mesa: Factor out struct gl_vertex_format.
[mesa.git] / src / mesa / vbo / vbo_exec_api.c
1 /**************************************************************************
2
3 Copyright 2002-2008 VMware, Inc.
4
5 All Rights Reserved.
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7 Permission is hereby granted, free of charge, to any person obtaining a
8 copy of this software and associated documentation files (the "Software"),
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14 The above copyright notice and this permission notice (including the next
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16 Software.
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19 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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27
28 /*
29 * Authors:
30 * Keith Whitwell <keithw@vmware.com>
31 */
32
33 #include "main/glheader.h"
34 #include "main/bufferobj.h"
35 #include "main/context.h"
36 #include "main/macros.h"
37 #include "main/vtxfmt.h"
38 #include "main/dlist.h"
39 #include "main/eval.h"
40 #include "main/state.h"
41 #include "main/light.h"
42 #include "main/api_arrayelt.h"
43 #include "main/draw_validate.h"
44 #include "main/dispatch.h"
45 #include "util/bitscan.h"
46
47 #include "vbo_noop.h"
48 #include "vbo_private.h"
49
50
51 /** ID/name for immediate-mode VBO */
52 #define IMM_BUFFER_NAME 0xaabbccdd
53
54
55 static void
56 vbo_reset_all_attr(struct vbo_exec_context *exec);
57
58
59 /**
60 * Close off the last primitive, execute the buffer, restart the
61 * primitive. This is called when we fill a vertex buffer before
62 * hitting glEnd.
63 */
64 static void
65 vbo_exec_wrap_buffers(struct vbo_exec_context *exec)
66 {
67 if (exec->vtx.prim_count == 0) {
68 exec->vtx.copied.nr = 0;
69 exec->vtx.vert_count = 0;
70 exec->vtx.buffer_ptr = exec->vtx.buffer_map;
71 }
72 else {
73 struct _mesa_prim *last_prim = &exec->vtx.prim[exec->vtx.prim_count - 1];
74 const GLuint last_begin = last_prim->begin;
75 GLuint last_count;
76
77 if (_mesa_inside_begin_end(exec->ctx)) {
78 last_prim->count = exec->vtx.vert_count - last_prim->start;
79 }
80
81 last_count = last_prim->count;
82
83 /* Special handling for wrapping GL_LINE_LOOP */
84 if (last_prim->mode == GL_LINE_LOOP &&
85 last_count > 0 &&
86 !last_prim->end) {
87 /* draw this section of the incomplete line loop as a line strip */
88 last_prim->mode = GL_LINE_STRIP;
89 if (!last_prim->begin) {
90 /* This is not the first section of the line loop, so don't
91 * draw the 0th vertex. We're saving it until we draw the
92 * very last section of the loop.
93 */
94 last_prim->start++;
95 last_prim->count--;
96 }
97 }
98
99 /* Execute the buffer and save copied vertices.
100 */
101 if (exec->vtx.vert_count)
102 vbo_exec_vtx_flush(exec, GL_FALSE);
103 else {
104 exec->vtx.prim_count = 0;
105 exec->vtx.copied.nr = 0;
106 }
107
108 /* Emit a glBegin to start the new list.
109 */
110 assert(exec->vtx.prim_count == 0);
111
112 if (_mesa_inside_begin_end(exec->ctx)) {
113 exec->vtx.prim[0].mode = exec->ctx->Driver.CurrentExecPrimitive;
114 exec->vtx.prim[0].begin = 0;
115 exec->vtx.prim[0].end = 0;
116 exec->vtx.prim[0].start = 0;
117 exec->vtx.prim[0].count = 0;
118 exec->vtx.prim_count++;
119
120 if (exec->vtx.copied.nr == last_count)
121 exec->vtx.prim[0].begin = last_begin;
122 }
123 }
124 }
125
126
127 /**
128 * Deal with buffer wrapping where provoked by the vertex buffer
129 * filling up, as opposed to upgrade_vertex().
130 */
131 static void
132 vbo_exec_vtx_wrap(struct vbo_exec_context *exec)
133 {
134 unsigned numComponents;
135
136 /* Run pipeline on current vertices, copy wrapped vertices
137 * to exec->vtx.copied.
138 */
139 vbo_exec_wrap_buffers(exec);
140
141 if (!exec->vtx.buffer_ptr) {
142 /* probably ran out of memory earlier when allocating the VBO */
143 return;
144 }
145
146 /* Copy stored stored vertices to start of new list.
147 */
148 assert(exec->vtx.max_vert - exec->vtx.vert_count > exec->vtx.copied.nr);
149
150 numComponents = exec->vtx.copied.nr * exec->vtx.vertex_size;
151 memcpy(exec->vtx.buffer_ptr,
152 exec->vtx.copied.buffer,
153 numComponents * sizeof(fi_type));
154 exec->vtx.buffer_ptr += numComponents;
155 exec->vtx.vert_count += exec->vtx.copied.nr;
156
157 exec->vtx.copied.nr = 0;
158 }
159
160
161 /**
162 * Copy the active vertex's values to the ctx->Current fields.
163 */
164 static void
165 vbo_exec_copy_to_current(struct vbo_exec_context *exec)
166 {
167 struct gl_context *ctx = exec->ctx;
168 struct vbo_context *vbo = vbo_context(ctx);
169 GLbitfield64 enabled = exec->vtx.enabled & (~BITFIELD64_BIT(VBO_ATTRIB_POS));
170
171 while (enabled) {
172 const int i = u_bit_scan64(&enabled);
173
174 /* Note: the exec->vtx.current[i] pointers point into the
175 * ctx->Current.Attrib and ctx->Light.Material.Attrib arrays.
176 */
177 GLfloat *current = (GLfloat *)vbo->current[i].Ptr;
178 fi_type tmp[8]; /* space for doubles */
179 int dmul = 1;
180
181 if (exec->vtx.attrtype[i] == GL_DOUBLE ||
182 exec->vtx.attrtype[i] == GL_UNSIGNED_INT64_ARB)
183 dmul = 2;
184
185 assert(exec->vtx.attrsz[i]);
186
187 if (exec->vtx.attrtype[i] == GL_DOUBLE ||
188 exec->vtx.attrtype[i] == GL_UNSIGNED_INT64_ARB) {
189 memset(tmp, 0, sizeof(tmp));
190 memcpy(tmp, exec->vtx.attrptr[i], exec->vtx.attrsz[i] * sizeof(GLfloat));
191 } else {
192 COPY_CLEAN_4V_TYPE_AS_UNION(tmp,
193 exec->vtx.attrsz[i],
194 exec->vtx.attrptr[i],
195 exec->vtx.attrtype[i]);
196 }
197
198 if (exec->vtx.attrtype[i] != vbo->current[i].Format.Type ||
199 memcmp(current, tmp, 4 * sizeof(GLfloat) * dmul) != 0) {
200 memcpy(current, tmp, 4 * sizeof(GLfloat) * dmul);
201
202 /* Given that we explicitly state size here, there is no need
203 * for the COPY_CLEAN above, could just copy 16 bytes and be
204 * done. The only problem is when Mesa accesses ctx->Current
205 * directly.
206 */
207 /* Size here is in components - not bytes */
208 vbo_set_vertex_format(&vbo->current[i].Format,
209 exec->vtx.attrsz[i] / dmul,
210 exec->vtx.attrtype[i]);
211
212 /* This triggers rather too much recalculation of Mesa state
213 * that doesn't get used (eg light positions).
214 */
215 if (i >= VBO_ATTRIB_MAT_FRONT_AMBIENT &&
216 i <= VBO_ATTRIB_MAT_BACK_INDEXES)
217 ctx->NewState |= _NEW_LIGHT;
218
219 ctx->NewState |= _NEW_CURRENT_ATTRIB;
220 }
221 }
222
223 /* Colormaterial -- this kindof sucks.
224 */
225 if (ctx->Light.ColorMaterialEnabled &&
226 exec->vtx.attrsz[VBO_ATTRIB_COLOR0]) {
227 _mesa_update_color_material(ctx,
228 ctx->Current.Attrib[VBO_ATTRIB_COLOR0]);
229 }
230 }
231
232
233 /**
234 * Copy current vertex attribute values into the current vertex.
235 */
236 static void
237 vbo_exec_copy_from_current(struct vbo_exec_context *exec)
238 {
239 struct gl_context *ctx = exec->ctx;
240 struct vbo_context *vbo = vbo_context(ctx);
241 GLint i;
242
243 for (i = VBO_ATTRIB_POS + 1; i < VBO_ATTRIB_MAX; i++) {
244 if (exec->vtx.attrtype[i] == GL_DOUBLE ||
245 exec->vtx.attrtype[i] == GL_UNSIGNED_INT64_ARB) {
246 memcpy(exec->vtx.attrptr[i], vbo->current[i].Ptr,
247 exec->vtx.attrsz[i] * sizeof(GLfloat));
248 } else {
249 const fi_type *current = (fi_type *) vbo->current[i].Ptr;
250 switch (exec->vtx.attrsz[i]) {
251 case 4: exec->vtx.attrptr[i][3] = current[3];
252 case 3: exec->vtx.attrptr[i][2] = current[2];
253 case 2: exec->vtx.attrptr[i][1] = current[1];
254 case 1: exec->vtx.attrptr[i][0] = current[0];
255 break;
256 }
257 }
258 }
259 }
260
261
262 /**
263 * Flush existing data, set new attrib size, replay copied vertices.
264 * This is called when we transition from a small vertex attribute size
265 * to a larger one. Ex: glTexCoord2f -> glTexCoord4f.
266 * We need to go back over the previous 2-component texcoords and insert
267 * zero and one values.
268 * \param attr VBO_ATTRIB_x vertex attribute value
269 */
270 static void
271 vbo_exec_wrap_upgrade_vertex(struct vbo_exec_context *exec,
272 GLuint attr, GLuint newSize)
273 {
274 struct gl_context *ctx = exec->ctx;
275 struct vbo_context *vbo = vbo_context(ctx);
276 const GLint lastcount = exec->vtx.vert_count;
277 fi_type *old_attrptr[VBO_ATTRIB_MAX];
278 const GLuint old_vtx_size = exec->vtx.vertex_size; /* floats per vertex */
279 const GLuint oldSize = exec->vtx.attrsz[attr];
280 GLuint i;
281
282 assert(attr < VBO_ATTRIB_MAX);
283
284 /* Run pipeline on current vertices, copy wrapped vertices
285 * to exec->vtx.copied.
286 */
287 vbo_exec_wrap_buffers(exec);
288
289 if (unlikely(exec->vtx.copied.nr)) {
290 /* We're in the middle of a primitive, keep the old vertex
291 * format around to be able to translate the copied vertices to
292 * the new format.
293 */
294 memcpy(old_attrptr, exec->vtx.attrptr, sizeof(old_attrptr));
295 }
296
297 if (unlikely(oldSize)) {
298 /* Do a COPY_TO_CURRENT to ensure back-copying works for the
299 * case when the attribute already exists in the vertex and is
300 * having its size increased.
301 */
302 vbo_exec_copy_to_current(exec);
303 }
304
305 /* Heuristic: Attempt to isolate attributes received outside
306 * begin/end so that they don't bloat the vertices.
307 */
308 if (!_mesa_inside_begin_end(ctx) &&
309 !oldSize && lastcount > 8 && exec->vtx.vertex_size) {
310 vbo_exec_copy_to_current(exec);
311 vbo_reset_all_attr(exec);
312 }
313
314 /* Fix up sizes:
315 */
316 exec->vtx.attrsz[attr] = newSize;
317 exec->vtx.vertex_size += newSize - oldSize;
318 exec->vtx.max_vert = vbo_compute_max_verts(exec);
319 exec->vtx.vert_count = 0;
320 exec->vtx.buffer_ptr = exec->vtx.buffer_map;
321 exec->vtx.enabled |= BITFIELD64_BIT(attr);
322
323 if (unlikely(oldSize)) {
324 /* Size changed, recalculate all the attrptr[] values
325 */
326 fi_type *tmp = exec->vtx.vertex;
327
328 for (i = 0 ; i < VBO_ATTRIB_MAX ; i++) {
329 if (exec->vtx.attrsz[i]) {
330 exec->vtx.attrptr[i] = tmp;
331 tmp += exec->vtx.attrsz[i];
332 }
333 else
334 exec->vtx.attrptr[i] = NULL; /* will not be dereferenced */
335 }
336
337 /* Copy from current to repopulate the vertex with correct
338 * values.
339 */
340 vbo_exec_copy_from_current(exec);
341 }
342 else {
343 /* Just have to append the new attribute at the end */
344 exec->vtx.attrptr[attr] = exec->vtx.vertex +
345 exec->vtx.vertex_size - newSize;
346 }
347
348 /* Replay stored vertices to translate them
349 * to new format here.
350 *
351 * -- No need to replay - just copy piecewise
352 */
353 if (unlikely(exec->vtx.copied.nr)) {
354 fi_type *data = exec->vtx.copied.buffer;
355 fi_type *dest = exec->vtx.buffer_ptr;
356
357 assert(exec->vtx.buffer_ptr == exec->vtx.buffer_map);
358
359 for (i = 0 ; i < exec->vtx.copied.nr ; i++) {
360 GLbitfield64 enabled = exec->vtx.enabled;
361 while (enabled) {
362 const int j = u_bit_scan64(&enabled);
363 GLuint sz = exec->vtx.attrsz[j];
364 GLint old_offset = old_attrptr[j] - exec->vtx.vertex;
365 GLint new_offset = exec->vtx.attrptr[j] - exec->vtx.vertex;
366
367 assert(sz);
368
369 if (j == attr) {
370 if (oldSize) {
371 fi_type tmp[4];
372 COPY_CLEAN_4V_TYPE_AS_UNION(tmp, oldSize,
373 data + old_offset,
374 exec->vtx.attrtype[j]);
375 COPY_SZ_4V(dest + new_offset, newSize, tmp);
376 } else {
377 fi_type *current = (fi_type *)vbo->current[j].Ptr;
378 COPY_SZ_4V(dest + new_offset, sz, current);
379 }
380 }
381 else {
382 COPY_SZ_4V(dest + new_offset, sz, data + old_offset);
383 }
384 }
385
386 data += old_vtx_size;
387 dest += exec->vtx.vertex_size;
388 }
389
390 exec->vtx.buffer_ptr = dest;
391 exec->vtx.vert_count += exec->vtx.copied.nr;
392 exec->vtx.copied.nr = 0;
393 }
394 }
395
396
397 /**
398 * This is when a vertex attribute transitions to a different size.
399 * For example, we saw a bunch of glTexCoord2f() calls and now we got a
400 * glTexCoord4f() call. We promote the array from size=2 to size=4.
401 * \param newSize size of new vertex (number of 32-bit words).
402 * \param attr VBO_ATTRIB_x vertex attribute value
403 */
404 static void
405 vbo_exec_fixup_vertex(struct gl_context *ctx, GLuint attr,
406 GLuint newSize, GLenum newType)
407 {
408 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
409
410 assert(attr < VBO_ATTRIB_MAX);
411
412 if (newSize > exec->vtx.attrsz[attr] ||
413 newType != exec->vtx.attrtype[attr]) {
414 /* New size is larger. Need to flush existing vertices and get
415 * an enlarged vertex format.
416 */
417 vbo_exec_wrap_upgrade_vertex(exec, attr, newSize);
418 }
419 else if (newSize < exec->vtx.active_sz[attr]) {
420 GLuint i;
421 const fi_type *id =
422 vbo_get_default_vals_as_union(exec->vtx.attrtype[attr]);
423
424 /* New size is smaller - just need to fill in some
425 * zeros. Don't need to flush or wrap.
426 */
427 for (i = newSize; i <= exec->vtx.attrsz[attr]; i++)
428 exec->vtx.attrptr[attr][i-1] = id[i-1];
429 }
430
431 exec->vtx.active_sz[attr] = newSize;
432 exec->vtx.attrtype[attr] = newType;
433
434 /* Does setting NeedFlush belong here? Necessitates resetting
435 * vtxfmt on each flush (otherwise flags won't get reset
436 * afterwards).
437 */
438 if (attr == 0)
439 ctx->Driver.NeedFlush |= FLUSH_STORED_VERTICES;
440 }
441
442
443 /**
444 * Called upon first glVertex, glColor, glTexCoord, etc.
445 */
446 static void
447 vbo_exec_begin_vertices(struct gl_context *ctx)
448 {
449 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
450
451 vbo_exec_vtx_map(exec);
452
453 assert((ctx->Driver.NeedFlush & FLUSH_UPDATE_CURRENT) == 0);
454 assert(exec->begin_vertices_flags);
455
456 ctx->Driver.NeedFlush |= exec->begin_vertices_flags;
457 }
458
459
460 /**
461 * This macro is used to implement all the glVertex, glColor, glTexCoord,
462 * glVertexAttrib, etc functions.
463 * \param A VBO_ATTRIB_x attribute index
464 * \param N attribute size (1..4)
465 * \param T type (GL_FLOAT, GL_DOUBLE, GL_INT, GL_UNSIGNED_INT)
466 * \param C cast type (fi_type or double)
467 * \param V0, V1, v2, V3 attribute value
468 */
469 #define ATTR_UNION(A, N, T, C, V0, V1, V2, V3) \
470 do { \
471 struct vbo_exec_context *exec = &vbo_context(ctx)->exec; \
472 int sz = (sizeof(C) / sizeof(GLfloat)); \
473 \
474 assert(sz == 1 || sz == 2); \
475 \
476 /* check if attribute size or type is changing */ \
477 if (unlikely(exec->vtx.active_sz[A] != N * sz) || \
478 unlikely(exec->vtx.attrtype[A] != T)) { \
479 vbo_exec_fixup_vertex(ctx, A, N * sz, T); \
480 } \
481 \
482 /* store vertex attribute in vertex buffer */ \
483 { \
484 C *dest = (C *)exec->vtx.attrptr[A]; \
485 if (N>0) dest[0] = V0; \
486 if (N>1) dest[1] = V1; \
487 if (N>2) dest[2] = V2; \
488 if (N>3) dest[3] = V3; \
489 assert(exec->vtx.attrtype[A] == T); \
490 } \
491 \
492 if ((A) == 0) { \
493 /* This is a glVertex call */ \
494 GLuint i; \
495 \
496 if (unlikely((ctx->Driver.NeedFlush & FLUSH_UPDATE_CURRENT) == 0)) { \
497 vbo_exec_begin_vertices(ctx); \
498 } \
499 \
500 if (unlikely(!exec->vtx.buffer_ptr)) { \
501 vbo_exec_vtx_map(exec); \
502 } \
503 assert(exec->vtx.buffer_ptr); \
504 \
505 /* copy 32-bit words */ \
506 for (i = 0; i < exec->vtx.vertex_size; i++) \
507 exec->vtx.buffer_ptr[i] = exec->vtx.vertex[i]; \
508 \
509 exec->vtx.buffer_ptr += exec->vtx.vertex_size; \
510 \
511 /* Set FLUSH_STORED_VERTICES to indicate that there's now */ \
512 /* something to draw (not just updating a color or texcoord).*/ \
513 ctx->Driver.NeedFlush |= FLUSH_STORED_VERTICES; \
514 \
515 if (++exec->vtx.vert_count >= exec->vtx.max_vert) \
516 vbo_exec_vtx_wrap(exec); \
517 } else { \
518 /* we now have accumulated per-vertex attributes */ \
519 ctx->Driver.NeedFlush |= FLUSH_UPDATE_CURRENT; \
520 } \
521 } while (0)
522
523
524 #undef ERROR
525 #define ERROR(err) _mesa_error(ctx, err, __func__)
526 #define TAG(x) vbo_##x
527
528 #include "vbo_attrib_tmp.h"
529
530
531
532 /**
533 * Execute a glMaterial call. Note that if GL_COLOR_MATERIAL is enabled,
534 * this may be a (partial) no-op.
535 */
536 static void GLAPIENTRY
537 vbo_Materialfv(GLenum face, GLenum pname, const GLfloat *params)
538 {
539 GLbitfield updateMats;
540 GET_CURRENT_CONTEXT(ctx);
541
542 /* This function should be a no-op when it tries to update material
543 * attributes which are currently tracking glColor via glColorMaterial.
544 * The updateMats var will be a mask of the MAT_BIT_FRONT/BACK_x bits
545 * indicating which material attributes can actually be updated below.
546 */
547 if (ctx->Light.ColorMaterialEnabled) {
548 updateMats = ~ctx->Light._ColorMaterialBitmask;
549 }
550 else {
551 /* GL_COLOR_MATERIAL is disabled so don't skip any material updates */
552 updateMats = ALL_MATERIAL_BITS;
553 }
554
555 if (ctx->API == API_OPENGL_COMPAT && face == GL_FRONT) {
556 updateMats &= FRONT_MATERIAL_BITS;
557 }
558 else if (ctx->API == API_OPENGL_COMPAT && face == GL_BACK) {
559 updateMats &= BACK_MATERIAL_BITS;
560 }
561 else if (face != GL_FRONT_AND_BACK) {
562 _mesa_error(ctx, GL_INVALID_ENUM, "glMaterial(invalid face)");
563 return;
564 }
565
566 switch (pname) {
567 case GL_EMISSION:
568 if (updateMats & MAT_BIT_FRONT_EMISSION)
569 MAT_ATTR(VBO_ATTRIB_MAT_FRONT_EMISSION, 4, params);
570 if (updateMats & MAT_BIT_BACK_EMISSION)
571 MAT_ATTR(VBO_ATTRIB_MAT_BACK_EMISSION, 4, params);
572 break;
573 case GL_AMBIENT:
574 if (updateMats & MAT_BIT_FRONT_AMBIENT)
575 MAT_ATTR(VBO_ATTRIB_MAT_FRONT_AMBIENT, 4, params);
576 if (updateMats & MAT_BIT_BACK_AMBIENT)
577 MAT_ATTR(VBO_ATTRIB_MAT_BACK_AMBIENT, 4, params);
578 break;
579 case GL_DIFFUSE:
580 if (updateMats & MAT_BIT_FRONT_DIFFUSE)
581 MAT_ATTR(VBO_ATTRIB_MAT_FRONT_DIFFUSE, 4, params);
582 if (updateMats & MAT_BIT_BACK_DIFFUSE)
583 MAT_ATTR(VBO_ATTRIB_MAT_BACK_DIFFUSE, 4, params);
584 break;
585 case GL_SPECULAR:
586 if (updateMats & MAT_BIT_FRONT_SPECULAR)
587 MAT_ATTR(VBO_ATTRIB_MAT_FRONT_SPECULAR, 4, params);
588 if (updateMats & MAT_BIT_BACK_SPECULAR)
589 MAT_ATTR(VBO_ATTRIB_MAT_BACK_SPECULAR, 4, params);
590 break;
591 case GL_SHININESS:
592 if (*params < 0 || *params > ctx->Const.MaxShininess) {
593 _mesa_error(ctx, GL_INVALID_VALUE,
594 "glMaterial(invalid shininess: %f out range [0, %f])",
595 *params, ctx->Const.MaxShininess);
596 return;
597 }
598 if (updateMats & MAT_BIT_FRONT_SHININESS)
599 MAT_ATTR(VBO_ATTRIB_MAT_FRONT_SHININESS, 1, params);
600 if (updateMats & MAT_BIT_BACK_SHININESS)
601 MAT_ATTR(VBO_ATTRIB_MAT_BACK_SHININESS, 1, params);
602 break;
603 case GL_COLOR_INDEXES:
604 if (ctx->API != API_OPENGL_COMPAT) {
605 _mesa_error(ctx, GL_INVALID_ENUM, "glMaterialfv(pname)");
606 return;
607 }
608 if (updateMats & MAT_BIT_FRONT_INDEXES)
609 MAT_ATTR(VBO_ATTRIB_MAT_FRONT_INDEXES, 3, params);
610 if (updateMats & MAT_BIT_BACK_INDEXES)
611 MAT_ATTR(VBO_ATTRIB_MAT_BACK_INDEXES, 3, params);
612 break;
613 case GL_AMBIENT_AND_DIFFUSE:
614 if (updateMats & MAT_BIT_FRONT_AMBIENT)
615 MAT_ATTR(VBO_ATTRIB_MAT_FRONT_AMBIENT, 4, params);
616 if (updateMats & MAT_BIT_FRONT_DIFFUSE)
617 MAT_ATTR(VBO_ATTRIB_MAT_FRONT_DIFFUSE, 4, params);
618 if (updateMats & MAT_BIT_BACK_AMBIENT)
619 MAT_ATTR(VBO_ATTRIB_MAT_BACK_AMBIENT, 4, params);
620 if (updateMats & MAT_BIT_BACK_DIFFUSE)
621 MAT_ATTR(VBO_ATTRIB_MAT_BACK_DIFFUSE, 4, params);
622 break;
623 default:
624 _mesa_error(ctx, GL_INVALID_ENUM, "glMaterialfv(pname)");
625 return;
626 }
627 }
628
629
630 /**
631 * Flush (draw) vertices.
632 * \param unmap - leave VBO unmapped after flushing?
633 */
634 static void
635 vbo_exec_FlushVertices_internal(struct vbo_exec_context *exec, GLboolean unmap)
636 {
637 if (exec->vtx.vert_count || unmap) {
638 vbo_exec_vtx_flush(exec, unmap);
639 }
640
641 if (exec->vtx.vertex_size) {
642 vbo_exec_copy_to_current(exec);
643 vbo_reset_all_attr(exec);
644 }
645 }
646
647
648 static void GLAPIENTRY
649 vbo_exec_EvalCoord1f(GLfloat u)
650 {
651 GET_CURRENT_CONTEXT(ctx);
652 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
653
654 {
655 GLint i;
656 if (exec->eval.recalculate_maps)
657 vbo_exec_eval_update(exec);
658
659 for (i = 0; i <= VBO_ATTRIB_TEX7; i++) {
660 if (exec->eval.map1[i].map)
661 if (exec->vtx.active_sz[i] != exec->eval.map1[i].sz)
662 vbo_exec_fixup_vertex(ctx, i, exec->eval.map1[i].sz, GL_FLOAT);
663 }
664 }
665
666 memcpy(exec->vtx.copied.buffer, exec->vtx.vertex,
667 exec->vtx.vertex_size * sizeof(GLfloat));
668
669 vbo_exec_do_EvalCoord1f(exec, u);
670
671 memcpy(exec->vtx.vertex, exec->vtx.copied.buffer,
672 exec->vtx.vertex_size * sizeof(GLfloat));
673 }
674
675
676 static void GLAPIENTRY
677 vbo_exec_EvalCoord2f(GLfloat u, GLfloat v)
678 {
679 GET_CURRENT_CONTEXT(ctx);
680 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
681
682 {
683 GLint i;
684 if (exec->eval.recalculate_maps)
685 vbo_exec_eval_update(exec);
686
687 for (i = 0; i <= VBO_ATTRIB_TEX7; i++) {
688 if (exec->eval.map2[i].map)
689 if (exec->vtx.active_sz[i] != exec->eval.map2[i].sz)
690 vbo_exec_fixup_vertex(ctx, i, exec->eval.map2[i].sz, GL_FLOAT);
691 }
692
693 if (ctx->Eval.AutoNormal)
694 if (exec->vtx.active_sz[VBO_ATTRIB_NORMAL] != 3)
695 vbo_exec_fixup_vertex(ctx, VBO_ATTRIB_NORMAL, 3, GL_FLOAT);
696 }
697
698 memcpy(exec->vtx.copied.buffer, exec->vtx.vertex,
699 exec->vtx.vertex_size * sizeof(GLfloat));
700
701 vbo_exec_do_EvalCoord2f(exec, u, v);
702
703 memcpy(exec->vtx.vertex, exec->vtx.copied.buffer,
704 exec->vtx.vertex_size * sizeof(GLfloat));
705 }
706
707
708 static void GLAPIENTRY
709 vbo_exec_EvalCoord1fv(const GLfloat *u)
710 {
711 vbo_exec_EvalCoord1f(u[0]);
712 }
713
714
715 static void GLAPIENTRY
716 vbo_exec_EvalCoord2fv(const GLfloat *u)
717 {
718 vbo_exec_EvalCoord2f(u[0], u[1]);
719 }
720
721
722 static void GLAPIENTRY
723 vbo_exec_EvalPoint1(GLint i)
724 {
725 GET_CURRENT_CONTEXT(ctx);
726 GLfloat du = ((ctx->Eval.MapGrid1u2 - ctx->Eval.MapGrid1u1) /
727 (GLfloat) ctx->Eval.MapGrid1un);
728 GLfloat u = i * du + ctx->Eval.MapGrid1u1;
729
730 vbo_exec_EvalCoord1f(u);
731 }
732
733
734 static void GLAPIENTRY
735 vbo_exec_EvalPoint2(GLint i, GLint j)
736 {
737 GET_CURRENT_CONTEXT(ctx);
738 GLfloat du = ((ctx->Eval.MapGrid2u2 - ctx->Eval.MapGrid2u1) /
739 (GLfloat) ctx->Eval.MapGrid2un);
740 GLfloat dv = ((ctx->Eval.MapGrid2v2 - ctx->Eval.MapGrid2v1) /
741 (GLfloat) ctx->Eval.MapGrid2vn);
742 GLfloat u = i * du + ctx->Eval.MapGrid2u1;
743 GLfloat v = j * dv + ctx->Eval.MapGrid2v1;
744
745 vbo_exec_EvalCoord2f(u, v);
746 }
747
748
749 /**
750 * Called via glBegin.
751 */
752 static void GLAPIENTRY
753 vbo_exec_Begin(GLenum mode)
754 {
755 GET_CURRENT_CONTEXT(ctx);
756 struct vbo_context *vbo = vbo_context(ctx);
757 struct vbo_exec_context *exec = &vbo->exec;
758 int i;
759
760 if (_mesa_inside_begin_end(ctx)) {
761 _mesa_error(ctx, GL_INVALID_OPERATION, "glBegin");
762 return;
763 }
764
765 if (!_mesa_valid_prim_mode(ctx, mode, "glBegin")) {
766 return;
767 }
768
769 if (ctx->NewState) {
770 _mesa_update_state(ctx);
771
772 CALL_Begin(ctx->Exec, (mode));
773 return;
774 }
775
776 if (!_mesa_valid_to_render(ctx, "glBegin")) {
777 return;
778 }
779
780 /* Heuristic: attempt to isolate attributes occurring outside
781 * begin/end pairs.
782 */
783 if (exec->vtx.vertex_size && !exec->vtx.attrsz[0])
784 vbo_exec_FlushVertices_internal(exec, GL_FALSE);
785
786 i = exec->vtx.prim_count++;
787 exec->vtx.prim[i].mode = mode;
788 exec->vtx.prim[i].begin = 1;
789 exec->vtx.prim[i].end = 0;
790 exec->vtx.prim[i].indexed = 0;
791 exec->vtx.prim[i].pad = 0;
792 exec->vtx.prim[i].start = exec->vtx.vert_count;
793 exec->vtx.prim[i].count = 0;
794 exec->vtx.prim[i].num_instances = 1;
795 exec->vtx.prim[i].base_instance = 0;
796 exec->vtx.prim[i].is_indirect = 0;
797
798 ctx->Driver.CurrentExecPrimitive = mode;
799
800 ctx->Exec = ctx->BeginEnd;
801
802 /* We may have been called from a display list, in which case we should
803 * leave dlist.c's dispatch table in place.
804 */
805 if (ctx->CurrentClientDispatch == ctx->MarshalExec) {
806 ctx->CurrentServerDispatch = ctx->Exec;
807 } else if (ctx->CurrentClientDispatch == ctx->OutsideBeginEnd) {
808 ctx->CurrentClientDispatch = ctx->Exec;
809 _glapi_set_dispatch(ctx->CurrentClientDispatch);
810 } else {
811 assert(ctx->CurrentClientDispatch == ctx->Save);
812 }
813 }
814
815
816 /**
817 * Try to merge / concatenate the two most recent VBO primitives.
818 */
819 static void
820 try_vbo_merge(struct vbo_exec_context *exec)
821 {
822 struct _mesa_prim *cur = &exec->vtx.prim[exec->vtx.prim_count - 1];
823
824 assert(exec->vtx.prim_count >= 1);
825
826 vbo_try_prim_conversion(cur);
827
828 if (exec->vtx.prim_count >= 2) {
829 struct _mesa_prim *prev = &exec->vtx.prim[exec->vtx.prim_count - 2];
830 assert(prev == cur - 1);
831
832 if (vbo_can_merge_prims(prev, cur)) {
833 assert(cur->begin);
834 assert(cur->end);
835 assert(prev->begin);
836 assert(prev->end);
837 vbo_merge_prims(prev, cur);
838 exec->vtx.prim_count--; /* drop the last primitive */
839 }
840 }
841 }
842
843
844 /**
845 * Called via glEnd.
846 */
847 static void GLAPIENTRY
848 vbo_exec_End(void)
849 {
850 GET_CURRENT_CONTEXT(ctx);
851 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
852
853 if (!_mesa_inside_begin_end(ctx)) {
854 _mesa_error(ctx, GL_INVALID_OPERATION, "glEnd");
855 return;
856 }
857
858 ctx->Exec = ctx->OutsideBeginEnd;
859
860 if (ctx->CurrentClientDispatch == ctx->MarshalExec) {
861 ctx->CurrentServerDispatch = ctx->Exec;
862 } else if (ctx->CurrentClientDispatch == ctx->BeginEnd) {
863 ctx->CurrentClientDispatch = ctx->Exec;
864 _glapi_set_dispatch(ctx->CurrentClientDispatch);
865 }
866
867 if (exec->vtx.prim_count > 0) {
868 /* close off current primitive */
869 struct _mesa_prim *last_prim = &exec->vtx.prim[exec->vtx.prim_count - 1];
870
871 last_prim->end = 1;
872 last_prim->count = exec->vtx.vert_count - last_prim->start;
873
874 /* Special handling for GL_LINE_LOOP */
875 if (last_prim->mode == GL_LINE_LOOP && last_prim->begin == 0) {
876 /* We're finishing drawing a line loop. Append 0th vertex onto
877 * end of vertex buffer so we can draw it as a line strip.
878 */
879 const fi_type *src = exec->vtx.buffer_map +
880 last_prim->start * exec->vtx.vertex_size;
881 fi_type *dst = exec->vtx.buffer_map +
882 exec->vtx.vert_count * exec->vtx.vertex_size;
883
884 /* copy 0th vertex to end of buffer */
885 memcpy(dst, src, exec->vtx.vertex_size * sizeof(fi_type));
886
887 last_prim->start++; /* skip vertex0 */
888 /* note that last_prim->count stays unchanged */
889 last_prim->mode = GL_LINE_STRIP;
890
891 /* Increment the vertex count so the next primitive doesn't
892 * overwrite the last vertex which we just added.
893 */
894 exec->vtx.vert_count++;
895 exec->vtx.buffer_ptr += exec->vtx.vertex_size;
896 }
897
898 try_vbo_merge(exec);
899 }
900
901 ctx->Driver.CurrentExecPrimitive = PRIM_OUTSIDE_BEGIN_END;
902
903 if (exec->vtx.prim_count == VBO_MAX_PRIM)
904 vbo_exec_vtx_flush(exec, GL_FALSE);
905
906 if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH) {
907 _mesa_flush(ctx);
908 }
909 }
910
911
912 /**
913 * Called via glPrimitiveRestartNV()
914 */
915 static void GLAPIENTRY
916 vbo_exec_PrimitiveRestartNV(void)
917 {
918 GLenum curPrim;
919 GET_CURRENT_CONTEXT(ctx);
920
921 curPrim = ctx->Driver.CurrentExecPrimitive;
922
923 if (curPrim == PRIM_OUTSIDE_BEGIN_END) {
924 _mesa_error(ctx, GL_INVALID_OPERATION, "glPrimitiveRestartNV");
925 }
926 else {
927 vbo_exec_End();
928 vbo_exec_Begin(curPrim);
929 }
930 }
931
932
933 static void
934 vbo_exec_vtxfmt_init(struct vbo_exec_context *exec)
935 {
936 struct gl_context *ctx = exec->ctx;
937 GLvertexformat *vfmt = &exec->vtxfmt;
938
939 vfmt->ArrayElement = _ae_ArrayElement;
940
941 vfmt->Begin = vbo_exec_Begin;
942 vfmt->End = vbo_exec_End;
943 vfmt->PrimitiveRestartNV = vbo_exec_PrimitiveRestartNV;
944
945 vfmt->CallList = _mesa_CallList;
946 vfmt->CallLists = _mesa_CallLists;
947
948 vfmt->EvalCoord1f = vbo_exec_EvalCoord1f;
949 vfmt->EvalCoord1fv = vbo_exec_EvalCoord1fv;
950 vfmt->EvalCoord2f = vbo_exec_EvalCoord2f;
951 vfmt->EvalCoord2fv = vbo_exec_EvalCoord2fv;
952 vfmt->EvalPoint1 = vbo_exec_EvalPoint1;
953 vfmt->EvalPoint2 = vbo_exec_EvalPoint2;
954
955 /* from attrib_tmp.h:
956 */
957 vfmt->Color3f = vbo_Color3f;
958 vfmt->Color3fv = vbo_Color3fv;
959 vfmt->Color4f = vbo_Color4f;
960 vfmt->Color4fv = vbo_Color4fv;
961 vfmt->FogCoordfEXT = vbo_FogCoordfEXT;
962 vfmt->FogCoordfvEXT = vbo_FogCoordfvEXT;
963 vfmt->MultiTexCoord1fARB = vbo_MultiTexCoord1f;
964 vfmt->MultiTexCoord1fvARB = vbo_MultiTexCoord1fv;
965 vfmt->MultiTexCoord2fARB = vbo_MultiTexCoord2f;
966 vfmt->MultiTexCoord2fvARB = vbo_MultiTexCoord2fv;
967 vfmt->MultiTexCoord3fARB = vbo_MultiTexCoord3f;
968 vfmt->MultiTexCoord3fvARB = vbo_MultiTexCoord3fv;
969 vfmt->MultiTexCoord4fARB = vbo_MultiTexCoord4f;
970 vfmt->MultiTexCoord4fvARB = vbo_MultiTexCoord4fv;
971 vfmt->Normal3f = vbo_Normal3f;
972 vfmt->Normal3fv = vbo_Normal3fv;
973 vfmt->SecondaryColor3fEXT = vbo_SecondaryColor3fEXT;
974 vfmt->SecondaryColor3fvEXT = vbo_SecondaryColor3fvEXT;
975 vfmt->TexCoord1f = vbo_TexCoord1f;
976 vfmt->TexCoord1fv = vbo_TexCoord1fv;
977 vfmt->TexCoord2f = vbo_TexCoord2f;
978 vfmt->TexCoord2fv = vbo_TexCoord2fv;
979 vfmt->TexCoord3f = vbo_TexCoord3f;
980 vfmt->TexCoord3fv = vbo_TexCoord3fv;
981 vfmt->TexCoord4f = vbo_TexCoord4f;
982 vfmt->TexCoord4fv = vbo_TexCoord4fv;
983 vfmt->Vertex2f = vbo_Vertex2f;
984 vfmt->Vertex2fv = vbo_Vertex2fv;
985 vfmt->Vertex3f = vbo_Vertex3f;
986 vfmt->Vertex3fv = vbo_Vertex3fv;
987 vfmt->Vertex4f = vbo_Vertex4f;
988 vfmt->Vertex4fv = vbo_Vertex4fv;
989
990 if (ctx->API == API_OPENGLES2) {
991 vfmt->VertexAttrib1fARB = _es_VertexAttrib1f;
992 vfmt->VertexAttrib1fvARB = _es_VertexAttrib1fv;
993 vfmt->VertexAttrib2fARB = _es_VertexAttrib2f;
994 vfmt->VertexAttrib2fvARB = _es_VertexAttrib2fv;
995 vfmt->VertexAttrib3fARB = _es_VertexAttrib3f;
996 vfmt->VertexAttrib3fvARB = _es_VertexAttrib3fv;
997 vfmt->VertexAttrib4fARB = _es_VertexAttrib4f;
998 vfmt->VertexAttrib4fvARB = _es_VertexAttrib4fv;
999 } else {
1000 vfmt->VertexAttrib1fARB = vbo_VertexAttrib1fARB;
1001 vfmt->VertexAttrib1fvARB = vbo_VertexAttrib1fvARB;
1002 vfmt->VertexAttrib2fARB = vbo_VertexAttrib2fARB;
1003 vfmt->VertexAttrib2fvARB = vbo_VertexAttrib2fvARB;
1004 vfmt->VertexAttrib3fARB = vbo_VertexAttrib3fARB;
1005 vfmt->VertexAttrib3fvARB = vbo_VertexAttrib3fvARB;
1006 vfmt->VertexAttrib4fARB = vbo_VertexAttrib4fARB;
1007 vfmt->VertexAttrib4fvARB = vbo_VertexAttrib4fvARB;
1008 }
1009
1010 /* Note that VertexAttrib4fNV is used from dlist.c and api_arrayelt.c so
1011 * they can have a single entrypoint for updating any of the legacy
1012 * attribs.
1013 */
1014 vfmt->VertexAttrib1fNV = vbo_VertexAttrib1fNV;
1015 vfmt->VertexAttrib1fvNV = vbo_VertexAttrib1fvNV;
1016 vfmt->VertexAttrib2fNV = vbo_VertexAttrib2fNV;
1017 vfmt->VertexAttrib2fvNV = vbo_VertexAttrib2fvNV;
1018 vfmt->VertexAttrib3fNV = vbo_VertexAttrib3fNV;
1019 vfmt->VertexAttrib3fvNV = vbo_VertexAttrib3fvNV;
1020 vfmt->VertexAttrib4fNV = vbo_VertexAttrib4fNV;
1021 vfmt->VertexAttrib4fvNV = vbo_VertexAttrib4fvNV;
1022
1023 /* integer-valued */
1024 vfmt->VertexAttribI1i = vbo_VertexAttribI1i;
1025 vfmt->VertexAttribI2i = vbo_VertexAttribI2i;
1026 vfmt->VertexAttribI3i = vbo_VertexAttribI3i;
1027 vfmt->VertexAttribI4i = vbo_VertexAttribI4i;
1028 vfmt->VertexAttribI2iv = vbo_VertexAttribI2iv;
1029 vfmt->VertexAttribI3iv = vbo_VertexAttribI3iv;
1030 vfmt->VertexAttribI4iv = vbo_VertexAttribI4iv;
1031
1032 /* unsigned integer-valued */
1033 vfmt->VertexAttribI1ui = vbo_VertexAttribI1ui;
1034 vfmt->VertexAttribI2ui = vbo_VertexAttribI2ui;
1035 vfmt->VertexAttribI3ui = vbo_VertexAttribI3ui;
1036 vfmt->VertexAttribI4ui = vbo_VertexAttribI4ui;
1037 vfmt->VertexAttribI2uiv = vbo_VertexAttribI2uiv;
1038 vfmt->VertexAttribI3uiv = vbo_VertexAttribI3uiv;
1039 vfmt->VertexAttribI4uiv = vbo_VertexAttribI4uiv;
1040
1041 vfmt->Materialfv = vbo_Materialfv;
1042
1043 vfmt->EdgeFlag = vbo_EdgeFlag;
1044 vfmt->Indexf = vbo_Indexf;
1045 vfmt->Indexfv = vbo_Indexfv;
1046
1047 /* ARB_vertex_type_2_10_10_10_rev */
1048 vfmt->VertexP2ui = vbo_VertexP2ui;
1049 vfmt->VertexP2uiv = vbo_VertexP2uiv;
1050 vfmt->VertexP3ui = vbo_VertexP3ui;
1051 vfmt->VertexP3uiv = vbo_VertexP3uiv;
1052 vfmt->VertexP4ui = vbo_VertexP4ui;
1053 vfmt->VertexP4uiv = vbo_VertexP4uiv;
1054
1055 vfmt->TexCoordP1ui = vbo_TexCoordP1ui;
1056 vfmt->TexCoordP1uiv = vbo_TexCoordP1uiv;
1057 vfmt->TexCoordP2ui = vbo_TexCoordP2ui;
1058 vfmt->TexCoordP2uiv = vbo_TexCoordP2uiv;
1059 vfmt->TexCoordP3ui = vbo_TexCoordP3ui;
1060 vfmt->TexCoordP3uiv = vbo_TexCoordP3uiv;
1061 vfmt->TexCoordP4ui = vbo_TexCoordP4ui;
1062 vfmt->TexCoordP4uiv = vbo_TexCoordP4uiv;
1063
1064 vfmt->MultiTexCoordP1ui = vbo_MultiTexCoordP1ui;
1065 vfmt->MultiTexCoordP1uiv = vbo_MultiTexCoordP1uiv;
1066 vfmt->MultiTexCoordP2ui = vbo_MultiTexCoordP2ui;
1067 vfmt->MultiTexCoordP2uiv = vbo_MultiTexCoordP2uiv;
1068 vfmt->MultiTexCoordP3ui = vbo_MultiTexCoordP3ui;
1069 vfmt->MultiTexCoordP3uiv = vbo_MultiTexCoordP3uiv;
1070 vfmt->MultiTexCoordP4ui = vbo_MultiTexCoordP4ui;
1071 vfmt->MultiTexCoordP4uiv = vbo_MultiTexCoordP4uiv;
1072
1073 vfmt->NormalP3ui = vbo_NormalP3ui;
1074 vfmt->NormalP3uiv = vbo_NormalP3uiv;
1075
1076 vfmt->ColorP3ui = vbo_ColorP3ui;
1077 vfmt->ColorP3uiv = vbo_ColorP3uiv;
1078 vfmt->ColorP4ui = vbo_ColorP4ui;
1079 vfmt->ColorP4uiv = vbo_ColorP4uiv;
1080
1081 vfmt->SecondaryColorP3ui = vbo_SecondaryColorP3ui;
1082 vfmt->SecondaryColorP3uiv = vbo_SecondaryColorP3uiv;
1083
1084 vfmt->VertexAttribP1ui = vbo_VertexAttribP1ui;
1085 vfmt->VertexAttribP1uiv = vbo_VertexAttribP1uiv;
1086 vfmt->VertexAttribP2ui = vbo_VertexAttribP2ui;
1087 vfmt->VertexAttribP2uiv = vbo_VertexAttribP2uiv;
1088 vfmt->VertexAttribP3ui = vbo_VertexAttribP3ui;
1089 vfmt->VertexAttribP3uiv = vbo_VertexAttribP3uiv;
1090 vfmt->VertexAttribP4ui = vbo_VertexAttribP4ui;
1091 vfmt->VertexAttribP4uiv = vbo_VertexAttribP4uiv;
1092
1093 vfmt->VertexAttribL1d = vbo_VertexAttribL1d;
1094 vfmt->VertexAttribL2d = vbo_VertexAttribL2d;
1095 vfmt->VertexAttribL3d = vbo_VertexAttribL3d;
1096 vfmt->VertexAttribL4d = vbo_VertexAttribL4d;
1097
1098 vfmt->VertexAttribL1dv = vbo_VertexAttribL1dv;
1099 vfmt->VertexAttribL2dv = vbo_VertexAttribL2dv;
1100 vfmt->VertexAttribL3dv = vbo_VertexAttribL3dv;
1101 vfmt->VertexAttribL4dv = vbo_VertexAttribL4dv;
1102
1103 vfmt->VertexAttribL1ui64ARB = vbo_VertexAttribL1ui64ARB;
1104 vfmt->VertexAttribL1ui64vARB = vbo_VertexAttribL1ui64vARB;
1105 }
1106
1107
1108 /**
1109 * Tell the VBO module to use a real OpenGL vertex buffer object to
1110 * store accumulated immediate-mode vertex data.
1111 * This replaces the malloced buffer which was created in
1112 * vb_exec_vtx_init() below.
1113 */
1114 void
1115 vbo_use_buffer_objects(struct gl_context *ctx)
1116 {
1117 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
1118 /* Any buffer name but 0 can be used here since this bufferobj won't
1119 * go into the bufferobj hashtable.
1120 */
1121 GLuint bufName = IMM_BUFFER_NAME;
1122 GLenum target = GL_ARRAY_BUFFER_ARB;
1123 GLenum usage = GL_STREAM_DRAW_ARB;
1124 GLsizei size = VBO_VERT_BUFFER_SIZE;
1125
1126 /* Make sure this func is only used once */
1127 assert(exec->vtx.bufferobj == ctx->Shared->NullBufferObj);
1128
1129 _mesa_align_free(exec->vtx.buffer_map);
1130 exec->vtx.buffer_map = NULL;
1131 exec->vtx.buffer_ptr = NULL;
1132
1133 /* Allocate a real buffer object now */
1134 _mesa_reference_buffer_object(ctx, &exec->vtx.bufferobj, NULL);
1135 exec->vtx.bufferobj = ctx->Driver.NewBufferObject(ctx, bufName);
1136 if (!ctx->Driver.BufferData(ctx, target, size, NULL, usage,
1137 GL_MAP_WRITE_BIT |
1138 GL_DYNAMIC_STORAGE_BIT |
1139 GL_CLIENT_STORAGE_BIT,
1140 exec->vtx.bufferobj)) {
1141 _mesa_error(ctx, GL_OUT_OF_MEMORY, "VBO allocation");
1142 }
1143 }
1144
1145
1146 /**
1147 * If this function is called, all VBO buffers will be unmapped when
1148 * we flush.
1149 * Otherwise, if a simple command like glColor3f() is called and we flush,
1150 * the current VBO may be left mapped.
1151 */
1152 void
1153 vbo_always_unmap_buffers(struct gl_context *ctx)
1154 {
1155 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
1156 exec->begin_vertices_flags |= FLUSH_STORED_VERTICES;
1157 }
1158
1159
1160 void
1161 vbo_exec_vtx_init(struct vbo_exec_context *exec)
1162 {
1163 struct gl_context *ctx = exec->ctx;
1164 GLuint i;
1165
1166 /* Allocate a buffer object. Will just reuse this object
1167 * continuously, unless vbo_use_buffer_objects() is called to enable
1168 * use of real VBOs.
1169 */
1170 _mesa_reference_buffer_object(ctx,
1171 &exec->vtx.bufferobj,
1172 ctx->Shared->NullBufferObj);
1173
1174 assert(!exec->vtx.buffer_map);
1175 exec->vtx.buffer_map = _mesa_align_malloc(VBO_VERT_BUFFER_SIZE, 64);
1176 exec->vtx.buffer_ptr = exec->vtx.buffer_map;
1177
1178 vbo_exec_vtxfmt_init(exec);
1179 _mesa_noop_vtxfmt_init(&exec->vtxfmt_noop);
1180
1181 exec->vtx.enabled = 0;
1182 for (i = 0 ; i < VBO_ATTRIB_MAX ; i++) {
1183 assert(i < ARRAY_SIZE(exec->vtx.attrsz));
1184 exec->vtx.attrsz[i] = 0;
1185 assert(i < ARRAY_SIZE(exec->vtx.attrtype));
1186 exec->vtx.attrtype[i] = GL_FLOAT;
1187 assert(i < ARRAY_SIZE(exec->vtx.active_sz));
1188 exec->vtx.active_sz[i] = 0;
1189 }
1190
1191 exec->vtx.vertex_size = 0;
1192
1193 exec->begin_vertices_flags = FLUSH_UPDATE_CURRENT;
1194 }
1195
1196
1197 void
1198 vbo_exec_vtx_destroy(struct vbo_exec_context *exec)
1199 {
1200 /* using a real VBO for vertex data */
1201 struct gl_context *ctx = exec->ctx;
1202
1203 /* True VBOs should already be unmapped
1204 */
1205 if (exec->vtx.buffer_map) {
1206 assert(exec->vtx.bufferobj->Name == 0 ||
1207 exec->vtx.bufferobj->Name == IMM_BUFFER_NAME);
1208 if (exec->vtx.bufferobj->Name == 0) {
1209 _mesa_align_free(exec->vtx.buffer_map);
1210 exec->vtx.buffer_map = NULL;
1211 exec->vtx.buffer_ptr = NULL;
1212 }
1213 }
1214
1215 /* Free the vertex buffer. Unmap first if needed.
1216 */
1217 if (_mesa_bufferobj_mapped(exec->vtx.bufferobj, MAP_INTERNAL)) {
1218 ctx->Driver.UnmapBuffer(ctx, exec->vtx.bufferobj, MAP_INTERNAL);
1219 }
1220 _mesa_reference_buffer_object(ctx, &exec->vtx.bufferobj, NULL);
1221 }
1222
1223
1224 /**
1225 * If inside glBegin()/glEnd(), it should assert(0). Otherwise, if
1226 * FLUSH_STORED_VERTICES bit in \p flags is set flushes any buffered
1227 * vertices, if FLUSH_UPDATE_CURRENT bit is set updates
1228 * __struct gl_contextRec::Current and gl_light_attrib::Material
1229 *
1230 * Note that the default T&L engine never clears the
1231 * FLUSH_UPDATE_CURRENT bit, even after performing the update.
1232 *
1233 * \param flags bitmask of FLUSH_STORED_VERTICES, FLUSH_UPDATE_CURRENT
1234 */
1235 void
1236 vbo_exec_FlushVertices(struct gl_context *ctx, GLuint flags)
1237 {
1238 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
1239
1240 #ifdef DEBUG
1241 /* debug check: make sure we don't get called recursively */
1242 exec->flush_call_depth++;
1243 assert(exec->flush_call_depth == 1);
1244 #endif
1245
1246 if (_mesa_inside_begin_end(ctx)) {
1247 /* We've had glBegin but not glEnd! */
1248 #ifdef DEBUG
1249 exec->flush_call_depth--;
1250 assert(exec->flush_call_depth == 0);
1251 #endif
1252 return;
1253 }
1254
1255 /* Flush (draw), and make sure VBO is left unmapped when done */
1256 vbo_exec_FlushVertices_internal(exec, GL_TRUE);
1257
1258 /* Need to do this to ensure vbo_exec_begin_vertices gets called again:
1259 */
1260 ctx->Driver.NeedFlush &= ~(FLUSH_UPDATE_CURRENT | flags);
1261
1262 #ifdef DEBUG
1263 exec->flush_call_depth--;
1264 assert(exec->flush_call_depth == 0);
1265 #endif
1266 }
1267
1268
1269 /**
1270 * Reset the vertex attribute by setting its size to zero.
1271 */
1272 static void
1273 vbo_reset_attr(struct vbo_exec_context *exec, GLuint attr)
1274 {
1275 exec->vtx.attrsz[attr] = 0;
1276 exec->vtx.attrtype[attr] = GL_FLOAT;
1277 exec->vtx.active_sz[attr] = 0;
1278 }
1279
1280
1281 static void
1282 vbo_reset_all_attr(struct vbo_exec_context *exec)
1283 {
1284 while (exec->vtx.enabled) {
1285 const int i = u_bit_scan64(&exec->vtx.enabled);
1286 vbo_reset_attr(exec, i);
1287 }
1288
1289 exec->vtx.vertex_size = 0;
1290 }
1291
1292
1293 void GLAPIENTRY
1294 _es_Color4f(GLfloat r, GLfloat g, GLfloat b, GLfloat a)
1295 {
1296 vbo_Color4f(r, g, b, a);
1297 }
1298
1299
1300 void GLAPIENTRY
1301 _es_Normal3f(GLfloat x, GLfloat y, GLfloat z)
1302 {
1303 vbo_Normal3f(x, y, z);
1304 }
1305
1306
1307 void GLAPIENTRY
1308 _es_MultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
1309 {
1310 vbo_MultiTexCoord4f(target, s, t, r, q);
1311 }
1312
1313
1314 void GLAPIENTRY
1315 _es_Materialfv(GLenum face, GLenum pname, const GLfloat *params)
1316 {
1317 vbo_Materialfv(face, pname, params);
1318 }
1319
1320
1321 void GLAPIENTRY
1322 _es_Materialf(GLenum face, GLenum pname, GLfloat param)
1323 {
1324 GLfloat p[4];
1325 p[0] = param;
1326 p[1] = p[2] = p[3] = 0.0F;
1327 vbo_Materialfv(face, pname, p);
1328 }
1329
1330
1331 /**
1332 * A special version of glVertexAttrib4f that does not treat index 0 as
1333 * VBO_ATTRIB_POS.
1334 */
1335 static void
1336 VertexAttrib4f_nopos(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
1337 {
1338 GET_CURRENT_CONTEXT(ctx);
1339 if (index < MAX_VERTEX_GENERIC_ATTRIBS)
1340 ATTRF(VBO_ATTRIB_GENERIC0 + index, 4, x, y, z, w);
1341 else
1342 ERROR(GL_INVALID_VALUE);
1343 }
1344
1345 void GLAPIENTRY
1346 _es_VertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
1347 {
1348 VertexAttrib4f_nopos(index, x, y, z, w);
1349 }
1350
1351
1352 void GLAPIENTRY
1353 _es_VertexAttrib1f(GLuint indx, GLfloat x)
1354 {
1355 VertexAttrib4f_nopos(indx, x, 0.0f, 0.0f, 1.0f);
1356 }
1357
1358
1359 void GLAPIENTRY
1360 _es_VertexAttrib1fv(GLuint indx, const GLfloat* values)
1361 {
1362 VertexAttrib4f_nopos(indx, values[0], 0.0f, 0.0f, 1.0f);
1363 }
1364
1365
1366 void GLAPIENTRY
1367 _es_VertexAttrib2f(GLuint indx, GLfloat x, GLfloat y)
1368 {
1369 VertexAttrib4f_nopos(indx, x, y, 0.0f, 1.0f);
1370 }
1371
1372
1373 void GLAPIENTRY
1374 _es_VertexAttrib2fv(GLuint indx, const GLfloat* values)
1375 {
1376 VertexAttrib4f_nopos(indx, values[0], values[1], 0.0f, 1.0f);
1377 }
1378
1379
1380 void GLAPIENTRY
1381 _es_VertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z)
1382 {
1383 VertexAttrib4f_nopos(indx, x, y, z, 1.0f);
1384 }
1385
1386
1387 void GLAPIENTRY
1388 _es_VertexAttrib3fv(GLuint indx, const GLfloat* values)
1389 {
1390 VertexAttrib4f_nopos(indx, values[0], values[1], values[2], 1.0f);
1391 }
1392
1393
1394 void GLAPIENTRY
1395 _es_VertexAttrib4fv(GLuint indx, const GLfloat* values)
1396 {
1397 VertexAttrib4f_nopos(indx, values[0], values[1], values[2], values[3]);
1398 }