vbo: move attribute type assignment
[mesa.git] / src / mesa / vbo / vbo_exec_api.c
1 /**************************************************************************
2
3 Copyright 2002-2008 VMware, Inc.
4
5 All Rights Reserved.
6
7 Permission is hereby granted, free of charge, to any person obtaining a
8 copy of this software and associated documentation files (the "Software"),
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12 the Software is furnished to do so, subject to the following conditions:
13
14 The above copyright notice and this permission notice (including the next
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16 Software.
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18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
19 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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23 OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
24 USE OR OTHER DEALINGS IN THE SOFTWARE.
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27
28 /*
29 * Authors:
30 * Keith Whitwell <keithw@vmware.com>
31 */
32
33 #include "main/glheader.h"
34 #include "main/bufferobj.h"
35 #include "main/context.h"
36 #include "main/macros.h"
37 #include "main/vtxfmt.h"
38 #include "main/dlist.h"
39 #include "main/eval.h"
40 #include "main/state.h"
41 #include "main/light.h"
42 #include "main/api_arrayelt.h"
43 #include "main/api_validate.h"
44 #include "main/dispatch.h"
45 #include "util/bitscan.h"
46
47 #include "vbo_context.h"
48 #include "vbo_noop.h"
49
50
51 #ifdef ERROR
52 #undef ERROR
53 #endif
54
55
56 /** ID/name for immediate-mode VBO */
57 #define IMM_BUFFER_NAME 0xaabbccdd
58
59
60 static void
61 vbo_reset_all_attr(struct vbo_exec_context *exec);
62
63
64 /**
65 * Close off the last primitive, execute the buffer, restart the
66 * primitive. This is called when we fill a vertex buffer before
67 * hitting glEnd.
68 */
69 static void vbo_exec_wrap_buffers( struct vbo_exec_context *exec )
70 {
71 if (exec->vtx.prim_count == 0) {
72 exec->vtx.copied.nr = 0;
73 exec->vtx.vert_count = 0;
74 exec->vtx.buffer_ptr = exec->vtx.buffer_map;
75 }
76 else {
77 struct _mesa_prim *last_prim = &exec->vtx.prim[exec->vtx.prim_count - 1];
78 const GLuint last_begin = last_prim->begin;
79 GLuint last_count;
80
81 if (_mesa_inside_begin_end(exec->ctx)) {
82 last_prim->count = exec->vtx.vert_count - last_prim->start;
83 }
84
85 last_count = last_prim->count;
86
87 /* Special handling for wrapping GL_LINE_LOOP */
88 if (last_prim->mode == GL_LINE_LOOP &&
89 last_count > 0 &&
90 !last_prim->end) {
91 /* draw this section of the incomplete line loop as a line strip */
92 last_prim->mode = GL_LINE_STRIP;
93 if (!last_prim->begin) {
94 /* This is not the first section of the line loop, so don't
95 * draw the 0th vertex. We're saving it until we draw the
96 * very last section of the loop.
97 */
98 last_prim->start++;
99 last_prim->count--;
100 }
101 }
102
103 /* Execute the buffer and save copied vertices.
104 */
105 if (exec->vtx.vert_count)
106 vbo_exec_vtx_flush( exec, GL_FALSE );
107 else {
108 exec->vtx.prim_count = 0;
109 exec->vtx.copied.nr = 0;
110 }
111
112 /* Emit a glBegin to start the new list.
113 */
114 assert(exec->vtx.prim_count == 0);
115
116 if (_mesa_inside_begin_end(exec->ctx)) {
117 exec->vtx.prim[0].mode = exec->ctx->Driver.CurrentExecPrimitive;
118 exec->vtx.prim[0].begin = 0;
119 exec->vtx.prim[0].end = 0;
120 exec->vtx.prim[0].start = 0;
121 exec->vtx.prim[0].count = 0;
122 exec->vtx.prim_count++;
123
124 if (exec->vtx.copied.nr == last_count)
125 exec->vtx.prim[0].begin = last_begin;
126 }
127 }
128 }
129
130
131 /**
132 * Deal with buffer wrapping where provoked by the vertex buffer
133 * filling up, as opposed to upgrade_vertex().
134 */
135 static void
136 vbo_exec_vtx_wrap(struct vbo_exec_context *exec)
137 {
138 unsigned numComponents;
139
140 /* Run pipeline on current vertices, copy wrapped vertices
141 * to exec->vtx.copied.
142 */
143 vbo_exec_wrap_buffers( exec );
144
145 if (!exec->vtx.buffer_ptr) {
146 /* probably ran out of memory earlier when allocating the VBO */
147 return;
148 }
149
150 /* Copy stored stored vertices to start of new list.
151 */
152 assert(exec->vtx.max_vert - exec->vtx.vert_count > exec->vtx.copied.nr);
153
154 numComponents = exec->vtx.copied.nr * exec->vtx.vertex_size;
155 memcpy(exec->vtx.buffer_ptr,
156 exec->vtx.copied.buffer,
157 numComponents * sizeof(fi_type));
158 exec->vtx.buffer_ptr += numComponents;
159 exec->vtx.vert_count += exec->vtx.copied.nr;
160
161 exec->vtx.copied.nr = 0;
162 }
163
164
165 /**
166 * Copy the active vertex's values to the ctx->Current fields.
167 */
168 static void vbo_exec_copy_to_current( struct vbo_exec_context *exec )
169 {
170 struct gl_context *ctx = exec->ctx;
171 struct vbo_context *vbo = vbo_context(ctx);
172 GLbitfield64 enabled = exec->vtx.enabled & (~BITFIELD64_BIT(VBO_ATTRIB_POS));
173
174 while (enabled) {
175 const int i = u_bit_scan64(&enabled);
176
177 /* Note: the exec->vtx.current[i] pointers point into the
178 * ctx->Current.Attrib and ctx->Light.Material.Attrib arrays.
179 */
180 GLfloat *current = (GLfloat *)vbo->currval[i].Ptr;
181 fi_type tmp[8]; /* space for doubles */
182 int dmul = exec->vtx.attrtype[i] == GL_DOUBLE ? 2 : 1;
183
184 assert(exec->vtx.attrsz[i]);
185
186 if (exec->vtx.attrtype[i] == GL_DOUBLE) {
187 memset(tmp, 0, sizeof(tmp));
188 memcpy(tmp, exec->vtx.attrptr[i], exec->vtx.attrsz[i] * sizeof(GLfloat));
189 } else {
190 COPY_CLEAN_4V_TYPE_AS_UNION(tmp,
191 exec->vtx.attrsz[i],
192 exec->vtx.attrptr[i],
193 exec->vtx.attrtype[i]);
194 }
195
196 if (exec->vtx.attrtype[i] != vbo->currval[i].Type ||
197 memcmp(current, tmp, 4 * sizeof(GLfloat) * dmul) != 0) {
198 memcpy(current, tmp, 4 * sizeof(GLfloat) * dmul);
199
200 /* Given that we explicitly state size here, there is no need
201 * for the COPY_CLEAN above, could just copy 16 bytes and be
202 * done. The only problem is when Mesa accesses ctx->Current
203 * directly.
204 */
205 /* Size here is in components - not bytes */
206 vbo->currval[i].Size = exec->vtx.attrsz[i] / dmul;
207 vbo->currval[i]._ElementSize = vbo->currval[i].Size * sizeof(GLfloat) * dmul;
208 vbo->currval[i].Type = exec->vtx.attrtype[i];
209 vbo->currval[i].Integer =
210 vbo_attrtype_to_integer_flag(exec->vtx.attrtype[i]);
211 vbo->currval[i].Doubles =
212 vbo_attrtype_to_double_flag(exec->vtx.attrtype[i]);
213
214 /* This triggers rather too much recalculation of Mesa state
215 * that doesn't get used (eg light positions).
216 */
217 if (i >= VBO_ATTRIB_MAT_FRONT_AMBIENT &&
218 i <= VBO_ATTRIB_MAT_BACK_INDEXES)
219 ctx->NewState |= _NEW_LIGHT;
220
221 ctx->NewState |= _NEW_CURRENT_ATTRIB;
222 }
223 }
224
225 /* Colormaterial -- this kindof sucks.
226 */
227 if (ctx->Light.ColorMaterialEnabled &&
228 exec->vtx.attrsz[VBO_ATTRIB_COLOR0]) {
229 _mesa_update_color_material(ctx,
230 ctx->Current.Attrib[VBO_ATTRIB_COLOR0]);
231 }
232 }
233
234
235 /**
236 * Copy current vertex attribute values into the current vertex.
237 */
238 static void
239 vbo_exec_copy_from_current(struct vbo_exec_context *exec)
240 {
241 struct gl_context *ctx = exec->ctx;
242 struct vbo_context *vbo = vbo_context(ctx);
243 GLint i;
244
245 for (i = VBO_ATTRIB_POS + 1; i < VBO_ATTRIB_MAX; i++) {
246 if (exec->vtx.attrtype[i] == GL_DOUBLE) {
247 memcpy(exec->vtx.attrptr[i], vbo->currval[i].Ptr, exec->vtx.attrsz[i] * sizeof(GLfloat));
248 } else {
249 const fi_type *current = (fi_type *) vbo->currval[i].Ptr;
250 switch (exec->vtx.attrsz[i]) {
251 case 4: exec->vtx.attrptr[i][3] = current[3];
252 case 3: exec->vtx.attrptr[i][2] = current[2];
253 case 2: exec->vtx.attrptr[i][1] = current[1];
254 case 1: exec->vtx.attrptr[i][0] = current[0];
255 break;
256 }
257 }
258 }
259 }
260
261
262 /**
263 * Flush existing data, set new attrib size, replay copied vertices.
264 * This is called when we transition from a small vertex attribute size
265 * to a larger one. Ex: glTexCoord2f -> glTexCoord4f.
266 * We need to go back over the previous 2-component texcoords and insert
267 * zero and one values.
268 */
269 static void
270 vbo_exec_wrap_upgrade_vertex(struct vbo_exec_context *exec,
271 GLuint attr, GLuint newSize )
272 {
273 struct gl_context *ctx = exec->ctx;
274 struct vbo_context *vbo = vbo_context(ctx);
275 const GLint lastcount = exec->vtx.vert_count;
276 fi_type *old_attrptr[VBO_ATTRIB_MAX];
277 const GLuint old_vtx_size = exec->vtx.vertex_size; /* floats per vertex */
278 const GLuint oldSize = exec->vtx.attrsz[attr];
279 GLuint i;
280
281 /* Run pipeline on current vertices, copy wrapped vertices
282 * to exec->vtx.copied.
283 */
284 vbo_exec_wrap_buffers( exec );
285
286 if (unlikely(exec->vtx.copied.nr)) {
287 /* We're in the middle of a primitive, keep the old vertex
288 * format around to be able to translate the copied vertices to
289 * the new format.
290 */
291 memcpy(old_attrptr, exec->vtx.attrptr, sizeof(old_attrptr));
292 }
293
294 if (unlikely(oldSize)) {
295 /* Do a COPY_TO_CURRENT to ensure back-copying works for the
296 * case when the attribute already exists in the vertex and is
297 * having its size increased.
298 */
299 vbo_exec_copy_to_current( exec );
300 }
301
302 /* Heuristic: Attempt to isolate attributes received outside
303 * begin/end so that they don't bloat the vertices.
304 */
305 if (!_mesa_inside_begin_end(ctx) &&
306 !oldSize && lastcount > 8 && exec->vtx.vertex_size) {
307 vbo_exec_copy_to_current( exec );
308 vbo_reset_all_attr(exec);
309 }
310
311 /* Fix up sizes:
312 */
313 exec->vtx.attrsz[attr] = newSize;
314 exec->vtx.vertex_size += newSize - oldSize;
315 exec->vtx.max_vert = vbo_compute_max_verts(exec);
316 exec->vtx.vert_count = 0;
317 exec->vtx.buffer_ptr = exec->vtx.buffer_map;
318 exec->vtx.enabled |= BITFIELD64_BIT(attr);
319
320 if (unlikely(oldSize)) {
321 /* Size changed, recalculate all the attrptr[] values
322 */
323 fi_type *tmp = exec->vtx.vertex;
324
325 for (i = 0 ; i < VBO_ATTRIB_MAX ; i++) {
326 if (exec->vtx.attrsz[i]) {
327 exec->vtx.attrptr[i] = tmp;
328 tmp += exec->vtx.attrsz[i];
329 }
330 else
331 exec->vtx.attrptr[i] = NULL; /* will not be dereferenced */
332 }
333
334 /* Copy from current to repopulate the vertex with correct
335 * values.
336 */
337 vbo_exec_copy_from_current( exec );
338 }
339 else {
340 /* Just have to append the new attribute at the end */
341 exec->vtx.attrptr[attr] = exec->vtx.vertex +
342 exec->vtx.vertex_size - newSize;
343 }
344
345 /* Replay stored vertices to translate them
346 * to new format here.
347 *
348 * -- No need to replay - just copy piecewise
349 */
350 if (unlikely(exec->vtx.copied.nr)) {
351 fi_type *data = exec->vtx.copied.buffer;
352 fi_type *dest = exec->vtx.buffer_ptr;
353
354 assert(exec->vtx.buffer_ptr == exec->vtx.buffer_map);
355
356 for (i = 0 ; i < exec->vtx.copied.nr ; i++) {
357 GLbitfield64 enabled = exec->vtx.enabled;
358 while (enabled) {
359 const int j = u_bit_scan64(&enabled);
360 GLuint sz = exec->vtx.attrsz[j];
361 GLint old_offset = old_attrptr[j] - exec->vtx.vertex;
362 GLint new_offset = exec->vtx.attrptr[j] - exec->vtx.vertex;
363
364 assert(sz);
365
366 if (j == attr) {
367 if (oldSize) {
368 fi_type tmp[4];
369 COPY_CLEAN_4V_TYPE_AS_UNION(tmp, oldSize,
370 data + old_offset,
371 exec->vtx.attrtype[j]);
372 COPY_SZ_4V(dest + new_offset, newSize, tmp);
373 } else {
374 fi_type *current = (fi_type *)vbo->currval[j].Ptr;
375 COPY_SZ_4V(dest + new_offset, sz, current);
376 }
377 }
378 else {
379 COPY_SZ_4V(dest + new_offset, sz, data + old_offset);
380 }
381 }
382
383 data += old_vtx_size;
384 dest += exec->vtx.vertex_size;
385 }
386
387 exec->vtx.buffer_ptr = dest;
388 exec->vtx.vert_count += exec->vtx.copied.nr;
389 exec->vtx.copied.nr = 0;
390 }
391 }
392
393
394 /**
395 * This is when a vertex attribute transitions to a different size.
396 * For example, we saw a bunch of glTexCoord2f() calls and now we got a
397 * glTexCoord4f() call. We promote the array from size=2 to size=4.
398 * \param newSize size of new vertex (number of 32-bit words).
399 */
400 static void
401 vbo_exec_fixup_vertex(struct gl_context *ctx, GLuint attr,
402 GLuint newSize, GLenum newType)
403 {
404 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
405
406 if (newSize > exec->vtx.attrsz[attr] ||
407 newType != exec->vtx.attrtype[attr]) {
408 /* New size is larger. Need to flush existing vertices and get
409 * an enlarged vertex format.
410 */
411 vbo_exec_wrap_upgrade_vertex( exec, attr, newSize );
412 }
413 else if (newSize < exec->vtx.active_sz[attr]) {
414 GLuint i;
415 const fi_type *id =
416 vbo_get_default_vals_as_union(exec->vtx.attrtype[attr]);
417
418 /* New size is smaller - just need to fill in some
419 * zeros. Don't need to flush or wrap.
420 */
421 for (i = newSize; i <= exec->vtx.attrsz[attr]; i++)
422 exec->vtx.attrptr[attr][i-1] = id[i-1];
423 }
424
425 exec->vtx.active_sz[attr] = newSize;
426 exec->vtx.attrtype[attr] = newType;
427
428 /* Does setting NeedFlush belong here? Necessitates resetting
429 * vtxfmt on each flush (otherwise flags won't get reset
430 * afterwards).
431 */
432 if (attr == 0)
433 ctx->Driver.NeedFlush |= FLUSH_STORED_VERTICES;
434 }
435
436
437 /**
438 * Called upon first glVertex, glColor, glTexCoord, etc.
439 */
440 static void
441 vbo_exec_begin_vertices(struct gl_context *ctx)
442 {
443 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
444
445 vbo_exec_vtx_map( exec );
446
447 assert((ctx->Driver.NeedFlush & FLUSH_UPDATE_CURRENT) == 0);
448 assert(exec->begin_vertices_flags);
449
450 ctx->Driver.NeedFlush |= exec->begin_vertices_flags;
451 }
452
453
454 /**
455 * This macro is used to implement all the glVertex, glColor, glTexCoord,
456 * glVertexAttrib, etc functions.
457 * \param A attribute index
458 * \param N attribute size (1..4)
459 * \param T type (GL_FLOAT, GL_DOUBLE, GL_INT, GL_UNSIGNED_INT)
460 * \param C cast type (fi_type or double)
461 * \param V0, V1, v2, V3 attribute value
462 */
463 #define ATTR_UNION( A, N, T, C, V0, V1, V2, V3 ) \
464 do { \
465 struct vbo_exec_context *exec = &vbo_context(ctx)->exec; \
466 int sz = (sizeof(C) / sizeof(GLfloat)); \
467 \
468 assert(sz == 1 || sz == 2); \
469 \
470 /* check if attribute size or type is changing */ \
471 if (unlikely(exec->vtx.active_sz[A] != N * sz) || \
472 unlikely(exec->vtx.attrtype[A] != T)) { \
473 vbo_exec_fixup_vertex(ctx, A, N * sz, T); \
474 } \
475 \
476 /* store vertex attribute in vertex buffer */ \
477 { \
478 C *dest = (C *)exec->vtx.attrptr[A]; \
479 if (N>0) dest[0] = V0; \
480 if (N>1) dest[1] = V1; \
481 if (N>2) dest[2] = V2; \
482 if (N>3) dest[3] = V3; \
483 assert(exec->vtx.attrtype[A] == T); \
484 } \
485 \
486 if ((A) == 0) { \
487 /* This is a glVertex call */ \
488 GLuint i; \
489 \
490 if (unlikely((ctx->Driver.NeedFlush & FLUSH_UPDATE_CURRENT) == 0)) { \
491 vbo_exec_begin_vertices(ctx); \
492 } \
493 \
494 if (unlikely(!exec->vtx.buffer_ptr)) { \
495 vbo_exec_vtx_map(exec); \
496 } \
497 assert(exec->vtx.buffer_ptr); \
498 \
499 /* copy 32-bit words */ \
500 for (i = 0; i < exec->vtx.vertex_size; i++) \
501 exec->vtx.buffer_ptr[i] = exec->vtx.vertex[i]; \
502 \
503 exec->vtx.buffer_ptr += exec->vtx.vertex_size; \
504 \
505 /* Set FLUSH_STORED_VERTICES to indicate that there's now */ \
506 /* something to draw (not just updating a color or texcoord).*/ \
507 ctx->Driver.NeedFlush |= FLUSH_STORED_VERTICES; \
508 \
509 if (++exec->vtx.vert_count >= exec->vtx.max_vert) \
510 vbo_exec_vtx_wrap( exec ); \
511 } else { \
512 /* we now have accumulated per-vertex attributes */ \
513 ctx->Driver.NeedFlush |= FLUSH_UPDATE_CURRENT; \
514 } \
515 } while (0)
516
517 #define ERROR(err) _mesa_error( ctx, err, __func__ )
518 #define TAG(x) vbo_##x
519
520 #include "vbo_attrib_tmp.h"
521
522
523
524 /**
525 * Execute a glMaterial call. Note that if GL_COLOR_MATERIAL is enabled,
526 * this may be a (partial) no-op.
527 */
528 static void GLAPIENTRY
529 vbo_Materialfv(GLenum face, GLenum pname, const GLfloat *params)
530 {
531 GLbitfield updateMats;
532 GET_CURRENT_CONTEXT(ctx);
533
534 /* This function should be a no-op when it tries to update material
535 * attributes which are currently tracking glColor via glColorMaterial.
536 * The updateMats var will be a mask of the MAT_BIT_FRONT/BACK_x bits
537 * indicating which material attributes can actually be updated below.
538 */
539 if (ctx->Light.ColorMaterialEnabled) {
540 updateMats = ~ctx->Light._ColorMaterialBitmask;
541 }
542 else {
543 /* GL_COLOR_MATERIAL is disabled so don't skip any material updates */
544 updateMats = ALL_MATERIAL_BITS;
545 }
546
547 if (ctx->API == API_OPENGL_COMPAT && face == GL_FRONT) {
548 updateMats &= FRONT_MATERIAL_BITS;
549 }
550 else if (ctx->API == API_OPENGL_COMPAT && face == GL_BACK) {
551 updateMats &= BACK_MATERIAL_BITS;
552 }
553 else if (face != GL_FRONT_AND_BACK) {
554 _mesa_error(ctx, GL_INVALID_ENUM, "glMaterial(invalid face)");
555 return;
556 }
557
558 switch (pname) {
559 case GL_EMISSION:
560 if (updateMats & MAT_BIT_FRONT_EMISSION)
561 MAT_ATTR(VBO_ATTRIB_MAT_FRONT_EMISSION, 4, params);
562 if (updateMats & MAT_BIT_BACK_EMISSION)
563 MAT_ATTR(VBO_ATTRIB_MAT_BACK_EMISSION, 4, params);
564 break;
565 case GL_AMBIENT:
566 if (updateMats & MAT_BIT_FRONT_AMBIENT)
567 MAT_ATTR(VBO_ATTRIB_MAT_FRONT_AMBIENT, 4, params);
568 if (updateMats & MAT_BIT_BACK_AMBIENT)
569 MAT_ATTR(VBO_ATTRIB_MAT_BACK_AMBIENT, 4, params);
570 break;
571 case GL_DIFFUSE:
572 if (updateMats & MAT_BIT_FRONT_DIFFUSE)
573 MAT_ATTR(VBO_ATTRIB_MAT_FRONT_DIFFUSE, 4, params);
574 if (updateMats & MAT_BIT_BACK_DIFFUSE)
575 MAT_ATTR(VBO_ATTRIB_MAT_BACK_DIFFUSE, 4, params);
576 break;
577 case GL_SPECULAR:
578 if (updateMats & MAT_BIT_FRONT_SPECULAR)
579 MAT_ATTR(VBO_ATTRIB_MAT_FRONT_SPECULAR, 4, params);
580 if (updateMats & MAT_BIT_BACK_SPECULAR)
581 MAT_ATTR(VBO_ATTRIB_MAT_BACK_SPECULAR, 4, params);
582 break;
583 case GL_SHININESS:
584 if (*params < 0 || *params > ctx->Const.MaxShininess) {
585 _mesa_error(ctx, GL_INVALID_VALUE,
586 "glMaterial(invalid shininess: %f out range [0, %f])",
587 *params, ctx->Const.MaxShininess);
588 return;
589 }
590 if (updateMats & MAT_BIT_FRONT_SHININESS)
591 MAT_ATTR(VBO_ATTRIB_MAT_FRONT_SHININESS, 1, params);
592 if (updateMats & MAT_BIT_BACK_SHININESS)
593 MAT_ATTR(VBO_ATTRIB_MAT_BACK_SHININESS, 1, params);
594 break;
595 case GL_COLOR_INDEXES:
596 if (ctx->API != API_OPENGL_COMPAT) {
597 _mesa_error(ctx, GL_INVALID_ENUM, "glMaterialfv(pname)");
598 return;
599 }
600 if (updateMats & MAT_BIT_FRONT_INDEXES)
601 MAT_ATTR(VBO_ATTRIB_MAT_FRONT_INDEXES, 3, params);
602 if (updateMats & MAT_BIT_BACK_INDEXES)
603 MAT_ATTR(VBO_ATTRIB_MAT_BACK_INDEXES, 3, params);
604 break;
605 case GL_AMBIENT_AND_DIFFUSE:
606 if (updateMats & MAT_BIT_FRONT_AMBIENT)
607 MAT_ATTR(VBO_ATTRIB_MAT_FRONT_AMBIENT, 4, params);
608 if (updateMats & MAT_BIT_FRONT_DIFFUSE)
609 MAT_ATTR(VBO_ATTRIB_MAT_FRONT_DIFFUSE, 4, params);
610 if (updateMats & MAT_BIT_BACK_AMBIENT)
611 MAT_ATTR(VBO_ATTRIB_MAT_BACK_AMBIENT, 4, params);
612 if (updateMats & MAT_BIT_BACK_DIFFUSE)
613 MAT_ATTR(VBO_ATTRIB_MAT_BACK_DIFFUSE, 4, params);
614 break;
615 default:
616 _mesa_error(ctx, GL_INVALID_ENUM, "glMaterialfv(pname)");
617 return;
618 }
619 }
620
621
622 /**
623 * Flush (draw) vertices.
624 * \param unmap - leave VBO unmapped after flushing?
625 */
626 static void
627 vbo_exec_FlushVertices_internal(struct vbo_exec_context *exec, GLboolean unmap)
628 {
629 if (exec->vtx.vert_count || unmap) {
630 vbo_exec_vtx_flush( exec, unmap );
631 }
632
633 if (exec->vtx.vertex_size) {
634 vbo_exec_copy_to_current( exec );
635 vbo_reset_all_attr(exec);
636 }
637 }
638
639
640 static void GLAPIENTRY vbo_exec_EvalCoord1f( GLfloat u )
641 {
642 GET_CURRENT_CONTEXT( ctx );
643 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
644
645 {
646 GLint i;
647 if (exec->eval.recalculate_maps)
648 vbo_exec_eval_update( exec );
649
650 for (i = 0; i <= VBO_ATTRIB_TEX7; i++) {
651 if (exec->eval.map1[i].map)
652 if (exec->vtx.active_sz[i] != exec->eval.map1[i].sz)
653 vbo_exec_fixup_vertex( ctx, i, exec->eval.map1[i].sz, GL_FLOAT );
654 }
655 }
656
657
658 memcpy( exec->vtx.copied.buffer, exec->vtx.vertex,
659 exec->vtx.vertex_size * sizeof(GLfloat));
660
661 vbo_exec_do_EvalCoord1f( exec, u );
662
663 memcpy( exec->vtx.vertex, exec->vtx.copied.buffer,
664 exec->vtx.vertex_size * sizeof(GLfloat));
665 }
666
667 static void GLAPIENTRY vbo_exec_EvalCoord2f( GLfloat u, GLfloat v )
668 {
669 GET_CURRENT_CONTEXT( ctx );
670 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
671
672 {
673 GLint i;
674 if (exec->eval.recalculate_maps)
675 vbo_exec_eval_update( exec );
676
677 for (i = 0; i <= VBO_ATTRIB_TEX7; i++) {
678 if (exec->eval.map2[i].map)
679 if (exec->vtx.active_sz[i] != exec->eval.map2[i].sz)
680 vbo_exec_fixup_vertex( ctx, i, exec->eval.map2[i].sz, GL_FLOAT );
681 }
682
683 if (ctx->Eval.AutoNormal)
684 if (exec->vtx.active_sz[VBO_ATTRIB_NORMAL] != 3)
685 vbo_exec_fixup_vertex( ctx, VBO_ATTRIB_NORMAL, 3, GL_FLOAT );
686 }
687
688 memcpy( exec->vtx.copied.buffer, exec->vtx.vertex,
689 exec->vtx.vertex_size * sizeof(GLfloat));
690
691 vbo_exec_do_EvalCoord2f( exec, u, v );
692
693 memcpy( exec->vtx.vertex, exec->vtx.copied.buffer,
694 exec->vtx.vertex_size * sizeof(GLfloat));
695 }
696
697 static void GLAPIENTRY vbo_exec_EvalCoord1fv( const GLfloat *u )
698 {
699 vbo_exec_EvalCoord1f( u[0] );
700 }
701
702 static void GLAPIENTRY vbo_exec_EvalCoord2fv( const GLfloat *u )
703 {
704 vbo_exec_EvalCoord2f( u[0], u[1] );
705 }
706
707 static void GLAPIENTRY vbo_exec_EvalPoint1( GLint i )
708 {
709 GET_CURRENT_CONTEXT( ctx );
710 GLfloat du = ((ctx->Eval.MapGrid1u2 - ctx->Eval.MapGrid1u1) /
711 (GLfloat) ctx->Eval.MapGrid1un);
712 GLfloat u = i * du + ctx->Eval.MapGrid1u1;
713
714 vbo_exec_EvalCoord1f( u );
715 }
716
717
718 static void GLAPIENTRY vbo_exec_EvalPoint2( GLint i, GLint j )
719 {
720 GET_CURRENT_CONTEXT( ctx );
721 GLfloat du = ((ctx->Eval.MapGrid2u2 - ctx->Eval.MapGrid2u1) /
722 (GLfloat) ctx->Eval.MapGrid2un);
723 GLfloat dv = ((ctx->Eval.MapGrid2v2 - ctx->Eval.MapGrid2v1) /
724 (GLfloat) ctx->Eval.MapGrid2vn);
725 GLfloat u = i * du + ctx->Eval.MapGrid2u1;
726 GLfloat v = j * dv + ctx->Eval.MapGrid2v1;
727
728 vbo_exec_EvalCoord2f( u, v );
729 }
730
731
732 /**
733 * Called via glBegin.
734 */
735 static void GLAPIENTRY vbo_exec_Begin( GLenum mode )
736 {
737 GET_CURRENT_CONTEXT( ctx );
738 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
739 int i;
740
741 if (_mesa_inside_begin_end(ctx)) {
742 _mesa_error(ctx, GL_INVALID_OPERATION, "glBegin");
743 return;
744 }
745
746 if (!_mesa_valid_prim_mode(ctx, mode, "glBegin")) {
747 return;
748 }
749
750 vbo_draw_method(vbo_context(ctx), DRAW_BEGIN_END);
751
752 if (ctx->NewState) {
753 _mesa_update_state( ctx );
754
755 CALL_Begin(ctx->Exec, (mode));
756 return;
757 }
758
759 if (!_mesa_valid_to_render(ctx, "glBegin")) {
760 return;
761 }
762
763 /* Heuristic: attempt to isolate attributes occurring outside
764 * begin/end pairs.
765 */
766 if (exec->vtx.vertex_size && !exec->vtx.attrsz[0])
767 vbo_exec_FlushVertices_internal(exec, GL_FALSE);
768
769 i = exec->vtx.prim_count++;
770 exec->vtx.prim[i].mode = mode;
771 exec->vtx.prim[i].begin = 1;
772 exec->vtx.prim[i].end = 0;
773 exec->vtx.prim[i].indexed = 0;
774 exec->vtx.prim[i].weak = 0;
775 exec->vtx.prim[i].pad = 0;
776 exec->vtx.prim[i].start = exec->vtx.vert_count;
777 exec->vtx.prim[i].count = 0;
778 exec->vtx.prim[i].num_instances = 1;
779 exec->vtx.prim[i].base_instance = 0;
780 exec->vtx.prim[i].is_indirect = 0;
781
782 ctx->Driver.CurrentExecPrimitive = mode;
783
784 ctx->Exec = ctx->BeginEnd;
785 /* We may have been called from a display list, in which case we should
786 * leave dlist.c's dispatch table in place.
787 */
788 if (ctx->CurrentDispatch == ctx->OutsideBeginEnd) {
789 ctx->CurrentDispatch = ctx->BeginEnd;
790 _glapi_set_dispatch(ctx->CurrentDispatch);
791 } else {
792 assert(ctx->CurrentDispatch == ctx->Save);
793 }
794 }
795
796
797 /**
798 * Try to merge / concatenate the two most recent VBO primitives.
799 */
800 static void
801 try_vbo_merge(struct vbo_exec_context *exec)
802 {
803 struct _mesa_prim *cur = &exec->vtx.prim[exec->vtx.prim_count - 1];
804
805 assert(exec->vtx.prim_count >= 1);
806
807 vbo_try_prim_conversion(cur);
808
809 if (exec->vtx.prim_count >= 2) {
810 struct _mesa_prim *prev = &exec->vtx.prim[exec->vtx.prim_count - 2];
811 assert(prev == cur - 1);
812
813 if (vbo_can_merge_prims(prev, cur)) {
814 assert(cur->begin);
815 assert(cur->end);
816 assert(prev->begin);
817 assert(prev->end);
818 vbo_merge_prims(prev, cur);
819 exec->vtx.prim_count--; /* drop the last primitive */
820 }
821 }
822 }
823
824
825 /**
826 * Called via glEnd.
827 */
828 static void GLAPIENTRY vbo_exec_End( void )
829 {
830 GET_CURRENT_CONTEXT( ctx );
831 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
832
833 if (!_mesa_inside_begin_end(ctx)) {
834 _mesa_error(ctx, GL_INVALID_OPERATION, "glEnd");
835 return;
836 }
837
838 ctx->Exec = ctx->OutsideBeginEnd;
839 if (ctx->CurrentDispatch == ctx->BeginEnd) {
840 ctx->CurrentDispatch = ctx->OutsideBeginEnd;
841 _glapi_set_dispatch(ctx->CurrentDispatch);
842 }
843
844 if (exec->vtx.prim_count > 0) {
845 /* close off current primitive */
846 struct _mesa_prim *last_prim = &exec->vtx.prim[exec->vtx.prim_count - 1];
847
848 last_prim->end = 1;
849 last_prim->count = exec->vtx.vert_count - last_prim->start;
850
851 /* Special handling for GL_LINE_LOOP */
852 if (last_prim->mode == GL_LINE_LOOP && last_prim->begin == 0) {
853 /* We're finishing drawing a line loop. Append 0th vertex onto
854 * end of vertex buffer so we can draw it as a line strip.
855 */
856 const fi_type *src = exec->vtx.buffer_map +
857 last_prim->start * exec->vtx.vertex_size;
858 fi_type *dst = exec->vtx.buffer_map +
859 exec->vtx.vert_count * exec->vtx.vertex_size;
860
861 /* copy 0th vertex to end of buffer */
862 memcpy(dst, src, exec->vtx.vertex_size * sizeof(fi_type));
863
864 last_prim->start++; /* skip vertex0 */
865 /* note that last_prim->count stays unchanged */
866 last_prim->mode = GL_LINE_STRIP;
867
868 /* Increment the vertex count so the next primitive doesn't
869 * overwrite the last vertex which we just added.
870 */
871 exec->vtx.vert_count++;
872 exec->vtx.buffer_ptr += exec->vtx.vertex_size;
873 }
874
875 try_vbo_merge(exec);
876 }
877
878 ctx->Driver.CurrentExecPrimitive = PRIM_OUTSIDE_BEGIN_END;
879
880 if (exec->vtx.prim_count == VBO_MAX_PRIM)
881 vbo_exec_vtx_flush( exec, GL_FALSE );
882
883 if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH) {
884 _mesa_flush(ctx);
885 }
886 }
887
888
889 /**
890 * Called via glPrimitiveRestartNV()
891 */
892 static void GLAPIENTRY
893 vbo_exec_PrimitiveRestartNV(void)
894 {
895 GLenum curPrim;
896 GET_CURRENT_CONTEXT( ctx );
897
898 curPrim = ctx->Driver.CurrentExecPrimitive;
899
900 if (curPrim == PRIM_OUTSIDE_BEGIN_END) {
901 _mesa_error( ctx, GL_INVALID_OPERATION, "glPrimitiveRestartNV" );
902 }
903 else {
904 vbo_exec_End();
905 vbo_exec_Begin(curPrim);
906 }
907 }
908
909
910
911 static void vbo_exec_vtxfmt_init( struct vbo_exec_context *exec )
912 {
913 struct gl_context *ctx = exec->ctx;
914 GLvertexformat *vfmt = &exec->vtxfmt;
915
916 vfmt->ArrayElement = _ae_ArrayElement;
917
918 vfmt->Begin = vbo_exec_Begin;
919 vfmt->End = vbo_exec_End;
920 vfmt->PrimitiveRestartNV = vbo_exec_PrimitiveRestartNV;
921
922 vfmt->CallList = _mesa_CallList;
923 vfmt->CallLists = _mesa_CallLists;
924
925 vfmt->EvalCoord1f = vbo_exec_EvalCoord1f;
926 vfmt->EvalCoord1fv = vbo_exec_EvalCoord1fv;
927 vfmt->EvalCoord2f = vbo_exec_EvalCoord2f;
928 vfmt->EvalCoord2fv = vbo_exec_EvalCoord2fv;
929 vfmt->EvalPoint1 = vbo_exec_EvalPoint1;
930 vfmt->EvalPoint2 = vbo_exec_EvalPoint2;
931
932 /* from attrib_tmp.h:
933 */
934 vfmt->Color3f = vbo_Color3f;
935 vfmt->Color3fv = vbo_Color3fv;
936 vfmt->Color4f = vbo_Color4f;
937 vfmt->Color4fv = vbo_Color4fv;
938 vfmt->FogCoordfEXT = vbo_FogCoordfEXT;
939 vfmt->FogCoordfvEXT = vbo_FogCoordfvEXT;
940 vfmt->MultiTexCoord1fARB = vbo_MultiTexCoord1f;
941 vfmt->MultiTexCoord1fvARB = vbo_MultiTexCoord1fv;
942 vfmt->MultiTexCoord2fARB = vbo_MultiTexCoord2f;
943 vfmt->MultiTexCoord2fvARB = vbo_MultiTexCoord2fv;
944 vfmt->MultiTexCoord3fARB = vbo_MultiTexCoord3f;
945 vfmt->MultiTexCoord3fvARB = vbo_MultiTexCoord3fv;
946 vfmt->MultiTexCoord4fARB = vbo_MultiTexCoord4f;
947 vfmt->MultiTexCoord4fvARB = vbo_MultiTexCoord4fv;
948 vfmt->Normal3f = vbo_Normal3f;
949 vfmt->Normal3fv = vbo_Normal3fv;
950 vfmt->SecondaryColor3fEXT = vbo_SecondaryColor3fEXT;
951 vfmt->SecondaryColor3fvEXT = vbo_SecondaryColor3fvEXT;
952 vfmt->TexCoord1f = vbo_TexCoord1f;
953 vfmt->TexCoord1fv = vbo_TexCoord1fv;
954 vfmt->TexCoord2f = vbo_TexCoord2f;
955 vfmt->TexCoord2fv = vbo_TexCoord2fv;
956 vfmt->TexCoord3f = vbo_TexCoord3f;
957 vfmt->TexCoord3fv = vbo_TexCoord3fv;
958 vfmt->TexCoord4f = vbo_TexCoord4f;
959 vfmt->TexCoord4fv = vbo_TexCoord4fv;
960 vfmt->Vertex2f = vbo_Vertex2f;
961 vfmt->Vertex2fv = vbo_Vertex2fv;
962 vfmt->Vertex3f = vbo_Vertex3f;
963 vfmt->Vertex3fv = vbo_Vertex3fv;
964 vfmt->Vertex4f = vbo_Vertex4f;
965 vfmt->Vertex4fv = vbo_Vertex4fv;
966
967 if (ctx->API == API_OPENGLES2) {
968 vfmt->VertexAttrib1fARB = _es_VertexAttrib1f;
969 vfmt->VertexAttrib1fvARB = _es_VertexAttrib1fv;
970 vfmt->VertexAttrib2fARB = _es_VertexAttrib2f;
971 vfmt->VertexAttrib2fvARB = _es_VertexAttrib2fv;
972 vfmt->VertexAttrib3fARB = _es_VertexAttrib3f;
973 vfmt->VertexAttrib3fvARB = _es_VertexAttrib3fv;
974 vfmt->VertexAttrib4fARB = _es_VertexAttrib4f;
975 vfmt->VertexAttrib4fvARB = _es_VertexAttrib4fv;
976 } else {
977 vfmt->VertexAttrib1fARB = vbo_VertexAttrib1fARB;
978 vfmt->VertexAttrib1fvARB = vbo_VertexAttrib1fvARB;
979 vfmt->VertexAttrib2fARB = vbo_VertexAttrib2fARB;
980 vfmt->VertexAttrib2fvARB = vbo_VertexAttrib2fvARB;
981 vfmt->VertexAttrib3fARB = vbo_VertexAttrib3fARB;
982 vfmt->VertexAttrib3fvARB = vbo_VertexAttrib3fvARB;
983 vfmt->VertexAttrib4fARB = vbo_VertexAttrib4fARB;
984 vfmt->VertexAttrib4fvARB = vbo_VertexAttrib4fvARB;
985 }
986
987 /* Note that VertexAttrib4fNV is used from dlist.c and api_arrayelt.c so
988 * they can have a single entrypoint for updating any of the legacy
989 * attribs.
990 */
991 vfmt->VertexAttrib1fNV = vbo_VertexAttrib1fNV;
992 vfmt->VertexAttrib1fvNV = vbo_VertexAttrib1fvNV;
993 vfmt->VertexAttrib2fNV = vbo_VertexAttrib2fNV;
994 vfmt->VertexAttrib2fvNV = vbo_VertexAttrib2fvNV;
995 vfmt->VertexAttrib3fNV = vbo_VertexAttrib3fNV;
996 vfmt->VertexAttrib3fvNV = vbo_VertexAttrib3fvNV;
997 vfmt->VertexAttrib4fNV = vbo_VertexAttrib4fNV;
998 vfmt->VertexAttrib4fvNV = vbo_VertexAttrib4fvNV;
999
1000 /* integer-valued */
1001 vfmt->VertexAttribI1i = vbo_VertexAttribI1i;
1002 vfmt->VertexAttribI2i = vbo_VertexAttribI2i;
1003 vfmt->VertexAttribI3i = vbo_VertexAttribI3i;
1004 vfmt->VertexAttribI4i = vbo_VertexAttribI4i;
1005 vfmt->VertexAttribI2iv = vbo_VertexAttribI2iv;
1006 vfmt->VertexAttribI3iv = vbo_VertexAttribI3iv;
1007 vfmt->VertexAttribI4iv = vbo_VertexAttribI4iv;
1008
1009 /* unsigned integer-valued */
1010 vfmt->VertexAttribI1ui = vbo_VertexAttribI1ui;
1011 vfmt->VertexAttribI2ui = vbo_VertexAttribI2ui;
1012 vfmt->VertexAttribI3ui = vbo_VertexAttribI3ui;
1013 vfmt->VertexAttribI4ui = vbo_VertexAttribI4ui;
1014 vfmt->VertexAttribI2uiv = vbo_VertexAttribI2uiv;
1015 vfmt->VertexAttribI3uiv = vbo_VertexAttribI3uiv;
1016 vfmt->VertexAttribI4uiv = vbo_VertexAttribI4uiv;
1017
1018 vfmt->Materialfv = vbo_Materialfv;
1019
1020 vfmt->EdgeFlag = vbo_EdgeFlag;
1021 vfmt->Indexf = vbo_Indexf;
1022 vfmt->Indexfv = vbo_Indexfv;
1023
1024 /* ARB_vertex_type_2_10_10_10_rev */
1025 vfmt->VertexP2ui = vbo_VertexP2ui;
1026 vfmt->VertexP2uiv = vbo_VertexP2uiv;
1027 vfmt->VertexP3ui = vbo_VertexP3ui;
1028 vfmt->VertexP3uiv = vbo_VertexP3uiv;
1029 vfmt->VertexP4ui = vbo_VertexP4ui;
1030 vfmt->VertexP4uiv = vbo_VertexP4uiv;
1031
1032 vfmt->TexCoordP1ui = vbo_TexCoordP1ui;
1033 vfmt->TexCoordP1uiv = vbo_TexCoordP1uiv;
1034 vfmt->TexCoordP2ui = vbo_TexCoordP2ui;
1035 vfmt->TexCoordP2uiv = vbo_TexCoordP2uiv;
1036 vfmt->TexCoordP3ui = vbo_TexCoordP3ui;
1037 vfmt->TexCoordP3uiv = vbo_TexCoordP3uiv;
1038 vfmt->TexCoordP4ui = vbo_TexCoordP4ui;
1039 vfmt->TexCoordP4uiv = vbo_TexCoordP4uiv;
1040
1041 vfmt->MultiTexCoordP1ui = vbo_MultiTexCoordP1ui;
1042 vfmt->MultiTexCoordP1uiv = vbo_MultiTexCoordP1uiv;
1043 vfmt->MultiTexCoordP2ui = vbo_MultiTexCoordP2ui;
1044 vfmt->MultiTexCoordP2uiv = vbo_MultiTexCoordP2uiv;
1045 vfmt->MultiTexCoordP3ui = vbo_MultiTexCoordP3ui;
1046 vfmt->MultiTexCoordP3uiv = vbo_MultiTexCoordP3uiv;
1047 vfmt->MultiTexCoordP4ui = vbo_MultiTexCoordP4ui;
1048 vfmt->MultiTexCoordP4uiv = vbo_MultiTexCoordP4uiv;
1049
1050 vfmt->NormalP3ui = vbo_NormalP3ui;
1051 vfmt->NormalP3uiv = vbo_NormalP3uiv;
1052
1053 vfmt->ColorP3ui = vbo_ColorP3ui;
1054 vfmt->ColorP3uiv = vbo_ColorP3uiv;
1055 vfmt->ColorP4ui = vbo_ColorP4ui;
1056 vfmt->ColorP4uiv = vbo_ColorP4uiv;
1057
1058 vfmt->SecondaryColorP3ui = vbo_SecondaryColorP3ui;
1059 vfmt->SecondaryColorP3uiv = vbo_SecondaryColorP3uiv;
1060
1061 vfmt->VertexAttribP1ui = vbo_VertexAttribP1ui;
1062 vfmt->VertexAttribP1uiv = vbo_VertexAttribP1uiv;
1063 vfmt->VertexAttribP2ui = vbo_VertexAttribP2ui;
1064 vfmt->VertexAttribP2uiv = vbo_VertexAttribP2uiv;
1065 vfmt->VertexAttribP3ui = vbo_VertexAttribP3ui;
1066 vfmt->VertexAttribP3uiv = vbo_VertexAttribP3uiv;
1067 vfmt->VertexAttribP4ui = vbo_VertexAttribP4ui;
1068 vfmt->VertexAttribP4uiv = vbo_VertexAttribP4uiv;
1069
1070 vfmt->VertexAttribL1d = vbo_VertexAttribL1d;
1071 vfmt->VertexAttribL2d = vbo_VertexAttribL2d;
1072 vfmt->VertexAttribL3d = vbo_VertexAttribL3d;
1073 vfmt->VertexAttribL4d = vbo_VertexAttribL4d;
1074
1075 vfmt->VertexAttribL1dv = vbo_VertexAttribL1dv;
1076 vfmt->VertexAttribL2dv = vbo_VertexAttribL2dv;
1077 vfmt->VertexAttribL3dv = vbo_VertexAttribL3dv;
1078 vfmt->VertexAttribL4dv = vbo_VertexAttribL4dv;
1079 }
1080
1081
1082 /**
1083 * Tell the VBO module to use a real OpenGL vertex buffer object to
1084 * store accumulated immediate-mode vertex data.
1085 * This replaces the malloced buffer which was created in
1086 * vb_exec_vtx_init() below.
1087 */
1088 void vbo_use_buffer_objects(struct gl_context *ctx)
1089 {
1090 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
1091 /* Any buffer name but 0 can be used here since this bufferobj won't
1092 * go into the bufferobj hashtable.
1093 */
1094 GLuint bufName = IMM_BUFFER_NAME;
1095 GLenum target = GL_ARRAY_BUFFER_ARB;
1096 GLenum usage = GL_STREAM_DRAW_ARB;
1097 GLsizei size = VBO_VERT_BUFFER_SIZE;
1098
1099 /* Make sure this func is only used once */
1100 assert(exec->vtx.bufferobj == ctx->Shared->NullBufferObj);
1101
1102 _mesa_align_free(exec->vtx.buffer_map);
1103 exec->vtx.buffer_map = NULL;
1104 exec->vtx.buffer_ptr = NULL;
1105
1106 /* Allocate a real buffer object now */
1107 _mesa_reference_buffer_object(ctx, &exec->vtx.bufferobj, NULL);
1108 exec->vtx.bufferobj = ctx->Driver.NewBufferObject(ctx, bufName);
1109 if (!ctx->Driver.BufferData(ctx, target, size, NULL, usage,
1110 GL_MAP_WRITE_BIT |
1111 GL_DYNAMIC_STORAGE_BIT |
1112 GL_CLIENT_STORAGE_BIT,
1113 exec->vtx.bufferobj)) {
1114 _mesa_error(ctx, GL_OUT_OF_MEMORY, "VBO allocation");
1115 }
1116 }
1117
1118
1119 /**
1120 * If this function is called, all VBO buffers will be unmapped when
1121 * we flush.
1122 * Otherwise, if a simple command like glColor3f() is called and we flush,
1123 * the current VBO may be left mapped.
1124 */
1125 void
1126 vbo_always_unmap_buffers(struct gl_context *ctx)
1127 {
1128 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
1129 exec->begin_vertices_flags |= FLUSH_STORED_VERTICES;
1130 }
1131
1132
1133 void vbo_exec_vtx_init( struct vbo_exec_context *exec )
1134 {
1135 struct gl_context *ctx = exec->ctx;
1136 struct vbo_context *vbo = vbo_context(ctx);
1137 GLuint i;
1138
1139 /* Allocate a buffer object. Will just reuse this object
1140 * continuously, unless vbo_use_buffer_objects() is called to enable
1141 * use of real VBOs.
1142 */
1143 _mesa_reference_buffer_object(ctx,
1144 &exec->vtx.bufferobj,
1145 ctx->Shared->NullBufferObj);
1146
1147 assert(!exec->vtx.buffer_map);
1148 exec->vtx.buffer_map = _mesa_align_malloc(VBO_VERT_BUFFER_SIZE, 64);
1149 exec->vtx.buffer_ptr = exec->vtx.buffer_map;
1150
1151 vbo_exec_vtxfmt_init( exec );
1152 _mesa_noop_vtxfmt_init(&exec->vtxfmt_noop);
1153
1154 exec->vtx.enabled = 0;
1155 for (i = 0 ; i < VBO_ATTRIB_MAX ; i++) {
1156 assert(i < ARRAY_SIZE(exec->vtx.attrsz));
1157 exec->vtx.attrsz[i] = 0;
1158 assert(i < ARRAY_SIZE(exec->vtx.attrtype));
1159 exec->vtx.attrtype[i] = GL_FLOAT;
1160 assert(i < ARRAY_SIZE(exec->vtx.active_sz));
1161 exec->vtx.active_sz[i] = 0;
1162 }
1163 for (i = 0 ; i < VERT_ATTRIB_MAX; i++) {
1164 assert(i < ARRAY_SIZE(exec->vtx.inputs));
1165 assert(i < ARRAY_SIZE(exec->vtx.arrays));
1166 exec->vtx.inputs[i] = &exec->vtx.arrays[i];
1167 }
1168
1169 {
1170 struct gl_client_array *arrays = exec->vtx.arrays;
1171 unsigned i;
1172
1173 memcpy(arrays, &vbo->currval[VBO_ATTRIB_POS],
1174 VERT_ATTRIB_FF_MAX * sizeof(arrays[0]));
1175 for (i = 0; i < VERT_ATTRIB_FF_MAX; ++i) {
1176 struct gl_client_array *array;
1177 array = &arrays[VERT_ATTRIB_FF(i)];
1178 array->BufferObj = NULL;
1179 _mesa_reference_buffer_object(ctx, &array->BufferObj,
1180 vbo->currval[VBO_ATTRIB_POS+i].BufferObj);
1181 }
1182
1183 memcpy(arrays + VERT_ATTRIB_GENERIC(0),
1184 &vbo->currval[VBO_ATTRIB_GENERIC0],
1185 VERT_ATTRIB_GENERIC_MAX * sizeof(arrays[0]));
1186
1187 for (i = 0; i < VERT_ATTRIB_GENERIC_MAX; ++i) {
1188 struct gl_client_array *array;
1189 array = &arrays[VERT_ATTRIB_GENERIC(i)];
1190 array->BufferObj = NULL;
1191 _mesa_reference_buffer_object(ctx, &array->BufferObj,
1192 vbo->currval[VBO_ATTRIB_GENERIC0+i].BufferObj);
1193 }
1194 }
1195
1196 exec->vtx.vertex_size = 0;
1197
1198 exec->begin_vertices_flags = FLUSH_UPDATE_CURRENT;
1199 }
1200
1201
1202 void vbo_exec_vtx_destroy( struct vbo_exec_context *exec )
1203 {
1204 /* using a real VBO for vertex data */
1205 struct gl_context *ctx = exec->ctx;
1206 unsigned i;
1207
1208 /* True VBOs should already be unmapped
1209 */
1210 if (exec->vtx.buffer_map) {
1211 assert(exec->vtx.bufferobj->Name == 0 ||
1212 exec->vtx.bufferobj->Name == IMM_BUFFER_NAME);
1213 if (exec->vtx.bufferobj->Name == 0) {
1214 _mesa_align_free(exec->vtx.buffer_map);
1215 exec->vtx.buffer_map = NULL;
1216 exec->vtx.buffer_ptr = NULL;
1217 }
1218 }
1219
1220 /* Drop any outstanding reference to the vertex buffer
1221 */
1222 for (i = 0; i < ARRAY_SIZE(exec->vtx.arrays); i++) {
1223 _mesa_reference_buffer_object(ctx,
1224 &exec->vtx.arrays[i].BufferObj,
1225 NULL);
1226 }
1227
1228 /* Free the vertex buffer. Unmap first if needed.
1229 */
1230 if (_mesa_bufferobj_mapped(exec->vtx.bufferobj, MAP_INTERNAL)) {
1231 ctx->Driver.UnmapBuffer(ctx, exec->vtx.bufferobj, MAP_INTERNAL);
1232 }
1233 _mesa_reference_buffer_object(ctx, &exec->vtx.bufferobj, NULL);
1234 }
1235
1236
1237 /**
1238 * If inside glBegin()/glEnd(), it should assert(0). Otherwise, if
1239 * FLUSH_STORED_VERTICES bit in \p flags is set flushes any buffered
1240 * vertices, if FLUSH_UPDATE_CURRENT bit is set updates
1241 * __struct gl_contextRec::Current and gl_light_attrib::Material
1242 *
1243 * Note that the default T&L engine never clears the
1244 * FLUSH_UPDATE_CURRENT bit, even after performing the update.
1245 *
1246 * \param flags bitmask of FLUSH_STORED_VERTICES, FLUSH_UPDATE_CURRENT
1247 */
1248 void vbo_exec_FlushVertices( struct gl_context *ctx, GLuint flags )
1249 {
1250 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
1251
1252 #ifdef DEBUG
1253 /* debug check: make sure we don't get called recursively */
1254 exec->flush_call_depth++;
1255 assert(exec->flush_call_depth == 1);
1256 #endif
1257
1258 if (_mesa_inside_begin_end(ctx)) {
1259 /* We've had glBegin but not glEnd! */
1260 #ifdef DEBUG
1261 exec->flush_call_depth--;
1262 assert(exec->flush_call_depth == 0);
1263 #endif
1264 return;
1265 }
1266
1267 /* Flush (draw), and make sure VBO is left unmapped when done */
1268 vbo_exec_FlushVertices_internal(exec, GL_TRUE);
1269
1270 /* Need to do this to ensure vbo_exec_begin_vertices gets called again:
1271 */
1272 ctx->Driver.NeedFlush &= ~(FLUSH_UPDATE_CURRENT | flags);
1273
1274 #ifdef DEBUG
1275 exec->flush_call_depth--;
1276 assert(exec->flush_call_depth == 0);
1277 #endif
1278 }
1279
1280 /**
1281 * Reset the vertex attribute by setting its size to zero.
1282 */
1283 static void
1284 vbo_reset_attr(struct vbo_exec_context *exec, GLuint attr)
1285 {
1286 exec->vtx.attrsz[attr] = 0;
1287 exec->vtx.attrtype[attr] = GL_FLOAT;
1288 exec->vtx.active_sz[attr] = 0;
1289 }
1290
1291 static void
1292 vbo_reset_all_attr(struct vbo_exec_context *exec)
1293 {
1294 while (exec->vtx.enabled) {
1295 const int i = u_bit_scan64(&exec->vtx.enabled);
1296 vbo_reset_attr(exec, i);
1297 }
1298
1299 exec->vtx.vertex_size = 0;
1300 }
1301
1302
1303 void GLAPIENTRY
1304 _es_Color4f(GLfloat r, GLfloat g, GLfloat b, GLfloat a)
1305 {
1306 vbo_Color4f(r, g, b, a);
1307 }
1308
1309
1310 void GLAPIENTRY
1311 _es_Normal3f(GLfloat x, GLfloat y, GLfloat z)
1312 {
1313 vbo_Normal3f(x, y, z);
1314 }
1315
1316
1317 void GLAPIENTRY
1318 _es_MultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
1319 {
1320 vbo_MultiTexCoord4f(target, s, t, r, q);
1321 }
1322
1323
1324 void GLAPIENTRY
1325 _es_Materialfv(GLenum face, GLenum pname, const GLfloat *params)
1326 {
1327 vbo_Materialfv(face, pname, params);
1328 }
1329
1330
1331 void GLAPIENTRY
1332 _es_Materialf(GLenum face, GLenum pname, GLfloat param)
1333 {
1334 GLfloat p[4];
1335 p[0] = param;
1336 p[1] = p[2] = p[3] = 0.0F;
1337 vbo_Materialfv(face, pname, p);
1338 }
1339
1340
1341 /**
1342 * A special version of glVertexAttrib4f that does not treat index 0 as
1343 * VBO_ATTRIB_POS.
1344 */
1345 static void
1346 VertexAttrib4f_nopos(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
1347 {
1348 GET_CURRENT_CONTEXT(ctx);
1349 if (index < MAX_VERTEX_GENERIC_ATTRIBS)
1350 ATTRF(VBO_ATTRIB_GENERIC0 + index, 4, x, y, z, w);
1351 else
1352 ERROR(GL_INVALID_VALUE);
1353 }
1354
1355 void GLAPIENTRY
1356 _es_VertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
1357 {
1358 VertexAttrib4f_nopos(index, x, y, z, w);
1359 }
1360
1361
1362 void GLAPIENTRY
1363 _es_VertexAttrib1f(GLuint indx, GLfloat x)
1364 {
1365 VertexAttrib4f_nopos(indx, x, 0.0f, 0.0f, 1.0f);
1366 }
1367
1368
1369 void GLAPIENTRY
1370 _es_VertexAttrib1fv(GLuint indx, const GLfloat* values)
1371 {
1372 VertexAttrib4f_nopos(indx, values[0], 0.0f, 0.0f, 1.0f);
1373 }
1374
1375
1376 void GLAPIENTRY
1377 _es_VertexAttrib2f(GLuint indx, GLfloat x, GLfloat y)
1378 {
1379 VertexAttrib4f_nopos(indx, x, y, 0.0f, 1.0f);
1380 }
1381
1382
1383 void GLAPIENTRY
1384 _es_VertexAttrib2fv(GLuint indx, const GLfloat* values)
1385 {
1386 VertexAttrib4f_nopos(indx, values[0], values[1], 0.0f, 1.0f);
1387 }
1388
1389
1390 void GLAPIENTRY
1391 _es_VertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z)
1392 {
1393 VertexAttrib4f_nopos(indx, x, y, z, 1.0f);
1394 }
1395
1396
1397 void GLAPIENTRY
1398 _es_VertexAttrib3fv(GLuint indx, const GLfloat* values)
1399 {
1400 VertexAttrib4f_nopos(indx, values[0], values[1], values[2], 1.0f);
1401 }
1402
1403
1404 void GLAPIENTRY
1405 _es_VertexAttrib4fv(GLuint indx, const GLfloat* values)
1406 {
1407 VertexAttrib4f_nopos(indx, values[0], values[1], values[2], values[3]);
1408 }