vbo: simplify some code in vbo_exec_End()
[mesa.git] / src / mesa / vbo / vbo_exec_api.c
1 /**************************************************************************
2
3 Copyright 2002-2008 VMware, Inc.
4
5 All Rights Reserved.
6
7 Permission is hereby granted, free of charge, to any person obtaining a
8 copy of this software and associated documentation files (the "Software"),
9 to deal in the Software without restriction, including without limitation
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12 the Software is furnished to do so, subject to the following conditions:
13
14 The above copyright notice and this permission notice (including the next
15 paragraph) shall be included in all copies or substantial portions of the
16 Software.
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18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
19 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
21 VMWARE AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
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23 OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
24 USE OR OTHER DEALINGS IN THE SOFTWARE.
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26 **************************************************************************/
27
28 /*
29 * Authors:
30 * Keith Whitwell <keithw@vmware.com>
31 */
32
33 #include "main/glheader.h"
34 #include "main/bufferobj.h"
35 #include "main/context.h"
36 #include "main/macros.h"
37 #include "main/vtxfmt.h"
38 #include "main/dlist.h"
39 #include "main/eval.h"
40 #include "main/state.h"
41 #include "main/light.h"
42 #include "main/api_arrayelt.h"
43 #include "main/api_validate.h"
44 #include "main/dispatch.h"
45
46 #include "vbo_context.h"
47 #include "vbo_noop.h"
48
49
50 #ifdef ERROR
51 #undef ERROR
52 #endif
53
54
55 /** ID/name for immediate-mode VBO */
56 #define IMM_BUFFER_NAME 0xaabbccdd
57
58
59 static void reset_attrfv( struct vbo_exec_context *exec );
60
61
62 /**
63 * Close off the last primitive, execute the buffer, restart the
64 * primitive.
65 */
66 static void vbo_exec_wrap_buffers( struct vbo_exec_context *exec )
67 {
68 if (exec->vtx.prim_count == 0) {
69 exec->vtx.copied.nr = 0;
70 exec->vtx.vert_count = 0;
71 exec->vtx.buffer_ptr = exec->vtx.buffer_map;
72 }
73 else {
74 struct _mesa_prim *last_prim = &exec->vtx.prim[exec->vtx.prim_count - 1];
75 const GLuint last_begin = last_prim->begin;
76 GLuint last_count;
77
78 if (_mesa_inside_begin_end(exec->ctx)) {
79 last_prim->count = exec->vtx.vert_count - last_prim->start;
80 }
81
82 last_count = last_prim->count;
83
84 /* Execute the buffer and save copied vertices.
85 */
86 if (exec->vtx.vert_count)
87 vbo_exec_vtx_flush( exec, GL_FALSE );
88 else {
89 exec->vtx.prim_count = 0;
90 exec->vtx.copied.nr = 0;
91 }
92
93 /* Emit a glBegin to start the new list.
94 */
95 assert(exec->vtx.prim_count == 0);
96
97 if (_mesa_inside_begin_end(exec->ctx)) {
98 exec->vtx.prim[0].mode = exec->ctx->Driver.CurrentExecPrimitive;
99 exec->vtx.prim[0].start = 0;
100 exec->vtx.prim[0].count = 0;
101 exec->vtx.prim_count++;
102
103 if (exec->vtx.copied.nr == last_count)
104 exec->vtx.prim[0].begin = last_begin;
105 }
106 }
107 }
108
109
110 /**
111 * Deal with buffer wrapping where provoked by the vertex buffer
112 * filling up, as opposed to upgrade_vertex().
113 */
114 static void
115 vbo_exec_vtx_wrap(struct vbo_exec_context *exec)
116 {
117 fi_type *data = exec->vtx.copied.buffer;
118 GLuint i;
119
120 /* Run pipeline on current vertices, copy wrapped vertices
121 * to exec->vtx.copied.
122 */
123 vbo_exec_wrap_buffers( exec );
124
125 if (!exec->vtx.buffer_ptr) {
126 /* probably ran out of memory earlier when allocating the VBO */
127 return;
128 }
129
130 /* Copy stored stored vertices to start of new list.
131 */
132 assert(exec->vtx.max_vert - exec->vtx.vert_count > exec->vtx.copied.nr);
133
134 for (i = 0 ; i < exec->vtx.copied.nr ; i++) {
135 memcpy( exec->vtx.buffer_ptr, data,
136 exec->vtx.vertex_size * sizeof(GLfloat));
137 exec->vtx.buffer_ptr += exec->vtx.vertex_size;
138 data += exec->vtx.vertex_size;
139 exec->vtx.vert_count++;
140 }
141
142 exec->vtx.copied.nr = 0;
143 }
144
145
146 /**
147 * Copy the active vertex's values to the ctx->Current fields.
148 */
149 static void vbo_exec_copy_to_current( struct vbo_exec_context *exec )
150 {
151 struct gl_context *ctx = exec->ctx;
152 struct vbo_context *vbo = vbo_context(ctx);
153 GLuint i;
154
155 for (i = VBO_ATTRIB_POS+1 ; i < VBO_ATTRIB_MAX ; i++) {
156 if (exec->vtx.attrsz[i]) {
157 /* Note: the exec->vtx.current[i] pointers point into the
158 * ctx->Current.Attrib and ctx->Light.Material.Attrib arrays.
159 */
160 GLfloat *current = (GLfloat *)vbo->currval[i].Ptr;
161 fi_type tmp[8]; /* space for doubles */
162 int dmul = exec->vtx.attrtype[i] == GL_DOUBLE ? 2 : 1;
163
164 if (exec->vtx.attrtype[i] == GL_DOUBLE) {
165 memset(tmp, 0, sizeof(tmp));
166 memcpy(tmp, exec->vtx.attrptr[i], exec->vtx.attrsz[i] * sizeof(GLfloat));
167 } else {
168 COPY_CLEAN_4V_TYPE_AS_UNION(tmp,
169 exec->vtx.attrsz[i],
170 exec->vtx.attrptr[i],
171 exec->vtx.attrtype[i]);
172 }
173
174 if (exec->vtx.attrtype[i] != vbo->currval[i].Type ||
175 memcmp(current, tmp, 4 * sizeof(GLfloat) * dmul) != 0) {
176 memcpy(current, tmp, 4 * sizeof(GLfloat) * dmul);
177
178 /* Given that we explicitly state size here, there is no need
179 * for the COPY_CLEAN above, could just copy 16 bytes and be
180 * done. The only problem is when Mesa accesses ctx->Current
181 * directly.
182 */
183 /* Size here is in components - not bytes */
184 vbo->currval[i].Size = exec->vtx.attrsz[i] / dmul;
185 vbo->currval[i]._ElementSize = vbo->currval[i].Size * sizeof(GLfloat) * dmul;
186 vbo->currval[i].Type = exec->vtx.attrtype[i];
187 vbo->currval[i].Integer =
188 vbo_attrtype_to_integer_flag(exec->vtx.attrtype[i]);
189 vbo->currval[i].Doubles =
190 vbo_attrtype_to_double_flag(exec->vtx.attrtype[i]);
191
192 /* This triggers rather too much recalculation of Mesa state
193 * that doesn't get used (eg light positions).
194 */
195 if (i >= VBO_ATTRIB_MAT_FRONT_AMBIENT &&
196 i <= VBO_ATTRIB_MAT_BACK_INDEXES)
197 ctx->NewState |= _NEW_LIGHT;
198
199 ctx->NewState |= _NEW_CURRENT_ATTRIB;
200 }
201 }
202 }
203
204 /* Colormaterial -- this kindof sucks.
205 */
206 if (ctx->Light.ColorMaterialEnabled &&
207 exec->vtx.attrsz[VBO_ATTRIB_COLOR0]) {
208 _mesa_update_color_material(ctx,
209 ctx->Current.Attrib[VBO_ATTRIB_COLOR0]);
210 }
211 }
212
213
214 /**
215 * Copy current vertex attribute values into the current vertex.
216 */
217 static void
218 vbo_exec_copy_from_current(struct vbo_exec_context *exec)
219 {
220 struct gl_context *ctx = exec->ctx;
221 struct vbo_context *vbo = vbo_context(ctx);
222 GLint i;
223
224 for (i = VBO_ATTRIB_POS + 1; i < VBO_ATTRIB_MAX; i++) {
225 if (exec->vtx.attrtype[i] == GL_DOUBLE) {
226 memcpy(exec->vtx.attrptr[i], vbo->currval[i].Ptr, exec->vtx.attrsz[i] * sizeof(GLfloat));
227 } else {
228 const fi_type *current = (fi_type *) vbo->currval[i].Ptr;
229 switch (exec->vtx.attrsz[i]) {
230 case 4: exec->vtx.attrptr[i][3] = current[3];
231 case 3: exec->vtx.attrptr[i][2] = current[2];
232 case 2: exec->vtx.attrptr[i][1] = current[1];
233 case 1: exec->vtx.attrptr[i][0] = current[0];
234 break;
235 }
236 }
237 }
238 }
239
240
241 /**
242 * Flush existing data, set new attrib size, replay copied vertices.
243 * This is called when we transition from a small vertex attribute size
244 * to a larger one. Ex: glTexCoord2f -> glTexCoord4f.
245 * We need to go back over the previous 2-component texcoords and insert
246 * zero and one values.
247 */
248 static void
249 vbo_exec_wrap_upgrade_vertex(struct vbo_exec_context *exec,
250 GLuint attr, GLuint newSize )
251 {
252 struct gl_context *ctx = exec->ctx;
253 struct vbo_context *vbo = vbo_context(ctx);
254 const GLint lastcount = exec->vtx.vert_count;
255 fi_type *old_attrptr[VBO_ATTRIB_MAX];
256 const GLuint old_vtx_size = exec->vtx.vertex_size; /* floats per vertex */
257 const GLuint oldSize = exec->vtx.attrsz[attr];
258 GLuint i;
259
260 /* Run pipeline on current vertices, copy wrapped vertices
261 * to exec->vtx.copied.
262 */
263 vbo_exec_wrap_buffers( exec );
264
265 if (unlikely(exec->vtx.copied.nr)) {
266 /* We're in the middle of a primitive, keep the old vertex
267 * format around to be able to translate the copied vertices to
268 * the new format.
269 */
270 memcpy(old_attrptr, exec->vtx.attrptr, sizeof(old_attrptr));
271 }
272
273 if (unlikely(oldSize)) {
274 /* Do a COPY_TO_CURRENT to ensure back-copying works for the
275 * case when the attribute already exists in the vertex and is
276 * having its size increased.
277 */
278 vbo_exec_copy_to_current( exec );
279 }
280
281 /* Heuristic: Attempt to isolate attributes received outside
282 * begin/end so that they don't bloat the vertices.
283 */
284 if (!_mesa_inside_begin_end(ctx) &&
285 !oldSize && lastcount > 8 && exec->vtx.vertex_size) {
286 vbo_exec_copy_to_current( exec );
287 reset_attrfv( exec );
288 }
289
290 /* Fix up sizes:
291 */
292 exec->vtx.attrsz[attr] = newSize;
293 exec->vtx.vertex_size += newSize - oldSize;
294 exec->vtx.max_vert = ((VBO_VERT_BUFFER_SIZE - exec->vtx.buffer_used) /
295 (exec->vtx.vertex_size * sizeof(GLfloat)));
296 exec->vtx.vert_count = 0;
297 exec->vtx.buffer_ptr = exec->vtx.buffer_map;
298
299 if (unlikely(oldSize)) {
300 /* Size changed, recalculate all the attrptr[] values
301 */
302 fi_type *tmp = exec->vtx.vertex;
303
304 for (i = 0 ; i < VBO_ATTRIB_MAX ; i++) {
305 if (exec->vtx.attrsz[i]) {
306 exec->vtx.attrptr[i] = tmp;
307 tmp += exec->vtx.attrsz[i];
308 }
309 else
310 exec->vtx.attrptr[i] = NULL; /* will not be dereferenced */
311 }
312
313 /* Copy from current to repopulate the vertex with correct
314 * values.
315 */
316 vbo_exec_copy_from_current( exec );
317 }
318 else {
319 /* Just have to append the new attribute at the end */
320 exec->vtx.attrptr[attr] = exec->vtx.vertex +
321 exec->vtx.vertex_size - newSize;
322 }
323
324 /* Replay stored vertices to translate them
325 * to new format here.
326 *
327 * -- No need to replay - just copy piecewise
328 */
329 if (unlikely(exec->vtx.copied.nr)) {
330 fi_type *data = exec->vtx.copied.buffer;
331 fi_type *dest = exec->vtx.buffer_ptr;
332 GLuint j;
333
334 assert(exec->vtx.buffer_ptr == exec->vtx.buffer_map);
335
336 for (i = 0 ; i < exec->vtx.copied.nr ; i++) {
337 for (j = 0 ; j < VBO_ATTRIB_MAX ; j++) {
338 GLuint sz = exec->vtx.attrsz[j];
339
340 if (sz) {
341 GLint old_offset = old_attrptr[j] - exec->vtx.vertex;
342 GLint new_offset = exec->vtx.attrptr[j] - exec->vtx.vertex;
343
344 if (j == attr) {
345 if (oldSize) {
346 fi_type tmp[4];
347 COPY_CLEAN_4V_TYPE_AS_UNION(tmp, oldSize,
348 data + old_offset,
349 exec->vtx.attrtype[j]);
350 COPY_SZ_4V(dest + new_offset, newSize, tmp);
351 } else {
352 fi_type *current = (fi_type *)vbo->currval[j].Ptr;
353 COPY_SZ_4V(dest + new_offset, sz, current);
354 }
355 }
356 else {
357 COPY_SZ_4V(dest + new_offset, sz, data + old_offset);
358 }
359 }
360 }
361
362 data += old_vtx_size;
363 dest += exec->vtx.vertex_size;
364 }
365
366 exec->vtx.buffer_ptr = dest;
367 exec->vtx.vert_count += exec->vtx.copied.nr;
368 exec->vtx.copied.nr = 0;
369 }
370 }
371
372
373 /**
374 * This is when a vertex attribute transitions to a different size.
375 * For example, we saw a bunch of glTexCoord2f() calls and now we got a
376 * glTexCoord4f() call. We promote the array from size=2 to size=4.
377 * \param newSize size of new vertex (number of 32-bit words).
378 */
379 static void
380 vbo_exec_fixup_vertex(struct gl_context *ctx, GLuint attr,
381 GLuint newSize, GLenum newType)
382 {
383 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
384
385 if (newSize > exec->vtx.attrsz[attr] ||
386 newType != exec->vtx.attrtype[attr]) {
387 /* New size is larger. Need to flush existing vertices and get
388 * an enlarged vertex format.
389 */
390 vbo_exec_wrap_upgrade_vertex( exec, attr, newSize );
391 }
392 else if (newSize < exec->vtx.active_sz[attr]) {
393 GLuint i;
394 const fi_type *id =
395 vbo_get_default_vals_as_union(exec->vtx.attrtype[attr]);
396
397 /* New size is smaller - just need to fill in some
398 * zeros. Don't need to flush or wrap.
399 */
400 for (i = newSize; i <= exec->vtx.attrsz[attr]; i++)
401 exec->vtx.attrptr[attr][i-1] = id[i-1];
402 }
403
404 exec->vtx.active_sz[attr] = newSize;
405
406 /* Does setting NeedFlush belong here? Necessitates resetting
407 * vtxfmt on each flush (otherwise flags won't get reset
408 * afterwards).
409 */
410 if (attr == 0)
411 ctx->Driver.NeedFlush |= FLUSH_STORED_VERTICES;
412 }
413
414
415 /**
416 * Called upon first glVertex, glColor, glTexCoord, etc.
417 */
418 static void
419 vbo_exec_begin_vertices(struct gl_context *ctx)
420 {
421 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
422
423 vbo_exec_vtx_map( exec );
424
425 assert((ctx->Driver.NeedFlush & FLUSH_UPDATE_CURRENT) == 0);
426 assert(exec->begin_vertices_flags);
427
428 ctx->Driver.NeedFlush |= exec->begin_vertices_flags;
429 }
430
431
432 /**
433 * This macro is used to implement all the glVertex, glColor, glTexCoord,
434 * glVertexAttrib, etc functions.
435 * \param A attribute index
436 * \param N attribute size (1..4)
437 * \param T type (GL_FLOAT, GL_DOUBLE, GL_INT, GL_UNSIGNED_INT)
438 * \param C cast type (fi_type or double)
439 * \param V0, V1, v2, V3 attribute value
440 */
441 #define ATTR_UNION( A, N, T, C, V0, V1, V2, V3 ) \
442 do { \
443 struct vbo_exec_context *exec = &vbo_context(ctx)->exec; \
444 int sz = (sizeof(C) / sizeof(GLfloat)); \
445 \
446 assert(sz == 1 || sz == 2); \
447 \
448 /* check if attribute size or type is changing */ \
449 if (unlikely(exec->vtx.active_sz[A] != N * sz) || \
450 unlikely(exec->vtx.attrtype[A] != T)) { \
451 vbo_exec_fixup_vertex(ctx, A, N * sz, T); \
452 } \
453 \
454 /* store vertex attribute in vertex buffer */ \
455 { \
456 C *dest = (C *)exec->vtx.attrptr[A]; \
457 if (N>0) dest[0] = V0; \
458 if (N>1) dest[1] = V1; \
459 if (N>2) dest[2] = V2; \
460 if (N>3) dest[3] = V3; \
461 exec->vtx.attrtype[A] = T; \
462 } \
463 \
464 if ((A) == 0) { \
465 /* This is a glVertex call */ \
466 GLuint i; \
467 \
468 if (unlikely((ctx->Driver.NeedFlush & FLUSH_UPDATE_CURRENT) == 0)) { \
469 vbo_exec_begin_vertices(ctx); \
470 } \
471 \
472 if (unlikely(!exec->vtx.buffer_ptr)) { \
473 vbo_exec_vtx_map(exec); \
474 } \
475 assert(exec->vtx.buffer_ptr); \
476 \
477 /* copy 32-bit words */ \
478 for (i = 0; i < exec->vtx.vertex_size; i++) \
479 exec->vtx.buffer_ptr[i] = exec->vtx.vertex[i]; \
480 \
481 exec->vtx.buffer_ptr += exec->vtx.vertex_size; \
482 \
483 /* Set FLUSH_STORED_VERTICES to indicate that there's now */ \
484 /* something to draw (not just updating a color or texcoord).*/ \
485 ctx->Driver.NeedFlush |= FLUSH_STORED_VERTICES; \
486 \
487 if (++exec->vtx.vert_count >= exec->vtx.max_vert) \
488 vbo_exec_vtx_wrap( exec ); \
489 } else { \
490 /* we now have accumulated per-vertex attributes */ \
491 ctx->Driver.NeedFlush |= FLUSH_UPDATE_CURRENT; \
492 } \
493 } while (0)
494
495 #define ERROR(err) _mesa_error( ctx, err, __func__ )
496 #define TAG(x) vbo_##x
497
498 #include "vbo_attrib_tmp.h"
499
500
501
502 /**
503 * Execute a glMaterial call. Note that if GL_COLOR_MATERIAL is enabled,
504 * this may be a (partial) no-op.
505 */
506 static void GLAPIENTRY
507 vbo_Materialfv(GLenum face, GLenum pname, const GLfloat *params)
508 {
509 GLbitfield updateMats;
510 GET_CURRENT_CONTEXT(ctx);
511
512 /* This function should be a no-op when it tries to update material
513 * attributes which are currently tracking glColor via glColorMaterial.
514 * The updateMats var will be a mask of the MAT_BIT_FRONT/BACK_x bits
515 * indicating which material attributes can actually be updated below.
516 */
517 if (ctx->Light.ColorMaterialEnabled) {
518 updateMats = ~ctx->Light._ColorMaterialBitmask;
519 }
520 else {
521 /* GL_COLOR_MATERIAL is disabled so don't skip any material updates */
522 updateMats = ALL_MATERIAL_BITS;
523 }
524
525 if (ctx->API == API_OPENGL_COMPAT && face == GL_FRONT) {
526 updateMats &= FRONT_MATERIAL_BITS;
527 }
528 else if (ctx->API == API_OPENGL_COMPAT && face == GL_BACK) {
529 updateMats &= BACK_MATERIAL_BITS;
530 }
531 else if (face != GL_FRONT_AND_BACK) {
532 _mesa_error(ctx, GL_INVALID_ENUM, "glMaterial(invalid face)");
533 return;
534 }
535
536 switch (pname) {
537 case GL_EMISSION:
538 if (updateMats & MAT_BIT_FRONT_EMISSION)
539 MAT_ATTR(VBO_ATTRIB_MAT_FRONT_EMISSION, 4, params);
540 if (updateMats & MAT_BIT_BACK_EMISSION)
541 MAT_ATTR(VBO_ATTRIB_MAT_BACK_EMISSION, 4, params);
542 break;
543 case GL_AMBIENT:
544 if (updateMats & MAT_BIT_FRONT_AMBIENT)
545 MAT_ATTR(VBO_ATTRIB_MAT_FRONT_AMBIENT, 4, params);
546 if (updateMats & MAT_BIT_BACK_AMBIENT)
547 MAT_ATTR(VBO_ATTRIB_MAT_BACK_AMBIENT, 4, params);
548 break;
549 case GL_DIFFUSE:
550 if (updateMats & MAT_BIT_FRONT_DIFFUSE)
551 MAT_ATTR(VBO_ATTRIB_MAT_FRONT_DIFFUSE, 4, params);
552 if (updateMats & MAT_BIT_BACK_DIFFUSE)
553 MAT_ATTR(VBO_ATTRIB_MAT_BACK_DIFFUSE, 4, params);
554 break;
555 case GL_SPECULAR:
556 if (updateMats & MAT_BIT_FRONT_SPECULAR)
557 MAT_ATTR(VBO_ATTRIB_MAT_FRONT_SPECULAR, 4, params);
558 if (updateMats & MAT_BIT_BACK_SPECULAR)
559 MAT_ATTR(VBO_ATTRIB_MAT_BACK_SPECULAR, 4, params);
560 break;
561 case GL_SHININESS:
562 if (*params < 0 || *params > ctx->Const.MaxShininess) {
563 _mesa_error(ctx, GL_INVALID_VALUE,
564 "glMaterial(invalid shininess: %f out range [0, %f])",
565 *params, ctx->Const.MaxShininess);
566 return;
567 }
568 if (updateMats & MAT_BIT_FRONT_SHININESS)
569 MAT_ATTR(VBO_ATTRIB_MAT_FRONT_SHININESS, 1, params);
570 if (updateMats & MAT_BIT_BACK_SHININESS)
571 MAT_ATTR(VBO_ATTRIB_MAT_BACK_SHININESS, 1, params);
572 break;
573 case GL_COLOR_INDEXES:
574 if (ctx->API != API_OPENGL_COMPAT) {
575 _mesa_error(ctx, GL_INVALID_ENUM, "glMaterialfv(pname)");
576 return;
577 }
578 if (updateMats & MAT_BIT_FRONT_INDEXES)
579 MAT_ATTR(VBO_ATTRIB_MAT_FRONT_INDEXES, 3, params);
580 if (updateMats & MAT_BIT_BACK_INDEXES)
581 MAT_ATTR(VBO_ATTRIB_MAT_BACK_INDEXES, 3, params);
582 break;
583 case GL_AMBIENT_AND_DIFFUSE:
584 if (updateMats & MAT_BIT_FRONT_AMBIENT)
585 MAT_ATTR(VBO_ATTRIB_MAT_FRONT_AMBIENT, 4, params);
586 if (updateMats & MAT_BIT_FRONT_DIFFUSE)
587 MAT_ATTR(VBO_ATTRIB_MAT_FRONT_DIFFUSE, 4, params);
588 if (updateMats & MAT_BIT_BACK_AMBIENT)
589 MAT_ATTR(VBO_ATTRIB_MAT_BACK_AMBIENT, 4, params);
590 if (updateMats & MAT_BIT_BACK_DIFFUSE)
591 MAT_ATTR(VBO_ATTRIB_MAT_BACK_DIFFUSE, 4, params);
592 break;
593 default:
594 _mesa_error(ctx, GL_INVALID_ENUM, "glMaterialfv(pname)");
595 return;
596 }
597 }
598
599
600 /**
601 * Flush (draw) vertices.
602 * \param unmap - leave VBO unmapped after flushing?
603 */
604 static void
605 vbo_exec_FlushVertices_internal(struct vbo_exec_context *exec, GLboolean unmap)
606 {
607 if (exec->vtx.vert_count || unmap) {
608 vbo_exec_vtx_flush( exec, unmap );
609 }
610
611 if (exec->vtx.vertex_size) {
612 vbo_exec_copy_to_current( exec );
613 reset_attrfv( exec );
614 }
615 }
616
617
618 static void GLAPIENTRY vbo_exec_EvalCoord1f( GLfloat u )
619 {
620 GET_CURRENT_CONTEXT( ctx );
621 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
622
623 {
624 GLint i;
625 if (exec->eval.recalculate_maps)
626 vbo_exec_eval_update( exec );
627
628 for (i = 0; i <= VBO_ATTRIB_TEX7; i++) {
629 if (exec->eval.map1[i].map)
630 if (exec->vtx.active_sz[i] != exec->eval.map1[i].sz)
631 vbo_exec_fixup_vertex( ctx, i, exec->eval.map1[i].sz, GL_FLOAT );
632 }
633 }
634
635
636 memcpy( exec->vtx.copied.buffer, exec->vtx.vertex,
637 exec->vtx.vertex_size * sizeof(GLfloat));
638
639 vbo_exec_do_EvalCoord1f( exec, u );
640
641 memcpy( exec->vtx.vertex, exec->vtx.copied.buffer,
642 exec->vtx.vertex_size * sizeof(GLfloat));
643 }
644
645 static void GLAPIENTRY vbo_exec_EvalCoord2f( GLfloat u, GLfloat v )
646 {
647 GET_CURRENT_CONTEXT( ctx );
648 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
649
650 {
651 GLint i;
652 if (exec->eval.recalculate_maps)
653 vbo_exec_eval_update( exec );
654
655 for (i = 0; i <= VBO_ATTRIB_TEX7; i++) {
656 if (exec->eval.map2[i].map)
657 if (exec->vtx.active_sz[i] != exec->eval.map2[i].sz)
658 vbo_exec_fixup_vertex( ctx, i, exec->eval.map2[i].sz, GL_FLOAT );
659 }
660
661 if (ctx->Eval.AutoNormal)
662 if (exec->vtx.active_sz[VBO_ATTRIB_NORMAL] != 3)
663 vbo_exec_fixup_vertex( ctx, VBO_ATTRIB_NORMAL, 3, GL_FLOAT );
664 }
665
666 memcpy( exec->vtx.copied.buffer, exec->vtx.vertex,
667 exec->vtx.vertex_size * sizeof(GLfloat));
668
669 vbo_exec_do_EvalCoord2f( exec, u, v );
670
671 memcpy( exec->vtx.vertex, exec->vtx.copied.buffer,
672 exec->vtx.vertex_size * sizeof(GLfloat));
673 }
674
675 static void GLAPIENTRY vbo_exec_EvalCoord1fv( const GLfloat *u )
676 {
677 vbo_exec_EvalCoord1f( u[0] );
678 }
679
680 static void GLAPIENTRY vbo_exec_EvalCoord2fv( const GLfloat *u )
681 {
682 vbo_exec_EvalCoord2f( u[0], u[1] );
683 }
684
685 static void GLAPIENTRY vbo_exec_EvalPoint1( GLint i )
686 {
687 GET_CURRENT_CONTEXT( ctx );
688 GLfloat du = ((ctx->Eval.MapGrid1u2 - ctx->Eval.MapGrid1u1) /
689 (GLfloat) ctx->Eval.MapGrid1un);
690 GLfloat u = i * du + ctx->Eval.MapGrid1u1;
691
692 vbo_exec_EvalCoord1f( u );
693 }
694
695
696 static void GLAPIENTRY vbo_exec_EvalPoint2( GLint i, GLint j )
697 {
698 GET_CURRENT_CONTEXT( ctx );
699 GLfloat du = ((ctx->Eval.MapGrid2u2 - ctx->Eval.MapGrid2u1) /
700 (GLfloat) ctx->Eval.MapGrid2un);
701 GLfloat dv = ((ctx->Eval.MapGrid2v2 - ctx->Eval.MapGrid2v1) /
702 (GLfloat) ctx->Eval.MapGrid2vn);
703 GLfloat u = i * du + ctx->Eval.MapGrid2u1;
704 GLfloat v = j * dv + ctx->Eval.MapGrid2v1;
705
706 vbo_exec_EvalCoord2f( u, v );
707 }
708
709
710 /**
711 * Called via glBegin.
712 */
713 static void GLAPIENTRY vbo_exec_Begin( GLenum mode )
714 {
715 GET_CURRENT_CONTEXT( ctx );
716 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
717 int i;
718
719 if (_mesa_inside_begin_end(ctx)) {
720 _mesa_error(ctx, GL_INVALID_OPERATION, "glBegin");
721 return;
722 }
723
724 if (!_mesa_valid_prim_mode(ctx, mode, "glBegin")) {
725 return;
726 }
727
728 vbo_draw_method(vbo_context(ctx), DRAW_BEGIN_END);
729
730 if (ctx->NewState) {
731 _mesa_update_state( ctx );
732
733 CALL_Begin(ctx->Exec, (mode));
734 return;
735 }
736
737 if (!_mesa_valid_to_render(ctx, "glBegin")) {
738 return;
739 }
740
741 /* Heuristic: attempt to isolate attributes occurring outside
742 * begin/end pairs.
743 */
744 if (exec->vtx.vertex_size && !exec->vtx.attrsz[0])
745 vbo_exec_FlushVertices_internal(exec, GL_FALSE);
746
747 i = exec->vtx.prim_count++;
748 exec->vtx.prim[i].mode = mode;
749 exec->vtx.prim[i].begin = 1;
750 exec->vtx.prim[i].end = 0;
751 exec->vtx.prim[i].indexed = 0;
752 exec->vtx.prim[i].weak = 0;
753 exec->vtx.prim[i].pad = 0;
754 exec->vtx.prim[i].start = exec->vtx.vert_count;
755 exec->vtx.prim[i].count = 0;
756 exec->vtx.prim[i].num_instances = 1;
757 exec->vtx.prim[i].base_instance = 0;
758 exec->vtx.prim[i].is_indirect = 0;
759
760 ctx->Driver.CurrentExecPrimitive = mode;
761
762 ctx->Exec = ctx->BeginEnd;
763 /* We may have been called from a display list, in which case we should
764 * leave dlist.c's dispatch table in place.
765 */
766 if (ctx->CurrentDispatch == ctx->OutsideBeginEnd) {
767 ctx->CurrentDispatch = ctx->BeginEnd;
768 _glapi_set_dispatch(ctx->CurrentDispatch);
769 } else {
770 assert(ctx->CurrentDispatch == ctx->Save);
771 }
772 }
773
774
775 /**
776 * Try to merge / concatenate the two most recent VBO primitives.
777 */
778 static void
779 try_vbo_merge(struct vbo_exec_context *exec)
780 {
781 struct _mesa_prim *cur = &exec->vtx.prim[exec->vtx.prim_count - 1];
782
783 assert(exec->vtx.prim_count >= 1);
784
785 vbo_try_prim_conversion(cur);
786
787 if (exec->vtx.prim_count >= 2) {
788 struct _mesa_prim *prev = &exec->vtx.prim[exec->vtx.prim_count - 2];
789 assert(prev == cur - 1);
790
791 if (vbo_can_merge_prims(prev, cur)) {
792 assert(cur->begin);
793 assert(cur->end);
794 assert(prev->begin);
795 assert(prev->end);
796 vbo_merge_prims(prev, cur);
797 exec->vtx.prim_count--; /* drop the last primitive */
798 }
799 }
800 }
801
802
803 /**
804 * Called via glEnd.
805 */
806 static void GLAPIENTRY vbo_exec_End( void )
807 {
808 GET_CURRENT_CONTEXT( ctx );
809 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
810
811 if (!_mesa_inside_begin_end(ctx)) {
812 _mesa_error(ctx, GL_INVALID_OPERATION, "glEnd");
813 return;
814 }
815
816 ctx->Exec = ctx->OutsideBeginEnd;
817 if (ctx->CurrentDispatch == ctx->BeginEnd) {
818 ctx->CurrentDispatch = ctx->OutsideBeginEnd;
819 _glapi_set_dispatch(ctx->CurrentDispatch);
820 }
821
822 if (exec->vtx.prim_count > 0) {
823 /* close off current primitive */
824 struct _mesa_prim *last_prim = &exec->vtx.prim[exec->vtx.prim_count - 1];
825
826 last_prim->end = 1;
827 last_prim->count = exec->vtx.vert_count - last_prim->start;
828
829 try_vbo_merge(exec);
830 }
831
832 ctx->Driver.CurrentExecPrimitive = PRIM_OUTSIDE_BEGIN_END;
833
834 if (exec->vtx.prim_count == VBO_MAX_PRIM)
835 vbo_exec_vtx_flush( exec, GL_FALSE );
836
837 if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH) {
838 _mesa_flush(ctx);
839 }
840 }
841
842
843 /**
844 * Called via glPrimitiveRestartNV()
845 */
846 static void GLAPIENTRY
847 vbo_exec_PrimitiveRestartNV(void)
848 {
849 GLenum curPrim;
850 GET_CURRENT_CONTEXT( ctx );
851
852 curPrim = ctx->Driver.CurrentExecPrimitive;
853
854 if (curPrim == PRIM_OUTSIDE_BEGIN_END) {
855 _mesa_error( ctx, GL_INVALID_OPERATION, "glPrimitiveRestartNV" );
856 }
857 else {
858 vbo_exec_End();
859 vbo_exec_Begin(curPrim);
860 }
861 }
862
863
864
865 static void vbo_exec_vtxfmt_init( struct vbo_exec_context *exec )
866 {
867 struct gl_context *ctx = exec->ctx;
868 GLvertexformat *vfmt = &exec->vtxfmt;
869
870 vfmt->ArrayElement = _ae_ArrayElement;
871
872 vfmt->Begin = vbo_exec_Begin;
873 vfmt->End = vbo_exec_End;
874 vfmt->PrimitiveRestartNV = vbo_exec_PrimitiveRestartNV;
875
876 vfmt->CallList = _mesa_CallList;
877 vfmt->CallLists = _mesa_CallLists;
878
879 vfmt->EvalCoord1f = vbo_exec_EvalCoord1f;
880 vfmt->EvalCoord1fv = vbo_exec_EvalCoord1fv;
881 vfmt->EvalCoord2f = vbo_exec_EvalCoord2f;
882 vfmt->EvalCoord2fv = vbo_exec_EvalCoord2fv;
883 vfmt->EvalPoint1 = vbo_exec_EvalPoint1;
884 vfmt->EvalPoint2 = vbo_exec_EvalPoint2;
885
886 /* from attrib_tmp.h:
887 */
888 vfmt->Color3f = vbo_Color3f;
889 vfmt->Color3fv = vbo_Color3fv;
890 vfmt->Color4f = vbo_Color4f;
891 vfmt->Color4fv = vbo_Color4fv;
892 vfmt->FogCoordfEXT = vbo_FogCoordfEXT;
893 vfmt->FogCoordfvEXT = vbo_FogCoordfvEXT;
894 vfmt->MultiTexCoord1fARB = vbo_MultiTexCoord1f;
895 vfmt->MultiTexCoord1fvARB = vbo_MultiTexCoord1fv;
896 vfmt->MultiTexCoord2fARB = vbo_MultiTexCoord2f;
897 vfmt->MultiTexCoord2fvARB = vbo_MultiTexCoord2fv;
898 vfmt->MultiTexCoord3fARB = vbo_MultiTexCoord3f;
899 vfmt->MultiTexCoord3fvARB = vbo_MultiTexCoord3fv;
900 vfmt->MultiTexCoord4fARB = vbo_MultiTexCoord4f;
901 vfmt->MultiTexCoord4fvARB = vbo_MultiTexCoord4fv;
902 vfmt->Normal3f = vbo_Normal3f;
903 vfmt->Normal3fv = vbo_Normal3fv;
904 vfmt->SecondaryColor3fEXT = vbo_SecondaryColor3fEXT;
905 vfmt->SecondaryColor3fvEXT = vbo_SecondaryColor3fvEXT;
906 vfmt->TexCoord1f = vbo_TexCoord1f;
907 vfmt->TexCoord1fv = vbo_TexCoord1fv;
908 vfmt->TexCoord2f = vbo_TexCoord2f;
909 vfmt->TexCoord2fv = vbo_TexCoord2fv;
910 vfmt->TexCoord3f = vbo_TexCoord3f;
911 vfmt->TexCoord3fv = vbo_TexCoord3fv;
912 vfmt->TexCoord4f = vbo_TexCoord4f;
913 vfmt->TexCoord4fv = vbo_TexCoord4fv;
914 vfmt->Vertex2f = vbo_Vertex2f;
915 vfmt->Vertex2fv = vbo_Vertex2fv;
916 vfmt->Vertex3f = vbo_Vertex3f;
917 vfmt->Vertex3fv = vbo_Vertex3fv;
918 vfmt->Vertex4f = vbo_Vertex4f;
919 vfmt->Vertex4fv = vbo_Vertex4fv;
920
921 if (ctx->API == API_OPENGLES2) {
922 vfmt->VertexAttrib1fARB = _es_VertexAttrib1f;
923 vfmt->VertexAttrib1fvARB = _es_VertexAttrib1fv;
924 vfmt->VertexAttrib2fARB = _es_VertexAttrib2f;
925 vfmt->VertexAttrib2fvARB = _es_VertexAttrib2fv;
926 vfmt->VertexAttrib3fARB = _es_VertexAttrib3f;
927 vfmt->VertexAttrib3fvARB = _es_VertexAttrib3fv;
928 vfmt->VertexAttrib4fARB = _es_VertexAttrib4f;
929 vfmt->VertexAttrib4fvARB = _es_VertexAttrib4fv;
930 } else {
931 vfmt->VertexAttrib1fARB = vbo_VertexAttrib1fARB;
932 vfmt->VertexAttrib1fvARB = vbo_VertexAttrib1fvARB;
933 vfmt->VertexAttrib2fARB = vbo_VertexAttrib2fARB;
934 vfmt->VertexAttrib2fvARB = vbo_VertexAttrib2fvARB;
935 vfmt->VertexAttrib3fARB = vbo_VertexAttrib3fARB;
936 vfmt->VertexAttrib3fvARB = vbo_VertexAttrib3fvARB;
937 vfmt->VertexAttrib4fARB = vbo_VertexAttrib4fARB;
938 vfmt->VertexAttrib4fvARB = vbo_VertexAttrib4fvARB;
939 }
940
941 /* Note that VertexAttrib4fNV is used from dlist.c and api_arrayelt.c so
942 * they can have a single entrypoint for updating any of the legacy
943 * attribs.
944 */
945 vfmt->VertexAttrib1fNV = vbo_VertexAttrib1fNV;
946 vfmt->VertexAttrib1fvNV = vbo_VertexAttrib1fvNV;
947 vfmt->VertexAttrib2fNV = vbo_VertexAttrib2fNV;
948 vfmt->VertexAttrib2fvNV = vbo_VertexAttrib2fvNV;
949 vfmt->VertexAttrib3fNV = vbo_VertexAttrib3fNV;
950 vfmt->VertexAttrib3fvNV = vbo_VertexAttrib3fvNV;
951 vfmt->VertexAttrib4fNV = vbo_VertexAttrib4fNV;
952 vfmt->VertexAttrib4fvNV = vbo_VertexAttrib4fvNV;
953
954 /* integer-valued */
955 vfmt->VertexAttribI1i = vbo_VertexAttribI1i;
956 vfmt->VertexAttribI2i = vbo_VertexAttribI2i;
957 vfmt->VertexAttribI3i = vbo_VertexAttribI3i;
958 vfmt->VertexAttribI4i = vbo_VertexAttribI4i;
959 vfmt->VertexAttribI2iv = vbo_VertexAttribI2iv;
960 vfmt->VertexAttribI3iv = vbo_VertexAttribI3iv;
961 vfmt->VertexAttribI4iv = vbo_VertexAttribI4iv;
962
963 /* unsigned integer-valued */
964 vfmt->VertexAttribI1ui = vbo_VertexAttribI1ui;
965 vfmt->VertexAttribI2ui = vbo_VertexAttribI2ui;
966 vfmt->VertexAttribI3ui = vbo_VertexAttribI3ui;
967 vfmt->VertexAttribI4ui = vbo_VertexAttribI4ui;
968 vfmt->VertexAttribI2uiv = vbo_VertexAttribI2uiv;
969 vfmt->VertexAttribI3uiv = vbo_VertexAttribI3uiv;
970 vfmt->VertexAttribI4uiv = vbo_VertexAttribI4uiv;
971
972 vfmt->Materialfv = vbo_Materialfv;
973
974 vfmt->EdgeFlag = vbo_EdgeFlag;
975 vfmt->Indexf = vbo_Indexf;
976 vfmt->Indexfv = vbo_Indexfv;
977
978 /* ARB_vertex_type_2_10_10_10_rev */
979 vfmt->VertexP2ui = vbo_VertexP2ui;
980 vfmt->VertexP2uiv = vbo_VertexP2uiv;
981 vfmt->VertexP3ui = vbo_VertexP3ui;
982 vfmt->VertexP3uiv = vbo_VertexP3uiv;
983 vfmt->VertexP4ui = vbo_VertexP4ui;
984 vfmt->VertexP4uiv = vbo_VertexP4uiv;
985
986 vfmt->TexCoordP1ui = vbo_TexCoordP1ui;
987 vfmt->TexCoordP1uiv = vbo_TexCoordP1uiv;
988 vfmt->TexCoordP2ui = vbo_TexCoordP2ui;
989 vfmt->TexCoordP2uiv = vbo_TexCoordP2uiv;
990 vfmt->TexCoordP3ui = vbo_TexCoordP3ui;
991 vfmt->TexCoordP3uiv = vbo_TexCoordP3uiv;
992 vfmt->TexCoordP4ui = vbo_TexCoordP4ui;
993 vfmt->TexCoordP4uiv = vbo_TexCoordP4uiv;
994
995 vfmt->MultiTexCoordP1ui = vbo_MultiTexCoordP1ui;
996 vfmt->MultiTexCoordP1uiv = vbo_MultiTexCoordP1uiv;
997 vfmt->MultiTexCoordP2ui = vbo_MultiTexCoordP2ui;
998 vfmt->MultiTexCoordP2uiv = vbo_MultiTexCoordP2uiv;
999 vfmt->MultiTexCoordP3ui = vbo_MultiTexCoordP3ui;
1000 vfmt->MultiTexCoordP3uiv = vbo_MultiTexCoordP3uiv;
1001 vfmt->MultiTexCoordP4ui = vbo_MultiTexCoordP4ui;
1002 vfmt->MultiTexCoordP4uiv = vbo_MultiTexCoordP4uiv;
1003
1004 vfmt->NormalP3ui = vbo_NormalP3ui;
1005 vfmt->NormalP3uiv = vbo_NormalP3uiv;
1006
1007 vfmt->ColorP3ui = vbo_ColorP3ui;
1008 vfmt->ColorP3uiv = vbo_ColorP3uiv;
1009 vfmt->ColorP4ui = vbo_ColorP4ui;
1010 vfmt->ColorP4uiv = vbo_ColorP4uiv;
1011
1012 vfmt->SecondaryColorP3ui = vbo_SecondaryColorP3ui;
1013 vfmt->SecondaryColorP3uiv = vbo_SecondaryColorP3uiv;
1014
1015 vfmt->VertexAttribP1ui = vbo_VertexAttribP1ui;
1016 vfmt->VertexAttribP1uiv = vbo_VertexAttribP1uiv;
1017 vfmt->VertexAttribP2ui = vbo_VertexAttribP2ui;
1018 vfmt->VertexAttribP2uiv = vbo_VertexAttribP2uiv;
1019 vfmt->VertexAttribP3ui = vbo_VertexAttribP3ui;
1020 vfmt->VertexAttribP3uiv = vbo_VertexAttribP3uiv;
1021 vfmt->VertexAttribP4ui = vbo_VertexAttribP4ui;
1022 vfmt->VertexAttribP4uiv = vbo_VertexAttribP4uiv;
1023
1024 vfmt->VertexAttribL1d = vbo_VertexAttribL1d;
1025 vfmt->VertexAttribL2d = vbo_VertexAttribL2d;
1026 vfmt->VertexAttribL3d = vbo_VertexAttribL3d;
1027 vfmt->VertexAttribL4d = vbo_VertexAttribL4d;
1028
1029 vfmt->VertexAttribL1dv = vbo_VertexAttribL1dv;
1030 vfmt->VertexAttribL2dv = vbo_VertexAttribL2dv;
1031 vfmt->VertexAttribL3dv = vbo_VertexAttribL3dv;
1032 vfmt->VertexAttribL4dv = vbo_VertexAttribL4dv;
1033 }
1034
1035
1036 /**
1037 * Tell the VBO module to use a real OpenGL vertex buffer object to
1038 * store accumulated immediate-mode vertex data.
1039 * This replaces the malloced buffer which was created in
1040 * vb_exec_vtx_init() below.
1041 */
1042 void vbo_use_buffer_objects(struct gl_context *ctx)
1043 {
1044 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
1045 /* Any buffer name but 0 can be used here since this bufferobj won't
1046 * go into the bufferobj hashtable.
1047 */
1048 GLuint bufName = IMM_BUFFER_NAME;
1049 GLenum target = GL_ARRAY_BUFFER_ARB;
1050 GLenum usage = GL_STREAM_DRAW_ARB;
1051 GLsizei size = VBO_VERT_BUFFER_SIZE;
1052
1053 /* Make sure this func is only used once */
1054 assert(exec->vtx.bufferobj == ctx->Shared->NullBufferObj);
1055
1056 _mesa_align_free(exec->vtx.buffer_map);
1057 exec->vtx.buffer_map = NULL;
1058 exec->vtx.buffer_ptr = NULL;
1059
1060 /* Allocate a real buffer object now */
1061 _mesa_reference_buffer_object(ctx, &exec->vtx.bufferobj, NULL);
1062 exec->vtx.bufferobj = ctx->Driver.NewBufferObject(ctx, bufName);
1063 if (!ctx->Driver.BufferData(ctx, target, size, NULL, usage,
1064 GL_MAP_WRITE_BIT |
1065 GL_DYNAMIC_STORAGE_BIT |
1066 GL_CLIENT_STORAGE_BIT,
1067 exec->vtx.bufferobj)) {
1068 _mesa_error(ctx, GL_OUT_OF_MEMORY, "VBO allocation");
1069 }
1070 }
1071
1072
1073 /**
1074 * If this function is called, all VBO buffers will be unmapped when
1075 * we flush.
1076 * Otherwise, if a simple command like glColor3f() is called and we flush,
1077 * the current VBO may be left mapped.
1078 */
1079 void
1080 vbo_always_unmap_buffers(struct gl_context *ctx)
1081 {
1082 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
1083 exec->begin_vertices_flags |= FLUSH_STORED_VERTICES;
1084 }
1085
1086
1087 void vbo_exec_vtx_init( struct vbo_exec_context *exec )
1088 {
1089 struct gl_context *ctx = exec->ctx;
1090 struct vbo_context *vbo = vbo_context(ctx);
1091 GLuint i;
1092
1093 /* Allocate a buffer object. Will just reuse this object
1094 * continuously, unless vbo_use_buffer_objects() is called to enable
1095 * use of real VBOs.
1096 */
1097 _mesa_reference_buffer_object(ctx,
1098 &exec->vtx.bufferobj,
1099 ctx->Shared->NullBufferObj);
1100
1101 assert(!exec->vtx.buffer_map);
1102 exec->vtx.buffer_map = _mesa_align_malloc(VBO_VERT_BUFFER_SIZE, 64);
1103 exec->vtx.buffer_ptr = exec->vtx.buffer_map;
1104
1105 vbo_exec_vtxfmt_init( exec );
1106 _mesa_noop_vtxfmt_init(&exec->vtxfmt_noop);
1107
1108 for (i = 0 ; i < VBO_ATTRIB_MAX ; i++) {
1109 assert(i < ARRAY_SIZE(exec->vtx.attrsz));
1110 exec->vtx.attrsz[i] = 0;
1111 assert(i < ARRAY_SIZE(exec->vtx.attrtype));
1112 exec->vtx.attrtype[i] = GL_FLOAT;
1113 assert(i < ARRAY_SIZE(exec->vtx.active_sz));
1114 exec->vtx.active_sz[i] = 0;
1115 }
1116 for (i = 0 ; i < VERT_ATTRIB_MAX; i++) {
1117 assert(i < ARRAY_SIZE(exec->vtx.inputs));
1118 assert(i < ARRAY_SIZE(exec->vtx.arrays));
1119 exec->vtx.inputs[i] = &exec->vtx.arrays[i];
1120 }
1121
1122 {
1123 struct gl_client_array *arrays = exec->vtx.arrays;
1124 unsigned i;
1125
1126 memcpy(arrays, &vbo->currval[VBO_ATTRIB_POS],
1127 VERT_ATTRIB_FF_MAX * sizeof(arrays[0]));
1128 for (i = 0; i < VERT_ATTRIB_FF_MAX; ++i) {
1129 struct gl_client_array *array;
1130 array = &arrays[VERT_ATTRIB_FF(i)];
1131 array->BufferObj = NULL;
1132 _mesa_reference_buffer_object(ctx, &array->BufferObj,
1133 vbo->currval[VBO_ATTRIB_POS+i].BufferObj);
1134 }
1135
1136 memcpy(arrays + VERT_ATTRIB_GENERIC(0),
1137 &vbo->currval[VBO_ATTRIB_GENERIC0],
1138 VERT_ATTRIB_GENERIC_MAX * sizeof(arrays[0]));
1139
1140 for (i = 0; i < VERT_ATTRIB_GENERIC_MAX; ++i) {
1141 struct gl_client_array *array;
1142 array = &arrays[VERT_ATTRIB_GENERIC(i)];
1143 array->BufferObj = NULL;
1144 _mesa_reference_buffer_object(ctx, &array->BufferObj,
1145 vbo->currval[VBO_ATTRIB_GENERIC0+i].BufferObj);
1146 }
1147 }
1148
1149 exec->vtx.vertex_size = 0;
1150
1151 exec->begin_vertices_flags = FLUSH_UPDATE_CURRENT;
1152 }
1153
1154
1155 void vbo_exec_vtx_destroy( struct vbo_exec_context *exec )
1156 {
1157 /* using a real VBO for vertex data */
1158 struct gl_context *ctx = exec->ctx;
1159 unsigned i;
1160
1161 /* True VBOs should already be unmapped
1162 */
1163 if (exec->vtx.buffer_map) {
1164 assert(exec->vtx.bufferobj->Name == 0 ||
1165 exec->vtx.bufferobj->Name == IMM_BUFFER_NAME);
1166 if (exec->vtx.bufferobj->Name == 0) {
1167 _mesa_align_free(exec->vtx.buffer_map);
1168 exec->vtx.buffer_map = NULL;
1169 exec->vtx.buffer_ptr = NULL;
1170 }
1171 }
1172
1173 /* Drop any outstanding reference to the vertex buffer
1174 */
1175 for (i = 0; i < ARRAY_SIZE(exec->vtx.arrays); i++) {
1176 _mesa_reference_buffer_object(ctx,
1177 &exec->vtx.arrays[i].BufferObj,
1178 NULL);
1179 }
1180
1181 /* Free the vertex buffer. Unmap first if needed.
1182 */
1183 if (_mesa_bufferobj_mapped(exec->vtx.bufferobj, MAP_INTERNAL)) {
1184 ctx->Driver.UnmapBuffer(ctx, exec->vtx.bufferobj, MAP_INTERNAL);
1185 }
1186 _mesa_reference_buffer_object(ctx, &exec->vtx.bufferobj, NULL);
1187 }
1188
1189
1190 /**
1191 * If inside glBegin()/glEnd(), it should assert(0). Otherwise, if
1192 * FLUSH_STORED_VERTICES bit in \p flags is set flushes any buffered
1193 * vertices, if FLUSH_UPDATE_CURRENT bit is set updates
1194 * __struct gl_contextRec::Current and gl_light_attrib::Material
1195 *
1196 * Note that the default T&L engine never clears the
1197 * FLUSH_UPDATE_CURRENT bit, even after performing the update.
1198 *
1199 * \param flags bitmask of FLUSH_STORED_VERTICES, FLUSH_UPDATE_CURRENT
1200 */
1201 void vbo_exec_FlushVertices( struct gl_context *ctx, GLuint flags )
1202 {
1203 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
1204
1205 #ifdef DEBUG
1206 /* debug check: make sure we don't get called recursively */
1207 exec->flush_call_depth++;
1208 assert(exec->flush_call_depth == 1);
1209 #endif
1210
1211 if (_mesa_inside_begin_end(ctx)) {
1212 /* We've had glBegin but not glEnd! */
1213 #ifdef DEBUG
1214 exec->flush_call_depth--;
1215 assert(exec->flush_call_depth == 0);
1216 #endif
1217 return;
1218 }
1219
1220 /* Flush (draw), and make sure VBO is left unmapped when done */
1221 vbo_exec_FlushVertices_internal(exec, GL_TRUE);
1222
1223 /* Need to do this to ensure vbo_exec_begin_vertices gets called again:
1224 */
1225 ctx->Driver.NeedFlush &= ~(FLUSH_UPDATE_CURRENT | flags);
1226
1227 #ifdef DEBUG
1228 exec->flush_call_depth--;
1229 assert(exec->flush_call_depth == 0);
1230 #endif
1231 }
1232
1233
1234 static void reset_attrfv( struct vbo_exec_context *exec )
1235 {
1236 GLuint i;
1237
1238 for (i = 0 ; i < VBO_ATTRIB_MAX ; i++) {
1239 exec->vtx.attrsz[i] = 0;
1240 exec->vtx.attrtype[i] = GL_FLOAT;
1241 exec->vtx.active_sz[i] = 0;
1242 }
1243
1244 exec->vtx.vertex_size = 0;
1245 }
1246
1247
1248 void GLAPIENTRY
1249 _es_Color4f(GLfloat r, GLfloat g, GLfloat b, GLfloat a)
1250 {
1251 vbo_Color4f(r, g, b, a);
1252 }
1253
1254
1255 void GLAPIENTRY
1256 _es_Normal3f(GLfloat x, GLfloat y, GLfloat z)
1257 {
1258 vbo_Normal3f(x, y, z);
1259 }
1260
1261
1262 void GLAPIENTRY
1263 _es_MultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
1264 {
1265 vbo_MultiTexCoord4f(target, s, t, r, q);
1266 }
1267
1268
1269 void GLAPIENTRY
1270 _es_Materialfv(GLenum face, GLenum pname, const GLfloat *params)
1271 {
1272 vbo_Materialfv(face, pname, params);
1273 }
1274
1275
1276 void GLAPIENTRY
1277 _es_Materialf(GLenum face, GLenum pname, GLfloat param)
1278 {
1279 GLfloat p[4];
1280 p[0] = param;
1281 p[1] = p[2] = p[3] = 0.0F;
1282 vbo_Materialfv(face, pname, p);
1283 }
1284
1285
1286 /**
1287 * A special version of glVertexAttrib4f that does not treat index 0 as
1288 * VBO_ATTRIB_POS.
1289 */
1290 static void
1291 VertexAttrib4f_nopos(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
1292 {
1293 GET_CURRENT_CONTEXT(ctx);
1294 if (index < MAX_VERTEX_GENERIC_ATTRIBS)
1295 ATTRF(VBO_ATTRIB_GENERIC0 + index, 4, x, y, z, w);
1296 else
1297 ERROR(GL_INVALID_VALUE);
1298 }
1299
1300 void GLAPIENTRY
1301 _es_VertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
1302 {
1303 VertexAttrib4f_nopos(index, x, y, z, w);
1304 }
1305
1306
1307 void GLAPIENTRY
1308 _es_VertexAttrib1f(GLuint indx, GLfloat x)
1309 {
1310 VertexAttrib4f_nopos(indx, x, 0.0f, 0.0f, 1.0f);
1311 }
1312
1313
1314 void GLAPIENTRY
1315 _es_VertexAttrib1fv(GLuint indx, const GLfloat* values)
1316 {
1317 VertexAttrib4f_nopos(indx, values[0], 0.0f, 0.0f, 1.0f);
1318 }
1319
1320
1321 void GLAPIENTRY
1322 _es_VertexAttrib2f(GLuint indx, GLfloat x, GLfloat y)
1323 {
1324 VertexAttrib4f_nopos(indx, x, y, 0.0f, 1.0f);
1325 }
1326
1327
1328 void GLAPIENTRY
1329 _es_VertexAttrib2fv(GLuint indx, const GLfloat* values)
1330 {
1331 VertexAttrib4f_nopos(indx, values[0], values[1], 0.0f, 1.0f);
1332 }
1333
1334
1335 void GLAPIENTRY
1336 _es_VertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z)
1337 {
1338 VertexAttrib4f_nopos(indx, x, y, z, 1.0f);
1339 }
1340
1341
1342 void GLAPIENTRY
1343 _es_VertexAttrib3fv(GLuint indx, const GLfloat* values)
1344 {
1345 VertexAttrib4f_nopos(indx, values[0], values[1], values[2], 1.0f);
1346 }
1347
1348
1349 void GLAPIENTRY
1350 _es_VertexAttrib4fv(GLuint indx, const GLfloat* values)
1351 {
1352 VertexAttrib4f_nopos(indx, values[0], values[1], values[2], values[3]);
1353 }