mesa: remove FEATURE_beginend define.
[mesa.git] / src / mesa / vbo / vbo_exec_api.c
1 /**************************************************************************
2
3 Copyright 2002-2008 Tungsten Graphics Inc., Cedar Park, Texas.
4
5 All Rights Reserved.
6
7 Permission is hereby granted, free of charge, to any person obtaining a
8 copy of this software and associated documentation files (the "Software"),
9 to deal in the Software without restriction, including without limitation
10 on the rights to use, copy, modify, merge, publish, distribute, sub
11 license, and/or sell copies of the Software, and to permit persons to whom
12 the Software is furnished to do so, subject to the following conditions:
13
14 The above copyright notice and this permission notice (including the next
15 paragraph) shall be included in all copies or substantial portions of the
16 Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
19 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
21 TUNGSTEN GRAPHICS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
22 DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
23 OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
24 USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **************************************************************************/
27
28 /*
29 * Authors:
30 * Keith Whitwell <keith@tungstengraphics.com>
31 */
32
33 #include "main/glheader.h"
34 #include "main/bufferobj.h"
35 #include "main/context.h"
36 #include "main/macros.h"
37 #include "main/mfeatures.h"
38 #include "main/vtxfmt.h"
39 #include "main/dlist.h"
40 #include "main/eval.h"
41 #include "main/state.h"
42 #include "main/light.h"
43 #include "main/api_arrayelt.h"
44 #include "main/api_validate.h"
45 #include "main/dispatch.h"
46
47 #include "vbo_context.h"
48 #include "vbo_noop.h"
49
50
51 #ifdef ERROR
52 #undef ERROR
53 #endif
54
55
56 /** ID/name for immediate-mode VBO */
57 #define IMM_BUFFER_NAME 0xaabbccdd
58
59
60 static void reset_attrfv( struct vbo_exec_context *exec );
61
62
63 /**
64 * Close off the last primitive, execute the buffer, restart the
65 * primitive.
66 */
67 static void vbo_exec_wrap_buffers( struct vbo_exec_context *exec )
68 {
69 if (exec->vtx.prim_count == 0) {
70 exec->vtx.copied.nr = 0;
71 exec->vtx.vert_count = 0;
72 exec->vtx.buffer_ptr = exec->vtx.buffer_map;
73 }
74 else {
75 GLuint last_begin = exec->vtx.prim[exec->vtx.prim_count-1].begin;
76 GLuint last_count;
77
78 if (exec->ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END) {
79 GLint i = exec->vtx.prim_count - 1;
80 assert(i >= 0);
81 exec->vtx.prim[i].count = (exec->vtx.vert_count -
82 exec->vtx.prim[i].start);
83 }
84
85 last_count = exec->vtx.prim[exec->vtx.prim_count-1].count;
86
87 /* Execute the buffer and save copied vertices.
88 */
89 if (exec->vtx.vert_count)
90 vbo_exec_vtx_flush( exec, GL_FALSE );
91 else {
92 exec->vtx.prim_count = 0;
93 exec->vtx.copied.nr = 0;
94 }
95
96 /* Emit a glBegin to start the new list.
97 */
98 assert(exec->vtx.prim_count == 0);
99
100 if (exec->ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END) {
101 exec->vtx.prim[0].mode = exec->ctx->Driver.CurrentExecPrimitive;
102 exec->vtx.prim[0].start = 0;
103 exec->vtx.prim[0].count = 0;
104 exec->vtx.prim_count++;
105
106 if (exec->vtx.copied.nr == last_count)
107 exec->vtx.prim[0].begin = last_begin;
108 }
109 }
110 }
111
112
113 /**
114 * Deal with buffer wrapping where provoked by the vertex buffer
115 * filling up, as opposed to upgrade_vertex().
116 */
117 void vbo_exec_vtx_wrap( struct vbo_exec_context *exec )
118 {
119 GLfloat *data = exec->vtx.copied.buffer;
120 GLuint i;
121
122 /* Run pipeline on current vertices, copy wrapped vertices
123 * to exec->vtx.copied.
124 */
125 vbo_exec_wrap_buffers( exec );
126
127 /* Copy stored stored vertices to start of new list.
128 */
129 assert(exec->vtx.max_vert - exec->vtx.vert_count > exec->vtx.copied.nr);
130
131 for (i = 0 ; i < exec->vtx.copied.nr ; i++) {
132 memcpy( exec->vtx.buffer_ptr, data,
133 exec->vtx.vertex_size * sizeof(GLfloat));
134 exec->vtx.buffer_ptr += exec->vtx.vertex_size;
135 data += exec->vtx.vertex_size;
136 exec->vtx.vert_count++;
137 }
138
139 exec->vtx.copied.nr = 0;
140 }
141
142
143 /**
144 * Copy the active vertex's values to the ctx->Current fields.
145 */
146 static void vbo_exec_copy_to_current( struct vbo_exec_context *exec )
147 {
148 struct gl_context *ctx = exec->ctx;
149 struct vbo_context *vbo = vbo_context(ctx);
150 GLuint i;
151
152 for (i = VBO_ATTRIB_POS+1 ; i < VBO_ATTRIB_MAX ; i++) {
153 if (exec->vtx.attrsz[i]) {
154 /* Note: the exec->vtx.current[i] pointers point into the
155 * ctx->Current.Attrib and ctx->Light.Material.Attrib arrays.
156 */
157 GLfloat *current = (GLfloat *)vbo->currval[i].Ptr;
158 GLfloat tmp[4];
159
160 COPY_CLEAN_4V(tmp,
161 exec->vtx.attrsz[i],
162 exec->vtx.attrptr[i]);
163
164 if (memcmp(current, tmp, sizeof(tmp)) != 0) {
165 memcpy(current, tmp, sizeof(tmp));
166
167 /* Given that we explicitly state size here, there is no need
168 * for the COPY_CLEAN above, could just copy 16 bytes and be
169 * done. The only problem is when Mesa accesses ctx->Current
170 * directly.
171 */
172 vbo->currval[i].Size = exec->vtx.attrsz[i];
173 assert(vbo->currval[i].Type == GL_FLOAT);
174 vbo->currval[i]._ElementSize = vbo->currval[i].Size * sizeof(GLfloat);
175
176 /* This triggers rather too much recalculation of Mesa state
177 * that doesn't get used (eg light positions).
178 */
179 if (i >= VBO_ATTRIB_MAT_FRONT_AMBIENT &&
180 i <= VBO_ATTRIB_MAT_BACK_INDEXES)
181 ctx->NewState |= _NEW_LIGHT;
182
183 ctx->NewState |= _NEW_CURRENT_ATTRIB;
184 }
185 }
186 }
187
188 /* Colormaterial -- this kindof sucks.
189 */
190 if (ctx->Light.ColorMaterialEnabled &&
191 exec->vtx.attrsz[VBO_ATTRIB_COLOR0]) {
192 _mesa_update_color_material(ctx,
193 ctx->Current.Attrib[VBO_ATTRIB_COLOR0]);
194 }
195 }
196
197
198 /**
199 * Copy current vertex attribute values into the current vertex.
200 */
201 static void
202 vbo_exec_copy_from_current(struct vbo_exec_context *exec)
203 {
204 struct gl_context *ctx = exec->ctx;
205 struct vbo_context *vbo = vbo_context(ctx);
206 GLint i;
207
208 for (i = VBO_ATTRIB_POS + 1; i < VBO_ATTRIB_MAX; i++) {
209 const GLfloat *current = (GLfloat *) vbo->currval[i].Ptr;
210 switch (exec->vtx.attrsz[i]) {
211 case 4: exec->vtx.attrptr[i][3] = current[3];
212 case 3: exec->vtx.attrptr[i][2] = current[2];
213 case 2: exec->vtx.attrptr[i][1] = current[1];
214 case 1: exec->vtx.attrptr[i][0] = current[0];
215 break;
216 }
217 }
218 }
219
220
221 /**
222 * Flush existing data, set new attrib size, replay copied vertices.
223 * This is called when we transition from a small vertex attribute size
224 * to a larger one. Ex: glTexCoord2f -> glTexCoord4f.
225 * We need to go back over the previous 2-component texcoords and insert
226 * zero and one values.
227 */
228 static void
229 vbo_exec_wrap_upgrade_vertex(struct vbo_exec_context *exec,
230 GLuint attr, GLuint newSize )
231 {
232 struct gl_context *ctx = exec->ctx;
233 struct vbo_context *vbo = vbo_context(ctx);
234 const GLint lastcount = exec->vtx.vert_count;
235 GLfloat *old_attrptr[VBO_ATTRIB_MAX];
236 const GLuint old_vtx_size = exec->vtx.vertex_size; /* floats per vertex */
237 const GLuint oldSize = exec->vtx.attrsz[attr];
238 GLuint i;
239
240 /* Run pipeline on current vertices, copy wrapped vertices
241 * to exec->vtx.copied.
242 */
243 vbo_exec_wrap_buffers( exec );
244
245 if (unlikely(exec->vtx.copied.nr)) {
246 /* We're in the middle of a primitive, keep the old vertex
247 * format around to be able to translate the copied vertices to
248 * the new format.
249 */
250 memcpy(old_attrptr, exec->vtx.attrptr, sizeof(old_attrptr));
251 }
252
253 if (unlikely(oldSize)) {
254 /* Do a COPY_TO_CURRENT to ensure back-copying works for the
255 * case when the attribute already exists in the vertex and is
256 * having its size increased.
257 */
258 vbo_exec_copy_to_current( exec );
259 }
260
261 /* Heuristic: Attempt to isolate attributes received outside
262 * begin/end so that they don't bloat the vertices.
263 */
264 if (ctx->Driver.CurrentExecPrimitive == PRIM_OUTSIDE_BEGIN_END &&
265 !oldSize && lastcount > 8 && exec->vtx.vertex_size) {
266 vbo_exec_copy_to_current( exec );
267 reset_attrfv( exec );
268 }
269
270 /* Fix up sizes:
271 */
272 exec->vtx.attrsz[attr] = newSize;
273 exec->vtx.vertex_size += newSize - oldSize;
274 exec->vtx.max_vert = ((VBO_VERT_BUFFER_SIZE - exec->vtx.buffer_used) /
275 (exec->vtx.vertex_size * sizeof(GLfloat)));
276 exec->vtx.vert_count = 0;
277 exec->vtx.buffer_ptr = exec->vtx.buffer_map;
278
279 if (unlikely(oldSize)) {
280 /* Size changed, recalculate all the attrptr[] values
281 */
282 GLfloat *tmp = exec->vtx.vertex;
283
284 for (i = 0 ; i < VBO_ATTRIB_MAX ; i++) {
285 if (exec->vtx.attrsz[i]) {
286 exec->vtx.attrptr[i] = tmp;
287 tmp += exec->vtx.attrsz[i];
288 }
289 else
290 exec->vtx.attrptr[i] = NULL; /* will not be dereferenced */
291 }
292
293 /* Copy from current to repopulate the vertex with correct
294 * values.
295 */
296 vbo_exec_copy_from_current( exec );
297 }
298 else {
299 /* Just have to append the new attribute at the end */
300 exec->vtx.attrptr[attr] = exec->vtx.vertex +
301 exec->vtx.vertex_size - newSize;
302 }
303
304 /* Replay stored vertices to translate them
305 * to new format here.
306 *
307 * -- No need to replay - just copy piecewise
308 */
309 if (unlikely(exec->vtx.copied.nr)) {
310 GLfloat *data = exec->vtx.copied.buffer;
311 GLfloat *dest = exec->vtx.buffer_ptr;
312 GLuint j;
313
314 assert(exec->vtx.buffer_ptr == exec->vtx.buffer_map);
315
316 for (i = 0 ; i < exec->vtx.copied.nr ; i++) {
317 for (j = 0 ; j < VBO_ATTRIB_MAX ; j++) {
318 GLuint sz = exec->vtx.attrsz[j];
319
320 if (sz) {
321 GLint old_offset = old_attrptr[j] - exec->vtx.vertex;
322 GLint new_offset = exec->vtx.attrptr[j] - exec->vtx.vertex;
323
324 if (j == attr) {
325 if (oldSize) {
326 GLfloat tmp[4];
327 COPY_CLEAN_4V(tmp, oldSize, data + old_offset);
328 COPY_SZ_4V(dest + new_offset, newSize, tmp);
329 } else {
330 GLfloat *current = (GLfloat *)vbo->currval[j].Ptr;
331 COPY_SZ_4V(dest + new_offset, sz, current);
332 }
333 }
334 else {
335 COPY_SZ_4V(dest + new_offset, sz, data + old_offset);
336 }
337 }
338 }
339
340 data += old_vtx_size;
341 dest += exec->vtx.vertex_size;
342 }
343
344 exec->vtx.buffer_ptr = dest;
345 exec->vtx.vert_count += exec->vtx.copied.nr;
346 exec->vtx.copied.nr = 0;
347 }
348 }
349
350
351 /**
352 * This is when a vertex attribute transitions to a different size.
353 * For example, we saw a bunch of glTexCoord2f() calls and now we got a
354 * glTexCoord4f() call. We promote the array from size=2 to size=4.
355 */
356 static void
357 vbo_exec_fixup_vertex(struct gl_context *ctx, GLuint attr, GLuint newSize)
358 {
359 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
360
361 if (newSize > exec->vtx.attrsz[attr]) {
362 /* New size is larger. Need to flush existing vertices and get
363 * an enlarged vertex format.
364 */
365 vbo_exec_wrap_upgrade_vertex( exec, attr, newSize );
366 }
367 else if (newSize < exec->vtx.active_sz[attr]) {
368 static const GLfloat id[4] = { 0, 0, 0, 1 };
369 GLuint i;
370
371 /* New size is smaller - just need to fill in some
372 * zeros. Don't need to flush or wrap.
373 */
374 for (i = newSize; i <= exec->vtx.attrsz[attr]; i++)
375 exec->vtx.attrptr[attr][i-1] = id[i-1];
376 }
377
378 exec->vtx.active_sz[attr] = newSize;
379
380 /* Does setting NeedFlush belong here? Necessitates resetting
381 * vtxfmt on each flush (otherwise flags won't get reset
382 * afterwards).
383 */
384 if (attr == 0)
385 ctx->Driver.NeedFlush |= FLUSH_STORED_VERTICES;
386 }
387
388
389 /**
390 * This macro is used to implement all the glVertex, glColor, glTexCoord,
391 * glVertexAttrib, etc functions.
392 */
393 #define ATTR( A, N, V0, V1, V2, V3 ) \
394 do { \
395 struct vbo_exec_context *exec = &vbo_context(ctx)->exec; \
396 \
397 if (unlikely(!(ctx->Driver.NeedFlush & FLUSH_UPDATE_CURRENT))) \
398 ctx->Driver.BeginVertices( ctx ); \
399 \
400 if (unlikely(exec->vtx.active_sz[A] != N)) \
401 vbo_exec_fixup_vertex(ctx, A, N); \
402 \
403 { \
404 GLfloat *dest = exec->vtx.attrptr[A]; \
405 if (N>0) dest[0] = V0; \
406 if (N>1) dest[1] = V1; \
407 if (N>2) dest[2] = V2; \
408 if (N>3) dest[3] = V3; \
409 } \
410 \
411 if ((A) == 0) { \
412 /* This is a glVertex call */ \
413 GLuint i; \
414 \
415 for (i = 0; i < exec->vtx.vertex_size; i++) \
416 exec->vtx.buffer_ptr[i] = exec->vtx.vertex[i]; \
417 \
418 exec->vtx.buffer_ptr += exec->vtx.vertex_size; \
419 \
420 /* Set FLUSH_STORED_VERTICES to indicate that there's now */ \
421 /* something to draw (not just updating a color or texcoord).*/ \
422 ctx->Driver.NeedFlush |= FLUSH_STORED_VERTICES; \
423 \
424 if (++exec->vtx.vert_count >= exec->vtx.max_vert) \
425 vbo_exec_vtx_wrap( exec ); \
426 } \
427 } while (0)
428
429
430 #define ERROR(err) _mesa_error( ctx, err, __FUNCTION__ )
431 #define TAG(x) vbo_##x
432
433 #include "vbo_attrib_tmp.h"
434
435
436
437 /**
438 * Execute a glMaterial call. Note that if GL_COLOR_MATERIAL is enabled,
439 * this may be a (partial) no-op.
440 */
441 static void GLAPIENTRY
442 vbo_Materialfv(GLenum face, GLenum pname, const GLfloat *params)
443 {
444 GLbitfield updateMats;
445 GET_CURRENT_CONTEXT(ctx);
446
447 /* This function should be a no-op when it tries to update material
448 * attributes which are currently tracking glColor via glColorMaterial.
449 * The updateMats var will be a mask of the MAT_BIT_FRONT/BACK_x bits
450 * indicating which material attributes can actually be updated below.
451 */
452 if (ctx->Light.ColorMaterialEnabled) {
453 updateMats = ~ctx->Light._ColorMaterialBitmask;
454 }
455 else {
456 /* GL_COLOR_MATERIAL is disabled so don't skip any material updates */
457 updateMats = ALL_MATERIAL_BITS;
458 }
459
460 if (ctx->API == API_OPENGL && face == GL_FRONT) {
461 updateMats &= FRONT_MATERIAL_BITS;
462 }
463 else if (ctx->API == API_OPENGL && face == GL_BACK) {
464 updateMats &= BACK_MATERIAL_BITS;
465 }
466 else if (face != GL_FRONT_AND_BACK) {
467 _mesa_error(ctx, GL_INVALID_ENUM, "glMaterial(invalid face)");
468 return;
469 }
470
471 switch (pname) {
472 case GL_EMISSION:
473 if (updateMats & MAT_BIT_FRONT_EMISSION)
474 MAT_ATTR(VBO_ATTRIB_MAT_FRONT_EMISSION, 4, params);
475 if (updateMats & MAT_BIT_BACK_EMISSION)
476 MAT_ATTR(VBO_ATTRIB_MAT_BACK_EMISSION, 4, params);
477 break;
478 case GL_AMBIENT:
479 if (updateMats & MAT_BIT_FRONT_AMBIENT)
480 MAT_ATTR(VBO_ATTRIB_MAT_FRONT_AMBIENT, 4, params);
481 if (updateMats & MAT_BIT_BACK_AMBIENT)
482 MAT_ATTR(VBO_ATTRIB_MAT_BACK_AMBIENT, 4, params);
483 break;
484 case GL_DIFFUSE:
485 if (updateMats & MAT_BIT_FRONT_DIFFUSE)
486 MAT_ATTR(VBO_ATTRIB_MAT_FRONT_DIFFUSE, 4, params);
487 if (updateMats & MAT_BIT_BACK_DIFFUSE)
488 MAT_ATTR(VBO_ATTRIB_MAT_BACK_DIFFUSE, 4, params);
489 break;
490 case GL_SPECULAR:
491 if (updateMats & MAT_BIT_FRONT_SPECULAR)
492 MAT_ATTR(VBO_ATTRIB_MAT_FRONT_SPECULAR, 4, params);
493 if (updateMats & MAT_BIT_BACK_SPECULAR)
494 MAT_ATTR(VBO_ATTRIB_MAT_BACK_SPECULAR, 4, params);
495 break;
496 case GL_SHININESS:
497 if (*params < 0 || *params > ctx->Const.MaxShininess) {
498 _mesa_error(ctx, GL_INVALID_VALUE,
499 "glMaterial(invalid shininess: %f out range [0, %f])",
500 *params, ctx->Const.MaxShininess);
501 return;
502 }
503 if (updateMats & MAT_BIT_FRONT_SHININESS)
504 MAT_ATTR(VBO_ATTRIB_MAT_FRONT_SHININESS, 1, params);
505 if (updateMats & MAT_BIT_BACK_SHININESS)
506 MAT_ATTR(VBO_ATTRIB_MAT_BACK_SHININESS, 1, params);
507 break;
508 case GL_COLOR_INDEXES:
509 if (ctx->API != API_OPENGL) {
510 _mesa_error(ctx, GL_INVALID_ENUM, "glMaterialfv(pname)");
511 return;
512 }
513 if (updateMats & MAT_BIT_FRONT_INDEXES)
514 MAT_ATTR(VBO_ATTRIB_MAT_FRONT_INDEXES, 3, params);
515 if (updateMats & MAT_BIT_BACK_INDEXES)
516 MAT_ATTR(VBO_ATTRIB_MAT_BACK_INDEXES, 3, params);
517 break;
518 case GL_AMBIENT_AND_DIFFUSE:
519 if (updateMats & MAT_BIT_FRONT_AMBIENT)
520 MAT_ATTR(VBO_ATTRIB_MAT_FRONT_AMBIENT, 4, params);
521 if (updateMats & MAT_BIT_FRONT_DIFFUSE)
522 MAT_ATTR(VBO_ATTRIB_MAT_FRONT_DIFFUSE, 4, params);
523 if (updateMats & MAT_BIT_BACK_AMBIENT)
524 MAT_ATTR(VBO_ATTRIB_MAT_BACK_AMBIENT, 4, params);
525 if (updateMats & MAT_BIT_BACK_DIFFUSE)
526 MAT_ATTR(VBO_ATTRIB_MAT_BACK_DIFFUSE, 4, params);
527 break;
528 default:
529 _mesa_error(ctx, GL_INVALID_ENUM, "glMaterialfv(pname)");
530 return;
531 }
532 }
533
534
535 /**
536 * Flush (draw) vertices.
537 * \param unmap - leave VBO unmapped after flushing?
538 */
539 static void
540 vbo_exec_FlushVertices_internal(struct vbo_exec_context *exec, GLboolean unmap)
541 {
542 if (exec->vtx.vert_count || unmap) {
543 vbo_exec_vtx_flush( exec, unmap );
544 }
545
546 if (exec->vtx.vertex_size) {
547 vbo_exec_copy_to_current( exec );
548 reset_attrfv( exec );
549 }
550 }
551
552
553 #if FEATURE_evaluators
554
555 static void GLAPIENTRY vbo_exec_EvalCoord1f( GLfloat u )
556 {
557 GET_CURRENT_CONTEXT( ctx );
558 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
559
560 {
561 GLint i;
562 if (exec->eval.recalculate_maps)
563 vbo_exec_eval_update( exec );
564
565 for (i = 0; i <= VBO_ATTRIB_TEX7; i++) {
566 if (exec->eval.map1[i].map)
567 if (exec->vtx.active_sz[i] != exec->eval.map1[i].sz)
568 vbo_exec_fixup_vertex( ctx, i, exec->eval.map1[i].sz );
569 }
570 }
571
572
573 memcpy( exec->vtx.copied.buffer, exec->vtx.vertex,
574 exec->vtx.vertex_size * sizeof(GLfloat));
575
576 vbo_exec_do_EvalCoord1f( exec, u );
577
578 memcpy( exec->vtx.vertex, exec->vtx.copied.buffer,
579 exec->vtx.vertex_size * sizeof(GLfloat));
580 }
581
582 static void GLAPIENTRY vbo_exec_EvalCoord2f( GLfloat u, GLfloat v )
583 {
584 GET_CURRENT_CONTEXT( ctx );
585 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
586
587 {
588 GLint i;
589 if (exec->eval.recalculate_maps)
590 vbo_exec_eval_update( exec );
591
592 for (i = 0; i <= VBO_ATTRIB_TEX7; i++) {
593 if (exec->eval.map2[i].map)
594 if (exec->vtx.active_sz[i] != exec->eval.map2[i].sz)
595 vbo_exec_fixup_vertex( ctx, i, exec->eval.map2[i].sz );
596 }
597
598 if (ctx->Eval.AutoNormal)
599 if (exec->vtx.active_sz[VBO_ATTRIB_NORMAL] != 3)
600 vbo_exec_fixup_vertex( ctx, VBO_ATTRIB_NORMAL, 3 );
601 }
602
603 memcpy( exec->vtx.copied.buffer, exec->vtx.vertex,
604 exec->vtx.vertex_size * sizeof(GLfloat));
605
606 vbo_exec_do_EvalCoord2f( exec, u, v );
607
608 memcpy( exec->vtx.vertex, exec->vtx.copied.buffer,
609 exec->vtx.vertex_size * sizeof(GLfloat));
610 }
611
612 static void GLAPIENTRY vbo_exec_EvalCoord1fv( const GLfloat *u )
613 {
614 vbo_exec_EvalCoord1f( u[0] );
615 }
616
617 static void GLAPIENTRY vbo_exec_EvalCoord2fv( const GLfloat *u )
618 {
619 vbo_exec_EvalCoord2f( u[0], u[1] );
620 }
621
622 static void GLAPIENTRY vbo_exec_EvalPoint1( GLint i )
623 {
624 GET_CURRENT_CONTEXT( ctx );
625 GLfloat du = ((ctx->Eval.MapGrid1u2 - ctx->Eval.MapGrid1u1) /
626 (GLfloat) ctx->Eval.MapGrid1un);
627 GLfloat u = i * du + ctx->Eval.MapGrid1u1;
628
629 vbo_exec_EvalCoord1f( u );
630 }
631
632
633 static void GLAPIENTRY vbo_exec_EvalPoint2( GLint i, GLint j )
634 {
635 GET_CURRENT_CONTEXT( ctx );
636 GLfloat du = ((ctx->Eval.MapGrid2u2 - ctx->Eval.MapGrid2u1) /
637 (GLfloat) ctx->Eval.MapGrid2un);
638 GLfloat dv = ((ctx->Eval.MapGrid2v2 - ctx->Eval.MapGrid2v1) /
639 (GLfloat) ctx->Eval.MapGrid2vn);
640 GLfloat u = i * du + ctx->Eval.MapGrid2u1;
641 GLfloat v = j * dv + ctx->Eval.MapGrid2v1;
642
643 vbo_exec_EvalCoord2f( u, v );
644 }
645
646
647 static void GLAPIENTRY
648 vbo_exec_EvalMesh1(GLenum mode, GLint i1, GLint i2)
649 {
650 GET_CURRENT_CONTEXT(ctx);
651 GLint i;
652 GLfloat u, du;
653 GLenum prim;
654
655 ASSERT_OUTSIDE_BEGIN_END(ctx);
656
657 switch (mode) {
658 case GL_POINT:
659 prim = GL_POINTS;
660 break;
661 case GL_LINE:
662 prim = GL_LINE_STRIP;
663 break;
664 default:
665 _mesa_error( ctx, GL_INVALID_ENUM, "glEvalMesh1(mode)" );
666 return;
667 }
668
669 /* No effect if vertex maps disabled.
670 */
671 if (!ctx->Eval.Map1Vertex4 &&
672 !ctx->Eval.Map1Vertex3 &&
673 !(ctx->VertexProgram._Enabled && ctx->Eval.Map1Attrib[VERT_ATTRIB_POS]))
674 return;
675
676 du = ctx->Eval.MapGrid1du;
677 u = ctx->Eval.MapGrid1u1 + i1 * du;
678
679 CALL_Begin(GET_DISPATCH(), (prim));
680 for (i=i1;i<=i2;i++,u+=du) {
681 CALL_EvalCoord1f(GET_DISPATCH(), (u));
682 }
683 CALL_End(GET_DISPATCH(), ());
684 }
685
686
687 static void GLAPIENTRY
688 vbo_exec_EvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
689 {
690 GET_CURRENT_CONTEXT(ctx);
691 GLfloat u, du, v, dv, v1, u1;
692 GLint i, j;
693
694 ASSERT_OUTSIDE_BEGIN_END(ctx);
695
696 switch (mode) {
697 case GL_POINT:
698 case GL_LINE:
699 case GL_FILL:
700 break;
701 default:
702 _mesa_error( ctx, GL_INVALID_ENUM, "glEvalMesh2(mode)" );
703 return;
704 }
705
706 /* No effect if vertex maps disabled.
707 */
708 if (!ctx->Eval.Map2Vertex4 &&
709 !ctx->Eval.Map2Vertex3 &&
710 !(ctx->VertexProgram._Enabled && ctx->Eval.Map2Attrib[VERT_ATTRIB_POS]))
711 return;
712
713 du = ctx->Eval.MapGrid2du;
714 dv = ctx->Eval.MapGrid2dv;
715 v1 = ctx->Eval.MapGrid2v1 + j1 * dv;
716 u1 = ctx->Eval.MapGrid2u1 + i1 * du;
717
718 switch (mode) {
719 case GL_POINT:
720 CALL_Begin(GET_DISPATCH(), (GL_POINTS));
721 for (v=v1,j=j1;j<=j2;j++,v+=dv) {
722 for (u=u1,i=i1;i<=i2;i++,u+=du) {
723 CALL_EvalCoord2f(GET_DISPATCH(), (u, v));
724 }
725 }
726 CALL_End(GET_DISPATCH(), ());
727 break;
728 case GL_LINE:
729 for (v=v1,j=j1;j<=j2;j++,v+=dv) {
730 CALL_Begin(GET_DISPATCH(), (GL_LINE_STRIP));
731 for (u=u1,i=i1;i<=i2;i++,u+=du) {
732 CALL_EvalCoord2f(GET_DISPATCH(), (u, v));
733 }
734 CALL_End(GET_DISPATCH(), ());
735 }
736 for (u=u1,i=i1;i<=i2;i++,u+=du) {
737 CALL_Begin(GET_DISPATCH(), (GL_LINE_STRIP));
738 for (v=v1,j=j1;j<=j2;j++,v+=dv) {
739 CALL_EvalCoord2f(GET_DISPATCH(), (u, v));
740 }
741 CALL_End(GET_DISPATCH(), ());
742 }
743 break;
744 case GL_FILL:
745 for (v=v1,j=j1;j<j2;j++,v+=dv) {
746 CALL_Begin(GET_DISPATCH(), (GL_TRIANGLE_STRIP));
747 for (u=u1,i=i1;i<=i2;i++,u+=du) {
748 CALL_EvalCoord2f(GET_DISPATCH(), (u, v));
749 CALL_EvalCoord2f(GET_DISPATCH(), (u, v+dv));
750 }
751 CALL_End(GET_DISPATCH(), ());
752 }
753 break;
754 }
755 }
756
757 #endif /* FEATURE_evaluators */
758
759
760 /**
761 * Execute a glRectf() function. This is not suitable for GL_COMPILE
762 * modes (as the test for outside begin/end is not compiled),
763 * but may be useful for drivers in circumstances which exclude
764 * display list interactions.
765 *
766 * (None of the functions in this file are suitable for GL_COMPILE
767 * modes).
768 */
769 static void GLAPIENTRY
770 vbo_exec_Rectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
771 {
772 GET_CURRENT_CONTEXT(ctx);
773 ASSERT_OUTSIDE_BEGIN_END(ctx);
774
775 CALL_Begin(GET_DISPATCH(), (GL_QUADS));
776 CALL_Vertex2f(GET_DISPATCH(), (x1, y1));
777 CALL_Vertex2f(GET_DISPATCH(), (x2, y1));
778 CALL_Vertex2f(GET_DISPATCH(), (x2, y2));
779 CALL_Vertex2f(GET_DISPATCH(), (x1, y2));
780 CALL_End(GET_DISPATCH(), ());
781 }
782
783
784 /**
785 * Called via glBegin.
786 */
787 static void GLAPIENTRY vbo_exec_Begin( GLenum mode )
788 {
789 GET_CURRENT_CONTEXT( ctx );
790
791 if (ctx->Driver.CurrentExecPrimitive == PRIM_OUTSIDE_BEGIN_END) {
792 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
793 int i;
794
795 if (!_mesa_valid_prim_mode(ctx, mode, "glBegin")) {
796 return;
797 }
798
799 vbo_draw_method(vbo_context(ctx), DRAW_BEGIN_END);
800
801 if (ctx->Driver.PrepareExecBegin)
802 ctx->Driver.PrepareExecBegin(ctx);
803
804 if (ctx->NewState) {
805 _mesa_update_state( ctx );
806
807 CALL_Begin(ctx->Exec, (mode));
808 return;
809 }
810
811 if (!_mesa_valid_to_render(ctx, "glBegin")) {
812 return;
813 }
814
815 /* Heuristic: attempt to isolate attributes occuring outside
816 * begin/end pairs.
817 */
818 if (exec->vtx.vertex_size && !exec->vtx.attrsz[0])
819 vbo_exec_FlushVertices_internal(exec, GL_FALSE);
820
821 i = exec->vtx.prim_count++;
822 exec->vtx.prim[i].mode = mode;
823 exec->vtx.prim[i].begin = 1;
824 exec->vtx.prim[i].end = 0;
825 exec->vtx.prim[i].indexed = 0;
826 exec->vtx.prim[i].weak = 0;
827 exec->vtx.prim[i].pad = 0;
828 exec->vtx.prim[i].start = exec->vtx.vert_count;
829 exec->vtx.prim[i].count = 0;
830 exec->vtx.prim[i].num_instances = 1;
831 exec->vtx.prim[i].base_instance = 0;
832
833 ctx->Driver.CurrentExecPrimitive = mode;
834 }
835 else
836 _mesa_error( ctx, GL_INVALID_OPERATION, "glBegin" );
837
838 }
839
840
841 /**
842 * Called via glEnd.
843 */
844 static void GLAPIENTRY vbo_exec_End( void )
845 {
846 GET_CURRENT_CONTEXT( ctx );
847
848 if (ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END) {
849 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
850
851 if (exec->vtx.prim_count > 0) {
852 /* close off current primitive */
853 int idx = exec->vtx.vert_count;
854 int i = exec->vtx.prim_count - 1;
855
856 exec->vtx.prim[i].end = 1;
857 exec->vtx.prim[i].count = idx - exec->vtx.prim[i].start;
858 }
859
860 ctx->Driver.CurrentExecPrimitive = PRIM_OUTSIDE_BEGIN_END;
861
862 if (exec->vtx.prim_count == VBO_MAX_PRIM)
863 vbo_exec_vtx_flush( exec, GL_FALSE );
864 }
865 else
866 _mesa_error( ctx, GL_INVALID_OPERATION, "glEnd" );
867
868 if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH) {
869 _mesa_flush(ctx);
870 }
871 }
872
873
874 /**
875 * Called via glPrimitiveRestartNV()
876 */
877 static void GLAPIENTRY
878 vbo_exec_PrimitiveRestartNV(void)
879 {
880 GLenum curPrim;
881 GET_CURRENT_CONTEXT( ctx );
882
883 curPrim = ctx->Driver.CurrentExecPrimitive;
884
885 if (curPrim == PRIM_OUTSIDE_BEGIN_END) {
886 _mesa_error( ctx, GL_INVALID_OPERATION, "glPrimitiveRestartNV" );
887 }
888 else {
889 vbo_exec_End();
890 vbo_exec_Begin(curPrim);
891 }
892 }
893
894
895
896 static void vbo_exec_vtxfmt_init( struct vbo_exec_context *exec )
897 {
898 struct gl_context *ctx = exec->ctx;
899 GLvertexformat *vfmt = &exec->vtxfmt;
900
901 _MESA_INIT_ARRAYELT_VTXFMT(vfmt, _ae_);
902
903 vfmt->Begin = vbo_exec_Begin;
904 vfmt->End = vbo_exec_End;
905 vfmt->PrimitiveRestartNV = vbo_exec_PrimitiveRestartNV;
906
907 _MESA_INIT_DLIST_VTXFMT(vfmt, _mesa_);
908 _MESA_INIT_EVAL_VTXFMT(vfmt, vbo_exec_);
909
910 vfmt->Rectf = vbo_exec_Rectf;
911
912 /* from attrib_tmp.h:
913 */
914 vfmt->Color3f = vbo_Color3f;
915 vfmt->Color3fv = vbo_Color3fv;
916 vfmt->Color4f = vbo_Color4f;
917 vfmt->Color4fv = vbo_Color4fv;
918 vfmt->FogCoordfEXT = vbo_FogCoordfEXT;
919 vfmt->FogCoordfvEXT = vbo_FogCoordfvEXT;
920 vfmt->MultiTexCoord1fARB = vbo_MultiTexCoord1f;
921 vfmt->MultiTexCoord1fvARB = vbo_MultiTexCoord1fv;
922 vfmt->MultiTexCoord2fARB = vbo_MultiTexCoord2f;
923 vfmt->MultiTexCoord2fvARB = vbo_MultiTexCoord2fv;
924 vfmt->MultiTexCoord3fARB = vbo_MultiTexCoord3f;
925 vfmt->MultiTexCoord3fvARB = vbo_MultiTexCoord3fv;
926 vfmt->MultiTexCoord4fARB = vbo_MultiTexCoord4f;
927 vfmt->MultiTexCoord4fvARB = vbo_MultiTexCoord4fv;
928 vfmt->Normal3f = vbo_Normal3f;
929 vfmt->Normal3fv = vbo_Normal3fv;
930 vfmt->SecondaryColor3fEXT = vbo_SecondaryColor3fEXT;
931 vfmt->SecondaryColor3fvEXT = vbo_SecondaryColor3fvEXT;
932 vfmt->TexCoord1f = vbo_TexCoord1f;
933 vfmt->TexCoord1fv = vbo_TexCoord1fv;
934 vfmt->TexCoord2f = vbo_TexCoord2f;
935 vfmt->TexCoord2fv = vbo_TexCoord2fv;
936 vfmt->TexCoord3f = vbo_TexCoord3f;
937 vfmt->TexCoord3fv = vbo_TexCoord3fv;
938 vfmt->TexCoord4f = vbo_TexCoord4f;
939 vfmt->TexCoord4fv = vbo_TexCoord4fv;
940 vfmt->Vertex2f = vbo_Vertex2f;
941 vfmt->Vertex2fv = vbo_Vertex2fv;
942 vfmt->Vertex3f = vbo_Vertex3f;
943 vfmt->Vertex3fv = vbo_Vertex3fv;
944 vfmt->Vertex4f = vbo_Vertex4f;
945 vfmt->Vertex4fv = vbo_Vertex4fv;
946
947 if (ctx->API == API_OPENGLES2) {
948 vfmt->VertexAttrib1fARB = _es_VertexAttrib1f;
949 vfmt->VertexAttrib1fvARB = _es_VertexAttrib1fv;
950 vfmt->VertexAttrib2fARB = _es_VertexAttrib2f;
951 vfmt->VertexAttrib2fvARB = _es_VertexAttrib2fv;
952 vfmt->VertexAttrib3fARB = _es_VertexAttrib3f;
953 vfmt->VertexAttrib3fvARB = _es_VertexAttrib3fv;
954 vfmt->VertexAttrib4fARB = _es_VertexAttrib4f;
955 vfmt->VertexAttrib4fvARB = _es_VertexAttrib4fv;
956 } else {
957 vfmt->VertexAttrib1fARB = vbo_VertexAttrib1fARB;
958 vfmt->VertexAttrib1fvARB = vbo_VertexAttrib1fvARB;
959 vfmt->VertexAttrib2fARB = vbo_VertexAttrib2fARB;
960 vfmt->VertexAttrib2fvARB = vbo_VertexAttrib2fvARB;
961 vfmt->VertexAttrib3fARB = vbo_VertexAttrib3fARB;
962 vfmt->VertexAttrib3fvARB = vbo_VertexAttrib3fvARB;
963 vfmt->VertexAttrib4fARB = vbo_VertexAttrib4fARB;
964 vfmt->VertexAttrib4fvARB = vbo_VertexAttrib4fvARB;
965 }
966
967 vfmt->VertexAttrib1fNV = vbo_VertexAttrib1fNV;
968 vfmt->VertexAttrib1fvNV = vbo_VertexAttrib1fvNV;
969 vfmt->VertexAttrib2fNV = vbo_VertexAttrib2fNV;
970 vfmt->VertexAttrib2fvNV = vbo_VertexAttrib2fvNV;
971 vfmt->VertexAttrib3fNV = vbo_VertexAttrib3fNV;
972 vfmt->VertexAttrib3fvNV = vbo_VertexAttrib3fvNV;
973 vfmt->VertexAttrib4fNV = vbo_VertexAttrib4fNV;
974 vfmt->VertexAttrib4fvNV = vbo_VertexAttrib4fvNV;
975
976 /* integer-valued */
977 vfmt->VertexAttribI1i = vbo_VertexAttribI1i;
978 vfmt->VertexAttribI2i = vbo_VertexAttribI2i;
979 vfmt->VertexAttribI3i = vbo_VertexAttribI3i;
980 vfmt->VertexAttribI4i = vbo_VertexAttribI4i;
981 vfmt->VertexAttribI2iv = vbo_VertexAttribI2iv;
982 vfmt->VertexAttribI3iv = vbo_VertexAttribI3iv;
983 vfmt->VertexAttribI4iv = vbo_VertexAttribI4iv;
984
985 /* unsigned integer-valued */
986 vfmt->VertexAttribI1ui = vbo_VertexAttribI1ui;
987 vfmt->VertexAttribI2ui = vbo_VertexAttribI2ui;
988 vfmt->VertexAttribI3ui = vbo_VertexAttribI3ui;
989 vfmt->VertexAttribI4ui = vbo_VertexAttribI4ui;
990 vfmt->VertexAttribI2uiv = vbo_VertexAttribI2uiv;
991 vfmt->VertexAttribI3uiv = vbo_VertexAttribI3uiv;
992 vfmt->VertexAttribI4uiv = vbo_VertexAttribI4uiv;
993
994 vfmt->Materialfv = vbo_Materialfv;
995
996 vfmt->EdgeFlag = vbo_EdgeFlag;
997 vfmt->Indexf = vbo_Indexf;
998 vfmt->Indexfv = vbo_Indexfv;
999
1000 /* ARB_vertex_type_2_10_10_10_rev */
1001 vfmt->VertexP2ui = vbo_VertexP2ui;
1002 vfmt->VertexP2uiv = vbo_VertexP2uiv;
1003 vfmt->VertexP3ui = vbo_VertexP3ui;
1004 vfmt->VertexP3uiv = vbo_VertexP3uiv;
1005 vfmt->VertexP4ui = vbo_VertexP4ui;
1006 vfmt->VertexP4uiv = vbo_VertexP4uiv;
1007
1008 vfmt->TexCoordP1ui = vbo_TexCoordP1ui;
1009 vfmt->TexCoordP1uiv = vbo_TexCoordP1uiv;
1010 vfmt->TexCoordP2ui = vbo_TexCoordP2ui;
1011 vfmt->TexCoordP2uiv = vbo_TexCoordP2uiv;
1012 vfmt->TexCoordP3ui = vbo_TexCoordP3ui;
1013 vfmt->TexCoordP3uiv = vbo_TexCoordP3uiv;
1014 vfmt->TexCoordP4ui = vbo_TexCoordP4ui;
1015 vfmt->TexCoordP4uiv = vbo_TexCoordP4uiv;
1016
1017 vfmt->MultiTexCoordP1ui = vbo_MultiTexCoordP1ui;
1018 vfmt->MultiTexCoordP1uiv = vbo_MultiTexCoordP1uiv;
1019 vfmt->MultiTexCoordP2ui = vbo_MultiTexCoordP2ui;
1020 vfmt->MultiTexCoordP2uiv = vbo_MultiTexCoordP2uiv;
1021 vfmt->MultiTexCoordP3ui = vbo_MultiTexCoordP3ui;
1022 vfmt->MultiTexCoordP3uiv = vbo_MultiTexCoordP3uiv;
1023 vfmt->MultiTexCoordP4ui = vbo_MultiTexCoordP4ui;
1024 vfmt->MultiTexCoordP4uiv = vbo_MultiTexCoordP4uiv;
1025
1026 vfmt->NormalP3ui = vbo_NormalP3ui;
1027 vfmt->NormalP3uiv = vbo_NormalP3uiv;
1028
1029 vfmt->ColorP3ui = vbo_ColorP3ui;
1030 vfmt->ColorP3uiv = vbo_ColorP3uiv;
1031 vfmt->ColorP4ui = vbo_ColorP4ui;
1032 vfmt->ColorP4uiv = vbo_ColorP4uiv;
1033
1034 vfmt->SecondaryColorP3ui = vbo_SecondaryColorP3ui;
1035 vfmt->SecondaryColorP3uiv = vbo_SecondaryColorP3uiv;
1036
1037 vfmt->VertexAttribP1ui = vbo_VertexAttribP1ui;
1038 vfmt->VertexAttribP1uiv = vbo_VertexAttribP1uiv;
1039 vfmt->VertexAttribP2ui = vbo_VertexAttribP2ui;
1040 vfmt->VertexAttribP2uiv = vbo_VertexAttribP2uiv;
1041 vfmt->VertexAttribP3ui = vbo_VertexAttribP3ui;
1042 vfmt->VertexAttribP3uiv = vbo_VertexAttribP3uiv;
1043 vfmt->VertexAttribP4ui = vbo_VertexAttribP4ui;
1044 vfmt->VertexAttribP4uiv = vbo_VertexAttribP4uiv;
1045 }
1046
1047
1048 /**
1049 * Tell the VBO module to use a real OpenGL vertex buffer object to
1050 * store accumulated immediate-mode vertex data.
1051 * This replaces the malloced buffer which was created in
1052 * vb_exec_vtx_init() below.
1053 */
1054 void vbo_use_buffer_objects(struct gl_context *ctx)
1055 {
1056 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
1057 /* Any buffer name but 0 can be used here since this bufferobj won't
1058 * go into the bufferobj hashtable.
1059 */
1060 GLuint bufName = IMM_BUFFER_NAME;
1061 GLenum target = GL_ARRAY_BUFFER_ARB;
1062 GLenum usage = GL_STREAM_DRAW_ARB;
1063 GLsizei size = VBO_VERT_BUFFER_SIZE;
1064
1065 /* Make sure this func is only used once */
1066 assert(exec->vtx.bufferobj == ctx->Shared->NullBufferObj);
1067 if (exec->vtx.buffer_map) {
1068 _mesa_align_free(exec->vtx.buffer_map);
1069 exec->vtx.buffer_map = NULL;
1070 exec->vtx.buffer_ptr = NULL;
1071 }
1072
1073 /* Allocate a real buffer object now */
1074 _mesa_reference_buffer_object(ctx, &exec->vtx.bufferobj, NULL);
1075 exec->vtx.bufferobj = ctx->Driver.NewBufferObject(ctx, bufName, target);
1076 if (!ctx->Driver.BufferData(ctx, target, size, NULL, usage, exec->vtx.bufferobj)) {
1077 _mesa_error(ctx, GL_OUT_OF_MEMORY, "VBO allocation");
1078 }
1079 }
1080
1081
1082 /**
1083 * If this function is called, all VBO buffers will be unmapped when
1084 * we flush.
1085 * Otherwise, if a simple command like glColor3f() is called and we flush,
1086 * the current VBO may be left mapped.
1087 */
1088 void
1089 vbo_always_unmap_buffers(struct gl_context *ctx)
1090 {
1091 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
1092 exec->begin_vertices_flags |= FLUSH_STORED_VERTICES;
1093 }
1094
1095
1096 void vbo_exec_vtx_init( struct vbo_exec_context *exec )
1097 {
1098 struct gl_context *ctx = exec->ctx;
1099 struct vbo_context *vbo = vbo_context(ctx);
1100 GLuint i;
1101
1102 /* Allocate a buffer object. Will just reuse this object
1103 * continuously, unless vbo_use_buffer_objects() is called to enable
1104 * use of real VBOs.
1105 */
1106 _mesa_reference_buffer_object(ctx,
1107 &exec->vtx.bufferobj,
1108 ctx->Shared->NullBufferObj);
1109
1110 ASSERT(!exec->vtx.buffer_map);
1111 exec->vtx.buffer_map = _mesa_align_malloc(VBO_VERT_BUFFER_SIZE, 64);
1112 exec->vtx.buffer_ptr = exec->vtx.buffer_map;
1113
1114 vbo_exec_vtxfmt_init( exec );
1115 _mesa_noop_vtxfmt_init(&exec->vtxfmt_noop);
1116
1117 /* Hook our functions into the dispatch table.
1118 */
1119 _mesa_install_exec_vtxfmt( ctx, &exec->vtxfmt );
1120
1121 for (i = 0 ; i < VBO_ATTRIB_MAX ; i++) {
1122 ASSERT(i < Elements(exec->vtx.attrsz));
1123 exec->vtx.attrsz[i] = 0;
1124 ASSERT(i < Elements(exec->vtx.active_sz));
1125 exec->vtx.active_sz[i] = 0;
1126 }
1127 for (i = 0 ; i < VERT_ATTRIB_MAX; i++) {
1128 ASSERT(i < Elements(exec->vtx.inputs));
1129 ASSERT(i < Elements(exec->vtx.arrays));
1130 exec->vtx.inputs[i] = &exec->vtx.arrays[i];
1131 }
1132
1133 {
1134 struct gl_client_array *arrays = exec->vtx.arrays;
1135 unsigned i;
1136
1137 memcpy(arrays, &vbo->currval[VBO_ATTRIB_POS],
1138 VERT_ATTRIB_FF_MAX * sizeof(arrays[0]));
1139 for (i = 0; i < VERT_ATTRIB_FF_MAX; ++i) {
1140 struct gl_client_array *array;
1141 array = &arrays[VERT_ATTRIB_FF(i)];
1142 array->BufferObj = NULL;
1143 _mesa_reference_buffer_object(ctx, &arrays->BufferObj,
1144 vbo->currval[VBO_ATTRIB_POS+i].BufferObj);
1145 }
1146
1147 memcpy(arrays + VERT_ATTRIB_GENERIC(0),
1148 &vbo->currval[VBO_ATTRIB_GENERIC0],
1149 VERT_ATTRIB_GENERIC_MAX * sizeof(arrays[0]));
1150
1151 for (i = 0; i < VERT_ATTRIB_GENERIC_MAX; ++i) {
1152 struct gl_client_array *array;
1153 array = &arrays[VERT_ATTRIB_GENERIC(i)];
1154 array->BufferObj = NULL;
1155 _mesa_reference_buffer_object(ctx, &array->BufferObj,
1156 vbo->currval[VBO_ATTRIB_GENERIC0+i].BufferObj);
1157 }
1158 }
1159
1160 exec->vtx.vertex_size = 0;
1161
1162 exec->begin_vertices_flags = FLUSH_UPDATE_CURRENT;
1163 }
1164
1165
1166 void vbo_exec_vtx_destroy( struct vbo_exec_context *exec )
1167 {
1168 /* using a real VBO for vertex data */
1169 struct gl_context *ctx = exec->ctx;
1170 unsigned i;
1171
1172 /* True VBOs should already be unmapped
1173 */
1174 if (exec->vtx.buffer_map) {
1175 ASSERT(exec->vtx.bufferobj->Name == 0 ||
1176 exec->vtx.bufferobj->Name == IMM_BUFFER_NAME);
1177 if (exec->vtx.bufferobj->Name == 0) {
1178 _mesa_align_free(exec->vtx.buffer_map);
1179 exec->vtx.buffer_map = NULL;
1180 exec->vtx.buffer_ptr = NULL;
1181 }
1182 }
1183
1184 /* Drop any outstanding reference to the vertex buffer
1185 */
1186 for (i = 0; i < Elements(exec->vtx.arrays); i++) {
1187 _mesa_reference_buffer_object(ctx,
1188 &exec->vtx.arrays[i].BufferObj,
1189 NULL);
1190 }
1191
1192 /* Free the vertex buffer. Unmap first if needed.
1193 */
1194 if (_mesa_bufferobj_mapped(exec->vtx.bufferobj)) {
1195 ctx->Driver.UnmapBuffer(ctx, exec->vtx.bufferobj);
1196 }
1197 _mesa_reference_buffer_object(ctx, &exec->vtx.bufferobj, NULL);
1198 }
1199
1200
1201 /**
1202 * Called upon first glVertex, glColor, glTexCoord, etc.
1203 */
1204 void vbo_exec_BeginVertices( struct gl_context *ctx )
1205 {
1206 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
1207
1208 vbo_exec_vtx_map( exec );
1209
1210 assert((ctx->Driver.NeedFlush & FLUSH_UPDATE_CURRENT) == 0);
1211 assert(exec->begin_vertices_flags);
1212
1213 ctx->Driver.NeedFlush |= exec->begin_vertices_flags;
1214 }
1215
1216
1217 /**
1218 * Called via ctx->Driver.FlushVertices()
1219 * \param flags bitmask of FLUSH_STORED_VERTICES, FLUSH_UPDATE_CURRENT
1220 */
1221 void vbo_exec_FlushVertices( struct gl_context *ctx, GLuint flags )
1222 {
1223 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
1224
1225 #ifdef DEBUG
1226 /* debug check: make sure we don't get called recursively */
1227 exec->flush_call_depth++;
1228 assert(exec->flush_call_depth == 1);
1229 #endif
1230
1231 if (ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END) {
1232 /* We've had glBegin but not glEnd! */
1233 #ifdef DEBUG
1234 exec->flush_call_depth--;
1235 assert(exec->flush_call_depth == 0);
1236 #endif
1237 return;
1238 }
1239
1240 /* Flush (draw), and make sure VBO is left unmapped when done */
1241 vbo_exec_FlushVertices_internal(exec, GL_TRUE);
1242
1243 /* Need to do this to ensure BeginVertices gets called again:
1244 */
1245 ctx->Driver.NeedFlush &= ~(FLUSH_UPDATE_CURRENT | flags);
1246
1247 #ifdef DEBUG
1248 exec->flush_call_depth--;
1249 assert(exec->flush_call_depth == 0);
1250 #endif
1251 }
1252
1253
1254 static void reset_attrfv( struct vbo_exec_context *exec )
1255 {
1256 GLuint i;
1257
1258 for (i = 0 ; i < VBO_ATTRIB_MAX ; i++) {
1259 exec->vtx.attrsz[i] = 0;
1260 exec->vtx.active_sz[i] = 0;
1261 }
1262
1263 exec->vtx.vertex_size = 0;
1264 }
1265
1266
1267 void GLAPIENTRY
1268 _es_Color4f(GLfloat r, GLfloat g, GLfloat b, GLfloat a)
1269 {
1270 vbo_Color4f(r, g, b, a);
1271 }
1272
1273
1274 void GLAPIENTRY
1275 _es_Normal3f(GLfloat x, GLfloat y, GLfloat z)
1276 {
1277 vbo_Normal3f(x, y, z);
1278 }
1279
1280
1281 void GLAPIENTRY
1282 _es_MultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
1283 {
1284 vbo_MultiTexCoord4f(target, s, t, r, q);
1285 }
1286
1287
1288 void GLAPIENTRY
1289 _es_Materialfv(GLenum face, GLenum pname, const GLfloat *params)
1290 {
1291 vbo_Materialfv(face, pname, params);
1292 }
1293
1294
1295 void GLAPIENTRY
1296 _es_Materialf(GLenum face, GLenum pname, GLfloat param)
1297 {
1298 GLfloat p[4];
1299 p[0] = param;
1300 p[1] = p[2] = p[3] = 0.0F;
1301 vbo_Materialfv(face, pname, p);
1302 }
1303
1304
1305 /**
1306 * A special version of glVertexAttrib4f that does not treat index 0 as
1307 * VBO_ATTRIB_POS.
1308 */
1309 static void
1310 VertexAttrib4f_nopos(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
1311 {
1312 GET_CURRENT_CONTEXT(ctx);
1313 if (index < MAX_VERTEX_GENERIC_ATTRIBS)
1314 ATTR(VBO_ATTRIB_GENERIC0 + index, 4, x, y, z, w);
1315 else
1316 ERROR(GL_INVALID_VALUE);
1317 }
1318
1319 void GLAPIENTRY
1320 _es_VertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
1321 {
1322 VertexAttrib4f_nopos(index, x, y, z, w);
1323 }
1324
1325
1326 void GLAPIENTRY
1327 _es_VertexAttrib1f(GLuint indx, GLfloat x)
1328 {
1329 VertexAttrib4f_nopos(indx, x, 0.0f, 0.0f, 1.0f);
1330 }
1331
1332
1333 void GLAPIENTRY
1334 _es_VertexAttrib1fv(GLuint indx, const GLfloat* values)
1335 {
1336 VertexAttrib4f_nopos(indx, values[0], 0.0f, 0.0f, 1.0f);
1337 }
1338
1339
1340 void GLAPIENTRY
1341 _es_VertexAttrib2f(GLuint indx, GLfloat x, GLfloat y)
1342 {
1343 VertexAttrib4f_nopos(indx, x, y, 0.0f, 1.0f);
1344 }
1345
1346
1347 void GLAPIENTRY
1348 _es_VertexAttrib2fv(GLuint indx, const GLfloat* values)
1349 {
1350 VertexAttrib4f_nopos(indx, values[0], values[1], 0.0f, 1.0f);
1351 }
1352
1353
1354 void GLAPIENTRY
1355 _es_VertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z)
1356 {
1357 VertexAttrib4f_nopos(indx, x, y, z, 1.0f);
1358 }
1359
1360
1361 void GLAPIENTRY
1362 _es_VertexAttrib3fv(GLuint indx, const GLfloat* values)
1363 {
1364 VertexAttrib4f_nopos(indx, values[0], values[1], values[2], 1.0f);
1365 }
1366
1367
1368 void GLAPIENTRY
1369 _es_VertexAttrib4fv(GLuint indx, const GLfloat* values)
1370 {
1371 VertexAttrib4f_nopos(indx, values[0], values[1], values[2], values[3]);
1372 }