vbo: add new vbo_compute_max_verts() helper function
[mesa.git] / src / mesa / vbo / vbo_exec_api.c
1 /**************************************************************************
2
3 Copyright 2002-2008 VMware, Inc.
4
5 All Rights Reserved.
6
7 Permission is hereby granted, free of charge, to any person obtaining a
8 copy of this software and associated documentation files (the "Software"),
9 to deal in the Software without restriction, including without limitation
10 on the rights to use, copy, modify, merge, publish, distribute, sub
11 license, and/or sell copies of the Software, and to permit persons to whom
12 the Software is furnished to do so, subject to the following conditions:
13
14 The above copyright notice and this permission notice (including the next
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16 Software.
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18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
19 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
21 VMWARE AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
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23 OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
24 USE OR OTHER DEALINGS IN THE SOFTWARE.
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26 **************************************************************************/
27
28 /*
29 * Authors:
30 * Keith Whitwell <keithw@vmware.com>
31 */
32
33 #include "main/glheader.h"
34 #include "main/bufferobj.h"
35 #include "main/context.h"
36 #include "main/macros.h"
37 #include "main/vtxfmt.h"
38 #include "main/dlist.h"
39 #include "main/eval.h"
40 #include "main/state.h"
41 #include "main/light.h"
42 #include "main/api_arrayelt.h"
43 #include "main/api_validate.h"
44 #include "main/dispatch.h"
45
46 #include "vbo_context.h"
47 #include "vbo_noop.h"
48
49
50 #ifdef ERROR
51 #undef ERROR
52 #endif
53
54
55 /** ID/name for immediate-mode VBO */
56 #define IMM_BUFFER_NAME 0xaabbccdd
57
58
59 static void reset_attrfv( struct vbo_exec_context *exec );
60
61
62 /**
63 * Close off the last primitive, execute the buffer, restart the
64 * primitive.
65 */
66 static void vbo_exec_wrap_buffers( struct vbo_exec_context *exec )
67 {
68 if (exec->vtx.prim_count == 0) {
69 exec->vtx.copied.nr = 0;
70 exec->vtx.vert_count = 0;
71 exec->vtx.buffer_ptr = exec->vtx.buffer_map;
72 }
73 else {
74 struct _mesa_prim *last_prim = &exec->vtx.prim[exec->vtx.prim_count - 1];
75 const GLuint last_begin = last_prim->begin;
76 GLuint last_count;
77
78 if (_mesa_inside_begin_end(exec->ctx)) {
79 last_prim->count = exec->vtx.vert_count - last_prim->start;
80 }
81
82 last_count = last_prim->count;
83
84 /* Execute the buffer and save copied vertices.
85 */
86 if (exec->vtx.vert_count)
87 vbo_exec_vtx_flush( exec, GL_FALSE );
88 else {
89 exec->vtx.prim_count = 0;
90 exec->vtx.copied.nr = 0;
91 }
92
93 /* Emit a glBegin to start the new list.
94 */
95 assert(exec->vtx.prim_count == 0);
96
97 if (_mesa_inside_begin_end(exec->ctx)) {
98 exec->vtx.prim[0].mode = exec->ctx->Driver.CurrentExecPrimitive;
99 exec->vtx.prim[0].start = 0;
100 exec->vtx.prim[0].count = 0;
101 exec->vtx.prim_count++;
102
103 if (exec->vtx.copied.nr == last_count)
104 exec->vtx.prim[0].begin = last_begin;
105 }
106 }
107 }
108
109
110 /**
111 * Deal with buffer wrapping where provoked by the vertex buffer
112 * filling up, as opposed to upgrade_vertex().
113 */
114 static void
115 vbo_exec_vtx_wrap(struct vbo_exec_context *exec)
116 {
117 fi_type *data = exec->vtx.copied.buffer;
118 GLuint i;
119
120 /* Run pipeline on current vertices, copy wrapped vertices
121 * to exec->vtx.copied.
122 */
123 vbo_exec_wrap_buffers( exec );
124
125 if (!exec->vtx.buffer_ptr) {
126 /* probably ran out of memory earlier when allocating the VBO */
127 return;
128 }
129
130 /* Copy stored stored vertices to start of new list.
131 */
132 assert(exec->vtx.max_vert - exec->vtx.vert_count > exec->vtx.copied.nr);
133
134 for (i = 0 ; i < exec->vtx.copied.nr ; i++) {
135 memcpy( exec->vtx.buffer_ptr, data,
136 exec->vtx.vertex_size * sizeof(GLfloat));
137 exec->vtx.buffer_ptr += exec->vtx.vertex_size;
138 data += exec->vtx.vertex_size;
139 exec->vtx.vert_count++;
140 }
141
142 exec->vtx.copied.nr = 0;
143 }
144
145
146 /**
147 * Copy the active vertex's values to the ctx->Current fields.
148 */
149 static void vbo_exec_copy_to_current( struct vbo_exec_context *exec )
150 {
151 struct gl_context *ctx = exec->ctx;
152 struct vbo_context *vbo = vbo_context(ctx);
153 GLuint i;
154
155 for (i = VBO_ATTRIB_POS+1 ; i < VBO_ATTRIB_MAX ; i++) {
156 if (exec->vtx.attrsz[i]) {
157 /* Note: the exec->vtx.current[i] pointers point into the
158 * ctx->Current.Attrib and ctx->Light.Material.Attrib arrays.
159 */
160 GLfloat *current = (GLfloat *)vbo->currval[i].Ptr;
161 fi_type tmp[8]; /* space for doubles */
162 int dmul = exec->vtx.attrtype[i] == GL_DOUBLE ? 2 : 1;
163
164 if (exec->vtx.attrtype[i] == GL_DOUBLE) {
165 memset(tmp, 0, sizeof(tmp));
166 memcpy(tmp, exec->vtx.attrptr[i], exec->vtx.attrsz[i] * sizeof(GLfloat));
167 } else {
168 COPY_CLEAN_4V_TYPE_AS_UNION(tmp,
169 exec->vtx.attrsz[i],
170 exec->vtx.attrptr[i],
171 exec->vtx.attrtype[i]);
172 }
173
174 if (exec->vtx.attrtype[i] != vbo->currval[i].Type ||
175 memcmp(current, tmp, 4 * sizeof(GLfloat) * dmul) != 0) {
176 memcpy(current, tmp, 4 * sizeof(GLfloat) * dmul);
177
178 /* Given that we explicitly state size here, there is no need
179 * for the COPY_CLEAN above, could just copy 16 bytes and be
180 * done. The only problem is when Mesa accesses ctx->Current
181 * directly.
182 */
183 /* Size here is in components - not bytes */
184 vbo->currval[i].Size = exec->vtx.attrsz[i] / dmul;
185 vbo->currval[i]._ElementSize = vbo->currval[i].Size * sizeof(GLfloat) * dmul;
186 vbo->currval[i].Type = exec->vtx.attrtype[i];
187 vbo->currval[i].Integer =
188 vbo_attrtype_to_integer_flag(exec->vtx.attrtype[i]);
189 vbo->currval[i].Doubles =
190 vbo_attrtype_to_double_flag(exec->vtx.attrtype[i]);
191
192 /* This triggers rather too much recalculation of Mesa state
193 * that doesn't get used (eg light positions).
194 */
195 if (i >= VBO_ATTRIB_MAT_FRONT_AMBIENT &&
196 i <= VBO_ATTRIB_MAT_BACK_INDEXES)
197 ctx->NewState |= _NEW_LIGHT;
198
199 ctx->NewState |= _NEW_CURRENT_ATTRIB;
200 }
201 }
202 }
203
204 /* Colormaterial -- this kindof sucks.
205 */
206 if (ctx->Light.ColorMaterialEnabled &&
207 exec->vtx.attrsz[VBO_ATTRIB_COLOR0]) {
208 _mesa_update_color_material(ctx,
209 ctx->Current.Attrib[VBO_ATTRIB_COLOR0]);
210 }
211 }
212
213
214 /**
215 * Copy current vertex attribute values into the current vertex.
216 */
217 static void
218 vbo_exec_copy_from_current(struct vbo_exec_context *exec)
219 {
220 struct gl_context *ctx = exec->ctx;
221 struct vbo_context *vbo = vbo_context(ctx);
222 GLint i;
223
224 for (i = VBO_ATTRIB_POS + 1; i < VBO_ATTRIB_MAX; i++) {
225 if (exec->vtx.attrtype[i] == GL_DOUBLE) {
226 memcpy(exec->vtx.attrptr[i], vbo->currval[i].Ptr, exec->vtx.attrsz[i] * sizeof(GLfloat));
227 } else {
228 const fi_type *current = (fi_type *) vbo->currval[i].Ptr;
229 switch (exec->vtx.attrsz[i]) {
230 case 4: exec->vtx.attrptr[i][3] = current[3];
231 case 3: exec->vtx.attrptr[i][2] = current[2];
232 case 2: exec->vtx.attrptr[i][1] = current[1];
233 case 1: exec->vtx.attrptr[i][0] = current[0];
234 break;
235 }
236 }
237 }
238 }
239
240
241 /**
242 * Flush existing data, set new attrib size, replay copied vertices.
243 * This is called when we transition from a small vertex attribute size
244 * to a larger one. Ex: glTexCoord2f -> glTexCoord4f.
245 * We need to go back over the previous 2-component texcoords and insert
246 * zero and one values.
247 */
248 static void
249 vbo_exec_wrap_upgrade_vertex(struct vbo_exec_context *exec,
250 GLuint attr, GLuint newSize )
251 {
252 struct gl_context *ctx = exec->ctx;
253 struct vbo_context *vbo = vbo_context(ctx);
254 const GLint lastcount = exec->vtx.vert_count;
255 fi_type *old_attrptr[VBO_ATTRIB_MAX];
256 const GLuint old_vtx_size = exec->vtx.vertex_size; /* floats per vertex */
257 const GLuint oldSize = exec->vtx.attrsz[attr];
258 GLuint i;
259
260 /* Run pipeline on current vertices, copy wrapped vertices
261 * to exec->vtx.copied.
262 */
263 vbo_exec_wrap_buffers( exec );
264
265 if (unlikely(exec->vtx.copied.nr)) {
266 /* We're in the middle of a primitive, keep the old vertex
267 * format around to be able to translate the copied vertices to
268 * the new format.
269 */
270 memcpy(old_attrptr, exec->vtx.attrptr, sizeof(old_attrptr));
271 }
272
273 if (unlikely(oldSize)) {
274 /* Do a COPY_TO_CURRENT to ensure back-copying works for the
275 * case when the attribute already exists in the vertex and is
276 * having its size increased.
277 */
278 vbo_exec_copy_to_current( exec );
279 }
280
281 /* Heuristic: Attempt to isolate attributes received outside
282 * begin/end so that they don't bloat the vertices.
283 */
284 if (!_mesa_inside_begin_end(ctx) &&
285 !oldSize && lastcount > 8 && exec->vtx.vertex_size) {
286 vbo_exec_copy_to_current( exec );
287 reset_attrfv( exec );
288 }
289
290 /* Fix up sizes:
291 */
292 exec->vtx.attrsz[attr] = newSize;
293 exec->vtx.vertex_size += newSize - oldSize;
294 exec->vtx.max_vert = vbo_compute_max_verts(exec);
295 exec->vtx.vert_count = 0;
296 exec->vtx.buffer_ptr = exec->vtx.buffer_map;
297
298 if (unlikely(oldSize)) {
299 /* Size changed, recalculate all the attrptr[] values
300 */
301 fi_type *tmp = exec->vtx.vertex;
302
303 for (i = 0 ; i < VBO_ATTRIB_MAX ; i++) {
304 if (exec->vtx.attrsz[i]) {
305 exec->vtx.attrptr[i] = tmp;
306 tmp += exec->vtx.attrsz[i];
307 }
308 else
309 exec->vtx.attrptr[i] = NULL; /* will not be dereferenced */
310 }
311
312 /* Copy from current to repopulate the vertex with correct
313 * values.
314 */
315 vbo_exec_copy_from_current( exec );
316 }
317 else {
318 /* Just have to append the new attribute at the end */
319 exec->vtx.attrptr[attr] = exec->vtx.vertex +
320 exec->vtx.vertex_size - newSize;
321 }
322
323 /* Replay stored vertices to translate them
324 * to new format here.
325 *
326 * -- No need to replay - just copy piecewise
327 */
328 if (unlikely(exec->vtx.copied.nr)) {
329 fi_type *data = exec->vtx.copied.buffer;
330 fi_type *dest = exec->vtx.buffer_ptr;
331 GLuint j;
332
333 assert(exec->vtx.buffer_ptr == exec->vtx.buffer_map);
334
335 for (i = 0 ; i < exec->vtx.copied.nr ; i++) {
336 for (j = 0 ; j < VBO_ATTRIB_MAX ; j++) {
337 GLuint sz = exec->vtx.attrsz[j];
338
339 if (sz) {
340 GLint old_offset = old_attrptr[j] - exec->vtx.vertex;
341 GLint new_offset = exec->vtx.attrptr[j] - exec->vtx.vertex;
342
343 if (j == attr) {
344 if (oldSize) {
345 fi_type tmp[4];
346 COPY_CLEAN_4V_TYPE_AS_UNION(tmp, oldSize,
347 data + old_offset,
348 exec->vtx.attrtype[j]);
349 COPY_SZ_4V(dest + new_offset, newSize, tmp);
350 } else {
351 fi_type *current = (fi_type *)vbo->currval[j].Ptr;
352 COPY_SZ_4V(dest + new_offset, sz, current);
353 }
354 }
355 else {
356 COPY_SZ_4V(dest + new_offset, sz, data + old_offset);
357 }
358 }
359 }
360
361 data += old_vtx_size;
362 dest += exec->vtx.vertex_size;
363 }
364
365 exec->vtx.buffer_ptr = dest;
366 exec->vtx.vert_count += exec->vtx.copied.nr;
367 exec->vtx.copied.nr = 0;
368 }
369 }
370
371
372 /**
373 * This is when a vertex attribute transitions to a different size.
374 * For example, we saw a bunch of glTexCoord2f() calls and now we got a
375 * glTexCoord4f() call. We promote the array from size=2 to size=4.
376 * \param newSize size of new vertex (number of 32-bit words).
377 */
378 static void
379 vbo_exec_fixup_vertex(struct gl_context *ctx, GLuint attr,
380 GLuint newSize, GLenum newType)
381 {
382 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
383
384 if (newSize > exec->vtx.attrsz[attr] ||
385 newType != exec->vtx.attrtype[attr]) {
386 /* New size is larger. Need to flush existing vertices and get
387 * an enlarged vertex format.
388 */
389 vbo_exec_wrap_upgrade_vertex( exec, attr, newSize );
390 }
391 else if (newSize < exec->vtx.active_sz[attr]) {
392 GLuint i;
393 const fi_type *id =
394 vbo_get_default_vals_as_union(exec->vtx.attrtype[attr]);
395
396 /* New size is smaller - just need to fill in some
397 * zeros. Don't need to flush or wrap.
398 */
399 for (i = newSize; i <= exec->vtx.attrsz[attr]; i++)
400 exec->vtx.attrptr[attr][i-1] = id[i-1];
401 }
402
403 exec->vtx.active_sz[attr] = newSize;
404
405 /* Does setting NeedFlush belong here? Necessitates resetting
406 * vtxfmt on each flush (otherwise flags won't get reset
407 * afterwards).
408 */
409 if (attr == 0)
410 ctx->Driver.NeedFlush |= FLUSH_STORED_VERTICES;
411 }
412
413
414 /**
415 * Called upon first glVertex, glColor, glTexCoord, etc.
416 */
417 static void
418 vbo_exec_begin_vertices(struct gl_context *ctx)
419 {
420 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
421
422 vbo_exec_vtx_map( exec );
423
424 assert((ctx->Driver.NeedFlush & FLUSH_UPDATE_CURRENT) == 0);
425 assert(exec->begin_vertices_flags);
426
427 ctx->Driver.NeedFlush |= exec->begin_vertices_flags;
428 }
429
430
431 /**
432 * This macro is used to implement all the glVertex, glColor, glTexCoord,
433 * glVertexAttrib, etc functions.
434 * \param A attribute index
435 * \param N attribute size (1..4)
436 * \param T type (GL_FLOAT, GL_DOUBLE, GL_INT, GL_UNSIGNED_INT)
437 * \param C cast type (fi_type or double)
438 * \param V0, V1, v2, V3 attribute value
439 */
440 #define ATTR_UNION( A, N, T, C, V0, V1, V2, V3 ) \
441 do { \
442 struct vbo_exec_context *exec = &vbo_context(ctx)->exec; \
443 int sz = (sizeof(C) / sizeof(GLfloat)); \
444 \
445 assert(sz == 1 || sz == 2); \
446 \
447 /* check if attribute size or type is changing */ \
448 if (unlikely(exec->vtx.active_sz[A] != N * sz) || \
449 unlikely(exec->vtx.attrtype[A] != T)) { \
450 vbo_exec_fixup_vertex(ctx, A, N * sz, T); \
451 } \
452 \
453 /* store vertex attribute in vertex buffer */ \
454 { \
455 C *dest = (C *)exec->vtx.attrptr[A]; \
456 if (N>0) dest[0] = V0; \
457 if (N>1) dest[1] = V1; \
458 if (N>2) dest[2] = V2; \
459 if (N>3) dest[3] = V3; \
460 exec->vtx.attrtype[A] = T; \
461 } \
462 \
463 if ((A) == 0) { \
464 /* This is a glVertex call */ \
465 GLuint i; \
466 \
467 if (unlikely((ctx->Driver.NeedFlush & FLUSH_UPDATE_CURRENT) == 0)) { \
468 vbo_exec_begin_vertices(ctx); \
469 } \
470 \
471 if (unlikely(!exec->vtx.buffer_ptr)) { \
472 vbo_exec_vtx_map(exec); \
473 } \
474 assert(exec->vtx.buffer_ptr); \
475 \
476 /* copy 32-bit words */ \
477 for (i = 0; i < exec->vtx.vertex_size; i++) \
478 exec->vtx.buffer_ptr[i] = exec->vtx.vertex[i]; \
479 \
480 exec->vtx.buffer_ptr += exec->vtx.vertex_size; \
481 \
482 /* Set FLUSH_STORED_VERTICES to indicate that there's now */ \
483 /* something to draw (not just updating a color or texcoord).*/ \
484 ctx->Driver.NeedFlush |= FLUSH_STORED_VERTICES; \
485 \
486 if (++exec->vtx.vert_count >= exec->vtx.max_vert) \
487 vbo_exec_vtx_wrap( exec ); \
488 } else { \
489 /* we now have accumulated per-vertex attributes */ \
490 ctx->Driver.NeedFlush |= FLUSH_UPDATE_CURRENT; \
491 } \
492 } while (0)
493
494 #define ERROR(err) _mesa_error( ctx, err, __func__ )
495 #define TAG(x) vbo_##x
496
497 #include "vbo_attrib_tmp.h"
498
499
500
501 /**
502 * Execute a glMaterial call. Note that if GL_COLOR_MATERIAL is enabled,
503 * this may be a (partial) no-op.
504 */
505 static void GLAPIENTRY
506 vbo_Materialfv(GLenum face, GLenum pname, const GLfloat *params)
507 {
508 GLbitfield updateMats;
509 GET_CURRENT_CONTEXT(ctx);
510
511 /* This function should be a no-op when it tries to update material
512 * attributes which are currently tracking glColor via glColorMaterial.
513 * The updateMats var will be a mask of the MAT_BIT_FRONT/BACK_x bits
514 * indicating which material attributes can actually be updated below.
515 */
516 if (ctx->Light.ColorMaterialEnabled) {
517 updateMats = ~ctx->Light._ColorMaterialBitmask;
518 }
519 else {
520 /* GL_COLOR_MATERIAL is disabled so don't skip any material updates */
521 updateMats = ALL_MATERIAL_BITS;
522 }
523
524 if (ctx->API == API_OPENGL_COMPAT && face == GL_FRONT) {
525 updateMats &= FRONT_MATERIAL_BITS;
526 }
527 else if (ctx->API == API_OPENGL_COMPAT && face == GL_BACK) {
528 updateMats &= BACK_MATERIAL_BITS;
529 }
530 else if (face != GL_FRONT_AND_BACK) {
531 _mesa_error(ctx, GL_INVALID_ENUM, "glMaterial(invalid face)");
532 return;
533 }
534
535 switch (pname) {
536 case GL_EMISSION:
537 if (updateMats & MAT_BIT_FRONT_EMISSION)
538 MAT_ATTR(VBO_ATTRIB_MAT_FRONT_EMISSION, 4, params);
539 if (updateMats & MAT_BIT_BACK_EMISSION)
540 MAT_ATTR(VBO_ATTRIB_MAT_BACK_EMISSION, 4, params);
541 break;
542 case GL_AMBIENT:
543 if (updateMats & MAT_BIT_FRONT_AMBIENT)
544 MAT_ATTR(VBO_ATTRIB_MAT_FRONT_AMBIENT, 4, params);
545 if (updateMats & MAT_BIT_BACK_AMBIENT)
546 MAT_ATTR(VBO_ATTRIB_MAT_BACK_AMBIENT, 4, params);
547 break;
548 case GL_DIFFUSE:
549 if (updateMats & MAT_BIT_FRONT_DIFFUSE)
550 MAT_ATTR(VBO_ATTRIB_MAT_FRONT_DIFFUSE, 4, params);
551 if (updateMats & MAT_BIT_BACK_DIFFUSE)
552 MAT_ATTR(VBO_ATTRIB_MAT_BACK_DIFFUSE, 4, params);
553 break;
554 case GL_SPECULAR:
555 if (updateMats & MAT_BIT_FRONT_SPECULAR)
556 MAT_ATTR(VBO_ATTRIB_MAT_FRONT_SPECULAR, 4, params);
557 if (updateMats & MAT_BIT_BACK_SPECULAR)
558 MAT_ATTR(VBO_ATTRIB_MAT_BACK_SPECULAR, 4, params);
559 break;
560 case GL_SHININESS:
561 if (*params < 0 || *params > ctx->Const.MaxShininess) {
562 _mesa_error(ctx, GL_INVALID_VALUE,
563 "glMaterial(invalid shininess: %f out range [0, %f])",
564 *params, ctx->Const.MaxShininess);
565 return;
566 }
567 if (updateMats & MAT_BIT_FRONT_SHININESS)
568 MAT_ATTR(VBO_ATTRIB_MAT_FRONT_SHININESS, 1, params);
569 if (updateMats & MAT_BIT_BACK_SHININESS)
570 MAT_ATTR(VBO_ATTRIB_MAT_BACK_SHININESS, 1, params);
571 break;
572 case GL_COLOR_INDEXES:
573 if (ctx->API != API_OPENGL_COMPAT) {
574 _mesa_error(ctx, GL_INVALID_ENUM, "glMaterialfv(pname)");
575 return;
576 }
577 if (updateMats & MAT_BIT_FRONT_INDEXES)
578 MAT_ATTR(VBO_ATTRIB_MAT_FRONT_INDEXES, 3, params);
579 if (updateMats & MAT_BIT_BACK_INDEXES)
580 MAT_ATTR(VBO_ATTRIB_MAT_BACK_INDEXES, 3, params);
581 break;
582 case GL_AMBIENT_AND_DIFFUSE:
583 if (updateMats & MAT_BIT_FRONT_AMBIENT)
584 MAT_ATTR(VBO_ATTRIB_MAT_FRONT_AMBIENT, 4, params);
585 if (updateMats & MAT_BIT_FRONT_DIFFUSE)
586 MAT_ATTR(VBO_ATTRIB_MAT_FRONT_DIFFUSE, 4, params);
587 if (updateMats & MAT_BIT_BACK_AMBIENT)
588 MAT_ATTR(VBO_ATTRIB_MAT_BACK_AMBIENT, 4, params);
589 if (updateMats & MAT_BIT_BACK_DIFFUSE)
590 MAT_ATTR(VBO_ATTRIB_MAT_BACK_DIFFUSE, 4, params);
591 break;
592 default:
593 _mesa_error(ctx, GL_INVALID_ENUM, "glMaterialfv(pname)");
594 return;
595 }
596 }
597
598
599 /**
600 * Flush (draw) vertices.
601 * \param unmap - leave VBO unmapped after flushing?
602 */
603 static void
604 vbo_exec_FlushVertices_internal(struct vbo_exec_context *exec, GLboolean unmap)
605 {
606 if (exec->vtx.vert_count || unmap) {
607 vbo_exec_vtx_flush( exec, unmap );
608 }
609
610 if (exec->vtx.vertex_size) {
611 vbo_exec_copy_to_current( exec );
612 reset_attrfv( exec );
613 }
614 }
615
616
617 static void GLAPIENTRY vbo_exec_EvalCoord1f( GLfloat u )
618 {
619 GET_CURRENT_CONTEXT( ctx );
620 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
621
622 {
623 GLint i;
624 if (exec->eval.recalculate_maps)
625 vbo_exec_eval_update( exec );
626
627 for (i = 0; i <= VBO_ATTRIB_TEX7; i++) {
628 if (exec->eval.map1[i].map)
629 if (exec->vtx.active_sz[i] != exec->eval.map1[i].sz)
630 vbo_exec_fixup_vertex( ctx, i, exec->eval.map1[i].sz, GL_FLOAT );
631 }
632 }
633
634
635 memcpy( exec->vtx.copied.buffer, exec->vtx.vertex,
636 exec->vtx.vertex_size * sizeof(GLfloat));
637
638 vbo_exec_do_EvalCoord1f( exec, u );
639
640 memcpy( exec->vtx.vertex, exec->vtx.copied.buffer,
641 exec->vtx.vertex_size * sizeof(GLfloat));
642 }
643
644 static void GLAPIENTRY vbo_exec_EvalCoord2f( GLfloat u, GLfloat v )
645 {
646 GET_CURRENT_CONTEXT( ctx );
647 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
648
649 {
650 GLint i;
651 if (exec->eval.recalculate_maps)
652 vbo_exec_eval_update( exec );
653
654 for (i = 0; i <= VBO_ATTRIB_TEX7; i++) {
655 if (exec->eval.map2[i].map)
656 if (exec->vtx.active_sz[i] != exec->eval.map2[i].sz)
657 vbo_exec_fixup_vertex( ctx, i, exec->eval.map2[i].sz, GL_FLOAT );
658 }
659
660 if (ctx->Eval.AutoNormal)
661 if (exec->vtx.active_sz[VBO_ATTRIB_NORMAL] != 3)
662 vbo_exec_fixup_vertex( ctx, VBO_ATTRIB_NORMAL, 3, GL_FLOAT );
663 }
664
665 memcpy( exec->vtx.copied.buffer, exec->vtx.vertex,
666 exec->vtx.vertex_size * sizeof(GLfloat));
667
668 vbo_exec_do_EvalCoord2f( exec, u, v );
669
670 memcpy( exec->vtx.vertex, exec->vtx.copied.buffer,
671 exec->vtx.vertex_size * sizeof(GLfloat));
672 }
673
674 static void GLAPIENTRY vbo_exec_EvalCoord1fv( const GLfloat *u )
675 {
676 vbo_exec_EvalCoord1f( u[0] );
677 }
678
679 static void GLAPIENTRY vbo_exec_EvalCoord2fv( const GLfloat *u )
680 {
681 vbo_exec_EvalCoord2f( u[0], u[1] );
682 }
683
684 static void GLAPIENTRY vbo_exec_EvalPoint1( GLint i )
685 {
686 GET_CURRENT_CONTEXT( ctx );
687 GLfloat du = ((ctx->Eval.MapGrid1u2 - ctx->Eval.MapGrid1u1) /
688 (GLfloat) ctx->Eval.MapGrid1un);
689 GLfloat u = i * du + ctx->Eval.MapGrid1u1;
690
691 vbo_exec_EvalCoord1f( u );
692 }
693
694
695 static void GLAPIENTRY vbo_exec_EvalPoint2( GLint i, GLint j )
696 {
697 GET_CURRENT_CONTEXT( ctx );
698 GLfloat du = ((ctx->Eval.MapGrid2u2 - ctx->Eval.MapGrid2u1) /
699 (GLfloat) ctx->Eval.MapGrid2un);
700 GLfloat dv = ((ctx->Eval.MapGrid2v2 - ctx->Eval.MapGrid2v1) /
701 (GLfloat) ctx->Eval.MapGrid2vn);
702 GLfloat u = i * du + ctx->Eval.MapGrid2u1;
703 GLfloat v = j * dv + ctx->Eval.MapGrid2v1;
704
705 vbo_exec_EvalCoord2f( u, v );
706 }
707
708
709 /**
710 * Called via glBegin.
711 */
712 static void GLAPIENTRY vbo_exec_Begin( GLenum mode )
713 {
714 GET_CURRENT_CONTEXT( ctx );
715 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
716 int i;
717
718 if (_mesa_inside_begin_end(ctx)) {
719 _mesa_error(ctx, GL_INVALID_OPERATION, "glBegin");
720 return;
721 }
722
723 if (!_mesa_valid_prim_mode(ctx, mode, "glBegin")) {
724 return;
725 }
726
727 vbo_draw_method(vbo_context(ctx), DRAW_BEGIN_END);
728
729 if (ctx->NewState) {
730 _mesa_update_state( ctx );
731
732 CALL_Begin(ctx->Exec, (mode));
733 return;
734 }
735
736 if (!_mesa_valid_to_render(ctx, "glBegin")) {
737 return;
738 }
739
740 /* Heuristic: attempt to isolate attributes occurring outside
741 * begin/end pairs.
742 */
743 if (exec->vtx.vertex_size && !exec->vtx.attrsz[0])
744 vbo_exec_FlushVertices_internal(exec, GL_FALSE);
745
746 i = exec->vtx.prim_count++;
747 exec->vtx.prim[i].mode = mode;
748 exec->vtx.prim[i].begin = 1;
749 exec->vtx.prim[i].end = 0;
750 exec->vtx.prim[i].indexed = 0;
751 exec->vtx.prim[i].weak = 0;
752 exec->vtx.prim[i].pad = 0;
753 exec->vtx.prim[i].start = exec->vtx.vert_count;
754 exec->vtx.prim[i].count = 0;
755 exec->vtx.prim[i].num_instances = 1;
756 exec->vtx.prim[i].base_instance = 0;
757 exec->vtx.prim[i].is_indirect = 0;
758
759 ctx->Driver.CurrentExecPrimitive = mode;
760
761 ctx->Exec = ctx->BeginEnd;
762 /* We may have been called from a display list, in which case we should
763 * leave dlist.c's dispatch table in place.
764 */
765 if (ctx->CurrentDispatch == ctx->OutsideBeginEnd) {
766 ctx->CurrentDispatch = ctx->BeginEnd;
767 _glapi_set_dispatch(ctx->CurrentDispatch);
768 } else {
769 assert(ctx->CurrentDispatch == ctx->Save);
770 }
771 }
772
773
774 /**
775 * Try to merge / concatenate the two most recent VBO primitives.
776 */
777 static void
778 try_vbo_merge(struct vbo_exec_context *exec)
779 {
780 struct _mesa_prim *cur = &exec->vtx.prim[exec->vtx.prim_count - 1];
781
782 assert(exec->vtx.prim_count >= 1);
783
784 vbo_try_prim_conversion(cur);
785
786 if (exec->vtx.prim_count >= 2) {
787 struct _mesa_prim *prev = &exec->vtx.prim[exec->vtx.prim_count - 2];
788 assert(prev == cur - 1);
789
790 if (vbo_can_merge_prims(prev, cur)) {
791 assert(cur->begin);
792 assert(cur->end);
793 assert(prev->begin);
794 assert(prev->end);
795 vbo_merge_prims(prev, cur);
796 exec->vtx.prim_count--; /* drop the last primitive */
797 }
798 }
799 }
800
801
802 /**
803 * Called via glEnd.
804 */
805 static void GLAPIENTRY vbo_exec_End( void )
806 {
807 GET_CURRENT_CONTEXT( ctx );
808 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
809
810 if (!_mesa_inside_begin_end(ctx)) {
811 _mesa_error(ctx, GL_INVALID_OPERATION, "glEnd");
812 return;
813 }
814
815 ctx->Exec = ctx->OutsideBeginEnd;
816 if (ctx->CurrentDispatch == ctx->BeginEnd) {
817 ctx->CurrentDispatch = ctx->OutsideBeginEnd;
818 _glapi_set_dispatch(ctx->CurrentDispatch);
819 }
820
821 if (exec->vtx.prim_count > 0) {
822 /* close off current primitive */
823 struct _mesa_prim *last_prim = &exec->vtx.prim[exec->vtx.prim_count - 1];
824
825 last_prim->end = 1;
826 last_prim->count = exec->vtx.vert_count - last_prim->start;
827
828 try_vbo_merge(exec);
829 }
830
831 ctx->Driver.CurrentExecPrimitive = PRIM_OUTSIDE_BEGIN_END;
832
833 if (exec->vtx.prim_count == VBO_MAX_PRIM)
834 vbo_exec_vtx_flush( exec, GL_FALSE );
835
836 if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH) {
837 _mesa_flush(ctx);
838 }
839 }
840
841
842 /**
843 * Called via glPrimitiveRestartNV()
844 */
845 static void GLAPIENTRY
846 vbo_exec_PrimitiveRestartNV(void)
847 {
848 GLenum curPrim;
849 GET_CURRENT_CONTEXT( ctx );
850
851 curPrim = ctx->Driver.CurrentExecPrimitive;
852
853 if (curPrim == PRIM_OUTSIDE_BEGIN_END) {
854 _mesa_error( ctx, GL_INVALID_OPERATION, "glPrimitiveRestartNV" );
855 }
856 else {
857 vbo_exec_End();
858 vbo_exec_Begin(curPrim);
859 }
860 }
861
862
863
864 static void vbo_exec_vtxfmt_init( struct vbo_exec_context *exec )
865 {
866 struct gl_context *ctx = exec->ctx;
867 GLvertexformat *vfmt = &exec->vtxfmt;
868
869 vfmt->ArrayElement = _ae_ArrayElement;
870
871 vfmt->Begin = vbo_exec_Begin;
872 vfmt->End = vbo_exec_End;
873 vfmt->PrimitiveRestartNV = vbo_exec_PrimitiveRestartNV;
874
875 vfmt->CallList = _mesa_CallList;
876 vfmt->CallLists = _mesa_CallLists;
877
878 vfmt->EvalCoord1f = vbo_exec_EvalCoord1f;
879 vfmt->EvalCoord1fv = vbo_exec_EvalCoord1fv;
880 vfmt->EvalCoord2f = vbo_exec_EvalCoord2f;
881 vfmt->EvalCoord2fv = vbo_exec_EvalCoord2fv;
882 vfmt->EvalPoint1 = vbo_exec_EvalPoint1;
883 vfmt->EvalPoint2 = vbo_exec_EvalPoint2;
884
885 /* from attrib_tmp.h:
886 */
887 vfmt->Color3f = vbo_Color3f;
888 vfmt->Color3fv = vbo_Color3fv;
889 vfmt->Color4f = vbo_Color4f;
890 vfmt->Color4fv = vbo_Color4fv;
891 vfmt->FogCoordfEXT = vbo_FogCoordfEXT;
892 vfmt->FogCoordfvEXT = vbo_FogCoordfvEXT;
893 vfmt->MultiTexCoord1fARB = vbo_MultiTexCoord1f;
894 vfmt->MultiTexCoord1fvARB = vbo_MultiTexCoord1fv;
895 vfmt->MultiTexCoord2fARB = vbo_MultiTexCoord2f;
896 vfmt->MultiTexCoord2fvARB = vbo_MultiTexCoord2fv;
897 vfmt->MultiTexCoord3fARB = vbo_MultiTexCoord3f;
898 vfmt->MultiTexCoord3fvARB = vbo_MultiTexCoord3fv;
899 vfmt->MultiTexCoord4fARB = vbo_MultiTexCoord4f;
900 vfmt->MultiTexCoord4fvARB = vbo_MultiTexCoord4fv;
901 vfmt->Normal3f = vbo_Normal3f;
902 vfmt->Normal3fv = vbo_Normal3fv;
903 vfmt->SecondaryColor3fEXT = vbo_SecondaryColor3fEXT;
904 vfmt->SecondaryColor3fvEXT = vbo_SecondaryColor3fvEXT;
905 vfmt->TexCoord1f = vbo_TexCoord1f;
906 vfmt->TexCoord1fv = vbo_TexCoord1fv;
907 vfmt->TexCoord2f = vbo_TexCoord2f;
908 vfmt->TexCoord2fv = vbo_TexCoord2fv;
909 vfmt->TexCoord3f = vbo_TexCoord3f;
910 vfmt->TexCoord3fv = vbo_TexCoord3fv;
911 vfmt->TexCoord4f = vbo_TexCoord4f;
912 vfmt->TexCoord4fv = vbo_TexCoord4fv;
913 vfmt->Vertex2f = vbo_Vertex2f;
914 vfmt->Vertex2fv = vbo_Vertex2fv;
915 vfmt->Vertex3f = vbo_Vertex3f;
916 vfmt->Vertex3fv = vbo_Vertex3fv;
917 vfmt->Vertex4f = vbo_Vertex4f;
918 vfmt->Vertex4fv = vbo_Vertex4fv;
919
920 if (ctx->API == API_OPENGLES2) {
921 vfmt->VertexAttrib1fARB = _es_VertexAttrib1f;
922 vfmt->VertexAttrib1fvARB = _es_VertexAttrib1fv;
923 vfmt->VertexAttrib2fARB = _es_VertexAttrib2f;
924 vfmt->VertexAttrib2fvARB = _es_VertexAttrib2fv;
925 vfmt->VertexAttrib3fARB = _es_VertexAttrib3f;
926 vfmt->VertexAttrib3fvARB = _es_VertexAttrib3fv;
927 vfmt->VertexAttrib4fARB = _es_VertexAttrib4f;
928 vfmt->VertexAttrib4fvARB = _es_VertexAttrib4fv;
929 } else {
930 vfmt->VertexAttrib1fARB = vbo_VertexAttrib1fARB;
931 vfmt->VertexAttrib1fvARB = vbo_VertexAttrib1fvARB;
932 vfmt->VertexAttrib2fARB = vbo_VertexAttrib2fARB;
933 vfmt->VertexAttrib2fvARB = vbo_VertexAttrib2fvARB;
934 vfmt->VertexAttrib3fARB = vbo_VertexAttrib3fARB;
935 vfmt->VertexAttrib3fvARB = vbo_VertexAttrib3fvARB;
936 vfmt->VertexAttrib4fARB = vbo_VertexAttrib4fARB;
937 vfmt->VertexAttrib4fvARB = vbo_VertexAttrib4fvARB;
938 }
939
940 /* Note that VertexAttrib4fNV is used from dlist.c and api_arrayelt.c so
941 * they can have a single entrypoint for updating any of the legacy
942 * attribs.
943 */
944 vfmt->VertexAttrib1fNV = vbo_VertexAttrib1fNV;
945 vfmt->VertexAttrib1fvNV = vbo_VertexAttrib1fvNV;
946 vfmt->VertexAttrib2fNV = vbo_VertexAttrib2fNV;
947 vfmt->VertexAttrib2fvNV = vbo_VertexAttrib2fvNV;
948 vfmt->VertexAttrib3fNV = vbo_VertexAttrib3fNV;
949 vfmt->VertexAttrib3fvNV = vbo_VertexAttrib3fvNV;
950 vfmt->VertexAttrib4fNV = vbo_VertexAttrib4fNV;
951 vfmt->VertexAttrib4fvNV = vbo_VertexAttrib4fvNV;
952
953 /* integer-valued */
954 vfmt->VertexAttribI1i = vbo_VertexAttribI1i;
955 vfmt->VertexAttribI2i = vbo_VertexAttribI2i;
956 vfmt->VertexAttribI3i = vbo_VertexAttribI3i;
957 vfmt->VertexAttribI4i = vbo_VertexAttribI4i;
958 vfmt->VertexAttribI2iv = vbo_VertexAttribI2iv;
959 vfmt->VertexAttribI3iv = vbo_VertexAttribI3iv;
960 vfmt->VertexAttribI4iv = vbo_VertexAttribI4iv;
961
962 /* unsigned integer-valued */
963 vfmt->VertexAttribI1ui = vbo_VertexAttribI1ui;
964 vfmt->VertexAttribI2ui = vbo_VertexAttribI2ui;
965 vfmt->VertexAttribI3ui = vbo_VertexAttribI3ui;
966 vfmt->VertexAttribI4ui = vbo_VertexAttribI4ui;
967 vfmt->VertexAttribI2uiv = vbo_VertexAttribI2uiv;
968 vfmt->VertexAttribI3uiv = vbo_VertexAttribI3uiv;
969 vfmt->VertexAttribI4uiv = vbo_VertexAttribI4uiv;
970
971 vfmt->Materialfv = vbo_Materialfv;
972
973 vfmt->EdgeFlag = vbo_EdgeFlag;
974 vfmt->Indexf = vbo_Indexf;
975 vfmt->Indexfv = vbo_Indexfv;
976
977 /* ARB_vertex_type_2_10_10_10_rev */
978 vfmt->VertexP2ui = vbo_VertexP2ui;
979 vfmt->VertexP2uiv = vbo_VertexP2uiv;
980 vfmt->VertexP3ui = vbo_VertexP3ui;
981 vfmt->VertexP3uiv = vbo_VertexP3uiv;
982 vfmt->VertexP4ui = vbo_VertexP4ui;
983 vfmt->VertexP4uiv = vbo_VertexP4uiv;
984
985 vfmt->TexCoordP1ui = vbo_TexCoordP1ui;
986 vfmt->TexCoordP1uiv = vbo_TexCoordP1uiv;
987 vfmt->TexCoordP2ui = vbo_TexCoordP2ui;
988 vfmt->TexCoordP2uiv = vbo_TexCoordP2uiv;
989 vfmt->TexCoordP3ui = vbo_TexCoordP3ui;
990 vfmt->TexCoordP3uiv = vbo_TexCoordP3uiv;
991 vfmt->TexCoordP4ui = vbo_TexCoordP4ui;
992 vfmt->TexCoordP4uiv = vbo_TexCoordP4uiv;
993
994 vfmt->MultiTexCoordP1ui = vbo_MultiTexCoordP1ui;
995 vfmt->MultiTexCoordP1uiv = vbo_MultiTexCoordP1uiv;
996 vfmt->MultiTexCoordP2ui = vbo_MultiTexCoordP2ui;
997 vfmt->MultiTexCoordP2uiv = vbo_MultiTexCoordP2uiv;
998 vfmt->MultiTexCoordP3ui = vbo_MultiTexCoordP3ui;
999 vfmt->MultiTexCoordP3uiv = vbo_MultiTexCoordP3uiv;
1000 vfmt->MultiTexCoordP4ui = vbo_MultiTexCoordP4ui;
1001 vfmt->MultiTexCoordP4uiv = vbo_MultiTexCoordP4uiv;
1002
1003 vfmt->NormalP3ui = vbo_NormalP3ui;
1004 vfmt->NormalP3uiv = vbo_NormalP3uiv;
1005
1006 vfmt->ColorP3ui = vbo_ColorP3ui;
1007 vfmt->ColorP3uiv = vbo_ColorP3uiv;
1008 vfmt->ColorP4ui = vbo_ColorP4ui;
1009 vfmt->ColorP4uiv = vbo_ColorP4uiv;
1010
1011 vfmt->SecondaryColorP3ui = vbo_SecondaryColorP3ui;
1012 vfmt->SecondaryColorP3uiv = vbo_SecondaryColorP3uiv;
1013
1014 vfmt->VertexAttribP1ui = vbo_VertexAttribP1ui;
1015 vfmt->VertexAttribP1uiv = vbo_VertexAttribP1uiv;
1016 vfmt->VertexAttribP2ui = vbo_VertexAttribP2ui;
1017 vfmt->VertexAttribP2uiv = vbo_VertexAttribP2uiv;
1018 vfmt->VertexAttribP3ui = vbo_VertexAttribP3ui;
1019 vfmt->VertexAttribP3uiv = vbo_VertexAttribP3uiv;
1020 vfmt->VertexAttribP4ui = vbo_VertexAttribP4ui;
1021 vfmt->VertexAttribP4uiv = vbo_VertexAttribP4uiv;
1022
1023 vfmt->VertexAttribL1d = vbo_VertexAttribL1d;
1024 vfmt->VertexAttribL2d = vbo_VertexAttribL2d;
1025 vfmt->VertexAttribL3d = vbo_VertexAttribL3d;
1026 vfmt->VertexAttribL4d = vbo_VertexAttribL4d;
1027
1028 vfmt->VertexAttribL1dv = vbo_VertexAttribL1dv;
1029 vfmt->VertexAttribL2dv = vbo_VertexAttribL2dv;
1030 vfmt->VertexAttribL3dv = vbo_VertexAttribL3dv;
1031 vfmt->VertexAttribL4dv = vbo_VertexAttribL4dv;
1032 }
1033
1034
1035 /**
1036 * Tell the VBO module to use a real OpenGL vertex buffer object to
1037 * store accumulated immediate-mode vertex data.
1038 * This replaces the malloced buffer which was created in
1039 * vb_exec_vtx_init() below.
1040 */
1041 void vbo_use_buffer_objects(struct gl_context *ctx)
1042 {
1043 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
1044 /* Any buffer name but 0 can be used here since this bufferobj won't
1045 * go into the bufferobj hashtable.
1046 */
1047 GLuint bufName = IMM_BUFFER_NAME;
1048 GLenum target = GL_ARRAY_BUFFER_ARB;
1049 GLenum usage = GL_STREAM_DRAW_ARB;
1050 GLsizei size = VBO_VERT_BUFFER_SIZE;
1051
1052 /* Make sure this func is only used once */
1053 assert(exec->vtx.bufferobj == ctx->Shared->NullBufferObj);
1054
1055 _mesa_align_free(exec->vtx.buffer_map);
1056 exec->vtx.buffer_map = NULL;
1057 exec->vtx.buffer_ptr = NULL;
1058
1059 /* Allocate a real buffer object now */
1060 _mesa_reference_buffer_object(ctx, &exec->vtx.bufferobj, NULL);
1061 exec->vtx.bufferobj = ctx->Driver.NewBufferObject(ctx, bufName);
1062 if (!ctx->Driver.BufferData(ctx, target, size, NULL, usage,
1063 GL_MAP_WRITE_BIT |
1064 GL_DYNAMIC_STORAGE_BIT |
1065 GL_CLIENT_STORAGE_BIT,
1066 exec->vtx.bufferobj)) {
1067 _mesa_error(ctx, GL_OUT_OF_MEMORY, "VBO allocation");
1068 }
1069 }
1070
1071
1072 /**
1073 * If this function is called, all VBO buffers will be unmapped when
1074 * we flush.
1075 * Otherwise, if a simple command like glColor3f() is called and we flush,
1076 * the current VBO may be left mapped.
1077 */
1078 void
1079 vbo_always_unmap_buffers(struct gl_context *ctx)
1080 {
1081 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
1082 exec->begin_vertices_flags |= FLUSH_STORED_VERTICES;
1083 }
1084
1085
1086 void vbo_exec_vtx_init( struct vbo_exec_context *exec )
1087 {
1088 struct gl_context *ctx = exec->ctx;
1089 struct vbo_context *vbo = vbo_context(ctx);
1090 GLuint i;
1091
1092 /* Allocate a buffer object. Will just reuse this object
1093 * continuously, unless vbo_use_buffer_objects() is called to enable
1094 * use of real VBOs.
1095 */
1096 _mesa_reference_buffer_object(ctx,
1097 &exec->vtx.bufferobj,
1098 ctx->Shared->NullBufferObj);
1099
1100 assert(!exec->vtx.buffer_map);
1101 exec->vtx.buffer_map = _mesa_align_malloc(VBO_VERT_BUFFER_SIZE, 64);
1102 exec->vtx.buffer_ptr = exec->vtx.buffer_map;
1103
1104 vbo_exec_vtxfmt_init( exec );
1105 _mesa_noop_vtxfmt_init(&exec->vtxfmt_noop);
1106
1107 for (i = 0 ; i < VBO_ATTRIB_MAX ; i++) {
1108 assert(i < ARRAY_SIZE(exec->vtx.attrsz));
1109 exec->vtx.attrsz[i] = 0;
1110 assert(i < ARRAY_SIZE(exec->vtx.attrtype));
1111 exec->vtx.attrtype[i] = GL_FLOAT;
1112 assert(i < ARRAY_SIZE(exec->vtx.active_sz));
1113 exec->vtx.active_sz[i] = 0;
1114 }
1115 for (i = 0 ; i < VERT_ATTRIB_MAX; i++) {
1116 assert(i < ARRAY_SIZE(exec->vtx.inputs));
1117 assert(i < ARRAY_SIZE(exec->vtx.arrays));
1118 exec->vtx.inputs[i] = &exec->vtx.arrays[i];
1119 }
1120
1121 {
1122 struct gl_client_array *arrays = exec->vtx.arrays;
1123 unsigned i;
1124
1125 memcpy(arrays, &vbo->currval[VBO_ATTRIB_POS],
1126 VERT_ATTRIB_FF_MAX * sizeof(arrays[0]));
1127 for (i = 0; i < VERT_ATTRIB_FF_MAX; ++i) {
1128 struct gl_client_array *array;
1129 array = &arrays[VERT_ATTRIB_FF(i)];
1130 array->BufferObj = NULL;
1131 _mesa_reference_buffer_object(ctx, &array->BufferObj,
1132 vbo->currval[VBO_ATTRIB_POS+i].BufferObj);
1133 }
1134
1135 memcpy(arrays + VERT_ATTRIB_GENERIC(0),
1136 &vbo->currval[VBO_ATTRIB_GENERIC0],
1137 VERT_ATTRIB_GENERIC_MAX * sizeof(arrays[0]));
1138
1139 for (i = 0; i < VERT_ATTRIB_GENERIC_MAX; ++i) {
1140 struct gl_client_array *array;
1141 array = &arrays[VERT_ATTRIB_GENERIC(i)];
1142 array->BufferObj = NULL;
1143 _mesa_reference_buffer_object(ctx, &array->BufferObj,
1144 vbo->currval[VBO_ATTRIB_GENERIC0+i].BufferObj);
1145 }
1146 }
1147
1148 exec->vtx.vertex_size = 0;
1149
1150 exec->begin_vertices_flags = FLUSH_UPDATE_CURRENT;
1151 }
1152
1153
1154 void vbo_exec_vtx_destroy( struct vbo_exec_context *exec )
1155 {
1156 /* using a real VBO for vertex data */
1157 struct gl_context *ctx = exec->ctx;
1158 unsigned i;
1159
1160 /* True VBOs should already be unmapped
1161 */
1162 if (exec->vtx.buffer_map) {
1163 assert(exec->vtx.bufferobj->Name == 0 ||
1164 exec->vtx.bufferobj->Name == IMM_BUFFER_NAME);
1165 if (exec->vtx.bufferobj->Name == 0) {
1166 _mesa_align_free(exec->vtx.buffer_map);
1167 exec->vtx.buffer_map = NULL;
1168 exec->vtx.buffer_ptr = NULL;
1169 }
1170 }
1171
1172 /* Drop any outstanding reference to the vertex buffer
1173 */
1174 for (i = 0; i < ARRAY_SIZE(exec->vtx.arrays); i++) {
1175 _mesa_reference_buffer_object(ctx,
1176 &exec->vtx.arrays[i].BufferObj,
1177 NULL);
1178 }
1179
1180 /* Free the vertex buffer. Unmap first if needed.
1181 */
1182 if (_mesa_bufferobj_mapped(exec->vtx.bufferobj, MAP_INTERNAL)) {
1183 ctx->Driver.UnmapBuffer(ctx, exec->vtx.bufferobj, MAP_INTERNAL);
1184 }
1185 _mesa_reference_buffer_object(ctx, &exec->vtx.bufferobj, NULL);
1186 }
1187
1188
1189 /**
1190 * If inside glBegin()/glEnd(), it should assert(0). Otherwise, if
1191 * FLUSH_STORED_VERTICES bit in \p flags is set flushes any buffered
1192 * vertices, if FLUSH_UPDATE_CURRENT bit is set updates
1193 * __struct gl_contextRec::Current and gl_light_attrib::Material
1194 *
1195 * Note that the default T&L engine never clears the
1196 * FLUSH_UPDATE_CURRENT bit, even after performing the update.
1197 *
1198 * \param flags bitmask of FLUSH_STORED_VERTICES, FLUSH_UPDATE_CURRENT
1199 */
1200 void vbo_exec_FlushVertices( struct gl_context *ctx, GLuint flags )
1201 {
1202 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
1203
1204 #ifdef DEBUG
1205 /* debug check: make sure we don't get called recursively */
1206 exec->flush_call_depth++;
1207 assert(exec->flush_call_depth == 1);
1208 #endif
1209
1210 if (_mesa_inside_begin_end(ctx)) {
1211 /* We've had glBegin but not glEnd! */
1212 #ifdef DEBUG
1213 exec->flush_call_depth--;
1214 assert(exec->flush_call_depth == 0);
1215 #endif
1216 return;
1217 }
1218
1219 /* Flush (draw), and make sure VBO is left unmapped when done */
1220 vbo_exec_FlushVertices_internal(exec, GL_TRUE);
1221
1222 /* Need to do this to ensure vbo_exec_begin_vertices gets called again:
1223 */
1224 ctx->Driver.NeedFlush &= ~(FLUSH_UPDATE_CURRENT | flags);
1225
1226 #ifdef DEBUG
1227 exec->flush_call_depth--;
1228 assert(exec->flush_call_depth == 0);
1229 #endif
1230 }
1231
1232
1233 static void reset_attrfv( struct vbo_exec_context *exec )
1234 {
1235 GLuint i;
1236
1237 for (i = 0 ; i < VBO_ATTRIB_MAX ; i++) {
1238 exec->vtx.attrsz[i] = 0;
1239 exec->vtx.attrtype[i] = GL_FLOAT;
1240 exec->vtx.active_sz[i] = 0;
1241 }
1242
1243 exec->vtx.vertex_size = 0;
1244 }
1245
1246
1247 void GLAPIENTRY
1248 _es_Color4f(GLfloat r, GLfloat g, GLfloat b, GLfloat a)
1249 {
1250 vbo_Color4f(r, g, b, a);
1251 }
1252
1253
1254 void GLAPIENTRY
1255 _es_Normal3f(GLfloat x, GLfloat y, GLfloat z)
1256 {
1257 vbo_Normal3f(x, y, z);
1258 }
1259
1260
1261 void GLAPIENTRY
1262 _es_MultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
1263 {
1264 vbo_MultiTexCoord4f(target, s, t, r, q);
1265 }
1266
1267
1268 void GLAPIENTRY
1269 _es_Materialfv(GLenum face, GLenum pname, const GLfloat *params)
1270 {
1271 vbo_Materialfv(face, pname, params);
1272 }
1273
1274
1275 void GLAPIENTRY
1276 _es_Materialf(GLenum face, GLenum pname, GLfloat param)
1277 {
1278 GLfloat p[4];
1279 p[0] = param;
1280 p[1] = p[2] = p[3] = 0.0F;
1281 vbo_Materialfv(face, pname, p);
1282 }
1283
1284
1285 /**
1286 * A special version of glVertexAttrib4f that does not treat index 0 as
1287 * VBO_ATTRIB_POS.
1288 */
1289 static void
1290 VertexAttrib4f_nopos(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
1291 {
1292 GET_CURRENT_CONTEXT(ctx);
1293 if (index < MAX_VERTEX_GENERIC_ATTRIBS)
1294 ATTRF(VBO_ATTRIB_GENERIC0 + index, 4, x, y, z, w);
1295 else
1296 ERROR(GL_INVALID_VALUE);
1297 }
1298
1299 void GLAPIENTRY
1300 _es_VertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
1301 {
1302 VertexAttrib4f_nopos(index, x, y, z, w);
1303 }
1304
1305
1306 void GLAPIENTRY
1307 _es_VertexAttrib1f(GLuint indx, GLfloat x)
1308 {
1309 VertexAttrib4f_nopos(indx, x, 0.0f, 0.0f, 1.0f);
1310 }
1311
1312
1313 void GLAPIENTRY
1314 _es_VertexAttrib1fv(GLuint indx, const GLfloat* values)
1315 {
1316 VertexAttrib4f_nopos(indx, values[0], 0.0f, 0.0f, 1.0f);
1317 }
1318
1319
1320 void GLAPIENTRY
1321 _es_VertexAttrib2f(GLuint indx, GLfloat x, GLfloat y)
1322 {
1323 VertexAttrib4f_nopos(indx, x, y, 0.0f, 1.0f);
1324 }
1325
1326
1327 void GLAPIENTRY
1328 _es_VertexAttrib2fv(GLuint indx, const GLfloat* values)
1329 {
1330 VertexAttrib4f_nopos(indx, values[0], values[1], 0.0f, 1.0f);
1331 }
1332
1333
1334 void GLAPIENTRY
1335 _es_VertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z)
1336 {
1337 VertexAttrib4f_nopos(indx, x, y, z, 1.0f);
1338 }
1339
1340
1341 void GLAPIENTRY
1342 _es_VertexAttrib3fv(GLuint indx, const GLfloat* values)
1343 {
1344 VertexAttrib4f_nopos(indx, values[0], values[1], values[2], 1.0f);
1345 }
1346
1347
1348 void GLAPIENTRY
1349 _es_VertexAttrib4fv(GLuint indx, const GLfloat* values)
1350 {
1351 VertexAttrib4f_nopos(indx, values[0], values[1], values[2], values[3]);
1352 }