vbo: signal _NEW_ARRAY when transitioning between glBegin/End, glDrawArrays
[mesa.git] / src / mesa / vbo / vbo_exec_api.c
1 /**************************************************************************
2
3 Copyright 2002-2008 Tungsten Graphics Inc., Cedar Park, Texas.
4
5 All Rights Reserved.
6
7 Permission is hereby granted, free of charge, to any person obtaining a
8 copy of this software and associated documentation files (the "Software"),
9 to deal in the Software without restriction, including without limitation
10 on the rights to use, copy, modify, merge, publish, distribute, sub
11 license, and/or sell copies of the Software, and to permit persons to whom
12 the Software is furnished to do so, subject to the following conditions:
13
14 The above copyright notice and this permission notice (including the next
15 paragraph) shall be included in all copies or substantial portions of the
16 Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
19 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
21 TUNGSTEN GRAPHICS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
22 DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
23 OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
24 USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **************************************************************************/
27
28 /*
29 * Authors:
30 * Keith Whitwell <keith@tungstengraphics.com>
31 */
32
33 #include "main/glheader.h"
34 #include "main/bufferobj.h"
35 #include "main/context.h"
36 #include "main/macros.h"
37 #include "main/mfeatures.h"
38 #include "main/vtxfmt.h"
39 #include "main/dlist.h"
40 #include "main/eval.h"
41 #include "main/state.h"
42 #include "main/light.h"
43 #include "main/api_arrayelt.h"
44 #include "main/api_validate.h"
45 #include "main/dispatch.h"
46
47 #include "vbo_context.h"
48 #include "vbo_noop.h"
49
50
51 #ifdef ERROR
52 #undef ERROR
53 #endif
54
55
56 /** ID/name for immediate-mode VBO */
57 #define IMM_BUFFER_NAME 0xaabbccdd
58
59
60 static void reset_attrfv( struct vbo_exec_context *exec );
61
62
63 /**
64 * Close off the last primitive, execute the buffer, restart the
65 * primitive.
66 */
67 static void vbo_exec_wrap_buffers( struct vbo_exec_context *exec )
68 {
69 if (exec->vtx.prim_count == 0) {
70 exec->vtx.copied.nr = 0;
71 exec->vtx.vert_count = 0;
72 exec->vtx.buffer_ptr = exec->vtx.buffer_map;
73 }
74 else {
75 GLuint last_begin = exec->vtx.prim[exec->vtx.prim_count-1].begin;
76 GLuint last_count;
77
78 if (exec->ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END) {
79 GLint i = exec->vtx.prim_count - 1;
80 assert(i >= 0);
81 exec->vtx.prim[i].count = (exec->vtx.vert_count -
82 exec->vtx.prim[i].start);
83 }
84
85 last_count = exec->vtx.prim[exec->vtx.prim_count-1].count;
86
87 /* Execute the buffer and save copied vertices.
88 */
89 if (exec->vtx.vert_count)
90 vbo_exec_vtx_flush( exec, GL_FALSE );
91 else {
92 exec->vtx.prim_count = 0;
93 exec->vtx.copied.nr = 0;
94 }
95
96 /* Emit a glBegin to start the new list.
97 */
98 assert(exec->vtx.prim_count == 0);
99
100 if (exec->ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END) {
101 exec->vtx.prim[0].mode = exec->ctx->Driver.CurrentExecPrimitive;
102 exec->vtx.prim[0].start = 0;
103 exec->vtx.prim[0].count = 0;
104 exec->vtx.prim_count++;
105
106 if (exec->vtx.copied.nr == last_count)
107 exec->vtx.prim[0].begin = last_begin;
108 }
109 }
110 }
111
112
113 /**
114 * Deal with buffer wrapping where provoked by the vertex buffer
115 * filling up, as opposed to upgrade_vertex().
116 */
117 void vbo_exec_vtx_wrap( struct vbo_exec_context *exec )
118 {
119 GLfloat *data = exec->vtx.copied.buffer;
120 GLuint i;
121
122 /* Run pipeline on current vertices, copy wrapped vertices
123 * to exec->vtx.copied.
124 */
125 vbo_exec_wrap_buffers( exec );
126
127 /* Copy stored stored vertices to start of new list.
128 */
129 assert(exec->vtx.max_vert - exec->vtx.vert_count > exec->vtx.copied.nr);
130
131 for (i = 0 ; i < exec->vtx.copied.nr ; i++) {
132 memcpy( exec->vtx.buffer_ptr, data,
133 exec->vtx.vertex_size * sizeof(GLfloat));
134 exec->vtx.buffer_ptr += exec->vtx.vertex_size;
135 data += exec->vtx.vertex_size;
136 exec->vtx.vert_count++;
137 }
138
139 exec->vtx.copied.nr = 0;
140 }
141
142
143 /**
144 * Copy the active vertex's values to the ctx->Current fields.
145 */
146 static void vbo_exec_copy_to_current( struct vbo_exec_context *exec )
147 {
148 struct gl_context *ctx = exec->ctx;
149 struct vbo_context *vbo = vbo_context(ctx);
150 GLuint i;
151
152 for (i = VBO_ATTRIB_POS+1 ; i < VBO_ATTRIB_MAX ; i++) {
153 if (exec->vtx.attrsz[i]) {
154 /* Note: the exec->vtx.current[i] pointers point into the
155 * ctx->Current.Attrib and ctx->Light.Material.Attrib arrays.
156 */
157 GLfloat *current = (GLfloat *)vbo->currval[i].Ptr;
158 GLfloat tmp[4];
159
160 COPY_CLEAN_4V(tmp,
161 exec->vtx.attrsz[i],
162 exec->vtx.attrptr[i]);
163
164 if (memcmp(current, tmp, sizeof(tmp)) != 0) {
165 memcpy(current, tmp, sizeof(tmp));
166
167 /* Given that we explicitly state size here, there is no need
168 * for the COPY_CLEAN above, could just copy 16 bytes and be
169 * done. The only problem is when Mesa accesses ctx->Current
170 * directly.
171 */
172 vbo->currval[i].Size = exec->vtx.attrsz[i];
173 assert(vbo->currval[i].Type == GL_FLOAT);
174 vbo->currval[i]._ElementSize = vbo->currval[i].Size * sizeof(GLfloat);
175
176 /* This triggers rather too much recalculation of Mesa state
177 * that doesn't get used (eg light positions).
178 */
179 if (i >= VBO_ATTRIB_MAT_FRONT_AMBIENT &&
180 i <= VBO_ATTRIB_MAT_BACK_INDEXES)
181 ctx->NewState |= _NEW_LIGHT;
182
183 ctx->NewState |= _NEW_CURRENT_ATTRIB;
184 }
185 }
186 }
187
188 /* Colormaterial -- this kindof sucks.
189 */
190 if (ctx->Light.ColorMaterialEnabled &&
191 exec->vtx.attrsz[VBO_ATTRIB_COLOR0]) {
192 _mesa_update_color_material(ctx,
193 ctx->Current.Attrib[VBO_ATTRIB_COLOR0]);
194 }
195 }
196
197
198 /**
199 * Copy current vertex attribute values into the current vertex.
200 */
201 static void
202 vbo_exec_copy_from_current(struct vbo_exec_context *exec)
203 {
204 struct gl_context *ctx = exec->ctx;
205 struct vbo_context *vbo = vbo_context(ctx);
206 GLint i;
207
208 for (i = VBO_ATTRIB_POS + 1; i < VBO_ATTRIB_MAX; i++) {
209 const GLfloat *current = (GLfloat *) vbo->currval[i].Ptr;
210 switch (exec->vtx.attrsz[i]) {
211 case 4: exec->vtx.attrptr[i][3] = current[3];
212 case 3: exec->vtx.attrptr[i][2] = current[2];
213 case 2: exec->vtx.attrptr[i][1] = current[1];
214 case 1: exec->vtx.attrptr[i][0] = current[0];
215 break;
216 }
217 }
218 }
219
220
221 /**
222 * Flush existing data, set new attrib size, replay copied vertices.
223 * This is called when we transition from a small vertex attribute size
224 * to a larger one. Ex: glTexCoord2f -> glTexCoord4f.
225 * We need to go back over the previous 2-component texcoords and insert
226 * zero and one values.
227 */
228 static void
229 vbo_exec_wrap_upgrade_vertex(struct vbo_exec_context *exec,
230 GLuint attr, GLuint newSize )
231 {
232 struct gl_context *ctx = exec->ctx;
233 struct vbo_context *vbo = vbo_context(ctx);
234 const GLint lastcount = exec->vtx.vert_count;
235 GLfloat *old_attrptr[VBO_ATTRIB_MAX];
236 const GLuint old_vtx_size = exec->vtx.vertex_size; /* floats per vertex */
237 const GLuint oldSize = exec->vtx.attrsz[attr];
238 GLuint i;
239
240 /* Run pipeline on current vertices, copy wrapped vertices
241 * to exec->vtx.copied.
242 */
243 vbo_exec_wrap_buffers( exec );
244
245 if (unlikely(exec->vtx.copied.nr)) {
246 /* We're in the middle of a primitive, keep the old vertex
247 * format around to be able to translate the copied vertices to
248 * the new format.
249 */
250 memcpy(old_attrptr, exec->vtx.attrptr, sizeof(old_attrptr));
251 }
252
253 if (unlikely(oldSize)) {
254 /* Do a COPY_TO_CURRENT to ensure back-copying works for the
255 * case when the attribute already exists in the vertex and is
256 * having its size increased.
257 */
258 vbo_exec_copy_to_current( exec );
259 }
260
261 /* Heuristic: Attempt to isolate attributes received outside
262 * begin/end so that they don't bloat the vertices.
263 */
264 if (ctx->Driver.CurrentExecPrimitive == PRIM_OUTSIDE_BEGIN_END &&
265 !oldSize && lastcount > 8 && exec->vtx.vertex_size) {
266 vbo_exec_copy_to_current( exec );
267 reset_attrfv( exec );
268 }
269
270 /* Fix up sizes:
271 */
272 exec->vtx.attrsz[attr] = newSize;
273 exec->vtx.vertex_size += newSize - oldSize;
274 exec->vtx.max_vert = ((VBO_VERT_BUFFER_SIZE - exec->vtx.buffer_used) /
275 (exec->vtx.vertex_size * sizeof(GLfloat)));
276 exec->vtx.vert_count = 0;
277 exec->vtx.buffer_ptr = exec->vtx.buffer_map;
278
279 if (unlikely(oldSize)) {
280 /* Size changed, recalculate all the attrptr[] values
281 */
282 GLfloat *tmp = exec->vtx.vertex;
283
284 for (i = 0 ; i < VBO_ATTRIB_MAX ; i++) {
285 if (exec->vtx.attrsz[i]) {
286 exec->vtx.attrptr[i] = tmp;
287 tmp += exec->vtx.attrsz[i];
288 }
289 else
290 exec->vtx.attrptr[i] = NULL; /* will not be dereferenced */
291 }
292
293 /* Copy from current to repopulate the vertex with correct
294 * values.
295 */
296 vbo_exec_copy_from_current( exec );
297 }
298 else {
299 /* Just have to append the new attribute at the end */
300 exec->vtx.attrptr[attr] = exec->vtx.vertex +
301 exec->vtx.vertex_size - newSize;
302 }
303
304 /* Replay stored vertices to translate them
305 * to new format here.
306 *
307 * -- No need to replay - just copy piecewise
308 */
309 if (unlikely(exec->vtx.copied.nr)) {
310 GLfloat *data = exec->vtx.copied.buffer;
311 GLfloat *dest = exec->vtx.buffer_ptr;
312 GLuint j;
313
314 assert(exec->vtx.buffer_ptr == exec->vtx.buffer_map);
315
316 for (i = 0 ; i < exec->vtx.copied.nr ; i++) {
317 for (j = 0 ; j < VBO_ATTRIB_MAX ; j++) {
318 GLuint sz = exec->vtx.attrsz[j];
319
320 if (sz) {
321 GLint old_offset = old_attrptr[j] - exec->vtx.vertex;
322 GLint new_offset = exec->vtx.attrptr[j] - exec->vtx.vertex;
323
324 if (j == attr) {
325 if (oldSize) {
326 GLfloat tmp[4];
327 COPY_CLEAN_4V(tmp, oldSize, data + old_offset);
328 COPY_SZ_4V(dest + new_offset, newSize, tmp);
329 } else {
330 GLfloat *current = (GLfloat *)vbo->currval[j].Ptr;
331 COPY_SZ_4V(dest + new_offset, sz, current);
332 }
333 }
334 else {
335 COPY_SZ_4V(dest + new_offset, sz, data + old_offset);
336 }
337 }
338 }
339
340 data += old_vtx_size;
341 dest += exec->vtx.vertex_size;
342 }
343
344 exec->vtx.buffer_ptr = dest;
345 exec->vtx.vert_count += exec->vtx.copied.nr;
346 exec->vtx.copied.nr = 0;
347 }
348 }
349
350
351 /**
352 * This is when a vertex attribute transitions to a different size.
353 * For example, we saw a bunch of glTexCoord2f() calls and now we got a
354 * glTexCoord4f() call. We promote the array from size=2 to size=4.
355 */
356 static void
357 vbo_exec_fixup_vertex(struct gl_context *ctx, GLuint attr, GLuint newSize)
358 {
359 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
360
361 if (newSize > exec->vtx.attrsz[attr]) {
362 /* New size is larger. Need to flush existing vertices and get
363 * an enlarged vertex format.
364 */
365 vbo_exec_wrap_upgrade_vertex( exec, attr, newSize );
366 }
367 else if (newSize < exec->vtx.active_sz[attr]) {
368 static const GLfloat id[4] = { 0, 0, 0, 1 };
369 GLuint i;
370
371 /* New size is smaller - just need to fill in some
372 * zeros. Don't need to flush or wrap.
373 */
374 for (i = newSize; i <= exec->vtx.attrsz[attr]; i++)
375 exec->vtx.attrptr[attr][i-1] = id[i-1];
376 }
377
378 exec->vtx.active_sz[attr] = newSize;
379
380 /* Does setting NeedFlush belong here? Necessitates resetting
381 * vtxfmt on each flush (otherwise flags won't get reset
382 * afterwards).
383 */
384 if (attr == 0)
385 ctx->Driver.NeedFlush |= FLUSH_STORED_VERTICES;
386 }
387
388
389 /**
390 * This macro is used to implement all the glVertex, glColor, glTexCoord,
391 * glVertexAttrib, etc functions.
392 */
393 #define ATTR( A, N, V0, V1, V2, V3 ) \
394 do { \
395 struct vbo_exec_context *exec = &vbo_context(ctx)->exec; \
396 \
397 if (unlikely(!(ctx->Driver.NeedFlush & FLUSH_UPDATE_CURRENT))) \
398 ctx->Driver.BeginVertices( ctx ); \
399 \
400 if (unlikely(exec->vtx.active_sz[A] != N)) \
401 vbo_exec_fixup_vertex(ctx, A, N); \
402 \
403 { \
404 GLfloat *dest = exec->vtx.attrptr[A]; \
405 if (N>0) dest[0] = V0; \
406 if (N>1) dest[1] = V1; \
407 if (N>2) dest[2] = V2; \
408 if (N>3) dest[3] = V3; \
409 } \
410 \
411 if ((A) == 0) { \
412 /* This is a glVertex call */ \
413 GLuint i; \
414 \
415 for (i = 0; i < exec->vtx.vertex_size; i++) \
416 exec->vtx.buffer_ptr[i] = exec->vtx.vertex[i]; \
417 \
418 exec->vtx.buffer_ptr += exec->vtx.vertex_size; \
419 \
420 /* Set FLUSH_STORED_VERTICES to indicate that there's now */ \
421 /* something to draw (not just updating a color or texcoord).*/ \
422 ctx->Driver.NeedFlush |= FLUSH_STORED_VERTICES; \
423 \
424 if (++exec->vtx.vert_count >= exec->vtx.max_vert) \
425 vbo_exec_vtx_wrap( exec ); \
426 } \
427 } while (0)
428
429
430 #define ERROR(err) _mesa_error( ctx, err, __FUNCTION__ )
431 #define TAG(x) vbo_##x
432
433 #include "vbo_attrib_tmp.h"
434
435
436 /**
437 * Flush (draw) vertices.
438 * \param unmap - leave VBO unmapped after flushing?
439 */
440 static void
441 vbo_exec_FlushVertices_internal(struct vbo_exec_context *exec, GLboolean unmap)
442 {
443 if (exec->vtx.vert_count || unmap) {
444 vbo_exec_vtx_flush( exec, unmap );
445 }
446
447 if (exec->vtx.vertex_size) {
448 vbo_exec_copy_to_current( exec );
449 reset_attrfv( exec );
450 }
451 }
452
453
454 #if FEATURE_beginend
455
456
457 #if FEATURE_evaluators
458
459 static void GLAPIENTRY vbo_exec_EvalCoord1f( GLfloat u )
460 {
461 GET_CURRENT_CONTEXT( ctx );
462 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
463
464 {
465 GLint i;
466 if (exec->eval.recalculate_maps)
467 vbo_exec_eval_update( exec );
468
469 for (i = 0; i <= VBO_ATTRIB_TEX7; i++) {
470 if (exec->eval.map1[i].map)
471 if (exec->vtx.active_sz[i] != exec->eval.map1[i].sz)
472 vbo_exec_fixup_vertex( ctx, i, exec->eval.map1[i].sz );
473 }
474 }
475
476
477 memcpy( exec->vtx.copied.buffer, exec->vtx.vertex,
478 exec->vtx.vertex_size * sizeof(GLfloat));
479
480 vbo_exec_do_EvalCoord1f( exec, u );
481
482 memcpy( exec->vtx.vertex, exec->vtx.copied.buffer,
483 exec->vtx.vertex_size * sizeof(GLfloat));
484 }
485
486 static void GLAPIENTRY vbo_exec_EvalCoord2f( GLfloat u, GLfloat v )
487 {
488 GET_CURRENT_CONTEXT( ctx );
489 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
490
491 {
492 GLint i;
493 if (exec->eval.recalculate_maps)
494 vbo_exec_eval_update( exec );
495
496 for (i = 0; i <= VBO_ATTRIB_TEX7; i++) {
497 if (exec->eval.map2[i].map)
498 if (exec->vtx.active_sz[i] != exec->eval.map2[i].sz)
499 vbo_exec_fixup_vertex( ctx, i, exec->eval.map2[i].sz );
500 }
501
502 if (ctx->Eval.AutoNormal)
503 if (exec->vtx.active_sz[VBO_ATTRIB_NORMAL] != 3)
504 vbo_exec_fixup_vertex( ctx, VBO_ATTRIB_NORMAL, 3 );
505 }
506
507 memcpy( exec->vtx.copied.buffer, exec->vtx.vertex,
508 exec->vtx.vertex_size * sizeof(GLfloat));
509
510 vbo_exec_do_EvalCoord2f( exec, u, v );
511
512 memcpy( exec->vtx.vertex, exec->vtx.copied.buffer,
513 exec->vtx.vertex_size * sizeof(GLfloat));
514 }
515
516 static void GLAPIENTRY vbo_exec_EvalCoord1fv( const GLfloat *u )
517 {
518 vbo_exec_EvalCoord1f( u[0] );
519 }
520
521 static void GLAPIENTRY vbo_exec_EvalCoord2fv( const GLfloat *u )
522 {
523 vbo_exec_EvalCoord2f( u[0], u[1] );
524 }
525
526 static void GLAPIENTRY vbo_exec_EvalPoint1( GLint i )
527 {
528 GET_CURRENT_CONTEXT( ctx );
529 GLfloat du = ((ctx->Eval.MapGrid1u2 - ctx->Eval.MapGrid1u1) /
530 (GLfloat) ctx->Eval.MapGrid1un);
531 GLfloat u = i * du + ctx->Eval.MapGrid1u1;
532
533 vbo_exec_EvalCoord1f( u );
534 }
535
536
537 static void GLAPIENTRY vbo_exec_EvalPoint2( GLint i, GLint j )
538 {
539 GET_CURRENT_CONTEXT( ctx );
540 GLfloat du = ((ctx->Eval.MapGrid2u2 - ctx->Eval.MapGrid2u1) /
541 (GLfloat) ctx->Eval.MapGrid2un);
542 GLfloat dv = ((ctx->Eval.MapGrid2v2 - ctx->Eval.MapGrid2v1) /
543 (GLfloat) ctx->Eval.MapGrid2vn);
544 GLfloat u = i * du + ctx->Eval.MapGrid2u1;
545 GLfloat v = j * dv + ctx->Eval.MapGrid2v1;
546
547 vbo_exec_EvalCoord2f( u, v );
548 }
549
550
551 static void GLAPIENTRY
552 vbo_exec_EvalMesh1(GLenum mode, GLint i1, GLint i2)
553 {
554 GET_CURRENT_CONTEXT(ctx);
555 GLint i;
556 GLfloat u, du;
557 GLenum prim;
558
559 ASSERT_OUTSIDE_BEGIN_END(ctx);
560
561 switch (mode) {
562 case GL_POINT:
563 prim = GL_POINTS;
564 break;
565 case GL_LINE:
566 prim = GL_LINE_STRIP;
567 break;
568 default:
569 _mesa_error( ctx, GL_INVALID_ENUM, "glEvalMesh1(mode)" );
570 return;
571 }
572
573 /* No effect if vertex maps disabled.
574 */
575 if (!ctx->Eval.Map1Vertex4 &&
576 !ctx->Eval.Map1Vertex3 &&
577 !(ctx->VertexProgram._Enabled && ctx->Eval.Map1Attrib[VERT_ATTRIB_POS]))
578 return;
579
580 du = ctx->Eval.MapGrid1du;
581 u = ctx->Eval.MapGrid1u1 + i1 * du;
582
583 CALL_Begin(GET_DISPATCH(), (prim));
584 for (i=i1;i<=i2;i++,u+=du) {
585 CALL_EvalCoord1f(GET_DISPATCH(), (u));
586 }
587 CALL_End(GET_DISPATCH(), ());
588 }
589
590
591 static void GLAPIENTRY
592 vbo_exec_EvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
593 {
594 GET_CURRENT_CONTEXT(ctx);
595 GLfloat u, du, v, dv, v1, u1;
596 GLint i, j;
597
598 ASSERT_OUTSIDE_BEGIN_END(ctx);
599
600 switch (mode) {
601 case GL_POINT:
602 case GL_LINE:
603 case GL_FILL:
604 break;
605 default:
606 _mesa_error( ctx, GL_INVALID_ENUM, "glEvalMesh2(mode)" );
607 return;
608 }
609
610 /* No effect if vertex maps disabled.
611 */
612 if (!ctx->Eval.Map2Vertex4 &&
613 !ctx->Eval.Map2Vertex3 &&
614 !(ctx->VertexProgram._Enabled && ctx->Eval.Map2Attrib[VERT_ATTRIB_POS]))
615 return;
616
617 du = ctx->Eval.MapGrid2du;
618 dv = ctx->Eval.MapGrid2dv;
619 v1 = ctx->Eval.MapGrid2v1 + j1 * dv;
620 u1 = ctx->Eval.MapGrid2u1 + i1 * du;
621
622 switch (mode) {
623 case GL_POINT:
624 CALL_Begin(GET_DISPATCH(), (GL_POINTS));
625 for (v=v1,j=j1;j<=j2;j++,v+=dv) {
626 for (u=u1,i=i1;i<=i2;i++,u+=du) {
627 CALL_EvalCoord2f(GET_DISPATCH(), (u, v));
628 }
629 }
630 CALL_End(GET_DISPATCH(), ());
631 break;
632 case GL_LINE:
633 for (v=v1,j=j1;j<=j2;j++,v+=dv) {
634 CALL_Begin(GET_DISPATCH(), (GL_LINE_STRIP));
635 for (u=u1,i=i1;i<=i2;i++,u+=du) {
636 CALL_EvalCoord2f(GET_DISPATCH(), (u, v));
637 }
638 CALL_End(GET_DISPATCH(), ());
639 }
640 for (u=u1,i=i1;i<=i2;i++,u+=du) {
641 CALL_Begin(GET_DISPATCH(), (GL_LINE_STRIP));
642 for (v=v1,j=j1;j<=j2;j++,v+=dv) {
643 CALL_EvalCoord2f(GET_DISPATCH(), (u, v));
644 }
645 CALL_End(GET_DISPATCH(), ());
646 }
647 break;
648 case GL_FILL:
649 for (v=v1,j=j1;j<j2;j++,v+=dv) {
650 CALL_Begin(GET_DISPATCH(), (GL_TRIANGLE_STRIP));
651 for (u=u1,i=i1;i<=i2;i++,u+=du) {
652 CALL_EvalCoord2f(GET_DISPATCH(), (u, v));
653 CALL_EvalCoord2f(GET_DISPATCH(), (u, v+dv));
654 }
655 CALL_End(GET_DISPATCH(), ());
656 }
657 break;
658 }
659 }
660
661 #endif /* FEATURE_evaluators */
662
663
664 /**
665 * Execute a glRectf() function. This is not suitable for GL_COMPILE
666 * modes (as the test for outside begin/end is not compiled),
667 * but may be useful for drivers in circumstances which exclude
668 * display list interactions.
669 *
670 * (None of the functions in this file are suitable for GL_COMPILE
671 * modes).
672 */
673 static void GLAPIENTRY
674 vbo_exec_Rectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
675 {
676 GET_CURRENT_CONTEXT(ctx);
677 ASSERT_OUTSIDE_BEGIN_END(ctx);
678
679 CALL_Begin(GET_DISPATCH(), (GL_QUADS));
680 CALL_Vertex2f(GET_DISPATCH(), (x1, y1));
681 CALL_Vertex2f(GET_DISPATCH(), (x2, y1));
682 CALL_Vertex2f(GET_DISPATCH(), (x2, y2));
683 CALL_Vertex2f(GET_DISPATCH(), (x1, y2));
684 CALL_End(GET_DISPATCH(), ());
685 }
686
687
688 /**
689 * Called via glBegin.
690 */
691 static void GLAPIENTRY vbo_exec_Begin( GLenum mode )
692 {
693 GET_CURRENT_CONTEXT( ctx );
694
695 if (ctx->Driver.CurrentExecPrimitive == PRIM_OUTSIDE_BEGIN_END) {
696 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
697 int i;
698
699 if (!_mesa_valid_prim_mode(ctx, mode)) {
700 _mesa_error(ctx, GL_INVALID_ENUM, "glBegin");
701 return;
702 }
703
704 vbo_draw_method(exec, DRAW_BEGIN_END);
705
706 if (ctx->Driver.PrepareExecBegin)
707 ctx->Driver.PrepareExecBegin(ctx);
708
709 if (ctx->NewState) {
710 _mesa_update_state( ctx );
711
712 CALL_Begin(ctx->Exec, (mode));
713 return;
714 }
715
716 if (!_mesa_valid_to_render(ctx, "glBegin")) {
717 return;
718 }
719
720 /* Heuristic: attempt to isolate attributes occuring outside
721 * begin/end pairs.
722 */
723 if (exec->vtx.vertex_size && !exec->vtx.attrsz[0])
724 vbo_exec_FlushVertices_internal(exec, GL_FALSE);
725
726 i = exec->vtx.prim_count++;
727 exec->vtx.prim[i].mode = mode;
728 exec->vtx.prim[i].begin = 1;
729 exec->vtx.prim[i].end = 0;
730 exec->vtx.prim[i].indexed = 0;
731 exec->vtx.prim[i].weak = 0;
732 exec->vtx.prim[i].pad = 0;
733 exec->vtx.prim[i].start = exec->vtx.vert_count;
734 exec->vtx.prim[i].count = 0;
735 exec->vtx.prim[i].num_instances = 1;
736
737 ctx->Driver.CurrentExecPrimitive = mode;
738 }
739 else
740 _mesa_error( ctx, GL_INVALID_OPERATION, "glBegin" );
741
742 }
743
744
745 /**
746 * Called via glEnd.
747 */
748 static void GLAPIENTRY vbo_exec_End( void )
749 {
750 GET_CURRENT_CONTEXT( ctx );
751
752 if (ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END) {
753 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
754
755 if (exec->vtx.prim_count > 0) {
756 /* close off current primitive */
757 int idx = exec->vtx.vert_count;
758 int i = exec->vtx.prim_count - 1;
759
760 exec->vtx.prim[i].end = 1;
761 exec->vtx.prim[i].count = idx - exec->vtx.prim[i].start;
762 }
763
764 ctx->Driver.CurrentExecPrimitive = PRIM_OUTSIDE_BEGIN_END;
765
766 if (exec->vtx.prim_count == VBO_MAX_PRIM)
767 vbo_exec_vtx_flush( exec, GL_FALSE );
768 }
769 else
770 _mesa_error( ctx, GL_INVALID_OPERATION, "glEnd" );
771 }
772
773
774 /**
775 * Called via glPrimitiveRestartNV()
776 */
777 static void GLAPIENTRY
778 vbo_exec_PrimitiveRestartNV(void)
779 {
780 GLenum curPrim;
781 GET_CURRENT_CONTEXT( ctx );
782
783 curPrim = ctx->Driver.CurrentExecPrimitive;
784
785 if (curPrim == PRIM_OUTSIDE_BEGIN_END) {
786 _mesa_error( ctx, GL_INVALID_OPERATION, "glPrimitiveRestartNV" );
787 }
788 else {
789 vbo_exec_End();
790 vbo_exec_Begin(curPrim);
791 }
792 }
793
794
795
796 static void vbo_exec_vtxfmt_init( struct vbo_exec_context *exec )
797 {
798 GLvertexformat *vfmt = &exec->vtxfmt;
799
800 _MESA_INIT_ARRAYELT_VTXFMT(vfmt, _ae_);
801
802 vfmt->Begin = vbo_exec_Begin;
803 vfmt->End = vbo_exec_End;
804 vfmt->PrimitiveRestartNV = vbo_exec_PrimitiveRestartNV;
805
806 _MESA_INIT_DLIST_VTXFMT(vfmt, _mesa_);
807 _MESA_INIT_EVAL_VTXFMT(vfmt, vbo_exec_);
808
809 vfmt->Rectf = vbo_exec_Rectf;
810
811 /* from attrib_tmp.h:
812 */
813 vfmt->Color3f = vbo_Color3f;
814 vfmt->Color3fv = vbo_Color3fv;
815 vfmt->Color4f = vbo_Color4f;
816 vfmt->Color4fv = vbo_Color4fv;
817 vfmt->FogCoordfEXT = vbo_FogCoordfEXT;
818 vfmt->FogCoordfvEXT = vbo_FogCoordfvEXT;
819 vfmt->MultiTexCoord1fARB = vbo_MultiTexCoord1f;
820 vfmt->MultiTexCoord1fvARB = vbo_MultiTexCoord1fv;
821 vfmt->MultiTexCoord2fARB = vbo_MultiTexCoord2f;
822 vfmt->MultiTexCoord2fvARB = vbo_MultiTexCoord2fv;
823 vfmt->MultiTexCoord3fARB = vbo_MultiTexCoord3f;
824 vfmt->MultiTexCoord3fvARB = vbo_MultiTexCoord3fv;
825 vfmt->MultiTexCoord4fARB = vbo_MultiTexCoord4f;
826 vfmt->MultiTexCoord4fvARB = vbo_MultiTexCoord4fv;
827 vfmt->Normal3f = vbo_Normal3f;
828 vfmt->Normal3fv = vbo_Normal3fv;
829 vfmt->SecondaryColor3fEXT = vbo_SecondaryColor3fEXT;
830 vfmt->SecondaryColor3fvEXT = vbo_SecondaryColor3fvEXT;
831 vfmt->TexCoord1f = vbo_TexCoord1f;
832 vfmt->TexCoord1fv = vbo_TexCoord1fv;
833 vfmt->TexCoord2f = vbo_TexCoord2f;
834 vfmt->TexCoord2fv = vbo_TexCoord2fv;
835 vfmt->TexCoord3f = vbo_TexCoord3f;
836 vfmt->TexCoord3fv = vbo_TexCoord3fv;
837 vfmt->TexCoord4f = vbo_TexCoord4f;
838 vfmt->TexCoord4fv = vbo_TexCoord4fv;
839 vfmt->Vertex2f = vbo_Vertex2f;
840 vfmt->Vertex2fv = vbo_Vertex2fv;
841 vfmt->Vertex3f = vbo_Vertex3f;
842 vfmt->Vertex3fv = vbo_Vertex3fv;
843 vfmt->Vertex4f = vbo_Vertex4f;
844 vfmt->Vertex4fv = vbo_Vertex4fv;
845
846 vfmt->VertexAttrib1fARB = vbo_VertexAttrib1fARB;
847 vfmt->VertexAttrib1fvARB = vbo_VertexAttrib1fvARB;
848 vfmt->VertexAttrib2fARB = vbo_VertexAttrib2fARB;
849 vfmt->VertexAttrib2fvARB = vbo_VertexAttrib2fvARB;
850 vfmt->VertexAttrib3fARB = vbo_VertexAttrib3fARB;
851 vfmt->VertexAttrib3fvARB = vbo_VertexAttrib3fvARB;
852 vfmt->VertexAttrib4fARB = vbo_VertexAttrib4fARB;
853 vfmt->VertexAttrib4fvARB = vbo_VertexAttrib4fvARB;
854
855 vfmt->VertexAttrib1fNV = vbo_VertexAttrib1fNV;
856 vfmt->VertexAttrib1fvNV = vbo_VertexAttrib1fvNV;
857 vfmt->VertexAttrib2fNV = vbo_VertexAttrib2fNV;
858 vfmt->VertexAttrib2fvNV = vbo_VertexAttrib2fvNV;
859 vfmt->VertexAttrib3fNV = vbo_VertexAttrib3fNV;
860 vfmt->VertexAttrib3fvNV = vbo_VertexAttrib3fvNV;
861 vfmt->VertexAttrib4fNV = vbo_VertexAttrib4fNV;
862 vfmt->VertexAttrib4fvNV = vbo_VertexAttrib4fvNV;
863
864 /* integer-valued */
865 vfmt->VertexAttribI1i = vbo_VertexAttribI1i;
866 vfmt->VertexAttribI2i = vbo_VertexAttribI2i;
867 vfmt->VertexAttribI3i = vbo_VertexAttribI3i;
868 vfmt->VertexAttribI4i = vbo_VertexAttribI4i;
869 vfmt->VertexAttribI2iv = vbo_VertexAttribI2iv;
870 vfmt->VertexAttribI3iv = vbo_VertexAttribI3iv;
871 vfmt->VertexAttribI4iv = vbo_VertexAttribI4iv;
872
873 /* unsigned integer-valued */
874 vfmt->VertexAttribI1ui = vbo_VertexAttribI1ui;
875 vfmt->VertexAttribI2ui = vbo_VertexAttribI2ui;
876 vfmt->VertexAttribI3ui = vbo_VertexAttribI3ui;
877 vfmt->VertexAttribI4ui = vbo_VertexAttribI4ui;
878 vfmt->VertexAttribI2uiv = vbo_VertexAttribI2uiv;
879 vfmt->VertexAttribI3uiv = vbo_VertexAttribI3uiv;
880 vfmt->VertexAttribI4uiv = vbo_VertexAttribI4uiv;
881
882 vfmt->Materialfv = vbo_Materialfv;
883
884 vfmt->EdgeFlag = vbo_EdgeFlag;
885 vfmt->Indexf = vbo_Indexf;
886 vfmt->Indexfv = vbo_Indexfv;
887
888 /* ARB_vertex_type_2_10_10_10_rev */
889 vfmt->VertexP2ui = vbo_VertexP2ui;
890 vfmt->VertexP2uiv = vbo_VertexP2uiv;
891 vfmt->VertexP3ui = vbo_VertexP3ui;
892 vfmt->VertexP3uiv = vbo_VertexP3uiv;
893 vfmt->VertexP4ui = vbo_VertexP4ui;
894 vfmt->VertexP4uiv = vbo_VertexP4uiv;
895
896 vfmt->TexCoordP1ui = vbo_TexCoordP1ui;
897 vfmt->TexCoordP1uiv = vbo_TexCoordP1uiv;
898 vfmt->TexCoordP2ui = vbo_TexCoordP2ui;
899 vfmt->TexCoordP2uiv = vbo_TexCoordP2uiv;
900 vfmt->TexCoordP3ui = vbo_TexCoordP3ui;
901 vfmt->TexCoordP3uiv = vbo_TexCoordP3uiv;
902 vfmt->TexCoordP4ui = vbo_TexCoordP4ui;
903 vfmt->TexCoordP4uiv = vbo_TexCoordP4uiv;
904
905 vfmt->MultiTexCoordP1ui = vbo_MultiTexCoordP1ui;
906 vfmt->MultiTexCoordP1uiv = vbo_MultiTexCoordP1uiv;
907 vfmt->MultiTexCoordP2ui = vbo_MultiTexCoordP2ui;
908 vfmt->MultiTexCoordP2uiv = vbo_MultiTexCoordP2uiv;
909 vfmt->MultiTexCoordP3ui = vbo_MultiTexCoordP3ui;
910 vfmt->MultiTexCoordP3uiv = vbo_MultiTexCoordP3uiv;
911 vfmt->MultiTexCoordP4ui = vbo_MultiTexCoordP4ui;
912 vfmt->MultiTexCoordP4uiv = vbo_MultiTexCoordP4uiv;
913
914 vfmt->NormalP3ui = vbo_NormalP3ui;
915 vfmt->NormalP3uiv = vbo_NormalP3uiv;
916
917 vfmt->ColorP3ui = vbo_ColorP3ui;
918 vfmt->ColorP3uiv = vbo_ColorP3uiv;
919 vfmt->ColorP4ui = vbo_ColorP4ui;
920 vfmt->ColorP4uiv = vbo_ColorP4uiv;
921
922 vfmt->SecondaryColorP3ui = vbo_SecondaryColorP3ui;
923 vfmt->SecondaryColorP3uiv = vbo_SecondaryColorP3uiv;
924
925 vfmt->VertexAttribP1ui = vbo_VertexAttribP1ui;
926 vfmt->VertexAttribP1uiv = vbo_VertexAttribP1uiv;
927 vfmt->VertexAttribP2ui = vbo_VertexAttribP2ui;
928 vfmt->VertexAttribP2uiv = vbo_VertexAttribP2uiv;
929 vfmt->VertexAttribP3ui = vbo_VertexAttribP3ui;
930 vfmt->VertexAttribP3uiv = vbo_VertexAttribP3uiv;
931 vfmt->VertexAttribP4ui = vbo_VertexAttribP4ui;
932 vfmt->VertexAttribP4uiv = vbo_VertexAttribP4uiv;
933 }
934
935
936 #else /* FEATURE_beginend */
937
938
939 static void vbo_exec_vtxfmt_init( struct vbo_exec_context *exec )
940 {
941 /* silence warnings */
942 (void) vbo_Color3f;
943 (void) vbo_Color3fv;
944 (void) vbo_Color4f;
945 (void) vbo_Color4fv;
946 (void) vbo_FogCoordfEXT;
947 (void) vbo_FogCoordfvEXT;
948 (void) vbo_MultiTexCoord1f;
949 (void) vbo_MultiTexCoord1fv;
950 (void) vbo_MultiTexCoord2f;
951 (void) vbo_MultiTexCoord2fv;
952 (void) vbo_MultiTexCoord3f;
953 (void) vbo_MultiTexCoord3fv;
954 (void) vbo_MultiTexCoord4f;
955 (void) vbo_MultiTexCoord4fv;
956 (void) vbo_Normal3f;
957 (void) vbo_Normal3fv;
958 (void) vbo_SecondaryColor3fEXT;
959 (void) vbo_SecondaryColor3fvEXT;
960 (void) vbo_TexCoord1f;
961 (void) vbo_TexCoord1fv;
962 (void) vbo_TexCoord2f;
963 (void) vbo_TexCoord2fv;
964 (void) vbo_TexCoord3f;
965 (void) vbo_TexCoord3fv;
966 (void) vbo_TexCoord4f;
967 (void) vbo_TexCoord4fv;
968 (void) vbo_Vertex2f;
969 (void) vbo_Vertex2fv;
970 (void) vbo_Vertex3f;
971 (void) vbo_Vertex3fv;
972 (void) vbo_Vertex4f;
973 (void) vbo_Vertex4fv;
974
975 (void) vbo_VertexAttrib1fARB;
976 (void) vbo_VertexAttrib1fvARB;
977 (void) vbo_VertexAttrib2fARB;
978 (void) vbo_VertexAttrib2fvARB;
979 (void) vbo_VertexAttrib3fARB;
980 (void) vbo_VertexAttrib3fvARB;
981 (void) vbo_VertexAttrib4fARB;
982 (void) vbo_VertexAttrib4fvARB;
983
984 (void) vbo_VertexAttrib1fNV;
985 (void) vbo_VertexAttrib1fvNV;
986 (void) vbo_VertexAttrib2fNV;
987 (void) vbo_VertexAttrib2fvNV;
988 (void) vbo_VertexAttrib3fNV;
989 (void) vbo_VertexAttrib3fvNV;
990 (void) vbo_VertexAttrib4fNV;
991 (void) vbo_VertexAttrib4fvNV;
992
993 (void) vbo_Materialfv;
994
995 (void) vbo_EdgeFlag;
996 (void) vbo_Indexf;
997 (void) vbo_Indexfv;
998 }
999
1000
1001 #endif /* FEATURE_beginend */
1002
1003
1004 /**
1005 * Tell the VBO module to use a real OpenGL vertex buffer object to
1006 * store accumulated immediate-mode vertex data.
1007 * This replaces the malloced buffer which was created in
1008 * vb_exec_vtx_init() below.
1009 */
1010 void vbo_use_buffer_objects(struct gl_context *ctx)
1011 {
1012 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
1013 /* Any buffer name but 0 can be used here since this bufferobj won't
1014 * go into the bufferobj hashtable.
1015 */
1016 GLuint bufName = IMM_BUFFER_NAME;
1017 GLenum target = GL_ARRAY_BUFFER_ARB;
1018 GLenum usage = GL_STREAM_DRAW_ARB;
1019 GLsizei size = VBO_VERT_BUFFER_SIZE;
1020
1021 /* Make sure this func is only used once */
1022 assert(exec->vtx.bufferobj == ctx->Shared->NullBufferObj);
1023 if (exec->vtx.buffer_map) {
1024 _mesa_align_free(exec->vtx.buffer_map);
1025 exec->vtx.buffer_map = NULL;
1026 exec->vtx.buffer_ptr = NULL;
1027 }
1028
1029 /* Allocate a real buffer object now */
1030 _mesa_reference_buffer_object(ctx, &exec->vtx.bufferobj, NULL);
1031 exec->vtx.bufferobj = ctx->Driver.NewBufferObject(ctx, bufName, target);
1032 if (!ctx->Driver.BufferData(ctx, target, size, NULL, usage, exec->vtx.bufferobj)) {
1033 _mesa_error(ctx, GL_OUT_OF_MEMORY, "VBO allocation");
1034 }
1035 }
1036
1037
1038 /**
1039 * If this function is called, all VBO buffers will be unmapped when
1040 * we flush.
1041 * Otherwise, if a simple command like glColor3f() is called and we flush,
1042 * the current VBO may be left mapped.
1043 */
1044 void
1045 vbo_always_unmap_buffers(struct gl_context *ctx)
1046 {
1047 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
1048 exec->begin_vertices_flags |= FLUSH_STORED_VERTICES;
1049 }
1050
1051
1052 void vbo_exec_vtx_init( struct vbo_exec_context *exec )
1053 {
1054 struct gl_context *ctx = exec->ctx;
1055 struct vbo_context *vbo = vbo_context(ctx);
1056 GLuint i;
1057
1058 /* Allocate a buffer object. Will just reuse this object
1059 * continuously, unless vbo_use_buffer_objects() is called to enable
1060 * use of real VBOs.
1061 */
1062 _mesa_reference_buffer_object(ctx,
1063 &exec->vtx.bufferobj,
1064 ctx->Shared->NullBufferObj);
1065
1066 ASSERT(!exec->vtx.buffer_map);
1067 exec->vtx.buffer_map = (GLfloat *)_mesa_align_malloc(VBO_VERT_BUFFER_SIZE, 64);
1068 exec->vtx.buffer_ptr = exec->vtx.buffer_map;
1069
1070 vbo_exec_vtxfmt_init( exec );
1071 _mesa_noop_vtxfmt_init(&exec->vtxfmt_noop);
1072
1073 /* Hook our functions into the dispatch table.
1074 */
1075 _mesa_install_exec_vtxfmt( ctx, &exec->vtxfmt );
1076
1077 for (i = 0 ; i < VBO_ATTRIB_MAX ; i++) {
1078 ASSERT(i < Elements(exec->vtx.attrsz));
1079 exec->vtx.attrsz[i] = 0;
1080 ASSERT(i < Elements(exec->vtx.active_sz));
1081 exec->vtx.active_sz[i] = 0;
1082 }
1083 for (i = 0 ; i < VERT_ATTRIB_MAX; i++) {
1084 ASSERT(i < Elements(exec->vtx.inputs));
1085 ASSERT(i < Elements(exec->vtx.arrays));
1086 exec->vtx.inputs[i] = &exec->vtx.arrays[i];
1087 }
1088
1089 {
1090 struct gl_client_array *arrays = exec->vtx.arrays;
1091 unsigned i;
1092
1093 memcpy(arrays, vbo->legacy_currval,
1094 VERT_ATTRIB_FF_MAX * sizeof(arrays[0]));
1095 for (i = 0; i < VERT_ATTRIB_FF_MAX; ++i) {
1096 struct gl_client_array *array;
1097 array = &arrays[VERT_ATTRIB_FF(i)];
1098 array->BufferObj = NULL;
1099 _mesa_reference_buffer_object(ctx, &arrays->BufferObj,
1100 vbo->legacy_currval[i].BufferObj);
1101 }
1102
1103 memcpy(arrays + VERT_ATTRIB_GENERIC(0), vbo->generic_currval,
1104 VERT_ATTRIB_GENERIC_MAX * sizeof(arrays[0]));
1105 for (i = 0; i < VERT_ATTRIB_GENERIC_MAX; ++i) {
1106 struct gl_client_array *array;
1107 array = &arrays[VERT_ATTRIB_GENERIC(i)];
1108 array->BufferObj = NULL;
1109 _mesa_reference_buffer_object(ctx, &array->BufferObj,
1110 vbo->generic_currval[i].BufferObj);
1111 }
1112 }
1113
1114 exec->vtx.vertex_size = 0;
1115
1116 exec->begin_vertices_flags = FLUSH_UPDATE_CURRENT;
1117 }
1118
1119
1120 void vbo_exec_vtx_destroy( struct vbo_exec_context *exec )
1121 {
1122 /* using a real VBO for vertex data */
1123 struct gl_context *ctx = exec->ctx;
1124 unsigned i;
1125
1126 /* True VBOs should already be unmapped
1127 */
1128 if (exec->vtx.buffer_map) {
1129 ASSERT(exec->vtx.bufferobj->Name == 0 ||
1130 exec->vtx.bufferobj->Name == IMM_BUFFER_NAME);
1131 if (exec->vtx.bufferobj->Name == 0) {
1132 _mesa_align_free(exec->vtx.buffer_map);
1133 exec->vtx.buffer_map = NULL;
1134 exec->vtx.buffer_ptr = NULL;
1135 }
1136 }
1137
1138 /* Drop any outstanding reference to the vertex buffer
1139 */
1140 for (i = 0; i < Elements(exec->vtx.arrays); i++) {
1141 _mesa_reference_buffer_object(ctx,
1142 &exec->vtx.arrays[i].BufferObj,
1143 NULL);
1144 }
1145
1146 /* Free the vertex buffer. Unmap first if needed.
1147 */
1148 if (_mesa_bufferobj_mapped(exec->vtx.bufferobj)) {
1149 ctx->Driver.UnmapBuffer(ctx, exec->vtx.bufferobj);
1150 }
1151 _mesa_reference_buffer_object(ctx, &exec->vtx.bufferobj, NULL);
1152 }
1153
1154
1155 /**
1156 * Called upon first glVertex, glColor, glTexCoord, etc.
1157 */
1158 void vbo_exec_BeginVertices( struct gl_context *ctx )
1159 {
1160 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
1161
1162 vbo_exec_vtx_map( exec );
1163
1164 assert((ctx->Driver.NeedFlush & FLUSH_UPDATE_CURRENT) == 0);
1165 assert(exec->begin_vertices_flags);
1166
1167 ctx->Driver.NeedFlush |= exec->begin_vertices_flags;
1168 }
1169
1170
1171 /**
1172 * Called via ctx->Driver.FlushVertices()
1173 * \param flags bitmask of FLUSH_STORED_VERTICES, FLUSH_UPDATE_CURRENT
1174 */
1175 void vbo_exec_FlushVertices( struct gl_context *ctx, GLuint flags )
1176 {
1177 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
1178
1179 #ifdef DEBUG
1180 /* debug check: make sure we don't get called recursively */
1181 exec->flush_call_depth++;
1182 assert(exec->flush_call_depth == 1);
1183 #endif
1184
1185 if (ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END) {
1186 /* We've had glBegin but not glEnd! */
1187 #ifdef DEBUG
1188 exec->flush_call_depth--;
1189 assert(exec->flush_call_depth == 0);
1190 #endif
1191 return;
1192 }
1193
1194 /* Flush (draw), and make sure VBO is left unmapped when done */
1195 vbo_exec_FlushVertices_internal(exec, GL_TRUE);
1196
1197 /* Need to do this to ensure BeginVertices gets called again:
1198 */
1199 ctx->Driver.NeedFlush &= ~(FLUSH_UPDATE_CURRENT | flags);
1200
1201 #ifdef DEBUG
1202 exec->flush_call_depth--;
1203 assert(exec->flush_call_depth == 0);
1204 #endif
1205 }
1206
1207
1208 static void reset_attrfv( struct vbo_exec_context *exec )
1209 {
1210 GLuint i;
1211
1212 for (i = 0 ; i < VBO_ATTRIB_MAX ; i++) {
1213 exec->vtx.attrsz[i] = 0;
1214 exec->vtx.active_sz[i] = 0;
1215 }
1216
1217 exec->vtx.vertex_size = 0;
1218 }
1219
1220
1221 void GLAPIENTRY
1222 _es_Color4f(GLfloat r, GLfloat g, GLfloat b, GLfloat a)
1223 {
1224 vbo_Color4f(r, g, b, a);
1225 }
1226
1227
1228 void GLAPIENTRY
1229 _es_Normal3f(GLfloat x, GLfloat y, GLfloat z)
1230 {
1231 vbo_Normal3f(x, y, z);
1232 }
1233
1234
1235 void GLAPIENTRY
1236 _es_MultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
1237 {
1238 vbo_MultiTexCoord4f(target, s, t, r, q);
1239 }
1240
1241
1242 void GLAPIENTRY
1243 _es_Materialfv(GLenum face, GLenum pname, const GLfloat *params)
1244 {
1245 vbo_Materialfv(face, pname, params);
1246 }
1247
1248
1249 void GLAPIENTRY
1250 _es_Materialf(GLenum face, GLenum pname, GLfloat param)
1251 {
1252 GLfloat p[4];
1253 p[0] = param;
1254 p[1] = p[2] = p[3] = 0.0F;
1255 vbo_Materialfv(face, pname, p);
1256 }
1257
1258
1259 /**
1260 * A special version of glVertexAttrib4f that does not treat index 0 as
1261 * VBO_ATTRIB_POS.
1262 */
1263 static void
1264 VertexAttrib4f_nopos(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
1265 {
1266 GET_CURRENT_CONTEXT(ctx);
1267 if (index < MAX_VERTEX_GENERIC_ATTRIBS)
1268 ATTR(VBO_ATTRIB_GENERIC0 + index, 4, x, y, z, w);
1269 else
1270 ERROR(GL_INVALID_VALUE);
1271 }
1272
1273 void GLAPIENTRY
1274 _es_VertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
1275 {
1276 VertexAttrib4f_nopos(index, x, y, z, w);
1277 }
1278
1279
1280 void GLAPIENTRY
1281 _es_VertexAttrib1f(GLuint indx, GLfloat x)
1282 {
1283 VertexAttrib4f_nopos(indx, x, 0.0f, 0.0f, 1.0f);
1284 }
1285
1286
1287 void GLAPIENTRY
1288 _es_VertexAttrib1fv(GLuint indx, const GLfloat* values)
1289 {
1290 VertexAttrib4f_nopos(indx, values[0], 0.0f, 0.0f, 1.0f);
1291 }
1292
1293
1294 void GLAPIENTRY
1295 _es_VertexAttrib2f(GLuint indx, GLfloat x, GLfloat y)
1296 {
1297 VertexAttrib4f_nopos(indx, x, y, 0.0f, 1.0f);
1298 }
1299
1300
1301 void GLAPIENTRY
1302 _es_VertexAttrib2fv(GLuint indx, const GLfloat* values)
1303 {
1304 VertexAttrib4f_nopos(indx, values[0], values[1], 0.0f, 1.0f);
1305 }
1306
1307
1308 void GLAPIENTRY
1309 _es_VertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z)
1310 {
1311 VertexAttrib4f_nopos(indx, x, y, z, 1.0f);
1312 }
1313
1314
1315 void GLAPIENTRY
1316 _es_VertexAttrib3fv(GLuint indx, const GLfloat* values)
1317 {
1318 VertexAttrib4f_nopos(indx, values[0], values[1], values[2], 1.0f);
1319 }
1320
1321
1322 void GLAPIENTRY
1323 _es_VertexAttrib4fv(GLuint indx, const GLfloat* values)
1324 {
1325 VertexAttrib4f_nopos(indx, values[0], values[1], values[2], values[3]);
1326 }