vbo: trivial indentation fix in vbo_exec_api.c
[mesa.git] / src / mesa / vbo / vbo_exec_api.c
1 /**************************************************************************
2
3 Copyright 2002-2008 VMware, Inc.
4
5 All Rights Reserved.
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7 Permission is hereby granted, free of charge, to any person obtaining a
8 copy of this software and associated documentation files (the "Software"),
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13
14 The above copyright notice and this permission notice (including the next
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16 Software.
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19 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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27
28 /*
29 * Authors:
30 * Keith Whitwell <keithw@vmware.com>
31 */
32
33 #include "main/glheader.h"
34 #include "main/bufferobj.h"
35 #include "main/context.h"
36 #include "main/macros.h"
37 #include "main/vtxfmt.h"
38 #include "main/dlist.h"
39 #include "main/eval.h"
40 #include "main/state.h"
41 #include "main/light.h"
42 #include "main/api_arrayelt.h"
43 #include "main/api_validate.h"
44 #include "main/dispatch.h"
45 #include "util/bitscan.h"
46
47 #include "vbo_context.h"
48 #include "vbo_noop.h"
49
50
51 #ifdef ERROR
52 #undef ERROR
53 #endif
54
55
56 /** ID/name for immediate-mode VBO */
57 #define IMM_BUFFER_NAME 0xaabbccdd
58
59
60 static void reset_attrfv( struct vbo_exec_context *exec );
61
62
63 /**
64 * Close off the last primitive, execute the buffer, restart the
65 * primitive. This is called when we fill a vertex buffer before
66 * hitting glEnd.
67 */
68 static void vbo_exec_wrap_buffers( struct vbo_exec_context *exec )
69 {
70 if (exec->vtx.prim_count == 0) {
71 exec->vtx.copied.nr = 0;
72 exec->vtx.vert_count = 0;
73 exec->vtx.buffer_ptr = exec->vtx.buffer_map;
74 }
75 else {
76 struct _mesa_prim *last_prim = &exec->vtx.prim[exec->vtx.prim_count - 1];
77 const GLuint last_begin = last_prim->begin;
78 GLuint last_count;
79
80 if (_mesa_inside_begin_end(exec->ctx)) {
81 last_prim->count = exec->vtx.vert_count - last_prim->start;
82 }
83
84 last_count = last_prim->count;
85
86 /* Special handling for wrapping GL_LINE_LOOP */
87 if (last_prim->mode == GL_LINE_LOOP &&
88 last_count > 0 &&
89 !last_prim->end) {
90 /* draw this section of the incomplete line loop as a line strip */
91 last_prim->mode = GL_LINE_STRIP;
92 if (!last_prim->begin) {
93 /* This is not the first section of the line loop, so don't
94 * draw the 0th vertex. We're saving it until we draw the
95 * very last section of the loop.
96 */
97 last_prim->start++;
98 last_prim->count--;
99 }
100 }
101
102 /* Execute the buffer and save copied vertices.
103 */
104 if (exec->vtx.vert_count)
105 vbo_exec_vtx_flush( exec, GL_FALSE );
106 else {
107 exec->vtx.prim_count = 0;
108 exec->vtx.copied.nr = 0;
109 }
110
111 /* Emit a glBegin to start the new list.
112 */
113 assert(exec->vtx.prim_count == 0);
114
115 if (_mesa_inside_begin_end(exec->ctx)) {
116 exec->vtx.prim[0].mode = exec->ctx->Driver.CurrentExecPrimitive;
117 exec->vtx.prim[0].begin = 0;
118 exec->vtx.prim[0].end = 0;
119 exec->vtx.prim[0].start = 0;
120 exec->vtx.prim[0].count = 0;
121 exec->vtx.prim_count++;
122
123 if (exec->vtx.copied.nr == last_count)
124 exec->vtx.prim[0].begin = last_begin;
125 }
126 }
127 }
128
129
130 /**
131 * Deal with buffer wrapping where provoked by the vertex buffer
132 * filling up, as opposed to upgrade_vertex().
133 */
134 static void
135 vbo_exec_vtx_wrap(struct vbo_exec_context *exec)
136 {
137 unsigned numComponents;
138
139 /* Run pipeline on current vertices, copy wrapped vertices
140 * to exec->vtx.copied.
141 */
142 vbo_exec_wrap_buffers( exec );
143
144 if (!exec->vtx.buffer_ptr) {
145 /* probably ran out of memory earlier when allocating the VBO */
146 return;
147 }
148
149 /* Copy stored stored vertices to start of new list.
150 */
151 assert(exec->vtx.max_vert - exec->vtx.vert_count > exec->vtx.copied.nr);
152
153 numComponents = exec->vtx.copied.nr * exec->vtx.vertex_size;
154 memcpy(exec->vtx.buffer_ptr,
155 exec->vtx.copied.buffer,
156 numComponents * sizeof(fi_type));
157 exec->vtx.buffer_ptr += numComponents;
158 exec->vtx.vert_count += exec->vtx.copied.nr;
159
160 exec->vtx.copied.nr = 0;
161 }
162
163
164 /**
165 * Copy the active vertex's values to the ctx->Current fields.
166 */
167 static void vbo_exec_copy_to_current( struct vbo_exec_context *exec )
168 {
169 struct gl_context *ctx = exec->ctx;
170 struct vbo_context *vbo = vbo_context(ctx);
171 GLbitfield64 enabled = exec->vtx.enabled & (~BITFIELD64_BIT(VBO_ATTRIB_POS));
172
173 while (enabled) {
174 const int i = u_bit_scan64(&enabled);
175
176 /* Note: the exec->vtx.current[i] pointers point into the
177 * ctx->Current.Attrib and ctx->Light.Material.Attrib arrays.
178 */
179 GLfloat *current = (GLfloat *)vbo->currval[i].Ptr;
180 fi_type tmp[8]; /* space for doubles */
181 int dmul = exec->vtx.attrtype[i] == GL_DOUBLE ? 2 : 1;
182
183 assert(exec->vtx.attrsz[i]);
184
185 if (exec->vtx.attrtype[i] == GL_DOUBLE) {
186 memset(tmp, 0, sizeof(tmp));
187 memcpy(tmp, exec->vtx.attrptr[i], exec->vtx.attrsz[i] * sizeof(GLfloat));
188 } else {
189 COPY_CLEAN_4V_TYPE_AS_UNION(tmp,
190 exec->vtx.attrsz[i],
191 exec->vtx.attrptr[i],
192 exec->vtx.attrtype[i]);
193 }
194
195 if (exec->vtx.attrtype[i] != vbo->currval[i].Type ||
196 memcmp(current, tmp, 4 * sizeof(GLfloat) * dmul) != 0) {
197 memcpy(current, tmp, 4 * sizeof(GLfloat) * dmul);
198
199 /* Given that we explicitly state size here, there is no need
200 * for the COPY_CLEAN above, could just copy 16 bytes and be
201 * done. The only problem is when Mesa accesses ctx->Current
202 * directly.
203 */
204 /* Size here is in components - not bytes */
205 vbo->currval[i].Size = exec->vtx.attrsz[i] / dmul;
206 vbo->currval[i]._ElementSize = vbo->currval[i].Size * sizeof(GLfloat) * dmul;
207 vbo->currval[i].Type = exec->vtx.attrtype[i];
208 vbo->currval[i].Integer =
209 vbo_attrtype_to_integer_flag(exec->vtx.attrtype[i]);
210 vbo->currval[i].Doubles =
211 vbo_attrtype_to_double_flag(exec->vtx.attrtype[i]);
212
213 /* This triggers rather too much recalculation of Mesa state
214 * that doesn't get used (eg light positions).
215 */
216 if (i >= VBO_ATTRIB_MAT_FRONT_AMBIENT &&
217 i <= VBO_ATTRIB_MAT_BACK_INDEXES)
218 ctx->NewState |= _NEW_LIGHT;
219
220 ctx->NewState |= _NEW_CURRENT_ATTRIB;
221 }
222 }
223
224 /* Colormaterial -- this kindof sucks.
225 */
226 if (ctx->Light.ColorMaterialEnabled &&
227 exec->vtx.attrsz[VBO_ATTRIB_COLOR0]) {
228 _mesa_update_color_material(ctx,
229 ctx->Current.Attrib[VBO_ATTRIB_COLOR0]);
230 }
231 }
232
233
234 /**
235 * Copy current vertex attribute values into the current vertex.
236 */
237 static void
238 vbo_exec_copy_from_current(struct vbo_exec_context *exec)
239 {
240 struct gl_context *ctx = exec->ctx;
241 struct vbo_context *vbo = vbo_context(ctx);
242 GLint i;
243
244 for (i = VBO_ATTRIB_POS + 1; i < VBO_ATTRIB_MAX; i++) {
245 if (exec->vtx.attrtype[i] == GL_DOUBLE) {
246 memcpy(exec->vtx.attrptr[i], vbo->currval[i].Ptr, exec->vtx.attrsz[i] * sizeof(GLfloat));
247 } else {
248 const fi_type *current = (fi_type *) vbo->currval[i].Ptr;
249 switch (exec->vtx.attrsz[i]) {
250 case 4: exec->vtx.attrptr[i][3] = current[3];
251 case 3: exec->vtx.attrptr[i][2] = current[2];
252 case 2: exec->vtx.attrptr[i][1] = current[1];
253 case 1: exec->vtx.attrptr[i][0] = current[0];
254 break;
255 }
256 }
257 }
258 }
259
260
261 /**
262 * Flush existing data, set new attrib size, replay copied vertices.
263 * This is called when we transition from a small vertex attribute size
264 * to a larger one. Ex: glTexCoord2f -> glTexCoord4f.
265 * We need to go back over the previous 2-component texcoords and insert
266 * zero and one values.
267 */
268 static void
269 vbo_exec_wrap_upgrade_vertex(struct vbo_exec_context *exec,
270 GLuint attr, GLuint newSize )
271 {
272 struct gl_context *ctx = exec->ctx;
273 struct vbo_context *vbo = vbo_context(ctx);
274 const GLint lastcount = exec->vtx.vert_count;
275 fi_type *old_attrptr[VBO_ATTRIB_MAX];
276 const GLuint old_vtx_size = exec->vtx.vertex_size; /* floats per vertex */
277 const GLuint oldSize = exec->vtx.attrsz[attr];
278 GLuint i;
279
280 /* Run pipeline on current vertices, copy wrapped vertices
281 * to exec->vtx.copied.
282 */
283 vbo_exec_wrap_buffers( exec );
284
285 if (unlikely(exec->vtx.copied.nr)) {
286 /* We're in the middle of a primitive, keep the old vertex
287 * format around to be able to translate the copied vertices to
288 * the new format.
289 */
290 memcpy(old_attrptr, exec->vtx.attrptr, sizeof(old_attrptr));
291 }
292
293 if (unlikely(oldSize)) {
294 /* Do a COPY_TO_CURRENT to ensure back-copying works for the
295 * case when the attribute already exists in the vertex and is
296 * having its size increased.
297 */
298 vbo_exec_copy_to_current( exec );
299 }
300
301 /* Heuristic: Attempt to isolate attributes received outside
302 * begin/end so that they don't bloat the vertices.
303 */
304 if (!_mesa_inside_begin_end(ctx) &&
305 !oldSize && lastcount > 8 && exec->vtx.vertex_size) {
306 vbo_exec_copy_to_current( exec );
307 reset_attrfv( exec );
308 }
309
310 /* Fix up sizes:
311 */
312 exec->vtx.attrsz[attr] = newSize;
313 exec->vtx.vertex_size += newSize - oldSize;
314 exec->vtx.max_vert = vbo_compute_max_verts(exec);
315 exec->vtx.vert_count = 0;
316 exec->vtx.buffer_ptr = exec->vtx.buffer_map;
317 exec->vtx.enabled |= BITFIELD64_BIT(attr);
318
319 if (unlikely(oldSize)) {
320 /* Size changed, recalculate all the attrptr[] values
321 */
322 fi_type *tmp = exec->vtx.vertex;
323
324 for (i = 0 ; i < VBO_ATTRIB_MAX ; i++) {
325 if (exec->vtx.attrsz[i]) {
326 exec->vtx.attrptr[i] = tmp;
327 tmp += exec->vtx.attrsz[i];
328 }
329 else
330 exec->vtx.attrptr[i] = NULL; /* will not be dereferenced */
331 }
332
333 /* Copy from current to repopulate the vertex with correct
334 * values.
335 */
336 vbo_exec_copy_from_current( exec );
337 }
338 else {
339 /* Just have to append the new attribute at the end */
340 exec->vtx.attrptr[attr] = exec->vtx.vertex +
341 exec->vtx.vertex_size - newSize;
342 }
343
344 /* Replay stored vertices to translate them
345 * to new format here.
346 *
347 * -- No need to replay - just copy piecewise
348 */
349 if (unlikely(exec->vtx.copied.nr)) {
350 fi_type *data = exec->vtx.copied.buffer;
351 fi_type *dest = exec->vtx.buffer_ptr;
352
353 assert(exec->vtx.buffer_ptr == exec->vtx.buffer_map);
354
355 for (i = 0 ; i < exec->vtx.copied.nr ; i++) {
356 GLbitfield64 enabled = exec->vtx.enabled;
357 while (enabled) {
358 const int j = u_bit_scan64(&enabled);
359 GLuint sz = exec->vtx.attrsz[j];
360 GLint old_offset = old_attrptr[j] - exec->vtx.vertex;
361 GLint new_offset = exec->vtx.attrptr[j] - exec->vtx.vertex;
362
363 assert(sz);
364
365 if (j == attr) {
366 if (oldSize) {
367 fi_type tmp[4];
368 COPY_CLEAN_4V_TYPE_AS_UNION(tmp, oldSize,
369 data + old_offset,
370 exec->vtx.attrtype[j]);
371 COPY_SZ_4V(dest + new_offset, newSize, tmp);
372 } else {
373 fi_type *current = (fi_type *)vbo->currval[j].Ptr;
374 COPY_SZ_4V(dest + new_offset, sz, current);
375 }
376 }
377 else {
378 COPY_SZ_4V(dest + new_offset, sz, data + old_offset);
379 }
380 }
381
382 data += old_vtx_size;
383 dest += exec->vtx.vertex_size;
384 }
385
386 exec->vtx.buffer_ptr = dest;
387 exec->vtx.vert_count += exec->vtx.copied.nr;
388 exec->vtx.copied.nr = 0;
389 }
390 }
391
392
393 /**
394 * This is when a vertex attribute transitions to a different size.
395 * For example, we saw a bunch of glTexCoord2f() calls and now we got a
396 * glTexCoord4f() call. We promote the array from size=2 to size=4.
397 * \param newSize size of new vertex (number of 32-bit words).
398 */
399 static void
400 vbo_exec_fixup_vertex(struct gl_context *ctx, GLuint attr,
401 GLuint newSize, GLenum newType)
402 {
403 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
404
405 if (newSize > exec->vtx.attrsz[attr] ||
406 newType != exec->vtx.attrtype[attr]) {
407 /* New size is larger. Need to flush existing vertices and get
408 * an enlarged vertex format.
409 */
410 vbo_exec_wrap_upgrade_vertex( exec, attr, newSize );
411 }
412 else if (newSize < exec->vtx.active_sz[attr]) {
413 GLuint i;
414 const fi_type *id =
415 vbo_get_default_vals_as_union(exec->vtx.attrtype[attr]);
416
417 /* New size is smaller - just need to fill in some
418 * zeros. Don't need to flush or wrap.
419 */
420 for (i = newSize; i <= exec->vtx.attrsz[attr]; i++)
421 exec->vtx.attrptr[attr][i-1] = id[i-1];
422 }
423
424 exec->vtx.active_sz[attr] = newSize;
425
426 /* Does setting NeedFlush belong here? Necessitates resetting
427 * vtxfmt on each flush (otherwise flags won't get reset
428 * afterwards).
429 */
430 if (attr == 0)
431 ctx->Driver.NeedFlush |= FLUSH_STORED_VERTICES;
432 }
433
434
435 /**
436 * Called upon first glVertex, glColor, glTexCoord, etc.
437 */
438 static void
439 vbo_exec_begin_vertices(struct gl_context *ctx)
440 {
441 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
442
443 vbo_exec_vtx_map( exec );
444
445 assert((ctx->Driver.NeedFlush & FLUSH_UPDATE_CURRENT) == 0);
446 assert(exec->begin_vertices_flags);
447
448 ctx->Driver.NeedFlush |= exec->begin_vertices_flags;
449 }
450
451
452 /**
453 * This macro is used to implement all the glVertex, glColor, glTexCoord,
454 * glVertexAttrib, etc functions.
455 * \param A attribute index
456 * \param N attribute size (1..4)
457 * \param T type (GL_FLOAT, GL_DOUBLE, GL_INT, GL_UNSIGNED_INT)
458 * \param C cast type (fi_type or double)
459 * \param V0, V1, v2, V3 attribute value
460 */
461 #define ATTR_UNION( A, N, T, C, V0, V1, V2, V3 ) \
462 do { \
463 struct vbo_exec_context *exec = &vbo_context(ctx)->exec; \
464 int sz = (sizeof(C) / sizeof(GLfloat)); \
465 \
466 assert(sz == 1 || sz == 2); \
467 \
468 /* check if attribute size or type is changing */ \
469 if (unlikely(exec->vtx.active_sz[A] != N * sz) || \
470 unlikely(exec->vtx.attrtype[A] != T)) { \
471 vbo_exec_fixup_vertex(ctx, A, N * sz, T); \
472 } \
473 \
474 /* store vertex attribute in vertex buffer */ \
475 { \
476 C *dest = (C *)exec->vtx.attrptr[A]; \
477 if (N>0) dest[0] = V0; \
478 if (N>1) dest[1] = V1; \
479 if (N>2) dest[2] = V2; \
480 if (N>3) dest[3] = V3; \
481 exec->vtx.attrtype[A] = T; \
482 } \
483 \
484 if ((A) == 0) { \
485 /* This is a glVertex call */ \
486 GLuint i; \
487 \
488 if (unlikely((ctx->Driver.NeedFlush & FLUSH_UPDATE_CURRENT) == 0)) { \
489 vbo_exec_begin_vertices(ctx); \
490 } \
491 \
492 if (unlikely(!exec->vtx.buffer_ptr)) { \
493 vbo_exec_vtx_map(exec); \
494 } \
495 assert(exec->vtx.buffer_ptr); \
496 \
497 /* copy 32-bit words */ \
498 for (i = 0; i < exec->vtx.vertex_size; i++) \
499 exec->vtx.buffer_ptr[i] = exec->vtx.vertex[i]; \
500 \
501 exec->vtx.buffer_ptr += exec->vtx.vertex_size; \
502 \
503 /* Set FLUSH_STORED_VERTICES to indicate that there's now */ \
504 /* something to draw (not just updating a color or texcoord).*/ \
505 ctx->Driver.NeedFlush |= FLUSH_STORED_VERTICES; \
506 \
507 if (++exec->vtx.vert_count >= exec->vtx.max_vert) \
508 vbo_exec_vtx_wrap( exec ); \
509 } else { \
510 /* we now have accumulated per-vertex attributes */ \
511 ctx->Driver.NeedFlush |= FLUSH_UPDATE_CURRENT; \
512 } \
513 } while (0)
514
515 #define ERROR(err) _mesa_error( ctx, err, __func__ )
516 #define TAG(x) vbo_##x
517
518 #include "vbo_attrib_tmp.h"
519
520
521
522 /**
523 * Execute a glMaterial call. Note that if GL_COLOR_MATERIAL is enabled,
524 * this may be a (partial) no-op.
525 */
526 static void GLAPIENTRY
527 vbo_Materialfv(GLenum face, GLenum pname, const GLfloat *params)
528 {
529 GLbitfield updateMats;
530 GET_CURRENT_CONTEXT(ctx);
531
532 /* This function should be a no-op when it tries to update material
533 * attributes which are currently tracking glColor via glColorMaterial.
534 * The updateMats var will be a mask of the MAT_BIT_FRONT/BACK_x bits
535 * indicating which material attributes can actually be updated below.
536 */
537 if (ctx->Light.ColorMaterialEnabled) {
538 updateMats = ~ctx->Light._ColorMaterialBitmask;
539 }
540 else {
541 /* GL_COLOR_MATERIAL is disabled so don't skip any material updates */
542 updateMats = ALL_MATERIAL_BITS;
543 }
544
545 if (ctx->API == API_OPENGL_COMPAT && face == GL_FRONT) {
546 updateMats &= FRONT_MATERIAL_BITS;
547 }
548 else if (ctx->API == API_OPENGL_COMPAT && face == GL_BACK) {
549 updateMats &= BACK_MATERIAL_BITS;
550 }
551 else if (face != GL_FRONT_AND_BACK) {
552 _mesa_error(ctx, GL_INVALID_ENUM, "glMaterial(invalid face)");
553 return;
554 }
555
556 switch (pname) {
557 case GL_EMISSION:
558 if (updateMats & MAT_BIT_FRONT_EMISSION)
559 MAT_ATTR(VBO_ATTRIB_MAT_FRONT_EMISSION, 4, params);
560 if (updateMats & MAT_BIT_BACK_EMISSION)
561 MAT_ATTR(VBO_ATTRIB_MAT_BACK_EMISSION, 4, params);
562 break;
563 case GL_AMBIENT:
564 if (updateMats & MAT_BIT_FRONT_AMBIENT)
565 MAT_ATTR(VBO_ATTRIB_MAT_FRONT_AMBIENT, 4, params);
566 if (updateMats & MAT_BIT_BACK_AMBIENT)
567 MAT_ATTR(VBO_ATTRIB_MAT_BACK_AMBIENT, 4, params);
568 break;
569 case GL_DIFFUSE:
570 if (updateMats & MAT_BIT_FRONT_DIFFUSE)
571 MAT_ATTR(VBO_ATTRIB_MAT_FRONT_DIFFUSE, 4, params);
572 if (updateMats & MAT_BIT_BACK_DIFFUSE)
573 MAT_ATTR(VBO_ATTRIB_MAT_BACK_DIFFUSE, 4, params);
574 break;
575 case GL_SPECULAR:
576 if (updateMats & MAT_BIT_FRONT_SPECULAR)
577 MAT_ATTR(VBO_ATTRIB_MAT_FRONT_SPECULAR, 4, params);
578 if (updateMats & MAT_BIT_BACK_SPECULAR)
579 MAT_ATTR(VBO_ATTRIB_MAT_BACK_SPECULAR, 4, params);
580 break;
581 case GL_SHININESS:
582 if (*params < 0 || *params > ctx->Const.MaxShininess) {
583 _mesa_error(ctx, GL_INVALID_VALUE,
584 "glMaterial(invalid shininess: %f out range [0, %f])",
585 *params, ctx->Const.MaxShininess);
586 return;
587 }
588 if (updateMats & MAT_BIT_FRONT_SHININESS)
589 MAT_ATTR(VBO_ATTRIB_MAT_FRONT_SHININESS, 1, params);
590 if (updateMats & MAT_BIT_BACK_SHININESS)
591 MAT_ATTR(VBO_ATTRIB_MAT_BACK_SHININESS, 1, params);
592 break;
593 case GL_COLOR_INDEXES:
594 if (ctx->API != API_OPENGL_COMPAT) {
595 _mesa_error(ctx, GL_INVALID_ENUM, "glMaterialfv(pname)");
596 return;
597 }
598 if (updateMats & MAT_BIT_FRONT_INDEXES)
599 MAT_ATTR(VBO_ATTRIB_MAT_FRONT_INDEXES, 3, params);
600 if (updateMats & MAT_BIT_BACK_INDEXES)
601 MAT_ATTR(VBO_ATTRIB_MAT_BACK_INDEXES, 3, params);
602 break;
603 case GL_AMBIENT_AND_DIFFUSE:
604 if (updateMats & MAT_BIT_FRONT_AMBIENT)
605 MAT_ATTR(VBO_ATTRIB_MAT_FRONT_AMBIENT, 4, params);
606 if (updateMats & MAT_BIT_FRONT_DIFFUSE)
607 MAT_ATTR(VBO_ATTRIB_MAT_FRONT_DIFFUSE, 4, params);
608 if (updateMats & MAT_BIT_BACK_AMBIENT)
609 MAT_ATTR(VBO_ATTRIB_MAT_BACK_AMBIENT, 4, params);
610 if (updateMats & MAT_BIT_BACK_DIFFUSE)
611 MAT_ATTR(VBO_ATTRIB_MAT_BACK_DIFFUSE, 4, params);
612 break;
613 default:
614 _mesa_error(ctx, GL_INVALID_ENUM, "glMaterialfv(pname)");
615 return;
616 }
617 }
618
619
620 /**
621 * Flush (draw) vertices.
622 * \param unmap - leave VBO unmapped after flushing?
623 */
624 static void
625 vbo_exec_FlushVertices_internal(struct vbo_exec_context *exec, GLboolean unmap)
626 {
627 if (exec->vtx.vert_count || unmap) {
628 vbo_exec_vtx_flush( exec, unmap );
629 }
630
631 if (exec->vtx.vertex_size) {
632 vbo_exec_copy_to_current( exec );
633 reset_attrfv( exec );
634 }
635 }
636
637
638 static void GLAPIENTRY vbo_exec_EvalCoord1f( GLfloat u )
639 {
640 GET_CURRENT_CONTEXT( ctx );
641 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
642
643 {
644 GLint i;
645 if (exec->eval.recalculate_maps)
646 vbo_exec_eval_update( exec );
647
648 for (i = 0; i <= VBO_ATTRIB_TEX7; i++) {
649 if (exec->eval.map1[i].map)
650 if (exec->vtx.active_sz[i] != exec->eval.map1[i].sz)
651 vbo_exec_fixup_vertex( ctx, i, exec->eval.map1[i].sz, GL_FLOAT );
652 }
653 }
654
655
656 memcpy( exec->vtx.copied.buffer, exec->vtx.vertex,
657 exec->vtx.vertex_size * sizeof(GLfloat));
658
659 vbo_exec_do_EvalCoord1f( exec, u );
660
661 memcpy( exec->vtx.vertex, exec->vtx.copied.buffer,
662 exec->vtx.vertex_size * sizeof(GLfloat));
663 }
664
665 static void GLAPIENTRY vbo_exec_EvalCoord2f( GLfloat u, GLfloat v )
666 {
667 GET_CURRENT_CONTEXT( ctx );
668 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
669
670 {
671 GLint i;
672 if (exec->eval.recalculate_maps)
673 vbo_exec_eval_update( exec );
674
675 for (i = 0; i <= VBO_ATTRIB_TEX7; i++) {
676 if (exec->eval.map2[i].map)
677 if (exec->vtx.active_sz[i] != exec->eval.map2[i].sz)
678 vbo_exec_fixup_vertex( ctx, i, exec->eval.map2[i].sz, GL_FLOAT );
679 }
680
681 if (ctx->Eval.AutoNormal)
682 if (exec->vtx.active_sz[VBO_ATTRIB_NORMAL] != 3)
683 vbo_exec_fixup_vertex( ctx, VBO_ATTRIB_NORMAL, 3, GL_FLOAT );
684 }
685
686 memcpy( exec->vtx.copied.buffer, exec->vtx.vertex,
687 exec->vtx.vertex_size * sizeof(GLfloat));
688
689 vbo_exec_do_EvalCoord2f( exec, u, v );
690
691 memcpy( exec->vtx.vertex, exec->vtx.copied.buffer,
692 exec->vtx.vertex_size * sizeof(GLfloat));
693 }
694
695 static void GLAPIENTRY vbo_exec_EvalCoord1fv( const GLfloat *u )
696 {
697 vbo_exec_EvalCoord1f( u[0] );
698 }
699
700 static void GLAPIENTRY vbo_exec_EvalCoord2fv( const GLfloat *u )
701 {
702 vbo_exec_EvalCoord2f( u[0], u[1] );
703 }
704
705 static void GLAPIENTRY vbo_exec_EvalPoint1( GLint i )
706 {
707 GET_CURRENT_CONTEXT( ctx );
708 GLfloat du = ((ctx->Eval.MapGrid1u2 - ctx->Eval.MapGrid1u1) /
709 (GLfloat) ctx->Eval.MapGrid1un);
710 GLfloat u = i * du + ctx->Eval.MapGrid1u1;
711
712 vbo_exec_EvalCoord1f( u );
713 }
714
715
716 static void GLAPIENTRY vbo_exec_EvalPoint2( GLint i, GLint j )
717 {
718 GET_CURRENT_CONTEXT( ctx );
719 GLfloat du = ((ctx->Eval.MapGrid2u2 - ctx->Eval.MapGrid2u1) /
720 (GLfloat) ctx->Eval.MapGrid2un);
721 GLfloat dv = ((ctx->Eval.MapGrid2v2 - ctx->Eval.MapGrid2v1) /
722 (GLfloat) ctx->Eval.MapGrid2vn);
723 GLfloat u = i * du + ctx->Eval.MapGrid2u1;
724 GLfloat v = j * dv + ctx->Eval.MapGrid2v1;
725
726 vbo_exec_EvalCoord2f( u, v );
727 }
728
729
730 /**
731 * Called via glBegin.
732 */
733 static void GLAPIENTRY vbo_exec_Begin( GLenum mode )
734 {
735 GET_CURRENT_CONTEXT( ctx );
736 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
737 int i;
738
739 if (_mesa_inside_begin_end(ctx)) {
740 _mesa_error(ctx, GL_INVALID_OPERATION, "glBegin");
741 return;
742 }
743
744 if (!_mesa_valid_prim_mode(ctx, mode, "glBegin")) {
745 return;
746 }
747
748 vbo_draw_method(vbo_context(ctx), DRAW_BEGIN_END);
749
750 if (ctx->NewState) {
751 _mesa_update_state( ctx );
752
753 CALL_Begin(ctx->Exec, (mode));
754 return;
755 }
756
757 if (!_mesa_valid_to_render(ctx, "glBegin")) {
758 return;
759 }
760
761 /* Heuristic: attempt to isolate attributes occurring outside
762 * begin/end pairs.
763 */
764 if (exec->vtx.vertex_size && !exec->vtx.attrsz[0])
765 vbo_exec_FlushVertices_internal(exec, GL_FALSE);
766
767 i = exec->vtx.prim_count++;
768 exec->vtx.prim[i].mode = mode;
769 exec->vtx.prim[i].begin = 1;
770 exec->vtx.prim[i].end = 0;
771 exec->vtx.prim[i].indexed = 0;
772 exec->vtx.prim[i].weak = 0;
773 exec->vtx.prim[i].pad = 0;
774 exec->vtx.prim[i].start = exec->vtx.vert_count;
775 exec->vtx.prim[i].count = 0;
776 exec->vtx.prim[i].num_instances = 1;
777 exec->vtx.prim[i].base_instance = 0;
778 exec->vtx.prim[i].is_indirect = 0;
779
780 ctx->Driver.CurrentExecPrimitive = mode;
781
782 ctx->Exec = ctx->BeginEnd;
783 /* We may have been called from a display list, in which case we should
784 * leave dlist.c's dispatch table in place.
785 */
786 if (ctx->CurrentDispatch == ctx->OutsideBeginEnd) {
787 ctx->CurrentDispatch = ctx->BeginEnd;
788 _glapi_set_dispatch(ctx->CurrentDispatch);
789 } else {
790 assert(ctx->CurrentDispatch == ctx->Save);
791 }
792 }
793
794
795 /**
796 * Try to merge / concatenate the two most recent VBO primitives.
797 */
798 static void
799 try_vbo_merge(struct vbo_exec_context *exec)
800 {
801 struct _mesa_prim *cur = &exec->vtx.prim[exec->vtx.prim_count - 1];
802
803 assert(exec->vtx.prim_count >= 1);
804
805 vbo_try_prim_conversion(cur);
806
807 if (exec->vtx.prim_count >= 2) {
808 struct _mesa_prim *prev = &exec->vtx.prim[exec->vtx.prim_count - 2];
809 assert(prev == cur - 1);
810
811 if (vbo_can_merge_prims(prev, cur)) {
812 assert(cur->begin);
813 assert(cur->end);
814 assert(prev->begin);
815 assert(prev->end);
816 vbo_merge_prims(prev, cur);
817 exec->vtx.prim_count--; /* drop the last primitive */
818 }
819 }
820 }
821
822
823 /**
824 * Called via glEnd.
825 */
826 static void GLAPIENTRY vbo_exec_End( void )
827 {
828 GET_CURRENT_CONTEXT( ctx );
829 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
830
831 if (!_mesa_inside_begin_end(ctx)) {
832 _mesa_error(ctx, GL_INVALID_OPERATION, "glEnd");
833 return;
834 }
835
836 ctx->Exec = ctx->OutsideBeginEnd;
837 if (ctx->CurrentDispatch == ctx->BeginEnd) {
838 ctx->CurrentDispatch = ctx->OutsideBeginEnd;
839 _glapi_set_dispatch(ctx->CurrentDispatch);
840 }
841
842 if (exec->vtx.prim_count > 0) {
843 /* close off current primitive */
844 struct _mesa_prim *last_prim = &exec->vtx.prim[exec->vtx.prim_count - 1];
845
846 last_prim->end = 1;
847 last_prim->count = exec->vtx.vert_count - last_prim->start;
848
849 /* Special handling for GL_LINE_LOOP */
850 if (last_prim->mode == GL_LINE_LOOP && last_prim->begin == 0) {
851 /* We're finishing drawing a line loop. Append 0th vertex onto
852 * end of vertex buffer so we can draw it as a line strip.
853 */
854 const fi_type *src = exec->vtx.buffer_map +
855 last_prim->start * exec->vtx.vertex_size;
856 fi_type *dst = exec->vtx.buffer_map +
857 exec->vtx.vert_count * exec->vtx.vertex_size;
858
859 /* copy 0th vertex to end of buffer */
860 memcpy(dst, src, exec->vtx.vertex_size * sizeof(fi_type));
861
862 last_prim->start++; /* skip vertex0 */
863 /* note that last_prim->count stays unchanged */
864 last_prim->mode = GL_LINE_STRIP;
865
866 /* Increment the vertex count so the next primitive doesn't
867 * overwrite the last vertex which we just added.
868 */
869 exec->vtx.vert_count++;
870 exec->vtx.buffer_ptr += exec->vtx.vertex_size;
871 }
872
873 try_vbo_merge(exec);
874 }
875
876 ctx->Driver.CurrentExecPrimitive = PRIM_OUTSIDE_BEGIN_END;
877
878 if (exec->vtx.prim_count == VBO_MAX_PRIM)
879 vbo_exec_vtx_flush( exec, GL_FALSE );
880
881 if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH) {
882 _mesa_flush(ctx);
883 }
884 }
885
886
887 /**
888 * Called via glPrimitiveRestartNV()
889 */
890 static void GLAPIENTRY
891 vbo_exec_PrimitiveRestartNV(void)
892 {
893 GLenum curPrim;
894 GET_CURRENT_CONTEXT( ctx );
895
896 curPrim = ctx->Driver.CurrentExecPrimitive;
897
898 if (curPrim == PRIM_OUTSIDE_BEGIN_END) {
899 _mesa_error( ctx, GL_INVALID_OPERATION, "glPrimitiveRestartNV" );
900 }
901 else {
902 vbo_exec_End();
903 vbo_exec_Begin(curPrim);
904 }
905 }
906
907
908
909 static void vbo_exec_vtxfmt_init( struct vbo_exec_context *exec )
910 {
911 struct gl_context *ctx = exec->ctx;
912 GLvertexformat *vfmt = &exec->vtxfmt;
913
914 vfmt->ArrayElement = _ae_ArrayElement;
915
916 vfmt->Begin = vbo_exec_Begin;
917 vfmt->End = vbo_exec_End;
918 vfmt->PrimitiveRestartNV = vbo_exec_PrimitiveRestartNV;
919
920 vfmt->CallList = _mesa_CallList;
921 vfmt->CallLists = _mesa_CallLists;
922
923 vfmt->EvalCoord1f = vbo_exec_EvalCoord1f;
924 vfmt->EvalCoord1fv = vbo_exec_EvalCoord1fv;
925 vfmt->EvalCoord2f = vbo_exec_EvalCoord2f;
926 vfmt->EvalCoord2fv = vbo_exec_EvalCoord2fv;
927 vfmt->EvalPoint1 = vbo_exec_EvalPoint1;
928 vfmt->EvalPoint2 = vbo_exec_EvalPoint2;
929
930 /* from attrib_tmp.h:
931 */
932 vfmt->Color3f = vbo_Color3f;
933 vfmt->Color3fv = vbo_Color3fv;
934 vfmt->Color4f = vbo_Color4f;
935 vfmt->Color4fv = vbo_Color4fv;
936 vfmt->FogCoordfEXT = vbo_FogCoordfEXT;
937 vfmt->FogCoordfvEXT = vbo_FogCoordfvEXT;
938 vfmt->MultiTexCoord1fARB = vbo_MultiTexCoord1f;
939 vfmt->MultiTexCoord1fvARB = vbo_MultiTexCoord1fv;
940 vfmt->MultiTexCoord2fARB = vbo_MultiTexCoord2f;
941 vfmt->MultiTexCoord2fvARB = vbo_MultiTexCoord2fv;
942 vfmt->MultiTexCoord3fARB = vbo_MultiTexCoord3f;
943 vfmt->MultiTexCoord3fvARB = vbo_MultiTexCoord3fv;
944 vfmt->MultiTexCoord4fARB = vbo_MultiTexCoord4f;
945 vfmt->MultiTexCoord4fvARB = vbo_MultiTexCoord4fv;
946 vfmt->Normal3f = vbo_Normal3f;
947 vfmt->Normal3fv = vbo_Normal3fv;
948 vfmt->SecondaryColor3fEXT = vbo_SecondaryColor3fEXT;
949 vfmt->SecondaryColor3fvEXT = vbo_SecondaryColor3fvEXT;
950 vfmt->TexCoord1f = vbo_TexCoord1f;
951 vfmt->TexCoord1fv = vbo_TexCoord1fv;
952 vfmt->TexCoord2f = vbo_TexCoord2f;
953 vfmt->TexCoord2fv = vbo_TexCoord2fv;
954 vfmt->TexCoord3f = vbo_TexCoord3f;
955 vfmt->TexCoord3fv = vbo_TexCoord3fv;
956 vfmt->TexCoord4f = vbo_TexCoord4f;
957 vfmt->TexCoord4fv = vbo_TexCoord4fv;
958 vfmt->Vertex2f = vbo_Vertex2f;
959 vfmt->Vertex2fv = vbo_Vertex2fv;
960 vfmt->Vertex3f = vbo_Vertex3f;
961 vfmt->Vertex3fv = vbo_Vertex3fv;
962 vfmt->Vertex4f = vbo_Vertex4f;
963 vfmt->Vertex4fv = vbo_Vertex4fv;
964
965 if (ctx->API == API_OPENGLES2) {
966 vfmt->VertexAttrib1fARB = _es_VertexAttrib1f;
967 vfmt->VertexAttrib1fvARB = _es_VertexAttrib1fv;
968 vfmt->VertexAttrib2fARB = _es_VertexAttrib2f;
969 vfmt->VertexAttrib2fvARB = _es_VertexAttrib2fv;
970 vfmt->VertexAttrib3fARB = _es_VertexAttrib3f;
971 vfmt->VertexAttrib3fvARB = _es_VertexAttrib3fv;
972 vfmt->VertexAttrib4fARB = _es_VertexAttrib4f;
973 vfmt->VertexAttrib4fvARB = _es_VertexAttrib4fv;
974 } else {
975 vfmt->VertexAttrib1fARB = vbo_VertexAttrib1fARB;
976 vfmt->VertexAttrib1fvARB = vbo_VertexAttrib1fvARB;
977 vfmt->VertexAttrib2fARB = vbo_VertexAttrib2fARB;
978 vfmt->VertexAttrib2fvARB = vbo_VertexAttrib2fvARB;
979 vfmt->VertexAttrib3fARB = vbo_VertexAttrib3fARB;
980 vfmt->VertexAttrib3fvARB = vbo_VertexAttrib3fvARB;
981 vfmt->VertexAttrib4fARB = vbo_VertexAttrib4fARB;
982 vfmt->VertexAttrib4fvARB = vbo_VertexAttrib4fvARB;
983 }
984
985 /* Note that VertexAttrib4fNV is used from dlist.c and api_arrayelt.c so
986 * they can have a single entrypoint for updating any of the legacy
987 * attribs.
988 */
989 vfmt->VertexAttrib1fNV = vbo_VertexAttrib1fNV;
990 vfmt->VertexAttrib1fvNV = vbo_VertexAttrib1fvNV;
991 vfmt->VertexAttrib2fNV = vbo_VertexAttrib2fNV;
992 vfmt->VertexAttrib2fvNV = vbo_VertexAttrib2fvNV;
993 vfmt->VertexAttrib3fNV = vbo_VertexAttrib3fNV;
994 vfmt->VertexAttrib3fvNV = vbo_VertexAttrib3fvNV;
995 vfmt->VertexAttrib4fNV = vbo_VertexAttrib4fNV;
996 vfmt->VertexAttrib4fvNV = vbo_VertexAttrib4fvNV;
997
998 /* integer-valued */
999 vfmt->VertexAttribI1i = vbo_VertexAttribI1i;
1000 vfmt->VertexAttribI2i = vbo_VertexAttribI2i;
1001 vfmt->VertexAttribI3i = vbo_VertexAttribI3i;
1002 vfmt->VertexAttribI4i = vbo_VertexAttribI4i;
1003 vfmt->VertexAttribI2iv = vbo_VertexAttribI2iv;
1004 vfmt->VertexAttribI3iv = vbo_VertexAttribI3iv;
1005 vfmt->VertexAttribI4iv = vbo_VertexAttribI4iv;
1006
1007 /* unsigned integer-valued */
1008 vfmt->VertexAttribI1ui = vbo_VertexAttribI1ui;
1009 vfmt->VertexAttribI2ui = vbo_VertexAttribI2ui;
1010 vfmt->VertexAttribI3ui = vbo_VertexAttribI3ui;
1011 vfmt->VertexAttribI4ui = vbo_VertexAttribI4ui;
1012 vfmt->VertexAttribI2uiv = vbo_VertexAttribI2uiv;
1013 vfmt->VertexAttribI3uiv = vbo_VertexAttribI3uiv;
1014 vfmt->VertexAttribI4uiv = vbo_VertexAttribI4uiv;
1015
1016 vfmt->Materialfv = vbo_Materialfv;
1017
1018 vfmt->EdgeFlag = vbo_EdgeFlag;
1019 vfmt->Indexf = vbo_Indexf;
1020 vfmt->Indexfv = vbo_Indexfv;
1021
1022 /* ARB_vertex_type_2_10_10_10_rev */
1023 vfmt->VertexP2ui = vbo_VertexP2ui;
1024 vfmt->VertexP2uiv = vbo_VertexP2uiv;
1025 vfmt->VertexP3ui = vbo_VertexP3ui;
1026 vfmt->VertexP3uiv = vbo_VertexP3uiv;
1027 vfmt->VertexP4ui = vbo_VertexP4ui;
1028 vfmt->VertexP4uiv = vbo_VertexP4uiv;
1029
1030 vfmt->TexCoordP1ui = vbo_TexCoordP1ui;
1031 vfmt->TexCoordP1uiv = vbo_TexCoordP1uiv;
1032 vfmt->TexCoordP2ui = vbo_TexCoordP2ui;
1033 vfmt->TexCoordP2uiv = vbo_TexCoordP2uiv;
1034 vfmt->TexCoordP3ui = vbo_TexCoordP3ui;
1035 vfmt->TexCoordP3uiv = vbo_TexCoordP3uiv;
1036 vfmt->TexCoordP4ui = vbo_TexCoordP4ui;
1037 vfmt->TexCoordP4uiv = vbo_TexCoordP4uiv;
1038
1039 vfmt->MultiTexCoordP1ui = vbo_MultiTexCoordP1ui;
1040 vfmt->MultiTexCoordP1uiv = vbo_MultiTexCoordP1uiv;
1041 vfmt->MultiTexCoordP2ui = vbo_MultiTexCoordP2ui;
1042 vfmt->MultiTexCoordP2uiv = vbo_MultiTexCoordP2uiv;
1043 vfmt->MultiTexCoordP3ui = vbo_MultiTexCoordP3ui;
1044 vfmt->MultiTexCoordP3uiv = vbo_MultiTexCoordP3uiv;
1045 vfmt->MultiTexCoordP4ui = vbo_MultiTexCoordP4ui;
1046 vfmt->MultiTexCoordP4uiv = vbo_MultiTexCoordP4uiv;
1047
1048 vfmt->NormalP3ui = vbo_NormalP3ui;
1049 vfmt->NormalP3uiv = vbo_NormalP3uiv;
1050
1051 vfmt->ColorP3ui = vbo_ColorP3ui;
1052 vfmt->ColorP3uiv = vbo_ColorP3uiv;
1053 vfmt->ColorP4ui = vbo_ColorP4ui;
1054 vfmt->ColorP4uiv = vbo_ColorP4uiv;
1055
1056 vfmt->SecondaryColorP3ui = vbo_SecondaryColorP3ui;
1057 vfmt->SecondaryColorP3uiv = vbo_SecondaryColorP3uiv;
1058
1059 vfmt->VertexAttribP1ui = vbo_VertexAttribP1ui;
1060 vfmt->VertexAttribP1uiv = vbo_VertexAttribP1uiv;
1061 vfmt->VertexAttribP2ui = vbo_VertexAttribP2ui;
1062 vfmt->VertexAttribP2uiv = vbo_VertexAttribP2uiv;
1063 vfmt->VertexAttribP3ui = vbo_VertexAttribP3ui;
1064 vfmt->VertexAttribP3uiv = vbo_VertexAttribP3uiv;
1065 vfmt->VertexAttribP4ui = vbo_VertexAttribP4ui;
1066 vfmt->VertexAttribP4uiv = vbo_VertexAttribP4uiv;
1067
1068 vfmt->VertexAttribL1d = vbo_VertexAttribL1d;
1069 vfmt->VertexAttribL2d = vbo_VertexAttribL2d;
1070 vfmt->VertexAttribL3d = vbo_VertexAttribL3d;
1071 vfmt->VertexAttribL4d = vbo_VertexAttribL4d;
1072
1073 vfmt->VertexAttribL1dv = vbo_VertexAttribL1dv;
1074 vfmt->VertexAttribL2dv = vbo_VertexAttribL2dv;
1075 vfmt->VertexAttribL3dv = vbo_VertexAttribL3dv;
1076 vfmt->VertexAttribL4dv = vbo_VertexAttribL4dv;
1077 }
1078
1079
1080 /**
1081 * Tell the VBO module to use a real OpenGL vertex buffer object to
1082 * store accumulated immediate-mode vertex data.
1083 * This replaces the malloced buffer which was created in
1084 * vb_exec_vtx_init() below.
1085 */
1086 void vbo_use_buffer_objects(struct gl_context *ctx)
1087 {
1088 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
1089 /* Any buffer name but 0 can be used here since this bufferobj won't
1090 * go into the bufferobj hashtable.
1091 */
1092 GLuint bufName = IMM_BUFFER_NAME;
1093 GLenum target = GL_ARRAY_BUFFER_ARB;
1094 GLenum usage = GL_STREAM_DRAW_ARB;
1095 GLsizei size = VBO_VERT_BUFFER_SIZE;
1096
1097 /* Make sure this func is only used once */
1098 assert(exec->vtx.bufferobj == ctx->Shared->NullBufferObj);
1099
1100 _mesa_align_free(exec->vtx.buffer_map);
1101 exec->vtx.buffer_map = NULL;
1102 exec->vtx.buffer_ptr = NULL;
1103
1104 /* Allocate a real buffer object now */
1105 _mesa_reference_buffer_object(ctx, &exec->vtx.bufferobj, NULL);
1106 exec->vtx.bufferobj = ctx->Driver.NewBufferObject(ctx, bufName);
1107 if (!ctx->Driver.BufferData(ctx, target, size, NULL, usage,
1108 GL_MAP_WRITE_BIT |
1109 GL_DYNAMIC_STORAGE_BIT |
1110 GL_CLIENT_STORAGE_BIT,
1111 exec->vtx.bufferobj)) {
1112 _mesa_error(ctx, GL_OUT_OF_MEMORY, "VBO allocation");
1113 }
1114 }
1115
1116
1117 /**
1118 * If this function is called, all VBO buffers will be unmapped when
1119 * we flush.
1120 * Otherwise, if a simple command like glColor3f() is called and we flush,
1121 * the current VBO may be left mapped.
1122 */
1123 void
1124 vbo_always_unmap_buffers(struct gl_context *ctx)
1125 {
1126 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
1127 exec->begin_vertices_flags |= FLUSH_STORED_VERTICES;
1128 }
1129
1130
1131 void vbo_exec_vtx_init( struct vbo_exec_context *exec )
1132 {
1133 struct gl_context *ctx = exec->ctx;
1134 struct vbo_context *vbo = vbo_context(ctx);
1135 GLuint i;
1136
1137 /* Allocate a buffer object. Will just reuse this object
1138 * continuously, unless vbo_use_buffer_objects() is called to enable
1139 * use of real VBOs.
1140 */
1141 _mesa_reference_buffer_object(ctx,
1142 &exec->vtx.bufferobj,
1143 ctx->Shared->NullBufferObj);
1144
1145 assert(!exec->vtx.buffer_map);
1146 exec->vtx.buffer_map = _mesa_align_malloc(VBO_VERT_BUFFER_SIZE, 64);
1147 exec->vtx.buffer_ptr = exec->vtx.buffer_map;
1148
1149 vbo_exec_vtxfmt_init( exec );
1150 _mesa_noop_vtxfmt_init(&exec->vtxfmt_noop);
1151
1152 exec->vtx.enabled = 0;
1153 for (i = 0 ; i < VBO_ATTRIB_MAX ; i++) {
1154 assert(i < ARRAY_SIZE(exec->vtx.attrsz));
1155 exec->vtx.attrsz[i] = 0;
1156 assert(i < ARRAY_SIZE(exec->vtx.attrtype));
1157 exec->vtx.attrtype[i] = GL_FLOAT;
1158 assert(i < ARRAY_SIZE(exec->vtx.active_sz));
1159 exec->vtx.active_sz[i] = 0;
1160 }
1161 for (i = 0 ; i < VERT_ATTRIB_MAX; i++) {
1162 assert(i < ARRAY_SIZE(exec->vtx.inputs));
1163 assert(i < ARRAY_SIZE(exec->vtx.arrays));
1164 exec->vtx.inputs[i] = &exec->vtx.arrays[i];
1165 }
1166
1167 {
1168 struct gl_client_array *arrays = exec->vtx.arrays;
1169 unsigned i;
1170
1171 memcpy(arrays, &vbo->currval[VBO_ATTRIB_POS],
1172 VERT_ATTRIB_FF_MAX * sizeof(arrays[0]));
1173 for (i = 0; i < VERT_ATTRIB_FF_MAX; ++i) {
1174 struct gl_client_array *array;
1175 array = &arrays[VERT_ATTRIB_FF(i)];
1176 array->BufferObj = NULL;
1177 _mesa_reference_buffer_object(ctx, &array->BufferObj,
1178 vbo->currval[VBO_ATTRIB_POS+i].BufferObj);
1179 }
1180
1181 memcpy(arrays + VERT_ATTRIB_GENERIC(0),
1182 &vbo->currval[VBO_ATTRIB_GENERIC0],
1183 VERT_ATTRIB_GENERIC_MAX * sizeof(arrays[0]));
1184
1185 for (i = 0; i < VERT_ATTRIB_GENERIC_MAX; ++i) {
1186 struct gl_client_array *array;
1187 array = &arrays[VERT_ATTRIB_GENERIC(i)];
1188 array->BufferObj = NULL;
1189 _mesa_reference_buffer_object(ctx, &array->BufferObj,
1190 vbo->currval[VBO_ATTRIB_GENERIC0+i].BufferObj);
1191 }
1192 }
1193
1194 exec->vtx.vertex_size = 0;
1195
1196 exec->begin_vertices_flags = FLUSH_UPDATE_CURRENT;
1197 }
1198
1199
1200 void vbo_exec_vtx_destroy( struct vbo_exec_context *exec )
1201 {
1202 /* using a real VBO for vertex data */
1203 struct gl_context *ctx = exec->ctx;
1204 unsigned i;
1205
1206 /* True VBOs should already be unmapped
1207 */
1208 if (exec->vtx.buffer_map) {
1209 assert(exec->vtx.bufferobj->Name == 0 ||
1210 exec->vtx.bufferobj->Name == IMM_BUFFER_NAME);
1211 if (exec->vtx.bufferobj->Name == 0) {
1212 _mesa_align_free(exec->vtx.buffer_map);
1213 exec->vtx.buffer_map = NULL;
1214 exec->vtx.buffer_ptr = NULL;
1215 }
1216 }
1217
1218 /* Drop any outstanding reference to the vertex buffer
1219 */
1220 for (i = 0; i < ARRAY_SIZE(exec->vtx.arrays); i++) {
1221 _mesa_reference_buffer_object(ctx,
1222 &exec->vtx.arrays[i].BufferObj,
1223 NULL);
1224 }
1225
1226 /* Free the vertex buffer. Unmap first if needed.
1227 */
1228 if (_mesa_bufferobj_mapped(exec->vtx.bufferobj, MAP_INTERNAL)) {
1229 ctx->Driver.UnmapBuffer(ctx, exec->vtx.bufferobj, MAP_INTERNAL);
1230 }
1231 _mesa_reference_buffer_object(ctx, &exec->vtx.bufferobj, NULL);
1232 }
1233
1234
1235 /**
1236 * If inside glBegin()/glEnd(), it should assert(0). Otherwise, if
1237 * FLUSH_STORED_VERTICES bit in \p flags is set flushes any buffered
1238 * vertices, if FLUSH_UPDATE_CURRENT bit is set updates
1239 * __struct gl_contextRec::Current and gl_light_attrib::Material
1240 *
1241 * Note that the default T&L engine never clears the
1242 * FLUSH_UPDATE_CURRENT bit, even after performing the update.
1243 *
1244 * \param flags bitmask of FLUSH_STORED_VERTICES, FLUSH_UPDATE_CURRENT
1245 */
1246 void vbo_exec_FlushVertices( struct gl_context *ctx, GLuint flags )
1247 {
1248 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
1249
1250 #ifdef DEBUG
1251 /* debug check: make sure we don't get called recursively */
1252 exec->flush_call_depth++;
1253 assert(exec->flush_call_depth == 1);
1254 #endif
1255
1256 if (_mesa_inside_begin_end(ctx)) {
1257 /* We've had glBegin but not glEnd! */
1258 #ifdef DEBUG
1259 exec->flush_call_depth--;
1260 assert(exec->flush_call_depth == 0);
1261 #endif
1262 return;
1263 }
1264
1265 /* Flush (draw), and make sure VBO is left unmapped when done */
1266 vbo_exec_FlushVertices_internal(exec, GL_TRUE);
1267
1268 /* Need to do this to ensure vbo_exec_begin_vertices gets called again:
1269 */
1270 ctx->Driver.NeedFlush &= ~(FLUSH_UPDATE_CURRENT | flags);
1271
1272 #ifdef DEBUG
1273 exec->flush_call_depth--;
1274 assert(exec->flush_call_depth == 0);
1275 #endif
1276 }
1277
1278 void vbo_reset_attr(struct vbo_exec_context *exec, GLuint attr)
1279 {
1280 exec->vtx.attrsz[attr] = 0;
1281 exec->vtx.attrtype[attr] = GL_FLOAT;
1282 exec->vtx.active_sz[attr] = 0;
1283 }
1284
1285 static void reset_attrfv( struct vbo_exec_context *exec )
1286 {
1287 while (exec->vtx.enabled) {
1288 const int i = u_bit_scan64(&exec->vtx.enabled);
1289 vbo_reset_attr(exec, i);
1290 }
1291
1292 exec->vtx.vertex_size = 0;
1293 }
1294
1295
1296 void GLAPIENTRY
1297 _es_Color4f(GLfloat r, GLfloat g, GLfloat b, GLfloat a)
1298 {
1299 vbo_Color4f(r, g, b, a);
1300 }
1301
1302
1303 void GLAPIENTRY
1304 _es_Normal3f(GLfloat x, GLfloat y, GLfloat z)
1305 {
1306 vbo_Normal3f(x, y, z);
1307 }
1308
1309
1310 void GLAPIENTRY
1311 _es_MultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
1312 {
1313 vbo_MultiTexCoord4f(target, s, t, r, q);
1314 }
1315
1316
1317 void GLAPIENTRY
1318 _es_Materialfv(GLenum face, GLenum pname, const GLfloat *params)
1319 {
1320 vbo_Materialfv(face, pname, params);
1321 }
1322
1323
1324 void GLAPIENTRY
1325 _es_Materialf(GLenum face, GLenum pname, GLfloat param)
1326 {
1327 GLfloat p[4];
1328 p[0] = param;
1329 p[1] = p[2] = p[3] = 0.0F;
1330 vbo_Materialfv(face, pname, p);
1331 }
1332
1333
1334 /**
1335 * A special version of glVertexAttrib4f that does not treat index 0 as
1336 * VBO_ATTRIB_POS.
1337 */
1338 static void
1339 VertexAttrib4f_nopos(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
1340 {
1341 GET_CURRENT_CONTEXT(ctx);
1342 if (index < MAX_VERTEX_GENERIC_ATTRIBS)
1343 ATTRF(VBO_ATTRIB_GENERIC0 + index, 4, x, y, z, w);
1344 else
1345 ERROR(GL_INVALID_VALUE);
1346 }
1347
1348 void GLAPIENTRY
1349 _es_VertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
1350 {
1351 VertexAttrib4f_nopos(index, x, y, z, w);
1352 }
1353
1354
1355 void GLAPIENTRY
1356 _es_VertexAttrib1f(GLuint indx, GLfloat x)
1357 {
1358 VertexAttrib4f_nopos(indx, x, 0.0f, 0.0f, 1.0f);
1359 }
1360
1361
1362 void GLAPIENTRY
1363 _es_VertexAttrib1fv(GLuint indx, const GLfloat* values)
1364 {
1365 VertexAttrib4f_nopos(indx, values[0], 0.0f, 0.0f, 1.0f);
1366 }
1367
1368
1369 void GLAPIENTRY
1370 _es_VertexAttrib2f(GLuint indx, GLfloat x, GLfloat y)
1371 {
1372 VertexAttrib4f_nopos(indx, x, y, 0.0f, 1.0f);
1373 }
1374
1375
1376 void GLAPIENTRY
1377 _es_VertexAttrib2fv(GLuint indx, const GLfloat* values)
1378 {
1379 VertexAttrib4f_nopos(indx, values[0], values[1], 0.0f, 1.0f);
1380 }
1381
1382
1383 void GLAPIENTRY
1384 _es_VertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z)
1385 {
1386 VertexAttrib4f_nopos(indx, x, y, z, 1.0f);
1387 }
1388
1389
1390 void GLAPIENTRY
1391 _es_VertexAttrib3fv(GLuint indx, const GLfloat* values)
1392 {
1393 VertexAttrib4f_nopos(indx, values[0], values[1], values[2], 1.0f);
1394 }
1395
1396
1397 void GLAPIENTRY
1398 _es_VertexAttrib4fv(GLuint indx, const GLfloat* values)
1399 {
1400 VertexAttrib4f_nopos(indx, values[0], values[1], values[2], values[3]);
1401 }