vbo: remove unreachable _mesa_error() call
[mesa.git] / src / mesa / vbo / vbo_exec_api.c
1 /**************************************************************************
2
3 Copyright 2002-2008 Tungsten Graphics Inc., Cedar Park, Texas.
4
5 All Rights Reserved.
6
7 Permission is hereby granted, free of charge, to any person obtaining a
8 copy of this software and associated documentation files (the "Software"),
9 to deal in the Software without restriction, including without limitation
10 on the rights to use, copy, modify, merge, publish, distribute, sub
11 license, and/or sell copies of the Software, and to permit persons to whom
12 the Software is furnished to do so, subject to the following conditions:
13
14 The above copyright notice and this permission notice (including the next
15 paragraph) shall be included in all copies or substantial portions of the
16 Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
19 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
21 TUNGSTEN GRAPHICS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
22 DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
23 OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
24 USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **************************************************************************/
27
28 /*
29 * Authors:
30 * Keith Whitwell <keith@tungstengraphics.com>
31 */
32
33 #include "main/glheader.h"
34 #include "main/bufferobj.h"
35 #include "main/context.h"
36 #include "main/macros.h"
37 #include "main/mfeatures.h"
38 #include "main/vtxfmt.h"
39 #include "main/dlist.h"
40 #include "main/eval.h"
41 #include "main/state.h"
42 #include "main/light.h"
43 #include "main/api_arrayelt.h"
44 #include "main/api_validate.h"
45 #include "main/dispatch.h"
46
47 #include "vbo_context.h"
48 #include "vbo_noop.h"
49
50
51 #ifdef ERROR
52 #undef ERROR
53 #endif
54
55
56 /** ID/name for immediate-mode VBO */
57 #define IMM_BUFFER_NAME 0xaabbccdd
58
59
60 static void reset_attrfv( struct vbo_exec_context *exec );
61
62
63 /**
64 * Close off the last primitive, execute the buffer, restart the
65 * primitive.
66 */
67 static void vbo_exec_wrap_buffers( struct vbo_exec_context *exec )
68 {
69 if (exec->vtx.prim_count == 0) {
70 exec->vtx.copied.nr = 0;
71 exec->vtx.vert_count = 0;
72 exec->vtx.buffer_ptr = exec->vtx.buffer_map;
73 }
74 else {
75 GLuint last_begin = exec->vtx.prim[exec->vtx.prim_count-1].begin;
76 GLuint last_count;
77
78 if (exec->ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END) {
79 GLint i = exec->vtx.prim_count - 1;
80 assert(i >= 0);
81 exec->vtx.prim[i].count = (exec->vtx.vert_count -
82 exec->vtx.prim[i].start);
83 }
84
85 last_count = exec->vtx.prim[exec->vtx.prim_count-1].count;
86
87 /* Execute the buffer and save copied vertices.
88 */
89 if (exec->vtx.vert_count)
90 vbo_exec_vtx_flush( exec, GL_FALSE );
91 else {
92 exec->vtx.prim_count = 0;
93 exec->vtx.copied.nr = 0;
94 }
95
96 /* Emit a glBegin to start the new list.
97 */
98 assert(exec->vtx.prim_count == 0);
99
100 if (exec->ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END) {
101 exec->vtx.prim[0].mode = exec->ctx->Driver.CurrentExecPrimitive;
102 exec->vtx.prim[0].start = 0;
103 exec->vtx.prim[0].count = 0;
104 exec->vtx.prim_count++;
105
106 if (exec->vtx.copied.nr == last_count)
107 exec->vtx.prim[0].begin = last_begin;
108 }
109 }
110 }
111
112
113 /**
114 * Deal with buffer wrapping where provoked by the vertex buffer
115 * filling up, as opposed to upgrade_vertex().
116 */
117 void vbo_exec_vtx_wrap( struct vbo_exec_context *exec )
118 {
119 GLfloat *data = exec->vtx.copied.buffer;
120 GLuint i;
121
122 /* Run pipeline on current vertices, copy wrapped vertices
123 * to exec->vtx.copied.
124 */
125 vbo_exec_wrap_buffers( exec );
126
127 /* Copy stored stored vertices to start of new list.
128 */
129 assert(exec->vtx.max_vert - exec->vtx.vert_count > exec->vtx.copied.nr);
130
131 for (i = 0 ; i < exec->vtx.copied.nr ; i++) {
132 memcpy( exec->vtx.buffer_ptr, data,
133 exec->vtx.vertex_size * sizeof(GLfloat));
134 exec->vtx.buffer_ptr += exec->vtx.vertex_size;
135 data += exec->vtx.vertex_size;
136 exec->vtx.vert_count++;
137 }
138
139 exec->vtx.copied.nr = 0;
140 }
141
142
143 /**
144 * Copy the active vertex's values to the ctx->Current fields.
145 */
146 static void vbo_exec_copy_to_current( struct vbo_exec_context *exec )
147 {
148 struct gl_context *ctx = exec->ctx;
149 struct vbo_context *vbo = vbo_context(ctx);
150 GLuint i;
151
152 for (i = VBO_ATTRIB_POS+1 ; i < VBO_ATTRIB_MAX ; i++) {
153 if (exec->vtx.attrsz[i]) {
154 /* Note: the exec->vtx.current[i] pointers point into the
155 * ctx->Current.Attrib and ctx->Light.Material.Attrib arrays.
156 */
157 GLfloat *current = (GLfloat *)vbo->currval[i].Ptr;
158 GLfloat tmp[4];
159
160 COPY_CLEAN_4V(tmp,
161 exec->vtx.attrsz[i],
162 exec->vtx.attrptr[i]);
163
164 if (memcmp(current, tmp, sizeof(tmp)) != 0) {
165 memcpy(current, tmp, sizeof(tmp));
166
167 /* Given that we explicitly state size here, there is no need
168 * for the COPY_CLEAN above, could just copy 16 bytes and be
169 * done. The only problem is when Mesa accesses ctx->Current
170 * directly.
171 */
172 vbo->currval[i].Size = exec->vtx.attrsz[i];
173 assert(vbo->currval[i].Type == GL_FLOAT);
174 vbo->currval[i]._ElementSize = vbo->currval[i].Size * sizeof(GLfloat);
175
176 /* This triggers rather too much recalculation of Mesa state
177 * that doesn't get used (eg light positions).
178 */
179 if (i >= VBO_ATTRIB_MAT_FRONT_AMBIENT &&
180 i <= VBO_ATTRIB_MAT_BACK_INDEXES)
181 ctx->NewState |= _NEW_LIGHT;
182
183 ctx->NewState |= _NEW_CURRENT_ATTRIB;
184 }
185 }
186 }
187
188 /* Colormaterial -- this kindof sucks.
189 */
190 if (ctx->Light.ColorMaterialEnabled &&
191 exec->vtx.attrsz[VBO_ATTRIB_COLOR0]) {
192 _mesa_update_color_material(ctx,
193 ctx->Current.Attrib[VBO_ATTRIB_COLOR0]);
194 }
195 }
196
197
198 /**
199 * Copy current vertex attribute values into the current vertex.
200 */
201 static void
202 vbo_exec_copy_from_current(struct vbo_exec_context *exec)
203 {
204 struct gl_context *ctx = exec->ctx;
205 struct vbo_context *vbo = vbo_context(ctx);
206 GLint i;
207
208 for (i = VBO_ATTRIB_POS + 1; i < VBO_ATTRIB_MAX; i++) {
209 const GLfloat *current = (GLfloat *) vbo->currval[i].Ptr;
210 switch (exec->vtx.attrsz[i]) {
211 case 4: exec->vtx.attrptr[i][3] = current[3];
212 case 3: exec->vtx.attrptr[i][2] = current[2];
213 case 2: exec->vtx.attrptr[i][1] = current[1];
214 case 1: exec->vtx.attrptr[i][0] = current[0];
215 break;
216 }
217 }
218 }
219
220
221 /**
222 * Flush existing data, set new attrib size, replay copied vertices.
223 * This is called when we transition from a small vertex attribute size
224 * to a larger one. Ex: glTexCoord2f -> glTexCoord4f.
225 * We need to go back over the previous 2-component texcoords and insert
226 * zero and one values.
227 */
228 static void
229 vbo_exec_wrap_upgrade_vertex(struct vbo_exec_context *exec,
230 GLuint attr, GLuint newSize )
231 {
232 struct gl_context *ctx = exec->ctx;
233 struct vbo_context *vbo = vbo_context(ctx);
234 const GLint lastcount = exec->vtx.vert_count;
235 GLfloat *old_attrptr[VBO_ATTRIB_MAX];
236 const GLuint old_vtx_size = exec->vtx.vertex_size; /* floats per vertex */
237 const GLuint oldSize = exec->vtx.attrsz[attr];
238 GLuint i;
239
240 /* Run pipeline on current vertices, copy wrapped vertices
241 * to exec->vtx.copied.
242 */
243 vbo_exec_wrap_buffers( exec );
244
245 if (unlikely(exec->vtx.copied.nr)) {
246 /* We're in the middle of a primitive, keep the old vertex
247 * format around to be able to translate the copied vertices to
248 * the new format.
249 */
250 memcpy(old_attrptr, exec->vtx.attrptr, sizeof(old_attrptr));
251 }
252
253 if (unlikely(oldSize)) {
254 /* Do a COPY_TO_CURRENT to ensure back-copying works for the
255 * case when the attribute already exists in the vertex and is
256 * having its size increased.
257 */
258 vbo_exec_copy_to_current( exec );
259 }
260
261 /* Heuristic: Attempt to isolate attributes received outside
262 * begin/end so that they don't bloat the vertices.
263 */
264 if (ctx->Driver.CurrentExecPrimitive == PRIM_OUTSIDE_BEGIN_END &&
265 !oldSize && lastcount > 8 && exec->vtx.vertex_size) {
266 vbo_exec_copy_to_current( exec );
267 reset_attrfv( exec );
268 }
269
270 /* Fix up sizes:
271 */
272 exec->vtx.attrsz[attr] = newSize;
273 exec->vtx.vertex_size += newSize - oldSize;
274 exec->vtx.max_vert = ((VBO_VERT_BUFFER_SIZE - exec->vtx.buffer_used) /
275 (exec->vtx.vertex_size * sizeof(GLfloat)));
276 exec->vtx.vert_count = 0;
277 exec->vtx.buffer_ptr = exec->vtx.buffer_map;
278
279 if (unlikely(oldSize)) {
280 /* Size changed, recalculate all the attrptr[] values
281 */
282 GLfloat *tmp = exec->vtx.vertex;
283
284 for (i = 0 ; i < VBO_ATTRIB_MAX ; i++) {
285 if (exec->vtx.attrsz[i]) {
286 exec->vtx.attrptr[i] = tmp;
287 tmp += exec->vtx.attrsz[i];
288 }
289 else
290 exec->vtx.attrptr[i] = NULL; /* will not be dereferenced */
291 }
292
293 /* Copy from current to repopulate the vertex with correct
294 * values.
295 */
296 vbo_exec_copy_from_current( exec );
297 }
298 else {
299 /* Just have to append the new attribute at the end */
300 exec->vtx.attrptr[attr] = exec->vtx.vertex +
301 exec->vtx.vertex_size - newSize;
302 }
303
304 /* Replay stored vertices to translate them
305 * to new format here.
306 *
307 * -- No need to replay - just copy piecewise
308 */
309 if (unlikely(exec->vtx.copied.nr)) {
310 GLfloat *data = exec->vtx.copied.buffer;
311 GLfloat *dest = exec->vtx.buffer_ptr;
312 GLuint j;
313
314 assert(exec->vtx.buffer_ptr == exec->vtx.buffer_map);
315
316 for (i = 0 ; i < exec->vtx.copied.nr ; i++) {
317 for (j = 0 ; j < VBO_ATTRIB_MAX ; j++) {
318 GLuint sz = exec->vtx.attrsz[j];
319
320 if (sz) {
321 GLint old_offset = old_attrptr[j] - exec->vtx.vertex;
322 GLint new_offset = exec->vtx.attrptr[j] - exec->vtx.vertex;
323
324 if (j == attr) {
325 if (oldSize) {
326 GLfloat tmp[4];
327 COPY_CLEAN_4V(tmp, oldSize, data + old_offset);
328 COPY_SZ_4V(dest + new_offset, newSize, tmp);
329 } else {
330 GLfloat *current = (GLfloat *)vbo->currval[j].Ptr;
331 COPY_SZ_4V(dest + new_offset, sz, current);
332 }
333 }
334 else {
335 COPY_SZ_4V(dest + new_offset, sz, data + old_offset);
336 }
337 }
338 }
339
340 data += old_vtx_size;
341 dest += exec->vtx.vertex_size;
342 }
343
344 exec->vtx.buffer_ptr = dest;
345 exec->vtx.vert_count += exec->vtx.copied.nr;
346 exec->vtx.copied.nr = 0;
347 }
348 }
349
350
351 /**
352 * This is when a vertex attribute transitions to a different size.
353 * For example, we saw a bunch of glTexCoord2f() calls and now we got a
354 * glTexCoord4f() call. We promote the array from size=2 to size=4.
355 */
356 static void
357 vbo_exec_fixup_vertex(struct gl_context *ctx, GLuint attr, GLuint newSize)
358 {
359 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
360
361 if (newSize > exec->vtx.attrsz[attr]) {
362 /* New size is larger. Need to flush existing vertices and get
363 * an enlarged vertex format.
364 */
365 vbo_exec_wrap_upgrade_vertex( exec, attr, newSize );
366 }
367 else if (newSize < exec->vtx.active_sz[attr]) {
368 static const GLfloat id[4] = { 0, 0, 0, 1 };
369 GLuint i;
370
371 /* New size is smaller - just need to fill in some
372 * zeros. Don't need to flush or wrap.
373 */
374 for (i = newSize; i <= exec->vtx.attrsz[attr]; i++)
375 exec->vtx.attrptr[attr][i-1] = id[i-1];
376 }
377
378 exec->vtx.active_sz[attr] = newSize;
379
380 /* Does setting NeedFlush belong here? Necessitates resetting
381 * vtxfmt on each flush (otherwise flags won't get reset
382 * afterwards).
383 */
384 if (attr == 0)
385 ctx->Driver.NeedFlush |= FLUSH_STORED_VERTICES;
386 }
387
388
389 /**
390 * This macro is used to implement all the glVertex, glColor, glTexCoord,
391 * glVertexAttrib, etc functions.
392 */
393 #define ATTR( A, N, V0, V1, V2, V3 ) \
394 do { \
395 struct vbo_exec_context *exec = &vbo_context(ctx)->exec; \
396 \
397 if (unlikely(!(ctx->Driver.NeedFlush & FLUSH_UPDATE_CURRENT))) \
398 ctx->Driver.BeginVertices( ctx ); \
399 \
400 if (unlikely(exec->vtx.active_sz[A] != N)) \
401 vbo_exec_fixup_vertex(ctx, A, N); \
402 \
403 { \
404 GLfloat *dest = exec->vtx.attrptr[A]; \
405 if (N>0) dest[0] = V0; \
406 if (N>1) dest[1] = V1; \
407 if (N>2) dest[2] = V2; \
408 if (N>3) dest[3] = V3; \
409 } \
410 \
411 if ((A) == 0) { \
412 /* This is a glVertex call */ \
413 GLuint i; \
414 \
415 for (i = 0; i < exec->vtx.vertex_size; i++) \
416 exec->vtx.buffer_ptr[i] = exec->vtx.vertex[i]; \
417 \
418 exec->vtx.buffer_ptr += exec->vtx.vertex_size; \
419 \
420 /* Set FLUSH_STORED_VERTICES to indicate that there's now */ \
421 /* something to draw (not just updating a color or texcoord).*/ \
422 ctx->Driver.NeedFlush |= FLUSH_STORED_VERTICES; \
423 \
424 if (++exec->vtx.vert_count >= exec->vtx.max_vert) \
425 vbo_exec_vtx_wrap( exec ); \
426 } \
427 } while (0)
428
429
430 #define ERROR(err) _mesa_error( ctx, err, __FUNCTION__ )
431 #define TAG(x) vbo_##x
432
433 #include "vbo_attrib_tmp.h"
434
435
436 /**
437 * Flush (draw) vertices.
438 * \param unmap - leave VBO unmapped after flushing?
439 */
440 static void
441 vbo_exec_FlushVertices_internal(struct vbo_exec_context *exec, GLboolean unmap)
442 {
443 if (exec->vtx.vert_count || unmap) {
444 vbo_exec_vtx_flush( exec, unmap );
445 }
446
447 if (exec->vtx.vertex_size) {
448 vbo_exec_copy_to_current( exec );
449 reset_attrfv( exec );
450 }
451 }
452
453
454 #if FEATURE_beginend
455
456
457 #if FEATURE_evaluators
458
459 static void GLAPIENTRY vbo_exec_EvalCoord1f( GLfloat u )
460 {
461 GET_CURRENT_CONTEXT( ctx );
462 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
463
464 {
465 GLint i;
466 if (exec->eval.recalculate_maps)
467 vbo_exec_eval_update( exec );
468
469 for (i = 0; i <= VBO_ATTRIB_TEX7; i++) {
470 if (exec->eval.map1[i].map)
471 if (exec->vtx.active_sz[i] != exec->eval.map1[i].sz)
472 vbo_exec_fixup_vertex( ctx, i, exec->eval.map1[i].sz );
473 }
474 }
475
476
477 memcpy( exec->vtx.copied.buffer, exec->vtx.vertex,
478 exec->vtx.vertex_size * sizeof(GLfloat));
479
480 vbo_exec_do_EvalCoord1f( exec, u );
481
482 memcpy( exec->vtx.vertex, exec->vtx.copied.buffer,
483 exec->vtx.vertex_size * sizeof(GLfloat));
484 }
485
486 static void GLAPIENTRY vbo_exec_EvalCoord2f( GLfloat u, GLfloat v )
487 {
488 GET_CURRENT_CONTEXT( ctx );
489 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
490
491 {
492 GLint i;
493 if (exec->eval.recalculate_maps)
494 vbo_exec_eval_update( exec );
495
496 for (i = 0; i <= VBO_ATTRIB_TEX7; i++) {
497 if (exec->eval.map2[i].map)
498 if (exec->vtx.active_sz[i] != exec->eval.map2[i].sz)
499 vbo_exec_fixup_vertex( ctx, i, exec->eval.map2[i].sz );
500 }
501
502 if (ctx->Eval.AutoNormal)
503 if (exec->vtx.active_sz[VBO_ATTRIB_NORMAL] != 3)
504 vbo_exec_fixup_vertex( ctx, VBO_ATTRIB_NORMAL, 3 );
505 }
506
507 memcpy( exec->vtx.copied.buffer, exec->vtx.vertex,
508 exec->vtx.vertex_size * sizeof(GLfloat));
509
510 vbo_exec_do_EvalCoord2f( exec, u, v );
511
512 memcpy( exec->vtx.vertex, exec->vtx.copied.buffer,
513 exec->vtx.vertex_size * sizeof(GLfloat));
514 }
515
516 static void GLAPIENTRY vbo_exec_EvalCoord1fv( const GLfloat *u )
517 {
518 vbo_exec_EvalCoord1f( u[0] );
519 }
520
521 static void GLAPIENTRY vbo_exec_EvalCoord2fv( const GLfloat *u )
522 {
523 vbo_exec_EvalCoord2f( u[0], u[1] );
524 }
525
526 static void GLAPIENTRY vbo_exec_EvalPoint1( GLint i )
527 {
528 GET_CURRENT_CONTEXT( ctx );
529 GLfloat du = ((ctx->Eval.MapGrid1u2 - ctx->Eval.MapGrid1u1) /
530 (GLfloat) ctx->Eval.MapGrid1un);
531 GLfloat u = i * du + ctx->Eval.MapGrid1u1;
532
533 vbo_exec_EvalCoord1f( u );
534 }
535
536
537 static void GLAPIENTRY vbo_exec_EvalPoint2( GLint i, GLint j )
538 {
539 GET_CURRENT_CONTEXT( ctx );
540 GLfloat du = ((ctx->Eval.MapGrid2u2 - ctx->Eval.MapGrid2u1) /
541 (GLfloat) ctx->Eval.MapGrid2un);
542 GLfloat dv = ((ctx->Eval.MapGrid2v2 - ctx->Eval.MapGrid2v1) /
543 (GLfloat) ctx->Eval.MapGrid2vn);
544 GLfloat u = i * du + ctx->Eval.MapGrid2u1;
545 GLfloat v = j * dv + ctx->Eval.MapGrid2v1;
546
547 vbo_exec_EvalCoord2f( u, v );
548 }
549
550
551 static void GLAPIENTRY
552 vbo_exec_EvalMesh1(GLenum mode, GLint i1, GLint i2)
553 {
554 GET_CURRENT_CONTEXT(ctx);
555 GLint i;
556 GLfloat u, du;
557 GLenum prim;
558
559 ASSERT_OUTSIDE_BEGIN_END(ctx);
560
561 switch (mode) {
562 case GL_POINT:
563 prim = GL_POINTS;
564 break;
565 case GL_LINE:
566 prim = GL_LINE_STRIP;
567 break;
568 default:
569 _mesa_error( ctx, GL_INVALID_ENUM, "glEvalMesh1(mode)" );
570 return;
571 }
572
573 /* No effect if vertex maps disabled.
574 */
575 if (!ctx->Eval.Map1Vertex4 &&
576 !ctx->Eval.Map1Vertex3 &&
577 !(ctx->VertexProgram._Enabled && ctx->Eval.Map1Attrib[VERT_ATTRIB_POS]))
578 return;
579
580 du = ctx->Eval.MapGrid1du;
581 u = ctx->Eval.MapGrid1u1 + i1 * du;
582
583 CALL_Begin(GET_DISPATCH(), (prim));
584 for (i=i1;i<=i2;i++,u+=du) {
585 CALL_EvalCoord1f(GET_DISPATCH(), (u));
586 }
587 CALL_End(GET_DISPATCH(), ());
588 }
589
590
591 static void GLAPIENTRY
592 vbo_exec_EvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
593 {
594 GET_CURRENT_CONTEXT(ctx);
595 GLfloat u, du, v, dv, v1, u1;
596 GLint i, j;
597
598 ASSERT_OUTSIDE_BEGIN_END(ctx);
599
600 switch (mode) {
601 case GL_POINT:
602 case GL_LINE:
603 case GL_FILL:
604 break;
605 default:
606 _mesa_error( ctx, GL_INVALID_ENUM, "glEvalMesh2(mode)" );
607 return;
608 }
609
610 /* No effect if vertex maps disabled.
611 */
612 if (!ctx->Eval.Map2Vertex4 &&
613 !ctx->Eval.Map2Vertex3 &&
614 !(ctx->VertexProgram._Enabled && ctx->Eval.Map2Attrib[VERT_ATTRIB_POS]))
615 return;
616
617 du = ctx->Eval.MapGrid2du;
618 dv = ctx->Eval.MapGrid2dv;
619 v1 = ctx->Eval.MapGrid2v1 + j1 * dv;
620 u1 = ctx->Eval.MapGrid2u1 + i1 * du;
621
622 switch (mode) {
623 case GL_POINT:
624 CALL_Begin(GET_DISPATCH(), (GL_POINTS));
625 for (v=v1,j=j1;j<=j2;j++,v+=dv) {
626 for (u=u1,i=i1;i<=i2;i++,u+=du) {
627 CALL_EvalCoord2f(GET_DISPATCH(), (u, v));
628 }
629 }
630 CALL_End(GET_DISPATCH(), ());
631 break;
632 case GL_LINE:
633 for (v=v1,j=j1;j<=j2;j++,v+=dv) {
634 CALL_Begin(GET_DISPATCH(), (GL_LINE_STRIP));
635 for (u=u1,i=i1;i<=i2;i++,u+=du) {
636 CALL_EvalCoord2f(GET_DISPATCH(), (u, v));
637 }
638 CALL_End(GET_DISPATCH(), ());
639 }
640 for (u=u1,i=i1;i<=i2;i++,u+=du) {
641 CALL_Begin(GET_DISPATCH(), (GL_LINE_STRIP));
642 for (v=v1,j=j1;j<=j2;j++,v+=dv) {
643 CALL_EvalCoord2f(GET_DISPATCH(), (u, v));
644 }
645 CALL_End(GET_DISPATCH(), ());
646 }
647 break;
648 case GL_FILL:
649 for (v=v1,j=j1;j<j2;j++,v+=dv) {
650 CALL_Begin(GET_DISPATCH(), (GL_TRIANGLE_STRIP));
651 for (u=u1,i=i1;i<=i2;i++,u+=du) {
652 CALL_EvalCoord2f(GET_DISPATCH(), (u, v));
653 CALL_EvalCoord2f(GET_DISPATCH(), (u, v+dv));
654 }
655 CALL_End(GET_DISPATCH(), ());
656 }
657 break;
658 }
659 }
660
661 #endif /* FEATURE_evaluators */
662
663
664 /**
665 * Execute a glRectf() function. This is not suitable for GL_COMPILE
666 * modes (as the test for outside begin/end is not compiled),
667 * but may be useful for drivers in circumstances which exclude
668 * display list interactions.
669 *
670 * (None of the functions in this file are suitable for GL_COMPILE
671 * modes).
672 */
673 static void GLAPIENTRY
674 vbo_exec_Rectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
675 {
676 GET_CURRENT_CONTEXT(ctx);
677 ASSERT_OUTSIDE_BEGIN_END(ctx);
678
679 CALL_Begin(GET_DISPATCH(), (GL_QUADS));
680 CALL_Vertex2f(GET_DISPATCH(), (x1, y1));
681 CALL_Vertex2f(GET_DISPATCH(), (x2, y1));
682 CALL_Vertex2f(GET_DISPATCH(), (x2, y2));
683 CALL_Vertex2f(GET_DISPATCH(), (x1, y2));
684 CALL_End(GET_DISPATCH(), ());
685 }
686
687
688 /**
689 * Called via glBegin.
690 */
691 static void GLAPIENTRY vbo_exec_Begin( GLenum mode )
692 {
693 GET_CURRENT_CONTEXT( ctx );
694
695 if (ctx->Driver.CurrentExecPrimitive == PRIM_OUTSIDE_BEGIN_END) {
696 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
697 int i;
698
699 if (!_mesa_valid_prim_mode(ctx, mode)) {
700 _mesa_error(ctx, GL_INVALID_ENUM, "glBegin");
701 return;
702 }
703
704 if (ctx->Driver.PrepareExecBegin)
705 ctx->Driver.PrepareExecBegin(ctx);
706
707 if (ctx->NewState) {
708 _mesa_update_state( ctx );
709
710 CALL_Begin(ctx->Exec, (mode));
711 return;
712 }
713
714 if (!_mesa_valid_to_render(ctx, "glBegin")) {
715 return;
716 }
717
718 /* Heuristic: attempt to isolate attributes occuring outside
719 * begin/end pairs.
720 */
721 if (exec->vtx.vertex_size && !exec->vtx.attrsz[0])
722 vbo_exec_FlushVertices_internal(exec, GL_FALSE);
723
724 i = exec->vtx.prim_count++;
725 exec->vtx.prim[i].mode = mode;
726 exec->vtx.prim[i].begin = 1;
727 exec->vtx.prim[i].end = 0;
728 exec->vtx.prim[i].indexed = 0;
729 exec->vtx.prim[i].weak = 0;
730 exec->vtx.prim[i].pad = 0;
731 exec->vtx.prim[i].start = exec->vtx.vert_count;
732 exec->vtx.prim[i].count = 0;
733 exec->vtx.prim[i].num_instances = 1;
734
735 ctx->Driver.CurrentExecPrimitive = mode;
736 }
737 else
738 _mesa_error( ctx, GL_INVALID_OPERATION, "glBegin" );
739
740 }
741
742
743 /**
744 * Called via glEnd.
745 */
746 static void GLAPIENTRY vbo_exec_End( void )
747 {
748 GET_CURRENT_CONTEXT( ctx );
749
750 if (ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END) {
751 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
752
753 if (exec->vtx.prim_count > 0) {
754 /* close off current primitive */
755 int idx = exec->vtx.vert_count;
756 int i = exec->vtx.prim_count - 1;
757
758 exec->vtx.prim[i].end = 1;
759 exec->vtx.prim[i].count = idx - exec->vtx.prim[i].start;
760 }
761
762 ctx->Driver.CurrentExecPrimitive = PRIM_OUTSIDE_BEGIN_END;
763
764 if (exec->vtx.prim_count == VBO_MAX_PRIM)
765 vbo_exec_vtx_flush( exec, GL_FALSE );
766 }
767 else
768 _mesa_error( ctx, GL_INVALID_OPERATION, "glEnd" );
769 }
770
771
772 /**
773 * Called via glPrimitiveRestartNV()
774 */
775 static void GLAPIENTRY
776 vbo_exec_PrimitiveRestartNV(void)
777 {
778 GLenum curPrim;
779 GET_CURRENT_CONTEXT( ctx );
780
781 curPrim = ctx->Driver.CurrentExecPrimitive;
782
783 if (curPrim == PRIM_OUTSIDE_BEGIN_END) {
784 _mesa_error( ctx, GL_INVALID_OPERATION, "glPrimitiveRestartNV" );
785 }
786 else {
787 vbo_exec_End();
788 vbo_exec_Begin(curPrim);
789 }
790 }
791
792
793
794 static void vbo_exec_vtxfmt_init( struct vbo_exec_context *exec )
795 {
796 GLvertexformat *vfmt = &exec->vtxfmt;
797
798 _MESA_INIT_ARRAYELT_VTXFMT(vfmt, _ae_);
799
800 vfmt->Begin = vbo_exec_Begin;
801 vfmt->End = vbo_exec_End;
802 vfmt->PrimitiveRestartNV = vbo_exec_PrimitiveRestartNV;
803
804 _MESA_INIT_DLIST_VTXFMT(vfmt, _mesa_);
805 _MESA_INIT_EVAL_VTXFMT(vfmt, vbo_exec_);
806
807 vfmt->Rectf = vbo_exec_Rectf;
808
809 /* from attrib_tmp.h:
810 */
811 vfmt->Color3f = vbo_Color3f;
812 vfmt->Color3fv = vbo_Color3fv;
813 vfmt->Color4f = vbo_Color4f;
814 vfmt->Color4fv = vbo_Color4fv;
815 vfmt->FogCoordfEXT = vbo_FogCoordfEXT;
816 vfmt->FogCoordfvEXT = vbo_FogCoordfvEXT;
817 vfmt->MultiTexCoord1fARB = vbo_MultiTexCoord1f;
818 vfmt->MultiTexCoord1fvARB = vbo_MultiTexCoord1fv;
819 vfmt->MultiTexCoord2fARB = vbo_MultiTexCoord2f;
820 vfmt->MultiTexCoord2fvARB = vbo_MultiTexCoord2fv;
821 vfmt->MultiTexCoord3fARB = vbo_MultiTexCoord3f;
822 vfmt->MultiTexCoord3fvARB = vbo_MultiTexCoord3fv;
823 vfmt->MultiTexCoord4fARB = vbo_MultiTexCoord4f;
824 vfmt->MultiTexCoord4fvARB = vbo_MultiTexCoord4fv;
825 vfmt->Normal3f = vbo_Normal3f;
826 vfmt->Normal3fv = vbo_Normal3fv;
827 vfmt->SecondaryColor3fEXT = vbo_SecondaryColor3fEXT;
828 vfmt->SecondaryColor3fvEXT = vbo_SecondaryColor3fvEXT;
829 vfmt->TexCoord1f = vbo_TexCoord1f;
830 vfmt->TexCoord1fv = vbo_TexCoord1fv;
831 vfmt->TexCoord2f = vbo_TexCoord2f;
832 vfmt->TexCoord2fv = vbo_TexCoord2fv;
833 vfmt->TexCoord3f = vbo_TexCoord3f;
834 vfmt->TexCoord3fv = vbo_TexCoord3fv;
835 vfmt->TexCoord4f = vbo_TexCoord4f;
836 vfmt->TexCoord4fv = vbo_TexCoord4fv;
837 vfmt->Vertex2f = vbo_Vertex2f;
838 vfmt->Vertex2fv = vbo_Vertex2fv;
839 vfmt->Vertex3f = vbo_Vertex3f;
840 vfmt->Vertex3fv = vbo_Vertex3fv;
841 vfmt->Vertex4f = vbo_Vertex4f;
842 vfmt->Vertex4fv = vbo_Vertex4fv;
843
844 vfmt->VertexAttrib1fARB = vbo_VertexAttrib1fARB;
845 vfmt->VertexAttrib1fvARB = vbo_VertexAttrib1fvARB;
846 vfmt->VertexAttrib2fARB = vbo_VertexAttrib2fARB;
847 vfmt->VertexAttrib2fvARB = vbo_VertexAttrib2fvARB;
848 vfmt->VertexAttrib3fARB = vbo_VertexAttrib3fARB;
849 vfmt->VertexAttrib3fvARB = vbo_VertexAttrib3fvARB;
850 vfmt->VertexAttrib4fARB = vbo_VertexAttrib4fARB;
851 vfmt->VertexAttrib4fvARB = vbo_VertexAttrib4fvARB;
852
853 vfmt->VertexAttrib1fNV = vbo_VertexAttrib1fNV;
854 vfmt->VertexAttrib1fvNV = vbo_VertexAttrib1fvNV;
855 vfmt->VertexAttrib2fNV = vbo_VertexAttrib2fNV;
856 vfmt->VertexAttrib2fvNV = vbo_VertexAttrib2fvNV;
857 vfmt->VertexAttrib3fNV = vbo_VertexAttrib3fNV;
858 vfmt->VertexAttrib3fvNV = vbo_VertexAttrib3fvNV;
859 vfmt->VertexAttrib4fNV = vbo_VertexAttrib4fNV;
860 vfmt->VertexAttrib4fvNV = vbo_VertexAttrib4fvNV;
861
862 /* integer-valued */
863 vfmt->VertexAttribI1i = vbo_VertexAttribI1i;
864 vfmt->VertexAttribI2i = vbo_VertexAttribI2i;
865 vfmt->VertexAttribI3i = vbo_VertexAttribI3i;
866 vfmt->VertexAttribI4i = vbo_VertexAttribI4i;
867 vfmt->VertexAttribI2iv = vbo_VertexAttribI2iv;
868 vfmt->VertexAttribI3iv = vbo_VertexAttribI3iv;
869 vfmt->VertexAttribI4iv = vbo_VertexAttribI4iv;
870
871 /* unsigned integer-valued */
872 vfmt->VertexAttribI1ui = vbo_VertexAttribI1ui;
873 vfmt->VertexAttribI2ui = vbo_VertexAttribI2ui;
874 vfmt->VertexAttribI3ui = vbo_VertexAttribI3ui;
875 vfmt->VertexAttribI4ui = vbo_VertexAttribI4ui;
876 vfmt->VertexAttribI2uiv = vbo_VertexAttribI2uiv;
877 vfmt->VertexAttribI3uiv = vbo_VertexAttribI3uiv;
878 vfmt->VertexAttribI4uiv = vbo_VertexAttribI4uiv;
879
880 vfmt->Materialfv = vbo_Materialfv;
881
882 vfmt->EdgeFlag = vbo_EdgeFlag;
883 vfmt->Indexf = vbo_Indexf;
884 vfmt->Indexfv = vbo_Indexfv;
885
886 /* ARB_vertex_type_2_10_10_10_rev */
887 vfmt->VertexP2ui = vbo_VertexP2ui;
888 vfmt->VertexP2uiv = vbo_VertexP2uiv;
889 vfmt->VertexP3ui = vbo_VertexP3ui;
890 vfmt->VertexP3uiv = vbo_VertexP3uiv;
891 vfmt->VertexP4ui = vbo_VertexP4ui;
892 vfmt->VertexP4uiv = vbo_VertexP4uiv;
893
894 vfmt->TexCoordP1ui = vbo_TexCoordP1ui;
895 vfmt->TexCoordP1uiv = vbo_TexCoordP1uiv;
896 vfmt->TexCoordP2ui = vbo_TexCoordP2ui;
897 vfmt->TexCoordP2uiv = vbo_TexCoordP2uiv;
898 vfmt->TexCoordP3ui = vbo_TexCoordP3ui;
899 vfmt->TexCoordP3uiv = vbo_TexCoordP3uiv;
900 vfmt->TexCoordP4ui = vbo_TexCoordP4ui;
901 vfmt->TexCoordP4uiv = vbo_TexCoordP4uiv;
902
903 vfmt->MultiTexCoordP1ui = vbo_MultiTexCoordP1ui;
904 vfmt->MultiTexCoordP1uiv = vbo_MultiTexCoordP1uiv;
905 vfmt->MultiTexCoordP2ui = vbo_MultiTexCoordP2ui;
906 vfmt->MultiTexCoordP2uiv = vbo_MultiTexCoordP2uiv;
907 vfmt->MultiTexCoordP3ui = vbo_MultiTexCoordP3ui;
908 vfmt->MultiTexCoordP3uiv = vbo_MultiTexCoordP3uiv;
909 vfmt->MultiTexCoordP4ui = vbo_MultiTexCoordP4ui;
910 vfmt->MultiTexCoordP4uiv = vbo_MultiTexCoordP4uiv;
911
912 vfmt->NormalP3ui = vbo_NormalP3ui;
913 vfmt->NormalP3uiv = vbo_NormalP3uiv;
914
915 vfmt->ColorP3ui = vbo_ColorP3ui;
916 vfmt->ColorP3uiv = vbo_ColorP3uiv;
917 vfmt->ColorP4ui = vbo_ColorP4ui;
918 vfmt->ColorP4uiv = vbo_ColorP4uiv;
919
920 vfmt->SecondaryColorP3ui = vbo_SecondaryColorP3ui;
921 vfmt->SecondaryColorP3uiv = vbo_SecondaryColorP3uiv;
922
923 vfmt->VertexAttribP1ui = vbo_VertexAttribP1ui;
924 vfmt->VertexAttribP1uiv = vbo_VertexAttribP1uiv;
925 vfmt->VertexAttribP2ui = vbo_VertexAttribP2ui;
926 vfmt->VertexAttribP2uiv = vbo_VertexAttribP2uiv;
927 vfmt->VertexAttribP3ui = vbo_VertexAttribP3ui;
928 vfmt->VertexAttribP3uiv = vbo_VertexAttribP3uiv;
929 vfmt->VertexAttribP4ui = vbo_VertexAttribP4ui;
930 vfmt->VertexAttribP4uiv = vbo_VertexAttribP4uiv;
931 }
932
933
934 #else /* FEATURE_beginend */
935
936
937 static void vbo_exec_vtxfmt_init( struct vbo_exec_context *exec )
938 {
939 /* silence warnings */
940 (void) vbo_Color3f;
941 (void) vbo_Color3fv;
942 (void) vbo_Color4f;
943 (void) vbo_Color4fv;
944 (void) vbo_FogCoordfEXT;
945 (void) vbo_FogCoordfvEXT;
946 (void) vbo_MultiTexCoord1f;
947 (void) vbo_MultiTexCoord1fv;
948 (void) vbo_MultiTexCoord2f;
949 (void) vbo_MultiTexCoord2fv;
950 (void) vbo_MultiTexCoord3f;
951 (void) vbo_MultiTexCoord3fv;
952 (void) vbo_MultiTexCoord4f;
953 (void) vbo_MultiTexCoord4fv;
954 (void) vbo_Normal3f;
955 (void) vbo_Normal3fv;
956 (void) vbo_SecondaryColor3fEXT;
957 (void) vbo_SecondaryColor3fvEXT;
958 (void) vbo_TexCoord1f;
959 (void) vbo_TexCoord1fv;
960 (void) vbo_TexCoord2f;
961 (void) vbo_TexCoord2fv;
962 (void) vbo_TexCoord3f;
963 (void) vbo_TexCoord3fv;
964 (void) vbo_TexCoord4f;
965 (void) vbo_TexCoord4fv;
966 (void) vbo_Vertex2f;
967 (void) vbo_Vertex2fv;
968 (void) vbo_Vertex3f;
969 (void) vbo_Vertex3fv;
970 (void) vbo_Vertex4f;
971 (void) vbo_Vertex4fv;
972
973 (void) vbo_VertexAttrib1fARB;
974 (void) vbo_VertexAttrib1fvARB;
975 (void) vbo_VertexAttrib2fARB;
976 (void) vbo_VertexAttrib2fvARB;
977 (void) vbo_VertexAttrib3fARB;
978 (void) vbo_VertexAttrib3fvARB;
979 (void) vbo_VertexAttrib4fARB;
980 (void) vbo_VertexAttrib4fvARB;
981
982 (void) vbo_VertexAttrib1fNV;
983 (void) vbo_VertexAttrib1fvNV;
984 (void) vbo_VertexAttrib2fNV;
985 (void) vbo_VertexAttrib2fvNV;
986 (void) vbo_VertexAttrib3fNV;
987 (void) vbo_VertexAttrib3fvNV;
988 (void) vbo_VertexAttrib4fNV;
989 (void) vbo_VertexAttrib4fvNV;
990
991 (void) vbo_Materialfv;
992
993 (void) vbo_EdgeFlag;
994 (void) vbo_Indexf;
995 (void) vbo_Indexfv;
996 }
997
998
999 #endif /* FEATURE_beginend */
1000
1001
1002 /**
1003 * Tell the VBO module to use a real OpenGL vertex buffer object to
1004 * store accumulated immediate-mode vertex data.
1005 * This replaces the malloced buffer which was created in
1006 * vb_exec_vtx_init() below.
1007 */
1008 void vbo_use_buffer_objects(struct gl_context *ctx)
1009 {
1010 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
1011 /* Any buffer name but 0 can be used here since this bufferobj won't
1012 * go into the bufferobj hashtable.
1013 */
1014 GLuint bufName = IMM_BUFFER_NAME;
1015 GLenum target = GL_ARRAY_BUFFER_ARB;
1016 GLenum usage = GL_STREAM_DRAW_ARB;
1017 GLsizei size = VBO_VERT_BUFFER_SIZE;
1018
1019 /* Make sure this func is only used once */
1020 assert(exec->vtx.bufferobj == ctx->Shared->NullBufferObj);
1021 if (exec->vtx.buffer_map) {
1022 _mesa_align_free(exec->vtx.buffer_map);
1023 exec->vtx.buffer_map = NULL;
1024 exec->vtx.buffer_ptr = NULL;
1025 }
1026
1027 /* Allocate a real buffer object now */
1028 _mesa_reference_buffer_object(ctx, &exec->vtx.bufferobj, NULL);
1029 exec->vtx.bufferobj = ctx->Driver.NewBufferObject(ctx, bufName, target);
1030 if (!ctx->Driver.BufferData(ctx, target, size, NULL, usage, exec->vtx.bufferobj)) {
1031 _mesa_error(ctx, GL_OUT_OF_MEMORY, "VBO allocation");
1032 }
1033 }
1034
1035
1036 /**
1037 * If this function is called, all VBO buffers will be unmapped when
1038 * we flush.
1039 * Otherwise, if a simple command like glColor3f() is called and we flush,
1040 * the current VBO may be left mapped.
1041 */
1042 void
1043 vbo_always_unmap_buffers(struct gl_context *ctx)
1044 {
1045 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
1046 exec->begin_vertices_flags |= FLUSH_STORED_VERTICES;
1047 }
1048
1049
1050 void vbo_exec_vtx_init( struct vbo_exec_context *exec )
1051 {
1052 struct gl_context *ctx = exec->ctx;
1053 struct vbo_context *vbo = vbo_context(ctx);
1054 GLuint i;
1055
1056 /* Allocate a buffer object. Will just reuse this object
1057 * continuously, unless vbo_use_buffer_objects() is called to enable
1058 * use of real VBOs.
1059 */
1060 _mesa_reference_buffer_object(ctx,
1061 &exec->vtx.bufferobj,
1062 ctx->Shared->NullBufferObj);
1063
1064 ASSERT(!exec->vtx.buffer_map);
1065 exec->vtx.buffer_map = (GLfloat *)_mesa_align_malloc(VBO_VERT_BUFFER_SIZE, 64);
1066 exec->vtx.buffer_ptr = exec->vtx.buffer_map;
1067
1068 vbo_exec_vtxfmt_init( exec );
1069 _mesa_noop_vtxfmt_init(&exec->vtxfmt_noop);
1070
1071 /* Hook our functions into the dispatch table.
1072 */
1073 _mesa_install_exec_vtxfmt( ctx, &exec->vtxfmt );
1074
1075 for (i = 0 ; i < VBO_ATTRIB_MAX ; i++) {
1076 ASSERT(i < Elements(exec->vtx.attrsz));
1077 exec->vtx.attrsz[i] = 0;
1078 ASSERT(i < Elements(exec->vtx.active_sz));
1079 exec->vtx.active_sz[i] = 0;
1080 }
1081 for (i = 0 ; i < VERT_ATTRIB_MAX; i++) {
1082 ASSERT(i < Elements(exec->vtx.inputs));
1083 ASSERT(i < Elements(exec->vtx.arrays));
1084 exec->vtx.inputs[i] = &exec->vtx.arrays[i];
1085 }
1086
1087 {
1088 struct gl_client_array *arrays = exec->vtx.arrays;
1089 unsigned i;
1090
1091 memcpy(arrays, vbo->legacy_currval,
1092 VERT_ATTRIB_FF_MAX * sizeof(arrays[0]));
1093 for (i = 0; i < VERT_ATTRIB_FF_MAX; ++i) {
1094 struct gl_client_array *array;
1095 array = &arrays[VERT_ATTRIB_FF(i)];
1096 array->BufferObj = NULL;
1097 _mesa_reference_buffer_object(ctx, &arrays->BufferObj,
1098 vbo->legacy_currval[i].BufferObj);
1099 }
1100
1101 memcpy(arrays + VERT_ATTRIB_GENERIC(0), vbo->generic_currval,
1102 VERT_ATTRIB_GENERIC_MAX * sizeof(arrays[0]));
1103 for (i = 0; i < VERT_ATTRIB_GENERIC_MAX; ++i) {
1104 struct gl_client_array *array;
1105 array = &arrays[VERT_ATTRIB_GENERIC(i)];
1106 array->BufferObj = NULL;
1107 _mesa_reference_buffer_object(ctx, &array->BufferObj,
1108 vbo->generic_currval[i].BufferObj);
1109 }
1110 }
1111
1112 exec->vtx.vertex_size = 0;
1113
1114 exec->begin_vertices_flags = FLUSH_UPDATE_CURRENT;
1115 }
1116
1117
1118 void vbo_exec_vtx_destroy( struct vbo_exec_context *exec )
1119 {
1120 /* using a real VBO for vertex data */
1121 struct gl_context *ctx = exec->ctx;
1122 unsigned i;
1123
1124 /* True VBOs should already be unmapped
1125 */
1126 if (exec->vtx.buffer_map) {
1127 ASSERT(exec->vtx.bufferobj->Name == 0 ||
1128 exec->vtx.bufferobj->Name == IMM_BUFFER_NAME);
1129 if (exec->vtx.bufferobj->Name == 0) {
1130 _mesa_align_free(exec->vtx.buffer_map);
1131 exec->vtx.buffer_map = NULL;
1132 exec->vtx.buffer_ptr = NULL;
1133 }
1134 }
1135
1136 /* Drop any outstanding reference to the vertex buffer
1137 */
1138 for (i = 0; i < Elements(exec->vtx.arrays); i++) {
1139 _mesa_reference_buffer_object(ctx,
1140 &exec->vtx.arrays[i].BufferObj,
1141 NULL);
1142 }
1143
1144 /* Free the vertex buffer. Unmap first if needed.
1145 */
1146 if (_mesa_bufferobj_mapped(exec->vtx.bufferobj)) {
1147 ctx->Driver.UnmapBuffer(ctx, exec->vtx.bufferobj);
1148 }
1149 _mesa_reference_buffer_object(ctx, &exec->vtx.bufferobj, NULL);
1150 }
1151
1152
1153 /**
1154 * Called upon first glVertex, glColor, glTexCoord, etc.
1155 */
1156 void vbo_exec_BeginVertices( struct gl_context *ctx )
1157 {
1158 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
1159
1160 vbo_exec_vtx_map( exec );
1161
1162 assert((ctx->Driver.NeedFlush & FLUSH_UPDATE_CURRENT) == 0);
1163 assert(exec->begin_vertices_flags);
1164
1165 ctx->Driver.NeedFlush |= exec->begin_vertices_flags;
1166 }
1167
1168
1169 /**
1170 * Called via ctx->Driver.FlushVertices()
1171 * \param flags bitmask of FLUSH_STORED_VERTICES, FLUSH_UPDATE_CURRENT
1172 */
1173 void vbo_exec_FlushVertices( struct gl_context *ctx, GLuint flags )
1174 {
1175 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
1176
1177 #ifdef DEBUG
1178 /* debug check: make sure we don't get called recursively */
1179 exec->flush_call_depth++;
1180 assert(exec->flush_call_depth == 1);
1181 #endif
1182
1183 if (ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END) {
1184 /* We've had glBegin but not glEnd! */
1185 #ifdef DEBUG
1186 exec->flush_call_depth--;
1187 assert(exec->flush_call_depth == 0);
1188 #endif
1189 return;
1190 }
1191
1192 /* Flush (draw), and make sure VBO is left unmapped when done */
1193 vbo_exec_FlushVertices_internal(exec, GL_TRUE);
1194
1195 /* Need to do this to ensure BeginVertices gets called again:
1196 */
1197 ctx->Driver.NeedFlush &= ~(FLUSH_UPDATE_CURRENT | flags);
1198
1199 #ifdef DEBUG
1200 exec->flush_call_depth--;
1201 assert(exec->flush_call_depth == 0);
1202 #endif
1203 }
1204
1205
1206 static void reset_attrfv( struct vbo_exec_context *exec )
1207 {
1208 GLuint i;
1209
1210 for (i = 0 ; i < VBO_ATTRIB_MAX ; i++) {
1211 exec->vtx.attrsz[i] = 0;
1212 exec->vtx.active_sz[i] = 0;
1213 }
1214
1215 exec->vtx.vertex_size = 0;
1216 }
1217
1218
1219 void GLAPIENTRY
1220 _es_Color4f(GLfloat r, GLfloat g, GLfloat b, GLfloat a)
1221 {
1222 vbo_Color4f(r, g, b, a);
1223 }
1224
1225
1226 void GLAPIENTRY
1227 _es_Normal3f(GLfloat x, GLfloat y, GLfloat z)
1228 {
1229 vbo_Normal3f(x, y, z);
1230 }
1231
1232
1233 void GLAPIENTRY
1234 _es_MultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
1235 {
1236 vbo_MultiTexCoord4f(target, s, t, r, q);
1237 }
1238
1239
1240 void GLAPIENTRY
1241 _es_Materialfv(GLenum face, GLenum pname, const GLfloat *params)
1242 {
1243 vbo_Materialfv(face, pname, params);
1244 }
1245
1246
1247 void GLAPIENTRY
1248 _es_Materialf(GLenum face, GLenum pname, GLfloat param)
1249 {
1250 GLfloat p[4];
1251 p[0] = param;
1252 p[1] = p[2] = p[3] = 0.0F;
1253 vbo_Materialfv(face, pname, p);
1254 }
1255
1256
1257 /**
1258 * A special version of glVertexAttrib4f that does not treat index 0 as
1259 * VBO_ATTRIB_POS.
1260 */
1261 static void
1262 VertexAttrib4f_nopos(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
1263 {
1264 GET_CURRENT_CONTEXT(ctx);
1265 if (index < MAX_VERTEX_GENERIC_ATTRIBS)
1266 ATTR(VBO_ATTRIB_GENERIC0 + index, 4, x, y, z, w);
1267 else
1268 ERROR(GL_INVALID_VALUE);
1269 }
1270
1271 void GLAPIENTRY
1272 _es_VertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
1273 {
1274 VertexAttrib4f_nopos(index, x, y, z, w);
1275 }
1276
1277
1278 void GLAPIENTRY
1279 _es_VertexAttrib1f(GLuint indx, GLfloat x)
1280 {
1281 VertexAttrib4f_nopos(indx, x, 0.0f, 0.0f, 1.0f);
1282 }
1283
1284
1285 void GLAPIENTRY
1286 _es_VertexAttrib1fv(GLuint indx, const GLfloat* values)
1287 {
1288 VertexAttrib4f_nopos(indx, values[0], 0.0f, 0.0f, 1.0f);
1289 }
1290
1291
1292 void GLAPIENTRY
1293 _es_VertexAttrib2f(GLuint indx, GLfloat x, GLfloat y)
1294 {
1295 VertexAttrib4f_nopos(indx, x, y, 0.0f, 1.0f);
1296 }
1297
1298
1299 void GLAPIENTRY
1300 _es_VertexAttrib2fv(GLuint indx, const GLfloat* values)
1301 {
1302 VertexAttrib4f_nopos(indx, values[0], values[1], 0.0f, 1.0f);
1303 }
1304
1305
1306 void GLAPIENTRY
1307 _es_VertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z)
1308 {
1309 VertexAttrib4f_nopos(indx, x, y, z, 1.0f);
1310 }
1311
1312
1313 void GLAPIENTRY
1314 _es_VertexAttrib3fv(GLuint indx, const GLfloat* values)
1315 {
1316 VertexAttrib4f_nopos(indx, values[0], values[1], values[2], 1.0f);
1317 }
1318
1319
1320 void GLAPIENTRY
1321 _es_VertexAttrib4fv(GLuint indx, const GLfloat* values)
1322 {
1323 VertexAttrib4f_nopos(indx, values[0], values[1], values[2], values[3]);
1324 }