vbo: add assertion in ATTR_UNION macro
[mesa.git] / src / mesa / vbo / vbo_exec_api.c
1 /**************************************************************************
2
3 Copyright 2002-2008 VMware, Inc.
4
5 All Rights Reserved.
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14 The above copyright notice and this permission notice (including the next
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16 Software.
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27
28 /*
29 * Authors:
30 * Keith Whitwell <keithw@vmware.com>
31 */
32
33 #include "main/glheader.h"
34 #include "main/bufferobj.h"
35 #include "main/context.h"
36 #include "main/macros.h"
37 #include "main/vtxfmt.h"
38 #include "main/dlist.h"
39 #include "main/eval.h"
40 #include "main/state.h"
41 #include "main/light.h"
42 #include "main/api_arrayelt.h"
43 #include "main/api_validate.h"
44 #include "main/dispatch.h"
45
46 #include "vbo_context.h"
47 #include "vbo_noop.h"
48
49
50 #ifdef ERROR
51 #undef ERROR
52 #endif
53
54
55 /** ID/name for immediate-mode VBO */
56 #define IMM_BUFFER_NAME 0xaabbccdd
57
58
59 static void reset_attrfv( struct vbo_exec_context *exec );
60
61
62 /**
63 * Close off the last primitive, execute the buffer, restart the
64 * primitive.
65 */
66 static void vbo_exec_wrap_buffers( struct vbo_exec_context *exec )
67 {
68 if (exec->vtx.prim_count == 0) {
69 exec->vtx.copied.nr = 0;
70 exec->vtx.vert_count = 0;
71 exec->vtx.buffer_ptr = exec->vtx.buffer_map;
72 }
73 else {
74 GLuint last_begin = exec->vtx.prim[exec->vtx.prim_count-1].begin;
75 GLuint last_count;
76
77 if (_mesa_inside_begin_end(exec->ctx)) {
78 GLint i = exec->vtx.prim_count - 1;
79 assert(i >= 0);
80 exec->vtx.prim[i].count = (exec->vtx.vert_count -
81 exec->vtx.prim[i].start);
82 }
83
84 last_count = exec->vtx.prim[exec->vtx.prim_count-1].count;
85
86 /* Execute the buffer and save copied vertices.
87 */
88 if (exec->vtx.vert_count)
89 vbo_exec_vtx_flush( exec, GL_FALSE );
90 else {
91 exec->vtx.prim_count = 0;
92 exec->vtx.copied.nr = 0;
93 }
94
95 /* Emit a glBegin to start the new list.
96 */
97 assert(exec->vtx.prim_count == 0);
98
99 if (_mesa_inside_begin_end(exec->ctx)) {
100 exec->vtx.prim[0].mode = exec->ctx->Driver.CurrentExecPrimitive;
101 exec->vtx.prim[0].start = 0;
102 exec->vtx.prim[0].count = 0;
103 exec->vtx.prim_count++;
104
105 if (exec->vtx.copied.nr == last_count)
106 exec->vtx.prim[0].begin = last_begin;
107 }
108 }
109 }
110
111
112 /**
113 * Deal with buffer wrapping where provoked by the vertex buffer
114 * filling up, as opposed to upgrade_vertex().
115 */
116 void vbo_exec_vtx_wrap( struct vbo_exec_context *exec )
117 {
118 fi_type *data = exec->vtx.copied.buffer;
119 GLuint i;
120
121 /* Run pipeline on current vertices, copy wrapped vertices
122 * to exec->vtx.copied.
123 */
124 vbo_exec_wrap_buffers( exec );
125
126 if (!exec->vtx.buffer_ptr) {
127 /* probably ran out of memory earlier when allocating the VBO */
128 return;
129 }
130
131 /* Copy stored stored vertices to start of new list.
132 */
133 assert(exec->vtx.max_vert - exec->vtx.vert_count > exec->vtx.copied.nr);
134
135 for (i = 0 ; i < exec->vtx.copied.nr ; i++) {
136 memcpy( exec->vtx.buffer_ptr, data,
137 exec->vtx.vertex_size * sizeof(GLfloat));
138 exec->vtx.buffer_ptr += exec->vtx.vertex_size;
139 data += exec->vtx.vertex_size;
140 exec->vtx.vert_count++;
141 }
142
143 exec->vtx.copied.nr = 0;
144 }
145
146
147 /**
148 * Copy the active vertex's values to the ctx->Current fields.
149 */
150 static void vbo_exec_copy_to_current( struct vbo_exec_context *exec )
151 {
152 struct gl_context *ctx = exec->ctx;
153 struct vbo_context *vbo = vbo_context(ctx);
154 GLuint i;
155
156 for (i = VBO_ATTRIB_POS+1 ; i < VBO_ATTRIB_MAX ; i++) {
157 if (exec->vtx.attrsz[i]) {
158 /* Note: the exec->vtx.current[i] pointers point into the
159 * ctx->Current.Attrib and ctx->Light.Material.Attrib arrays.
160 */
161 GLfloat *current = (GLfloat *)vbo->currval[i].Ptr;
162 fi_type tmp[8]; /* space for doubles */
163 int dmul = exec->vtx.attrtype[i] == GL_DOUBLE ? 2 : 1;
164
165 if (exec->vtx.attrtype[i] == GL_DOUBLE) {
166 memset(tmp, 0, sizeof(tmp));
167 memcpy(tmp, exec->vtx.attrptr[i], exec->vtx.attrsz[i] * sizeof(GLfloat));
168 } else {
169 COPY_CLEAN_4V_TYPE_AS_UNION(tmp,
170 exec->vtx.attrsz[i],
171 exec->vtx.attrptr[i],
172 exec->vtx.attrtype[i]);
173 }
174
175 if (exec->vtx.attrtype[i] != vbo->currval[i].Type ||
176 memcmp(current, tmp, 4 * sizeof(GLfloat) * dmul) != 0) {
177 memcpy(current, tmp, 4 * sizeof(GLfloat) * dmul);
178
179 /* Given that we explicitly state size here, there is no need
180 * for the COPY_CLEAN above, could just copy 16 bytes and be
181 * done. The only problem is when Mesa accesses ctx->Current
182 * directly.
183 */
184 /* Size here is in components - not bytes */
185 vbo->currval[i].Size = exec->vtx.attrsz[i] / dmul;
186 vbo->currval[i]._ElementSize = vbo->currval[i].Size * sizeof(GLfloat) * dmul;
187 vbo->currval[i].Type = exec->vtx.attrtype[i];
188 vbo->currval[i].Integer =
189 vbo_attrtype_to_integer_flag(exec->vtx.attrtype[i]);
190 vbo->currval[i].Doubles =
191 vbo_attrtype_to_double_flag(exec->vtx.attrtype[i]);
192
193 /* This triggers rather too much recalculation of Mesa state
194 * that doesn't get used (eg light positions).
195 */
196 if (i >= VBO_ATTRIB_MAT_FRONT_AMBIENT &&
197 i <= VBO_ATTRIB_MAT_BACK_INDEXES)
198 ctx->NewState |= _NEW_LIGHT;
199
200 ctx->NewState |= _NEW_CURRENT_ATTRIB;
201 }
202 }
203 }
204
205 /* Colormaterial -- this kindof sucks.
206 */
207 if (ctx->Light.ColorMaterialEnabled &&
208 exec->vtx.attrsz[VBO_ATTRIB_COLOR0]) {
209 _mesa_update_color_material(ctx,
210 ctx->Current.Attrib[VBO_ATTRIB_COLOR0]);
211 }
212 }
213
214
215 /**
216 * Copy current vertex attribute values into the current vertex.
217 */
218 static void
219 vbo_exec_copy_from_current(struct vbo_exec_context *exec)
220 {
221 struct gl_context *ctx = exec->ctx;
222 struct vbo_context *vbo = vbo_context(ctx);
223 GLint i;
224
225 for (i = VBO_ATTRIB_POS + 1; i < VBO_ATTRIB_MAX; i++) {
226 if (exec->vtx.attrtype[i] == GL_DOUBLE) {
227 memcpy(exec->vtx.attrptr[i], vbo->currval[i].Ptr, exec->vtx.attrsz[i] * sizeof(GLfloat));
228 } else {
229 const fi_type *current = (fi_type *) vbo->currval[i].Ptr;
230 switch (exec->vtx.attrsz[i]) {
231 case 4: exec->vtx.attrptr[i][3] = current[3];
232 case 3: exec->vtx.attrptr[i][2] = current[2];
233 case 2: exec->vtx.attrptr[i][1] = current[1];
234 case 1: exec->vtx.attrptr[i][0] = current[0];
235 break;
236 }
237 }
238 }
239 }
240
241
242 /**
243 * Flush existing data, set new attrib size, replay copied vertices.
244 * This is called when we transition from a small vertex attribute size
245 * to a larger one. Ex: glTexCoord2f -> glTexCoord4f.
246 * We need to go back over the previous 2-component texcoords and insert
247 * zero and one values.
248 */
249 static void
250 vbo_exec_wrap_upgrade_vertex(struct vbo_exec_context *exec,
251 GLuint attr, GLuint newSize )
252 {
253 struct gl_context *ctx = exec->ctx;
254 struct vbo_context *vbo = vbo_context(ctx);
255 const GLint lastcount = exec->vtx.vert_count;
256 fi_type *old_attrptr[VBO_ATTRIB_MAX];
257 const GLuint old_vtx_size = exec->vtx.vertex_size; /* floats per vertex */
258 const GLuint oldSize = exec->vtx.attrsz[attr];
259 GLuint i;
260
261 /* Run pipeline on current vertices, copy wrapped vertices
262 * to exec->vtx.copied.
263 */
264 vbo_exec_wrap_buffers( exec );
265
266 if (unlikely(exec->vtx.copied.nr)) {
267 /* We're in the middle of a primitive, keep the old vertex
268 * format around to be able to translate the copied vertices to
269 * the new format.
270 */
271 memcpy(old_attrptr, exec->vtx.attrptr, sizeof(old_attrptr));
272 }
273
274 if (unlikely(oldSize)) {
275 /* Do a COPY_TO_CURRENT to ensure back-copying works for the
276 * case when the attribute already exists in the vertex and is
277 * having its size increased.
278 */
279 vbo_exec_copy_to_current( exec );
280 }
281
282 /* Heuristic: Attempt to isolate attributes received outside
283 * begin/end so that they don't bloat the vertices.
284 */
285 if (!_mesa_inside_begin_end(ctx) &&
286 !oldSize && lastcount > 8 && exec->vtx.vertex_size) {
287 vbo_exec_copy_to_current( exec );
288 reset_attrfv( exec );
289 }
290
291 /* Fix up sizes:
292 */
293 exec->vtx.attrsz[attr] = newSize;
294 exec->vtx.vertex_size += newSize - oldSize;
295 exec->vtx.max_vert = ((VBO_VERT_BUFFER_SIZE - exec->vtx.buffer_used) /
296 (exec->vtx.vertex_size * sizeof(GLfloat)));
297 exec->vtx.vert_count = 0;
298 exec->vtx.buffer_ptr = exec->vtx.buffer_map;
299
300 if (unlikely(oldSize)) {
301 /* Size changed, recalculate all the attrptr[] values
302 */
303 fi_type *tmp = exec->vtx.vertex;
304
305 for (i = 0 ; i < VBO_ATTRIB_MAX ; i++) {
306 if (exec->vtx.attrsz[i]) {
307 exec->vtx.attrptr[i] = tmp;
308 tmp += exec->vtx.attrsz[i];
309 }
310 else
311 exec->vtx.attrptr[i] = NULL; /* will not be dereferenced */
312 }
313
314 /* Copy from current to repopulate the vertex with correct
315 * values.
316 */
317 vbo_exec_copy_from_current( exec );
318 }
319 else {
320 /* Just have to append the new attribute at the end */
321 exec->vtx.attrptr[attr] = exec->vtx.vertex +
322 exec->vtx.vertex_size - newSize;
323 }
324
325 /* Replay stored vertices to translate them
326 * to new format here.
327 *
328 * -- No need to replay - just copy piecewise
329 */
330 if (unlikely(exec->vtx.copied.nr)) {
331 fi_type *data = exec->vtx.copied.buffer;
332 fi_type *dest = exec->vtx.buffer_ptr;
333 GLuint j;
334
335 assert(exec->vtx.buffer_ptr == exec->vtx.buffer_map);
336
337 for (i = 0 ; i < exec->vtx.copied.nr ; i++) {
338 for (j = 0 ; j < VBO_ATTRIB_MAX ; j++) {
339 GLuint sz = exec->vtx.attrsz[j];
340
341 if (sz) {
342 GLint old_offset = old_attrptr[j] - exec->vtx.vertex;
343 GLint new_offset = exec->vtx.attrptr[j] - exec->vtx.vertex;
344
345 if (j == attr) {
346 if (oldSize) {
347 fi_type tmp[4];
348 COPY_CLEAN_4V_TYPE_AS_UNION(tmp, oldSize,
349 data + old_offset,
350 exec->vtx.attrtype[j]);
351 COPY_SZ_4V(dest + new_offset, newSize, tmp);
352 } else {
353 fi_type *current = (fi_type *)vbo->currval[j].Ptr;
354 COPY_SZ_4V(dest + new_offset, sz, current);
355 }
356 }
357 else {
358 COPY_SZ_4V(dest + new_offset, sz, data + old_offset);
359 }
360 }
361 }
362
363 data += old_vtx_size;
364 dest += exec->vtx.vertex_size;
365 }
366
367 exec->vtx.buffer_ptr = dest;
368 exec->vtx.vert_count += exec->vtx.copied.nr;
369 exec->vtx.copied.nr = 0;
370 }
371 }
372
373
374 /**
375 * This is when a vertex attribute transitions to a different size.
376 * For example, we saw a bunch of glTexCoord2f() calls and now we got a
377 * glTexCoord4f() call. We promote the array from size=2 to size=4.
378 */
379 static void
380 vbo_exec_fixup_vertex(struct gl_context *ctx, GLuint attr, GLuint newSize, GLenum newType)
381 {
382 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
383
384 if (newSize > exec->vtx.attrsz[attr] || newType != exec->vtx.attrtype[attr]) {
385 /* New size is larger. Need to flush existing vertices and get
386 * an enlarged vertex format.
387 */
388 vbo_exec_wrap_upgrade_vertex( exec, attr, newSize );
389 }
390 else if (newSize < exec->vtx.active_sz[attr]) {
391 GLuint i;
392 const fi_type *id =
393 vbo_get_default_vals_as_union(exec->vtx.attrtype[attr]);
394
395 /* New size is smaller - just need to fill in some
396 * zeros. Don't need to flush or wrap.
397 */
398 for (i = newSize; i <= exec->vtx.attrsz[attr]; i++)
399 exec->vtx.attrptr[attr][i-1] = id[i-1];
400 }
401
402 exec->vtx.active_sz[attr] = newSize;
403
404 /* Does setting NeedFlush belong here? Necessitates resetting
405 * vtxfmt on each flush (otherwise flags won't get reset
406 * afterwards).
407 */
408 if (attr == 0)
409 ctx->Driver.NeedFlush |= FLUSH_STORED_VERTICES;
410 }
411
412
413 /**
414 * This macro is used to implement all the glVertex, glColor, glTexCoord,
415 * glVertexAttrib, etc functions.
416 * \param A attribute index
417 * \param N attribute size (1..4)
418 * \param T type (GL_FLOAT, GL_DOUBLE, GL_INT, GL_UNSIGNED_INT)
419 * \param C cast type (fi_type or double)
420 * \param V0, V1, v2, V3 attribute value
421 */
422 #define ATTR_UNION( A, N, T, C, V0, V1, V2, V3 ) \
423 do { \
424 struct vbo_exec_context *exec = &vbo_context(ctx)->exec; \
425 int sz = (sizeof(C) / sizeof(GLfloat)); \
426 \
427 assert(sz == 1 || sz == 2); \
428 \
429 if (unlikely(!(ctx->Driver.NeedFlush & FLUSH_UPDATE_CURRENT))) { \
430 vbo_exec_BeginVertices(ctx); \
431 } \
432 \
433 /* check if attribute size or type is changing */ \
434 if (unlikely(exec->vtx.active_sz[A] != N * sz) || \
435 unlikely(exec->vtx.attrtype[A] != T)) { \
436 vbo_exec_fixup_vertex(ctx, A, N * sz, T); \
437 } \
438 \
439 /* store vertex attribute in vertex buffer */ \
440 { \
441 C *dest = (C *)exec->vtx.attrptr[A]; \
442 if (N>0) dest[0] = V0; \
443 if (N>1) dest[1] = V1; \
444 if (N>2) dest[2] = V2; \
445 if (N>3) dest[3] = V3; \
446 exec->vtx.attrtype[A] = T; \
447 } \
448 \
449 if ((A) == 0) { \
450 /* This is a glVertex call */ \
451 GLuint i; \
452 \
453 /* copy 32-bit words */ \
454 for (i = 0; i < exec->vtx.vertex_size; i++) \
455 exec->vtx.buffer_ptr[i] = exec->vtx.vertex[i]; \
456 \
457 exec->vtx.buffer_ptr += exec->vtx.vertex_size; \
458 \
459 /* Set FLUSH_STORED_VERTICES to indicate that there's now */ \
460 /* something to draw (not just updating a color or texcoord).*/ \
461 ctx->Driver.NeedFlush |= FLUSH_STORED_VERTICES; \
462 \
463 if (++exec->vtx.vert_count >= exec->vtx.max_vert) \
464 vbo_exec_vtx_wrap( exec ); \
465 } \
466 } while (0)
467
468 #define ERROR(err) _mesa_error( ctx, err, __func__ )
469 #define TAG(x) vbo_##x
470
471 #include "vbo_attrib_tmp.h"
472
473
474
475 /**
476 * Execute a glMaterial call. Note that if GL_COLOR_MATERIAL is enabled,
477 * this may be a (partial) no-op.
478 */
479 static void GLAPIENTRY
480 vbo_Materialfv(GLenum face, GLenum pname, const GLfloat *params)
481 {
482 GLbitfield updateMats;
483 GET_CURRENT_CONTEXT(ctx);
484
485 /* This function should be a no-op when it tries to update material
486 * attributes which are currently tracking glColor via glColorMaterial.
487 * The updateMats var will be a mask of the MAT_BIT_FRONT/BACK_x bits
488 * indicating which material attributes can actually be updated below.
489 */
490 if (ctx->Light.ColorMaterialEnabled) {
491 updateMats = ~ctx->Light._ColorMaterialBitmask;
492 }
493 else {
494 /* GL_COLOR_MATERIAL is disabled so don't skip any material updates */
495 updateMats = ALL_MATERIAL_BITS;
496 }
497
498 if (ctx->API == API_OPENGL_COMPAT && face == GL_FRONT) {
499 updateMats &= FRONT_MATERIAL_BITS;
500 }
501 else if (ctx->API == API_OPENGL_COMPAT && face == GL_BACK) {
502 updateMats &= BACK_MATERIAL_BITS;
503 }
504 else if (face != GL_FRONT_AND_BACK) {
505 _mesa_error(ctx, GL_INVALID_ENUM, "glMaterial(invalid face)");
506 return;
507 }
508
509 switch (pname) {
510 case GL_EMISSION:
511 if (updateMats & MAT_BIT_FRONT_EMISSION)
512 MAT_ATTR(VBO_ATTRIB_MAT_FRONT_EMISSION, 4, params);
513 if (updateMats & MAT_BIT_BACK_EMISSION)
514 MAT_ATTR(VBO_ATTRIB_MAT_BACK_EMISSION, 4, params);
515 break;
516 case GL_AMBIENT:
517 if (updateMats & MAT_BIT_FRONT_AMBIENT)
518 MAT_ATTR(VBO_ATTRIB_MAT_FRONT_AMBIENT, 4, params);
519 if (updateMats & MAT_BIT_BACK_AMBIENT)
520 MAT_ATTR(VBO_ATTRIB_MAT_BACK_AMBIENT, 4, params);
521 break;
522 case GL_DIFFUSE:
523 if (updateMats & MAT_BIT_FRONT_DIFFUSE)
524 MAT_ATTR(VBO_ATTRIB_MAT_FRONT_DIFFUSE, 4, params);
525 if (updateMats & MAT_BIT_BACK_DIFFUSE)
526 MAT_ATTR(VBO_ATTRIB_MAT_BACK_DIFFUSE, 4, params);
527 break;
528 case GL_SPECULAR:
529 if (updateMats & MAT_BIT_FRONT_SPECULAR)
530 MAT_ATTR(VBO_ATTRIB_MAT_FRONT_SPECULAR, 4, params);
531 if (updateMats & MAT_BIT_BACK_SPECULAR)
532 MAT_ATTR(VBO_ATTRIB_MAT_BACK_SPECULAR, 4, params);
533 break;
534 case GL_SHININESS:
535 if (*params < 0 || *params > ctx->Const.MaxShininess) {
536 _mesa_error(ctx, GL_INVALID_VALUE,
537 "glMaterial(invalid shininess: %f out range [0, %f])",
538 *params, ctx->Const.MaxShininess);
539 return;
540 }
541 if (updateMats & MAT_BIT_FRONT_SHININESS)
542 MAT_ATTR(VBO_ATTRIB_MAT_FRONT_SHININESS, 1, params);
543 if (updateMats & MAT_BIT_BACK_SHININESS)
544 MAT_ATTR(VBO_ATTRIB_MAT_BACK_SHININESS, 1, params);
545 break;
546 case GL_COLOR_INDEXES:
547 if (ctx->API != API_OPENGL_COMPAT) {
548 _mesa_error(ctx, GL_INVALID_ENUM, "glMaterialfv(pname)");
549 return;
550 }
551 if (updateMats & MAT_BIT_FRONT_INDEXES)
552 MAT_ATTR(VBO_ATTRIB_MAT_FRONT_INDEXES, 3, params);
553 if (updateMats & MAT_BIT_BACK_INDEXES)
554 MAT_ATTR(VBO_ATTRIB_MAT_BACK_INDEXES, 3, params);
555 break;
556 case GL_AMBIENT_AND_DIFFUSE:
557 if (updateMats & MAT_BIT_FRONT_AMBIENT)
558 MAT_ATTR(VBO_ATTRIB_MAT_FRONT_AMBIENT, 4, params);
559 if (updateMats & MAT_BIT_FRONT_DIFFUSE)
560 MAT_ATTR(VBO_ATTRIB_MAT_FRONT_DIFFUSE, 4, params);
561 if (updateMats & MAT_BIT_BACK_AMBIENT)
562 MAT_ATTR(VBO_ATTRIB_MAT_BACK_AMBIENT, 4, params);
563 if (updateMats & MAT_BIT_BACK_DIFFUSE)
564 MAT_ATTR(VBO_ATTRIB_MAT_BACK_DIFFUSE, 4, params);
565 break;
566 default:
567 _mesa_error(ctx, GL_INVALID_ENUM, "glMaterialfv(pname)");
568 return;
569 }
570 }
571
572
573 /**
574 * Flush (draw) vertices.
575 * \param unmap - leave VBO unmapped after flushing?
576 */
577 static void
578 vbo_exec_FlushVertices_internal(struct vbo_exec_context *exec, GLboolean unmap)
579 {
580 if (exec->vtx.vert_count || unmap) {
581 vbo_exec_vtx_flush( exec, unmap );
582 }
583
584 if (exec->vtx.vertex_size) {
585 vbo_exec_copy_to_current( exec );
586 reset_attrfv( exec );
587 }
588 }
589
590
591 static void GLAPIENTRY vbo_exec_EvalCoord1f( GLfloat u )
592 {
593 GET_CURRENT_CONTEXT( ctx );
594 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
595
596 {
597 GLint i;
598 if (exec->eval.recalculate_maps)
599 vbo_exec_eval_update( exec );
600
601 for (i = 0; i <= VBO_ATTRIB_TEX7; i++) {
602 if (exec->eval.map1[i].map)
603 if (exec->vtx.active_sz[i] != exec->eval.map1[i].sz)
604 vbo_exec_fixup_vertex( ctx, i, exec->eval.map1[i].sz, GL_FLOAT );
605 }
606 }
607
608
609 memcpy( exec->vtx.copied.buffer, exec->vtx.vertex,
610 exec->vtx.vertex_size * sizeof(GLfloat));
611
612 vbo_exec_do_EvalCoord1f( exec, u );
613
614 memcpy( exec->vtx.vertex, exec->vtx.copied.buffer,
615 exec->vtx.vertex_size * sizeof(GLfloat));
616 }
617
618 static void GLAPIENTRY vbo_exec_EvalCoord2f( GLfloat u, GLfloat v )
619 {
620 GET_CURRENT_CONTEXT( ctx );
621 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
622
623 {
624 GLint i;
625 if (exec->eval.recalculate_maps)
626 vbo_exec_eval_update( exec );
627
628 for (i = 0; i <= VBO_ATTRIB_TEX7; i++) {
629 if (exec->eval.map2[i].map)
630 if (exec->vtx.active_sz[i] != exec->eval.map2[i].sz)
631 vbo_exec_fixup_vertex( ctx, i, exec->eval.map2[i].sz, GL_FLOAT );
632 }
633
634 if (ctx->Eval.AutoNormal)
635 if (exec->vtx.active_sz[VBO_ATTRIB_NORMAL] != 3)
636 vbo_exec_fixup_vertex( ctx, VBO_ATTRIB_NORMAL, 3, GL_FLOAT );
637 }
638
639 memcpy( exec->vtx.copied.buffer, exec->vtx.vertex,
640 exec->vtx.vertex_size * sizeof(GLfloat));
641
642 vbo_exec_do_EvalCoord2f( exec, u, v );
643
644 memcpy( exec->vtx.vertex, exec->vtx.copied.buffer,
645 exec->vtx.vertex_size * sizeof(GLfloat));
646 }
647
648 static void GLAPIENTRY vbo_exec_EvalCoord1fv( const GLfloat *u )
649 {
650 vbo_exec_EvalCoord1f( u[0] );
651 }
652
653 static void GLAPIENTRY vbo_exec_EvalCoord2fv( const GLfloat *u )
654 {
655 vbo_exec_EvalCoord2f( u[0], u[1] );
656 }
657
658 static void GLAPIENTRY vbo_exec_EvalPoint1( GLint i )
659 {
660 GET_CURRENT_CONTEXT( ctx );
661 GLfloat du = ((ctx->Eval.MapGrid1u2 - ctx->Eval.MapGrid1u1) /
662 (GLfloat) ctx->Eval.MapGrid1un);
663 GLfloat u = i * du + ctx->Eval.MapGrid1u1;
664
665 vbo_exec_EvalCoord1f( u );
666 }
667
668
669 static void GLAPIENTRY vbo_exec_EvalPoint2( GLint i, GLint j )
670 {
671 GET_CURRENT_CONTEXT( ctx );
672 GLfloat du = ((ctx->Eval.MapGrid2u2 - ctx->Eval.MapGrid2u1) /
673 (GLfloat) ctx->Eval.MapGrid2un);
674 GLfloat dv = ((ctx->Eval.MapGrid2v2 - ctx->Eval.MapGrid2v1) /
675 (GLfloat) ctx->Eval.MapGrid2vn);
676 GLfloat u = i * du + ctx->Eval.MapGrid2u1;
677 GLfloat v = j * dv + ctx->Eval.MapGrid2v1;
678
679 vbo_exec_EvalCoord2f( u, v );
680 }
681
682
683 /**
684 * Called via glBegin.
685 */
686 static void GLAPIENTRY vbo_exec_Begin( GLenum mode )
687 {
688 GET_CURRENT_CONTEXT( ctx );
689 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
690 int i;
691
692 if (_mesa_inside_begin_end(ctx)) {
693 _mesa_error(ctx, GL_INVALID_OPERATION, "glBegin");
694 return;
695 }
696
697 if (!_mesa_valid_prim_mode(ctx, mode, "glBegin")) {
698 return;
699 }
700
701 vbo_draw_method(vbo_context(ctx), DRAW_BEGIN_END);
702
703 if (ctx->NewState) {
704 _mesa_update_state( ctx );
705
706 CALL_Begin(ctx->Exec, (mode));
707 return;
708 }
709
710 if (!_mesa_valid_to_render(ctx, "glBegin")) {
711 return;
712 }
713
714 /* Heuristic: attempt to isolate attributes occurring outside
715 * begin/end pairs.
716 */
717 if (exec->vtx.vertex_size && !exec->vtx.attrsz[0])
718 vbo_exec_FlushVertices_internal(exec, GL_FALSE);
719
720 i = exec->vtx.prim_count++;
721 exec->vtx.prim[i].mode = mode;
722 exec->vtx.prim[i].begin = 1;
723 exec->vtx.prim[i].end = 0;
724 exec->vtx.prim[i].indexed = 0;
725 exec->vtx.prim[i].weak = 0;
726 exec->vtx.prim[i].pad = 0;
727 exec->vtx.prim[i].start = exec->vtx.vert_count;
728 exec->vtx.prim[i].count = 0;
729 exec->vtx.prim[i].num_instances = 1;
730 exec->vtx.prim[i].base_instance = 0;
731 exec->vtx.prim[i].is_indirect = 0;
732
733 ctx->Driver.CurrentExecPrimitive = mode;
734
735 ctx->Exec = ctx->BeginEnd;
736 /* We may have been called from a display list, in which case we should
737 * leave dlist.c's dispatch table in place.
738 */
739 if (ctx->CurrentDispatch == ctx->OutsideBeginEnd) {
740 ctx->CurrentDispatch = ctx->BeginEnd;
741 _glapi_set_dispatch(ctx->CurrentDispatch);
742 } else {
743 assert(ctx->CurrentDispatch == ctx->Save);
744 }
745 }
746
747
748 /**
749 * Try to merge / concatenate the two most recent VBO primitives.
750 */
751 static void
752 try_vbo_merge(struct vbo_exec_context *exec)
753 {
754 struct _mesa_prim *cur = &exec->vtx.prim[exec->vtx.prim_count - 1];
755
756 assert(exec->vtx.prim_count >= 1);
757
758 vbo_try_prim_conversion(cur);
759
760 if (exec->vtx.prim_count >= 2) {
761 struct _mesa_prim *prev = &exec->vtx.prim[exec->vtx.prim_count - 2];
762 assert(prev == cur - 1);
763
764 if (vbo_can_merge_prims(prev, cur)) {
765 assert(cur->begin);
766 assert(cur->end);
767 assert(prev->begin);
768 assert(prev->end);
769 vbo_merge_prims(prev, cur);
770 exec->vtx.prim_count--; /* drop the last primitive */
771 }
772 }
773 }
774
775
776 /**
777 * Called via glEnd.
778 */
779 static void GLAPIENTRY vbo_exec_End( void )
780 {
781 GET_CURRENT_CONTEXT( ctx );
782 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
783
784 if (!_mesa_inside_begin_end(ctx)) {
785 _mesa_error(ctx, GL_INVALID_OPERATION, "glEnd");
786 return;
787 }
788
789 ctx->Exec = ctx->OutsideBeginEnd;
790 if (ctx->CurrentDispatch == ctx->BeginEnd) {
791 ctx->CurrentDispatch = ctx->OutsideBeginEnd;
792 _glapi_set_dispatch(ctx->CurrentDispatch);
793 }
794
795 if (exec->vtx.prim_count > 0) {
796 /* close off current primitive */
797 int idx = exec->vtx.vert_count;
798 int i = exec->vtx.prim_count - 1;
799
800 exec->vtx.prim[i].end = 1;
801 exec->vtx.prim[i].count = idx - exec->vtx.prim[i].start;
802
803 try_vbo_merge(exec);
804 }
805
806 ctx->Driver.CurrentExecPrimitive = PRIM_OUTSIDE_BEGIN_END;
807
808 if (exec->vtx.prim_count == VBO_MAX_PRIM)
809 vbo_exec_vtx_flush( exec, GL_FALSE );
810
811 if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH) {
812 _mesa_flush(ctx);
813 }
814 }
815
816
817 /**
818 * Called via glPrimitiveRestartNV()
819 */
820 static void GLAPIENTRY
821 vbo_exec_PrimitiveRestartNV(void)
822 {
823 GLenum curPrim;
824 GET_CURRENT_CONTEXT( ctx );
825
826 curPrim = ctx->Driver.CurrentExecPrimitive;
827
828 if (curPrim == PRIM_OUTSIDE_BEGIN_END) {
829 _mesa_error( ctx, GL_INVALID_OPERATION, "glPrimitiveRestartNV" );
830 }
831 else {
832 vbo_exec_End();
833 vbo_exec_Begin(curPrim);
834 }
835 }
836
837
838
839 static void vbo_exec_vtxfmt_init( struct vbo_exec_context *exec )
840 {
841 struct gl_context *ctx = exec->ctx;
842 GLvertexformat *vfmt = &exec->vtxfmt;
843
844 vfmt->ArrayElement = _ae_ArrayElement;
845
846 vfmt->Begin = vbo_exec_Begin;
847 vfmt->End = vbo_exec_End;
848 vfmt->PrimitiveRestartNV = vbo_exec_PrimitiveRestartNV;
849
850 vfmt->CallList = _mesa_CallList;
851 vfmt->CallLists = _mesa_CallLists;
852
853 vfmt->EvalCoord1f = vbo_exec_EvalCoord1f;
854 vfmt->EvalCoord1fv = vbo_exec_EvalCoord1fv;
855 vfmt->EvalCoord2f = vbo_exec_EvalCoord2f;
856 vfmt->EvalCoord2fv = vbo_exec_EvalCoord2fv;
857 vfmt->EvalPoint1 = vbo_exec_EvalPoint1;
858 vfmt->EvalPoint2 = vbo_exec_EvalPoint2;
859
860 /* from attrib_tmp.h:
861 */
862 vfmt->Color3f = vbo_Color3f;
863 vfmt->Color3fv = vbo_Color3fv;
864 vfmt->Color4f = vbo_Color4f;
865 vfmt->Color4fv = vbo_Color4fv;
866 vfmt->FogCoordfEXT = vbo_FogCoordfEXT;
867 vfmt->FogCoordfvEXT = vbo_FogCoordfvEXT;
868 vfmt->MultiTexCoord1fARB = vbo_MultiTexCoord1f;
869 vfmt->MultiTexCoord1fvARB = vbo_MultiTexCoord1fv;
870 vfmt->MultiTexCoord2fARB = vbo_MultiTexCoord2f;
871 vfmt->MultiTexCoord2fvARB = vbo_MultiTexCoord2fv;
872 vfmt->MultiTexCoord3fARB = vbo_MultiTexCoord3f;
873 vfmt->MultiTexCoord3fvARB = vbo_MultiTexCoord3fv;
874 vfmt->MultiTexCoord4fARB = vbo_MultiTexCoord4f;
875 vfmt->MultiTexCoord4fvARB = vbo_MultiTexCoord4fv;
876 vfmt->Normal3f = vbo_Normal3f;
877 vfmt->Normal3fv = vbo_Normal3fv;
878 vfmt->SecondaryColor3fEXT = vbo_SecondaryColor3fEXT;
879 vfmt->SecondaryColor3fvEXT = vbo_SecondaryColor3fvEXT;
880 vfmt->TexCoord1f = vbo_TexCoord1f;
881 vfmt->TexCoord1fv = vbo_TexCoord1fv;
882 vfmt->TexCoord2f = vbo_TexCoord2f;
883 vfmt->TexCoord2fv = vbo_TexCoord2fv;
884 vfmt->TexCoord3f = vbo_TexCoord3f;
885 vfmt->TexCoord3fv = vbo_TexCoord3fv;
886 vfmt->TexCoord4f = vbo_TexCoord4f;
887 vfmt->TexCoord4fv = vbo_TexCoord4fv;
888 vfmt->Vertex2f = vbo_Vertex2f;
889 vfmt->Vertex2fv = vbo_Vertex2fv;
890 vfmt->Vertex3f = vbo_Vertex3f;
891 vfmt->Vertex3fv = vbo_Vertex3fv;
892 vfmt->Vertex4f = vbo_Vertex4f;
893 vfmt->Vertex4fv = vbo_Vertex4fv;
894
895 if (ctx->API == API_OPENGLES2) {
896 vfmt->VertexAttrib1fARB = _es_VertexAttrib1f;
897 vfmt->VertexAttrib1fvARB = _es_VertexAttrib1fv;
898 vfmt->VertexAttrib2fARB = _es_VertexAttrib2f;
899 vfmt->VertexAttrib2fvARB = _es_VertexAttrib2fv;
900 vfmt->VertexAttrib3fARB = _es_VertexAttrib3f;
901 vfmt->VertexAttrib3fvARB = _es_VertexAttrib3fv;
902 vfmt->VertexAttrib4fARB = _es_VertexAttrib4f;
903 vfmt->VertexAttrib4fvARB = _es_VertexAttrib4fv;
904 } else {
905 vfmt->VertexAttrib1fARB = vbo_VertexAttrib1fARB;
906 vfmt->VertexAttrib1fvARB = vbo_VertexAttrib1fvARB;
907 vfmt->VertexAttrib2fARB = vbo_VertexAttrib2fARB;
908 vfmt->VertexAttrib2fvARB = vbo_VertexAttrib2fvARB;
909 vfmt->VertexAttrib3fARB = vbo_VertexAttrib3fARB;
910 vfmt->VertexAttrib3fvARB = vbo_VertexAttrib3fvARB;
911 vfmt->VertexAttrib4fARB = vbo_VertexAttrib4fARB;
912 vfmt->VertexAttrib4fvARB = vbo_VertexAttrib4fvARB;
913 }
914
915 /* Note that VertexAttrib4fNV is used from dlist.c and api_arrayelt.c so
916 * they can have a single entrypoint for updating any of the legacy
917 * attribs.
918 */
919 vfmt->VertexAttrib1fNV = vbo_VertexAttrib1fNV;
920 vfmt->VertexAttrib1fvNV = vbo_VertexAttrib1fvNV;
921 vfmt->VertexAttrib2fNV = vbo_VertexAttrib2fNV;
922 vfmt->VertexAttrib2fvNV = vbo_VertexAttrib2fvNV;
923 vfmt->VertexAttrib3fNV = vbo_VertexAttrib3fNV;
924 vfmt->VertexAttrib3fvNV = vbo_VertexAttrib3fvNV;
925 vfmt->VertexAttrib4fNV = vbo_VertexAttrib4fNV;
926 vfmt->VertexAttrib4fvNV = vbo_VertexAttrib4fvNV;
927
928 /* integer-valued */
929 vfmt->VertexAttribI1i = vbo_VertexAttribI1i;
930 vfmt->VertexAttribI2i = vbo_VertexAttribI2i;
931 vfmt->VertexAttribI3i = vbo_VertexAttribI3i;
932 vfmt->VertexAttribI4i = vbo_VertexAttribI4i;
933 vfmt->VertexAttribI2iv = vbo_VertexAttribI2iv;
934 vfmt->VertexAttribI3iv = vbo_VertexAttribI3iv;
935 vfmt->VertexAttribI4iv = vbo_VertexAttribI4iv;
936
937 /* unsigned integer-valued */
938 vfmt->VertexAttribI1ui = vbo_VertexAttribI1ui;
939 vfmt->VertexAttribI2ui = vbo_VertexAttribI2ui;
940 vfmt->VertexAttribI3ui = vbo_VertexAttribI3ui;
941 vfmt->VertexAttribI4ui = vbo_VertexAttribI4ui;
942 vfmt->VertexAttribI2uiv = vbo_VertexAttribI2uiv;
943 vfmt->VertexAttribI3uiv = vbo_VertexAttribI3uiv;
944 vfmt->VertexAttribI4uiv = vbo_VertexAttribI4uiv;
945
946 vfmt->Materialfv = vbo_Materialfv;
947
948 vfmt->EdgeFlag = vbo_EdgeFlag;
949 vfmt->Indexf = vbo_Indexf;
950 vfmt->Indexfv = vbo_Indexfv;
951
952 /* ARB_vertex_type_2_10_10_10_rev */
953 vfmt->VertexP2ui = vbo_VertexP2ui;
954 vfmt->VertexP2uiv = vbo_VertexP2uiv;
955 vfmt->VertexP3ui = vbo_VertexP3ui;
956 vfmt->VertexP3uiv = vbo_VertexP3uiv;
957 vfmt->VertexP4ui = vbo_VertexP4ui;
958 vfmt->VertexP4uiv = vbo_VertexP4uiv;
959
960 vfmt->TexCoordP1ui = vbo_TexCoordP1ui;
961 vfmt->TexCoordP1uiv = vbo_TexCoordP1uiv;
962 vfmt->TexCoordP2ui = vbo_TexCoordP2ui;
963 vfmt->TexCoordP2uiv = vbo_TexCoordP2uiv;
964 vfmt->TexCoordP3ui = vbo_TexCoordP3ui;
965 vfmt->TexCoordP3uiv = vbo_TexCoordP3uiv;
966 vfmt->TexCoordP4ui = vbo_TexCoordP4ui;
967 vfmt->TexCoordP4uiv = vbo_TexCoordP4uiv;
968
969 vfmt->MultiTexCoordP1ui = vbo_MultiTexCoordP1ui;
970 vfmt->MultiTexCoordP1uiv = vbo_MultiTexCoordP1uiv;
971 vfmt->MultiTexCoordP2ui = vbo_MultiTexCoordP2ui;
972 vfmt->MultiTexCoordP2uiv = vbo_MultiTexCoordP2uiv;
973 vfmt->MultiTexCoordP3ui = vbo_MultiTexCoordP3ui;
974 vfmt->MultiTexCoordP3uiv = vbo_MultiTexCoordP3uiv;
975 vfmt->MultiTexCoordP4ui = vbo_MultiTexCoordP4ui;
976 vfmt->MultiTexCoordP4uiv = vbo_MultiTexCoordP4uiv;
977
978 vfmt->NormalP3ui = vbo_NormalP3ui;
979 vfmt->NormalP3uiv = vbo_NormalP3uiv;
980
981 vfmt->ColorP3ui = vbo_ColorP3ui;
982 vfmt->ColorP3uiv = vbo_ColorP3uiv;
983 vfmt->ColorP4ui = vbo_ColorP4ui;
984 vfmt->ColorP4uiv = vbo_ColorP4uiv;
985
986 vfmt->SecondaryColorP3ui = vbo_SecondaryColorP3ui;
987 vfmt->SecondaryColorP3uiv = vbo_SecondaryColorP3uiv;
988
989 vfmt->VertexAttribP1ui = vbo_VertexAttribP1ui;
990 vfmt->VertexAttribP1uiv = vbo_VertexAttribP1uiv;
991 vfmt->VertexAttribP2ui = vbo_VertexAttribP2ui;
992 vfmt->VertexAttribP2uiv = vbo_VertexAttribP2uiv;
993 vfmt->VertexAttribP3ui = vbo_VertexAttribP3ui;
994 vfmt->VertexAttribP3uiv = vbo_VertexAttribP3uiv;
995 vfmt->VertexAttribP4ui = vbo_VertexAttribP4ui;
996 vfmt->VertexAttribP4uiv = vbo_VertexAttribP4uiv;
997
998 vfmt->VertexAttribL1d = vbo_VertexAttribL1d;
999 vfmt->VertexAttribL2d = vbo_VertexAttribL2d;
1000 vfmt->VertexAttribL3d = vbo_VertexAttribL3d;
1001 vfmt->VertexAttribL4d = vbo_VertexAttribL4d;
1002
1003 vfmt->VertexAttribL1dv = vbo_VertexAttribL1dv;
1004 vfmt->VertexAttribL2dv = vbo_VertexAttribL2dv;
1005 vfmt->VertexAttribL3dv = vbo_VertexAttribL3dv;
1006 vfmt->VertexAttribL4dv = vbo_VertexAttribL4dv;
1007 }
1008
1009
1010 /**
1011 * Tell the VBO module to use a real OpenGL vertex buffer object to
1012 * store accumulated immediate-mode vertex data.
1013 * This replaces the malloced buffer which was created in
1014 * vb_exec_vtx_init() below.
1015 */
1016 void vbo_use_buffer_objects(struct gl_context *ctx)
1017 {
1018 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
1019 /* Any buffer name but 0 can be used here since this bufferobj won't
1020 * go into the bufferobj hashtable.
1021 */
1022 GLuint bufName = IMM_BUFFER_NAME;
1023 GLenum target = GL_ARRAY_BUFFER_ARB;
1024 GLenum usage = GL_STREAM_DRAW_ARB;
1025 GLsizei size = VBO_VERT_BUFFER_SIZE;
1026
1027 /* Make sure this func is only used once */
1028 assert(exec->vtx.bufferobj == ctx->Shared->NullBufferObj);
1029
1030 _mesa_align_free(exec->vtx.buffer_map);
1031 exec->vtx.buffer_map = NULL;
1032 exec->vtx.buffer_ptr = NULL;
1033
1034 /* Allocate a real buffer object now */
1035 _mesa_reference_buffer_object(ctx, &exec->vtx.bufferobj, NULL);
1036 exec->vtx.bufferobj = ctx->Driver.NewBufferObject(ctx, bufName);
1037 if (!ctx->Driver.BufferData(ctx, target, size, NULL, usage,
1038 GL_MAP_WRITE_BIT |
1039 GL_DYNAMIC_STORAGE_BIT |
1040 GL_CLIENT_STORAGE_BIT,
1041 exec->vtx.bufferobj)) {
1042 _mesa_error(ctx, GL_OUT_OF_MEMORY, "VBO allocation");
1043 }
1044 }
1045
1046
1047 /**
1048 * If this function is called, all VBO buffers will be unmapped when
1049 * we flush.
1050 * Otherwise, if a simple command like glColor3f() is called and we flush,
1051 * the current VBO may be left mapped.
1052 */
1053 void
1054 vbo_always_unmap_buffers(struct gl_context *ctx)
1055 {
1056 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
1057 exec->begin_vertices_flags |= FLUSH_STORED_VERTICES;
1058 }
1059
1060
1061 void vbo_exec_vtx_init( struct vbo_exec_context *exec )
1062 {
1063 struct gl_context *ctx = exec->ctx;
1064 struct vbo_context *vbo = vbo_context(ctx);
1065 GLuint i;
1066
1067 /* Allocate a buffer object. Will just reuse this object
1068 * continuously, unless vbo_use_buffer_objects() is called to enable
1069 * use of real VBOs.
1070 */
1071 _mesa_reference_buffer_object(ctx,
1072 &exec->vtx.bufferobj,
1073 ctx->Shared->NullBufferObj);
1074
1075 assert(!exec->vtx.buffer_map);
1076 exec->vtx.buffer_map = _mesa_align_malloc(VBO_VERT_BUFFER_SIZE, 64);
1077 exec->vtx.buffer_ptr = exec->vtx.buffer_map;
1078
1079 vbo_exec_vtxfmt_init( exec );
1080 _mesa_noop_vtxfmt_init(&exec->vtxfmt_noop);
1081
1082 for (i = 0 ; i < VBO_ATTRIB_MAX ; i++) {
1083 assert(i < ARRAY_SIZE(exec->vtx.attrsz));
1084 exec->vtx.attrsz[i] = 0;
1085 assert(i < ARRAY_SIZE(exec->vtx.attrtype));
1086 exec->vtx.attrtype[i] = GL_FLOAT;
1087 assert(i < ARRAY_SIZE(exec->vtx.active_sz));
1088 exec->vtx.active_sz[i] = 0;
1089 }
1090 for (i = 0 ; i < VERT_ATTRIB_MAX; i++) {
1091 assert(i < ARRAY_SIZE(exec->vtx.inputs));
1092 assert(i < ARRAY_SIZE(exec->vtx.arrays));
1093 exec->vtx.inputs[i] = &exec->vtx.arrays[i];
1094 }
1095
1096 {
1097 struct gl_client_array *arrays = exec->vtx.arrays;
1098 unsigned i;
1099
1100 memcpy(arrays, &vbo->currval[VBO_ATTRIB_POS],
1101 VERT_ATTRIB_FF_MAX * sizeof(arrays[0]));
1102 for (i = 0; i < VERT_ATTRIB_FF_MAX; ++i) {
1103 struct gl_client_array *array;
1104 array = &arrays[VERT_ATTRIB_FF(i)];
1105 array->BufferObj = NULL;
1106 _mesa_reference_buffer_object(ctx, &array->BufferObj,
1107 vbo->currval[VBO_ATTRIB_POS+i].BufferObj);
1108 }
1109
1110 memcpy(arrays + VERT_ATTRIB_GENERIC(0),
1111 &vbo->currval[VBO_ATTRIB_GENERIC0],
1112 VERT_ATTRIB_GENERIC_MAX * sizeof(arrays[0]));
1113
1114 for (i = 0; i < VERT_ATTRIB_GENERIC_MAX; ++i) {
1115 struct gl_client_array *array;
1116 array = &arrays[VERT_ATTRIB_GENERIC(i)];
1117 array->BufferObj = NULL;
1118 _mesa_reference_buffer_object(ctx, &array->BufferObj,
1119 vbo->currval[VBO_ATTRIB_GENERIC0+i].BufferObj);
1120 }
1121 }
1122
1123 exec->vtx.vertex_size = 0;
1124
1125 exec->begin_vertices_flags = FLUSH_UPDATE_CURRENT;
1126 }
1127
1128
1129 void vbo_exec_vtx_destroy( struct vbo_exec_context *exec )
1130 {
1131 /* using a real VBO for vertex data */
1132 struct gl_context *ctx = exec->ctx;
1133 unsigned i;
1134
1135 /* True VBOs should already be unmapped
1136 */
1137 if (exec->vtx.buffer_map) {
1138 assert(exec->vtx.bufferobj->Name == 0 ||
1139 exec->vtx.bufferobj->Name == IMM_BUFFER_NAME);
1140 if (exec->vtx.bufferobj->Name == 0) {
1141 _mesa_align_free(exec->vtx.buffer_map);
1142 exec->vtx.buffer_map = NULL;
1143 exec->vtx.buffer_ptr = NULL;
1144 }
1145 }
1146
1147 /* Drop any outstanding reference to the vertex buffer
1148 */
1149 for (i = 0; i < ARRAY_SIZE(exec->vtx.arrays); i++) {
1150 _mesa_reference_buffer_object(ctx,
1151 &exec->vtx.arrays[i].BufferObj,
1152 NULL);
1153 }
1154
1155 /* Free the vertex buffer. Unmap first if needed.
1156 */
1157 if (_mesa_bufferobj_mapped(exec->vtx.bufferobj, MAP_INTERNAL)) {
1158 ctx->Driver.UnmapBuffer(ctx, exec->vtx.bufferobj, MAP_INTERNAL);
1159 }
1160 _mesa_reference_buffer_object(ctx, &exec->vtx.bufferobj, NULL);
1161 }
1162
1163
1164 /**
1165 * Called upon first glVertex, glColor, glTexCoord, etc.
1166 */
1167 void vbo_exec_BeginVertices( struct gl_context *ctx )
1168 {
1169 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
1170
1171 vbo_exec_vtx_map( exec );
1172
1173 assert((ctx->Driver.NeedFlush & FLUSH_UPDATE_CURRENT) == 0);
1174 assert(exec->begin_vertices_flags);
1175
1176 ctx->Driver.NeedFlush |= exec->begin_vertices_flags;
1177 }
1178
1179
1180 /**
1181 * If inside glBegin()/glEnd(), it should assert(0). Otherwise, if
1182 * FLUSH_STORED_VERTICES bit in \p flags is set flushes any buffered
1183 * vertices, if FLUSH_UPDATE_CURRENT bit is set updates
1184 * __struct gl_contextRec::Current and gl_light_attrib::Material
1185 *
1186 * Note that the default T&L engine never clears the
1187 * FLUSH_UPDATE_CURRENT bit, even after performing the update.
1188 *
1189 * \param flags bitmask of FLUSH_STORED_VERTICES, FLUSH_UPDATE_CURRENT
1190 */
1191 void vbo_exec_FlushVertices( struct gl_context *ctx, GLuint flags )
1192 {
1193 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
1194
1195 #ifdef DEBUG
1196 /* debug check: make sure we don't get called recursively */
1197 exec->flush_call_depth++;
1198 assert(exec->flush_call_depth == 1);
1199 #endif
1200
1201 if (_mesa_inside_begin_end(ctx)) {
1202 /* We've had glBegin but not glEnd! */
1203 #ifdef DEBUG
1204 exec->flush_call_depth--;
1205 assert(exec->flush_call_depth == 0);
1206 #endif
1207 return;
1208 }
1209
1210 /* Flush (draw), and make sure VBO is left unmapped when done */
1211 vbo_exec_FlushVertices_internal(exec, GL_TRUE);
1212
1213 /* Need to do this to ensure vbo_exec_BeginVertices gets called again:
1214 */
1215 ctx->Driver.NeedFlush &= ~(FLUSH_UPDATE_CURRENT | flags);
1216
1217 #ifdef DEBUG
1218 exec->flush_call_depth--;
1219 assert(exec->flush_call_depth == 0);
1220 #endif
1221 }
1222
1223
1224 static void reset_attrfv( struct vbo_exec_context *exec )
1225 {
1226 GLuint i;
1227
1228 for (i = 0 ; i < VBO_ATTRIB_MAX ; i++) {
1229 exec->vtx.attrsz[i] = 0;
1230 exec->vtx.attrtype[i] = GL_FLOAT;
1231 exec->vtx.active_sz[i] = 0;
1232 }
1233
1234 exec->vtx.vertex_size = 0;
1235 }
1236
1237
1238 void GLAPIENTRY
1239 _es_Color4f(GLfloat r, GLfloat g, GLfloat b, GLfloat a)
1240 {
1241 vbo_Color4f(r, g, b, a);
1242 }
1243
1244
1245 void GLAPIENTRY
1246 _es_Normal3f(GLfloat x, GLfloat y, GLfloat z)
1247 {
1248 vbo_Normal3f(x, y, z);
1249 }
1250
1251
1252 void GLAPIENTRY
1253 _es_MultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
1254 {
1255 vbo_MultiTexCoord4f(target, s, t, r, q);
1256 }
1257
1258
1259 void GLAPIENTRY
1260 _es_Materialfv(GLenum face, GLenum pname, const GLfloat *params)
1261 {
1262 vbo_Materialfv(face, pname, params);
1263 }
1264
1265
1266 void GLAPIENTRY
1267 _es_Materialf(GLenum face, GLenum pname, GLfloat param)
1268 {
1269 GLfloat p[4];
1270 p[0] = param;
1271 p[1] = p[2] = p[3] = 0.0F;
1272 vbo_Materialfv(face, pname, p);
1273 }
1274
1275
1276 /**
1277 * A special version of glVertexAttrib4f that does not treat index 0 as
1278 * VBO_ATTRIB_POS.
1279 */
1280 static void
1281 VertexAttrib4f_nopos(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
1282 {
1283 GET_CURRENT_CONTEXT(ctx);
1284 if (index < MAX_VERTEX_GENERIC_ATTRIBS)
1285 ATTRF(VBO_ATTRIB_GENERIC0 + index, 4, x, y, z, w);
1286 else
1287 ERROR(GL_INVALID_VALUE);
1288 }
1289
1290 void GLAPIENTRY
1291 _es_VertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
1292 {
1293 VertexAttrib4f_nopos(index, x, y, z, w);
1294 }
1295
1296
1297 void GLAPIENTRY
1298 _es_VertexAttrib1f(GLuint indx, GLfloat x)
1299 {
1300 VertexAttrib4f_nopos(indx, x, 0.0f, 0.0f, 1.0f);
1301 }
1302
1303
1304 void GLAPIENTRY
1305 _es_VertexAttrib1fv(GLuint indx, const GLfloat* values)
1306 {
1307 VertexAttrib4f_nopos(indx, values[0], 0.0f, 0.0f, 1.0f);
1308 }
1309
1310
1311 void GLAPIENTRY
1312 _es_VertexAttrib2f(GLuint indx, GLfloat x, GLfloat y)
1313 {
1314 VertexAttrib4f_nopos(indx, x, y, 0.0f, 1.0f);
1315 }
1316
1317
1318 void GLAPIENTRY
1319 _es_VertexAttrib2fv(GLuint indx, const GLfloat* values)
1320 {
1321 VertexAttrib4f_nopos(indx, values[0], values[1], 0.0f, 1.0f);
1322 }
1323
1324
1325 void GLAPIENTRY
1326 _es_VertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z)
1327 {
1328 VertexAttrib4f_nopos(indx, x, y, z, 1.0f);
1329 }
1330
1331
1332 void GLAPIENTRY
1333 _es_VertexAttrib3fv(GLuint indx, const GLfloat* values)
1334 {
1335 VertexAttrib4f_nopos(indx, values[0], values[1], values[2], 1.0f);
1336 }
1337
1338
1339 void GLAPIENTRY
1340 _es_VertexAttrib4fv(GLuint indx, const GLfloat* values)
1341 {
1342 VertexAttrib4f_nopos(indx, values[0], values[1], values[2], values[3]);
1343 }