_ptr) {
142 /* probably ran out of memory earlier when allocating the VBO */
143 return;
144 }
145
146 /* Copy stored stored vertices to start of new list.
147 */
148 assert(exec->vtx.max_vert - exec->vtx.vert_count > exec->vtx.copied.nr);
149
150 numComponents = exec->vtx.copied.nr * exec->vtx.vertex_size;
151 memcpy(exec->vtx.buffer_ptr,
152 exec->vtx.copied.buffer,
153 numComponents * sizeof(fi_type));
154 exec->vtx.buffer_ptr += numComponents;
155 exec->vtx.vert_count += exec->vtx.copied.nr;
156
157 exec->vtx.copied.nr = 0;
158 }
159
160
161 /**
162 * Copy the active vertex's values to the ctx->Current fields.
163 */
164 static void
165 vbo_exec_copy_to_current(struct vbo_exec_context *exec)
166 {
167 struct gl_context *ctx = exec->ctx;
168 struct vbo_context *vbo = vbo_context(ctx);
169 GLbitfield64 enabled = exec->vtx.enabled & (~BITFIELD64_BIT(VBO_ATTRIB_POS));
170
171 while (enabled) {
172 const int i = u_bit_scan64(&enabled);
173
174 /* Note: the exec->vtx.current[i] pointers point into the
175 * ctx->Current.Attrib and ctx->Light.Material.Attrib arrays.
176 */
177 GLfloat *current = (GLfloat *)vbo->current[i].Ptr;
178 fi_type tmp[8]; /* space for doubles */
179 int dmul = 1;
180
181 if (exec->vtx.attrtype[i] == GL_DOUBLE ||
182 exec->vtx.attrtype[i] == GL_UNSIGNED_INT64_ARB)
183 dmul = 2;
184
185 assert(exec->vtx.attrsz[i]);
186
187 if (exec->vtx.attrtype[i] == GL_DOUBLE ||
188 exec->vtx.attrtype[i] == GL_UNSIGNED_INT64_ARB) {
189 memset(tmp, 0, sizeof(tmp));
190 memcpy(tmp, exec->vtx.attrptr[i], exec->vtx.attrsz[i] * sizeof(GLfloat));
191 } else {
192 COPY_CLEAN_4V_TYPE_AS_UNION(tmp,
193 exec->vtx.attrsz[i],
194 exec->vtx.attrptr[i],
195 exec->vtx.attrtype[i]);
196 }
197
198 if (exec->vtx.attrtype[i] != vbo->current[i].Format.Type ||
199 memcmp(current, tmp, 4 * sizeof(GLfloat) * dmul) != 0) {
200 memcpy(current, tmp, 4 * sizeof(GLfloat) * dmul);
201
202 /* Given that we explicitly state size here, there is no need
203 * for the COPY_CLEAN above, could just copy 16 bytes and be
204 * done. The only problem is when Mesa accesses ctx->Current
205 * directly.
206 */
207 /* Size here is in components - not bytes */
208 vbo_set_vertex_format(&vbo->current[i].Format,
209 exec->vtx.attrsz[i] / dmul,
210 exec->vtx.attrtype[i]);
211
212 /* This triggers rather too much recalculation of Mesa state
213 * that doesn't get used (eg light positions).
214 */
215 if (i >= VBO_ATTRIB_MAT_FRONT_AMBIENT &&
216 i <= VBO_ATTRIB_MAT_BACK_INDEXES)
217 ctx->NewState |= _NEW_LIGHT;
218
219 ctx->NewState |= _NEW_CURRENT_ATTRIB;
220 }
221 }
222
223 /* Colormaterial -- this kindof sucks.
224 */
225 if (ctx->Light.ColorMaterialEnabled &&
226 exec->vtx.attrsz[VBO_ATTRIB_COLOR0]) {
227 _mesa_update_color_material(ctx,
228 ctx->Current.Attrib[VBO_ATTRIB_COLOR0]);
229 }
230 }
231
232
233 /**
234 * Copy current vertex attribute values into the current vertex.
235 */
236 static void
237 vbo_exec_copy_from_current(struct vbo_exec_context *exec)
238 {
239 struct gl_context *ctx = exec->ctx;
240 struct vbo_context *vbo = vbo_context(ctx);
241 GLint i;
242
243 for (i = VBO_ATTRIB_POS + 1; i < VBO_ATTRIB_MAX; i++) {
244 if (exec->vtx.attrtype[i] == GL_DOUBLE ||
245 exec->vtx.attrtype[i] == GL_UNSIGNED_INT64_ARB) {
246 memcpy(exec->vtx.attrptr[i], vbo->current[i].Ptr,
247 exec->vtx.attrsz[i] * sizeof(GLfloat));
248 } else {
249 const fi_type *current = (fi_type *) vbo->current[i].Ptr;
250 switch (exec->vtx.attrsz[i]) {
251 case 4: exec->vtx.attrptr[i][3] = current[3];
252 case 3: exec->vtx.attrptr[i][2] = current[2];
253 case 2: exec->vtx.attrptr[i][1] = current[1];
254 case 1: exec->vtx.attrptr[i][0] = current[0];
255 break;
256 }
257 }
258 }
259 }
260
261
262 /**
263 * Flush existing data, set new attrib size, replay copied vertices.
264 * This is called when we transition from a small vertex attribute size
265 * to a larger one. Ex: glTexCoord2f -> glTexCoord4f.
266 * We need to go back over the previous 2-component texcoords and insert
267 * zero and one values.
268 * \param attr VBO_ATTRIB_x vertex attribute value
269 */
270 static void
271 vbo_exec_wrap_upgrade_vertex(struct vbo_exec_context *exec,
272 GLuint attr, GLuint newSize)
273 {
274 struct gl_context *ctx = exec->ctx;
275 struct vbo_context *vbo = vbo_context(ctx);
276 const GLint lastcount = exec->vtx.vert_count;
277 fi_type *old_attrptr[VBO_ATTRIB_MAX];
278 const GLuint old_vtx_size = exec->vtx.vertex_size; /* floats per vertex */
279 const GLuint oldSize = exec->vtx.attrsz[attr];
280 GLuint i;
281
282 assert(attr < VBO_ATTRIB_MAX);
283
284 /* Run pipeline on current vertices, copy wrapped vertices
285 * to exec->vtx.copied.
286 */
287 vbo_exec_wrap_buffers(exec);
288
289 if (unlikely(exec->vtx.copied.nr)) {
290 /* We're in the middle of a primitive, keep the old vertex
291 * format around to be able to translate the copied vertices to
292 * the new format.
293 */
294 memcpy(old_attrptr, exec->vtx.attrptr, sizeof(old_attrptr));
295 }
296
297 if (unlikely(oldSize)) {
298 /* Do a COPY_TO_CURRENT to ensure back-copying works for the
299 * case when the attribute already exists in the vertex and is
300 * having its size increased.
301 */
302 vbo_exec_copy_to_current(exec);
303 }
304
305 /* Heuristic: Attempt to isolate attributes received outside
306 * begin/end so that they don't bloat the vertices.
307 */
308 if (!_mesa_inside_begin_end(ctx) &&
309 !oldSize && lastcount > 8 && exec->vtx.vertex_size) {
310 vbo_exec_copy_to_current(exec);
311 vbo_reset_all_attr(exec);
312 }
313
314 /* Fix up sizes:
315 */
316 exec->vtx.attrsz[attr] = newSize;
317 exec->vtx.vertex_size += newSize - oldSize;
318 exec->vtx.max_vert = vbo_compute_max_verts(exec);
319 exec->vtx.vert_count = 0;
320 exec->vtx.buffer_ptr = exec->vtx.buffer_map;
321 exec->vtx.enabled |= BITFIELD64_BIT(attr);
322
323 if (unlikely(oldSize)) {
324 /* Size changed, recalculate all the attrptr[] values
325 */
326 fi_type *tmp = exec->vtx.vertex;
327
328 for (i = 0 ; i < VBO_ATTRIB_MAX ; i++) {
329 if (exec->vtx.attrsz[i]) {
330 exec->vtx.attrptr[i] = tmp;
331 tmp += exec->vtx.attrsz[i];
332 }
333 else
334 exec->vtx.attrptr[i] = NULL; /* will not be dereferenced */
335 }
336
337 /* Copy from current to repopulate the vertex with correct
338 * values.
339 */
340 vbo_exec_copy_from_current(exec);
341 }
342 else {
343 /* Just have to append the new attribute at the end */
344 exec->vtx.attrptr[attr] = exec->vtx.vertex +
345 exec->vtx.vertex_size - newSize;
346 }
347
348 /* Replay stored vertices to translate them
349 * to new format here.
350 *
351 * -- No need to replay - just copy piecewise
352 */
353 if (unlikely(exec->vtx.copied.nr)) {
354 fi_type *data = exec->vtx.copied.buffer;
355 fi_type *dest = exec->vtx.buffer_ptr;
356
357 assert(exec->vtx.buffer_ptr == exec->vtx.buffer_map);
358
359 for (i = 0 ; i < exec->vtx.copied.nr ; i++) {
360 GLbitfield64 enabled = exec->vtx.enabled;
361 while (enabled) {
362 const int j = u_bit_scan64(&enabled);
363 GLuint sz = exec->vtx.attrsz[j];
364 GLint old_offset = old_attrptr[j] - exec->vtx.vertex;
365 GLint new_offset = exec->vtx.attrptr[j] - exec->vtx.vertex;
366
367 assert(sz);
368
369 if (j == attr) {
370 if (oldSize) {
371 fi_type tmp[4];
372 COPY_CLEAN_4V_TYPE_AS_UNION(tmp, oldSize,
373 data + old_offset,
374 exec->vtx.attrtype[j]);
375 COPY_SZ_4V(dest + new_offset, newSize, tmp);
376 } else {
377 fi_type *current = (fi_type *)vbo->current[j].Ptr;
378 COPY_SZ_4V(dest + new_offset, sz, current);
379 }
380 }
381 else {
382 COPY_SZ_4V(dest + new_offset, sz, data + old_offset);
383 }
384 }
385
386 data += old_vtx_size;
387 dest += exec->vtx.vertex_size;
388 }
389
390 exec->vtx.buffer_ptr = dest;
391 exec->vtx.vert_count += exec->vtx.copied.nr;
392 exec->vtx.copied.nr = 0;
393 }
394 }
395
396
397 /**
398 * This is when a vertex attribute transitions to a different size.
399 * For example, we saw a bunch of glTexCoord2f() calls and now we got a
400 * glTexCoord4f() call. We promote the array from size=2 to size=4.
401 * \param newSize size of new vertex (number of 32-bit words).
402 * \param attr VBO_ATTRIB_x vertex attribute value
403 */
404 static void
405 vbo_exec_fixup_vertex(struct gl_context *ctx, GLuint attr,
406 GLuint newSize, GLenum newType)
407 {
408 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
409
410 assert(attr < VBO_ATTRIB_MAX);
411
412 if (newSize > exec->vtx.attrsz[attr] ||
413 newType != exec->vtx.attrtype[attr]) {
414 /* New size is larger. Need to flush existing vertices and get
415 * an enlarged vertex format.
416 */
417 vbo_exec_wrap_upgrade_vertex(exec, attr, newSize);
418 }
419 else if (newSize < exec->vtx.active_sz[attr]) {
420 GLuint i;
421 const fi_type *id =
422 vbo_get_default_vals_as_union(exec->vtx.attrtype[attr]);
423
424 /* New size is smaller - just need to fill in some
425 * zeros. Don't need to flush or wrap.
426 */
427 for (i = newSize; i <= exec->vtx.attrsz[attr]; i++)
428 exec->vtx.attrptr[attr][i-1] = id[i-1];
429 }
430
431 exec->vtx.active_sz[attr] = newSize;
432 exec->vtx.attrtype[attr] = newType;
433
434 /* Does setting NeedFlush belong here? Necessitates resetting
435 * vtxfmt on each flush (otherwise flags won't get reset
436 * afterwards).
437 */
438 if (attr == 0)
439 ctx->Driver.NeedFlush |= FLUSH_STORED_VERTICES;
440 }
441
442
443 /**
444 * Called upon first glVertex, glColor, glTexCoord, etc.
445 */
446 static void
447 vbo_exec_begin_vertices(struct gl_context *ctx)
448 {
449 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
450
451 vbo_exec_vtx_map(exec);
452
453 assert((ctx->Driver.NeedFlush & FLUSH_UPDATE_CURRENT) == 0);
454 assert(exec->begin_vertices_flags);
455
456 ctx->Driver.NeedFlush |= exec->begin_vertices_flags;
457 }
458
459
460 /**
461 * If index=0, does glVertexAttrib*() alias glVertex() to emit a vertex?
462 * It depends on a few things, including whether we're inside or outside
463 * of glBegin/glEnd.
464 */
465 static inline bool
466 is_vertex_position(const struct gl_context *ctx, GLuint index)
467 {
468 return (index == 0 &&
469 _mesa_attr_zero_aliases_vertex(ctx) &&
470 _mesa_inside_begin_end(ctx));
471 }
472
473
474 /**
475 * This macro is used to implement all the glVertex, glColor, glTexCoord,
476 * glVertexAttrib, etc functions.
477 * \param A VBO_ATTRIB_x attribute index
478 * \param N attribute size (1..4)
479 * \param T type (GL_FLOAT, GL_DOUBLE, GL_INT, GL_UNSIGNED_INT)
480 * \param C cast type (fi_type or double)
481 * \param V0, V1, v2, V3 attribute value
482 */
483 #define ATTR_UNION(A, N, T, C, V0, V1, V2, V3) \
484 do { \
485 struct vbo_exec_context *exec = &vbo_context(ctx)->exec; \
486 int sz = (sizeof(C) / sizeof(GLfloat)); \
487 \
488 assert(sz == 1 || sz == 2); \
489 \
490 /* check if attribute size or type is changing */ \
491 if (unlikely(exec->vtx.active_sz[A] != N * sz) || \
492 unlikely(exec->vtx.attrtype[A] != T)) { \
493 vbo_exec_fixup_vertex(ctx, A, N * sz, T); \
494 } \
495 \
496 /* store vertex attribute in vertex buffer */ \
497 { \
498 C *dest = (C *)exec->vtx.attrptr[A]; \
499 if (N>0) dest[0] = V0; \
500 if (N>1) dest[1] = V1; \
501 if (N>2) dest[2] = V2; \
502 if (N>3) dest[3] = V3; \
503 assert(exec->vtx.attrtype[A] == T); \
504 } \
505 \
506 if ((A) == 0) { \
507 /* This is a glVertex call */ \
508 GLuint i; \
509 \
510 if (unlikely((ctx->Driver.NeedFlush & FLUSH_UPDATE_CURRENT) == 0)) { \
511 vbo_exec_begin_vertices(ctx); \
512 } \
513 \
514 if (unlikely(!exec->vtx.buffer_ptr)) { \
515 vbo_exec_vtx_map(exec); \
516 } \
517 assert(exec->vtx.buffer_ptr); \
518 \
519 /* copy 32-bit words */ \
520 for (i = 0; i < exec->vtx.vertex_size; i++) \
521 exec->vtx.buffer_ptr[i] = exec->vtx.vertex[i]; \
522 \
523 exec->vtx.buffer_ptr += exec->vtx.vertex_size; \
524 \
525 /* Set FLUSH_STORED_VERTICES to indicate that there's now */ \
526 /* something to draw (not just updating a color or texcoord).*/ \
527 ctx->Driver.NeedFlush |= FLUSH_STORED_VERTICES; \
528 \
529 if (++exec->vtx.vert_count >= exec->vtx.max_vert) \
530 vbo_exec_vtx_wrap(exec); \
531 } else { \
532 /* we now have accumulated per-vertex attributes */ \
533 ctx->Driver.NeedFlush |= FLUSH_UPDATE_CURRENT; \
534 } \
535 } while (0)
536
537
538 #undef ERROR
539 #define ERROR(err) _mesa_error(ctx, err, __func__)
540 #define TAG(x) vbo_##x
541
542 #include "vbo_attrib_tmp.h"
543
544
545
546 /**
547 * Execute a glMaterial call. Note that if GL_COLOR_MATERIAL is enabled,
548 * this may be a (partial) no-op.
549 */
550 static void GLAPIENTRY
551 vbo_Materialfv(GLenum face, GLenum pname, const GLfloat *params)
552 {
553 GLbitfield updateMats;
554 GET_CURRENT_CONTEXT(ctx);
555
556 /* This function should be a no-op when it tries to update material
557 * attributes which are currently tracking glColor via glColorMaterial.
558 * The updateMats var will be a mask of the MAT_BIT_FRONT/BACK_x bits
559 * indicating which material attributes can actually be updated below.
560 */
561 if (ctx->Light.ColorMaterialEnabled) {
562 updateMats = ~ctx->Light._ColorMaterialBitmask;
563 }
564 else {
565 /* GL_COLOR_MATERIAL is disabled so don't skip any material updates */
566 updateMats = ALL_MATERIAL_BITS;
567 }
568
569 if (ctx->API == API_OPENGL_COMPAT && face == GL_FRONT) {
570 updateMats &= FRONT_MATERIAL_BITS;
571 }
572 else if (ctx->API == API_OPENGL_COMPAT && face == GL_BACK) {
573 updateMats &= BACK_MATERIAL_BITS;
574 }
575 else if (face != GL_FRONT_AND_BACK) {
576 _mesa_error(ctx, GL_INVALID_ENUM, "glMaterial(invalid face)");
577 return;
578 }
579
580 switch (pname) {
581 case GL_EMISSION:
582 if (updateMats & MAT_BIT_FRONT_EMISSION)
583 MAT_ATTR(VBO_ATTRIB_MAT_FRONT_EMISSION, 4, params);
584 if (updateMats & MAT_BIT_BACK_EMISSION)
585 MAT_ATTR(VBO_ATTRIB_MAT_BACK_EMISSION, 4, params);
586 break;
587 case GL_AMBIENT:
588 if (updateMats & MAT_BIT_FRONT_AMBIENT)
589 MAT_ATTR(VBO_ATTRIB_MAT_FRONT_AMBIENT, 4, params);
590 if (updateMats & MAT_BIT_BACK_AMBIENT)
591 MAT_ATTR(VBO_ATTRIB_MAT_BACK_AMBIENT, 4, params);
592 break;
593 case GL_DIFFUSE:
594 if (updateMats & MAT_BIT_FRONT_DIFFUSE)
595 MAT_ATTR(VBO_ATTRIB_MAT_FRONT_DIFFUSE, 4, params);
596 if (updateMats & MAT_BIT_BACK_DIFFUSE)
597 MAT_ATTR(VBO_ATTRIB_MAT_BACK_DIFFUSE, 4, params);
598 break;
599 case GL_SPECULAR:
600 if (updateMats & MAT_BIT_FRONT_SPECULAR)
601 MAT_ATTR(VBO_ATTRIB_MAT_FRONT_SPECULAR, 4, params);
602 if (updateMats & MAT_BIT_BACK_SPECULAR)
603 MAT_ATTR(VBO_ATTRIB_MAT_BACK_SPECULAR, 4, params);
604 break;
605 case GL_SHININESS:
606 if (*params < 0 || *params > ctx->Const.MaxShininess) {
607 _mesa_error(ctx, GL_INVALID_VALUE,
608 "glMaterial(invalid shininess: %f out range [0, %f])",
609 *params, ctx->Const.MaxShininess);
610 return;
611 }
612 if (updateMats & MAT_BIT_FRONT_SHININESS)
613 MAT_ATTR(VBO_ATTRIB_MAT_FRONT_SHININESS, 1, params);
614 if (updateMats & MAT_BIT_BACK_SHININESS)
615 MAT_ATTR(VBO_ATTRIB_MAT_BACK_SHININESS, 1, params);
616 break;
617 case GL_COLOR_INDEXES:
618 if (ctx->API != API_OPENGL_COMPAT) {
619 _mesa_error(ctx, GL_INVALID_ENUM, "glMaterialfv(pname)");
620 return;
621 }
622 if (updateMats & MAT_BIT_FRONT_INDEXES)
623 MAT_ATTR(VBO_ATTRIB_MAT_FRONT_INDEXES, 3, params);
624 if (updateMats & MAT_BIT_BACK_INDEXES)
625 MAT_ATTR(VBO_ATTRIB_MAT_BACK_INDEXES, 3, params);
626 break;
627 case GL_AMBIENT_AND_DIFFUSE:
628 if (updateMats & MAT_BIT_FRONT_AMBIENT)
629 MAT_ATTR(VBO_ATTRIB_MAT_FRONT_AMBIENT, 4, params);
630 if (updateMats & MAT_BIT_FRONT_DIFFUSE)
631 MAT_ATTR(VBO_ATTRIB_MAT_FRONT_DIFFUSE, 4, params);
632 if (updateMats & MAT_BIT_BACK_AMBIENT)
633 MAT_ATTR(VBO_ATTRIB_MAT_BACK_AMBIENT, 4, params);
634 if (updateMats & MAT_BIT_BACK_DIFFUSE)
635 MAT_ATTR(VBO_ATTRIB_MAT_BACK_DIFFUSE, 4, params);
636 break;
637 default:
638 _mesa_error(ctx, GL_INVALID_ENUM, "glMaterialfv(pname)");
639 return;
640 }
641 }
642
643
644 /**
645 * Flush (draw) vertices.
646 * \param unmap - leave VBO unmapped after flushing?
647 */
648 static void
649 vbo_exec_FlushVertices_internal(struct vbo_exec_context *exec, GLboolean unmap)
650 {
651 if (exec->vtx.vert_count || unmap) {
652 vbo_exec_vtx_flush(exec, unmap);
653 }
654
655 if (exec->vtx.vertex_size) {
656 vbo_exec_copy_to_current(exec);
657 vbo_reset_all_attr(exec);
658 }
659 }
660
661
662 static void GLAPIENTRY
663 vbo_exec_EvalCoord1f(GLfloat u)
664 {
665 GET_CURRENT_CONTEXT(ctx);
666 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
667
668 {
669 GLint i;
670 if (exec->eval.recalculate_maps)
671 vbo_exec_eval_update(exec);
672
673 for (i = 0; i <= VBO_ATTRIB_TEX7; i++) {
674 if (exec->eval.map1[i].map)
675 if (exec->vtx.active_sz[i] != exec->eval.map1[i].sz)
676 vbo_exec_fixup_vertex(ctx, i, exec->eval.map1[i].sz, GL_FLOAT);
677 }
678 }
679
680 memcpy(exec->vtx.copied.buffer, exec->vtx.vertex,
681 exec->vtx.vertex_size * sizeof(GLfloat));
682
683 vbo_exec_do_EvalCoord1f(exec, u);
684
685 memcpy(exec->vtx.vertex, exec->vtx.copied.buffer,
686 exec->vtx.vertex_size * sizeof(GLfloat));
687 }
688
689
690 static void GLAPIENTRY
691 vbo_exec_EvalCoord2f(GLfloat u, GLfloat v)
692 {
693 GET_CURRENT_CONTEXT(ctx);
694 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
695
696 {
697 GLint i;
698 if (exec->eval.recalculate_maps)
699 vbo_exec_eval_update(exec);
700
701 for (i = 0; i <= VBO_ATTRIB_TEX7; i++) {
702 if (exec->eval.map2[i].map)
703 if (exec->vtx.active_sz[i] != exec->eval.map2[i].sz)
704 vbo_exec_fixup_vertex(ctx, i, exec->eval.map2[i].sz, GL_FLOAT);
705 }
706
707 if (ctx->Eval.AutoNormal)
708 if (exec->vtx.active_sz[VBO_ATTRIB_NORMAL] != 3)
709 vbo_exec_fixup_vertex(ctx, VBO_ATTRIB_NORMAL, 3, GL_FLOAT);
710 }
711
712 memcpy(exec->vtx.copied.buffer, exec->vtx.vertex,
713 exec->vtx.vertex_size * sizeof(GLfloat));
714
715 vbo_exec_do_EvalCoord2f(exec, u, v);
716
717 memcpy(exec->vtx.vertex, exec->vtx.copied.buffer,
718 exec->vtx.vertex_size * sizeof(GLfloat));
719 }
720
721
722 static void GLAPIENTRY
723 vbo_exec_EvalCoord1fv(const GLfloat *u)
724 {
725 vbo_exec_EvalCoord1f(u[0]);
726 }
727
728
729 static void GLAPIENTRY
730 vbo_exec_EvalCoord2fv(const GLfloat *u)
731 {
732 vbo_exec_EvalCoord2f(u[0], u[1]);
733 }
734
735
736 static void GLAPIENTRY
737 vbo_exec_EvalPoint1(GLint i)
738 {
739 GET_CURRENT_CONTEXT(ctx);
740 GLfloat du = ((ctx->Eval.MapGrid1u2 - ctx->Eval.MapGrid1u1) /
741 (GLfloat) ctx->Eval.MapGrid1un);
742 GLfloat u = i * du + ctx->Eval.MapGrid1u1;
743
744 vbo_exec_EvalCoord1f(u);
745 }
746
747
748 static void GLAPIENTRY
749 vbo_exec_EvalPoint2(GLint i, GLint j)
750 {
751 GET_CURRENT_CONTEXT(ctx);
752 GLfloat du = ((ctx->Eval.MapGrid2u2 - ctx->Eval.MapGrid2u1) /
753 (GLfloat) ctx->Eval.MapGrid2un);
754 GLfloat dv = ((ctx->Eval.MapGrid2v2 - ctx->Eval.MapGrid2v1) /
755 (GLfloat) ctx->Eval.MapGrid2vn);
756 GLfloat u = i * du + ctx->Eval.MapGrid2u1;
757 GLfloat v = j * dv + ctx->Eval.MapGrid2v1;
758
759 vbo_exec_EvalCoord2f(u, v);
760 }
761
762
763 /**
764 * Called via glBegin.
765 */
766 static void GLAPIENTRY
767 vbo_exec_Begin(GLenum mode)
768 {
769 GET_CURRENT_CONTEXT(ctx);
770 struct vbo_context *vbo = vbo_context(ctx);
771 struct vbo_exec_context *exec = &vbo->exec;
772 int i;
773
774 if (_mesa_inside_begin_end(ctx)) {
775 _mesa_error(ctx, GL_INVALID_OPERATION, "glBegin");
776 return;
777 }
778
779 if (!_mesa_valid_prim_mode(ctx, mode, "glBegin")) {
780 return;
781 }
782
783 if (ctx->NewState) {
784 _mesa_update_state(ctx);
785
786 CALL_Begin(ctx->Exec, (mode));
787 return;
788 }
789
790 if (!_mesa_valid_to_render(ctx, "glBegin")) {
791 return;
792 }
793
794 /* Heuristic: attempt to isolate attributes occurring outside
795 * begin/end pairs.
796 */
797 if (exec->vtx.vertex_size && !exec->vtx.attrsz[0])
798 vbo_exec_FlushVertices_internal(exec, GL_FALSE);
799
800 i = exec->vtx.prim_count++;
801 exec->vtx.prim[i].mode = mode;
802 exec->vtx.prim[i].begin = 1;
803 exec->vtx.prim[i].end = 0;
804 exec->vtx.prim[i].indexed = 0;
805 exec->vtx.prim[i].pad = 0;
806 exec->vtx.prim[i].start = exec->vtx.vert_count;
807 exec->vtx.prim[i].count = 0;
808 exec->vtx.prim[i].num_instances = 1;
809 exec->vtx.prim[i].base_instance = 0;
810 exec->vtx.prim[i].is_indirect = 0;
811
812 ctx->Driver.CurrentExecPrimitive = mode;
813
814 ctx->Exec = ctx->BeginEnd;
815
816 /* We may have been called from a display list, in which case we should
817 * leave dlist.c's dispatch table in place.
818 */
819 if (ctx->CurrentClientDispatch == ctx->MarshalExec) {
820 ctx->CurrentServerDispatch = ctx->Exec;
821 } else if (ctx->CurrentClientDispatch == ctx->OutsideBeginEnd) {
822 ctx->CurrentClientDispatch = ctx->Exec;
823 _glapi_set_dispatch(ctx->CurrentClientDispatch);
824 } else {
825 assert(ctx->CurrentClientDispatch == ctx->Save);
826 }
827 }
828
829
830 /**
831 * Try to merge / concatenate the two most recent VBO primitives.
832 */
833 static void
834 try_vbo_merge(struct vbo_exec_context *exec)
835 {
836 struct _mesa_prim *cur = &exec->vtx.prim[exec->vtx.prim_count - 1];
837
838 assert(exec->vtx.prim_count >= 1);
839
840 vbo_try_prim_conversion(cur);
841
842 if (exec->vtx.prim_count >= 2) {
843 struct _mesa_prim *prev = &exec->vtx.prim[exec->vtx.prim_count - 2];
844 assert(prev == cur - 1);
845
846 if (vbo_can_merge_prims(prev, cur)) {
847 assert(cur->begin);
848 assert(cur->end);
849 assert(prev->begin);
850 assert(prev->end);
851 vbo_merge_prims(prev, cur);
852 exec->vtx.prim_count--; /* drop the last primitive */
853 }
854 }
855 }
856
857
858 /**
859 * Called via glEnd.
860 */
861 static void GLAPIENTRY
862 vbo_exec_End(void)
863 {
864 GET_CURRENT_CONTEXT(ctx);
865 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
866
867 if (!_mesa_inside_begin_end(ctx)) {
868 _mesa_error(ctx, GL_INVALID_OPERATION, "glEnd");
869 return;
870 }
871
872 ctx->Exec = ctx->OutsideBeginEnd;
873
874 if (ctx->CurrentClientDispatch == ctx->MarshalExec) {
875 ctx->CurrentServerDispatch = ctx->Exec;
876 } else if (ctx->CurrentClientDispatch == ctx->BeginEnd) {
877 ctx->CurrentClientDispatch = ctx->Exec;
878 _glapi_set_dispatch(ctx->CurrentClientDispatch);
879 }
880
881 if (exec->vtx.prim_count > 0) {
882 /* close off current primitive */
883 struct _mesa_prim *last_prim = &exec->vtx.prim[exec->vtx.prim_count - 1];
884
885 last_prim->end = 1;
886 last_prim->count = exec->vtx.vert_count - last_prim->start;
887
888 /* Special handling for GL_LINE_LOOP */
889 if (last_prim->mode == GL_LINE_LOOP && last_prim->begin == 0) {
890 /* We're finishing drawing a line loop. Append 0th vertex onto
891 * end of vertex buffer so we can draw it as a line strip.
892 */
893 const fi_type *src = exec->vtx.buffer_map +
894 last_prim->start * exec->vtx.vertex_size;
895 fi_type *dst = exec->vtx.buffer_map +
896 exec->vtx.vert_count * exec->vtx.vertex_size;
897
898 /* copy 0th vertex to end of buffer */
899 memcpy(dst, src, exec->vtx.vertex_size * sizeof(fi_type));
900
901 last_prim->start++; /* skip vertex0 */
902 /* note that last_prim->count stays unchanged */
903 last_prim->mode = GL_LINE_STRIP;
904
905 /* Increment the vertex count so the next primitive doesn't
906 * overwrite the last vertex which we just added.
907 */
908 exec->vtx.vert_count++;
909 exec->vtx.buffer_ptr += exec->vtx.vertex_size;
910 }
911
912 try_vbo_merge(exec);
913 }
914
915 ctx->Driver.CurrentExecPrimitive = PRIM_OUTSIDE_BEGIN_END;
916
917 if (exec->vtx.prim_count == VBO_MAX_PRIM)
918 vbo_exec_vtx_flush(exec, GL_FALSE);
919
920 if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH) {
921 _mesa_flush(ctx);
922 }
923 }
924
925
926 /**
927 * Called via glPrimitiveRestartNV()
928 */
929 static void GLAPIENTRY
930 vbo_exec_PrimitiveRestartNV(void)
931 {
932 GLenum curPrim;
933 GET_CURRENT_CONTEXT(ctx);
934
935 curPrim = ctx->Driver.CurrentExecPrimitive;
936
937 if (curPrim == PRIM_OUTSIDE_BEGIN_END) {
938 _mesa_error(ctx, GL_INVALID_OPERATION, "glPrimitiveRestartNV");
939 }
940 else {
941 vbo_exec_End();
942 vbo_exec_Begin(curPrim);
943 }
944 }
945
946
947 static void
948 vbo_exec_vtxfmt_init(struct vbo_exec_context *exec)
949 {
950 struct gl_context *ctx = exec->ctx;
951 GLvertexformat *vfmt = &exec->vtxfmt;
952
953 vfmt->ArrayElement = _ae_ArrayElement;
954
955 vfmt->Begin = vbo_exec_Begin;
956 vfmt->End = vbo_exec_End;
957 vfmt->PrimitiveRestartNV = vbo_exec_PrimitiveRestartNV;
958
959 vfmt->CallList = _mesa_CallList;
960 vfmt->CallLists = _mesa_CallLists;
961
962 vfmt->EvalCoord1f = vbo_exec_EvalCoord1f;
963 vfmt->EvalCoord1fv = vbo_exec_EvalCoord1fv;
964 vfmt->EvalCoord2f = vbo_exec_EvalCoord2f;
965 vfmt->EvalCoord2fv = vbo_exec_EvalCoord2fv;
966 vfmt->EvalPoint1 = vbo_exec_EvalPoint1;
967 vfmt->EvalPoint2 = vbo_exec_EvalPoint2;
968
969 /* from attrib_tmp.h:
970 */
971 vfmt->Color3f = vbo_Color3f;
972 vfmt->Color3fv = vbo_Color3fv;
973 vfmt->Color4f = vbo_Color4f;
974 vfmt->Color4fv = vbo_Color4fv;
975 vfmt->FogCoordfEXT = vbo_FogCoordfEXT;
976 vfmt->FogCoordfvEXT = vbo_FogCoordfvEXT;
977 vfmt->MultiTexCoord1fARB = vbo_MultiTexCoord1f;
978 vfmt->MultiTexCoord1fvARB = vbo_MultiTexCoord1fv;
979 vfmt->MultiTexCoord2fARB = vbo_MultiTexCoord2f;
980 vfmt->MultiTexCoord2fvARB = vbo_MultiTexCoord2fv;
981 vfmt->MultiTexCoord3fARB = vbo_MultiTexCoord3f;
982 vfmt->MultiTexCoord3fvARB = vbo_MultiTexCoord3fv;
983 vfmt->MultiTexCoord4fARB = vbo_MultiTexCoord4f;
984 vfmt->MultiTexCoord4fvARB = vbo_MultiTexCoord4fv;
985 vfmt->Normal3f = vbo_Normal3f;
986 vfmt->Normal3fv = vbo_Normal3fv;
987 vfmt->SecondaryColor3fEXT = vbo_SecondaryColor3fEXT;
988 vfmt->SecondaryColor3fvEXT = vbo_SecondaryColor3fvEXT;
989 vfmt->TexCoord1f = vbo_TexCoord1f;
990 vfmt->TexCoord1fv = vbo_TexCoord1fv;
991 vfmt->TexCoord2f = vbo_TexCoord2f;
992 vfmt->TexCoord2fv = vbo_TexCoord2fv;
993 vfmt->TexCoord3f = vbo_TexCoord3f;
994 vfmt->TexCoord3fv = vbo_TexCoord3fv;
995 vfmt->TexCoord4f = vbo_TexCoord4f;
996 vfmt->TexCoord4fv = vbo_TexCoord4fv;
997 vfmt->Vertex2f = vbo_Vertex2f;
998 vfmt->Vertex2fv = vbo_Vertex2fv;
999 vfmt->Vertex3f = vbo_Vertex3f;
1000 vfmt->Vertex3fv = vbo_Vertex3fv;
1001 vfmt->Vertex4f = vbo_Vertex4f;
1002 vfmt->Vertex4fv = vbo_Vertex4fv;
1003
1004 if (ctx->API == API_OPENGLES2) {
1005 vfmt->VertexAttrib1fARB = _es_VertexAttrib1f;
1006 vfmt->VertexAttrib1fvARB = _es_VertexAttrib1fv;
1007 vfmt->VertexAttrib2fARB = _es_VertexAttrib2f;
1008 vfmt->VertexAttrib2fvARB = _es_VertexAttrib2fv;
1009 vfmt->VertexAttrib3fARB = _es_VertexAttrib3f;
1010 vfmt->VertexAttrib3fvARB = _es_VertexAttrib3fv;
1011 vfmt->VertexAttrib4fARB = _es_VertexAttrib4f;
1012 vfmt->VertexAttrib4fvARB = _es_VertexAttrib4fv;
1013 } else {
1014 vfmt->VertexAttrib1fARB = vbo_VertexAttrib1fARB;
1015 vfmt->VertexAttrib1fvARB = vbo_VertexAttrib1fvARB;
1016 vfmt->VertexAttrib2fARB = vbo_VertexAttrib2fARB;
1017 vfmt->VertexAttrib2fvARB = vbo_VertexAttrib2fvARB;
1018 vfmt->VertexAttrib3fARB = vbo_VertexAttrib3fARB;
1019 vfmt->VertexAttrib3fvARB = vbo_VertexAttrib3fvARB;
1020 vfmt->VertexAttrib4fARB = vbo_VertexAttrib4fARB;
1021 vfmt->VertexAttrib4fvARB = vbo_VertexAttrib4fvARB;
1022 }
1023
1024 /* Note that VertexAttrib4fNV is used from dlist.c and api_arrayelt.c so
1025 * they can have a single entrypoint for updating any of the legacy
1026 * attribs.
1027 */
1028 vfmt->VertexAttrib1fNV = vbo_VertexAttrib1fNV;
1029 vfmt->VertexAttrib1fvNV = vbo_VertexAttrib1fvNV;
1030 vfmt->VertexAttrib2fNV = vbo_VertexAttrib2fNV;
1031 vfmt->VertexAttrib2fvNV = vbo_VertexAttrib2fvNV;
1032 vfmt->VertexAttrib3fNV = vbo_VertexAttrib3fNV;
1033 vfmt->VertexAttrib3fvNV = vbo_VertexAttrib3fvNV;
1034 vfmt->VertexAttrib4fNV = vbo_VertexAttrib4fNV;
1035 vfmt->VertexAttrib4fvNV = vbo_VertexAttrib4fvNV;
1036
1037 /* integer-valued */
1038 vfmt->VertexAttribI1i = vbo_VertexAttribI1i;
1039 vfmt->VertexAttribI2i = vbo_VertexAttribI2i;
1040 vfmt->VertexAttribI3i = vbo_VertexAttribI3i;
1041 vfmt->VertexAttribI4i = vbo_VertexAttribI4i;
1042 vfmt->VertexAttribI2iv = vbo_VertexAttribI2iv;
1043 vfmt->VertexAttribI3iv = vbo_VertexAttribI3iv;
1044 vfmt->VertexAttribI4iv = vbo_VertexAttribI4iv;
1045
1046 /* unsigned integer-valued */
1047 vfmt->VertexAttribI1ui = vbo_VertexAttribI1ui;
1048 vfmt->VertexAttribI2ui = vbo_VertexAttribI2ui;
1049 vfmt->VertexAttribI3ui = vbo_VertexAttribI3ui;
1050 vfmt->VertexAttribI4ui = vbo_VertexAttribI4ui;
1051 vfmt->VertexAttribI2uiv = vbo_VertexAttribI2uiv;
1052 vfmt->VertexAttribI3uiv = vbo_VertexAttribI3uiv;
1053 vfmt->VertexAttribI4uiv = vbo_VertexAttribI4uiv;
1054
1055 vfmt->Materialfv = vbo_Materialfv;
1056
1057 vfmt->EdgeFlag = vbo_EdgeFlag;
1058 vfmt->Indexf = vbo_Indexf;
1059 vfmt->Indexfv = vbo_Indexfv;
1060
1061 /* ARB_vertex_type_2_10_10_10_rev */
1062 vfmt->VertexP2ui = vbo_VertexP2ui;
1063 vfmt->VertexP2uiv = vbo_VertexP2uiv;
1064 vfmt->VertexP3ui = vbo_VertexP3ui;
1065 vfmt->VertexP3uiv = vbo_VertexP3uiv;
1066 vfmt->VertexP4ui = vbo_VertexP4ui;
1067 vfmt->VertexP4uiv = vbo_VertexP4uiv;
1068
1069 vfmt->TexCoordP1ui = vbo_TexCoordP1ui;
1070 vfmt->TexCoordP1uiv = vbo_TexCoordP1uiv;
1071 vfmt->TexCoordP2ui = vbo_TexCoordP2ui;
1072 vfmt->TexCoordP2uiv = vbo_TexCoordP2uiv;
1073 vfmt->TexCoordP3ui = vbo_TexCoordP3ui;
1074 vfmt->TexCoordP3uiv = vbo_TexCoordP3uiv;
1075 vfmt->TexCoordP4ui = vbo_TexCoordP4ui;
1076 vfmt->TexCoordP4uiv = vbo_TexCoordP4uiv;
1077
1078 vfmt->MultiTexCoordP1ui = vbo_MultiTexCoordP1ui;
1079 vfmt->MultiTexCoordP1uiv = vbo_MultiTexCoordP1uiv;
1080 vfmt->MultiTexCoordP2ui = vbo_MultiTexCoordP2ui;
1081 vfmt->MultiTexCoordP2uiv = vbo_MultiTexCoordP2uiv;
1082 vfmt->MultiTexCoordP3ui = vbo_MultiTexCoordP3ui;
1083 vfmt->MultiTexCoordP3uiv = vbo_MultiTexCoordP3uiv;
1084 vfmt->MultiTexCoordP4ui = vbo_MultiTexCoordP4ui;
1085 vfmt->MultiTexCoordP4uiv = vbo_MultiTexCoordP4uiv;
1086
1087 vfmt->NormalP3ui = vbo_NormalP3ui;
1088 vfmt->NormalP3uiv = vbo_NormalP3uiv;
1089
1090 vfmt->ColorP3ui = vbo_ColorP3ui;
1091 vfmt->ColorP3uiv = vbo_ColorP3uiv;
1092 vfmt->ColorP4ui = vbo_ColorP4ui;
1093 vfmt->ColorP4uiv = vbo_ColorP4uiv;
1094
1095 vfmt->SecondaryColorP3ui = vbo_SecondaryColorP3ui;
1096 vfmt->SecondaryColorP3uiv = vbo_SecondaryColorP3uiv;
1097
1098 vfmt->VertexAttribP1ui = vbo_VertexAttribP1ui;
1099 vfmt->VertexAttribP1uiv = vbo_VertexAttribP1uiv;
1100 vfmt->VertexAttribP2ui = vbo_VertexAttribP2ui;
1101 vfmt->VertexAttribP2uiv = vbo_VertexAttribP2uiv;
1102 vfmt->VertexAttribP3ui = vbo_VertexAttribP3ui;
1103 vfmt->VertexAttribP3uiv = vbo_VertexAttribP3uiv;
1104 vfmt->VertexAttribP4ui = vbo_VertexAttribP4ui;
1105 vfmt->VertexAttribP4uiv = vbo_VertexAttribP4uiv;
1106
1107 vfmt->VertexAttribL1d = vbo_VertexAttribL1d;
1108 vfmt->VertexAttribL2d = vbo_VertexAttribL2d;
1109 vfmt->VertexAttribL3d = vbo_VertexAttribL3d;
1110 vfmt->VertexAttribL4d = vbo_VertexAttribL4d;
1111
1112 vfmt->VertexAttribL1dv = vbo_VertexAttribL1dv;
1113 vfmt->VertexAttribL2dv = vbo_VertexAttribL2dv;
1114 vfmt->VertexAttribL3dv = vbo_VertexAttribL3dv;
1115 vfmt->VertexAttribL4dv = vbo_VertexAttribL4dv;
1116
1117 vfmt->VertexAttribL1ui64ARB = vbo_VertexAttribL1ui64ARB;
1118 vfmt->VertexAttribL1ui64vARB = vbo_VertexAttribL1ui64vARB;
1119 }
1120
1121
1122 /**
1123 * Tell the VBO module to use a real OpenGL vertex buffer object to
1124 * store accumulated immediate-mode vertex data.
1125 * This replaces the malloced buffer which was created in
1126 * vb_exec_vtx_init() below.
1127 */
1128 void
1129 vbo_use_buffer_objects(struct gl_context *ctx)
1130 {
1131 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
1132 /* Any buffer name but 0 can be used here since this bufferobj won't
1133 * go into the bufferobj hashtable.
1134 */
1135 GLuint bufName = IMM_BUFFER_NAME;
1136 GLenum target = GL_ARRAY_BUFFER_ARB;
1137 GLenum usage = GL_STREAM_DRAW_ARB;
1138 GLsizei size = VBO_VERT_BUFFER_SIZE;
1139
1140 /* Make sure this func is only used once */
1141 assert(exec->vtx.bufferobj == ctx->Shared->NullBufferObj);
1142
1143 _mesa_align_free(exec->vtx.buffer_map);
1144 exec->vtx.buffer_map = NULL;
1145 exec->vtx.buffer_ptr = NULL;
1146
1147 /* Allocate a real buffer object now */
1148 _mesa_reference_buffer_object(ctx, &exec->vtx.bufferobj, NULL);
1149 exec->vtx.bufferobj = ctx->Driver.NewBufferObject(ctx, bufName);
1150 if (!ctx->Driver.BufferData(ctx, target, size, NULL, usage,
1151 GL_MAP_WRITE_BIT |
1152 GL_DYNAMIC_STORAGE_BIT |
1153 GL_CLIENT_STORAGE_BIT,
1154 exec->vtx.bufferobj)) {
1155 _mesa_error(ctx, GL_OUT_OF_MEMORY, "VBO allocation");
1156 }
1157 }
1158
1159
1160 /**
1161 * If this function is called, all VBO buffers will be unmapped when
1162 * we flush.
1163 * Otherwise, if a simple command like glColor3f() is called and we flush,
1164 * the current VBO may be left mapped.
1165 */
1166 void
1167 vbo_always_unmap_buffers(struct gl_context *ctx)
1168 {
1169 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
1170 exec->begin_vertices_flags |= FLUSH_STORED_VERTICES;
1171 }
1172
1173
1174 void
1175 vbo_exec_vtx_init(struct vbo_exec_context *exec)
1176 {
1177 struct gl_context *ctx = exec->ctx;
1178 GLuint i;
1179
1180 /* Allocate a buffer object. Will just reuse this object
1181 * continuously, unless vbo_use_buffer_objects() is called to enable
1182 * use of real VBOs.
1183 */
1184 _mesa_reference_buffer_object(ctx,
1185 &exec->vtx.bufferobj,
1186 ctx->Shared->NullBufferObj);
1187
1188 assert(!exec->vtx.buffer_map);
1189 exec->vtx.buffer_map = _mesa_align_malloc(VBO_VERT_BUFFER_SIZE, 64);
1190 exec->vtx.buffer_ptr = exec->vtx.buffer_map;
1191
1192 vbo_exec_vtxfmt_init(exec);
1193 _mesa_noop_vtxfmt_init(&exec->vtxfmt_noop);
1194
1195 exec->vtx.enabled = 0;
1196 for (i = 0 ; i < VBO_ATTRIB_MAX ; i++) {
1197 assert(i < ARRAY_SIZE(exec->vtx.attrsz));
1198 exec->vtx.attrsz[i] = 0;
1199 assert(i < ARRAY_SIZE(exec->vtx.attrtype));
1200 exec->vtx.attrtype[i] = GL_FLOAT;
1201 assert(i < ARRAY_SIZE(exec->vtx.active_sz));
1202 exec->vtx.active_sz[i] = 0;
1203 }
1204
1205 exec->vtx.vertex_size = 0;
1206
1207 exec->begin_vertices_flags = FLUSH_UPDATE_CURRENT;
1208 }
1209
1210
1211 void
1212 vbo_exec_vtx_destroy(struct vbo_exec_context *exec)
1213 {
1214 /* using a real VBO for vertex data */
1215 struct gl_context *ctx = exec->ctx;
1216
1217 /* True VBOs should already be unmapped
1218 */
1219 if (exec->vtx.buffer_map) {
1220 assert(exec->vtx.bufferobj->Name == 0 ||
1221 exec->vtx.bufferobj->Name == IMM_BUFFER_NAME);
1222 if (exec->vtx.bufferobj->Name == 0) {
1223 _mesa_align_free(exec->vtx.buffer_map);
1224 exec->vtx.buffer_map = NULL;
1225 exec->vtx.buffer_ptr = NULL;
1226 }
1227 }
1228
1229 /* Free the vertex buffer. Unmap first if needed.
1230 */
1231 if (_mesa_bufferobj_mapped(exec->vtx.bufferobj, MAP_INTERNAL)) {
1232 ctx->Driver.UnmapBuffer(ctx, exec->vtx.bufferobj, MAP_INTERNAL);
1233 }
1234 _mesa_reference_buffer_object(ctx, &exec->vtx.bufferobj, NULL);
1235 }
1236
1237
1238 /**
1239 * If inside glBegin()/glEnd(), it should assert(0). Otherwise, if
1240 * FLUSH_STORED_VERTICES bit in \p flags is set flushes any buffered
1241 * vertices, if FLUSH_UPDATE_CURRENT bit is set updates
1242 * __struct gl_contextRec::Current and gl_light_attrib::Material
1243 *
1244 * Note that the default T&L engine never clears the
1245 * FLUSH_UPDATE_CURRENT bit, even after performing the update.
1246 *
1247 * \param flags bitmask of FLUSH_STORED_VERTICES, FLUSH_UPDATE_CURRENT
1248 */
1249 void
1250 vbo_exec_FlushVertices(struct gl_context *ctx, GLuint flags)
1251 {
1252 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
1253
1254 #ifdef DEBUG
1255 /* debug check: make sure we don't get called recursively */
1256 exec->flush_call_depth++;
1257 assert(exec->flush_call_depth == 1);
1258 #endif
1259
1260 if (_mesa_inside_begin_end(ctx)) {
1261 /* We've had glBegin but not glEnd! */
1262 #ifdef DEBUG
1263 exec->flush_call_depth--;
1264 assert(exec->flush_call_depth == 0);
1265 #endif
1266 return;
1267 }
1268
1269 /* Flush (draw), and make sure VBO is left unmapped when done */
1270 vbo_exec_FlushVertices_internal(exec, GL_TRUE);
1271
1272 /* Need to do this to ensure vbo_exec_begin_vertices gets called again:
1273 */
1274 ctx->Driver.NeedFlush &= ~(FLUSH_UPDATE_CURRENT | flags);
1275
1276 #ifdef DEBUG
1277 exec->flush_call_depth--;
1278 assert(exec->flush_call_depth == 0);
1279 #endif
1280 }
1281
1282
1283 /**
1284 * Reset the vertex attribute by setting its size to zero.
1285 */
1286 static void
1287 vbo_reset_attr(struct vbo_exec_context *exec, GLuint attr)
1288 {
1289 exec->vtx.attrsz[attr] = 0;
1290 exec->vtx.attrtype[attr] = GL_FLOAT;
1291 exec->vtx.active_sz[attr] = 0;
1292 }
1293
1294
1295 static void
1296 vbo_reset_all_attr(struct vbo_exec_context *exec)
1297 {
1298 while (exec->vtx.enabled) {
1299 const int i = u_bit_scan64(&exec->vtx.enabled);
1300 vbo_reset_attr(exec, i);
1301 }
1302
1303 exec->vtx.vertex_size = 0;
1304 }
1305
1306
1307 void GLAPIENTRY
1308 _es_Color4f(GLfloat r, GLfloat g, GLfloat b, GLfloat a)
1309 {
1310 vbo_Color4f(r, g, b, a);
1311 }
1312
1313
1314 void GLAPIENTRY
1315 _es_Normal3f(GLfloat x, GLfloat y, GLfloat z)
1316 {
1317 vbo_Normal3f(x, y, z);
1318 }
1319
1320
1321 void GLAPIENTRY
1322 _es_MultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
1323 {
1324 vbo_MultiTexCoord4f(target, s, t, r, q);
1325 }
1326
1327
1328 void GLAPIENTRY
1329 _es_Materialfv(GLenum face, GLenum pname, const GLfloat *params)
1330 {
1331 vbo_Materialfv(face, pname, params);
1332 }
1333
1334
1335 void GLAPIENTRY
1336 _es_Materialf(GLenum face, GLenum pname, GLfloat param)
1337 {
1338 GLfloat p[4];
1339 p[0] = param;
1340 p[1] = p[2] = p[3] = 0.0F;
1341 vbo_Materialfv(face, pname, p);
1342 }
1343
1344
1345 /**
1346 * A special version of glVertexAttrib4f that does not treat index 0 as
1347 * VBO_ATTRIB_POS.
1348 */
1349 static void
1350 VertexAttrib4f_nopos(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
1351 {
1352 GET_CURRENT_CONTEXT(ctx);
1353 if (index < MAX_VERTEX_GENERIC_ATTRIBS)
1354 ATTRF(VBO_ATTRIB_GENERIC0 + index, 4, x, y, z, w);
1355 else
1356 ERROR(GL_INVALID_VALUE);
1357 }
1358
1359 void GLAPIENTRY
1360 _es_VertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
1361 {
1362 VertexAttrib4f_nopos(index, x, y, z, w);
1363 }
1364
1365
1366 void GLAPIENTRY
1367 _es_VertexAttrib1f(GLuint indx, GLfloat x)
1368 {
1369 VertexAttrib4f_nopos(indx, x, 0.0f, 0.0f, 1.0f);
1370 }
1371
1372
1373 void GLAPIENTRY
1374 _es_VertexAttrib1fv(GLuint indx, const GLfloat* values)
1375 {
1376 VertexAttrib4f_nopos(indx, values[0], 0.0f, 0.0f, 1.0f);
1377 }
1378
1379
1380 void GLAPIENTRY
1381 _es_VertexAttrib2f(GLuint indx, GLfloat x, GLfloat y)
1382 {
1383 VertexAttrib4f_nopos(indx, x, y, 0.0f, 1.0f);
1384 }
1385
1386
1387 void GLAPIENTRY
1388 _es_VertexAttrib2fv(GLuint indx, const GLfloat* values)
1389 {
1390 VertexAttrib4f_nopos(indx, values[0], values[1], 0.0f, 1.0f);
1391 }
1392
1393
1394 void GLAPIENTRY
1395 _es_VertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z)
1396 {
1397 VertexAttrib4f_nopos(indx, x, y, z, 1.0f);
1398 }
1399
1400
1401 void GLAPIENTRY
1402 _es_VertexAttrib3fv(GLuint indx, const GLfloat* values)
1403 {
1404 VertexAttrib4f_nopos(indx, values[0], values[1], values[2], 1.0f);
1405 }
1406
1407
1408 void GLAPIENTRY
1409 _es_VertexAttrib4fv(GLuint indx, const GLfloat* values)
1410 {
1411 VertexAttrib4f_nopos(indx, values[0], values[1], values[2], values[3]);
1412 }