6bcb61cc83d60e31447d2ba10a7434403936d267
[mesa.git] / src / mesa / vbo / vbo_exec_api.c
1 /**************************************************************************
2
3 Copyright 2002-2008 Tungsten Graphics Inc., Cedar Park, Texas.
4
5 All Rights Reserved.
6
7 Permission is hereby granted, free of charge, to any person obtaining a
8 copy of this software and associated documentation files (the "Software"),
9 to deal in the Software without restriction, including without limitation
10 on the rights to use, copy, modify, merge, publish, distribute, sub
11 license, and/or sell copies of the Software, and to permit persons to whom
12 the Software is furnished to do so, subject to the following conditions:
13
14 The above copyright notice and this permission notice (including the next
15 paragraph) shall be included in all copies or substantial portions of the
16 Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
19 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
21 TUNGSTEN GRAPHICS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
22 DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
23 OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
24 USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **************************************************************************/
27
28 /*
29 * Authors:
30 * Keith Whitwell <keith@tungstengraphics.com>
31 */
32
33 #include "main/glheader.h"
34 #include "main/bufferobj.h"
35 #include "main/context.h"
36 #include "main/macros.h"
37 #include "main/mfeatures.h"
38 #include "main/vtxfmt.h"
39 #include "main/dlist.h"
40 #include "main/eval.h"
41 #include "main/state.h"
42 #include "main/light.h"
43 #include "main/api_arrayelt.h"
44 #include "main/api_validate.h"
45 #include "main/dispatch.h"
46
47 #include "vbo_context.h"
48 #include "vbo_noop.h"
49
50
51 #ifdef ERROR
52 #undef ERROR
53 #endif
54
55
56 /** ID/name for immediate-mode VBO */
57 #define IMM_BUFFER_NAME 0xaabbccdd
58
59
60 static void reset_attrfv( struct vbo_exec_context *exec );
61
62
63 /**
64 * Close off the last primitive, execute the buffer, restart the
65 * primitive.
66 */
67 static void vbo_exec_wrap_buffers( struct vbo_exec_context *exec )
68 {
69 if (exec->vtx.prim_count == 0) {
70 exec->vtx.copied.nr = 0;
71 exec->vtx.vert_count = 0;
72 exec->vtx.buffer_ptr = exec->vtx.buffer_map;
73 }
74 else {
75 GLuint last_begin = exec->vtx.prim[exec->vtx.prim_count-1].begin;
76 GLuint last_count;
77
78 if (exec->ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END) {
79 GLint i = exec->vtx.prim_count - 1;
80 assert(i >= 0);
81 exec->vtx.prim[i].count = (exec->vtx.vert_count -
82 exec->vtx.prim[i].start);
83 }
84
85 last_count = exec->vtx.prim[exec->vtx.prim_count-1].count;
86
87 /* Execute the buffer and save copied vertices.
88 */
89 if (exec->vtx.vert_count)
90 vbo_exec_vtx_flush( exec, GL_FALSE );
91 else {
92 exec->vtx.prim_count = 0;
93 exec->vtx.copied.nr = 0;
94 }
95
96 /* Emit a glBegin to start the new list.
97 */
98 assert(exec->vtx.prim_count == 0);
99
100 if (exec->ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END) {
101 exec->vtx.prim[0].mode = exec->ctx->Driver.CurrentExecPrimitive;
102 exec->vtx.prim[0].start = 0;
103 exec->vtx.prim[0].count = 0;
104 exec->vtx.prim_count++;
105
106 if (exec->vtx.copied.nr == last_count)
107 exec->vtx.prim[0].begin = last_begin;
108 }
109 }
110 }
111
112
113 /**
114 * Deal with buffer wrapping where provoked by the vertex buffer
115 * filling up, as opposed to upgrade_vertex().
116 */
117 void vbo_exec_vtx_wrap( struct vbo_exec_context *exec )
118 {
119 GLfloat *data = exec->vtx.copied.buffer;
120 GLuint i;
121
122 /* Run pipeline on current vertices, copy wrapped vertices
123 * to exec->vtx.copied.
124 */
125 vbo_exec_wrap_buffers( exec );
126
127 /* Copy stored stored vertices to start of new list.
128 */
129 assert(exec->vtx.max_vert - exec->vtx.vert_count > exec->vtx.copied.nr);
130
131 for (i = 0 ; i < exec->vtx.copied.nr ; i++) {
132 memcpy( exec->vtx.buffer_ptr, data,
133 exec->vtx.vertex_size * sizeof(GLfloat));
134 exec->vtx.buffer_ptr += exec->vtx.vertex_size;
135 data += exec->vtx.vertex_size;
136 exec->vtx.vert_count++;
137 }
138
139 exec->vtx.copied.nr = 0;
140 }
141
142
143 /**
144 * Copy the active vertex's values to the ctx->Current fields.
145 */
146 static void vbo_exec_copy_to_current( struct vbo_exec_context *exec )
147 {
148 struct gl_context *ctx = exec->ctx;
149 struct vbo_context *vbo = vbo_context(ctx);
150 GLuint i;
151
152 for (i = VBO_ATTRIB_POS+1 ; i < VBO_ATTRIB_MAX ; i++) {
153 if (exec->vtx.attrsz[i]) {
154 /* Note: the exec->vtx.current[i] pointers point into the
155 * ctx->Current.Attrib and ctx->Light.Material.Attrib arrays.
156 */
157 GLfloat *current = (GLfloat *)vbo->currval[i].Ptr;
158 GLfloat tmp[4];
159
160 COPY_CLEAN_4V(tmp,
161 exec->vtx.attrsz[i],
162 exec->vtx.attrptr[i]);
163
164 if (memcmp(current, tmp, sizeof(tmp)) != 0) {
165 memcpy(current, tmp, sizeof(tmp));
166
167 /* Given that we explicitly state size here, there is no need
168 * for the COPY_CLEAN above, could just copy 16 bytes and be
169 * done. The only problem is when Mesa accesses ctx->Current
170 * directly.
171 */
172 vbo->currval[i].Size = exec->vtx.attrsz[i];
173 assert(vbo->currval[i].Type == GL_FLOAT);
174 vbo->currval[i]._ElementSize = vbo->currval[i].Size * sizeof(GLfloat);
175
176 /* This triggers rather too much recalculation of Mesa state
177 * that doesn't get used (eg light positions).
178 */
179 if (i >= VBO_ATTRIB_MAT_FRONT_AMBIENT &&
180 i <= VBO_ATTRIB_MAT_BACK_INDEXES)
181 ctx->NewState |= _NEW_LIGHT;
182
183 ctx->NewState |= _NEW_CURRENT_ATTRIB;
184 }
185 }
186 }
187
188 /* Colormaterial -- this kindof sucks.
189 */
190 if (ctx->Light.ColorMaterialEnabled &&
191 exec->vtx.attrsz[VBO_ATTRIB_COLOR0]) {
192 _mesa_update_color_material(ctx,
193 ctx->Current.Attrib[VBO_ATTRIB_COLOR0]);
194 }
195 }
196
197
198 /**
199 * Copy current vertex attribute values into the current vertex.
200 */
201 static void
202 vbo_exec_copy_from_current(struct vbo_exec_context *exec)
203 {
204 struct gl_context *ctx = exec->ctx;
205 struct vbo_context *vbo = vbo_context(ctx);
206 GLint i;
207
208 for (i = VBO_ATTRIB_POS + 1; i < VBO_ATTRIB_MAX; i++) {
209 const GLfloat *current = (GLfloat *) vbo->currval[i].Ptr;
210 switch (exec->vtx.attrsz[i]) {
211 case 4: exec->vtx.attrptr[i][3] = current[3];
212 case 3: exec->vtx.attrptr[i][2] = current[2];
213 case 2: exec->vtx.attrptr[i][1] = current[1];
214 case 1: exec->vtx.attrptr[i][0] = current[0];
215 break;
216 }
217 }
218 }
219
220
221 /**
222 * Flush existing data, set new attrib size, replay copied vertices.
223 * This is called when we transition from a small vertex attribute size
224 * to a larger one. Ex: glTexCoord2f -> glTexCoord4f.
225 * We need to go back over the previous 2-component texcoords and insert
226 * zero and one values.
227 */
228 static void
229 vbo_exec_wrap_upgrade_vertex(struct vbo_exec_context *exec,
230 GLuint attr, GLuint newSize )
231 {
232 struct gl_context *ctx = exec->ctx;
233 struct vbo_context *vbo = vbo_context(ctx);
234 const GLint lastcount = exec->vtx.vert_count;
235 GLfloat *old_attrptr[VBO_ATTRIB_MAX];
236 const GLuint old_vtx_size = exec->vtx.vertex_size; /* floats per vertex */
237 const GLuint oldSize = exec->vtx.attrsz[attr];
238 GLuint i;
239
240 /* Run pipeline on current vertices, copy wrapped vertices
241 * to exec->vtx.copied.
242 */
243 vbo_exec_wrap_buffers( exec );
244
245 if (unlikely(exec->vtx.copied.nr)) {
246 /* We're in the middle of a primitive, keep the old vertex
247 * format around to be able to translate the copied vertices to
248 * the new format.
249 */
250 memcpy(old_attrptr, exec->vtx.attrptr, sizeof(old_attrptr));
251 }
252
253 if (unlikely(oldSize)) {
254 /* Do a COPY_TO_CURRENT to ensure back-copying works for the
255 * case when the attribute already exists in the vertex and is
256 * having its size increased.
257 */
258 vbo_exec_copy_to_current( exec );
259 }
260
261 /* Heuristic: Attempt to isolate attributes received outside
262 * begin/end so that they don't bloat the vertices.
263 */
264 if (ctx->Driver.CurrentExecPrimitive == PRIM_OUTSIDE_BEGIN_END &&
265 !oldSize && lastcount > 8 && exec->vtx.vertex_size) {
266 vbo_exec_copy_to_current( exec );
267 reset_attrfv( exec );
268 }
269
270 /* Fix up sizes:
271 */
272 exec->vtx.attrsz[attr] = newSize;
273 exec->vtx.vertex_size += newSize - oldSize;
274 exec->vtx.max_vert = ((VBO_VERT_BUFFER_SIZE - exec->vtx.buffer_used) /
275 (exec->vtx.vertex_size * sizeof(GLfloat)));
276 exec->vtx.vert_count = 0;
277 exec->vtx.buffer_ptr = exec->vtx.buffer_map;
278
279 if (unlikely(oldSize)) {
280 /* Size changed, recalculate all the attrptr[] values
281 */
282 GLfloat *tmp = exec->vtx.vertex;
283
284 for (i = 0 ; i < VBO_ATTRIB_MAX ; i++) {
285 if (exec->vtx.attrsz[i]) {
286 exec->vtx.attrptr[i] = tmp;
287 tmp += exec->vtx.attrsz[i];
288 }
289 else
290 exec->vtx.attrptr[i] = NULL; /* will not be dereferenced */
291 }
292
293 /* Copy from current to repopulate the vertex with correct
294 * values.
295 */
296 vbo_exec_copy_from_current( exec );
297 }
298 else {
299 /* Just have to append the new attribute at the end */
300 exec->vtx.attrptr[attr] = exec->vtx.vertex +
301 exec->vtx.vertex_size - newSize;
302 }
303
304 /* Replay stored vertices to translate them
305 * to new format here.
306 *
307 * -- No need to replay - just copy piecewise
308 */
309 if (unlikely(exec->vtx.copied.nr)) {
310 GLfloat *data = exec->vtx.copied.buffer;
311 GLfloat *dest = exec->vtx.buffer_ptr;
312 GLuint j;
313
314 assert(exec->vtx.buffer_ptr == exec->vtx.buffer_map);
315
316 for (i = 0 ; i < exec->vtx.copied.nr ; i++) {
317 for (j = 0 ; j < VBO_ATTRIB_MAX ; j++) {
318 GLuint sz = exec->vtx.attrsz[j];
319
320 if (sz) {
321 GLint old_offset = old_attrptr[j] - exec->vtx.vertex;
322 GLint new_offset = exec->vtx.attrptr[j] - exec->vtx.vertex;
323
324 if (j == attr) {
325 if (oldSize) {
326 GLfloat tmp[4];
327 COPY_CLEAN_4V(tmp, oldSize, data + old_offset);
328 COPY_SZ_4V(dest + new_offset, newSize, tmp);
329 } else {
330 GLfloat *current = (GLfloat *)vbo->currval[j].Ptr;
331 COPY_SZ_4V(dest + new_offset, sz, current);
332 }
333 }
334 else {
335 COPY_SZ_4V(dest + new_offset, sz, data + old_offset);
336 }
337 }
338 }
339
340 data += old_vtx_size;
341 dest += exec->vtx.vertex_size;
342 }
343
344 exec->vtx.buffer_ptr = dest;
345 exec->vtx.vert_count += exec->vtx.copied.nr;
346 exec->vtx.copied.nr = 0;
347 }
348 }
349
350
351 /**
352 * This is when a vertex attribute transitions to a different size.
353 * For example, we saw a bunch of glTexCoord2f() calls and now we got a
354 * glTexCoord4f() call. We promote the array from size=2 to size=4.
355 */
356 static void
357 vbo_exec_fixup_vertex(struct gl_context *ctx, GLuint attr, GLuint newSize)
358 {
359 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
360
361 if (newSize > exec->vtx.attrsz[attr]) {
362 /* New size is larger. Need to flush existing vertices and get
363 * an enlarged vertex format.
364 */
365 vbo_exec_wrap_upgrade_vertex( exec, attr, newSize );
366 }
367 else if (newSize < exec->vtx.active_sz[attr]) {
368 static const GLfloat id[4] = { 0, 0, 0, 1 };
369 GLuint i;
370
371 /* New size is smaller - just need to fill in some
372 * zeros. Don't need to flush or wrap.
373 */
374 for (i = newSize; i <= exec->vtx.attrsz[attr]; i++)
375 exec->vtx.attrptr[attr][i-1] = id[i-1];
376 }
377
378 exec->vtx.active_sz[attr] = newSize;
379
380 /* Does setting NeedFlush belong here? Necessitates resetting
381 * vtxfmt on each flush (otherwise flags won't get reset
382 * afterwards).
383 */
384 if (attr == 0)
385 ctx->Driver.NeedFlush |= FLUSH_STORED_VERTICES;
386 }
387
388
389 /**
390 * This macro is used to implement all the glVertex, glColor, glTexCoord,
391 * glVertexAttrib, etc functions.
392 */
393 #define ATTR( A, N, V0, V1, V2, V3 ) \
394 do { \
395 struct vbo_exec_context *exec = &vbo_context(ctx)->exec; \
396 \
397 if (unlikely(!(ctx->Driver.NeedFlush & FLUSH_UPDATE_CURRENT))) \
398 ctx->Driver.BeginVertices( ctx ); \
399 \
400 if (unlikely(exec->vtx.active_sz[A] != N)) \
401 vbo_exec_fixup_vertex(ctx, A, N); \
402 \
403 { \
404 GLfloat *dest = exec->vtx.attrptr[A]; \
405 if (N>0) dest[0] = V0; \
406 if (N>1) dest[1] = V1; \
407 if (N>2) dest[2] = V2; \
408 if (N>3) dest[3] = V3; \
409 } \
410 \
411 if ((A) == 0) { \
412 /* This is a glVertex call */ \
413 GLuint i; \
414 \
415 for (i = 0; i < exec->vtx.vertex_size; i++) \
416 exec->vtx.buffer_ptr[i] = exec->vtx.vertex[i]; \
417 \
418 exec->vtx.buffer_ptr += exec->vtx.vertex_size; \
419 \
420 /* Set FLUSH_STORED_VERTICES to indicate that there's now */ \
421 /* something to draw (not just updating a color or texcoord).*/ \
422 ctx->Driver.NeedFlush |= FLUSH_STORED_VERTICES; \
423 \
424 if (++exec->vtx.vert_count >= exec->vtx.max_vert) \
425 vbo_exec_vtx_wrap( exec ); \
426 } \
427 } while (0)
428
429
430 #define ERROR(err) _mesa_error( ctx, err, __FUNCTION__ )
431 #define TAG(x) vbo_##x
432
433 #include "vbo_attrib_tmp.h"
434
435
436
437 /**
438 * Execute a glMaterial call. Note that if GL_COLOR_MATERIAL is enabled,
439 * this may be a (partial) no-op.
440 */
441 static void GLAPIENTRY
442 vbo_Materialfv(GLenum face, GLenum pname, const GLfloat *params)
443 {
444 GLbitfield updateMats;
445 GET_CURRENT_CONTEXT(ctx);
446
447 /* This function should be a no-op when it tries to update material
448 * attributes which are currently tracking glColor via glColorMaterial.
449 * The updateMats var will be a mask of the MAT_BIT_FRONT/BACK_x bits
450 * indicating which material attributes can actually be updated below.
451 */
452 if (ctx->Light.ColorMaterialEnabled) {
453 updateMats = ~ctx->Light._ColorMaterialBitmask;
454 }
455 else {
456 /* GL_COLOR_MATERIAL is disabled so don't skip any material updates */
457 updateMats = ALL_MATERIAL_BITS;
458 }
459
460 if (ctx->API == API_OPENGL && face == GL_FRONT) {
461 updateMats &= FRONT_MATERIAL_BITS;
462 }
463 else if (ctx->API == API_OPENGL && face == GL_BACK) {
464 updateMats &= BACK_MATERIAL_BITS;
465 }
466 else if (face != GL_FRONT_AND_BACK) {
467 _mesa_error(ctx, GL_INVALID_ENUM, "glMaterial(invalid face)");
468 return;
469 }
470
471 switch (pname) {
472 case GL_EMISSION:
473 if (updateMats & MAT_BIT_FRONT_EMISSION)
474 MAT_ATTR(VBO_ATTRIB_MAT_FRONT_EMISSION, 4, params);
475 if (updateMats & MAT_BIT_BACK_EMISSION)
476 MAT_ATTR(VBO_ATTRIB_MAT_BACK_EMISSION, 4, params);
477 break;
478 case GL_AMBIENT:
479 if (updateMats & MAT_BIT_FRONT_AMBIENT)
480 MAT_ATTR(VBO_ATTRIB_MAT_FRONT_AMBIENT, 4, params);
481 if (updateMats & MAT_BIT_BACK_AMBIENT)
482 MAT_ATTR(VBO_ATTRIB_MAT_BACK_AMBIENT, 4, params);
483 break;
484 case GL_DIFFUSE:
485 if (updateMats & MAT_BIT_FRONT_DIFFUSE)
486 MAT_ATTR(VBO_ATTRIB_MAT_FRONT_DIFFUSE, 4, params);
487 if (updateMats & MAT_BIT_BACK_DIFFUSE)
488 MAT_ATTR(VBO_ATTRIB_MAT_BACK_DIFFUSE, 4, params);
489 break;
490 case GL_SPECULAR:
491 if (updateMats & MAT_BIT_FRONT_SPECULAR)
492 MAT_ATTR(VBO_ATTRIB_MAT_FRONT_SPECULAR, 4, params);
493 if (updateMats & MAT_BIT_BACK_SPECULAR)
494 MAT_ATTR(VBO_ATTRIB_MAT_BACK_SPECULAR, 4, params);
495 break;
496 case GL_SHININESS:
497 if (*params < 0 || *params > ctx->Const.MaxShininess) {
498 _mesa_error(ctx, GL_INVALID_VALUE,
499 "glMaterial(invalid shininess: %f out range [0, %f])",
500 *params, ctx->Const.MaxShininess);
501 return;
502 }
503 if (updateMats & MAT_BIT_FRONT_SHININESS)
504 MAT_ATTR(VBO_ATTRIB_MAT_FRONT_SHININESS, 1, params);
505 if (updateMats & MAT_BIT_BACK_SHININESS)
506 MAT_ATTR(VBO_ATTRIB_MAT_BACK_SHININESS, 1, params);
507 break;
508 case GL_COLOR_INDEXES:
509 if (ctx->API != API_OPENGL) {
510 _mesa_error(ctx, GL_INVALID_ENUM, "glMaterialfv(pname)");
511 return;
512 }
513 if (updateMats & MAT_BIT_FRONT_INDEXES)
514 MAT_ATTR(VBO_ATTRIB_MAT_FRONT_INDEXES, 3, params);
515 if (updateMats & MAT_BIT_BACK_INDEXES)
516 MAT_ATTR(VBO_ATTRIB_MAT_BACK_INDEXES, 3, params);
517 break;
518 case GL_AMBIENT_AND_DIFFUSE:
519 if (updateMats & MAT_BIT_FRONT_AMBIENT)
520 MAT_ATTR(VBO_ATTRIB_MAT_FRONT_AMBIENT, 4, params);
521 if (updateMats & MAT_BIT_FRONT_DIFFUSE)
522 MAT_ATTR(VBO_ATTRIB_MAT_FRONT_DIFFUSE, 4, params);
523 if (updateMats & MAT_BIT_BACK_AMBIENT)
524 MAT_ATTR(VBO_ATTRIB_MAT_BACK_AMBIENT, 4, params);
525 if (updateMats & MAT_BIT_BACK_DIFFUSE)
526 MAT_ATTR(VBO_ATTRIB_MAT_BACK_DIFFUSE, 4, params);
527 break;
528 default:
529 _mesa_error(ctx, GL_INVALID_ENUM, "glMaterialfv(pname)");
530 return;
531 }
532 }
533
534
535 /**
536 * Flush (draw) vertices.
537 * \param unmap - leave VBO unmapped after flushing?
538 */
539 static void
540 vbo_exec_FlushVertices_internal(struct vbo_exec_context *exec, GLboolean unmap)
541 {
542 if (exec->vtx.vert_count || unmap) {
543 vbo_exec_vtx_flush( exec, unmap );
544 }
545
546 if (exec->vtx.vertex_size) {
547 vbo_exec_copy_to_current( exec );
548 reset_attrfv( exec );
549 }
550 }
551
552
553 static void GLAPIENTRY vbo_exec_EvalCoord1f( GLfloat u )
554 {
555 GET_CURRENT_CONTEXT( ctx );
556 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
557
558 {
559 GLint i;
560 if (exec->eval.recalculate_maps)
561 vbo_exec_eval_update( exec );
562
563 for (i = 0; i <= VBO_ATTRIB_TEX7; i++) {
564 if (exec->eval.map1[i].map)
565 if (exec->vtx.active_sz[i] != exec->eval.map1[i].sz)
566 vbo_exec_fixup_vertex( ctx, i, exec->eval.map1[i].sz );
567 }
568 }
569
570
571 memcpy( exec->vtx.copied.buffer, exec->vtx.vertex,
572 exec->vtx.vertex_size * sizeof(GLfloat));
573
574 vbo_exec_do_EvalCoord1f( exec, u );
575
576 memcpy( exec->vtx.vertex, exec->vtx.copied.buffer,
577 exec->vtx.vertex_size * sizeof(GLfloat));
578 }
579
580 static void GLAPIENTRY vbo_exec_EvalCoord2f( GLfloat u, GLfloat v )
581 {
582 GET_CURRENT_CONTEXT( ctx );
583 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
584
585 {
586 GLint i;
587 if (exec->eval.recalculate_maps)
588 vbo_exec_eval_update( exec );
589
590 for (i = 0; i <= VBO_ATTRIB_TEX7; i++) {
591 if (exec->eval.map2[i].map)
592 if (exec->vtx.active_sz[i] != exec->eval.map2[i].sz)
593 vbo_exec_fixup_vertex( ctx, i, exec->eval.map2[i].sz );
594 }
595
596 if (ctx->Eval.AutoNormal)
597 if (exec->vtx.active_sz[VBO_ATTRIB_NORMAL] != 3)
598 vbo_exec_fixup_vertex( ctx, VBO_ATTRIB_NORMAL, 3 );
599 }
600
601 memcpy( exec->vtx.copied.buffer, exec->vtx.vertex,
602 exec->vtx.vertex_size * sizeof(GLfloat));
603
604 vbo_exec_do_EvalCoord2f( exec, u, v );
605
606 memcpy( exec->vtx.vertex, exec->vtx.copied.buffer,
607 exec->vtx.vertex_size * sizeof(GLfloat));
608 }
609
610 static void GLAPIENTRY vbo_exec_EvalCoord1fv( const GLfloat *u )
611 {
612 vbo_exec_EvalCoord1f( u[0] );
613 }
614
615 static void GLAPIENTRY vbo_exec_EvalCoord2fv( const GLfloat *u )
616 {
617 vbo_exec_EvalCoord2f( u[0], u[1] );
618 }
619
620 static void GLAPIENTRY vbo_exec_EvalPoint1( GLint i )
621 {
622 GET_CURRENT_CONTEXT( ctx );
623 GLfloat du = ((ctx->Eval.MapGrid1u2 - ctx->Eval.MapGrid1u1) /
624 (GLfloat) ctx->Eval.MapGrid1un);
625 GLfloat u = i * du + ctx->Eval.MapGrid1u1;
626
627 vbo_exec_EvalCoord1f( u );
628 }
629
630
631 static void GLAPIENTRY vbo_exec_EvalPoint2( GLint i, GLint j )
632 {
633 GET_CURRENT_CONTEXT( ctx );
634 GLfloat du = ((ctx->Eval.MapGrid2u2 - ctx->Eval.MapGrid2u1) /
635 (GLfloat) ctx->Eval.MapGrid2un);
636 GLfloat dv = ((ctx->Eval.MapGrid2v2 - ctx->Eval.MapGrid2v1) /
637 (GLfloat) ctx->Eval.MapGrid2vn);
638 GLfloat u = i * du + ctx->Eval.MapGrid2u1;
639 GLfloat v = j * dv + ctx->Eval.MapGrid2v1;
640
641 vbo_exec_EvalCoord2f( u, v );
642 }
643
644
645 static void GLAPIENTRY
646 vbo_exec_EvalMesh1(GLenum mode, GLint i1, GLint i2)
647 {
648 GET_CURRENT_CONTEXT(ctx);
649 GLint i;
650 GLfloat u, du;
651 GLenum prim;
652
653 ASSERT_OUTSIDE_BEGIN_END(ctx);
654
655 switch (mode) {
656 case GL_POINT:
657 prim = GL_POINTS;
658 break;
659 case GL_LINE:
660 prim = GL_LINE_STRIP;
661 break;
662 default:
663 _mesa_error( ctx, GL_INVALID_ENUM, "glEvalMesh1(mode)" );
664 return;
665 }
666
667 /* No effect if vertex maps disabled.
668 */
669 if (!ctx->Eval.Map1Vertex4 &&
670 !ctx->Eval.Map1Vertex3 &&
671 !(ctx->VertexProgram._Enabled && ctx->Eval.Map1Attrib[VERT_ATTRIB_POS]))
672 return;
673
674 du = ctx->Eval.MapGrid1du;
675 u = ctx->Eval.MapGrid1u1 + i1 * du;
676
677 CALL_Begin(GET_DISPATCH(), (prim));
678 for (i=i1;i<=i2;i++,u+=du) {
679 CALL_EvalCoord1f(GET_DISPATCH(), (u));
680 }
681 CALL_End(GET_DISPATCH(), ());
682 }
683
684
685 static void GLAPIENTRY
686 vbo_exec_EvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
687 {
688 GET_CURRENT_CONTEXT(ctx);
689 GLfloat u, du, v, dv, v1, u1;
690 GLint i, j;
691
692 ASSERT_OUTSIDE_BEGIN_END(ctx);
693
694 switch (mode) {
695 case GL_POINT:
696 case GL_LINE:
697 case GL_FILL:
698 break;
699 default:
700 _mesa_error( ctx, GL_INVALID_ENUM, "glEvalMesh2(mode)" );
701 return;
702 }
703
704 /* No effect if vertex maps disabled.
705 */
706 if (!ctx->Eval.Map2Vertex4 &&
707 !ctx->Eval.Map2Vertex3 &&
708 !(ctx->VertexProgram._Enabled && ctx->Eval.Map2Attrib[VERT_ATTRIB_POS]))
709 return;
710
711 du = ctx->Eval.MapGrid2du;
712 dv = ctx->Eval.MapGrid2dv;
713 v1 = ctx->Eval.MapGrid2v1 + j1 * dv;
714 u1 = ctx->Eval.MapGrid2u1 + i1 * du;
715
716 switch (mode) {
717 case GL_POINT:
718 CALL_Begin(GET_DISPATCH(), (GL_POINTS));
719 for (v=v1,j=j1;j<=j2;j++,v+=dv) {
720 for (u=u1,i=i1;i<=i2;i++,u+=du) {
721 CALL_EvalCoord2f(GET_DISPATCH(), (u, v));
722 }
723 }
724 CALL_End(GET_DISPATCH(), ());
725 break;
726 case GL_LINE:
727 for (v=v1,j=j1;j<=j2;j++,v+=dv) {
728 CALL_Begin(GET_DISPATCH(), (GL_LINE_STRIP));
729 for (u=u1,i=i1;i<=i2;i++,u+=du) {
730 CALL_EvalCoord2f(GET_DISPATCH(), (u, v));
731 }
732 CALL_End(GET_DISPATCH(), ());
733 }
734 for (u=u1,i=i1;i<=i2;i++,u+=du) {
735 CALL_Begin(GET_DISPATCH(), (GL_LINE_STRIP));
736 for (v=v1,j=j1;j<=j2;j++,v+=dv) {
737 CALL_EvalCoord2f(GET_DISPATCH(), (u, v));
738 }
739 CALL_End(GET_DISPATCH(), ());
740 }
741 break;
742 case GL_FILL:
743 for (v=v1,j=j1;j<j2;j++,v+=dv) {
744 CALL_Begin(GET_DISPATCH(), (GL_TRIANGLE_STRIP));
745 for (u=u1,i=i1;i<=i2;i++,u+=du) {
746 CALL_EvalCoord2f(GET_DISPATCH(), (u, v));
747 CALL_EvalCoord2f(GET_DISPATCH(), (u, v+dv));
748 }
749 CALL_End(GET_DISPATCH(), ());
750 }
751 break;
752 }
753 }
754
755
756 /**
757 * Execute a glRectf() function. This is not suitable for GL_COMPILE
758 * modes (as the test for outside begin/end is not compiled),
759 * but may be useful for drivers in circumstances which exclude
760 * display list interactions.
761 *
762 * (None of the functions in this file are suitable for GL_COMPILE
763 * modes).
764 */
765 static void GLAPIENTRY
766 vbo_exec_Rectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
767 {
768 GET_CURRENT_CONTEXT(ctx);
769 ASSERT_OUTSIDE_BEGIN_END(ctx);
770
771 CALL_Begin(GET_DISPATCH(), (GL_QUADS));
772 CALL_Vertex2f(GET_DISPATCH(), (x1, y1));
773 CALL_Vertex2f(GET_DISPATCH(), (x2, y1));
774 CALL_Vertex2f(GET_DISPATCH(), (x2, y2));
775 CALL_Vertex2f(GET_DISPATCH(), (x1, y2));
776 CALL_End(GET_DISPATCH(), ());
777 }
778
779
780 /**
781 * Called via glBegin.
782 */
783 static void GLAPIENTRY vbo_exec_Begin( GLenum mode )
784 {
785 GET_CURRENT_CONTEXT( ctx );
786
787 if (ctx->Driver.CurrentExecPrimitive == PRIM_OUTSIDE_BEGIN_END) {
788 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
789 int i;
790
791 if (!_mesa_valid_prim_mode(ctx, mode, "glBegin")) {
792 return;
793 }
794
795 vbo_draw_method(vbo_context(ctx), DRAW_BEGIN_END);
796
797 if (ctx->Driver.PrepareExecBegin)
798 ctx->Driver.PrepareExecBegin(ctx);
799
800 if (ctx->NewState) {
801 _mesa_update_state( ctx );
802
803 CALL_Begin(ctx->Exec, (mode));
804 return;
805 }
806
807 if (!_mesa_valid_to_render(ctx, "glBegin")) {
808 return;
809 }
810
811 /* Heuristic: attempt to isolate attributes occuring outside
812 * begin/end pairs.
813 */
814 if (exec->vtx.vertex_size && !exec->vtx.attrsz[0])
815 vbo_exec_FlushVertices_internal(exec, GL_FALSE);
816
817 i = exec->vtx.prim_count++;
818 exec->vtx.prim[i].mode = mode;
819 exec->vtx.prim[i].begin = 1;
820 exec->vtx.prim[i].end = 0;
821 exec->vtx.prim[i].indexed = 0;
822 exec->vtx.prim[i].weak = 0;
823 exec->vtx.prim[i].pad = 0;
824 exec->vtx.prim[i].start = exec->vtx.vert_count;
825 exec->vtx.prim[i].count = 0;
826 exec->vtx.prim[i].num_instances = 1;
827 exec->vtx.prim[i].base_instance = 0;
828
829 ctx->Driver.CurrentExecPrimitive = mode;
830 }
831 else
832 _mesa_error( ctx, GL_INVALID_OPERATION, "glBegin" );
833
834 }
835
836
837 /**
838 * Called via glEnd.
839 */
840 static void GLAPIENTRY vbo_exec_End( void )
841 {
842 GET_CURRENT_CONTEXT( ctx );
843
844 if (ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END) {
845 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
846
847 if (exec->vtx.prim_count > 0) {
848 /* close off current primitive */
849 int idx = exec->vtx.vert_count;
850 int i = exec->vtx.prim_count - 1;
851
852 exec->vtx.prim[i].end = 1;
853 exec->vtx.prim[i].count = idx - exec->vtx.prim[i].start;
854 }
855
856 ctx->Driver.CurrentExecPrimitive = PRIM_OUTSIDE_BEGIN_END;
857
858 if (exec->vtx.prim_count == VBO_MAX_PRIM)
859 vbo_exec_vtx_flush( exec, GL_FALSE );
860 }
861 else
862 _mesa_error( ctx, GL_INVALID_OPERATION, "glEnd" );
863
864 if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH) {
865 _mesa_flush(ctx);
866 }
867 }
868
869
870 /**
871 * Called via glPrimitiveRestartNV()
872 */
873 static void GLAPIENTRY
874 vbo_exec_PrimitiveRestartNV(void)
875 {
876 GLenum curPrim;
877 GET_CURRENT_CONTEXT( ctx );
878
879 curPrim = ctx->Driver.CurrentExecPrimitive;
880
881 if (curPrim == PRIM_OUTSIDE_BEGIN_END) {
882 _mesa_error( ctx, GL_INVALID_OPERATION, "glPrimitiveRestartNV" );
883 }
884 else {
885 vbo_exec_End();
886 vbo_exec_Begin(curPrim);
887 }
888 }
889
890
891
892 static void vbo_exec_vtxfmt_init( struct vbo_exec_context *exec )
893 {
894 struct gl_context *ctx = exec->ctx;
895 GLvertexformat *vfmt = &exec->vtxfmt;
896
897 _MESA_INIT_ARRAYELT_VTXFMT(vfmt, _ae_);
898
899 vfmt->Begin = vbo_exec_Begin;
900 vfmt->End = vbo_exec_End;
901 vfmt->PrimitiveRestartNV = vbo_exec_PrimitiveRestartNV;
902
903 _MESA_INIT_DLIST_VTXFMT(vfmt, _mesa_);
904 _MESA_INIT_EVAL_VTXFMT(vfmt, vbo_exec_);
905
906 vfmt->Rectf = vbo_exec_Rectf;
907
908 /* from attrib_tmp.h:
909 */
910 vfmt->Color3f = vbo_Color3f;
911 vfmt->Color3fv = vbo_Color3fv;
912 vfmt->Color4f = vbo_Color4f;
913 vfmt->Color4fv = vbo_Color4fv;
914 vfmt->FogCoordfEXT = vbo_FogCoordfEXT;
915 vfmt->FogCoordfvEXT = vbo_FogCoordfvEXT;
916 vfmt->MultiTexCoord1fARB = vbo_MultiTexCoord1f;
917 vfmt->MultiTexCoord1fvARB = vbo_MultiTexCoord1fv;
918 vfmt->MultiTexCoord2fARB = vbo_MultiTexCoord2f;
919 vfmt->MultiTexCoord2fvARB = vbo_MultiTexCoord2fv;
920 vfmt->MultiTexCoord3fARB = vbo_MultiTexCoord3f;
921 vfmt->MultiTexCoord3fvARB = vbo_MultiTexCoord3fv;
922 vfmt->MultiTexCoord4fARB = vbo_MultiTexCoord4f;
923 vfmt->MultiTexCoord4fvARB = vbo_MultiTexCoord4fv;
924 vfmt->Normal3f = vbo_Normal3f;
925 vfmt->Normal3fv = vbo_Normal3fv;
926 vfmt->SecondaryColor3fEXT = vbo_SecondaryColor3fEXT;
927 vfmt->SecondaryColor3fvEXT = vbo_SecondaryColor3fvEXT;
928 vfmt->TexCoord1f = vbo_TexCoord1f;
929 vfmt->TexCoord1fv = vbo_TexCoord1fv;
930 vfmt->TexCoord2f = vbo_TexCoord2f;
931 vfmt->TexCoord2fv = vbo_TexCoord2fv;
932 vfmt->TexCoord3f = vbo_TexCoord3f;
933 vfmt->TexCoord3fv = vbo_TexCoord3fv;
934 vfmt->TexCoord4f = vbo_TexCoord4f;
935 vfmt->TexCoord4fv = vbo_TexCoord4fv;
936 vfmt->Vertex2f = vbo_Vertex2f;
937 vfmt->Vertex2fv = vbo_Vertex2fv;
938 vfmt->Vertex3f = vbo_Vertex3f;
939 vfmt->Vertex3fv = vbo_Vertex3fv;
940 vfmt->Vertex4f = vbo_Vertex4f;
941 vfmt->Vertex4fv = vbo_Vertex4fv;
942
943 if (ctx->API == API_OPENGLES2) {
944 vfmt->VertexAttrib1fARB = _es_VertexAttrib1f;
945 vfmt->VertexAttrib1fvARB = _es_VertexAttrib1fv;
946 vfmt->VertexAttrib2fARB = _es_VertexAttrib2f;
947 vfmt->VertexAttrib2fvARB = _es_VertexAttrib2fv;
948 vfmt->VertexAttrib3fARB = _es_VertexAttrib3f;
949 vfmt->VertexAttrib3fvARB = _es_VertexAttrib3fv;
950 vfmt->VertexAttrib4fARB = _es_VertexAttrib4f;
951 vfmt->VertexAttrib4fvARB = _es_VertexAttrib4fv;
952 } else {
953 vfmt->VertexAttrib1fARB = vbo_VertexAttrib1fARB;
954 vfmt->VertexAttrib1fvARB = vbo_VertexAttrib1fvARB;
955 vfmt->VertexAttrib2fARB = vbo_VertexAttrib2fARB;
956 vfmt->VertexAttrib2fvARB = vbo_VertexAttrib2fvARB;
957 vfmt->VertexAttrib3fARB = vbo_VertexAttrib3fARB;
958 vfmt->VertexAttrib3fvARB = vbo_VertexAttrib3fvARB;
959 vfmt->VertexAttrib4fARB = vbo_VertexAttrib4fARB;
960 vfmt->VertexAttrib4fvARB = vbo_VertexAttrib4fvARB;
961 }
962
963 vfmt->VertexAttrib1fNV = vbo_VertexAttrib1fNV;
964 vfmt->VertexAttrib1fvNV = vbo_VertexAttrib1fvNV;
965 vfmt->VertexAttrib2fNV = vbo_VertexAttrib2fNV;
966 vfmt->VertexAttrib2fvNV = vbo_VertexAttrib2fvNV;
967 vfmt->VertexAttrib3fNV = vbo_VertexAttrib3fNV;
968 vfmt->VertexAttrib3fvNV = vbo_VertexAttrib3fvNV;
969 vfmt->VertexAttrib4fNV = vbo_VertexAttrib4fNV;
970 vfmt->VertexAttrib4fvNV = vbo_VertexAttrib4fvNV;
971
972 /* integer-valued */
973 vfmt->VertexAttribI1i = vbo_VertexAttribI1i;
974 vfmt->VertexAttribI2i = vbo_VertexAttribI2i;
975 vfmt->VertexAttribI3i = vbo_VertexAttribI3i;
976 vfmt->VertexAttribI4i = vbo_VertexAttribI4i;
977 vfmt->VertexAttribI2iv = vbo_VertexAttribI2iv;
978 vfmt->VertexAttribI3iv = vbo_VertexAttribI3iv;
979 vfmt->VertexAttribI4iv = vbo_VertexAttribI4iv;
980
981 /* unsigned integer-valued */
982 vfmt->VertexAttribI1ui = vbo_VertexAttribI1ui;
983 vfmt->VertexAttribI2ui = vbo_VertexAttribI2ui;
984 vfmt->VertexAttribI3ui = vbo_VertexAttribI3ui;
985 vfmt->VertexAttribI4ui = vbo_VertexAttribI4ui;
986 vfmt->VertexAttribI2uiv = vbo_VertexAttribI2uiv;
987 vfmt->VertexAttribI3uiv = vbo_VertexAttribI3uiv;
988 vfmt->VertexAttribI4uiv = vbo_VertexAttribI4uiv;
989
990 vfmt->Materialfv = vbo_Materialfv;
991
992 vfmt->EdgeFlag = vbo_EdgeFlag;
993 vfmt->Indexf = vbo_Indexf;
994 vfmt->Indexfv = vbo_Indexfv;
995
996 /* ARB_vertex_type_2_10_10_10_rev */
997 vfmt->VertexP2ui = vbo_VertexP2ui;
998 vfmt->VertexP2uiv = vbo_VertexP2uiv;
999 vfmt->VertexP3ui = vbo_VertexP3ui;
1000 vfmt->VertexP3uiv = vbo_VertexP3uiv;
1001 vfmt->VertexP4ui = vbo_VertexP4ui;
1002 vfmt->VertexP4uiv = vbo_VertexP4uiv;
1003
1004 vfmt->TexCoordP1ui = vbo_TexCoordP1ui;
1005 vfmt->TexCoordP1uiv = vbo_TexCoordP1uiv;
1006 vfmt->TexCoordP2ui = vbo_TexCoordP2ui;
1007 vfmt->TexCoordP2uiv = vbo_TexCoordP2uiv;
1008 vfmt->TexCoordP3ui = vbo_TexCoordP3ui;
1009 vfmt->TexCoordP3uiv = vbo_TexCoordP3uiv;
1010 vfmt->TexCoordP4ui = vbo_TexCoordP4ui;
1011 vfmt->TexCoordP4uiv = vbo_TexCoordP4uiv;
1012
1013 vfmt->MultiTexCoordP1ui = vbo_MultiTexCoordP1ui;
1014 vfmt->MultiTexCoordP1uiv = vbo_MultiTexCoordP1uiv;
1015 vfmt->MultiTexCoordP2ui = vbo_MultiTexCoordP2ui;
1016 vfmt->MultiTexCoordP2uiv = vbo_MultiTexCoordP2uiv;
1017 vfmt->MultiTexCoordP3ui = vbo_MultiTexCoordP3ui;
1018 vfmt->MultiTexCoordP3uiv = vbo_MultiTexCoordP3uiv;
1019 vfmt->MultiTexCoordP4ui = vbo_MultiTexCoordP4ui;
1020 vfmt->MultiTexCoordP4uiv = vbo_MultiTexCoordP4uiv;
1021
1022 vfmt->NormalP3ui = vbo_NormalP3ui;
1023 vfmt->NormalP3uiv = vbo_NormalP3uiv;
1024
1025 vfmt->ColorP3ui = vbo_ColorP3ui;
1026 vfmt->ColorP3uiv = vbo_ColorP3uiv;
1027 vfmt->ColorP4ui = vbo_ColorP4ui;
1028 vfmt->ColorP4uiv = vbo_ColorP4uiv;
1029
1030 vfmt->SecondaryColorP3ui = vbo_SecondaryColorP3ui;
1031 vfmt->SecondaryColorP3uiv = vbo_SecondaryColorP3uiv;
1032
1033 vfmt->VertexAttribP1ui = vbo_VertexAttribP1ui;
1034 vfmt->VertexAttribP1uiv = vbo_VertexAttribP1uiv;
1035 vfmt->VertexAttribP2ui = vbo_VertexAttribP2ui;
1036 vfmt->VertexAttribP2uiv = vbo_VertexAttribP2uiv;
1037 vfmt->VertexAttribP3ui = vbo_VertexAttribP3ui;
1038 vfmt->VertexAttribP3uiv = vbo_VertexAttribP3uiv;
1039 vfmt->VertexAttribP4ui = vbo_VertexAttribP4ui;
1040 vfmt->VertexAttribP4uiv = vbo_VertexAttribP4uiv;
1041 }
1042
1043
1044 /**
1045 * Tell the VBO module to use a real OpenGL vertex buffer object to
1046 * store accumulated immediate-mode vertex data.
1047 * This replaces the malloced buffer which was created in
1048 * vb_exec_vtx_init() below.
1049 */
1050 void vbo_use_buffer_objects(struct gl_context *ctx)
1051 {
1052 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
1053 /* Any buffer name but 0 can be used here since this bufferobj won't
1054 * go into the bufferobj hashtable.
1055 */
1056 GLuint bufName = IMM_BUFFER_NAME;
1057 GLenum target = GL_ARRAY_BUFFER_ARB;
1058 GLenum usage = GL_STREAM_DRAW_ARB;
1059 GLsizei size = VBO_VERT_BUFFER_SIZE;
1060
1061 /* Make sure this func is only used once */
1062 assert(exec->vtx.bufferobj == ctx->Shared->NullBufferObj);
1063 if (exec->vtx.buffer_map) {
1064 _mesa_align_free(exec->vtx.buffer_map);
1065 exec->vtx.buffer_map = NULL;
1066 exec->vtx.buffer_ptr = NULL;
1067 }
1068
1069 /* Allocate a real buffer object now */
1070 _mesa_reference_buffer_object(ctx, &exec->vtx.bufferobj, NULL);
1071 exec->vtx.bufferobj = ctx->Driver.NewBufferObject(ctx, bufName, target);
1072 if (!ctx->Driver.BufferData(ctx, target, size, NULL, usage, exec->vtx.bufferobj)) {
1073 _mesa_error(ctx, GL_OUT_OF_MEMORY, "VBO allocation");
1074 }
1075 }
1076
1077
1078 /**
1079 * If this function is called, all VBO buffers will be unmapped when
1080 * we flush.
1081 * Otherwise, if a simple command like glColor3f() is called and we flush,
1082 * the current VBO may be left mapped.
1083 */
1084 void
1085 vbo_always_unmap_buffers(struct gl_context *ctx)
1086 {
1087 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
1088 exec->begin_vertices_flags |= FLUSH_STORED_VERTICES;
1089 }
1090
1091
1092 void vbo_exec_vtx_init( struct vbo_exec_context *exec )
1093 {
1094 struct gl_context *ctx = exec->ctx;
1095 struct vbo_context *vbo = vbo_context(ctx);
1096 GLuint i;
1097
1098 /* Allocate a buffer object. Will just reuse this object
1099 * continuously, unless vbo_use_buffer_objects() is called to enable
1100 * use of real VBOs.
1101 */
1102 _mesa_reference_buffer_object(ctx,
1103 &exec->vtx.bufferobj,
1104 ctx->Shared->NullBufferObj);
1105
1106 ASSERT(!exec->vtx.buffer_map);
1107 exec->vtx.buffer_map = _mesa_align_malloc(VBO_VERT_BUFFER_SIZE, 64);
1108 exec->vtx.buffer_ptr = exec->vtx.buffer_map;
1109
1110 vbo_exec_vtxfmt_init( exec );
1111 _mesa_noop_vtxfmt_init(&exec->vtxfmt_noop);
1112
1113 /* Hook our functions into the dispatch table.
1114 */
1115 _mesa_install_exec_vtxfmt( ctx, &exec->vtxfmt );
1116
1117 for (i = 0 ; i < VBO_ATTRIB_MAX ; i++) {
1118 ASSERT(i < Elements(exec->vtx.attrsz));
1119 exec->vtx.attrsz[i] = 0;
1120 ASSERT(i < Elements(exec->vtx.active_sz));
1121 exec->vtx.active_sz[i] = 0;
1122 }
1123 for (i = 0 ; i < VERT_ATTRIB_MAX; i++) {
1124 ASSERT(i < Elements(exec->vtx.inputs));
1125 ASSERT(i < Elements(exec->vtx.arrays));
1126 exec->vtx.inputs[i] = &exec->vtx.arrays[i];
1127 }
1128
1129 {
1130 struct gl_client_array *arrays = exec->vtx.arrays;
1131 unsigned i;
1132
1133 memcpy(arrays, &vbo->currval[VBO_ATTRIB_POS],
1134 VERT_ATTRIB_FF_MAX * sizeof(arrays[0]));
1135 for (i = 0; i < VERT_ATTRIB_FF_MAX; ++i) {
1136 struct gl_client_array *array;
1137 array = &arrays[VERT_ATTRIB_FF(i)];
1138 array->BufferObj = NULL;
1139 _mesa_reference_buffer_object(ctx, &arrays->BufferObj,
1140 vbo->currval[VBO_ATTRIB_POS+i].BufferObj);
1141 }
1142
1143 memcpy(arrays + VERT_ATTRIB_GENERIC(0),
1144 &vbo->currval[VBO_ATTRIB_GENERIC0],
1145 VERT_ATTRIB_GENERIC_MAX * sizeof(arrays[0]));
1146
1147 for (i = 0; i < VERT_ATTRIB_GENERIC_MAX; ++i) {
1148 struct gl_client_array *array;
1149 array = &arrays[VERT_ATTRIB_GENERIC(i)];
1150 array->BufferObj = NULL;
1151 _mesa_reference_buffer_object(ctx, &array->BufferObj,
1152 vbo->currval[VBO_ATTRIB_GENERIC0+i].BufferObj);
1153 }
1154 }
1155
1156 exec->vtx.vertex_size = 0;
1157
1158 exec->begin_vertices_flags = FLUSH_UPDATE_CURRENT;
1159 }
1160
1161
1162 void vbo_exec_vtx_destroy( struct vbo_exec_context *exec )
1163 {
1164 /* using a real VBO for vertex data */
1165 struct gl_context *ctx = exec->ctx;
1166 unsigned i;
1167
1168 /* True VBOs should already be unmapped
1169 */
1170 if (exec->vtx.buffer_map) {
1171 ASSERT(exec->vtx.bufferobj->Name == 0 ||
1172 exec->vtx.bufferobj->Name == IMM_BUFFER_NAME);
1173 if (exec->vtx.bufferobj->Name == 0) {
1174 _mesa_align_free(exec->vtx.buffer_map);
1175 exec->vtx.buffer_map = NULL;
1176 exec->vtx.buffer_ptr = NULL;
1177 }
1178 }
1179
1180 /* Drop any outstanding reference to the vertex buffer
1181 */
1182 for (i = 0; i < Elements(exec->vtx.arrays); i++) {
1183 _mesa_reference_buffer_object(ctx,
1184 &exec->vtx.arrays[i].BufferObj,
1185 NULL);
1186 }
1187
1188 /* Free the vertex buffer. Unmap first if needed.
1189 */
1190 if (_mesa_bufferobj_mapped(exec->vtx.bufferobj)) {
1191 ctx->Driver.UnmapBuffer(ctx, exec->vtx.bufferobj);
1192 }
1193 _mesa_reference_buffer_object(ctx, &exec->vtx.bufferobj, NULL);
1194 }
1195
1196
1197 /**
1198 * Called upon first glVertex, glColor, glTexCoord, etc.
1199 */
1200 void vbo_exec_BeginVertices( struct gl_context *ctx )
1201 {
1202 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
1203
1204 vbo_exec_vtx_map( exec );
1205
1206 assert((ctx->Driver.NeedFlush & FLUSH_UPDATE_CURRENT) == 0);
1207 assert(exec->begin_vertices_flags);
1208
1209 ctx->Driver.NeedFlush |= exec->begin_vertices_flags;
1210 }
1211
1212
1213 /**
1214 * Called via ctx->Driver.FlushVertices()
1215 * \param flags bitmask of FLUSH_STORED_VERTICES, FLUSH_UPDATE_CURRENT
1216 */
1217 void vbo_exec_FlushVertices( struct gl_context *ctx, GLuint flags )
1218 {
1219 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
1220
1221 #ifdef DEBUG
1222 /* debug check: make sure we don't get called recursively */
1223 exec->flush_call_depth++;
1224 assert(exec->flush_call_depth == 1);
1225 #endif
1226
1227 if (ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END) {
1228 /* We've had glBegin but not glEnd! */
1229 #ifdef DEBUG
1230 exec->flush_call_depth--;
1231 assert(exec->flush_call_depth == 0);
1232 #endif
1233 return;
1234 }
1235
1236 /* Flush (draw), and make sure VBO is left unmapped when done */
1237 vbo_exec_FlushVertices_internal(exec, GL_TRUE);
1238
1239 /* Need to do this to ensure BeginVertices gets called again:
1240 */
1241 ctx->Driver.NeedFlush &= ~(FLUSH_UPDATE_CURRENT | flags);
1242
1243 #ifdef DEBUG
1244 exec->flush_call_depth--;
1245 assert(exec->flush_call_depth == 0);
1246 #endif
1247 }
1248
1249
1250 static void reset_attrfv( struct vbo_exec_context *exec )
1251 {
1252 GLuint i;
1253
1254 for (i = 0 ; i < VBO_ATTRIB_MAX ; i++) {
1255 exec->vtx.attrsz[i] = 0;
1256 exec->vtx.active_sz[i] = 0;
1257 }
1258
1259 exec->vtx.vertex_size = 0;
1260 }
1261
1262
1263 void GLAPIENTRY
1264 _es_Color4f(GLfloat r, GLfloat g, GLfloat b, GLfloat a)
1265 {
1266 vbo_Color4f(r, g, b, a);
1267 }
1268
1269
1270 void GLAPIENTRY
1271 _es_Normal3f(GLfloat x, GLfloat y, GLfloat z)
1272 {
1273 vbo_Normal3f(x, y, z);
1274 }
1275
1276
1277 void GLAPIENTRY
1278 _es_MultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
1279 {
1280 vbo_MultiTexCoord4f(target, s, t, r, q);
1281 }
1282
1283
1284 void GLAPIENTRY
1285 _es_Materialfv(GLenum face, GLenum pname, const GLfloat *params)
1286 {
1287 vbo_Materialfv(face, pname, params);
1288 }
1289
1290
1291 void GLAPIENTRY
1292 _es_Materialf(GLenum face, GLenum pname, GLfloat param)
1293 {
1294 GLfloat p[4];
1295 p[0] = param;
1296 p[1] = p[2] = p[3] = 0.0F;
1297 vbo_Materialfv(face, pname, p);
1298 }
1299
1300
1301 /**
1302 * A special version of glVertexAttrib4f that does not treat index 0 as
1303 * VBO_ATTRIB_POS.
1304 */
1305 static void
1306 VertexAttrib4f_nopos(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
1307 {
1308 GET_CURRENT_CONTEXT(ctx);
1309 if (index < MAX_VERTEX_GENERIC_ATTRIBS)
1310 ATTR(VBO_ATTRIB_GENERIC0 + index, 4, x, y, z, w);
1311 else
1312 ERROR(GL_INVALID_VALUE);
1313 }
1314
1315 void GLAPIENTRY
1316 _es_VertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
1317 {
1318 VertexAttrib4f_nopos(index, x, y, z, w);
1319 }
1320
1321
1322 void GLAPIENTRY
1323 _es_VertexAttrib1f(GLuint indx, GLfloat x)
1324 {
1325 VertexAttrib4f_nopos(indx, x, 0.0f, 0.0f, 1.0f);
1326 }
1327
1328
1329 void GLAPIENTRY
1330 _es_VertexAttrib1fv(GLuint indx, const GLfloat* values)
1331 {
1332 VertexAttrib4f_nopos(indx, values[0], 0.0f, 0.0f, 1.0f);
1333 }
1334
1335
1336 void GLAPIENTRY
1337 _es_VertexAttrib2f(GLuint indx, GLfloat x, GLfloat y)
1338 {
1339 VertexAttrib4f_nopos(indx, x, y, 0.0f, 1.0f);
1340 }
1341
1342
1343 void GLAPIENTRY
1344 _es_VertexAttrib2fv(GLuint indx, const GLfloat* values)
1345 {
1346 VertexAttrib4f_nopos(indx, values[0], values[1], 0.0f, 1.0f);
1347 }
1348
1349
1350 void GLAPIENTRY
1351 _es_VertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z)
1352 {
1353 VertexAttrib4f_nopos(indx, x, y, z, 1.0f);
1354 }
1355
1356
1357 void GLAPIENTRY
1358 _es_VertexAttrib3fv(GLuint indx, const GLfloat* values)
1359 {
1360 VertexAttrib4f_nopos(indx, values[0], values[1], values[2], 1.0f);
1361 }
1362
1363
1364 void GLAPIENTRY
1365 _es_VertexAttrib4fv(GLuint indx, const GLfloat* values)
1366 {
1367 VertexAttrib4f_nopos(indx, values[0], values[1], values[2], values[3]);
1368 }