bfa1b1db8266d1c2c10d63ef71f1cdb33fbfc50c
[mesa.git] / src / mesa / vbo / vbo_exec_api.c
1 /**************************************************************************
2
3 Copyright 2002-2008 Tungsten Graphics Inc., Cedar Park, Texas.
4
5 All Rights Reserved.
6
7 Permission is hereby granted, free of charge, to any person obtaining a
8 copy of this software and associated documentation files (the "Software"),
9 to deal in the Software without restriction, including without limitation
10 on the rights to use, copy, modify, merge, publish, distribute, sub
11 license, and/or sell copies of the Software, and to permit persons to whom
12 the Software is furnished to do so, subject to the following conditions:
13
14 The above copyright notice and this permission notice (including the next
15 paragraph) shall be included in all copies or substantial portions of the
16 Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
19 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
21 TUNGSTEN GRAPHICS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
22 DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
23 OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
24 USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **************************************************************************/
27
28 /*
29 * Authors:
30 * Keith Whitwell <keith@tungstengraphics.com>
31 */
32
33 #include "main/glheader.h"
34 #include "main/bufferobj.h"
35 #include "main/context.h"
36 #include "main/macros.h"
37 #include "main/mfeatures.h"
38 #include "main/vtxfmt.h"
39 #include "main/dlist.h"
40 #include "main/eval.h"
41 #include "main/state.h"
42 #include "main/light.h"
43 #include "main/api_arrayelt.h"
44 #include "main/api_validate.h"
45 #include "main/dispatch.h"
46
47 #include "vbo_context.h"
48 #include "vbo_noop.h"
49
50
51 #ifdef ERROR
52 #undef ERROR
53 #endif
54
55
56 /** ID/name for immediate-mode VBO */
57 #define IMM_BUFFER_NAME 0xaabbccdd
58
59
60 static void reset_attrfv( struct vbo_exec_context *exec );
61
62
63 /**
64 * Close off the last primitive, execute the buffer, restart the
65 * primitive.
66 */
67 static void vbo_exec_wrap_buffers( struct vbo_exec_context *exec )
68 {
69 if (exec->vtx.prim_count == 0) {
70 exec->vtx.copied.nr = 0;
71 exec->vtx.vert_count = 0;
72 exec->vtx.buffer_ptr = exec->vtx.buffer_map;
73 }
74 else {
75 GLuint last_begin = exec->vtx.prim[exec->vtx.prim_count-1].begin;
76 GLuint last_count;
77
78 if (exec->ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END) {
79 GLint i = exec->vtx.prim_count - 1;
80 assert(i >= 0);
81 exec->vtx.prim[i].count = (exec->vtx.vert_count -
82 exec->vtx.prim[i].start);
83 }
84
85 last_count = exec->vtx.prim[exec->vtx.prim_count-1].count;
86
87 /* Execute the buffer and save copied vertices.
88 */
89 if (exec->vtx.vert_count)
90 vbo_exec_vtx_flush( exec, GL_FALSE );
91 else {
92 exec->vtx.prim_count = 0;
93 exec->vtx.copied.nr = 0;
94 }
95
96 /* Emit a glBegin to start the new list.
97 */
98 assert(exec->vtx.prim_count == 0);
99
100 if (exec->ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END) {
101 exec->vtx.prim[0].mode = exec->ctx->Driver.CurrentExecPrimitive;
102 exec->vtx.prim[0].start = 0;
103 exec->vtx.prim[0].count = 0;
104 exec->vtx.prim_count++;
105
106 if (exec->vtx.copied.nr == last_count)
107 exec->vtx.prim[0].begin = last_begin;
108 }
109 }
110 }
111
112
113 /**
114 * Deal with buffer wrapping where provoked by the vertex buffer
115 * filling up, as opposed to upgrade_vertex().
116 */
117 void vbo_exec_vtx_wrap( struct vbo_exec_context *exec )
118 {
119 GLfloat *data = exec->vtx.copied.buffer;
120 GLuint i;
121
122 /* Run pipeline on current vertices, copy wrapped vertices
123 * to exec->vtx.copied.
124 */
125 vbo_exec_wrap_buffers( exec );
126
127 /* Copy stored stored vertices to start of new list.
128 */
129 assert(exec->vtx.max_vert - exec->vtx.vert_count > exec->vtx.copied.nr);
130
131 for (i = 0 ; i < exec->vtx.copied.nr ; i++) {
132 memcpy( exec->vtx.buffer_ptr, data,
133 exec->vtx.vertex_size * sizeof(GLfloat));
134 exec->vtx.buffer_ptr += exec->vtx.vertex_size;
135 data += exec->vtx.vertex_size;
136 exec->vtx.vert_count++;
137 }
138
139 exec->vtx.copied.nr = 0;
140 }
141
142
143 /**
144 * Copy the active vertex's values to the ctx->Current fields.
145 */
146 static void vbo_exec_copy_to_current( struct vbo_exec_context *exec )
147 {
148 struct gl_context *ctx = exec->ctx;
149 struct vbo_context *vbo = vbo_context(ctx);
150 GLuint i;
151
152 for (i = VBO_ATTRIB_POS+1 ; i < VBO_ATTRIB_MAX ; i++) {
153 if (exec->vtx.attrsz[i]) {
154 /* Note: the exec->vtx.current[i] pointers point into the
155 * ctx->Current.Attrib and ctx->Light.Material.Attrib arrays.
156 */
157 GLfloat *current = (GLfloat *)vbo->currval[i].Ptr;
158 GLfloat tmp[4];
159
160 COPY_CLEAN_4V(tmp,
161 exec->vtx.attrsz[i],
162 exec->vtx.attrptr[i]);
163
164 if (memcmp(current, tmp, sizeof(tmp)) != 0) {
165 memcpy(current, tmp, sizeof(tmp));
166
167 /* Given that we explicitly state size here, there is no need
168 * for the COPY_CLEAN above, could just copy 16 bytes and be
169 * done. The only problem is when Mesa accesses ctx->Current
170 * directly.
171 */
172 vbo->currval[i].Size = exec->vtx.attrsz[i];
173 assert(vbo->currval[i].Type == GL_FLOAT);
174 vbo->currval[i]._ElementSize = vbo->currval[i].Size * sizeof(GLfloat);
175
176 /* This triggers rather too much recalculation of Mesa state
177 * that doesn't get used (eg light positions).
178 */
179 if (i >= VBO_ATTRIB_MAT_FRONT_AMBIENT &&
180 i <= VBO_ATTRIB_MAT_BACK_INDEXES)
181 ctx->NewState |= _NEW_LIGHT;
182
183 ctx->NewState |= _NEW_CURRENT_ATTRIB;
184 }
185 }
186 }
187
188 /* Colormaterial -- this kindof sucks.
189 */
190 if (ctx->Light.ColorMaterialEnabled &&
191 exec->vtx.attrsz[VBO_ATTRIB_COLOR0]) {
192 _mesa_update_color_material(ctx,
193 ctx->Current.Attrib[VBO_ATTRIB_COLOR0]);
194 }
195 }
196
197
198 /**
199 * Copy current vertex attribute values into the current vertex.
200 */
201 static void
202 vbo_exec_copy_from_current(struct vbo_exec_context *exec)
203 {
204 struct gl_context *ctx = exec->ctx;
205 struct vbo_context *vbo = vbo_context(ctx);
206 GLint i;
207
208 for (i = VBO_ATTRIB_POS + 1; i < VBO_ATTRIB_MAX; i++) {
209 const GLfloat *current = (GLfloat *) vbo->currval[i].Ptr;
210 switch (exec->vtx.attrsz[i]) {
211 case 4: exec->vtx.attrptr[i][3] = current[3];
212 case 3: exec->vtx.attrptr[i][2] = current[2];
213 case 2: exec->vtx.attrptr[i][1] = current[1];
214 case 1: exec->vtx.attrptr[i][0] = current[0];
215 break;
216 }
217 }
218 }
219
220
221 /**
222 * Flush existing data, set new attrib size, replay copied vertices.
223 * This is called when we transition from a small vertex attribute size
224 * to a larger one. Ex: glTexCoord2f -> glTexCoord4f.
225 * We need to go back over the previous 2-component texcoords and insert
226 * zero and one values.
227 */
228 static void
229 vbo_exec_wrap_upgrade_vertex(struct vbo_exec_context *exec,
230 GLuint attr, GLuint newSize )
231 {
232 struct gl_context *ctx = exec->ctx;
233 struct vbo_context *vbo = vbo_context(ctx);
234 const GLint lastcount = exec->vtx.vert_count;
235 GLfloat *old_attrptr[VBO_ATTRIB_MAX];
236 const GLuint old_vtx_size = exec->vtx.vertex_size; /* floats per vertex */
237 const GLuint oldSize = exec->vtx.attrsz[attr];
238 GLuint i;
239
240 /* Run pipeline on current vertices, copy wrapped vertices
241 * to exec->vtx.copied.
242 */
243 vbo_exec_wrap_buffers( exec );
244
245 if (unlikely(exec->vtx.copied.nr)) {
246 /* We're in the middle of a primitive, keep the old vertex
247 * format around to be able to translate the copied vertices to
248 * the new format.
249 */
250 memcpy(old_attrptr, exec->vtx.attrptr, sizeof(old_attrptr));
251 }
252
253 if (unlikely(oldSize)) {
254 /* Do a COPY_TO_CURRENT to ensure back-copying works for the
255 * case when the attribute already exists in the vertex and is
256 * having its size increased.
257 */
258 vbo_exec_copy_to_current( exec );
259 }
260
261 /* Heuristic: Attempt to isolate attributes received outside
262 * begin/end so that they don't bloat the vertices.
263 */
264 if (ctx->Driver.CurrentExecPrimitive == PRIM_OUTSIDE_BEGIN_END &&
265 !oldSize && lastcount > 8 && exec->vtx.vertex_size) {
266 vbo_exec_copy_to_current( exec );
267 reset_attrfv( exec );
268 }
269
270 /* Fix up sizes:
271 */
272 exec->vtx.attrsz[attr] = newSize;
273 exec->vtx.vertex_size += newSize - oldSize;
274 exec->vtx.max_vert = ((VBO_VERT_BUFFER_SIZE - exec->vtx.buffer_used) /
275 (exec->vtx.vertex_size * sizeof(GLfloat)));
276 exec->vtx.vert_count = 0;
277 exec->vtx.buffer_ptr = exec->vtx.buffer_map;
278
279 if (unlikely(oldSize)) {
280 /* Size changed, recalculate all the attrptr[] values
281 */
282 GLfloat *tmp = exec->vtx.vertex;
283
284 for (i = 0 ; i < VBO_ATTRIB_MAX ; i++) {
285 if (exec->vtx.attrsz[i]) {
286 exec->vtx.attrptr[i] = tmp;
287 tmp += exec->vtx.attrsz[i];
288 }
289 else
290 exec->vtx.attrptr[i] = NULL; /* will not be dereferenced */
291 }
292
293 /* Copy from current to repopulate the vertex with correct
294 * values.
295 */
296 vbo_exec_copy_from_current( exec );
297 }
298 else {
299 /* Just have to append the new attribute at the end */
300 exec->vtx.attrptr[attr] = exec->vtx.vertex +
301 exec->vtx.vertex_size - newSize;
302 }
303
304 /* Replay stored vertices to translate them
305 * to new format here.
306 *
307 * -- No need to replay - just copy piecewise
308 */
309 if (unlikely(exec->vtx.copied.nr)) {
310 GLfloat *data = exec->vtx.copied.buffer;
311 GLfloat *dest = exec->vtx.buffer_ptr;
312 GLuint j;
313
314 assert(exec->vtx.buffer_ptr == exec->vtx.buffer_map);
315
316 for (i = 0 ; i < exec->vtx.copied.nr ; i++) {
317 for (j = 0 ; j < VBO_ATTRIB_MAX ; j++) {
318 GLuint sz = exec->vtx.attrsz[j];
319
320 if (sz) {
321 GLint old_offset = old_attrptr[j] - exec->vtx.vertex;
322 GLint new_offset = exec->vtx.attrptr[j] - exec->vtx.vertex;
323
324 if (j == attr) {
325 if (oldSize) {
326 GLfloat tmp[4];
327 COPY_CLEAN_4V(tmp, oldSize, data + old_offset);
328 COPY_SZ_4V(dest + new_offset, newSize, tmp);
329 } else {
330 GLfloat *current = (GLfloat *)vbo->currval[j].Ptr;
331 COPY_SZ_4V(dest + new_offset, sz, current);
332 }
333 }
334 else {
335 COPY_SZ_4V(dest + new_offset, sz, data + old_offset);
336 }
337 }
338 }
339
340 data += old_vtx_size;
341 dest += exec->vtx.vertex_size;
342 }
343
344 exec->vtx.buffer_ptr = dest;
345 exec->vtx.vert_count += exec->vtx.copied.nr;
346 exec->vtx.copied.nr = 0;
347 }
348 }
349
350
351 /**
352 * This is when a vertex attribute transitions to a different size.
353 * For example, we saw a bunch of glTexCoord2f() calls and now we got a
354 * glTexCoord4f() call. We promote the array from size=2 to size=4.
355 */
356 static void
357 vbo_exec_fixup_vertex(struct gl_context *ctx, GLuint attr, GLuint newSize)
358 {
359 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
360
361 if (newSize > exec->vtx.attrsz[attr]) {
362 /* New size is larger. Need to flush existing vertices and get
363 * an enlarged vertex format.
364 */
365 vbo_exec_wrap_upgrade_vertex( exec, attr, newSize );
366 }
367 else if (newSize < exec->vtx.active_sz[attr]) {
368 static const GLfloat id[4] = { 0, 0, 0, 1 };
369 GLuint i;
370
371 /* New size is smaller - just need to fill in some
372 * zeros. Don't need to flush or wrap.
373 */
374 for (i = newSize; i <= exec->vtx.attrsz[attr]; i++)
375 exec->vtx.attrptr[attr][i-1] = id[i-1];
376 }
377
378 exec->vtx.active_sz[attr] = newSize;
379
380 /* Does setting NeedFlush belong here? Necessitates resetting
381 * vtxfmt on each flush (otherwise flags won't get reset
382 * afterwards).
383 */
384 if (attr == 0)
385 ctx->Driver.NeedFlush |= FLUSH_STORED_VERTICES;
386 }
387
388
389 /**
390 * This macro is used to implement all the glVertex, glColor, glTexCoord,
391 * glVertexAttrib, etc functions.
392 */
393 #define ATTR( A, N, V0, V1, V2, V3 ) \
394 do { \
395 struct vbo_exec_context *exec = &vbo_context(ctx)->exec; \
396 \
397 if (unlikely(!(ctx->Driver.NeedFlush & FLUSH_UPDATE_CURRENT))) \
398 ctx->Driver.BeginVertices( ctx ); \
399 \
400 if (unlikely(exec->vtx.active_sz[A] != N)) \
401 vbo_exec_fixup_vertex(ctx, A, N); \
402 \
403 { \
404 GLfloat *dest = exec->vtx.attrptr[A]; \
405 if (N>0) dest[0] = V0; \
406 if (N>1) dest[1] = V1; \
407 if (N>2) dest[2] = V2; \
408 if (N>3) dest[3] = V3; \
409 } \
410 \
411 if ((A) == 0) { \
412 /* This is a glVertex call */ \
413 GLuint i; \
414 \
415 for (i = 0; i < exec->vtx.vertex_size; i++) \
416 exec->vtx.buffer_ptr[i] = exec->vtx.vertex[i]; \
417 \
418 exec->vtx.buffer_ptr += exec->vtx.vertex_size; \
419 \
420 /* Set FLUSH_STORED_VERTICES to indicate that there's now */ \
421 /* something to draw (not just updating a color or texcoord).*/ \
422 ctx->Driver.NeedFlush |= FLUSH_STORED_VERTICES; \
423 \
424 if (++exec->vtx.vert_count >= exec->vtx.max_vert) \
425 vbo_exec_vtx_wrap( exec ); \
426 } \
427 } while (0)
428
429
430 #define ERROR(err) _mesa_error( ctx, err, __FUNCTION__ )
431 #define TAG(x) vbo_##x
432
433 #include "vbo_attrib_tmp.h"
434
435
436
437 /**
438 * Execute a glMaterial call. Note that if GL_COLOR_MATERIAL is enabled,
439 * this may be a (partial) no-op.
440 */
441 static void GLAPIENTRY
442 vbo_Materialfv(GLenum face, GLenum pname, const GLfloat *params)
443 {
444 GLbitfield updateMats;
445 GET_CURRENT_CONTEXT(ctx);
446
447 /* This function should be a no-op when it tries to update material
448 * attributes which are currently tracking glColor via glColorMaterial.
449 * The updateMats var will be a mask of the MAT_BIT_FRONT/BACK_x bits
450 * indicating which material attributes can actually be updated below.
451 */
452 if (ctx->Light.ColorMaterialEnabled) {
453 updateMats = ~ctx->Light.ColorMaterialBitmask;
454 }
455 else {
456 /* GL_COLOR_MATERIAL is disabled so don't skip any material updates */
457 updateMats = ALL_MATERIAL_BITS;
458 }
459
460 if (face == GL_FRONT) {
461 updateMats &= FRONT_MATERIAL_BITS;
462 }
463 else if (face == GL_BACK) {
464 updateMats &= BACK_MATERIAL_BITS;
465 }
466 else if (face != GL_FRONT_AND_BACK) {
467 _mesa_error(ctx, GL_INVALID_ENUM, "glMaterial(invalid face)");
468 return;
469 }
470
471 switch (pname) {
472 case GL_EMISSION:
473 if (updateMats & MAT_BIT_FRONT_EMISSION)
474 MAT_ATTR(VBO_ATTRIB_MAT_FRONT_EMISSION, 4, params);
475 if (updateMats & MAT_BIT_BACK_EMISSION)
476 MAT_ATTR(VBO_ATTRIB_MAT_BACK_EMISSION, 4, params);
477 break;
478 case GL_AMBIENT:
479 if (updateMats & MAT_BIT_FRONT_AMBIENT)
480 MAT_ATTR(VBO_ATTRIB_MAT_FRONT_AMBIENT, 4, params);
481 if (updateMats & MAT_BIT_BACK_AMBIENT)
482 MAT_ATTR(VBO_ATTRIB_MAT_BACK_AMBIENT, 4, params);
483 break;
484 case GL_DIFFUSE:
485 if (updateMats & MAT_BIT_FRONT_DIFFUSE)
486 MAT_ATTR(VBO_ATTRIB_MAT_FRONT_DIFFUSE, 4, params);
487 if (updateMats & MAT_BIT_BACK_DIFFUSE)
488 MAT_ATTR(VBO_ATTRIB_MAT_BACK_DIFFUSE, 4, params);
489 break;
490 case GL_SPECULAR:
491 if (updateMats & MAT_BIT_FRONT_SPECULAR)
492 MAT_ATTR(VBO_ATTRIB_MAT_FRONT_SPECULAR, 4, params);
493 if (updateMats & MAT_BIT_BACK_SPECULAR)
494 MAT_ATTR(VBO_ATTRIB_MAT_BACK_SPECULAR, 4, params);
495 break;
496 case GL_SHININESS:
497 if (*params < 0 || *params > ctx->Const.MaxShininess) {
498 _mesa_error(ctx, GL_INVALID_VALUE,
499 "glMaterial(invalid shininess: %f out range [0, %f])",
500 *params, ctx->Const.MaxShininess);
501 return;
502 }
503 if (updateMats & MAT_BIT_FRONT_SHININESS)
504 MAT_ATTR(VBO_ATTRIB_MAT_FRONT_SHININESS, 1, params);
505 if (updateMats & MAT_BIT_BACK_SHININESS)
506 MAT_ATTR(VBO_ATTRIB_MAT_BACK_SHININESS, 1, params);
507 break;
508 case GL_COLOR_INDEXES:
509 if (updateMats & MAT_BIT_FRONT_INDEXES)
510 MAT_ATTR(VBO_ATTRIB_MAT_FRONT_INDEXES, 3, params);
511 if (updateMats & MAT_BIT_BACK_INDEXES)
512 MAT_ATTR(VBO_ATTRIB_MAT_BACK_INDEXES, 3, params);
513 break;
514 case GL_AMBIENT_AND_DIFFUSE:
515 if (updateMats & MAT_BIT_FRONT_AMBIENT)
516 MAT_ATTR(VBO_ATTRIB_MAT_FRONT_AMBIENT, 4, params);
517 if (updateMats & MAT_BIT_FRONT_DIFFUSE)
518 MAT_ATTR(VBO_ATTRIB_MAT_FRONT_DIFFUSE, 4, params);
519 if (updateMats & MAT_BIT_BACK_AMBIENT)
520 MAT_ATTR(VBO_ATTRIB_MAT_BACK_AMBIENT, 4, params);
521 if (updateMats & MAT_BIT_BACK_DIFFUSE)
522 MAT_ATTR(VBO_ATTRIB_MAT_BACK_DIFFUSE, 4, params);
523 break;
524 default:
525 _mesa_error(ctx, GL_INVALID_ENUM, "glMaterialfv(pname)");
526 return;
527 }
528 }
529
530
531 /**
532 * Flush (draw) vertices.
533 * \param unmap - leave VBO unmapped after flushing?
534 */
535 static void
536 vbo_exec_FlushVertices_internal(struct vbo_exec_context *exec, GLboolean unmap)
537 {
538 if (exec->vtx.vert_count || unmap) {
539 vbo_exec_vtx_flush( exec, unmap );
540 }
541
542 if (exec->vtx.vertex_size) {
543 vbo_exec_copy_to_current( exec );
544 reset_attrfv( exec );
545 }
546 }
547
548
549 #if FEATURE_beginend
550
551
552 #if FEATURE_evaluators
553
554 static void GLAPIENTRY vbo_exec_EvalCoord1f( GLfloat u )
555 {
556 GET_CURRENT_CONTEXT( ctx );
557 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
558
559 {
560 GLint i;
561 if (exec->eval.recalculate_maps)
562 vbo_exec_eval_update( exec );
563
564 for (i = 0; i <= VBO_ATTRIB_TEX7; i++) {
565 if (exec->eval.map1[i].map)
566 if (exec->vtx.active_sz[i] != exec->eval.map1[i].sz)
567 vbo_exec_fixup_vertex( ctx, i, exec->eval.map1[i].sz );
568 }
569 }
570
571
572 memcpy( exec->vtx.copied.buffer, exec->vtx.vertex,
573 exec->vtx.vertex_size * sizeof(GLfloat));
574
575 vbo_exec_do_EvalCoord1f( exec, u );
576
577 memcpy( exec->vtx.vertex, exec->vtx.copied.buffer,
578 exec->vtx.vertex_size * sizeof(GLfloat));
579 }
580
581 static void GLAPIENTRY vbo_exec_EvalCoord2f( GLfloat u, GLfloat v )
582 {
583 GET_CURRENT_CONTEXT( ctx );
584 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
585
586 {
587 GLint i;
588 if (exec->eval.recalculate_maps)
589 vbo_exec_eval_update( exec );
590
591 for (i = 0; i <= VBO_ATTRIB_TEX7; i++) {
592 if (exec->eval.map2[i].map)
593 if (exec->vtx.active_sz[i] != exec->eval.map2[i].sz)
594 vbo_exec_fixup_vertex( ctx, i, exec->eval.map2[i].sz );
595 }
596
597 if (ctx->Eval.AutoNormal)
598 if (exec->vtx.active_sz[VBO_ATTRIB_NORMAL] != 3)
599 vbo_exec_fixup_vertex( ctx, VBO_ATTRIB_NORMAL, 3 );
600 }
601
602 memcpy( exec->vtx.copied.buffer, exec->vtx.vertex,
603 exec->vtx.vertex_size * sizeof(GLfloat));
604
605 vbo_exec_do_EvalCoord2f( exec, u, v );
606
607 memcpy( exec->vtx.vertex, exec->vtx.copied.buffer,
608 exec->vtx.vertex_size * sizeof(GLfloat));
609 }
610
611 static void GLAPIENTRY vbo_exec_EvalCoord1fv( const GLfloat *u )
612 {
613 vbo_exec_EvalCoord1f( u[0] );
614 }
615
616 static void GLAPIENTRY vbo_exec_EvalCoord2fv( const GLfloat *u )
617 {
618 vbo_exec_EvalCoord2f( u[0], u[1] );
619 }
620
621 static void GLAPIENTRY vbo_exec_EvalPoint1( GLint i )
622 {
623 GET_CURRENT_CONTEXT( ctx );
624 GLfloat du = ((ctx->Eval.MapGrid1u2 - ctx->Eval.MapGrid1u1) /
625 (GLfloat) ctx->Eval.MapGrid1un);
626 GLfloat u = i * du + ctx->Eval.MapGrid1u1;
627
628 vbo_exec_EvalCoord1f( u );
629 }
630
631
632 static void GLAPIENTRY vbo_exec_EvalPoint2( GLint i, GLint j )
633 {
634 GET_CURRENT_CONTEXT( ctx );
635 GLfloat du = ((ctx->Eval.MapGrid2u2 - ctx->Eval.MapGrid2u1) /
636 (GLfloat) ctx->Eval.MapGrid2un);
637 GLfloat dv = ((ctx->Eval.MapGrid2v2 - ctx->Eval.MapGrid2v1) /
638 (GLfloat) ctx->Eval.MapGrid2vn);
639 GLfloat u = i * du + ctx->Eval.MapGrid2u1;
640 GLfloat v = j * dv + ctx->Eval.MapGrid2v1;
641
642 vbo_exec_EvalCoord2f( u, v );
643 }
644
645
646 static void GLAPIENTRY
647 vbo_exec_EvalMesh1(GLenum mode, GLint i1, GLint i2)
648 {
649 GET_CURRENT_CONTEXT(ctx);
650 GLint i;
651 GLfloat u, du;
652 GLenum prim;
653
654 ASSERT_OUTSIDE_BEGIN_END(ctx);
655
656 switch (mode) {
657 case GL_POINT:
658 prim = GL_POINTS;
659 break;
660 case GL_LINE:
661 prim = GL_LINE_STRIP;
662 break;
663 default:
664 _mesa_error( ctx, GL_INVALID_ENUM, "glEvalMesh1(mode)" );
665 return;
666 }
667
668 /* No effect if vertex maps disabled.
669 */
670 if (!ctx->Eval.Map1Vertex4 &&
671 !ctx->Eval.Map1Vertex3 &&
672 !(ctx->VertexProgram._Enabled && ctx->Eval.Map1Attrib[VERT_ATTRIB_POS]))
673 return;
674
675 du = ctx->Eval.MapGrid1du;
676 u = ctx->Eval.MapGrid1u1 + i1 * du;
677
678 CALL_Begin(GET_DISPATCH(), (prim));
679 for (i=i1;i<=i2;i++,u+=du) {
680 CALL_EvalCoord1f(GET_DISPATCH(), (u));
681 }
682 CALL_End(GET_DISPATCH(), ());
683 }
684
685
686 static void GLAPIENTRY
687 vbo_exec_EvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
688 {
689 GET_CURRENT_CONTEXT(ctx);
690 GLfloat u, du, v, dv, v1, u1;
691 GLint i, j;
692
693 ASSERT_OUTSIDE_BEGIN_END(ctx);
694
695 switch (mode) {
696 case GL_POINT:
697 case GL_LINE:
698 case GL_FILL:
699 break;
700 default:
701 _mesa_error( ctx, GL_INVALID_ENUM, "glEvalMesh2(mode)" );
702 return;
703 }
704
705 /* No effect if vertex maps disabled.
706 */
707 if (!ctx->Eval.Map2Vertex4 &&
708 !ctx->Eval.Map2Vertex3 &&
709 !(ctx->VertexProgram._Enabled && ctx->Eval.Map2Attrib[VERT_ATTRIB_POS]))
710 return;
711
712 du = ctx->Eval.MapGrid2du;
713 dv = ctx->Eval.MapGrid2dv;
714 v1 = ctx->Eval.MapGrid2v1 + j1 * dv;
715 u1 = ctx->Eval.MapGrid2u1 + i1 * du;
716
717 switch (mode) {
718 case GL_POINT:
719 CALL_Begin(GET_DISPATCH(), (GL_POINTS));
720 for (v=v1,j=j1;j<=j2;j++,v+=dv) {
721 for (u=u1,i=i1;i<=i2;i++,u+=du) {
722 CALL_EvalCoord2f(GET_DISPATCH(), (u, v));
723 }
724 }
725 CALL_End(GET_DISPATCH(), ());
726 break;
727 case GL_LINE:
728 for (v=v1,j=j1;j<=j2;j++,v+=dv) {
729 CALL_Begin(GET_DISPATCH(), (GL_LINE_STRIP));
730 for (u=u1,i=i1;i<=i2;i++,u+=du) {
731 CALL_EvalCoord2f(GET_DISPATCH(), (u, v));
732 }
733 CALL_End(GET_DISPATCH(), ());
734 }
735 for (u=u1,i=i1;i<=i2;i++,u+=du) {
736 CALL_Begin(GET_DISPATCH(), (GL_LINE_STRIP));
737 for (v=v1,j=j1;j<=j2;j++,v+=dv) {
738 CALL_EvalCoord2f(GET_DISPATCH(), (u, v));
739 }
740 CALL_End(GET_DISPATCH(), ());
741 }
742 break;
743 case GL_FILL:
744 for (v=v1,j=j1;j<j2;j++,v+=dv) {
745 CALL_Begin(GET_DISPATCH(), (GL_TRIANGLE_STRIP));
746 for (u=u1,i=i1;i<=i2;i++,u+=du) {
747 CALL_EvalCoord2f(GET_DISPATCH(), (u, v));
748 CALL_EvalCoord2f(GET_DISPATCH(), (u, v+dv));
749 }
750 CALL_End(GET_DISPATCH(), ());
751 }
752 break;
753 }
754 }
755
756 #endif /* FEATURE_evaluators */
757
758
759 /**
760 * Execute a glRectf() function. This is not suitable for GL_COMPILE
761 * modes (as the test for outside begin/end is not compiled),
762 * but may be useful for drivers in circumstances which exclude
763 * display list interactions.
764 *
765 * (None of the functions in this file are suitable for GL_COMPILE
766 * modes).
767 */
768 static void GLAPIENTRY
769 vbo_exec_Rectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
770 {
771 GET_CURRENT_CONTEXT(ctx);
772 ASSERT_OUTSIDE_BEGIN_END(ctx);
773
774 CALL_Begin(GET_DISPATCH(), (GL_QUADS));
775 CALL_Vertex2f(GET_DISPATCH(), (x1, y1));
776 CALL_Vertex2f(GET_DISPATCH(), (x2, y1));
777 CALL_Vertex2f(GET_DISPATCH(), (x2, y2));
778 CALL_Vertex2f(GET_DISPATCH(), (x1, y2));
779 CALL_End(GET_DISPATCH(), ());
780 }
781
782
783 /**
784 * Called via glBegin.
785 */
786 static void GLAPIENTRY vbo_exec_Begin( GLenum mode )
787 {
788 GET_CURRENT_CONTEXT( ctx );
789
790 if (ctx->Driver.CurrentExecPrimitive == PRIM_OUTSIDE_BEGIN_END) {
791 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
792 int i;
793
794 if (!_mesa_valid_prim_mode(ctx, mode, "glBegin")) {
795 return;
796 }
797
798 vbo_draw_method(vbo_context(ctx), DRAW_BEGIN_END);
799
800 if (ctx->Driver.PrepareExecBegin)
801 ctx->Driver.PrepareExecBegin(ctx);
802
803 if (ctx->NewState) {
804 _mesa_update_state( ctx );
805
806 CALL_Begin(ctx->Exec, (mode));
807 return;
808 }
809
810 if (!_mesa_valid_to_render(ctx, "glBegin")) {
811 return;
812 }
813
814 /* Heuristic: attempt to isolate attributes occuring outside
815 * begin/end pairs.
816 */
817 if (exec->vtx.vertex_size && !exec->vtx.attrsz[0])
818 vbo_exec_FlushVertices_internal(exec, GL_FALSE);
819
820 i = exec->vtx.prim_count++;
821 exec->vtx.prim[i].mode = mode;
822 exec->vtx.prim[i].begin = 1;
823 exec->vtx.prim[i].end = 0;
824 exec->vtx.prim[i].indexed = 0;
825 exec->vtx.prim[i].weak = 0;
826 exec->vtx.prim[i].pad = 0;
827 exec->vtx.prim[i].start = exec->vtx.vert_count;
828 exec->vtx.prim[i].count = 0;
829 exec->vtx.prim[i].num_instances = 1;
830 exec->vtx.prim[i].base_instance = 0;
831
832 ctx->Driver.CurrentExecPrimitive = mode;
833 }
834 else
835 _mesa_error( ctx, GL_INVALID_OPERATION, "glBegin" );
836
837 }
838
839
840 /**
841 * Called via glEnd.
842 */
843 static void GLAPIENTRY vbo_exec_End( void )
844 {
845 GET_CURRENT_CONTEXT( ctx );
846
847 if (ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END) {
848 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
849
850 if (exec->vtx.prim_count > 0) {
851 /* close off current primitive */
852 int idx = exec->vtx.vert_count;
853 int i = exec->vtx.prim_count - 1;
854
855 exec->vtx.prim[i].end = 1;
856 exec->vtx.prim[i].count = idx - exec->vtx.prim[i].start;
857 }
858
859 ctx->Driver.CurrentExecPrimitive = PRIM_OUTSIDE_BEGIN_END;
860
861 if (exec->vtx.prim_count == VBO_MAX_PRIM)
862 vbo_exec_vtx_flush( exec, GL_FALSE );
863 }
864 else
865 _mesa_error( ctx, GL_INVALID_OPERATION, "glEnd" );
866
867 if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH) {
868 _mesa_flush(ctx);
869 }
870 }
871
872
873 /**
874 * Called via glPrimitiveRestartNV()
875 */
876 static void GLAPIENTRY
877 vbo_exec_PrimitiveRestartNV(void)
878 {
879 GLenum curPrim;
880 GET_CURRENT_CONTEXT( ctx );
881
882 curPrim = ctx->Driver.CurrentExecPrimitive;
883
884 if (curPrim == PRIM_OUTSIDE_BEGIN_END) {
885 _mesa_error( ctx, GL_INVALID_OPERATION, "glPrimitiveRestartNV" );
886 }
887 else {
888 vbo_exec_End();
889 vbo_exec_Begin(curPrim);
890 }
891 }
892
893
894
895 static void vbo_exec_vtxfmt_init( struct vbo_exec_context *exec )
896 {
897 GLvertexformat *vfmt = &exec->vtxfmt;
898
899 _MESA_INIT_ARRAYELT_VTXFMT(vfmt, _ae_);
900
901 vfmt->Begin = vbo_exec_Begin;
902 vfmt->End = vbo_exec_End;
903 vfmt->PrimitiveRestartNV = vbo_exec_PrimitiveRestartNV;
904
905 _MESA_INIT_DLIST_VTXFMT(vfmt, _mesa_);
906 _MESA_INIT_EVAL_VTXFMT(vfmt, vbo_exec_);
907
908 vfmt->Rectf = vbo_exec_Rectf;
909
910 /* from attrib_tmp.h:
911 */
912 vfmt->Color3f = vbo_Color3f;
913 vfmt->Color3fv = vbo_Color3fv;
914 vfmt->Color4f = vbo_Color4f;
915 vfmt->Color4fv = vbo_Color4fv;
916 vfmt->FogCoordfEXT = vbo_FogCoordfEXT;
917 vfmt->FogCoordfvEXT = vbo_FogCoordfvEXT;
918 vfmt->MultiTexCoord1fARB = vbo_MultiTexCoord1f;
919 vfmt->MultiTexCoord1fvARB = vbo_MultiTexCoord1fv;
920 vfmt->MultiTexCoord2fARB = vbo_MultiTexCoord2f;
921 vfmt->MultiTexCoord2fvARB = vbo_MultiTexCoord2fv;
922 vfmt->MultiTexCoord3fARB = vbo_MultiTexCoord3f;
923 vfmt->MultiTexCoord3fvARB = vbo_MultiTexCoord3fv;
924 vfmt->MultiTexCoord4fARB = vbo_MultiTexCoord4f;
925 vfmt->MultiTexCoord4fvARB = vbo_MultiTexCoord4fv;
926 vfmt->Normal3f = vbo_Normal3f;
927 vfmt->Normal3fv = vbo_Normal3fv;
928 vfmt->SecondaryColor3fEXT = vbo_SecondaryColor3fEXT;
929 vfmt->SecondaryColor3fvEXT = vbo_SecondaryColor3fvEXT;
930 vfmt->TexCoord1f = vbo_TexCoord1f;
931 vfmt->TexCoord1fv = vbo_TexCoord1fv;
932 vfmt->TexCoord2f = vbo_TexCoord2f;
933 vfmt->TexCoord2fv = vbo_TexCoord2fv;
934 vfmt->TexCoord3f = vbo_TexCoord3f;
935 vfmt->TexCoord3fv = vbo_TexCoord3fv;
936 vfmt->TexCoord4f = vbo_TexCoord4f;
937 vfmt->TexCoord4fv = vbo_TexCoord4fv;
938 vfmt->Vertex2f = vbo_Vertex2f;
939 vfmt->Vertex2fv = vbo_Vertex2fv;
940 vfmt->Vertex3f = vbo_Vertex3f;
941 vfmt->Vertex3fv = vbo_Vertex3fv;
942 vfmt->Vertex4f = vbo_Vertex4f;
943 vfmt->Vertex4fv = vbo_Vertex4fv;
944
945 vfmt->VertexAttrib1fARB = vbo_VertexAttrib1fARB;
946 vfmt->VertexAttrib1fvARB = vbo_VertexAttrib1fvARB;
947 vfmt->VertexAttrib2fARB = vbo_VertexAttrib2fARB;
948 vfmt->VertexAttrib2fvARB = vbo_VertexAttrib2fvARB;
949 vfmt->VertexAttrib3fARB = vbo_VertexAttrib3fARB;
950 vfmt->VertexAttrib3fvARB = vbo_VertexAttrib3fvARB;
951 vfmt->VertexAttrib4fARB = vbo_VertexAttrib4fARB;
952 vfmt->VertexAttrib4fvARB = vbo_VertexAttrib4fvARB;
953
954 vfmt->VertexAttrib1fNV = vbo_VertexAttrib1fNV;
955 vfmt->VertexAttrib1fvNV = vbo_VertexAttrib1fvNV;
956 vfmt->VertexAttrib2fNV = vbo_VertexAttrib2fNV;
957 vfmt->VertexAttrib2fvNV = vbo_VertexAttrib2fvNV;
958 vfmt->VertexAttrib3fNV = vbo_VertexAttrib3fNV;
959 vfmt->VertexAttrib3fvNV = vbo_VertexAttrib3fvNV;
960 vfmt->VertexAttrib4fNV = vbo_VertexAttrib4fNV;
961 vfmt->VertexAttrib4fvNV = vbo_VertexAttrib4fvNV;
962
963 /* integer-valued */
964 vfmt->VertexAttribI1i = vbo_VertexAttribI1i;
965 vfmt->VertexAttribI2i = vbo_VertexAttribI2i;
966 vfmt->VertexAttribI3i = vbo_VertexAttribI3i;
967 vfmt->VertexAttribI4i = vbo_VertexAttribI4i;
968 vfmt->VertexAttribI2iv = vbo_VertexAttribI2iv;
969 vfmt->VertexAttribI3iv = vbo_VertexAttribI3iv;
970 vfmt->VertexAttribI4iv = vbo_VertexAttribI4iv;
971
972 /* unsigned integer-valued */
973 vfmt->VertexAttribI1ui = vbo_VertexAttribI1ui;
974 vfmt->VertexAttribI2ui = vbo_VertexAttribI2ui;
975 vfmt->VertexAttribI3ui = vbo_VertexAttribI3ui;
976 vfmt->VertexAttribI4ui = vbo_VertexAttribI4ui;
977 vfmt->VertexAttribI2uiv = vbo_VertexAttribI2uiv;
978 vfmt->VertexAttribI3uiv = vbo_VertexAttribI3uiv;
979 vfmt->VertexAttribI4uiv = vbo_VertexAttribI4uiv;
980
981 vfmt->Materialfv = vbo_Materialfv;
982
983 vfmt->EdgeFlag = vbo_EdgeFlag;
984 vfmt->Indexf = vbo_Indexf;
985 vfmt->Indexfv = vbo_Indexfv;
986
987 /* ARB_vertex_type_2_10_10_10_rev */
988 vfmt->VertexP2ui = vbo_VertexP2ui;
989 vfmt->VertexP2uiv = vbo_VertexP2uiv;
990 vfmt->VertexP3ui = vbo_VertexP3ui;
991 vfmt->VertexP3uiv = vbo_VertexP3uiv;
992 vfmt->VertexP4ui = vbo_VertexP4ui;
993 vfmt->VertexP4uiv = vbo_VertexP4uiv;
994
995 vfmt->TexCoordP1ui = vbo_TexCoordP1ui;
996 vfmt->TexCoordP1uiv = vbo_TexCoordP1uiv;
997 vfmt->TexCoordP2ui = vbo_TexCoordP2ui;
998 vfmt->TexCoordP2uiv = vbo_TexCoordP2uiv;
999 vfmt->TexCoordP3ui = vbo_TexCoordP3ui;
1000 vfmt->TexCoordP3uiv = vbo_TexCoordP3uiv;
1001 vfmt->TexCoordP4ui = vbo_TexCoordP4ui;
1002 vfmt->TexCoordP4uiv = vbo_TexCoordP4uiv;
1003
1004 vfmt->MultiTexCoordP1ui = vbo_MultiTexCoordP1ui;
1005 vfmt->MultiTexCoordP1uiv = vbo_MultiTexCoordP1uiv;
1006 vfmt->MultiTexCoordP2ui = vbo_MultiTexCoordP2ui;
1007 vfmt->MultiTexCoordP2uiv = vbo_MultiTexCoordP2uiv;
1008 vfmt->MultiTexCoordP3ui = vbo_MultiTexCoordP3ui;
1009 vfmt->MultiTexCoordP3uiv = vbo_MultiTexCoordP3uiv;
1010 vfmt->MultiTexCoordP4ui = vbo_MultiTexCoordP4ui;
1011 vfmt->MultiTexCoordP4uiv = vbo_MultiTexCoordP4uiv;
1012
1013 vfmt->NormalP3ui = vbo_NormalP3ui;
1014 vfmt->NormalP3uiv = vbo_NormalP3uiv;
1015
1016 vfmt->ColorP3ui = vbo_ColorP3ui;
1017 vfmt->ColorP3uiv = vbo_ColorP3uiv;
1018 vfmt->ColorP4ui = vbo_ColorP4ui;
1019 vfmt->ColorP4uiv = vbo_ColorP4uiv;
1020
1021 vfmt->SecondaryColorP3ui = vbo_SecondaryColorP3ui;
1022 vfmt->SecondaryColorP3uiv = vbo_SecondaryColorP3uiv;
1023
1024 vfmt->VertexAttribP1ui = vbo_VertexAttribP1ui;
1025 vfmt->VertexAttribP1uiv = vbo_VertexAttribP1uiv;
1026 vfmt->VertexAttribP2ui = vbo_VertexAttribP2ui;
1027 vfmt->VertexAttribP2uiv = vbo_VertexAttribP2uiv;
1028 vfmt->VertexAttribP3ui = vbo_VertexAttribP3ui;
1029 vfmt->VertexAttribP3uiv = vbo_VertexAttribP3uiv;
1030 vfmt->VertexAttribP4ui = vbo_VertexAttribP4ui;
1031 vfmt->VertexAttribP4uiv = vbo_VertexAttribP4uiv;
1032 }
1033
1034
1035 #else /* FEATURE_beginend */
1036
1037
1038 static void vbo_exec_vtxfmt_init( struct vbo_exec_context *exec )
1039 {
1040 /* silence warnings */
1041 (void) vbo_Color3f;
1042 (void) vbo_Color3fv;
1043 (void) vbo_Color4f;
1044 (void) vbo_Color4fv;
1045 (void) vbo_FogCoordfEXT;
1046 (void) vbo_FogCoordfvEXT;
1047 (void) vbo_MultiTexCoord1f;
1048 (void) vbo_MultiTexCoord1fv;
1049 (void) vbo_MultiTexCoord2f;
1050 (void) vbo_MultiTexCoord2fv;
1051 (void) vbo_MultiTexCoord3f;
1052 (void) vbo_MultiTexCoord3fv;
1053 (void) vbo_MultiTexCoord4f;
1054 (void) vbo_MultiTexCoord4fv;
1055 (void) vbo_Normal3f;
1056 (void) vbo_Normal3fv;
1057 (void) vbo_SecondaryColor3fEXT;
1058 (void) vbo_SecondaryColor3fvEXT;
1059 (void) vbo_TexCoord1f;
1060 (void) vbo_TexCoord1fv;
1061 (void) vbo_TexCoord2f;
1062 (void) vbo_TexCoord2fv;
1063 (void) vbo_TexCoord3f;
1064 (void) vbo_TexCoord3fv;
1065 (void) vbo_TexCoord4f;
1066 (void) vbo_TexCoord4fv;
1067 (void) vbo_Vertex2f;
1068 (void) vbo_Vertex2fv;
1069 (void) vbo_Vertex3f;
1070 (void) vbo_Vertex3fv;
1071 (void) vbo_Vertex4f;
1072 (void) vbo_Vertex4fv;
1073
1074 (void) vbo_VertexAttrib1fARB;
1075 (void) vbo_VertexAttrib1fvARB;
1076 (void) vbo_VertexAttrib2fARB;
1077 (void) vbo_VertexAttrib2fvARB;
1078 (void) vbo_VertexAttrib3fARB;
1079 (void) vbo_VertexAttrib3fvARB;
1080 (void) vbo_VertexAttrib4fARB;
1081 (void) vbo_VertexAttrib4fvARB;
1082
1083 (void) vbo_VertexAttrib1fNV;
1084 (void) vbo_VertexAttrib1fvNV;
1085 (void) vbo_VertexAttrib2fNV;
1086 (void) vbo_VertexAttrib2fvNV;
1087 (void) vbo_VertexAttrib3fNV;
1088 (void) vbo_VertexAttrib3fvNV;
1089 (void) vbo_VertexAttrib4fNV;
1090 (void) vbo_VertexAttrib4fvNV;
1091
1092 (void) vbo_Materialfv;
1093
1094 (void) vbo_EdgeFlag;
1095 (void) vbo_Indexf;
1096 (void) vbo_Indexfv;
1097 }
1098
1099
1100 #endif /* FEATURE_beginend */
1101
1102
1103 /**
1104 * Tell the VBO module to use a real OpenGL vertex buffer object to
1105 * store accumulated immediate-mode vertex data.
1106 * This replaces the malloced buffer which was created in
1107 * vb_exec_vtx_init() below.
1108 */
1109 void vbo_use_buffer_objects(struct gl_context *ctx)
1110 {
1111 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
1112 /* Any buffer name but 0 can be used here since this bufferobj won't
1113 * go into the bufferobj hashtable.
1114 */
1115 GLuint bufName = IMM_BUFFER_NAME;
1116 GLenum target = GL_ARRAY_BUFFER_ARB;
1117 GLenum usage = GL_STREAM_DRAW_ARB;
1118 GLsizei size = VBO_VERT_BUFFER_SIZE;
1119
1120 /* Make sure this func is only used once */
1121 assert(exec->vtx.bufferobj == ctx->Shared->NullBufferObj);
1122 if (exec->vtx.buffer_map) {
1123 _mesa_align_free(exec->vtx.buffer_map);
1124 exec->vtx.buffer_map = NULL;
1125 exec->vtx.buffer_ptr = NULL;
1126 }
1127
1128 /* Allocate a real buffer object now */
1129 _mesa_reference_buffer_object(ctx, &exec->vtx.bufferobj, NULL);
1130 exec->vtx.bufferobj = ctx->Driver.NewBufferObject(ctx, bufName, target);
1131 if (!ctx->Driver.BufferData(ctx, target, size, NULL, usage, exec->vtx.bufferobj)) {
1132 _mesa_error(ctx, GL_OUT_OF_MEMORY, "VBO allocation");
1133 }
1134 }
1135
1136
1137 /**
1138 * If this function is called, all VBO buffers will be unmapped when
1139 * we flush.
1140 * Otherwise, if a simple command like glColor3f() is called and we flush,
1141 * the current VBO may be left mapped.
1142 */
1143 void
1144 vbo_always_unmap_buffers(struct gl_context *ctx)
1145 {
1146 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
1147 exec->begin_vertices_flags |= FLUSH_STORED_VERTICES;
1148 }
1149
1150
1151 void vbo_exec_vtx_init( struct vbo_exec_context *exec )
1152 {
1153 struct gl_context *ctx = exec->ctx;
1154 struct vbo_context *vbo = vbo_context(ctx);
1155 GLuint i;
1156
1157 /* Allocate a buffer object. Will just reuse this object
1158 * continuously, unless vbo_use_buffer_objects() is called to enable
1159 * use of real VBOs.
1160 */
1161 _mesa_reference_buffer_object(ctx,
1162 &exec->vtx.bufferobj,
1163 ctx->Shared->NullBufferObj);
1164
1165 ASSERT(!exec->vtx.buffer_map);
1166 exec->vtx.buffer_map = (GLfloat *)_mesa_align_malloc(VBO_VERT_BUFFER_SIZE, 64);
1167 exec->vtx.buffer_ptr = exec->vtx.buffer_map;
1168
1169 vbo_exec_vtxfmt_init( exec );
1170 _mesa_noop_vtxfmt_init(&exec->vtxfmt_noop);
1171
1172 /* Hook our functions into the dispatch table.
1173 */
1174 _mesa_install_exec_vtxfmt( ctx, &exec->vtxfmt );
1175
1176 for (i = 0 ; i < VBO_ATTRIB_MAX ; i++) {
1177 ASSERT(i < Elements(exec->vtx.attrsz));
1178 exec->vtx.attrsz[i] = 0;
1179 ASSERT(i < Elements(exec->vtx.active_sz));
1180 exec->vtx.active_sz[i] = 0;
1181 }
1182 for (i = 0 ; i < VERT_ATTRIB_MAX; i++) {
1183 ASSERT(i < Elements(exec->vtx.inputs));
1184 ASSERT(i < Elements(exec->vtx.arrays));
1185 exec->vtx.inputs[i] = &exec->vtx.arrays[i];
1186 }
1187
1188 {
1189 struct gl_client_array *arrays = exec->vtx.arrays;
1190 unsigned i;
1191
1192 memcpy(arrays, &vbo->currval[VBO_ATTRIB_POS],
1193 VERT_ATTRIB_FF_MAX * sizeof(arrays[0]));
1194 for (i = 0; i < VERT_ATTRIB_FF_MAX; ++i) {
1195 struct gl_client_array *array;
1196 array = &arrays[VERT_ATTRIB_FF(i)];
1197 array->BufferObj = NULL;
1198 _mesa_reference_buffer_object(ctx, &arrays->BufferObj,
1199 vbo->currval[VBO_ATTRIB_POS+i].BufferObj);
1200 }
1201
1202 memcpy(arrays + VERT_ATTRIB_GENERIC(0),
1203 &vbo->currval[VBO_ATTRIB_GENERIC0],
1204 VERT_ATTRIB_GENERIC_MAX * sizeof(arrays[0]));
1205
1206 for (i = 0; i < VERT_ATTRIB_GENERIC_MAX; ++i) {
1207 struct gl_client_array *array;
1208 array = &arrays[VERT_ATTRIB_GENERIC(i)];
1209 array->BufferObj = NULL;
1210 _mesa_reference_buffer_object(ctx, &array->BufferObj,
1211 vbo->currval[VBO_ATTRIB_GENERIC0+i].BufferObj);
1212 }
1213 }
1214
1215 exec->vtx.vertex_size = 0;
1216
1217 exec->begin_vertices_flags = FLUSH_UPDATE_CURRENT;
1218 }
1219
1220
1221 void vbo_exec_vtx_destroy( struct vbo_exec_context *exec )
1222 {
1223 /* using a real VBO for vertex data */
1224 struct gl_context *ctx = exec->ctx;
1225 unsigned i;
1226
1227 /* True VBOs should already be unmapped
1228 */
1229 if (exec->vtx.buffer_map) {
1230 ASSERT(exec->vtx.bufferobj->Name == 0 ||
1231 exec->vtx.bufferobj->Name == IMM_BUFFER_NAME);
1232 if (exec->vtx.bufferobj->Name == 0) {
1233 _mesa_align_free(exec->vtx.buffer_map);
1234 exec->vtx.buffer_map = NULL;
1235 exec->vtx.buffer_ptr = NULL;
1236 }
1237 }
1238
1239 /* Drop any outstanding reference to the vertex buffer
1240 */
1241 for (i = 0; i < Elements(exec->vtx.arrays); i++) {
1242 _mesa_reference_buffer_object(ctx,
1243 &exec->vtx.arrays[i].BufferObj,
1244 NULL);
1245 }
1246
1247 /* Free the vertex buffer. Unmap first if needed.
1248 */
1249 if (_mesa_bufferobj_mapped(exec->vtx.bufferobj)) {
1250 ctx->Driver.UnmapBuffer(ctx, exec->vtx.bufferobj);
1251 }
1252 _mesa_reference_buffer_object(ctx, &exec->vtx.bufferobj, NULL);
1253 }
1254
1255
1256 /**
1257 * Called upon first glVertex, glColor, glTexCoord, etc.
1258 */
1259 void vbo_exec_BeginVertices( struct gl_context *ctx )
1260 {
1261 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
1262
1263 vbo_exec_vtx_map( exec );
1264
1265 assert((ctx->Driver.NeedFlush & FLUSH_UPDATE_CURRENT) == 0);
1266 assert(exec->begin_vertices_flags);
1267
1268 ctx->Driver.NeedFlush |= exec->begin_vertices_flags;
1269 }
1270
1271
1272 /**
1273 * Called via ctx->Driver.FlushVertices()
1274 * \param flags bitmask of FLUSH_STORED_VERTICES, FLUSH_UPDATE_CURRENT
1275 */
1276 void vbo_exec_FlushVertices( struct gl_context *ctx, GLuint flags )
1277 {
1278 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
1279
1280 #ifdef DEBUG
1281 /* debug check: make sure we don't get called recursively */
1282 exec->flush_call_depth++;
1283 assert(exec->flush_call_depth == 1);
1284 #endif
1285
1286 if (ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END) {
1287 /* We've had glBegin but not glEnd! */
1288 #ifdef DEBUG
1289 exec->flush_call_depth--;
1290 assert(exec->flush_call_depth == 0);
1291 #endif
1292 return;
1293 }
1294
1295 /* Flush (draw), and make sure VBO is left unmapped when done */
1296 vbo_exec_FlushVertices_internal(exec, GL_TRUE);
1297
1298 /* Need to do this to ensure BeginVertices gets called again:
1299 */
1300 ctx->Driver.NeedFlush &= ~(FLUSH_UPDATE_CURRENT | flags);
1301
1302 #ifdef DEBUG
1303 exec->flush_call_depth--;
1304 assert(exec->flush_call_depth == 0);
1305 #endif
1306 }
1307
1308
1309 static void reset_attrfv( struct vbo_exec_context *exec )
1310 {
1311 GLuint i;
1312
1313 for (i = 0 ; i < VBO_ATTRIB_MAX ; i++) {
1314 exec->vtx.attrsz[i] = 0;
1315 exec->vtx.active_sz[i] = 0;
1316 }
1317
1318 exec->vtx.vertex_size = 0;
1319 }
1320
1321
1322 void GLAPIENTRY
1323 _es_Color4f(GLfloat r, GLfloat g, GLfloat b, GLfloat a)
1324 {
1325 vbo_Color4f(r, g, b, a);
1326 }
1327
1328
1329 void GLAPIENTRY
1330 _es_Normal3f(GLfloat x, GLfloat y, GLfloat z)
1331 {
1332 vbo_Normal3f(x, y, z);
1333 }
1334
1335
1336 void GLAPIENTRY
1337 _es_MultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
1338 {
1339 vbo_MultiTexCoord4f(target, s, t, r, q);
1340 }
1341
1342
1343 void GLAPIENTRY
1344 _es_Materialfv(GLenum face, GLenum pname, const GLfloat *params)
1345 {
1346 vbo_Materialfv(face, pname, params);
1347 }
1348
1349
1350 void GLAPIENTRY
1351 _es_Materialf(GLenum face, GLenum pname, GLfloat param)
1352 {
1353 GLfloat p[4];
1354 p[0] = param;
1355 p[1] = p[2] = p[3] = 0.0F;
1356 vbo_Materialfv(face, pname, p);
1357 }
1358
1359
1360 /**
1361 * A special version of glVertexAttrib4f that does not treat index 0 as
1362 * VBO_ATTRIB_POS.
1363 */
1364 static void
1365 VertexAttrib4f_nopos(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
1366 {
1367 GET_CURRENT_CONTEXT(ctx);
1368 if (index < MAX_VERTEX_GENERIC_ATTRIBS)
1369 ATTR(VBO_ATTRIB_GENERIC0 + index, 4, x, y, z, w);
1370 else
1371 ERROR(GL_INVALID_VALUE);
1372 }
1373
1374 void GLAPIENTRY
1375 _es_VertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
1376 {
1377 VertexAttrib4f_nopos(index, x, y, z, w);
1378 }
1379
1380
1381 void GLAPIENTRY
1382 _es_VertexAttrib1f(GLuint indx, GLfloat x)
1383 {
1384 VertexAttrib4f_nopos(indx, x, 0.0f, 0.0f, 1.0f);
1385 }
1386
1387
1388 void GLAPIENTRY
1389 _es_VertexAttrib1fv(GLuint indx, const GLfloat* values)
1390 {
1391 VertexAttrib4f_nopos(indx, values[0], 0.0f, 0.0f, 1.0f);
1392 }
1393
1394
1395 void GLAPIENTRY
1396 _es_VertexAttrib2f(GLuint indx, GLfloat x, GLfloat y)
1397 {
1398 VertexAttrib4f_nopos(indx, x, y, 0.0f, 1.0f);
1399 }
1400
1401
1402 void GLAPIENTRY
1403 _es_VertexAttrib2fv(GLuint indx, const GLfloat* values)
1404 {
1405 VertexAttrib4f_nopos(indx, values[0], values[1], 0.0f, 1.0f);
1406 }
1407
1408
1409 void GLAPIENTRY
1410 _es_VertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z)
1411 {
1412 VertexAttrib4f_nopos(indx, x, y, z, 1.0f);
1413 }
1414
1415
1416 void GLAPIENTRY
1417 _es_VertexAttrib3fv(GLuint indx, const GLfloat* values)
1418 {
1419 VertexAttrib4f_nopos(indx, values[0], values[1], values[2], 1.0f);
1420 }
1421
1422
1423 void GLAPIENTRY
1424 _es_VertexAttrib4fv(GLuint indx, const GLfloat* values)
1425 {
1426 VertexAttrib4f_nopos(indx, values[0], values[1], values[2], values[3]);
1427 }