vbo: move VBO-private types, prototypes, etc. into new vbo_private.h header
[mesa.git] / src / mesa / vbo / vbo_exec_api.c
1 /**************************************************************************
2
3 Copyright 2002-2008 VMware, Inc.
4
5 All Rights Reserved.
6
7 Permission is hereby granted, free of charge, to any person obtaining a
8 copy of this software and associated documentation files (the "Software"),
9 to deal in the Software without restriction, including without limitation
10 on the rights to use, copy, modify, merge, publish, distribute, sub
11 license, and/or sell copies of the Software, and to permit persons to whom
12 the Software is furnished to do so, subject to the following conditions:
13
14 The above copyright notice and this permission notice (including the next
15 paragraph) shall be included in all copies or substantial portions of the
16 Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
19 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
21 VMWARE AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
22 DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
23 OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
24 USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **************************************************************************/
27
28 /*
29 * Authors:
30 * Keith Whitwell <keithw@vmware.com>
31 */
32
33 #include "main/glheader.h"
34 #include "main/bufferobj.h"
35 #include "main/context.h"
36 #include "main/macros.h"
37 #include "main/vtxfmt.h"
38 #include "main/dlist.h"
39 #include "main/eval.h"
40 #include "main/state.h"
41 #include "main/light.h"
42 #include "main/api_arrayelt.h"
43 #include "main/api_validate.h"
44 #include "main/dispatch.h"
45 #include "util/bitscan.h"
46
47 #include "vbo_context.h"
48 #include "vbo_noop.h"
49 #include "vbo_private.h"
50
51
52 /** ID/name for immediate-mode VBO */
53 #define IMM_BUFFER_NAME 0xaabbccdd
54
55
56 static void
57 vbo_reset_all_attr(struct vbo_exec_context *exec);
58
59
60 /**
61 * Close off the last primitive, execute the buffer, restart the
62 * primitive. This is called when we fill a vertex buffer before
63 * hitting glEnd.
64 */
65 static void
66 vbo_exec_wrap_buffers(struct vbo_exec_context *exec)
67 {
68 if (exec->vtx.prim_count == 0) {
69 exec->vtx.copied.nr = 0;
70 exec->vtx.vert_count = 0;
71 exec->vtx.buffer_ptr = exec->vtx.buffer_map;
72 }
73 else {
74 struct _mesa_prim *last_prim = &exec->vtx.prim[exec->vtx.prim_count - 1];
75 const GLuint last_begin = last_prim->begin;
76 GLuint last_count;
77
78 if (_mesa_inside_begin_end(exec->ctx)) {
79 last_prim->count = exec->vtx.vert_count - last_prim->start;
80 }
81
82 last_count = last_prim->count;
83
84 /* Special handling for wrapping GL_LINE_LOOP */
85 if (last_prim->mode == GL_LINE_LOOP &&
86 last_count > 0 &&
87 !last_prim->end) {
88 /* draw this section of the incomplete line loop as a line strip */
89 last_prim->mode = GL_LINE_STRIP;
90 if (!last_prim->begin) {
91 /* This is not the first section of the line loop, so don't
92 * draw the 0th vertex. We're saving it until we draw the
93 * very last section of the loop.
94 */
95 last_prim->start++;
96 last_prim->count--;
97 }
98 }
99
100 /* Execute the buffer and save copied vertices.
101 */
102 if (exec->vtx.vert_count)
103 vbo_exec_vtx_flush(exec, GL_FALSE);
104 else {
105 exec->vtx.prim_count = 0;
106 exec->vtx.copied.nr = 0;
107 }
108
109 /* Emit a glBegin to start the new list.
110 */
111 assert(exec->vtx.prim_count == 0);
112
113 if (_mesa_inside_begin_end(exec->ctx)) {
114 exec->vtx.prim[0].mode = exec->ctx->Driver.CurrentExecPrimitive;
115 exec->vtx.prim[0].begin = 0;
116 exec->vtx.prim[0].end = 0;
117 exec->vtx.prim[0].start = 0;
118 exec->vtx.prim[0].count = 0;
119 exec->vtx.prim_count++;
120
121 if (exec->vtx.copied.nr == last_count)
122 exec->vtx.prim[0].begin = last_begin;
123 }
124 }
125 }
126
127
128 /**
129 * Deal with buffer wrapping where provoked by the vertex buffer
130 * filling up, as opposed to upgrade_vertex().
131 */
132 static void
133 vbo_exec_vtx_wrap(struct vbo_exec_context *exec)
134 {
135 unsigned numComponents;
136
137 /* Run pipeline on current vertices, copy wrapped vertices
138 * to exec->vtx.copied.
139 */
140 vbo_exec_wrap_buffers(exec);
141
142 if (!exec->vtx.buffer_ptr) {
143 /* probably ran out of memory earlier when allocating the VBO */
144 return;
145 }
146
147 /* Copy stored stored vertices to start of new list.
148 */
149 assert(exec->vtx.max_vert - exec->vtx.vert_count > exec->vtx.copied.nr);
150
151 numComponents = exec->vtx.copied.nr * exec->vtx.vertex_size;
152 memcpy(exec->vtx.buffer_ptr,
153 exec->vtx.copied.buffer,
154 numComponents * sizeof(fi_type));
155 exec->vtx.buffer_ptr += numComponents;
156 exec->vtx.vert_count += exec->vtx.copied.nr;
157
158 exec->vtx.copied.nr = 0;
159 }
160
161
162 /**
163 * Copy the active vertex's values to the ctx->Current fields.
164 */
165 static void
166 vbo_exec_copy_to_current(struct vbo_exec_context *exec)
167 {
168 struct gl_context *ctx = exec->ctx;
169 struct vbo_context *vbo = vbo_context(ctx);
170 GLbitfield64 enabled = exec->vtx.enabled & (~BITFIELD64_BIT(VBO_ATTRIB_POS));
171
172 while (enabled) {
173 const int i = u_bit_scan64(&enabled);
174
175 /* Note: the exec->vtx.current[i] pointers point into the
176 * ctx->Current.Attrib and ctx->Light.Material.Attrib arrays.
177 */
178 GLfloat *current = (GLfloat *)vbo->currval[i].Ptr;
179 fi_type tmp[8]; /* space for doubles */
180 int dmul = 1;
181
182 if (exec->vtx.attrtype[i] == GL_DOUBLE ||
183 exec->vtx.attrtype[i] == GL_UNSIGNED_INT64_ARB)
184 dmul = 2;
185
186 assert(exec->vtx.attrsz[i]);
187
188 if (exec->vtx.attrtype[i] == GL_DOUBLE ||
189 exec->vtx.attrtype[i] == GL_UNSIGNED_INT64_ARB) {
190 memset(tmp, 0, sizeof(tmp));
191 memcpy(tmp, exec->vtx.attrptr[i], exec->vtx.attrsz[i] * sizeof(GLfloat));
192 } else {
193 COPY_CLEAN_4V_TYPE_AS_UNION(tmp,
194 exec->vtx.attrsz[i],
195 exec->vtx.attrptr[i],
196 exec->vtx.attrtype[i]);
197 }
198
199 if (exec->vtx.attrtype[i] != vbo->currval[i].Type ||
200 memcmp(current, tmp, 4 * sizeof(GLfloat) * dmul) != 0) {
201 memcpy(current, tmp, 4 * sizeof(GLfloat) * dmul);
202
203 /* Given that we explicitly state size here, there is no need
204 * for the COPY_CLEAN above, could just copy 16 bytes and be
205 * done. The only problem is when Mesa accesses ctx->Current
206 * directly.
207 */
208 /* Size here is in components - not bytes */
209 vbo->currval[i].Size = exec->vtx.attrsz[i] / dmul;
210 vbo->currval[i]._ElementSize =
211 vbo->currval[i].Size * sizeof(GLfloat) * dmul;
212 vbo->currval[i].Type = exec->vtx.attrtype[i];
213 vbo->currval[i].Integer =
214 vbo_attrtype_to_integer_flag(exec->vtx.attrtype[i]);
215 vbo->currval[i].Doubles =
216 vbo_attrtype_to_double_flag(exec->vtx.attrtype[i]);
217
218 /* This triggers rather too much recalculation of Mesa state
219 * that doesn't get used (eg light positions).
220 */
221 if (i >= VBO_ATTRIB_MAT_FRONT_AMBIENT &&
222 i <= VBO_ATTRIB_MAT_BACK_INDEXES)
223 ctx->NewState |= _NEW_LIGHT;
224
225 ctx->NewState |= _NEW_CURRENT_ATTRIB;
226 }
227 }
228
229 /* Colormaterial -- this kindof sucks.
230 */
231 if (ctx->Light.ColorMaterialEnabled &&
232 exec->vtx.attrsz[VBO_ATTRIB_COLOR0]) {
233 _mesa_update_color_material(ctx,
234 ctx->Current.Attrib[VBO_ATTRIB_COLOR0]);
235 }
236 }
237
238
239 /**
240 * Copy current vertex attribute values into the current vertex.
241 */
242 static void
243 vbo_exec_copy_from_current(struct vbo_exec_context *exec)
244 {
245 struct gl_context *ctx = exec->ctx;
246 struct vbo_context *vbo = vbo_context(ctx);
247 GLint i;
248
249 for (i = VBO_ATTRIB_POS + 1; i < VBO_ATTRIB_MAX; i++) {
250 if (exec->vtx.attrtype[i] == GL_DOUBLE ||
251 exec->vtx.attrtype[i] == GL_UNSIGNED_INT64_ARB) {
252 memcpy(exec->vtx.attrptr[i], vbo->currval[i].Ptr,
253 exec->vtx.attrsz[i] * sizeof(GLfloat));
254 } else {
255 const fi_type *current = (fi_type *) vbo->currval[i].Ptr;
256 switch (exec->vtx.attrsz[i]) {
257 case 4: exec->vtx.attrptr[i][3] = current[3];
258 case 3: exec->vtx.attrptr[i][2] = current[2];
259 case 2: exec->vtx.attrptr[i][1] = current[1];
260 case 1: exec->vtx.attrptr[i][0] = current[0];
261 break;
262 }
263 }
264 }
265 }
266
267
268 /**
269 * Flush existing data, set new attrib size, replay copied vertices.
270 * This is called when we transition from a small vertex attribute size
271 * to a larger one. Ex: glTexCoord2f -> glTexCoord4f.
272 * We need to go back over the previous 2-component texcoords and insert
273 * zero and one values.
274 * \param attr VBO_ATTRIB_x vertex attribute value
275 */
276 static void
277 vbo_exec_wrap_upgrade_vertex(struct vbo_exec_context *exec,
278 GLuint attr, GLuint newSize)
279 {
280 struct gl_context *ctx = exec->ctx;
281 struct vbo_context *vbo = vbo_context(ctx);
282 const GLint lastcount = exec->vtx.vert_count;
283 fi_type *old_attrptr[VBO_ATTRIB_MAX];
284 const GLuint old_vtx_size = exec->vtx.vertex_size; /* floats per vertex */
285 const GLuint oldSize = exec->vtx.attrsz[attr];
286 GLuint i;
287
288 assert(attr < VBO_ATTRIB_MAX);
289
290 /* Run pipeline on current vertices, copy wrapped vertices
291 * to exec->vtx.copied.
292 */
293 vbo_exec_wrap_buffers(exec);
294
295 if (unlikely(exec->vtx.copied.nr)) {
296 /* We're in the middle of a primitive, keep the old vertex
297 * format around to be able to translate the copied vertices to
298 * the new format.
299 */
300 memcpy(old_attrptr, exec->vtx.attrptr, sizeof(old_attrptr));
301 }
302
303 if (unlikely(oldSize)) {
304 /* Do a COPY_TO_CURRENT to ensure back-copying works for the
305 * case when the attribute already exists in the vertex and is
306 * having its size increased.
307 */
308 vbo_exec_copy_to_current(exec);
309 }
310
311 /* Heuristic: Attempt to isolate attributes received outside
312 * begin/end so that they don't bloat the vertices.
313 */
314 if (!_mesa_inside_begin_end(ctx) &&
315 !oldSize && lastcount > 8 && exec->vtx.vertex_size) {
316 vbo_exec_copy_to_current(exec);
317 vbo_reset_all_attr(exec);
318 }
319
320 /* Fix up sizes:
321 */
322 exec->vtx.attrsz[attr] = newSize;
323 exec->vtx.vertex_size += newSize - oldSize;
324 exec->vtx.max_vert = vbo_compute_max_verts(exec);
325 exec->vtx.vert_count = 0;
326 exec->vtx.buffer_ptr = exec->vtx.buffer_map;
327 exec->vtx.enabled |= BITFIELD64_BIT(attr);
328
329 if (unlikely(oldSize)) {
330 /* Size changed, recalculate all the attrptr[] values
331 */
332 fi_type *tmp = exec->vtx.vertex;
333
334 for (i = 0 ; i < VBO_ATTRIB_MAX ; i++) {
335 if (exec->vtx.attrsz[i]) {
336 exec->vtx.attrptr[i] = tmp;
337 tmp += exec->vtx.attrsz[i];
338 }
339 else
340 exec->vtx.attrptr[i] = NULL; /* will not be dereferenced */
341 }
342
343 /* Copy from current to repopulate the vertex with correct
344 * values.
345 */
346 vbo_exec_copy_from_current(exec);
347 }
348 else {
349 /* Just have to append the new attribute at the end */
350 exec->vtx.attrptr[attr] = exec->vtx.vertex +
351 exec->vtx.vertex_size - newSize;
352 }
353
354 /* Replay stored vertices to translate them
355 * to new format here.
356 *
357 * -- No need to replay - just copy piecewise
358 */
359 if (unlikely(exec->vtx.copied.nr)) {
360 fi_type *data = exec->vtx.copied.buffer;
361 fi_type *dest = exec->vtx.buffer_ptr;
362
363 assert(exec->vtx.buffer_ptr == exec->vtx.buffer_map);
364
365 for (i = 0 ; i < exec->vtx.copied.nr ; i++) {
366 GLbitfield64 enabled = exec->vtx.enabled;
367 while (enabled) {
368 const int j = u_bit_scan64(&enabled);
369 GLuint sz = exec->vtx.attrsz[j];
370 GLint old_offset = old_attrptr[j] - exec->vtx.vertex;
371 GLint new_offset = exec->vtx.attrptr[j] - exec->vtx.vertex;
372
373 assert(sz);
374
375 if (j == attr) {
376 if (oldSize) {
377 fi_type tmp[4];
378 COPY_CLEAN_4V_TYPE_AS_UNION(tmp, oldSize,
379 data + old_offset,
380 exec->vtx.attrtype[j]);
381 COPY_SZ_4V(dest + new_offset, newSize, tmp);
382 } else {
383 fi_type *current = (fi_type *)vbo->currval[j].Ptr;
384 COPY_SZ_4V(dest + new_offset, sz, current);
385 }
386 }
387 else {
388 COPY_SZ_4V(dest + new_offset, sz, data + old_offset);
389 }
390 }
391
392 data += old_vtx_size;
393 dest += exec->vtx.vertex_size;
394 }
395
396 exec->vtx.buffer_ptr = dest;
397 exec->vtx.vert_count += exec->vtx.copied.nr;
398 exec->vtx.copied.nr = 0;
399 }
400 }
401
402
403 /**
404 * This is when a vertex attribute transitions to a different size.
405 * For example, we saw a bunch of glTexCoord2f() calls and now we got a
406 * glTexCoord4f() call. We promote the array from size=2 to size=4.
407 * \param newSize size of new vertex (number of 32-bit words).
408 * \param attr VBO_ATTRIB_x vertex attribute value
409 */
410 static void
411 vbo_exec_fixup_vertex(struct gl_context *ctx, GLuint attr,
412 GLuint newSize, GLenum newType)
413 {
414 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
415
416 assert(attr < VBO_ATTRIB_MAX);
417
418 if (newSize > exec->vtx.attrsz[attr] ||
419 newType != exec->vtx.attrtype[attr]) {
420 /* New size is larger. Need to flush existing vertices and get
421 * an enlarged vertex format.
422 */
423 vbo_exec_wrap_upgrade_vertex(exec, attr, newSize);
424 }
425 else if (newSize < exec->vtx.active_sz[attr]) {
426 GLuint i;
427 const fi_type *id =
428 vbo_get_default_vals_as_union(exec->vtx.attrtype[attr]);
429
430 /* New size is smaller - just need to fill in some
431 * zeros. Don't need to flush or wrap.
432 */
433 for (i = newSize; i <= exec->vtx.attrsz[attr]; i++)
434 exec->vtx.attrptr[attr][i-1] = id[i-1];
435 }
436
437 exec->vtx.active_sz[attr] = newSize;
438 exec->vtx.attrtype[attr] = newType;
439
440 /* Does setting NeedFlush belong here? Necessitates resetting
441 * vtxfmt on each flush (otherwise flags won't get reset
442 * afterwards).
443 */
444 if (attr == 0)
445 ctx->Driver.NeedFlush |= FLUSH_STORED_VERTICES;
446 }
447
448
449 /**
450 * Called upon first glVertex, glColor, glTexCoord, etc.
451 */
452 static void
453 vbo_exec_begin_vertices(struct gl_context *ctx)
454 {
455 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
456
457 vbo_exec_vtx_map(exec);
458
459 assert((ctx->Driver.NeedFlush & FLUSH_UPDATE_CURRENT) == 0);
460 assert(exec->begin_vertices_flags);
461
462 ctx->Driver.NeedFlush |= exec->begin_vertices_flags;
463 }
464
465
466 /**
467 * This macro is used to implement all the glVertex, glColor, glTexCoord,
468 * glVertexAttrib, etc functions.
469 * \param A VBO_ATTRIB_x attribute index
470 * \param N attribute size (1..4)
471 * \param T type (GL_FLOAT, GL_DOUBLE, GL_INT, GL_UNSIGNED_INT)
472 * \param C cast type (fi_type or double)
473 * \param V0, V1, v2, V3 attribute value
474 */
475 #define ATTR_UNION(A, N, T, C, V0, V1, V2, V3) \
476 do { \
477 struct vbo_exec_context *exec = &vbo_context(ctx)->exec; \
478 int sz = (sizeof(C) / sizeof(GLfloat)); \
479 \
480 assert(sz == 1 || sz == 2); \
481 \
482 /* check if attribute size or type is changing */ \
483 if (unlikely(exec->vtx.active_sz[A] != N * sz) || \
484 unlikely(exec->vtx.attrtype[A] != T)) { \
485 vbo_exec_fixup_vertex(ctx, A, N * sz, T); \
486 } \
487 \
488 /* store vertex attribute in vertex buffer */ \
489 { \
490 C *dest = (C *)exec->vtx.attrptr[A]; \
491 if (N>0) dest[0] = V0; \
492 if (N>1) dest[1] = V1; \
493 if (N>2) dest[2] = V2; \
494 if (N>3) dest[3] = V3; \
495 assert(exec->vtx.attrtype[A] == T); \
496 } \
497 \
498 if ((A) == 0) { \
499 /* This is a glVertex call */ \
500 GLuint i; \
501 \
502 if (unlikely((ctx->Driver.NeedFlush & FLUSH_UPDATE_CURRENT) == 0)) { \
503 vbo_exec_begin_vertices(ctx); \
504 } \
505 \
506 if (unlikely(!exec->vtx.buffer_ptr)) { \
507 vbo_exec_vtx_map(exec); \
508 } \
509 assert(exec->vtx.buffer_ptr); \
510 \
511 /* copy 32-bit words */ \
512 for (i = 0; i < exec->vtx.vertex_size; i++) \
513 exec->vtx.buffer_ptr[i] = exec->vtx.vertex[i]; \
514 \
515 exec->vtx.buffer_ptr += exec->vtx.vertex_size; \
516 \
517 /* Set FLUSH_STORED_VERTICES to indicate that there's now */ \
518 /* something to draw (not just updating a color or texcoord).*/ \
519 ctx->Driver.NeedFlush |= FLUSH_STORED_VERTICES; \
520 \
521 if (++exec->vtx.vert_count >= exec->vtx.max_vert) \
522 vbo_exec_vtx_wrap(exec); \
523 } else { \
524 /* we now have accumulated per-vertex attributes */ \
525 ctx->Driver.NeedFlush |= FLUSH_UPDATE_CURRENT; \
526 } \
527 } while (0)
528
529
530 #undef ERROR
531 #define ERROR(err) _mesa_error(ctx, err, __func__)
532 #define TAG(x) vbo_##x
533
534 #include "vbo_attrib_tmp.h"
535
536
537
538 /**
539 * Execute a glMaterial call. Note that if GL_COLOR_MATERIAL is enabled,
540 * this may be a (partial) no-op.
541 */
542 static void GLAPIENTRY
543 vbo_Materialfv(GLenum face, GLenum pname, const GLfloat *params)
544 {
545 GLbitfield updateMats;
546 GET_CURRENT_CONTEXT(ctx);
547
548 /* This function should be a no-op when it tries to update material
549 * attributes which are currently tracking glColor via glColorMaterial.
550 * The updateMats var will be a mask of the MAT_BIT_FRONT/BACK_x bits
551 * indicating which material attributes can actually be updated below.
552 */
553 if (ctx->Light.ColorMaterialEnabled) {
554 updateMats = ~ctx->Light._ColorMaterialBitmask;
555 }
556 else {
557 /* GL_COLOR_MATERIAL is disabled so don't skip any material updates */
558 updateMats = ALL_MATERIAL_BITS;
559 }
560
561 if (ctx->API == API_OPENGL_COMPAT && face == GL_FRONT) {
562 updateMats &= FRONT_MATERIAL_BITS;
563 }
564 else if (ctx->API == API_OPENGL_COMPAT && face == GL_BACK) {
565 updateMats &= BACK_MATERIAL_BITS;
566 }
567 else if (face != GL_FRONT_AND_BACK) {
568 _mesa_error(ctx, GL_INVALID_ENUM, "glMaterial(invalid face)");
569 return;
570 }
571
572 switch (pname) {
573 case GL_EMISSION:
574 if (updateMats & MAT_BIT_FRONT_EMISSION)
575 MAT_ATTR(VBO_ATTRIB_MAT_FRONT_EMISSION, 4, params);
576 if (updateMats & MAT_BIT_BACK_EMISSION)
577 MAT_ATTR(VBO_ATTRIB_MAT_BACK_EMISSION, 4, params);
578 break;
579 case GL_AMBIENT:
580 if (updateMats & MAT_BIT_FRONT_AMBIENT)
581 MAT_ATTR(VBO_ATTRIB_MAT_FRONT_AMBIENT, 4, params);
582 if (updateMats & MAT_BIT_BACK_AMBIENT)
583 MAT_ATTR(VBO_ATTRIB_MAT_BACK_AMBIENT, 4, params);
584 break;
585 case GL_DIFFUSE:
586 if (updateMats & MAT_BIT_FRONT_DIFFUSE)
587 MAT_ATTR(VBO_ATTRIB_MAT_FRONT_DIFFUSE, 4, params);
588 if (updateMats & MAT_BIT_BACK_DIFFUSE)
589 MAT_ATTR(VBO_ATTRIB_MAT_BACK_DIFFUSE, 4, params);
590 break;
591 case GL_SPECULAR:
592 if (updateMats & MAT_BIT_FRONT_SPECULAR)
593 MAT_ATTR(VBO_ATTRIB_MAT_FRONT_SPECULAR, 4, params);
594 if (updateMats & MAT_BIT_BACK_SPECULAR)
595 MAT_ATTR(VBO_ATTRIB_MAT_BACK_SPECULAR, 4, params);
596 break;
597 case GL_SHININESS:
598 if (*params < 0 || *params > ctx->Const.MaxShininess) {
599 _mesa_error(ctx, GL_INVALID_VALUE,
600 "glMaterial(invalid shininess: %f out range [0, %f])",
601 *params, ctx->Const.MaxShininess);
602 return;
603 }
604 if (updateMats & MAT_BIT_FRONT_SHININESS)
605 MAT_ATTR(VBO_ATTRIB_MAT_FRONT_SHININESS, 1, params);
606 if (updateMats & MAT_BIT_BACK_SHININESS)
607 MAT_ATTR(VBO_ATTRIB_MAT_BACK_SHININESS, 1, params);
608 break;
609 case GL_COLOR_INDEXES:
610 if (ctx->API != API_OPENGL_COMPAT) {
611 _mesa_error(ctx, GL_INVALID_ENUM, "glMaterialfv(pname)");
612 return;
613 }
614 if (updateMats & MAT_BIT_FRONT_INDEXES)
615 MAT_ATTR(VBO_ATTRIB_MAT_FRONT_INDEXES, 3, params);
616 if (updateMats & MAT_BIT_BACK_INDEXES)
617 MAT_ATTR(VBO_ATTRIB_MAT_BACK_INDEXES, 3, params);
618 break;
619 case GL_AMBIENT_AND_DIFFUSE:
620 if (updateMats & MAT_BIT_FRONT_AMBIENT)
621 MAT_ATTR(VBO_ATTRIB_MAT_FRONT_AMBIENT, 4, params);
622 if (updateMats & MAT_BIT_FRONT_DIFFUSE)
623 MAT_ATTR(VBO_ATTRIB_MAT_FRONT_DIFFUSE, 4, params);
624 if (updateMats & MAT_BIT_BACK_AMBIENT)
625 MAT_ATTR(VBO_ATTRIB_MAT_BACK_AMBIENT, 4, params);
626 if (updateMats & MAT_BIT_BACK_DIFFUSE)
627 MAT_ATTR(VBO_ATTRIB_MAT_BACK_DIFFUSE, 4, params);
628 break;
629 default:
630 _mesa_error(ctx, GL_INVALID_ENUM, "glMaterialfv(pname)");
631 return;
632 }
633 }
634
635
636 /**
637 * Flush (draw) vertices.
638 * \param unmap - leave VBO unmapped after flushing?
639 */
640 static void
641 vbo_exec_FlushVertices_internal(struct vbo_exec_context *exec, GLboolean unmap)
642 {
643 if (exec->vtx.vert_count || unmap) {
644 vbo_exec_vtx_flush(exec, unmap);
645 }
646
647 if (exec->vtx.vertex_size) {
648 vbo_exec_copy_to_current(exec);
649 vbo_reset_all_attr(exec);
650 }
651 }
652
653
654 static void GLAPIENTRY
655 vbo_exec_EvalCoord1f(GLfloat u)
656 {
657 GET_CURRENT_CONTEXT(ctx);
658 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
659
660 {
661 GLint i;
662 if (exec->eval.recalculate_maps)
663 vbo_exec_eval_update(exec);
664
665 for (i = 0; i <= VBO_ATTRIB_TEX7; i++) {
666 if (exec->eval.map1[i].map)
667 if (exec->vtx.active_sz[i] != exec->eval.map1[i].sz)
668 vbo_exec_fixup_vertex(ctx, i, exec->eval.map1[i].sz, GL_FLOAT);
669 }
670 }
671
672 memcpy(exec->vtx.copied.buffer, exec->vtx.vertex,
673 exec->vtx.vertex_size * sizeof(GLfloat));
674
675 vbo_exec_do_EvalCoord1f(exec, u);
676
677 memcpy(exec->vtx.vertex, exec->vtx.copied.buffer,
678 exec->vtx.vertex_size * sizeof(GLfloat));
679 }
680
681
682 static void GLAPIENTRY
683 vbo_exec_EvalCoord2f(GLfloat u, GLfloat v)
684 {
685 GET_CURRENT_CONTEXT(ctx);
686 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
687
688 {
689 GLint i;
690 if (exec->eval.recalculate_maps)
691 vbo_exec_eval_update(exec);
692
693 for (i = 0; i <= VBO_ATTRIB_TEX7; i++) {
694 if (exec->eval.map2[i].map)
695 if (exec->vtx.active_sz[i] != exec->eval.map2[i].sz)
696 vbo_exec_fixup_vertex(ctx, i, exec->eval.map2[i].sz, GL_FLOAT);
697 }
698
699 if (ctx->Eval.AutoNormal)
700 if (exec->vtx.active_sz[VBO_ATTRIB_NORMAL] != 3)
701 vbo_exec_fixup_vertex(ctx, VBO_ATTRIB_NORMAL, 3, GL_FLOAT);
702 }
703
704 memcpy(exec->vtx.copied.buffer, exec->vtx.vertex,
705 exec->vtx.vertex_size * sizeof(GLfloat));
706
707 vbo_exec_do_EvalCoord2f(exec, u, v);
708
709 memcpy(exec->vtx.vertex, exec->vtx.copied.buffer,
710 exec->vtx.vertex_size * sizeof(GLfloat));
711 }
712
713
714 static void GLAPIENTRY
715 vbo_exec_EvalCoord1fv(const GLfloat *u)
716 {
717 vbo_exec_EvalCoord1f(u[0]);
718 }
719
720
721 static void GLAPIENTRY
722 vbo_exec_EvalCoord2fv(const GLfloat *u)
723 {
724 vbo_exec_EvalCoord2f(u[0], u[1]);
725 }
726
727
728 static void GLAPIENTRY
729 vbo_exec_EvalPoint1(GLint i)
730 {
731 GET_CURRENT_CONTEXT(ctx);
732 GLfloat du = ((ctx->Eval.MapGrid1u2 - ctx->Eval.MapGrid1u1) /
733 (GLfloat) ctx->Eval.MapGrid1un);
734 GLfloat u = i * du + ctx->Eval.MapGrid1u1;
735
736 vbo_exec_EvalCoord1f(u);
737 }
738
739
740 static void GLAPIENTRY
741 vbo_exec_EvalPoint2(GLint i, GLint j)
742 {
743 GET_CURRENT_CONTEXT(ctx);
744 GLfloat du = ((ctx->Eval.MapGrid2u2 - ctx->Eval.MapGrid2u1) /
745 (GLfloat) ctx->Eval.MapGrid2un);
746 GLfloat dv = ((ctx->Eval.MapGrid2v2 - ctx->Eval.MapGrid2v1) /
747 (GLfloat) ctx->Eval.MapGrid2vn);
748 GLfloat u = i * du + ctx->Eval.MapGrid2u1;
749 GLfloat v = j * dv + ctx->Eval.MapGrid2v1;
750
751 vbo_exec_EvalCoord2f(u, v);
752 }
753
754
755 /**
756 * Called via glBegin.
757 */
758 static void GLAPIENTRY
759 vbo_exec_Begin(GLenum mode)
760 {
761 GET_CURRENT_CONTEXT(ctx);
762 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
763 int i;
764
765 if (_mesa_inside_begin_end(ctx)) {
766 _mesa_error(ctx, GL_INVALID_OPERATION, "glBegin");
767 return;
768 }
769
770 if (!_mesa_valid_prim_mode(ctx, mode, "glBegin")) {
771 return;
772 }
773
774 vbo_draw_method(vbo_context(ctx), DRAW_BEGIN_END);
775
776 if (ctx->NewState) {
777 _mesa_update_state(ctx);
778
779 CALL_Begin(ctx->Exec, (mode));
780 return;
781 }
782
783 if (!_mesa_valid_to_render(ctx, "glBegin")) {
784 return;
785 }
786
787 /* Heuristic: attempt to isolate attributes occurring outside
788 * begin/end pairs.
789 */
790 if (exec->vtx.vertex_size && !exec->vtx.attrsz[0])
791 vbo_exec_FlushVertices_internal(exec, GL_FALSE);
792
793 i = exec->vtx.prim_count++;
794 exec->vtx.prim[i].mode = mode;
795 exec->vtx.prim[i].begin = 1;
796 exec->vtx.prim[i].end = 0;
797 exec->vtx.prim[i].indexed = 0;
798 exec->vtx.prim[i].weak = 0;
799 exec->vtx.prim[i].pad = 0;
800 exec->vtx.prim[i].start = exec->vtx.vert_count;
801 exec->vtx.prim[i].count = 0;
802 exec->vtx.prim[i].num_instances = 1;
803 exec->vtx.prim[i].base_instance = 0;
804 exec->vtx.prim[i].is_indirect = 0;
805
806 ctx->Driver.CurrentExecPrimitive = mode;
807
808 ctx->Exec = ctx->BeginEnd;
809 /* We may have been called from a display list, in which case we should
810 * leave dlist.c's dispatch table in place.
811 */
812 if (ctx->CurrentClientDispatch == ctx->OutsideBeginEnd) {
813 ctx->CurrentClientDispatch = ctx->BeginEnd;
814 _glapi_set_dispatch(ctx->CurrentClientDispatch);
815 } else {
816 assert(ctx->CurrentClientDispatch == ctx->Save);
817 }
818 }
819
820
821 /**
822 * Try to merge / concatenate the two most recent VBO primitives.
823 */
824 static void
825 try_vbo_merge(struct vbo_exec_context *exec)
826 {
827 struct _mesa_prim *cur = &exec->vtx.prim[exec->vtx.prim_count - 1];
828
829 assert(exec->vtx.prim_count >= 1);
830
831 vbo_try_prim_conversion(cur);
832
833 if (exec->vtx.prim_count >= 2) {
834 struct _mesa_prim *prev = &exec->vtx.prim[exec->vtx.prim_count - 2];
835 assert(prev == cur - 1);
836
837 if (vbo_can_merge_prims(prev, cur)) {
838 assert(cur->begin);
839 assert(cur->end);
840 assert(prev->begin);
841 assert(prev->end);
842 vbo_merge_prims(prev, cur);
843 exec->vtx.prim_count--; /* drop the last primitive */
844 }
845 }
846 }
847
848
849 /**
850 * Called via glEnd.
851 */
852 static void GLAPIENTRY
853 vbo_exec_End(void)
854 {
855 GET_CURRENT_CONTEXT(ctx);
856 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
857
858 if (!_mesa_inside_begin_end(ctx)) {
859 _mesa_error(ctx, GL_INVALID_OPERATION, "glEnd");
860 return;
861 }
862
863 ctx->Exec = ctx->OutsideBeginEnd;
864 if (ctx->CurrentClientDispatch == ctx->BeginEnd) {
865 ctx->CurrentClientDispatch = ctx->OutsideBeginEnd;
866 _glapi_set_dispatch(ctx->CurrentClientDispatch);
867 }
868
869 if (exec->vtx.prim_count > 0) {
870 /* close off current primitive */
871 struct _mesa_prim *last_prim = &exec->vtx.prim[exec->vtx.prim_count - 1];
872
873 last_prim->end = 1;
874 last_prim->count = exec->vtx.vert_count - last_prim->start;
875
876 /* Special handling for GL_LINE_LOOP */
877 if (last_prim->mode == GL_LINE_LOOP && last_prim->begin == 0) {
878 /* We're finishing drawing a line loop. Append 0th vertex onto
879 * end of vertex buffer so we can draw it as a line strip.
880 */
881 const fi_type *src = exec->vtx.buffer_map +
882 last_prim->start * exec->vtx.vertex_size;
883 fi_type *dst = exec->vtx.buffer_map +
884 exec->vtx.vert_count * exec->vtx.vertex_size;
885
886 /* copy 0th vertex to end of buffer */
887 memcpy(dst, src, exec->vtx.vertex_size * sizeof(fi_type));
888
889 last_prim->start++; /* skip vertex0 */
890 /* note that last_prim->count stays unchanged */
891 last_prim->mode = GL_LINE_STRIP;
892
893 /* Increment the vertex count so the next primitive doesn't
894 * overwrite the last vertex which we just added.
895 */
896 exec->vtx.vert_count++;
897 exec->vtx.buffer_ptr += exec->vtx.vertex_size;
898 }
899
900 try_vbo_merge(exec);
901 }
902
903 ctx->Driver.CurrentExecPrimitive = PRIM_OUTSIDE_BEGIN_END;
904
905 if (exec->vtx.prim_count == VBO_MAX_PRIM)
906 vbo_exec_vtx_flush(exec, GL_FALSE);
907
908 if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH) {
909 _mesa_flush(ctx);
910 }
911 }
912
913
914 /**
915 * Called via glPrimitiveRestartNV()
916 */
917 static void GLAPIENTRY
918 vbo_exec_PrimitiveRestartNV(void)
919 {
920 GLenum curPrim;
921 GET_CURRENT_CONTEXT(ctx);
922
923 curPrim = ctx->Driver.CurrentExecPrimitive;
924
925 if (curPrim == PRIM_OUTSIDE_BEGIN_END) {
926 _mesa_error(ctx, GL_INVALID_OPERATION, "glPrimitiveRestartNV");
927 }
928 else {
929 vbo_exec_End();
930 vbo_exec_Begin(curPrim);
931 }
932 }
933
934
935 static void
936 vbo_exec_vtxfmt_init(struct vbo_exec_context *exec)
937 {
938 struct gl_context *ctx = exec->ctx;
939 GLvertexformat *vfmt = &exec->vtxfmt;
940
941 vfmt->ArrayElement = _ae_ArrayElement;
942
943 vfmt->Begin = vbo_exec_Begin;
944 vfmt->End = vbo_exec_End;
945 vfmt->PrimitiveRestartNV = vbo_exec_PrimitiveRestartNV;
946
947 vfmt->CallList = _mesa_CallList;
948 vfmt->CallLists = _mesa_CallLists;
949
950 vfmt->EvalCoord1f = vbo_exec_EvalCoord1f;
951 vfmt->EvalCoord1fv = vbo_exec_EvalCoord1fv;
952 vfmt->EvalCoord2f = vbo_exec_EvalCoord2f;
953 vfmt->EvalCoord2fv = vbo_exec_EvalCoord2fv;
954 vfmt->EvalPoint1 = vbo_exec_EvalPoint1;
955 vfmt->EvalPoint2 = vbo_exec_EvalPoint2;
956
957 /* from attrib_tmp.h:
958 */
959 vfmt->Color3f = vbo_Color3f;
960 vfmt->Color3fv = vbo_Color3fv;
961 vfmt->Color4f = vbo_Color4f;
962 vfmt->Color4fv = vbo_Color4fv;
963 vfmt->FogCoordfEXT = vbo_FogCoordfEXT;
964 vfmt->FogCoordfvEXT = vbo_FogCoordfvEXT;
965 vfmt->MultiTexCoord1fARB = vbo_MultiTexCoord1f;
966 vfmt->MultiTexCoord1fvARB = vbo_MultiTexCoord1fv;
967 vfmt->MultiTexCoord2fARB = vbo_MultiTexCoord2f;
968 vfmt->MultiTexCoord2fvARB = vbo_MultiTexCoord2fv;
969 vfmt->MultiTexCoord3fARB = vbo_MultiTexCoord3f;
970 vfmt->MultiTexCoord3fvARB = vbo_MultiTexCoord3fv;
971 vfmt->MultiTexCoord4fARB = vbo_MultiTexCoord4f;
972 vfmt->MultiTexCoord4fvARB = vbo_MultiTexCoord4fv;
973 vfmt->Normal3f = vbo_Normal3f;
974 vfmt->Normal3fv = vbo_Normal3fv;
975 vfmt->SecondaryColor3fEXT = vbo_SecondaryColor3fEXT;
976 vfmt->SecondaryColor3fvEXT = vbo_SecondaryColor3fvEXT;
977 vfmt->TexCoord1f = vbo_TexCoord1f;
978 vfmt->TexCoord1fv = vbo_TexCoord1fv;
979 vfmt->TexCoord2f = vbo_TexCoord2f;
980 vfmt->TexCoord2fv = vbo_TexCoord2fv;
981 vfmt->TexCoord3f = vbo_TexCoord3f;
982 vfmt->TexCoord3fv = vbo_TexCoord3fv;
983 vfmt->TexCoord4f = vbo_TexCoord4f;
984 vfmt->TexCoord4fv = vbo_TexCoord4fv;
985 vfmt->Vertex2f = vbo_Vertex2f;
986 vfmt->Vertex2fv = vbo_Vertex2fv;
987 vfmt->Vertex3f = vbo_Vertex3f;
988 vfmt->Vertex3fv = vbo_Vertex3fv;
989 vfmt->Vertex4f = vbo_Vertex4f;
990 vfmt->Vertex4fv = vbo_Vertex4fv;
991
992 if (ctx->API == API_OPENGLES2) {
993 vfmt->VertexAttrib1fARB = _es_VertexAttrib1f;
994 vfmt->VertexAttrib1fvARB = _es_VertexAttrib1fv;
995 vfmt->VertexAttrib2fARB = _es_VertexAttrib2f;
996 vfmt->VertexAttrib2fvARB = _es_VertexAttrib2fv;
997 vfmt->VertexAttrib3fARB = _es_VertexAttrib3f;
998 vfmt->VertexAttrib3fvARB = _es_VertexAttrib3fv;
999 vfmt->VertexAttrib4fARB = _es_VertexAttrib4f;
1000 vfmt->VertexAttrib4fvARB = _es_VertexAttrib4fv;
1001 } else {
1002 vfmt->VertexAttrib1fARB = vbo_VertexAttrib1fARB;
1003 vfmt->VertexAttrib1fvARB = vbo_VertexAttrib1fvARB;
1004 vfmt->VertexAttrib2fARB = vbo_VertexAttrib2fARB;
1005 vfmt->VertexAttrib2fvARB = vbo_VertexAttrib2fvARB;
1006 vfmt->VertexAttrib3fARB = vbo_VertexAttrib3fARB;
1007 vfmt->VertexAttrib3fvARB = vbo_VertexAttrib3fvARB;
1008 vfmt->VertexAttrib4fARB = vbo_VertexAttrib4fARB;
1009 vfmt->VertexAttrib4fvARB = vbo_VertexAttrib4fvARB;
1010 }
1011
1012 /* Note that VertexAttrib4fNV is used from dlist.c and api_arrayelt.c so
1013 * they can have a single entrypoint for updating any of the legacy
1014 * attribs.
1015 */
1016 vfmt->VertexAttrib1fNV = vbo_VertexAttrib1fNV;
1017 vfmt->VertexAttrib1fvNV = vbo_VertexAttrib1fvNV;
1018 vfmt->VertexAttrib2fNV = vbo_VertexAttrib2fNV;
1019 vfmt->VertexAttrib2fvNV = vbo_VertexAttrib2fvNV;
1020 vfmt->VertexAttrib3fNV = vbo_VertexAttrib3fNV;
1021 vfmt->VertexAttrib3fvNV = vbo_VertexAttrib3fvNV;
1022 vfmt->VertexAttrib4fNV = vbo_VertexAttrib4fNV;
1023 vfmt->VertexAttrib4fvNV = vbo_VertexAttrib4fvNV;
1024
1025 /* integer-valued */
1026 vfmt->VertexAttribI1i = vbo_VertexAttribI1i;
1027 vfmt->VertexAttribI2i = vbo_VertexAttribI2i;
1028 vfmt->VertexAttribI3i = vbo_VertexAttribI3i;
1029 vfmt->VertexAttribI4i = vbo_VertexAttribI4i;
1030 vfmt->VertexAttribI2iv = vbo_VertexAttribI2iv;
1031 vfmt->VertexAttribI3iv = vbo_VertexAttribI3iv;
1032 vfmt->VertexAttribI4iv = vbo_VertexAttribI4iv;
1033
1034 /* unsigned integer-valued */
1035 vfmt->VertexAttribI1ui = vbo_VertexAttribI1ui;
1036 vfmt->VertexAttribI2ui = vbo_VertexAttribI2ui;
1037 vfmt->VertexAttribI3ui = vbo_VertexAttribI3ui;
1038 vfmt->VertexAttribI4ui = vbo_VertexAttribI4ui;
1039 vfmt->VertexAttribI2uiv = vbo_VertexAttribI2uiv;
1040 vfmt->VertexAttribI3uiv = vbo_VertexAttribI3uiv;
1041 vfmt->VertexAttribI4uiv = vbo_VertexAttribI4uiv;
1042
1043 vfmt->Materialfv = vbo_Materialfv;
1044
1045 vfmt->EdgeFlag = vbo_EdgeFlag;
1046 vfmt->Indexf = vbo_Indexf;
1047 vfmt->Indexfv = vbo_Indexfv;
1048
1049 /* ARB_vertex_type_2_10_10_10_rev */
1050 vfmt->VertexP2ui = vbo_VertexP2ui;
1051 vfmt->VertexP2uiv = vbo_VertexP2uiv;
1052 vfmt->VertexP3ui = vbo_VertexP3ui;
1053 vfmt->VertexP3uiv = vbo_VertexP3uiv;
1054 vfmt->VertexP4ui = vbo_VertexP4ui;
1055 vfmt->VertexP4uiv = vbo_VertexP4uiv;
1056
1057 vfmt->TexCoordP1ui = vbo_TexCoordP1ui;
1058 vfmt->TexCoordP1uiv = vbo_TexCoordP1uiv;
1059 vfmt->TexCoordP2ui = vbo_TexCoordP2ui;
1060 vfmt->TexCoordP2uiv = vbo_TexCoordP2uiv;
1061 vfmt->TexCoordP3ui = vbo_TexCoordP3ui;
1062 vfmt->TexCoordP3uiv = vbo_TexCoordP3uiv;
1063 vfmt->TexCoordP4ui = vbo_TexCoordP4ui;
1064 vfmt->TexCoordP4uiv = vbo_TexCoordP4uiv;
1065
1066 vfmt->MultiTexCoordP1ui = vbo_MultiTexCoordP1ui;
1067 vfmt->MultiTexCoordP1uiv = vbo_MultiTexCoordP1uiv;
1068 vfmt->MultiTexCoordP2ui = vbo_MultiTexCoordP2ui;
1069 vfmt->MultiTexCoordP2uiv = vbo_MultiTexCoordP2uiv;
1070 vfmt->MultiTexCoordP3ui = vbo_MultiTexCoordP3ui;
1071 vfmt->MultiTexCoordP3uiv = vbo_MultiTexCoordP3uiv;
1072 vfmt->MultiTexCoordP4ui = vbo_MultiTexCoordP4ui;
1073 vfmt->MultiTexCoordP4uiv = vbo_MultiTexCoordP4uiv;
1074
1075 vfmt->NormalP3ui = vbo_NormalP3ui;
1076 vfmt->NormalP3uiv = vbo_NormalP3uiv;
1077
1078 vfmt->ColorP3ui = vbo_ColorP3ui;
1079 vfmt->ColorP3uiv = vbo_ColorP3uiv;
1080 vfmt->ColorP4ui = vbo_ColorP4ui;
1081 vfmt->ColorP4uiv = vbo_ColorP4uiv;
1082
1083 vfmt->SecondaryColorP3ui = vbo_SecondaryColorP3ui;
1084 vfmt->SecondaryColorP3uiv = vbo_SecondaryColorP3uiv;
1085
1086 vfmt->VertexAttribP1ui = vbo_VertexAttribP1ui;
1087 vfmt->VertexAttribP1uiv = vbo_VertexAttribP1uiv;
1088 vfmt->VertexAttribP2ui = vbo_VertexAttribP2ui;
1089 vfmt->VertexAttribP2uiv = vbo_VertexAttribP2uiv;
1090 vfmt->VertexAttribP3ui = vbo_VertexAttribP3ui;
1091 vfmt->VertexAttribP3uiv = vbo_VertexAttribP3uiv;
1092 vfmt->VertexAttribP4ui = vbo_VertexAttribP4ui;
1093 vfmt->VertexAttribP4uiv = vbo_VertexAttribP4uiv;
1094
1095 vfmt->VertexAttribL1d = vbo_VertexAttribL1d;
1096 vfmt->VertexAttribL2d = vbo_VertexAttribL2d;
1097 vfmt->VertexAttribL3d = vbo_VertexAttribL3d;
1098 vfmt->VertexAttribL4d = vbo_VertexAttribL4d;
1099
1100 vfmt->VertexAttribL1dv = vbo_VertexAttribL1dv;
1101 vfmt->VertexAttribL2dv = vbo_VertexAttribL2dv;
1102 vfmt->VertexAttribL3dv = vbo_VertexAttribL3dv;
1103 vfmt->VertexAttribL4dv = vbo_VertexAttribL4dv;
1104
1105 vfmt->VertexAttribL1ui64ARB = vbo_VertexAttribL1ui64ARB;
1106 vfmt->VertexAttribL1ui64vARB = vbo_VertexAttribL1ui64vARB;
1107 }
1108
1109
1110 /**
1111 * Tell the VBO module to use a real OpenGL vertex buffer object to
1112 * store accumulated immediate-mode vertex data.
1113 * This replaces the malloced buffer which was created in
1114 * vb_exec_vtx_init() below.
1115 */
1116 void
1117 vbo_use_buffer_objects(struct gl_context *ctx)
1118 {
1119 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
1120 /* Any buffer name but 0 can be used here since this bufferobj won't
1121 * go into the bufferobj hashtable.
1122 */
1123 GLuint bufName = IMM_BUFFER_NAME;
1124 GLenum target = GL_ARRAY_BUFFER_ARB;
1125 GLenum usage = GL_STREAM_DRAW_ARB;
1126 GLsizei size = VBO_VERT_BUFFER_SIZE;
1127
1128 /* Make sure this func is only used once */
1129 assert(exec->vtx.bufferobj == ctx->Shared->NullBufferObj);
1130
1131 _mesa_align_free(exec->vtx.buffer_map);
1132 exec->vtx.buffer_map = NULL;
1133 exec->vtx.buffer_ptr = NULL;
1134
1135 /* Allocate a real buffer object now */
1136 _mesa_reference_buffer_object(ctx, &exec->vtx.bufferobj, NULL);
1137 exec->vtx.bufferobj = ctx->Driver.NewBufferObject(ctx, bufName);
1138 if (!ctx->Driver.BufferData(ctx, target, size, NULL, usage,
1139 GL_MAP_WRITE_BIT |
1140 GL_DYNAMIC_STORAGE_BIT |
1141 GL_CLIENT_STORAGE_BIT,
1142 exec->vtx.bufferobj)) {
1143 _mesa_error(ctx, GL_OUT_OF_MEMORY, "VBO allocation");
1144 }
1145 }
1146
1147
1148 /**
1149 * If this function is called, all VBO buffers will be unmapped when
1150 * we flush.
1151 * Otherwise, if a simple command like glColor3f() is called and we flush,
1152 * the current VBO may be left mapped.
1153 */
1154 void
1155 vbo_always_unmap_buffers(struct gl_context *ctx)
1156 {
1157 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
1158 exec->begin_vertices_flags |= FLUSH_STORED_VERTICES;
1159 }
1160
1161
1162 void
1163 vbo_exec_vtx_init(struct vbo_exec_context *exec)
1164 {
1165 struct gl_context *ctx = exec->ctx;
1166 struct vbo_context *vbo = vbo_context(ctx);
1167 GLuint i;
1168
1169 /* Allocate a buffer object. Will just reuse this object
1170 * continuously, unless vbo_use_buffer_objects() is called to enable
1171 * use of real VBOs.
1172 */
1173 _mesa_reference_buffer_object(ctx,
1174 &exec->vtx.bufferobj,
1175 ctx->Shared->NullBufferObj);
1176
1177 assert(!exec->vtx.buffer_map);
1178 exec->vtx.buffer_map = _mesa_align_malloc(VBO_VERT_BUFFER_SIZE, 64);
1179 exec->vtx.buffer_ptr = exec->vtx.buffer_map;
1180
1181 vbo_exec_vtxfmt_init(exec);
1182 _mesa_noop_vtxfmt_init(&exec->vtxfmt_noop);
1183
1184 exec->vtx.enabled = 0;
1185 for (i = 0 ; i < VBO_ATTRIB_MAX ; i++) {
1186 assert(i < ARRAY_SIZE(exec->vtx.attrsz));
1187 exec->vtx.attrsz[i] = 0;
1188 assert(i < ARRAY_SIZE(exec->vtx.attrtype));
1189 exec->vtx.attrtype[i] = GL_FLOAT;
1190 assert(i < ARRAY_SIZE(exec->vtx.active_sz));
1191 exec->vtx.active_sz[i] = 0;
1192 }
1193 for (i = 0 ; i < VERT_ATTRIB_MAX; i++) {
1194 assert(i < ARRAY_SIZE(exec->vtx.inputs));
1195 assert(i < ARRAY_SIZE(exec->vtx.arrays));
1196 exec->vtx.inputs[i] = &exec->vtx.arrays[i];
1197 }
1198
1199 {
1200 struct gl_vertex_array *arrays = exec->vtx.arrays;
1201 unsigned i;
1202
1203 memcpy(arrays, &vbo->currval[VBO_ATTRIB_POS],
1204 VERT_ATTRIB_FF_MAX * sizeof(arrays[0]));
1205 for (i = 0; i < VERT_ATTRIB_FF_MAX; ++i) {
1206 struct gl_vertex_array *array;
1207 array = &arrays[VERT_ATTRIB_FF(i)];
1208 array->BufferObj = NULL;
1209 _mesa_reference_buffer_object(ctx, &array->BufferObj,
1210 vbo->currval[VBO_ATTRIB_POS+i].BufferObj);
1211 }
1212
1213 memcpy(arrays + VERT_ATTRIB_GENERIC(0),
1214 &vbo->currval[VBO_ATTRIB_GENERIC0],
1215 VERT_ATTRIB_GENERIC_MAX * sizeof(arrays[0]));
1216
1217 for (i = 0; i < VERT_ATTRIB_GENERIC_MAX; ++i) {
1218 struct gl_vertex_array *array;
1219 array = &arrays[VERT_ATTRIB_GENERIC(i)];
1220 array->BufferObj = NULL;
1221 _mesa_reference_buffer_object(ctx, &array->BufferObj,
1222 vbo->currval[VBO_ATTRIB_GENERIC0+i].BufferObj);
1223 }
1224 }
1225
1226 exec->vtx.vertex_size = 0;
1227
1228 exec->begin_vertices_flags = FLUSH_UPDATE_CURRENT;
1229 }
1230
1231
1232 void
1233 vbo_exec_vtx_destroy(struct vbo_exec_context *exec)
1234 {
1235 /* using a real VBO for vertex data */
1236 struct gl_context *ctx = exec->ctx;
1237 unsigned i;
1238
1239 /* True VBOs should already be unmapped
1240 */
1241 if (exec->vtx.buffer_map) {
1242 assert(exec->vtx.bufferobj->Name == 0 ||
1243 exec->vtx.bufferobj->Name == IMM_BUFFER_NAME);
1244 if (exec->vtx.bufferobj->Name == 0) {
1245 _mesa_align_free(exec->vtx.buffer_map);
1246 exec->vtx.buffer_map = NULL;
1247 exec->vtx.buffer_ptr = NULL;
1248 }
1249 }
1250
1251 /* Drop any outstanding reference to the vertex buffer
1252 */
1253 for (i = 0; i < ARRAY_SIZE(exec->vtx.arrays); i++) {
1254 _mesa_reference_buffer_object(ctx,
1255 &exec->vtx.arrays[i].BufferObj,
1256 NULL);
1257 }
1258
1259 /* Free the vertex buffer. Unmap first if needed.
1260 */
1261 if (_mesa_bufferobj_mapped(exec->vtx.bufferobj, MAP_INTERNAL)) {
1262 ctx->Driver.UnmapBuffer(ctx, exec->vtx.bufferobj, MAP_INTERNAL);
1263 }
1264 _mesa_reference_buffer_object(ctx, &exec->vtx.bufferobj, NULL);
1265 }
1266
1267
1268 /**
1269 * If inside glBegin()/glEnd(), it should assert(0). Otherwise, if
1270 * FLUSH_STORED_VERTICES bit in \p flags is set flushes any buffered
1271 * vertices, if FLUSH_UPDATE_CURRENT bit is set updates
1272 * __struct gl_contextRec::Current and gl_light_attrib::Material
1273 *
1274 * Note that the default T&L engine never clears the
1275 * FLUSH_UPDATE_CURRENT bit, even after performing the update.
1276 *
1277 * \param flags bitmask of FLUSH_STORED_VERTICES, FLUSH_UPDATE_CURRENT
1278 */
1279 void
1280 vbo_exec_FlushVertices(struct gl_context *ctx, GLuint flags)
1281 {
1282 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
1283
1284 #ifdef DEBUG
1285 /* debug check: make sure we don't get called recursively */
1286 exec->flush_call_depth++;
1287 assert(exec->flush_call_depth == 1);
1288 #endif
1289
1290 if (_mesa_inside_begin_end(ctx)) {
1291 /* We've had glBegin but not glEnd! */
1292 #ifdef DEBUG
1293 exec->flush_call_depth--;
1294 assert(exec->flush_call_depth == 0);
1295 #endif
1296 return;
1297 }
1298
1299 /* Flush (draw), and make sure VBO is left unmapped when done */
1300 vbo_exec_FlushVertices_internal(exec, GL_TRUE);
1301
1302 /* Need to do this to ensure vbo_exec_begin_vertices gets called again:
1303 */
1304 ctx->Driver.NeedFlush &= ~(FLUSH_UPDATE_CURRENT | flags);
1305
1306 #ifdef DEBUG
1307 exec->flush_call_depth--;
1308 assert(exec->flush_call_depth == 0);
1309 #endif
1310 }
1311
1312
1313 /**
1314 * Reset the vertex attribute by setting its size to zero.
1315 */
1316 static void
1317 vbo_reset_attr(struct vbo_exec_context *exec, GLuint attr)
1318 {
1319 exec->vtx.attrsz[attr] = 0;
1320 exec->vtx.attrtype[attr] = GL_FLOAT;
1321 exec->vtx.active_sz[attr] = 0;
1322 }
1323
1324
1325 static void
1326 vbo_reset_all_attr(struct vbo_exec_context *exec)
1327 {
1328 while (exec->vtx.enabled) {
1329 const int i = u_bit_scan64(&exec->vtx.enabled);
1330 vbo_reset_attr(exec, i);
1331 }
1332
1333 exec->vtx.vertex_size = 0;
1334 }
1335
1336
1337 void GLAPIENTRY
1338 _es_Color4f(GLfloat r, GLfloat g, GLfloat b, GLfloat a)
1339 {
1340 vbo_Color4f(r, g, b, a);
1341 }
1342
1343
1344 void GLAPIENTRY
1345 _es_Normal3f(GLfloat x, GLfloat y, GLfloat z)
1346 {
1347 vbo_Normal3f(x, y, z);
1348 }
1349
1350
1351 void GLAPIENTRY
1352 _es_MultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
1353 {
1354 vbo_MultiTexCoord4f(target, s, t, r, q);
1355 }
1356
1357
1358 void GLAPIENTRY
1359 _es_Materialfv(GLenum face, GLenum pname, const GLfloat *params)
1360 {
1361 vbo_Materialfv(face, pname, params);
1362 }
1363
1364
1365 void GLAPIENTRY
1366 _es_Materialf(GLenum face, GLenum pname, GLfloat param)
1367 {
1368 GLfloat p[4];
1369 p[0] = param;
1370 p[1] = p[2] = p[3] = 0.0F;
1371 vbo_Materialfv(face, pname, p);
1372 }
1373
1374
1375 /**
1376 * A special version of glVertexAttrib4f that does not treat index 0 as
1377 * VBO_ATTRIB_POS.
1378 */
1379 static void
1380 VertexAttrib4f_nopos(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
1381 {
1382 GET_CURRENT_CONTEXT(ctx);
1383 if (index < MAX_VERTEX_GENERIC_ATTRIBS)
1384 ATTRF(VBO_ATTRIB_GENERIC0 + index, 4, x, y, z, w);
1385 else
1386 ERROR(GL_INVALID_VALUE);
1387 }
1388
1389 void GLAPIENTRY
1390 _es_VertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
1391 {
1392 VertexAttrib4f_nopos(index, x, y, z, w);
1393 }
1394
1395
1396 void GLAPIENTRY
1397 _es_VertexAttrib1f(GLuint indx, GLfloat x)
1398 {
1399 VertexAttrib4f_nopos(indx, x, 0.0f, 0.0f, 1.0f);
1400 }
1401
1402
1403 void GLAPIENTRY
1404 _es_VertexAttrib1fv(GLuint indx, const GLfloat* values)
1405 {
1406 VertexAttrib4f_nopos(indx, values[0], 0.0f, 0.0f, 1.0f);
1407 }
1408
1409
1410 void GLAPIENTRY
1411 _es_VertexAttrib2f(GLuint indx, GLfloat x, GLfloat y)
1412 {
1413 VertexAttrib4f_nopos(indx, x, y, 0.0f, 1.0f);
1414 }
1415
1416
1417 void GLAPIENTRY
1418 _es_VertexAttrib2fv(GLuint indx, const GLfloat* values)
1419 {
1420 VertexAttrib4f_nopos(indx, values[0], values[1], 0.0f, 1.0f);
1421 }
1422
1423
1424 void GLAPIENTRY
1425 _es_VertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z)
1426 {
1427 VertexAttrib4f_nopos(indx, x, y, z, 1.0f);
1428 }
1429
1430
1431 void GLAPIENTRY
1432 _es_VertexAttrib3fv(GLuint indx, const GLfloat* values)
1433 {
1434 VertexAttrib4f_nopos(indx, values[0], values[1], values[2], 1.0f);
1435 }
1436
1437
1438 void GLAPIENTRY
1439 _es_VertexAttrib4fv(GLuint indx, const GLfloat* values)
1440 {
1441 VertexAttrib4f_nopos(indx, values[0], values[1], values[2], values[3]);
1442 }