vbo: fix glVertexAttribI* functions
[mesa.git] / src / mesa / vbo / vbo_exec_api.c
1 /**************************************************************************
2
3 Copyright 2002-2008 Tungsten Graphics Inc., Cedar Park, Texas.
4
5 All Rights Reserved.
6
7 Permission is hereby granted, free of charge, to any person obtaining a
8 copy of this software and associated documentation files (the "Software"),
9 to deal in the Software without restriction, including without limitation
10 on the rights to use, copy, modify, merge, publish, distribute, sub
11 license, and/or sell copies of the Software, and to permit persons to whom
12 the Software is furnished to do so, subject to the following conditions:
13
14 The above copyright notice and this permission notice (including the next
15 paragraph) shall be included in all copies or substantial portions of the
16 Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
19 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
21 TUNGSTEN GRAPHICS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
22 DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
23 OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
24 USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **************************************************************************/
27
28 /*
29 * Authors:
30 * Keith Whitwell <keith@tungstengraphics.com>
31 */
32
33 #include "main/glheader.h"
34 #include "main/bufferobj.h"
35 #include "main/context.h"
36 #include "main/macros.h"
37 #include "main/mfeatures.h"
38 #include "main/vtxfmt.h"
39 #include "main/dlist.h"
40 #include "main/eval.h"
41 #include "main/state.h"
42 #include "main/light.h"
43 #include "main/api_arrayelt.h"
44 #include "main/api_validate.h"
45 #include "main/dispatch.h"
46
47 #include "vbo_context.h"
48 #include "vbo_noop.h"
49
50
51 #ifdef ERROR
52 #undef ERROR
53 #endif
54
55
56 /** ID/name for immediate-mode VBO */
57 #define IMM_BUFFER_NAME 0xaabbccdd
58
59
60 static void reset_attrfv( struct vbo_exec_context *exec );
61
62
63 /**
64 * Close off the last primitive, execute the buffer, restart the
65 * primitive.
66 */
67 static void vbo_exec_wrap_buffers( struct vbo_exec_context *exec )
68 {
69 if (exec->vtx.prim_count == 0) {
70 exec->vtx.copied.nr = 0;
71 exec->vtx.vert_count = 0;
72 exec->vtx.buffer_ptr = exec->vtx.buffer_map;
73 }
74 else {
75 GLuint last_begin = exec->vtx.prim[exec->vtx.prim_count-1].begin;
76 GLuint last_count;
77
78 if (exec->ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END) {
79 GLint i = exec->vtx.prim_count - 1;
80 assert(i >= 0);
81 exec->vtx.prim[i].count = (exec->vtx.vert_count -
82 exec->vtx.prim[i].start);
83 }
84
85 last_count = exec->vtx.prim[exec->vtx.prim_count-1].count;
86
87 /* Execute the buffer and save copied vertices.
88 */
89 if (exec->vtx.vert_count)
90 vbo_exec_vtx_flush( exec, GL_FALSE );
91 else {
92 exec->vtx.prim_count = 0;
93 exec->vtx.copied.nr = 0;
94 }
95
96 /* Emit a glBegin to start the new list.
97 */
98 assert(exec->vtx.prim_count == 0);
99
100 if (exec->ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END) {
101 exec->vtx.prim[0].mode = exec->ctx->Driver.CurrentExecPrimitive;
102 exec->vtx.prim[0].start = 0;
103 exec->vtx.prim[0].count = 0;
104 exec->vtx.prim_count++;
105
106 if (exec->vtx.copied.nr == last_count)
107 exec->vtx.prim[0].begin = last_begin;
108 }
109 }
110 }
111
112
113 /**
114 * Deal with buffer wrapping where provoked by the vertex buffer
115 * filling up, as opposed to upgrade_vertex().
116 */
117 void vbo_exec_vtx_wrap( struct vbo_exec_context *exec )
118 {
119 GLfloat *data = exec->vtx.copied.buffer;
120 GLuint i;
121
122 /* Run pipeline on current vertices, copy wrapped vertices
123 * to exec->vtx.copied.
124 */
125 vbo_exec_wrap_buffers( exec );
126
127 /* Copy stored stored vertices to start of new list.
128 */
129 assert(exec->vtx.max_vert - exec->vtx.vert_count > exec->vtx.copied.nr);
130
131 for (i = 0 ; i < exec->vtx.copied.nr ; i++) {
132 memcpy( exec->vtx.buffer_ptr, data,
133 exec->vtx.vertex_size * sizeof(GLfloat));
134 exec->vtx.buffer_ptr += exec->vtx.vertex_size;
135 data += exec->vtx.vertex_size;
136 exec->vtx.vert_count++;
137 }
138
139 exec->vtx.copied.nr = 0;
140 }
141
142
143 /**
144 * Copy the active vertex's values to the ctx->Current fields.
145 */
146 static void vbo_exec_copy_to_current( struct vbo_exec_context *exec )
147 {
148 struct gl_context *ctx = exec->ctx;
149 struct vbo_context *vbo = vbo_context(ctx);
150 GLuint i;
151
152 for (i = VBO_ATTRIB_POS+1 ; i < VBO_ATTRIB_MAX ; i++) {
153 if (exec->vtx.attrsz[i]) {
154 /* Note: the exec->vtx.current[i] pointers point into the
155 * ctx->Current.Attrib and ctx->Light.Material.Attrib arrays.
156 */
157 GLfloat *current = (GLfloat *)vbo->currval[i].Ptr;
158 GLfloat tmp[4];
159
160 COPY_CLEAN_4V_TYPE_AS_FLOAT(tmp,
161 exec->vtx.attrsz[i],
162 exec->vtx.attrptr[i],
163 exec->vtx.attrtype[i]);
164
165 if (exec->vtx.attrtype[i] != vbo->currval[i].Type ||
166 memcmp(current, tmp, sizeof(tmp)) != 0) {
167 memcpy(current, tmp, sizeof(tmp));
168
169 /* Given that we explicitly state size here, there is no need
170 * for the COPY_CLEAN above, could just copy 16 bytes and be
171 * done. The only problem is when Mesa accesses ctx->Current
172 * directly.
173 */
174 vbo->currval[i].Size = exec->vtx.attrsz[i];
175 vbo->currval[i]._ElementSize = vbo->currval[i].Size * sizeof(GLfloat);
176 vbo->currval[i].Type = exec->vtx.attrtype[i];
177 vbo->currval[i].Integer =
178 vbo_attrtype_to_integer_flag(exec->vtx.attrtype[i]);
179
180 /* This triggers rather too much recalculation of Mesa state
181 * that doesn't get used (eg light positions).
182 */
183 if (i >= VBO_ATTRIB_MAT_FRONT_AMBIENT &&
184 i <= VBO_ATTRIB_MAT_BACK_INDEXES)
185 ctx->NewState |= _NEW_LIGHT;
186
187 ctx->NewState |= _NEW_CURRENT_ATTRIB;
188 }
189 }
190 }
191
192 /* Colormaterial -- this kindof sucks.
193 */
194 if (ctx->Light.ColorMaterialEnabled &&
195 exec->vtx.attrsz[VBO_ATTRIB_COLOR0]) {
196 _mesa_update_color_material(ctx,
197 ctx->Current.Attrib[VBO_ATTRIB_COLOR0]);
198 }
199 }
200
201
202 /**
203 * Copy current vertex attribute values into the current vertex.
204 */
205 static void
206 vbo_exec_copy_from_current(struct vbo_exec_context *exec)
207 {
208 struct gl_context *ctx = exec->ctx;
209 struct vbo_context *vbo = vbo_context(ctx);
210 GLint i;
211
212 for (i = VBO_ATTRIB_POS + 1; i < VBO_ATTRIB_MAX; i++) {
213 const GLfloat *current = (GLfloat *) vbo->currval[i].Ptr;
214 switch (exec->vtx.attrsz[i]) {
215 case 4: exec->vtx.attrptr[i][3] = current[3];
216 case 3: exec->vtx.attrptr[i][2] = current[2];
217 case 2: exec->vtx.attrptr[i][1] = current[1];
218 case 1: exec->vtx.attrptr[i][0] = current[0];
219 break;
220 }
221 }
222 }
223
224
225 /**
226 * Flush existing data, set new attrib size, replay copied vertices.
227 * This is called when we transition from a small vertex attribute size
228 * to a larger one. Ex: glTexCoord2f -> glTexCoord4f.
229 * We need to go back over the previous 2-component texcoords and insert
230 * zero and one values.
231 */
232 static void
233 vbo_exec_wrap_upgrade_vertex(struct vbo_exec_context *exec,
234 GLuint attr, GLuint newSize )
235 {
236 struct gl_context *ctx = exec->ctx;
237 struct vbo_context *vbo = vbo_context(ctx);
238 const GLint lastcount = exec->vtx.vert_count;
239 GLfloat *old_attrptr[VBO_ATTRIB_MAX];
240 const GLuint old_vtx_size = exec->vtx.vertex_size; /* floats per vertex */
241 const GLuint oldSize = exec->vtx.attrsz[attr];
242 GLuint i;
243
244 /* Run pipeline on current vertices, copy wrapped vertices
245 * to exec->vtx.copied.
246 */
247 vbo_exec_wrap_buffers( exec );
248
249 if (unlikely(exec->vtx.copied.nr)) {
250 /* We're in the middle of a primitive, keep the old vertex
251 * format around to be able to translate the copied vertices to
252 * the new format.
253 */
254 memcpy(old_attrptr, exec->vtx.attrptr, sizeof(old_attrptr));
255 }
256
257 if (unlikely(oldSize)) {
258 /* Do a COPY_TO_CURRENT to ensure back-copying works for the
259 * case when the attribute already exists in the vertex and is
260 * having its size increased.
261 */
262 vbo_exec_copy_to_current( exec );
263 }
264
265 /* Heuristic: Attempt to isolate attributes received outside
266 * begin/end so that they don't bloat the vertices.
267 */
268 if (ctx->Driver.CurrentExecPrimitive == PRIM_OUTSIDE_BEGIN_END &&
269 !oldSize && lastcount > 8 && exec->vtx.vertex_size) {
270 vbo_exec_copy_to_current( exec );
271 reset_attrfv( exec );
272 }
273
274 /* Fix up sizes:
275 */
276 exec->vtx.attrsz[attr] = newSize;
277 exec->vtx.vertex_size += newSize - oldSize;
278 exec->vtx.max_vert = ((VBO_VERT_BUFFER_SIZE - exec->vtx.buffer_used) /
279 (exec->vtx.vertex_size * sizeof(GLfloat)));
280 exec->vtx.vert_count = 0;
281 exec->vtx.buffer_ptr = exec->vtx.buffer_map;
282
283 if (unlikely(oldSize)) {
284 /* Size changed, recalculate all the attrptr[] values
285 */
286 GLfloat *tmp = exec->vtx.vertex;
287
288 for (i = 0 ; i < VBO_ATTRIB_MAX ; i++) {
289 if (exec->vtx.attrsz[i]) {
290 exec->vtx.attrptr[i] = tmp;
291 tmp += exec->vtx.attrsz[i];
292 }
293 else
294 exec->vtx.attrptr[i] = NULL; /* will not be dereferenced */
295 }
296
297 /* Copy from current to repopulate the vertex with correct
298 * values.
299 */
300 vbo_exec_copy_from_current( exec );
301 }
302 else {
303 /* Just have to append the new attribute at the end */
304 exec->vtx.attrptr[attr] = exec->vtx.vertex +
305 exec->vtx.vertex_size - newSize;
306 }
307
308 /* Replay stored vertices to translate them
309 * to new format here.
310 *
311 * -- No need to replay - just copy piecewise
312 */
313 if (unlikely(exec->vtx.copied.nr)) {
314 GLfloat *data = exec->vtx.copied.buffer;
315 GLfloat *dest = exec->vtx.buffer_ptr;
316 GLuint j;
317
318 assert(exec->vtx.buffer_ptr == exec->vtx.buffer_map);
319
320 for (i = 0 ; i < exec->vtx.copied.nr ; i++) {
321 for (j = 0 ; j < VBO_ATTRIB_MAX ; j++) {
322 GLuint sz = exec->vtx.attrsz[j];
323
324 if (sz) {
325 GLint old_offset = old_attrptr[j] - exec->vtx.vertex;
326 GLint new_offset = exec->vtx.attrptr[j] - exec->vtx.vertex;
327
328 if (j == attr) {
329 if (oldSize) {
330 GLfloat tmp[4];
331 COPY_CLEAN_4V_TYPE_AS_FLOAT(tmp, oldSize,
332 data + old_offset,
333 exec->vtx.attrtype[j]);
334 COPY_SZ_4V(dest + new_offset, newSize, tmp);
335 } else {
336 GLfloat *current = (GLfloat *)vbo->currval[j].Ptr;
337 COPY_SZ_4V(dest + new_offset, sz, current);
338 }
339 }
340 else {
341 COPY_SZ_4V(dest + new_offset, sz, data + old_offset);
342 }
343 }
344 }
345
346 data += old_vtx_size;
347 dest += exec->vtx.vertex_size;
348 }
349
350 exec->vtx.buffer_ptr = dest;
351 exec->vtx.vert_count += exec->vtx.copied.nr;
352 exec->vtx.copied.nr = 0;
353 }
354 }
355
356
357 /**
358 * This is when a vertex attribute transitions to a different size.
359 * For example, we saw a bunch of glTexCoord2f() calls and now we got a
360 * glTexCoord4f() call. We promote the array from size=2 to size=4.
361 */
362 static void
363 vbo_exec_fixup_vertex(struct gl_context *ctx, GLuint attr, GLuint newSize)
364 {
365 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
366
367 if (newSize > exec->vtx.attrsz[attr]) {
368 /* New size is larger. Need to flush existing vertices and get
369 * an enlarged vertex format.
370 */
371 vbo_exec_wrap_upgrade_vertex( exec, attr, newSize );
372 }
373 else if (newSize < exec->vtx.active_sz[attr]) {
374 GLuint i;
375 const GLfloat *id =
376 vbo_get_default_vals_as_float(exec->vtx.attrtype[attr]);
377
378 /* New size is smaller - just need to fill in some
379 * zeros. Don't need to flush or wrap.
380 */
381 for (i = newSize; i <= exec->vtx.attrsz[attr]; i++)
382 exec->vtx.attrptr[attr][i-1] = id[i-1];
383 }
384
385 exec->vtx.active_sz[attr] = newSize;
386
387 /* Does setting NeedFlush belong here? Necessitates resetting
388 * vtxfmt on each flush (otherwise flags won't get reset
389 * afterwards).
390 */
391 if (attr == 0)
392 ctx->Driver.NeedFlush |= FLUSH_STORED_VERTICES;
393 }
394
395
396 /**
397 * This macro is used to implement all the glVertex, glColor, glTexCoord,
398 * glVertexAttrib, etc functions.
399 */
400 #define ATTR( A, N, T, V0, V1, V2, V3 ) \
401 do { \
402 struct vbo_exec_context *exec = &vbo_context(ctx)->exec; \
403 \
404 if (unlikely(!(ctx->Driver.NeedFlush & FLUSH_UPDATE_CURRENT))) \
405 ctx->Driver.BeginVertices( ctx ); \
406 \
407 if (unlikely(exec->vtx.active_sz[A] != N)) \
408 vbo_exec_fixup_vertex(ctx, A, N); \
409 \
410 { \
411 GLfloat *dest = exec->vtx.attrptr[A]; \
412 if (N>0) dest[0] = V0; \
413 if (N>1) dest[1] = V1; \
414 if (N>2) dest[2] = V2; \
415 if (N>3) dest[3] = V3; \
416 exec->vtx.attrtype[A] = T; \
417 } \
418 \
419 if ((A) == 0) { \
420 /* This is a glVertex call */ \
421 GLuint i; \
422 \
423 for (i = 0; i < exec->vtx.vertex_size; i++) \
424 exec->vtx.buffer_ptr[i] = exec->vtx.vertex[i]; \
425 \
426 exec->vtx.buffer_ptr += exec->vtx.vertex_size; \
427 \
428 /* Set FLUSH_STORED_VERTICES to indicate that there's now */ \
429 /* something to draw (not just updating a color or texcoord).*/ \
430 ctx->Driver.NeedFlush |= FLUSH_STORED_VERTICES; \
431 \
432 if (++exec->vtx.vert_count >= exec->vtx.max_vert) \
433 vbo_exec_vtx_wrap( exec ); \
434 } \
435 } while (0)
436
437
438 #define ERROR(err) _mesa_error( ctx, err, __FUNCTION__ )
439 #define TAG(x) vbo_##x
440
441 #include "vbo_attrib_tmp.h"
442
443
444
445 /**
446 * Execute a glMaterial call. Note that if GL_COLOR_MATERIAL is enabled,
447 * this may be a (partial) no-op.
448 */
449 static void GLAPIENTRY
450 vbo_Materialfv(GLenum face, GLenum pname, const GLfloat *params)
451 {
452 GLbitfield updateMats;
453 GET_CURRENT_CONTEXT(ctx);
454
455 /* This function should be a no-op when it tries to update material
456 * attributes which are currently tracking glColor via glColorMaterial.
457 * The updateMats var will be a mask of the MAT_BIT_FRONT/BACK_x bits
458 * indicating which material attributes can actually be updated below.
459 */
460 if (ctx->Light.ColorMaterialEnabled) {
461 updateMats = ~ctx->Light._ColorMaterialBitmask;
462 }
463 else {
464 /* GL_COLOR_MATERIAL is disabled so don't skip any material updates */
465 updateMats = ALL_MATERIAL_BITS;
466 }
467
468 if (ctx->API == API_OPENGL && face == GL_FRONT) {
469 updateMats &= FRONT_MATERIAL_BITS;
470 }
471 else if (ctx->API == API_OPENGL && face == GL_BACK) {
472 updateMats &= BACK_MATERIAL_BITS;
473 }
474 else if (face != GL_FRONT_AND_BACK) {
475 _mesa_error(ctx, GL_INVALID_ENUM, "glMaterial(invalid face)");
476 return;
477 }
478
479 switch (pname) {
480 case GL_EMISSION:
481 if (updateMats & MAT_BIT_FRONT_EMISSION)
482 MAT_ATTR(VBO_ATTRIB_MAT_FRONT_EMISSION, 4, params);
483 if (updateMats & MAT_BIT_BACK_EMISSION)
484 MAT_ATTR(VBO_ATTRIB_MAT_BACK_EMISSION, 4, params);
485 break;
486 case GL_AMBIENT:
487 if (updateMats & MAT_BIT_FRONT_AMBIENT)
488 MAT_ATTR(VBO_ATTRIB_MAT_FRONT_AMBIENT, 4, params);
489 if (updateMats & MAT_BIT_BACK_AMBIENT)
490 MAT_ATTR(VBO_ATTRIB_MAT_BACK_AMBIENT, 4, params);
491 break;
492 case GL_DIFFUSE:
493 if (updateMats & MAT_BIT_FRONT_DIFFUSE)
494 MAT_ATTR(VBO_ATTRIB_MAT_FRONT_DIFFUSE, 4, params);
495 if (updateMats & MAT_BIT_BACK_DIFFUSE)
496 MAT_ATTR(VBO_ATTRIB_MAT_BACK_DIFFUSE, 4, params);
497 break;
498 case GL_SPECULAR:
499 if (updateMats & MAT_BIT_FRONT_SPECULAR)
500 MAT_ATTR(VBO_ATTRIB_MAT_FRONT_SPECULAR, 4, params);
501 if (updateMats & MAT_BIT_BACK_SPECULAR)
502 MAT_ATTR(VBO_ATTRIB_MAT_BACK_SPECULAR, 4, params);
503 break;
504 case GL_SHININESS:
505 if (*params < 0 || *params > ctx->Const.MaxShininess) {
506 _mesa_error(ctx, GL_INVALID_VALUE,
507 "glMaterial(invalid shininess: %f out range [0, %f])",
508 *params, ctx->Const.MaxShininess);
509 return;
510 }
511 if (updateMats & MAT_BIT_FRONT_SHININESS)
512 MAT_ATTR(VBO_ATTRIB_MAT_FRONT_SHININESS, 1, params);
513 if (updateMats & MAT_BIT_BACK_SHININESS)
514 MAT_ATTR(VBO_ATTRIB_MAT_BACK_SHININESS, 1, params);
515 break;
516 case GL_COLOR_INDEXES:
517 if (ctx->API != API_OPENGL) {
518 _mesa_error(ctx, GL_INVALID_ENUM, "glMaterialfv(pname)");
519 return;
520 }
521 if (updateMats & MAT_BIT_FRONT_INDEXES)
522 MAT_ATTR(VBO_ATTRIB_MAT_FRONT_INDEXES, 3, params);
523 if (updateMats & MAT_BIT_BACK_INDEXES)
524 MAT_ATTR(VBO_ATTRIB_MAT_BACK_INDEXES, 3, params);
525 break;
526 case GL_AMBIENT_AND_DIFFUSE:
527 if (updateMats & MAT_BIT_FRONT_AMBIENT)
528 MAT_ATTR(VBO_ATTRIB_MAT_FRONT_AMBIENT, 4, params);
529 if (updateMats & MAT_BIT_FRONT_DIFFUSE)
530 MAT_ATTR(VBO_ATTRIB_MAT_FRONT_DIFFUSE, 4, params);
531 if (updateMats & MAT_BIT_BACK_AMBIENT)
532 MAT_ATTR(VBO_ATTRIB_MAT_BACK_AMBIENT, 4, params);
533 if (updateMats & MAT_BIT_BACK_DIFFUSE)
534 MAT_ATTR(VBO_ATTRIB_MAT_BACK_DIFFUSE, 4, params);
535 break;
536 default:
537 _mesa_error(ctx, GL_INVALID_ENUM, "glMaterialfv(pname)");
538 return;
539 }
540 }
541
542
543 /**
544 * Flush (draw) vertices.
545 * \param unmap - leave VBO unmapped after flushing?
546 */
547 static void
548 vbo_exec_FlushVertices_internal(struct vbo_exec_context *exec, GLboolean unmap)
549 {
550 if (exec->vtx.vert_count || unmap) {
551 vbo_exec_vtx_flush( exec, unmap );
552 }
553
554 if (exec->vtx.vertex_size) {
555 vbo_exec_copy_to_current( exec );
556 reset_attrfv( exec );
557 }
558 }
559
560
561 static void GLAPIENTRY vbo_exec_EvalCoord1f( GLfloat u )
562 {
563 GET_CURRENT_CONTEXT( ctx );
564 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
565
566 {
567 GLint i;
568 if (exec->eval.recalculate_maps)
569 vbo_exec_eval_update( exec );
570
571 for (i = 0; i <= VBO_ATTRIB_TEX7; i++) {
572 if (exec->eval.map1[i].map)
573 if (exec->vtx.active_sz[i] != exec->eval.map1[i].sz)
574 vbo_exec_fixup_vertex( ctx, i, exec->eval.map1[i].sz );
575 }
576 }
577
578
579 memcpy( exec->vtx.copied.buffer, exec->vtx.vertex,
580 exec->vtx.vertex_size * sizeof(GLfloat));
581
582 vbo_exec_do_EvalCoord1f( exec, u );
583
584 memcpy( exec->vtx.vertex, exec->vtx.copied.buffer,
585 exec->vtx.vertex_size * sizeof(GLfloat));
586 }
587
588 static void GLAPIENTRY vbo_exec_EvalCoord2f( GLfloat u, GLfloat v )
589 {
590 GET_CURRENT_CONTEXT( ctx );
591 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
592
593 {
594 GLint i;
595 if (exec->eval.recalculate_maps)
596 vbo_exec_eval_update( exec );
597
598 for (i = 0; i <= VBO_ATTRIB_TEX7; i++) {
599 if (exec->eval.map2[i].map)
600 if (exec->vtx.active_sz[i] != exec->eval.map2[i].sz)
601 vbo_exec_fixup_vertex( ctx, i, exec->eval.map2[i].sz );
602 }
603
604 if (ctx->Eval.AutoNormal)
605 if (exec->vtx.active_sz[VBO_ATTRIB_NORMAL] != 3)
606 vbo_exec_fixup_vertex( ctx, VBO_ATTRIB_NORMAL, 3 );
607 }
608
609 memcpy( exec->vtx.copied.buffer, exec->vtx.vertex,
610 exec->vtx.vertex_size * sizeof(GLfloat));
611
612 vbo_exec_do_EvalCoord2f( exec, u, v );
613
614 memcpy( exec->vtx.vertex, exec->vtx.copied.buffer,
615 exec->vtx.vertex_size * sizeof(GLfloat));
616 }
617
618 static void GLAPIENTRY vbo_exec_EvalCoord1fv( const GLfloat *u )
619 {
620 vbo_exec_EvalCoord1f( u[0] );
621 }
622
623 static void GLAPIENTRY vbo_exec_EvalCoord2fv( const GLfloat *u )
624 {
625 vbo_exec_EvalCoord2f( u[0], u[1] );
626 }
627
628 static void GLAPIENTRY vbo_exec_EvalPoint1( GLint i )
629 {
630 GET_CURRENT_CONTEXT( ctx );
631 GLfloat du = ((ctx->Eval.MapGrid1u2 - ctx->Eval.MapGrid1u1) /
632 (GLfloat) ctx->Eval.MapGrid1un);
633 GLfloat u = i * du + ctx->Eval.MapGrid1u1;
634
635 vbo_exec_EvalCoord1f( u );
636 }
637
638
639 static void GLAPIENTRY vbo_exec_EvalPoint2( GLint i, GLint j )
640 {
641 GET_CURRENT_CONTEXT( ctx );
642 GLfloat du = ((ctx->Eval.MapGrid2u2 - ctx->Eval.MapGrid2u1) /
643 (GLfloat) ctx->Eval.MapGrid2un);
644 GLfloat dv = ((ctx->Eval.MapGrid2v2 - ctx->Eval.MapGrid2v1) /
645 (GLfloat) ctx->Eval.MapGrid2vn);
646 GLfloat u = i * du + ctx->Eval.MapGrid2u1;
647 GLfloat v = j * dv + ctx->Eval.MapGrid2v1;
648
649 vbo_exec_EvalCoord2f( u, v );
650 }
651
652
653 static void GLAPIENTRY
654 vbo_exec_EvalMesh1(GLenum mode, GLint i1, GLint i2)
655 {
656 GET_CURRENT_CONTEXT(ctx);
657 GLint i;
658 GLfloat u, du;
659 GLenum prim;
660
661 ASSERT_OUTSIDE_BEGIN_END(ctx);
662
663 switch (mode) {
664 case GL_POINT:
665 prim = GL_POINTS;
666 break;
667 case GL_LINE:
668 prim = GL_LINE_STRIP;
669 break;
670 default:
671 _mesa_error( ctx, GL_INVALID_ENUM, "glEvalMesh1(mode)" );
672 return;
673 }
674
675 /* No effect if vertex maps disabled.
676 */
677 if (!ctx->Eval.Map1Vertex4 &&
678 !ctx->Eval.Map1Vertex3)
679 return;
680
681 du = ctx->Eval.MapGrid1du;
682 u = ctx->Eval.MapGrid1u1 + i1 * du;
683
684 CALL_Begin(GET_DISPATCH(), (prim));
685 for (i=i1;i<=i2;i++,u+=du) {
686 CALL_EvalCoord1f(GET_DISPATCH(), (u));
687 }
688 CALL_End(GET_DISPATCH(), ());
689 }
690
691
692 static void GLAPIENTRY
693 vbo_exec_EvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
694 {
695 GET_CURRENT_CONTEXT(ctx);
696 GLfloat u, du, v, dv, v1, u1;
697 GLint i, j;
698
699 ASSERT_OUTSIDE_BEGIN_END(ctx);
700
701 switch (mode) {
702 case GL_POINT:
703 case GL_LINE:
704 case GL_FILL:
705 break;
706 default:
707 _mesa_error( ctx, GL_INVALID_ENUM, "glEvalMesh2(mode)" );
708 return;
709 }
710
711 /* No effect if vertex maps disabled.
712 */
713 if (!ctx->Eval.Map2Vertex4 &&
714 !ctx->Eval.Map2Vertex3)
715 return;
716
717 du = ctx->Eval.MapGrid2du;
718 dv = ctx->Eval.MapGrid2dv;
719 v1 = ctx->Eval.MapGrid2v1 + j1 * dv;
720 u1 = ctx->Eval.MapGrid2u1 + i1 * du;
721
722 switch (mode) {
723 case GL_POINT:
724 CALL_Begin(GET_DISPATCH(), (GL_POINTS));
725 for (v=v1,j=j1;j<=j2;j++,v+=dv) {
726 for (u=u1,i=i1;i<=i2;i++,u+=du) {
727 CALL_EvalCoord2f(GET_DISPATCH(), (u, v));
728 }
729 }
730 CALL_End(GET_DISPATCH(), ());
731 break;
732 case GL_LINE:
733 for (v=v1,j=j1;j<=j2;j++,v+=dv) {
734 CALL_Begin(GET_DISPATCH(), (GL_LINE_STRIP));
735 for (u=u1,i=i1;i<=i2;i++,u+=du) {
736 CALL_EvalCoord2f(GET_DISPATCH(), (u, v));
737 }
738 CALL_End(GET_DISPATCH(), ());
739 }
740 for (u=u1,i=i1;i<=i2;i++,u+=du) {
741 CALL_Begin(GET_DISPATCH(), (GL_LINE_STRIP));
742 for (v=v1,j=j1;j<=j2;j++,v+=dv) {
743 CALL_EvalCoord2f(GET_DISPATCH(), (u, v));
744 }
745 CALL_End(GET_DISPATCH(), ());
746 }
747 break;
748 case GL_FILL:
749 for (v=v1,j=j1;j<j2;j++,v+=dv) {
750 CALL_Begin(GET_DISPATCH(), (GL_TRIANGLE_STRIP));
751 for (u=u1,i=i1;i<=i2;i++,u+=du) {
752 CALL_EvalCoord2f(GET_DISPATCH(), (u, v));
753 CALL_EvalCoord2f(GET_DISPATCH(), (u, v+dv));
754 }
755 CALL_End(GET_DISPATCH(), ());
756 }
757 break;
758 }
759 }
760
761
762 /**
763 * Execute a glRectf() function. This is not suitable for GL_COMPILE
764 * modes (as the test for outside begin/end is not compiled),
765 * but may be useful for drivers in circumstances which exclude
766 * display list interactions.
767 *
768 * (None of the functions in this file are suitable for GL_COMPILE
769 * modes).
770 */
771 static void GLAPIENTRY
772 vbo_exec_Rectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
773 {
774 GET_CURRENT_CONTEXT(ctx);
775 ASSERT_OUTSIDE_BEGIN_END(ctx);
776
777 CALL_Begin(GET_DISPATCH(), (GL_QUADS));
778 CALL_Vertex2f(GET_DISPATCH(), (x1, y1));
779 CALL_Vertex2f(GET_DISPATCH(), (x2, y1));
780 CALL_Vertex2f(GET_DISPATCH(), (x2, y2));
781 CALL_Vertex2f(GET_DISPATCH(), (x1, y2));
782 CALL_End(GET_DISPATCH(), ());
783 }
784
785
786 /**
787 * Called via glBegin.
788 */
789 static void GLAPIENTRY vbo_exec_Begin( GLenum mode )
790 {
791 GET_CURRENT_CONTEXT( ctx );
792
793 if (ctx->Driver.CurrentExecPrimitive == PRIM_OUTSIDE_BEGIN_END) {
794 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
795 int i;
796
797 if (!_mesa_valid_prim_mode(ctx, mode, "glBegin")) {
798 return;
799 }
800
801 vbo_draw_method(vbo_context(ctx), DRAW_BEGIN_END);
802
803 if (ctx->Driver.PrepareExecBegin)
804 ctx->Driver.PrepareExecBegin(ctx);
805
806 if (ctx->NewState) {
807 _mesa_update_state( ctx );
808
809 CALL_Begin(ctx->Exec, (mode));
810 return;
811 }
812
813 if (!_mesa_valid_to_render(ctx, "glBegin")) {
814 return;
815 }
816
817 /* Heuristic: attempt to isolate attributes occuring outside
818 * begin/end pairs.
819 */
820 if (exec->vtx.vertex_size && !exec->vtx.attrsz[0])
821 vbo_exec_FlushVertices_internal(exec, GL_FALSE);
822
823 i = exec->vtx.prim_count++;
824 exec->vtx.prim[i].mode = mode;
825 exec->vtx.prim[i].begin = 1;
826 exec->vtx.prim[i].end = 0;
827 exec->vtx.prim[i].indexed = 0;
828 exec->vtx.prim[i].weak = 0;
829 exec->vtx.prim[i].pad = 0;
830 exec->vtx.prim[i].start = exec->vtx.vert_count;
831 exec->vtx.prim[i].count = 0;
832 exec->vtx.prim[i].num_instances = 1;
833 exec->vtx.prim[i].base_instance = 0;
834
835 ctx->Driver.CurrentExecPrimitive = mode;
836 }
837 else
838 _mesa_error( ctx, GL_INVALID_OPERATION, "glBegin" );
839
840 }
841
842
843 /**
844 * Called via glEnd.
845 */
846 static void GLAPIENTRY vbo_exec_End( void )
847 {
848 GET_CURRENT_CONTEXT( ctx );
849
850 if (ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END) {
851 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
852
853 if (exec->vtx.prim_count > 0) {
854 /* close off current primitive */
855 int idx = exec->vtx.vert_count;
856 int i = exec->vtx.prim_count - 1;
857
858 exec->vtx.prim[i].end = 1;
859 exec->vtx.prim[i].count = idx - exec->vtx.prim[i].start;
860 }
861
862 ctx->Driver.CurrentExecPrimitive = PRIM_OUTSIDE_BEGIN_END;
863
864 if (exec->vtx.prim_count == VBO_MAX_PRIM)
865 vbo_exec_vtx_flush( exec, GL_FALSE );
866 }
867 else
868 _mesa_error( ctx, GL_INVALID_OPERATION, "glEnd" );
869
870 if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH) {
871 _mesa_flush(ctx);
872 }
873 }
874
875
876 /**
877 * Called via glPrimitiveRestartNV()
878 */
879 static void GLAPIENTRY
880 vbo_exec_PrimitiveRestartNV(void)
881 {
882 GLenum curPrim;
883 GET_CURRENT_CONTEXT( ctx );
884
885 curPrim = ctx->Driver.CurrentExecPrimitive;
886
887 if (curPrim == PRIM_OUTSIDE_BEGIN_END) {
888 _mesa_error( ctx, GL_INVALID_OPERATION, "glPrimitiveRestartNV" );
889 }
890 else {
891 vbo_exec_End();
892 vbo_exec_Begin(curPrim);
893 }
894 }
895
896
897
898 static void vbo_exec_vtxfmt_init( struct vbo_exec_context *exec )
899 {
900 struct gl_context *ctx = exec->ctx;
901 GLvertexformat *vfmt = &exec->vtxfmt;
902
903 _MESA_INIT_ARRAYELT_VTXFMT(vfmt, _ae_);
904
905 vfmt->Begin = vbo_exec_Begin;
906 vfmt->End = vbo_exec_End;
907 vfmt->PrimitiveRestartNV = vbo_exec_PrimitiveRestartNV;
908
909 _MESA_INIT_DLIST_VTXFMT(vfmt, _mesa_);
910 _MESA_INIT_EVAL_VTXFMT(vfmt, vbo_exec_);
911
912 vfmt->Rectf = vbo_exec_Rectf;
913
914 /* from attrib_tmp.h:
915 */
916 vfmt->Color3f = vbo_Color3f;
917 vfmt->Color3fv = vbo_Color3fv;
918 vfmt->Color4f = vbo_Color4f;
919 vfmt->Color4fv = vbo_Color4fv;
920 vfmt->FogCoordfEXT = vbo_FogCoordfEXT;
921 vfmt->FogCoordfvEXT = vbo_FogCoordfvEXT;
922 vfmt->MultiTexCoord1fARB = vbo_MultiTexCoord1f;
923 vfmt->MultiTexCoord1fvARB = vbo_MultiTexCoord1fv;
924 vfmt->MultiTexCoord2fARB = vbo_MultiTexCoord2f;
925 vfmt->MultiTexCoord2fvARB = vbo_MultiTexCoord2fv;
926 vfmt->MultiTexCoord3fARB = vbo_MultiTexCoord3f;
927 vfmt->MultiTexCoord3fvARB = vbo_MultiTexCoord3fv;
928 vfmt->MultiTexCoord4fARB = vbo_MultiTexCoord4f;
929 vfmt->MultiTexCoord4fvARB = vbo_MultiTexCoord4fv;
930 vfmt->Normal3f = vbo_Normal3f;
931 vfmt->Normal3fv = vbo_Normal3fv;
932 vfmt->SecondaryColor3fEXT = vbo_SecondaryColor3fEXT;
933 vfmt->SecondaryColor3fvEXT = vbo_SecondaryColor3fvEXT;
934 vfmt->TexCoord1f = vbo_TexCoord1f;
935 vfmt->TexCoord1fv = vbo_TexCoord1fv;
936 vfmt->TexCoord2f = vbo_TexCoord2f;
937 vfmt->TexCoord2fv = vbo_TexCoord2fv;
938 vfmt->TexCoord3f = vbo_TexCoord3f;
939 vfmt->TexCoord3fv = vbo_TexCoord3fv;
940 vfmt->TexCoord4f = vbo_TexCoord4f;
941 vfmt->TexCoord4fv = vbo_TexCoord4fv;
942 vfmt->Vertex2f = vbo_Vertex2f;
943 vfmt->Vertex2fv = vbo_Vertex2fv;
944 vfmt->Vertex3f = vbo_Vertex3f;
945 vfmt->Vertex3fv = vbo_Vertex3fv;
946 vfmt->Vertex4f = vbo_Vertex4f;
947 vfmt->Vertex4fv = vbo_Vertex4fv;
948
949 if (ctx->API == API_OPENGLES2) {
950 vfmt->VertexAttrib1fARB = _es_VertexAttrib1f;
951 vfmt->VertexAttrib1fvARB = _es_VertexAttrib1fv;
952 vfmt->VertexAttrib2fARB = _es_VertexAttrib2f;
953 vfmt->VertexAttrib2fvARB = _es_VertexAttrib2fv;
954 vfmt->VertexAttrib3fARB = _es_VertexAttrib3f;
955 vfmt->VertexAttrib3fvARB = _es_VertexAttrib3fv;
956 vfmt->VertexAttrib4fARB = _es_VertexAttrib4f;
957 vfmt->VertexAttrib4fvARB = _es_VertexAttrib4fv;
958 } else {
959 vfmt->VertexAttrib1fARB = vbo_VertexAttrib1fARB;
960 vfmt->VertexAttrib1fvARB = vbo_VertexAttrib1fvARB;
961 vfmt->VertexAttrib2fARB = vbo_VertexAttrib2fARB;
962 vfmt->VertexAttrib2fvARB = vbo_VertexAttrib2fvARB;
963 vfmt->VertexAttrib3fARB = vbo_VertexAttrib3fARB;
964 vfmt->VertexAttrib3fvARB = vbo_VertexAttrib3fvARB;
965 vfmt->VertexAttrib4fARB = vbo_VertexAttrib4fARB;
966 vfmt->VertexAttrib4fvARB = vbo_VertexAttrib4fvARB;
967 }
968
969 /* Note that VertexAttrib4fNV is used from dlist.c and api_arrayelt.c so
970 * they can have a single entrypoint for updating any of the legacy
971 * attribs.
972 */
973 vfmt->VertexAttrib1fNV = vbo_VertexAttrib1fNV;
974 vfmt->VertexAttrib1fvNV = vbo_VertexAttrib1fvNV;
975 vfmt->VertexAttrib2fNV = vbo_VertexAttrib2fNV;
976 vfmt->VertexAttrib2fvNV = vbo_VertexAttrib2fvNV;
977 vfmt->VertexAttrib3fNV = vbo_VertexAttrib3fNV;
978 vfmt->VertexAttrib3fvNV = vbo_VertexAttrib3fvNV;
979 vfmt->VertexAttrib4fNV = vbo_VertexAttrib4fNV;
980 vfmt->VertexAttrib4fvNV = vbo_VertexAttrib4fvNV;
981
982 /* integer-valued */
983 vfmt->VertexAttribI1i = vbo_VertexAttribI1i;
984 vfmt->VertexAttribI2i = vbo_VertexAttribI2i;
985 vfmt->VertexAttribI3i = vbo_VertexAttribI3i;
986 vfmt->VertexAttribI4i = vbo_VertexAttribI4i;
987 vfmt->VertexAttribI2iv = vbo_VertexAttribI2iv;
988 vfmt->VertexAttribI3iv = vbo_VertexAttribI3iv;
989 vfmt->VertexAttribI4iv = vbo_VertexAttribI4iv;
990
991 /* unsigned integer-valued */
992 vfmt->VertexAttribI1ui = vbo_VertexAttribI1ui;
993 vfmt->VertexAttribI2ui = vbo_VertexAttribI2ui;
994 vfmt->VertexAttribI3ui = vbo_VertexAttribI3ui;
995 vfmt->VertexAttribI4ui = vbo_VertexAttribI4ui;
996 vfmt->VertexAttribI2uiv = vbo_VertexAttribI2uiv;
997 vfmt->VertexAttribI3uiv = vbo_VertexAttribI3uiv;
998 vfmt->VertexAttribI4uiv = vbo_VertexAttribI4uiv;
999
1000 vfmt->Materialfv = vbo_Materialfv;
1001
1002 vfmt->EdgeFlag = vbo_EdgeFlag;
1003 vfmt->Indexf = vbo_Indexf;
1004 vfmt->Indexfv = vbo_Indexfv;
1005
1006 /* ARB_vertex_type_2_10_10_10_rev */
1007 vfmt->VertexP2ui = vbo_VertexP2ui;
1008 vfmt->VertexP2uiv = vbo_VertexP2uiv;
1009 vfmt->VertexP3ui = vbo_VertexP3ui;
1010 vfmt->VertexP3uiv = vbo_VertexP3uiv;
1011 vfmt->VertexP4ui = vbo_VertexP4ui;
1012 vfmt->VertexP4uiv = vbo_VertexP4uiv;
1013
1014 vfmt->TexCoordP1ui = vbo_TexCoordP1ui;
1015 vfmt->TexCoordP1uiv = vbo_TexCoordP1uiv;
1016 vfmt->TexCoordP2ui = vbo_TexCoordP2ui;
1017 vfmt->TexCoordP2uiv = vbo_TexCoordP2uiv;
1018 vfmt->TexCoordP3ui = vbo_TexCoordP3ui;
1019 vfmt->TexCoordP3uiv = vbo_TexCoordP3uiv;
1020 vfmt->TexCoordP4ui = vbo_TexCoordP4ui;
1021 vfmt->TexCoordP4uiv = vbo_TexCoordP4uiv;
1022
1023 vfmt->MultiTexCoordP1ui = vbo_MultiTexCoordP1ui;
1024 vfmt->MultiTexCoordP1uiv = vbo_MultiTexCoordP1uiv;
1025 vfmt->MultiTexCoordP2ui = vbo_MultiTexCoordP2ui;
1026 vfmt->MultiTexCoordP2uiv = vbo_MultiTexCoordP2uiv;
1027 vfmt->MultiTexCoordP3ui = vbo_MultiTexCoordP3ui;
1028 vfmt->MultiTexCoordP3uiv = vbo_MultiTexCoordP3uiv;
1029 vfmt->MultiTexCoordP4ui = vbo_MultiTexCoordP4ui;
1030 vfmt->MultiTexCoordP4uiv = vbo_MultiTexCoordP4uiv;
1031
1032 vfmt->NormalP3ui = vbo_NormalP3ui;
1033 vfmt->NormalP3uiv = vbo_NormalP3uiv;
1034
1035 vfmt->ColorP3ui = vbo_ColorP3ui;
1036 vfmt->ColorP3uiv = vbo_ColorP3uiv;
1037 vfmt->ColorP4ui = vbo_ColorP4ui;
1038 vfmt->ColorP4uiv = vbo_ColorP4uiv;
1039
1040 vfmt->SecondaryColorP3ui = vbo_SecondaryColorP3ui;
1041 vfmt->SecondaryColorP3uiv = vbo_SecondaryColorP3uiv;
1042
1043 vfmt->VertexAttribP1ui = vbo_VertexAttribP1ui;
1044 vfmt->VertexAttribP1uiv = vbo_VertexAttribP1uiv;
1045 vfmt->VertexAttribP2ui = vbo_VertexAttribP2ui;
1046 vfmt->VertexAttribP2uiv = vbo_VertexAttribP2uiv;
1047 vfmt->VertexAttribP3ui = vbo_VertexAttribP3ui;
1048 vfmt->VertexAttribP3uiv = vbo_VertexAttribP3uiv;
1049 vfmt->VertexAttribP4ui = vbo_VertexAttribP4ui;
1050 vfmt->VertexAttribP4uiv = vbo_VertexAttribP4uiv;
1051 }
1052
1053
1054 /**
1055 * Tell the VBO module to use a real OpenGL vertex buffer object to
1056 * store accumulated immediate-mode vertex data.
1057 * This replaces the malloced buffer which was created in
1058 * vb_exec_vtx_init() below.
1059 */
1060 void vbo_use_buffer_objects(struct gl_context *ctx)
1061 {
1062 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
1063 /* Any buffer name but 0 can be used here since this bufferobj won't
1064 * go into the bufferobj hashtable.
1065 */
1066 GLuint bufName = IMM_BUFFER_NAME;
1067 GLenum target = GL_ARRAY_BUFFER_ARB;
1068 GLenum usage = GL_STREAM_DRAW_ARB;
1069 GLsizei size = VBO_VERT_BUFFER_SIZE;
1070
1071 /* Make sure this func is only used once */
1072 assert(exec->vtx.bufferobj == ctx->Shared->NullBufferObj);
1073 if (exec->vtx.buffer_map) {
1074 _mesa_align_free(exec->vtx.buffer_map);
1075 exec->vtx.buffer_map = NULL;
1076 exec->vtx.buffer_ptr = NULL;
1077 }
1078
1079 /* Allocate a real buffer object now */
1080 _mesa_reference_buffer_object(ctx, &exec->vtx.bufferobj, NULL);
1081 exec->vtx.bufferobj = ctx->Driver.NewBufferObject(ctx, bufName, target);
1082 if (!ctx->Driver.BufferData(ctx, target, size, NULL, usage, exec->vtx.bufferobj)) {
1083 _mesa_error(ctx, GL_OUT_OF_MEMORY, "VBO allocation");
1084 }
1085 }
1086
1087
1088 /**
1089 * If this function is called, all VBO buffers will be unmapped when
1090 * we flush.
1091 * Otherwise, if a simple command like glColor3f() is called and we flush,
1092 * the current VBO may be left mapped.
1093 */
1094 void
1095 vbo_always_unmap_buffers(struct gl_context *ctx)
1096 {
1097 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
1098 exec->begin_vertices_flags |= FLUSH_STORED_VERTICES;
1099 }
1100
1101
1102 void vbo_exec_vtx_init( struct vbo_exec_context *exec )
1103 {
1104 struct gl_context *ctx = exec->ctx;
1105 struct vbo_context *vbo = vbo_context(ctx);
1106 GLuint i;
1107
1108 /* Allocate a buffer object. Will just reuse this object
1109 * continuously, unless vbo_use_buffer_objects() is called to enable
1110 * use of real VBOs.
1111 */
1112 _mesa_reference_buffer_object(ctx,
1113 &exec->vtx.bufferobj,
1114 ctx->Shared->NullBufferObj);
1115
1116 ASSERT(!exec->vtx.buffer_map);
1117 exec->vtx.buffer_map = _mesa_align_malloc(VBO_VERT_BUFFER_SIZE, 64);
1118 exec->vtx.buffer_ptr = exec->vtx.buffer_map;
1119
1120 vbo_exec_vtxfmt_init( exec );
1121 _mesa_noop_vtxfmt_init(&exec->vtxfmt_noop);
1122
1123 /* Hook our functions into the dispatch table.
1124 */
1125 _mesa_install_exec_vtxfmt( ctx, &exec->vtxfmt );
1126
1127 for (i = 0 ; i < VBO_ATTRIB_MAX ; i++) {
1128 ASSERT(i < Elements(exec->vtx.attrsz));
1129 exec->vtx.attrsz[i] = 0;
1130 ASSERT(i < Elements(exec->vtx.attrtype));
1131 exec->vtx.attrtype[i] = GL_FLOAT;
1132 ASSERT(i < Elements(exec->vtx.active_sz));
1133 exec->vtx.active_sz[i] = 0;
1134 }
1135 for (i = 0 ; i < VERT_ATTRIB_MAX; i++) {
1136 ASSERT(i < Elements(exec->vtx.inputs));
1137 ASSERT(i < Elements(exec->vtx.arrays));
1138 exec->vtx.inputs[i] = &exec->vtx.arrays[i];
1139 }
1140
1141 {
1142 struct gl_client_array *arrays = exec->vtx.arrays;
1143 unsigned i;
1144
1145 memcpy(arrays, &vbo->currval[VBO_ATTRIB_POS],
1146 VERT_ATTRIB_FF_MAX * sizeof(arrays[0]));
1147 for (i = 0; i < VERT_ATTRIB_FF_MAX; ++i) {
1148 struct gl_client_array *array;
1149 array = &arrays[VERT_ATTRIB_FF(i)];
1150 array->BufferObj = NULL;
1151 _mesa_reference_buffer_object(ctx, &arrays->BufferObj,
1152 vbo->currval[VBO_ATTRIB_POS+i].BufferObj);
1153 }
1154
1155 memcpy(arrays + VERT_ATTRIB_GENERIC(0),
1156 &vbo->currval[VBO_ATTRIB_GENERIC0],
1157 VERT_ATTRIB_GENERIC_MAX * sizeof(arrays[0]));
1158
1159 for (i = 0; i < VERT_ATTRIB_GENERIC_MAX; ++i) {
1160 struct gl_client_array *array;
1161 array = &arrays[VERT_ATTRIB_GENERIC(i)];
1162 array->BufferObj = NULL;
1163 _mesa_reference_buffer_object(ctx, &array->BufferObj,
1164 vbo->currval[VBO_ATTRIB_GENERIC0+i].BufferObj);
1165 }
1166 }
1167
1168 exec->vtx.vertex_size = 0;
1169
1170 exec->begin_vertices_flags = FLUSH_UPDATE_CURRENT;
1171 }
1172
1173
1174 void vbo_exec_vtx_destroy( struct vbo_exec_context *exec )
1175 {
1176 /* using a real VBO for vertex data */
1177 struct gl_context *ctx = exec->ctx;
1178 unsigned i;
1179
1180 /* True VBOs should already be unmapped
1181 */
1182 if (exec->vtx.buffer_map) {
1183 ASSERT(exec->vtx.bufferobj->Name == 0 ||
1184 exec->vtx.bufferobj->Name == IMM_BUFFER_NAME);
1185 if (exec->vtx.bufferobj->Name == 0) {
1186 _mesa_align_free(exec->vtx.buffer_map);
1187 exec->vtx.buffer_map = NULL;
1188 exec->vtx.buffer_ptr = NULL;
1189 }
1190 }
1191
1192 /* Drop any outstanding reference to the vertex buffer
1193 */
1194 for (i = 0; i < Elements(exec->vtx.arrays); i++) {
1195 _mesa_reference_buffer_object(ctx,
1196 &exec->vtx.arrays[i].BufferObj,
1197 NULL);
1198 }
1199
1200 /* Free the vertex buffer. Unmap first if needed.
1201 */
1202 if (_mesa_bufferobj_mapped(exec->vtx.bufferobj)) {
1203 ctx->Driver.UnmapBuffer(ctx, exec->vtx.bufferobj);
1204 }
1205 _mesa_reference_buffer_object(ctx, &exec->vtx.bufferobj, NULL);
1206 }
1207
1208
1209 /**
1210 * Called upon first glVertex, glColor, glTexCoord, etc.
1211 */
1212 void vbo_exec_BeginVertices( struct gl_context *ctx )
1213 {
1214 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
1215
1216 vbo_exec_vtx_map( exec );
1217
1218 assert((ctx->Driver.NeedFlush & FLUSH_UPDATE_CURRENT) == 0);
1219 assert(exec->begin_vertices_flags);
1220
1221 ctx->Driver.NeedFlush |= exec->begin_vertices_flags;
1222 }
1223
1224
1225 /**
1226 * Called via ctx->Driver.FlushVertices()
1227 * \param flags bitmask of FLUSH_STORED_VERTICES, FLUSH_UPDATE_CURRENT
1228 */
1229 void vbo_exec_FlushVertices( struct gl_context *ctx, GLuint flags )
1230 {
1231 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
1232
1233 #ifdef DEBUG
1234 /* debug check: make sure we don't get called recursively */
1235 exec->flush_call_depth++;
1236 assert(exec->flush_call_depth == 1);
1237 #endif
1238
1239 if (ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END) {
1240 /* We've had glBegin but not glEnd! */
1241 #ifdef DEBUG
1242 exec->flush_call_depth--;
1243 assert(exec->flush_call_depth == 0);
1244 #endif
1245 return;
1246 }
1247
1248 /* Flush (draw), and make sure VBO is left unmapped when done */
1249 vbo_exec_FlushVertices_internal(exec, GL_TRUE);
1250
1251 /* Need to do this to ensure BeginVertices gets called again:
1252 */
1253 ctx->Driver.NeedFlush &= ~(FLUSH_UPDATE_CURRENT | flags);
1254
1255 #ifdef DEBUG
1256 exec->flush_call_depth--;
1257 assert(exec->flush_call_depth == 0);
1258 #endif
1259 }
1260
1261
1262 static void reset_attrfv( struct vbo_exec_context *exec )
1263 {
1264 GLuint i;
1265
1266 for (i = 0 ; i < VBO_ATTRIB_MAX ; i++) {
1267 exec->vtx.attrsz[i] = 0;
1268 exec->vtx.attrtype[i] = GL_FLOAT;
1269 exec->vtx.active_sz[i] = 0;
1270 }
1271
1272 exec->vtx.vertex_size = 0;
1273 }
1274
1275
1276 void GLAPIENTRY
1277 _es_Color4f(GLfloat r, GLfloat g, GLfloat b, GLfloat a)
1278 {
1279 vbo_Color4f(r, g, b, a);
1280 }
1281
1282
1283 void GLAPIENTRY
1284 _es_Normal3f(GLfloat x, GLfloat y, GLfloat z)
1285 {
1286 vbo_Normal3f(x, y, z);
1287 }
1288
1289
1290 void GLAPIENTRY
1291 _es_MultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
1292 {
1293 vbo_MultiTexCoord4f(target, s, t, r, q);
1294 }
1295
1296
1297 void GLAPIENTRY
1298 _es_Materialfv(GLenum face, GLenum pname, const GLfloat *params)
1299 {
1300 vbo_Materialfv(face, pname, params);
1301 }
1302
1303
1304 void GLAPIENTRY
1305 _es_Materialf(GLenum face, GLenum pname, GLfloat param)
1306 {
1307 GLfloat p[4];
1308 p[0] = param;
1309 p[1] = p[2] = p[3] = 0.0F;
1310 vbo_Materialfv(face, pname, p);
1311 }
1312
1313
1314 /**
1315 * A special version of glVertexAttrib4f that does not treat index 0 as
1316 * VBO_ATTRIB_POS.
1317 */
1318 static void
1319 VertexAttrib4f_nopos(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
1320 {
1321 GET_CURRENT_CONTEXT(ctx);
1322 if (index < MAX_VERTEX_GENERIC_ATTRIBS)
1323 ATTR(VBO_ATTRIB_GENERIC0 + index, 4, GL_FLOAT, x, y, z, w);
1324 else
1325 ERROR(GL_INVALID_VALUE);
1326 }
1327
1328 void GLAPIENTRY
1329 _es_VertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
1330 {
1331 VertexAttrib4f_nopos(index, x, y, z, w);
1332 }
1333
1334
1335 void GLAPIENTRY
1336 _es_VertexAttrib1f(GLuint indx, GLfloat x)
1337 {
1338 VertexAttrib4f_nopos(indx, x, 0.0f, 0.0f, 1.0f);
1339 }
1340
1341
1342 void GLAPIENTRY
1343 _es_VertexAttrib1fv(GLuint indx, const GLfloat* values)
1344 {
1345 VertexAttrib4f_nopos(indx, values[0], 0.0f, 0.0f, 1.0f);
1346 }
1347
1348
1349 void GLAPIENTRY
1350 _es_VertexAttrib2f(GLuint indx, GLfloat x, GLfloat y)
1351 {
1352 VertexAttrib4f_nopos(indx, x, y, 0.0f, 1.0f);
1353 }
1354
1355
1356 void GLAPIENTRY
1357 _es_VertexAttrib2fv(GLuint indx, const GLfloat* values)
1358 {
1359 VertexAttrib4f_nopos(indx, values[0], values[1], 0.0f, 1.0f);
1360 }
1361
1362
1363 void GLAPIENTRY
1364 _es_VertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z)
1365 {
1366 VertexAttrib4f_nopos(indx, x, y, z, 1.0f);
1367 }
1368
1369
1370 void GLAPIENTRY
1371 _es_VertexAttrib3fv(GLuint indx, const GLfloat* values)
1372 {
1373 VertexAttrib4f_nopos(indx, values[0], values[1], values[2], 1.0f);
1374 }
1375
1376
1377 void GLAPIENTRY
1378 _es_VertexAttrib4fv(GLuint indx, const GLfloat* values)
1379 {
1380 VertexAttrib4f_nopos(indx, values[0], values[1], values[2], values[3]);
1381 }