mesa: Fold error generation into _mesa_valid_prim_mode().
[mesa.git] / src / mesa / vbo / vbo_exec_api.c
1 /**************************************************************************
2
3 Copyright 2002-2008 Tungsten Graphics Inc., Cedar Park, Texas.
4
5 All Rights Reserved.
6
7 Permission is hereby granted, free of charge, to any person obtaining a
8 copy of this software and associated documentation files (the "Software"),
9 to deal in the Software without restriction, including without limitation
10 on the rights to use, copy, modify, merge, publish, distribute, sub
11 license, and/or sell copies of the Software, and to permit persons to whom
12 the Software is furnished to do so, subject to the following conditions:
13
14 The above copyright notice and this permission notice (including the next
15 paragraph) shall be included in all copies or substantial portions of the
16 Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
19 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
21 TUNGSTEN GRAPHICS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
22 DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
23 OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
24 USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **************************************************************************/
27
28 /*
29 * Authors:
30 * Keith Whitwell <keith@tungstengraphics.com>
31 */
32
33 #include "main/glheader.h"
34 #include "main/bufferobj.h"
35 #include "main/context.h"
36 #include "main/macros.h"
37 #include "main/mfeatures.h"
38 #include "main/vtxfmt.h"
39 #include "main/dlist.h"
40 #include "main/eval.h"
41 #include "main/state.h"
42 #include "main/light.h"
43 #include "main/api_arrayelt.h"
44 #include "main/api_validate.h"
45 #include "main/dispatch.h"
46
47 #include "vbo_context.h"
48 #include "vbo_noop.h"
49
50
51 #ifdef ERROR
52 #undef ERROR
53 #endif
54
55
56 /** ID/name for immediate-mode VBO */
57 #define IMM_BUFFER_NAME 0xaabbccdd
58
59
60 static void reset_attrfv( struct vbo_exec_context *exec );
61
62
63 /**
64 * Close off the last primitive, execute the buffer, restart the
65 * primitive.
66 */
67 static void vbo_exec_wrap_buffers( struct vbo_exec_context *exec )
68 {
69 if (exec->vtx.prim_count == 0) {
70 exec->vtx.copied.nr = 0;
71 exec->vtx.vert_count = 0;
72 exec->vtx.buffer_ptr = exec->vtx.buffer_map;
73 }
74 else {
75 GLuint last_begin = exec->vtx.prim[exec->vtx.prim_count-1].begin;
76 GLuint last_count;
77
78 if (exec->ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END) {
79 GLint i = exec->vtx.prim_count - 1;
80 assert(i >= 0);
81 exec->vtx.prim[i].count = (exec->vtx.vert_count -
82 exec->vtx.prim[i].start);
83 }
84
85 last_count = exec->vtx.prim[exec->vtx.prim_count-1].count;
86
87 /* Execute the buffer and save copied vertices.
88 */
89 if (exec->vtx.vert_count)
90 vbo_exec_vtx_flush( exec, GL_FALSE );
91 else {
92 exec->vtx.prim_count = 0;
93 exec->vtx.copied.nr = 0;
94 }
95
96 /* Emit a glBegin to start the new list.
97 */
98 assert(exec->vtx.prim_count == 0);
99
100 if (exec->ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END) {
101 exec->vtx.prim[0].mode = exec->ctx->Driver.CurrentExecPrimitive;
102 exec->vtx.prim[0].start = 0;
103 exec->vtx.prim[0].count = 0;
104 exec->vtx.prim_count++;
105
106 if (exec->vtx.copied.nr == last_count)
107 exec->vtx.prim[0].begin = last_begin;
108 }
109 }
110 }
111
112
113 /**
114 * Deal with buffer wrapping where provoked by the vertex buffer
115 * filling up, as opposed to upgrade_vertex().
116 */
117 void vbo_exec_vtx_wrap( struct vbo_exec_context *exec )
118 {
119 GLfloat *data = exec->vtx.copied.buffer;
120 GLuint i;
121
122 /* Run pipeline on current vertices, copy wrapped vertices
123 * to exec->vtx.copied.
124 */
125 vbo_exec_wrap_buffers( exec );
126
127 /* Copy stored stored vertices to start of new list.
128 */
129 assert(exec->vtx.max_vert - exec->vtx.vert_count > exec->vtx.copied.nr);
130
131 for (i = 0 ; i < exec->vtx.copied.nr ; i++) {
132 memcpy( exec->vtx.buffer_ptr, data,
133 exec->vtx.vertex_size * sizeof(GLfloat));
134 exec->vtx.buffer_ptr += exec->vtx.vertex_size;
135 data += exec->vtx.vertex_size;
136 exec->vtx.vert_count++;
137 }
138
139 exec->vtx.copied.nr = 0;
140 }
141
142
143 /**
144 * Copy the active vertex's values to the ctx->Current fields.
145 */
146 static void vbo_exec_copy_to_current( struct vbo_exec_context *exec )
147 {
148 struct gl_context *ctx = exec->ctx;
149 struct vbo_context *vbo = vbo_context(ctx);
150 GLuint i;
151
152 for (i = VBO_ATTRIB_POS+1 ; i < VBO_ATTRIB_MAX ; i++) {
153 if (exec->vtx.attrsz[i]) {
154 /* Note: the exec->vtx.current[i] pointers point into the
155 * ctx->Current.Attrib and ctx->Light.Material.Attrib arrays.
156 */
157 GLfloat *current = (GLfloat *)vbo->currval[i].Ptr;
158 GLfloat tmp[4];
159
160 COPY_CLEAN_4V(tmp,
161 exec->vtx.attrsz[i],
162 exec->vtx.attrptr[i]);
163
164 if (memcmp(current, tmp, sizeof(tmp)) != 0) {
165 memcpy(current, tmp, sizeof(tmp));
166
167 /* Given that we explicitly state size here, there is no need
168 * for the COPY_CLEAN above, could just copy 16 bytes and be
169 * done. The only problem is when Mesa accesses ctx->Current
170 * directly.
171 */
172 vbo->currval[i].Size = exec->vtx.attrsz[i];
173 assert(vbo->currval[i].Type == GL_FLOAT);
174 vbo->currval[i]._ElementSize = vbo->currval[i].Size * sizeof(GLfloat);
175
176 /* This triggers rather too much recalculation of Mesa state
177 * that doesn't get used (eg light positions).
178 */
179 if (i >= VBO_ATTRIB_MAT_FRONT_AMBIENT &&
180 i <= VBO_ATTRIB_MAT_BACK_INDEXES)
181 ctx->NewState |= _NEW_LIGHT;
182
183 ctx->NewState |= _NEW_CURRENT_ATTRIB;
184 }
185 }
186 }
187
188 /* Colormaterial -- this kindof sucks.
189 */
190 if (ctx->Light.ColorMaterialEnabled &&
191 exec->vtx.attrsz[VBO_ATTRIB_COLOR0]) {
192 _mesa_update_color_material(ctx,
193 ctx->Current.Attrib[VBO_ATTRIB_COLOR0]);
194 }
195 }
196
197
198 /**
199 * Copy current vertex attribute values into the current vertex.
200 */
201 static void
202 vbo_exec_copy_from_current(struct vbo_exec_context *exec)
203 {
204 struct gl_context *ctx = exec->ctx;
205 struct vbo_context *vbo = vbo_context(ctx);
206 GLint i;
207
208 for (i = VBO_ATTRIB_POS + 1; i < VBO_ATTRIB_MAX; i++) {
209 const GLfloat *current = (GLfloat *) vbo->currval[i].Ptr;
210 switch (exec->vtx.attrsz[i]) {
211 case 4: exec->vtx.attrptr[i][3] = current[3];
212 case 3: exec->vtx.attrptr[i][2] = current[2];
213 case 2: exec->vtx.attrptr[i][1] = current[1];
214 case 1: exec->vtx.attrptr[i][0] = current[0];
215 break;
216 }
217 }
218 }
219
220
221 /**
222 * Flush existing data, set new attrib size, replay copied vertices.
223 * This is called when we transition from a small vertex attribute size
224 * to a larger one. Ex: glTexCoord2f -> glTexCoord4f.
225 * We need to go back over the previous 2-component texcoords and insert
226 * zero and one values.
227 */
228 static void
229 vbo_exec_wrap_upgrade_vertex(struct vbo_exec_context *exec,
230 GLuint attr, GLuint newSize )
231 {
232 struct gl_context *ctx = exec->ctx;
233 struct vbo_context *vbo = vbo_context(ctx);
234 const GLint lastcount = exec->vtx.vert_count;
235 GLfloat *old_attrptr[VBO_ATTRIB_MAX];
236 const GLuint old_vtx_size = exec->vtx.vertex_size; /* floats per vertex */
237 const GLuint oldSize = exec->vtx.attrsz[attr];
238 GLuint i;
239
240 /* Run pipeline on current vertices, copy wrapped vertices
241 * to exec->vtx.copied.
242 */
243 vbo_exec_wrap_buffers( exec );
244
245 if (unlikely(exec->vtx.copied.nr)) {
246 /* We're in the middle of a primitive, keep the old vertex
247 * format around to be able to translate the copied vertices to
248 * the new format.
249 */
250 memcpy(old_attrptr, exec->vtx.attrptr, sizeof(old_attrptr));
251 }
252
253 if (unlikely(oldSize)) {
254 /* Do a COPY_TO_CURRENT to ensure back-copying works for the
255 * case when the attribute already exists in the vertex and is
256 * having its size increased.
257 */
258 vbo_exec_copy_to_current( exec );
259 }
260
261 /* Heuristic: Attempt to isolate attributes received outside
262 * begin/end so that they don't bloat the vertices.
263 */
264 if (ctx->Driver.CurrentExecPrimitive == PRIM_OUTSIDE_BEGIN_END &&
265 !oldSize && lastcount > 8 && exec->vtx.vertex_size) {
266 vbo_exec_copy_to_current( exec );
267 reset_attrfv( exec );
268 }
269
270 /* Fix up sizes:
271 */
272 exec->vtx.attrsz[attr] = newSize;
273 exec->vtx.vertex_size += newSize - oldSize;
274 exec->vtx.max_vert = ((VBO_VERT_BUFFER_SIZE - exec->vtx.buffer_used) /
275 (exec->vtx.vertex_size * sizeof(GLfloat)));
276 exec->vtx.vert_count = 0;
277 exec->vtx.buffer_ptr = exec->vtx.buffer_map;
278
279 if (unlikely(oldSize)) {
280 /* Size changed, recalculate all the attrptr[] values
281 */
282 GLfloat *tmp = exec->vtx.vertex;
283
284 for (i = 0 ; i < VBO_ATTRIB_MAX ; i++) {
285 if (exec->vtx.attrsz[i]) {
286 exec->vtx.attrptr[i] = tmp;
287 tmp += exec->vtx.attrsz[i];
288 }
289 else
290 exec->vtx.attrptr[i] = NULL; /* will not be dereferenced */
291 }
292
293 /* Copy from current to repopulate the vertex with correct
294 * values.
295 */
296 vbo_exec_copy_from_current( exec );
297 }
298 else {
299 /* Just have to append the new attribute at the end */
300 exec->vtx.attrptr[attr] = exec->vtx.vertex +
301 exec->vtx.vertex_size - newSize;
302 }
303
304 /* Replay stored vertices to translate them
305 * to new format here.
306 *
307 * -- No need to replay - just copy piecewise
308 */
309 if (unlikely(exec->vtx.copied.nr)) {
310 GLfloat *data = exec->vtx.copied.buffer;
311 GLfloat *dest = exec->vtx.buffer_ptr;
312 GLuint j;
313
314 assert(exec->vtx.buffer_ptr == exec->vtx.buffer_map);
315
316 for (i = 0 ; i < exec->vtx.copied.nr ; i++) {
317 for (j = 0 ; j < VBO_ATTRIB_MAX ; j++) {
318 GLuint sz = exec->vtx.attrsz[j];
319
320 if (sz) {
321 GLint old_offset = old_attrptr[j] - exec->vtx.vertex;
322 GLint new_offset = exec->vtx.attrptr[j] - exec->vtx.vertex;
323
324 if (j == attr) {
325 if (oldSize) {
326 GLfloat tmp[4];
327 COPY_CLEAN_4V(tmp, oldSize, data + old_offset);
328 COPY_SZ_4V(dest + new_offset, newSize, tmp);
329 } else {
330 GLfloat *current = (GLfloat *)vbo->currval[j].Ptr;
331 COPY_SZ_4V(dest + new_offset, sz, current);
332 }
333 }
334 else {
335 COPY_SZ_4V(dest + new_offset, sz, data + old_offset);
336 }
337 }
338 }
339
340 data += old_vtx_size;
341 dest += exec->vtx.vertex_size;
342 }
343
344 exec->vtx.buffer_ptr = dest;
345 exec->vtx.vert_count += exec->vtx.copied.nr;
346 exec->vtx.copied.nr = 0;
347 }
348 }
349
350
351 /**
352 * This is when a vertex attribute transitions to a different size.
353 * For example, we saw a bunch of glTexCoord2f() calls and now we got a
354 * glTexCoord4f() call. We promote the array from size=2 to size=4.
355 */
356 static void
357 vbo_exec_fixup_vertex(struct gl_context *ctx, GLuint attr, GLuint newSize)
358 {
359 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
360
361 if (newSize > exec->vtx.attrsz[attr]) {
362 /* New size is larger. Need to flush existing vertices and get
363 * an enlarged vertex format.
364 */
365 vbo_exec_wrap_upgrade_vertex( exec, attr, newSize );
366 }
367 else if (newSize < exec->vtx.active_sz[attr]) {
368 static const GLfloat id[4] = { 0, 0, 0, 1 };
369 GLuint i;
370
371 /* New size is smaller - just need to fill in some
372 * zeros. Don't need to flush or wrap.
373 */
374 for (i = newSize; i <= exec->vtx.attrsz[attr]; i++)
375 exec->vtx.attrptr[attr][i-1] = id[i-1];
376 }
377
378 exec->vtx.active_sz[attr] = newSize;
379
380 /* Does setting NeedFlush belong here? Necessitates resetting
381 * vtxfmt on each flush (otherwise flags won't get reset
382 * afterwards).
383 */
384 if (attr == 0)
385 ctx->Driver.NeedFlush |= FLUSH_STORED_VERTICES;
386 }
387
388
389 /**
390 * This macro is used to implement all the glVertex, glColor, glTexCoord,
391 * glVertexAttrib, etc functions.
392 */
393 #define ATTR( A, N, V0, V1, V2, V3 ) \
394 do { \
395 struct vbo_exec_context *exec = &vbo_context(ctx)->exec; \
396 \
397 if (unlikely(!(ctx->Driver.NeedFlush & FLUSH_UPDATE_CURRENT))) \
398 ctx->Driver.BeginVertices( ctx ); \
399 \
400 if (unlikely(exec->vtx.active_sz[A] != N)) \
401 vbo_exec_fixup_vertex(ctx, A, N); \
402 \
403 { \
404 GLfloat *dest = exec->vtx.attrptr[A]; \
405 if (N>0) dest[0] = V0; \
406 if (N>1) dest[1] = V1; \
407 if (N>2) dest[2] = V2; \
408 if (N>3) dest[3] = V3; \
409 } \
410 \
411 if ((A) == 0) { \
412 /* This is a glVertex call */ \
413 GLuint i; \
414 \
415 for (i = 0; i < exec->vtx.vertex_size; i++) \
416 exec->vtx.buffer_ptr[i] = exec->vtx.vertex[i]; \
417 \
418 exec->vtx.buffer_ptr += exec->vtx.vertex_size; \
419 \
420 /* Set FLUSH_STORED_VERTICES to indicate that there's now */ \
421 /* something to draw (not just updating a color or texcoord).*/ \
422 ctx->Driver.NeedFlush |= FLUSH_STORED_VERTICES; \
423 \
424 if (++exec->vtx.vert_count >= exec->vtx.max_vert) \
425 vbo_exec_vtx_wrap( exec ); \
426 } \
427 } while (0)
428
429
430 #define ERROR(err) _mesa_error( ctx, err, __FUNCTION__ )
431 #define TAG(x) vbo_##x
432
433 #include "vbo_attrib_tmp.h"
434
435
436 /**
437 * Flush (draw) vertices.
438 * \param unmap - leave VBO unmapped after flushing?
439 */
440 static void
441 vbo_exec_FlushVertices_internal(struct vbo_exec_context *exec, GLboolean unmap)
442 {
443 if (exec->vtx.vert_count || unmap) {
444 vbo_exec_vtx_flush( exec, unmap );
445 }
446
447 if (exec->vtx.vertex_size) {
448 vbo_exec_copy_to_current( exec );
449 reset_attrfv( exec );
450 }
451 }
452
453
454 #if FEATURE_beginend
455
456
457 #if FEATURE_evaluators
458
459 static void GLAPIENTRY vbo_exec_EvalCoord1f( GLfloat u )
460 {
461 GET_CURRENT_CONTEXT( ctx );
462 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
463
464 {
465 GLint i;
466 if (exec->eval.recalculate_maps)
467 vbo_exec_eval_update( exec );
468
469 for (i = 0; i <= VBO_ATTRIB_TEX7; i++) {
470 if (exec->eval.map1[i].map)
471 if (exec->vtx.active_sz[i] != exec->eval.map1[i].sz)
472 vbo_exec_fixup_vertex( ctx, i, exec->eval.map1[i].sz );
473 }
474 }
475
476
477 memcpy( exec->vtx.copied.buffer, exec->vtx.vertex,
478 exec->vtx.vertex_size * sizeof(GLfloat));
479
480 vbo_exec_do_EvalCoord1f( exec, u );
481
482 memcpy( exec->vtx.vertex, exec->vtx.copied.buffer,
483 exec->vtx.vertex_size * sizeof(GLfloat));
484 }
485
486 static void GLAPIENTRY vbo_exec_EvalCoord2f( GLfloat u, GLfloat v )
487 {
488 GET_CURRENT_CONTEXT( ctx );
489 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
490
491 {
492 GLint i;
493 if (exec->eval.recalculate_maps)
494 vbo_exec_eval_update( exec );
495
496 for (i = 0; i <= VBO_ATTRIB_TEX7; i++) {
497 if (exec->eval.map2[i].map)
498 if (exec->vtx.active_sz[i] != exec->eval.map2[i].sz)
499 vbo_exec_fixup_vertex( ctx, i, exec->eval.map2[i].sz );
500 }
501
502 if (ctx->Eval.AutoNormal)
503 if (exec->vtx.active_sz[VBO_ATTRIB_NORMAL] != 3)
504 vbo_exec_fixup_vertex( ctx, VBO_ATTRIB_NORMAL, 3 );
505 }
506
507 memcpy( exec->vtx.copied.buffer, exec->vtx.vertex,
508 exec->vtx.vertex_size * sizeof(GLfloat));
509
510 vbo_exec_do_EvalCoord2f( exec, u, v );
511
512 memcpy( exec->vtx.vertex, exec->vtx.copied.buffer,
513 exec->vtx.vertex_size * sizeof(GLfloat));
514 }
515
516 static void GLAPIENTRY vbo_exec_EvalCoord1fv( const GLfloat *u )
517 {
518 vbo_exec_EvalCoord1f( u[0] );
519 }
520
521 static void GLAPIENTRY vbo_exec_EvalCoord2fv( const GLfloat *u )
522 {
523 vbo_exec_EvalCoord2f( u[0], u[1] );
524 }
525
526 static void GLAPIENTRY vbo_exec_EvalPoint1( GLint i )
527 {
528 GET_CURRENT_CONTEXT( ctx );
529 GLfloat du = ((ctx->Eval.MapGrid1u2 - ctx->Eval.MapGrid1u1) /
530 (GLfloat) ctx->Eval.MapGrid1un);
531 GLfloat u = i * du + ctx->Eval.MapGrid1u1;
532
533 vbo_exec_EvalCoord1f( u );
534 }
535
536
537 static void GLAPIENTRY vbo_exec_EvalPoint2( GLint i, GLint j )
538 {
539 GET_CURRENT_CONTEXT( ctx );
540 GLfloat du = ((ctx->Eval.MapGrid2u2 - ctx->Eval.MapGrid2u1) /
541 (GLfloat) ctx->Eval.MapGrid2un);
542 GLfloat dv = ((ctx->Eval.MapGrid2v2 - ctx->Eval.MapGrid2v1) /
543 (GLfloat) ctx->Eval.MapGrid2vn);
544 GLfloat u = i * du + ctx->Eval.MapGrid2u1;
545 GLfloat v = j * dv + ctx->Eval.MapGrid2v1;
546
547 vbo_exec_EvalCoord2f( u, v );
548 }
549
550
551 static void GLAPIENTRY
552 vbo_exec_EvalMesh1(GLenum mode, GLint i1, GLint i2)
553 {
554 GET_CURRENT_CONTEXT(ctx);
555 GLint i;
556 GLfloat u, du;
557 GLenum prim;
558
559 ASSERT_OUTSIDE_BEGIN_END(ctx);
560
561 switch (mode) {
562 case GL_POINT:
563 prim = GL_POINTS;
564 break;
565 case GL_LINE:
566 prim = GL_LINE_STRIP;
567 break;
568 default:
569 _mesa_error( ctx, GL_INVALID_ENUM, "glEvalMesh1(mode)" );
570 return;
571 }
572
573 /* No effect if vertex maps disabled.
574 */
575 if (!ctx->Eval.Map1Vertex4 &&
576 !ctx->Eval.Map1Vertex3 &&
577 !(ctx->VertexProgram._Enabled && ctx->Eval.Map1Attrib[VERT_ATTRIB_POS]))
578 return;
579
580 du = ctx->Eval.MapGrid1du;
581 u = ctx->Eval.MapGrid1u1 + i1 * du;
582
583 CALL_Begin(GET_DISPATCH(), (prim));
584 for (i=i1;i<=i2;i++,u+=du) {
585 CALL_EvalCoord1f(GET_DISPATCH(), (u));
586 }
587 CALL_End(GET_DISPATCH(), ());
588 }
589
590
591 static void GLAPIENTRY
592 vbo_exec_EvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
593 {
594 GET_CURRENT_CONTEXT(ctx);
595 GLfloat u, du, v, dv, v1, u1;
596 GLint i, j;
597
598 ASSERT_OUTSIDE_BEGIN_END(ctx);
599
600 switch (mode) {
601 case GL_POINT:
602 case GL_LINE:
603 case GL_FILL:
604 break;
605 default:
606 _mesa_error( ctx, GL_INVALID_ENUM, "glEvalMesh2(mode)" );
607 return;
608 }
609
610 /* No effect if vertex maps disabled.
611 */
612 if (!ctx->Eval.Map2Vertex4 &&
613 !ctx->Eval.Map2Vertex3 &&
614 !(ctx->VertexProgram._Enabled && ctx->Eval.Map2Attrib[VERT_ATTRIB_POS]))
615 return;
616
617 du = ctx->Eval.MapGrid2du;
618 dv = ctx->Eval.MapGrid2dv;
619 v1 = ctx->Eval.MapGrid2v1 + j1 * dv;
620 u1 = ctx->Eval.MapGrid2u1 + i1 * du;
621
622 switch (mode) {
623 case GL_POINT:
624 CALL_Begin(GET_DISPATCH(), (GL_POINTS));
625 for (v=v1,j=j1;j<=j2;j++,v+=dv) {
626 for (u=u1,i=i1;i<=i2;i++,u+=du) {
627 CALL_EvalCoord2f(GET_DISPATCH(), (u, v));
628 }
629 }
630 CALL_End(GET_DISPATCH(), ());
631 break;
632 case GL_LINE:
633 for (v=v1,j=j1;j<=j2;j++,v+=dv) {
634 CALL_Begin(GET_DISPATCH(), (GL_LINE_STRIP));
635 for (u=u1,i=i1;i<=i2;i++,u+=du) {
636 CALL_EvalCoord2f(GET_DISPATCH(), (u, v));
637 }
638 CALL_End(GET_DISPATCH(), ());
639 }
640 for (u=u1,i=i1;i<=i2;i++,u+=du) {
641 CALL_Begin(GET_DISPATCH(), (GL_LINE_STRIP));
642 for (v=v1,j=j1;j<=j2;j++,v+=dv) {
643 CALL_EvalCoord2f(GET_DISPATCH(), (u, v));
644 }
645 CALL_End(GET_DISPATCH(), ());
646 }
647 break;
648 case GL_FILL:
649 for (v=v1,j=j1;j<j2;j++,v+=dv) {
650 CALL_Begin(GET_DISPATCH(), (GL_TRIANGLE_STRIP));
651 for (u=u1,i=i1;i<=i2;i++,u+=du) {
652 CALL_EvalCoord2f(GET_DISPATCH(), (u, v));
653 CALL_EvalCoord2f(GET_DISPATCH(), (u, v+dv));
654 }
655 CALL_End(GET_DISPATCH(), ());
656 }
657 break;
658 }
659 }
660
661 #endif /* FEATURE_evaluators */
662
663
664 /**
665 * Execute a glRectf() function. This is not suitable for GL_COMPILE
666 * modes (as the test for outside begin/end is not compiled),
667 * but may be useful for drivers in circumstances which exclude
668 * display list interactions.
669 *
670 * (None of the functions in this file are suitable for GL_COMPILE
671 * modes).
672 */
673 static void GLAPIENTRY
674 vbo_exec_Rectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
675 {
676 GET_CURRENT_CONTEXT(ctx);
677 ASSERT_OUTSIDE_BEGIN_END(ctx);
678
679 CALL_Begin(GET_DISPATCH(), (GL_QUADS));
680 CALL_Vertex2f(GET_DISPATCH(), (x1, y1));
681 CALL_Vertex2f(GET_DISPATCH(), (x2, y1));
682 CALL_Vertex2f(GET_DISPATCH(), (x2, y2));
683 CALL_Vertex2f(GET_DISPATCH(), (x1, y2));
684 CALL_End(GET_DISPATCH(), ());
685 }
686
687
688 /**
689 * Called via glBegin.
690 */
691 static void GLAPIENTRY vbo_exec_Begin( GLenum mode )
692 {
693 GET_CURRENT_CONTEXT( ctx );
694
695 if (ctx->Driver.CurrentExecPrimitive == PRIM_OUTSIDE_BEGIN_END) {
696 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
697 int i;
698
699 if (!_mesa_valid_prim_mode(ctx, mode, "glBegin")) {
700 return;
701 }
702
703 vbo_draw_method(exec, DRAW_BEGIN_END);
704
705 if (ctx->Driver.PrepareExecBegin)
706 ctx->Driver.PrepareExecBegin(ctx);
707
708 if (ctx->NewState) {
709 _mesa_update_state( ctx );
710
711 CALL_Begin(ctx->Exec, (mode));
712 return;
713 }
714
715 if (!_mesa_valid_to_render(ctx, "glBegin")) {
716 return;
717 }
718
719 /* Heuristic: attempt to isolate attributes occuring outside
720 * begin/end pairs.
721 */
722 if (exec->vtx.vertex_size && !exec->vtx.attrsz[0])
723 vbo_exec_FlushVertices_internal(exec, GL_FALSE);
724
725 i = exec->vtx.prim_count++;
726 exec->vtx.prim[i].mode = mode;
727 exec->vtx.prim[i].begin = 1;
728 exec->vtx.prim[i].end = 0;
729 exec->vtx.prim[i].indexed = 0;
730 exec->vtx.prim[i].weak = 0;
731 exec->vtx.prim[i].pad = 0;
732 exec->vtx.prim[i].start = exec->vtx.vert_count;
733 exec->vtx.prim[i].count = 0;
734 exec->vtx.prim[i].num_instances = 1;
735
736 ctx->Driver.CurrentExecPrimitive = mode;
737 }
738 else
739 _mesa_error( ctx, GL_INVALID_OPERATION, "glBegin" );
740
741 }
742
743
744 /**
745 * Called via glEnd.
746 */
747 static void GLAPIENTRY vbo_exec_End( void )
748 {
749 GET_CURRENT_CONTEXT( ctx );
750
751 if (ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END) {
752 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
753
754 if (exec->vtx.prim_count > 0) {
755 /* close off current primitive */
756 int idx = exec->vtx.vert_count;
757 int i = exec->vtx.prim_count - 1;
758
759 exec->vtx.prim[i].end = 1;
760 exec->vtx.prim[i].count = idx - exec->vtx.prim[i].start;
761 }
762
763 ctx->Driver.CurrentExecPrimitive = PRIM_OUTSIDE_BEGIN_END;
764
765 if (exec->vtx.prim_count == VBO_MAX_PRIM)
766 vbo_exec_vtx_flush( exec, GL_FALSE );
767 }
768 else
769 _mesa_error( ctx, GL_INVALID_OPERATION, "glEnd" );
770 }
771
772
773 /**
774 * Called via glPrimitiveRestartNV()
775 */
776 static void GLAPIENTRY
777 vbo_exec_PrimitiveRestartNV(void)
778 {
779 GLenum curPrim;
780 GET_CURRENT_CONTEXT( ctx );
781
782 curPrim = ctx->Driver.CurrentExecPrimitive;
783
784 if (curPrim == PRIM_OUTSIDE_BEGIN_END) {
785 _mesa_error( ctx, GL_INVALID_OPERATION, "glPrimitiveRestartNV" );
786 }
787 else {
788 vbo_exec_End();
789 vbo_exec_Begin(curPrim);
790 }
791 }
792
793
794
795 static void vbo_exec_vtxfmt_init( struct vbo_exec_context *exec )
796 {
797 GLvertexformat *vfmt = &exec->vtxfmt;
798
799 _MESA_INIT_ARRAYELT_VTXFMT(vfmt, _ae_);
800
801 vfmt->Begin = vbo_exec_Begin;
802 vfmt->End = vbo_exec_End;
803 vfmt->PrimitiveRestartNV = vbo_exec_PrimitiveRestartNV;
804
805 _MESA_INIT_DLIST_VTXFMT(vfmt, _mesa_);
806 _MESA_INIT_EVAL_VTXFMT(vfmt, vbo_exec_);
807
808 vfmt->Rectf = vbo_exec_Rectf;
809
810 /* from attrib_tmp.h:
811 */
812 vfmt->Color3f = vbo_Color3f;
813 vfmt->Color3fv = vbo_Color3fv;
814 vfmt->Color4f = vbo_Color4f;
815 vfmt->Color4fv = vbo_Color4fv;
816 vfmt->FogCoordfEXT = vbo_FogCoordfEXT;
817 vfmt->FogCoordfvEXT = vbo_FogCoordfvEXT;
818 vfmt->MultiTexCoord1fARB = vbo_MultiTexCoord1f;
819 vfmt->MultiTexCoord1fvARB = vbo_MultiTexCoord1fv;
820 vfmt->MultiTexCoord2fARB = vbo_MultiTexCoord2f;
821 vfmt->MultiTexCoord2fvARB = vbo_MultiTexCoord2fv;
822 vfmt->MultiTexCoord3fARB = vbo_MultiTexCoord3f;
823 vfmt->MultiTexCoord3fvARB = vbo_MultiTexCoord3fv;
824 vfmt->MultiTexCoord4fARB = vbo_MultiTexCoord4f;
825 vfmt->MultiTexCoord4fvARB = vbo_MultiTexCoord4fv;
826 vfmt->Normal3f = vbo_Normal3f;
827 vfmt->Normal3fv = vbo_Normal3fv;
828 vfmt->SecondaryColor3fEXT = vbo_SecondaryColor3fEXT;
829 vfmt->SecondaryColor3fvEXT = vbo_SecondaryColor3fvEXT;
830 vfmt->TexCoord1f = vbo_TexCoord1f;
831 vfmt->TexCoord1fv = vbo_TexCoord1fv;
832 vfmt->TexCoord2f = vbo_TexCoord2f;
833 vfmt->TexCoord2fv = vbo_TexCoord2fv;
834 vfmt->TexCoord3f = vbo_TexCoord3f;
835 vfmt->TexCoord3fv = vbo_TexCoord3fv;
836 vfmt->TexCoord4f = vbo_TexCoord4f;
837 vfmt->TexCoord4fv = vbo_TexCoord4fv;
838 vfmt->Vertex2f = vbo_Vertex2f;
839 vfmt->Vertex2fv = vbo_Vertex2fv;
840 vfmt->Vertex3f = vbo_Vertex3f;
841 vfmt->Vertex3fv = vbo_Vertex3fv;
842 vfmt->Vertex4f = vbo_Vertex4f;
843 vfmt->Vertex4fv = vbo_Vertex4fv;
844
845 vfmt->VertexAttrib1fARB = vbo_VertexAttrib1fARB;
846 vfmt->VertexAttrib1fvARB = vbo_VertexAttrib1fvARB;
847 vfmt->VertexAttrib2fARB = vbo_VertexAttrib2fARB;
848 vfmt->VertexAttrib2fvARB = vbo_VertexAttrib2fvARB;
849 vfmt->VertexAttrib3fARB = vbo_VertexAttrib3fARB;
850 vfmt->VertexAttrib3fvARB = vbo_VertexAttrib3fvARB;
851 vfmt->VertexAttrib4fARB = vbo_VertexAttrib4fARB;
852 vfmt->VertexAttrib4fvARB = vbo_VertexAttrib4fvARB;
853
854 vfmt->VertexAttrib1fNV = vbo_VertexAttrib1fNV;
855 vfmt->VertexAttrib1fvNV = vbo_VertexAttrib1fvNV;
856 vfmt->VertexAttrib2fNV = vbo_VertexAttrib2fNV;
857 vfmt->VertexAttrib2fvNV = vbo_VertexAttrib2fvNV;
858 vfmt->VertexAttrib3fNV = vbo_VertexAttrib3fNV;
859 vfmt->VertexAttrib3fvNV = vbo_VertexAttrib3fvNV;
860 vfmt->VertexAttrib4fNV = vbo_VertexAttrib4fNV;
861 vfmt->VertexAttrib4fvNV = vbo_VertexAttrib4fvNV;
862
863 /* integer-valued */
864 vfmt->VertexAttribI1i = vbo_VertexAttribI1i;
865 vfmt->VertexAttribI2i = vbo_VertexAttribI2i;
866 vfmt->VertexAttribI3i = vbo_VertexAttribI3i;
867 vfmt->VertexAttribI4i = vbo_VertexAttribI4i;
868 vfmt->VertexAttribI2iv = vbo_VertexAttribI2iv;
869 vfmt->VertexAttribI3iv = vbo_VertexAttribI3iv;
870 vfmt->VertexAttribI4iv = vbo_VertexAttribI4iv;
871
872 /* unsigned integer-valued */
873 vfmt->VertexAttribI1ui = vbo_VertexAttribI1ui;
874 vfmt->VertexAttribI2ui = vbo_VertexAttribI2ui;
875 vfmt->VertexAttribI3ui = vbo_VertexAttribI3ui;
876 vfmt->VertexAttribI4ui = vbo_VertexAttribI4ui;
877 vfmt->VertexAttribI2uiv = vbo_VertexAttribI2uiv;
878 vfmt->VertexAttribI3uiv = vbo_VertexAttribI3uiv;
879 vfmt->VertexAttribI4uiv = vbo_VertexAttribI4uiv;
880
881 vfmt->Materialfv = vbo_Materialfv;
882
883 vfmt->EdgeFlag = vbo_EdgeFlag;
884 vfmt->Indexf = vbo_Indexf;
885 vfmt->Indexfv = vbo_Indexfv;
886
887 /* ARB_vertex_type_2_10_10_10_rev */
888 vfmt->VertexP2ui = vbo_VertexP2ui;
889 vfmt->VertexP2uiv = vbo_VertexP2uiv;
890 vfmt->VertexP3ui = vbo_VertexP3ui;
891 vfmt->VertexP3uiv = vbo_VertexP3uiv;
892 vfmt->VertexP4ui = vbo_VertexP4ui;
893 vfmt->VertexP4uiv = vbo_VertexP4uiv;
894
895 vfmt->TexCoordP1ui = vbo_TexCoordP1ui;
896 vfmt->TexCoordP1uiv = vbo_TexCoordP1uiv;
897 vfmt->TexCoordP2ui = vbo_TexCoordP2ui;
898 vfmt->TexCoordP2uiv = vbo_TexCoordP2uiv;
899 vfmt->TexCoordP3ui = vbo_TexCoordP3ui;
900 vfmt->TexCoordP3uiv = vbo_TexCoordP3uiv;
901 vfmt->TexCoordP4ui = vbo_TexCoordP4ui;
902 vfmt->TexCoordP4uiv = vbo_TexCoordP4uiv;
903
904 vfmt->MultiTexCoordP1ui = vbo_MultiTexCoordP1ui;
905 vfmt->MultiTexCoordP1uiv = vbo_MultiTexCoordP1uiv;
906 vfmt->MultiTexCoordP2ui = vbo_MultiTexCoordP2ui;
907 vfmt->MultiTexCoordP2uiv = vbo_MultiTexCoordP2uiv;
908 vfmt->MultiTexCoordP3ui = vbo_MultiTexCoordP3ui;
909 vfmt->MultiTexCoordP3uiv = vbo_MultiTexCoordP3uiv;
910 vfmt->MultiTexCoordP4ui = vbo_MultiTexCoordP4ui;
911 vfmt->MultiTexCoordP4uiv = vbo_MultiTexCoordP4uiv;
912
913 vfmt->NormalP3ui = vbo_NormalP3ui;
914 vfmt->NormalP3uiv = vbo_NormalP3uiv;
915
916 vfmt->ColorP3ui = vbo_ColorP3ui;
917 vfmt->ColorP3uiv = vbo_ColorP3uiv;
918 vfmt->ColorP4ui = vbo_ColorP4ui;
919 vfmt->ColorP4uiv = vbo_ColorP4uiv;
920
921 vfmt->SecondaryColorP3ui = vbo_SecondaryColorP3ui;
922 vfmt->SecondaryColorP3uiv = vbo_SecondaryColorP3uiv;
923
924 vfmt->VertexAttribP1ui = vbo_VertexAttribP1ui;
925 vfmt->VertexAttribP1uiv = vbo_VertexAttribP1uiv;
926 vfmt->VertexAttribP2ui = vbo_VertexAttribP2ui;
927 vfmt->VertexAttribP2uiv = vbo_VertexAttribP2uiv;
928 vfmt->VertexAttribP3ui = vbo_VertexAttribP3ui;
929 vfmt->VertexAttribP3uiv = vbo_VertexAttribP3uiv;
930 vfmt->VertexAttribP4ui = vbo_VertexAttribP4ui;
931 vfmt->VertexAttribP4uiv = vbo_VertexAttribP4uiv;
932 }
933
934
935 #else /* FEATURE_beginend */
936
937
938 static void vbo_exec_vtxfmt_init( struct vbo_exec_context *exec )
939 {
940 /* silence warnings */
941 (void) vbo_Color3f;
942 (void) vbo_Color3fv;
943 (void) vbo_Color4f;
944 (void) vbo_Color4fv;
945 (void) vbo_FogCoordfEXT;
946 (void) vbo_FogCoordfvEXT;
947 (void) vbo_MultiTexCoord1f;
948 (void) vbo_MultiTexCoord1fv;
949 (void) vbo_MultiTexCoord2f;
950 (void) vbo_MultiTexCoord2fv;
951 (void) vbo_MultiTexCoord3f;
952 (void) vbo_MultiTexCoord3fv;
953 (void) vbo_MultiTexCoord4f;
954 (void) vbo_MultiTexCoord4fv;
955 (void) vbo_Normal3f;
956 (void) vbo_Normal3fv;
957 (void) vbo_SecondaryColor3fEXT;
958 (void) vbo_SecondaryColor3fvEXT;
959 (void) vbo_TexCoord1f;
960 (void) vbo_TexCoord1fv;
961 (void) vbo_TexCoord2f;
962 (void) vbo_TexCoord2fv;
963 (void) vbo_TexCoord3f;
964 (void) vbo_TexCoord3fv;
965 (void) vbo_TexCoord4f;
966 (void) vbo_TexCoord4fv;
967 (void) vbo_Vertex2f;
968 (void) vbo_Vertex2fv;
969 (void) vbo_Vertex3f;
970 (void) vbo_Vertex3fv;
971 (void) vbo_Vertex4f;
972 (void) vbo_Vertex4fv;
973
974 (void) vbo_VertexAttrib1fARB;
975 (void) vbo_VertexAttrib1fvARB;
976 (void) vbo_VertexAttrib2fARB;
977 (void) vbo_VertexAttrib2fvARB;
978 (void) vbo_VertexAttrib3fARB;
979 (void) vbo_VertexAttrib3fvARB;
980 (void) vbo_VertexAttrib4fARB;
981 (void) vbo_VertexAttrib4fvARB;
982
983 (void) vbo_VertexAttrib1fNV;
984 (void) vbo_VertexAttrib1fvNV;
985 (void) vbo_VertexAttrib2fNV;
986 (void) vbo_VertexAttrib2fvNV;
987 (void) vbo_VertexAttrib3fNV;
988 (void) vbo_VertexAttrib3fvNV;
989 (void) vbo_VertexAttrib4fNV;
990 (void) vbo_VertexAttrib4fvNV;
991
992 (void) vbo_Materialfv;
993
994 (void) vbo_EdgeFlag;
995 (void) vbo_Indexf;
996 (void) vbo_Indexfv;
997 }
998
999
1000 #endif /* FEATURE_beginend */
1001
1002
1003 /**
1004 * Tell the VBO module to use a real OpenGL vertex buffer object to
1005 * store accumulated immediate-mode vertex data.
1006 * This replaces the malloced buffer which was created in
1007 * vb_exec_vtx_init() below.
1008 */
1009 void vbo_use_buffer_objects(struct gl_context *ctx)
1010 {
1011 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
1012 /* Any buffer name but 0 can be used here since this bufferobj won't
1013 * go into the bufferobj hashtable.
1014 */
1015 GLuint bufName = IMM_BUFFER_NAME;
1016 GLenum target = GL_ARRAY_BUFFER_ARB;
1017 GLenum usage = GL_STREAM_DRAW_ARB;
1018 GLsizei size = VBO_VERT_BUFFER_SIZE;
1019
1020 /* Make sure this func is only used once */
1021 assert(exec->vtx.bufferobj == ctx->Shared->NullBufferObj);
1022 if (exec->vtx.buffer_map) {
1023 _mesa_align_free(exec->vtx.buffer_map);
1024 exec->vtx.buffer_map = NULL;
1025 exec->vtx.buffer_ptr = NULL;
1026 }
1027
1028 /* Allocate a real buffer object now */
1029 _mesa_reference_buffer_object(ctx, &exec->vtx.bufferobj, NULL);
1030 exec->vtx.bufferobj = ctx->Driver.NewBufferObject(ctx, bufName, target);
1031 if (!ctx->Driver.BufferData(ctx, target, size, NULL, usage, exec->vtx.bufferobj)) {
1032 _mesa_error(ctx, GL_OUT_OF_MEMORY, "VBO allocation");
1033 }
1034 }
1035
1036
1037 /**
1038 * If this function is called, all VBO buffers will be unmapped when
1039 * we flush.
1040 * Otherwise, if a simple command like glColor3f() is called and we flush,
1041 * the current VBO may be left mapped.
1042 */
1043 void
1044 vbo_always_unmap_buffers(struct gl_context *ctx)
1045 {
1046 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
1047 exec->begin_vertices_flags |= FLUSH_STORED_VERTICES;
1048 }
1049
1050
1051 void vbo_exec_vtx_init( struct vbo_exec_context *exec )
1052 {
1053 struct gl_context *ctx = exec->ctx;
1054 struct vbo_context *vbo = vbo_context(ctx);
1055 GLuint i;
1056
1057 /* Allocate a buffer object. Will just reuse this object
1058 * continuously, unless vbo_use_buffer_objects() is called to enable
1059 * use of real VBOs.
1060 */
1061 _mesa_reference_buffer_object(ctx,
1062 &exec->vtx.bufferobj,
1063 ctx->Shared->NullBufferObj);
1064
1065 ASSERT(!exec->vtx.buffer_map);
1066 exec->vtx.buffer_map = (GLfloat *)_mesa_align_malloc(VBO_VERT_BUFFER_SIZE, 64);
1067 exec->vtx.buffer_ptr = exec->vtx.buffer_map;
1068
1069 vbo_exec_vtxfmt_init( exec );
1070 _mesa_noop_vtxfmt_init(&exec->vtxfmt_noop);
1071
1072 /* Hook our functions into the dispatch table.
1073 */
1074 _mesa_install_exec_vtxfmt( ctx, &exec->vtxfmt );
1075
1076 for (i = 0 ; i < VBO_ATTRIB_MAX ; i++) {
1077 ASSERT(i < Elements(exec->vtx.attrsz));
1078 exec->vtx.attrsz[i] = 0;
1079 ASSERT(i < Elements(exec->vtx.active_sz));
1080 exec->vtx.active_sz[i] = 0;
1081 }
1082 for (i = 0 ; i < VERT_ATTRIB_MAX; i++) {
1083 ASSERT(i < Elements(exec->vtx.inputs));
1084 ASSERT(i < Elements(exec->vtx.arrays));
1085 exec->vtx.inputs[i] = &exec->vtx.arrays[i];
1086 }
1087
1088 {
1089 struct gl_client_array *arrays = exec->vtx.arrays;
1090 unsigned i;
1091
1092 memcpy(arrays, vbo->legacy_currval,
1093 VERT_ATTRIB_FF_MAX * sizeof(arrays[0]));
1094 for (i = 0; i < VERT_ATTRIB_FF_MAX; ++i) {
1095 struct gl_client_array *array;
1096 array = &arrays[VERT_ATTRIB_FF(i)];
1097 array->BufferObj = NULL;
1098 _mesa_reference_buffer_object(ctx, &arrays->BufferObj,
1099 vbo->legacy_currval[i].BufferObj);
1100 }
1101
1102 memcpy(arrays + VERT_ATTRIB_GENERIC(0), vbo->generic_currval,
1103 VERT_ATTRIB_GENERIC_MAX * sizeof(arrays[0]));
1104 for (i = 0; i < VERT_ATTRIB_GENERIC_MAX; ++i) {
1105 struct gl_client_array *array;
1106 array = &arrays[VERT_ATTRIB_GENERIC(i)];
1107 array->BufferObj = NULL;
1108 _mesa_reference_buffer_object(ctx, &array->BufferObj,
1109 vbo->generic_currval[i].BufferObj);
1110 }
1111 }
1112
1113 exec->vtx.vertex_size = 0;
1114
1115 exec->begin_vertices_flags = FLUSH_UPDATE_CURRENT;
1116 }
1117
1118
1119 void vbo_exec_vtx_destroy( struct vbo_exec_context *exec )
1120 {
1121 /* using a real VBO for vertex data */
1122 struct gl_context *ctx = exec->ctx;
1123 unsigned i;
1124
1125 /* True VBOs should already be unmapped
1126 */
1127 if (exec->vtx.buffer_map) {
1128 ASSERT(exec->vtx.bufferobj->Name == 0 ||
1129 exec->vtx.bufferobj->Name == IMM_BUFFER_NAME);
1130 if (exec->vtx.bufferobj->Name == 0) {
1131 _mesa_align_free(exec->vtx.buffer_map);
1132 exec->vtx.buffer_map = NULL;
1133 exec->vtx.buffer_ptr = NULL;
1134 }
1135 }
1136
1137 /* Drop any outstanding reference to the vertex buffer
1138 */
1139 for (i = 0; i < Elements(exec->vtx.arrays); i++) {
1140 _mesa_reference_buffer_object(ctx,
1141 &exec->vtx.arrays[i].BufferObj,
1142 NULL);
1143 }
1144
1145 /* Free the vertex buffer. Unmap first if needed.
1146 */
1147 if (_mesa_bufferobj_mapped(exec->vtx.bufferobj)) {
1148 ctx->Driver.UnmapBuffer(ctx, exec->vtx.bufferobj);
1149 }
1150 _mesa_reference_buffer_object(ctx, &exec->vtx.bufferobj, NULL);
1151 }
1152
1153
1154 /**
1155 * Called upon first glVertex, glColor, glTexCoord, etc.
1156 */
1157 void vbo_exec_BeginVertices( struct gl_context *ctx )
1158 {
1159 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
1160
1161 vbo_exec_vtx_map( exec );
1162
1163 assert((ctx->Driver.NeedFlush & FLUSH_UPDATE_CURRENT) == 0);
1164 assert(exec->begin_vertices_flags);
1165
1166 ctx->Driver.NeedFlush |= exec->begin_vertices_flags;
1167 }
1168
1169
1170 /**
1171 * Called via ctx->Driver.FlushVertices()
1172 * \param flags bitmask of FLUSH_STORED_VERTICES, FLUSH_UPDATE_CURRENT
1173 */
1174 void vbo_exec_FlushVertices( struct gl_context *ctx, GLuint flags )
1175 {
1176 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
1177
1178 #ifdef DEBUG
1179 /* debug check: make sure we don't get called recursively */
1180 exec->flush_call_depth++;
1181 assert(exec->flush_call_depth == 1);
1182 #endif
1183
1184 if (ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END) {
1185 /* We've had glBegin but not glEnd! */
1186 #ifdef DEBUG
1187 exec->flush_call_depth--;
1188 assert(exec->flush_call_depth == 0);
1189 #endif
1190 return;
1191 }
1192
1193 /* Flush (draw), and make sure VBO is left unmapped when done */
1194 vbo_exec_FlushVertices_internal(exec, GL_TRUE);
1195
1196 /* Need to do this to ensure BeginVertices gets called again:
1197 */
1198 ctx->Driver.NeedFlush &= ~(FLUSH_UPDATE_CURRENT | flags);
1199
1200 #ifdef DEBUG
1201 exec->flush_call_depth--;
1202 assert(exec->flush_call_depth == 0);
1203 #endif
1204 }
1205
1206
1207 static void reset_attrfv( struct vbo_exec_context *exec )
1208 {
1209 GLuint i;
1210
1211 for (i = 0 ; i < VBO_ATTRIB_MAX ; i++) {
1212 exec->vtx.attrsz[i] = 0;
1213 exec->vtx.active_sz[i] = 0;
1214 }
1215
1216 exec->vtx.vertex_size = 0;
1217 }
1218
1219
1220 void GLAPIENTRY
1221 _es_Color4f(GLfloat r, GLfloat g, GLfloat b, GLfloat a)
1222 {
1223 vbo_Color4f(r, g, b, a);
1224 }
1225
1226
1227 void GLAPIENTRY
1228 _es_Normal3f(GLfloat x, GLfloat y, GLfloat z)
1229 {
1230 vbo_Normal3f(x, y, z);
1231 }
1232
1233
1234 void GLAPIENTRY
1235 _es_MultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
1236 {
1237 vbo_MultiTexCoord4f(target, s, t, r, q);
1238 }
1239
1240
1241 void GLAPIENTRY
1242 _es_Materialfv(GLenum face, GLenum pname, const GLfloat *params)
1243 {
1244 vbo_Materialfv(face, pname, params);
1245 }
1246
1247
1248 void GLAPIENTRY
1249 _es_Materialf(GLenum face, GLenum pname, GLfloat param)
1250 {
1251 GLfloat p[4];
1252 p[0] = param;
1253 p[1] = p[2] = p[3] = 0.0F;
1254 vbo_Materialfv(face, pname, p);
1255 }
1256
1257
1258 /**
1259 * A special version of glVertexAttrib4f that does not treat index 0 as
1260 * VBO_ATTRIB_POS.
1261 */
1262 static void
1263 VertexAttrib4f_nopos(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
1264 {
1265 GET_CURRENT_CONTEXT(ctx);
1266 if (index < MAX_VERTEX_GENERIC_ATTRIBS)
1267 ATTR(VBO_ATTRIB_GENERIC0 + index, 4, x, y, z, w);
1268 else
1269 ERROR(GL_INVALID_VALUE);
1270 }
1271
1272 void GLAPIENTRY
1273 _es_VertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
1274 {
1275 VertexAttrib4f_nopos(index, x, y, z, w);
1276 }
1277
1278
1279 void GLAPIENTRY
1280 _es_VertexAttrib1f(GLuint indx, GLfloat x)
1281 {
1282 VertexAttrib4f_nopos(indx, x, 0.0f, 0.0f, 1.0f);
1283 }
1284
1285
1286 void GLAPIENTRY
1287 _es_VertexAttrib1fv(GLuint indx, const GLfloat* values)
1288 {
1289 VertexAttrib4f_nopos(indx, values[0], 0.0f, 0.0f, 1.0f);
1290 }
1291
1292
1293 void GLAPIENTRY
1294 _es_VertexAttrib2f(GLuint indx, GLfloat x, GLfloat y)
1295 {
1296 VertexAttrib4f_nopos(indx, x, y, 0.0f, 1.0f);
1297 }
1298
1299
1300 void GLAPIENTRY
1301 _es_VertexAttrib2fv(GLuint indx, const GLfloat* values)
1302 {
1303 VertexAttrib4f_nopos(indx, values[0], values[1], 0.0f, 1.0f);
1304 }
1305
1306
1307 void GLAPIENTRY
1308 _es_VertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z)
1309 {
1310 VertexAttrib4f_nopos(indx, x, y, z, 1.0f);
1311 }
1312
1313
1314 void GLAPIENTRY
1315 _es_VertexAttrib3fv(GLuint indx, const GLfloat* values)
1316 {
1317 VertexAttrib4f_nopos(indx, values[0], values[1], values[2], 1.0f);
1318 }
1319
1320
1321 void GLAPIENTRY
1322 _es_VertexAttrib4fv(GLuint indx, const GLfloat* values)
1323 {
1324 VertexAttrib4f_nopos(indx, values[0], values[1], values[2], values[3]);
1325 }