vbo: don't set FLUSH_UPDATE_CURRENT for glVertex
[mesa.git] / src / mesa / vbo / vbo_exec_api.c
1 /**************************************************************************
2
3 Copyright 2002-2008 VMware, Inc.
4
5 All Rights Reserved.
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7 Permission is hereby granted, free of charge, to any person obtaining a
8 copy of this software and associated documentation files (the "Software"),
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14 The above copyright notice and this permission notice (including the next
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16 Software.
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19 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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27
28 /*
29 * Authors:
30 * Keith Whitwell <keithw@vmware.com>
31 */
32
33 #include "main/glheader.h"
34 #include "main/bufferobj.h"
35 #include "main/context.h"
36 #include "main/macros.h"
37 #include "main/vtxfmt.h"
38 #include "main/dlist.h"
39 #include "main/eval.h"
40 #include "main/state.h"
41 #include "main/light.h"
42 #include "main/api_arrayelt.h"
43 #include "main/draw_validate.h"
44 #include "main/dispatch.h"
45 #include "util/bitscan.h"
46
47 #include "vbo_noop.h"
48 #include "vbo_private.h"
49
50
51 /** ID/name for immediate-mode VBO */
52 #define IMM_BUFFER_NAME 0xaabbccdd
53
54
55 static void
56 vbo_reset_all_attr(struct vbo_exec_context *exec);
57
58
59 /**
60 * Close off the last primitive, execute the buffer, restart the
61 * primitive. This is called when we fill a vertex buffer before
62 * hitting glEnd.
63 */
64 static void
65 vbo_exec_wrap_buffers(struct vbo_exec_context *exec)
66 {
67 if (exec->vtx.prim_count == 0) {
68 exec->vtx.copied.nr = 0;
69 exec->vtx.vert_count = 0;
70 exec->vtx.buffer_ptr = exec->vtx.buffer_map;
71 }
72 else {
73 struct _mesa_prim *last_prim = &exec->vtx.prim[exec->vtx.prim_count - 1];
74 const GLuint last_begin = last_prim->begin;
75 GLuint last_count;
76
77 if (_mesa_inside_begin_end(exec->ctx)) {
78 last_prim->count = exec->vtx.vert_count - last_prim->start;
79 }
80
81 last_count = last_prim->count;
82
83 /* Special handling for wrapping GL_LINE_LOOP */
84 if (last_prim->mode == GL_LINE_LOOP &&
85 last_count > 0 &&
86 !last_prim->end) {
87 /* draw this section of the incomplete line loop as a line strip */
88 last_prim->mode = GL_LINE_STRIP;
89 if (!last_prim->begin) {
90 /* This is not the first section of the line loop, so don't
91 * draw the 0th vertex. We're saving it until we draw the
92 * very last section of the loop.
93 */
94 last_prim->start++;
95 last_prim->count--;
96 }
97 }
98
99 /* Execute the buffer and save copied vertices.
100 */
101 if (exec->vtx.vert_count)
102 vbo_exec_vtx_flush(exec);
103 else {
104 exec->vtx.prim_count = 0;
105 exec->vtx.copied.nr = 0;
106 }
107
108 /* Emit a glBegin to start the new list.
109 */
110 assert(exec->vtx.prim_count == 0);
111
112 if (_mesa_inside_begin_end(exec->ctx)) {
113 exec->vtx.prim[0].mode = exec->ctx->Driver.CurrentExecPrimitive;
114 exec->vtx.prim[0].begin = 0;
115 exec->vtx.prim[0].end = 0;
116 exec->vtx.prim[0].start = 0;
117 exec->vtx.prim[0].count = 0;
118 exec->vtx.prim_count++;
119
120 if (exec->vtx.copied.nr == last_count)
121 exec->vtx.prim[0].begin = last_begin;
122 }
123 }
124 }
125
126
127 /**
128 * Deal with buffer wrapping where provoked by the vertex buffer
129 * filling up, as opposed to upgrade_vertex().
130 */
131 static void
132 vbo_exec_vtx_wrap(struct vbo_exec_context *exec)
133 {
134 unsigned numComponents;
135
136 /* Run pipeline on current vertices, copy wrapped vertices
137 * to exec->vtx.copied.
138 */
139 vbo_exec_wrap_buffers(exec);
140
141 if (!exec->vtx.buffer_ptr) {
142 /* probably ran out of memory earlier when allocating the VBO */
143 return;
144 }
145
146 /* Copy stored stored vertices to start of new list.
147 */
148 assert(exec->vtx.max_vert - exec->vtx.vert_count > exec->vtx.copied.nr);
149
150 numComponents = exec->vtx.copied.nr * exec->vtx.vertex_size;
151 memcpy(exec->vtx.buffer_ptr,
152 exec->vtx.copied.buffer,
153 numComponents * sizeof(fi_type));
154 exec->vtx.buffer_ptr += numComponents;
155 exec->vtx.vert_count += exec->vtx.copied.nr;
156
157 exec->vtx.copied.nr = 0;
158 }
159
160
161 /**
162 * Copy the active vertex's values to the ctx->Current fields.
163 */
164 static void
165 vbo_exec_copy_to_current(struct vbo_exec_context *exec)
166 {
167 struct gl_context *ctx = exec->ctx;
168 struct vbo_context *vbo = vbo_context(ctx);
169 GLbitfield64 enabled = exec->vtx.enabled & (~BITFIELD64_BIT(VBO_ATTRIB_POS));
170
171 while (enabled) {
172 const int i = u_bit_scan64(&enabled);
173
174 /* Note: the exec->vtx.current[i] pointers point into the
175 * ctx->Current.Attrib and ctx->Light.Material.Attrib arrays.
176 */
177 GLfloat *current = (GLfloat *)vbo->current[i].Ptr;
178 fi_type tmp[8]; /* space for doubles */
179 int dmul = 1;
180
181 if (exec->vtx.attr[i].type == GL_DOUBLE ||
182 exec->vtx.attr[i].type == GL_UNSIGNED_INT64_ARB)
183 dmul = 2;
184
185 assert(exec->vtx.attr[i].size);
186
187 if (exec->vtx.attr[i].type == GL_DOUBLE ||
188 exec->vtx.attr[i].type == GL_UNSIGNED_INT64_ARB) {
189 memset(tmp, 0, sizeof(tmp));
190 memcpy(tmp, exec->vtx.attrptr[i], exec->vtx.attr[i].size * sizeof(GLfloat));
191 } else {
192 COPY_CLEAN_4V_TYPE_AS_UNION(tmp,
193 exec->vtx.attr[i].size,
194 exec->vtx.attrptr[i],
195 exec->vtx.attr[i].type);
196 }
197
198 if (exec->vtx.attr[i].type != vbo->current[i].Format.Type ||
199 memcmp(current, tmp, 4 * sizeof(GLfloat) * dmul) != 0) {
200 memcpy(current, tmp, 4 * sizeof(GLfloat) * dmul);
201
202 /* Given that we explicitly state size here, there is no need
203 * for the COPY_CLEAN above, could just copy 16 bytes and be
204 * done. The only problem is when Mesa accesses ctx->Current
205 * directly.
206 */
207 /* Size here is in components - not bytes */
208 vbo_set_vertex_format(&vbo->current[i].Format,
209 exec->vtx.attr[i].size / dmul,
210 exec->vtx.attr[i].type);
211
212 /* This triggers rather too much recalculation of Mesa state
213 * that doesn't get used (eg light positions).
214 */
215 if (i >= VBO_ATTRIB_MAT_FRONT_AMBIENT &&
216 i <= VBO_ATTRIB_MAT_BACK_INDEXES)
217 ctx->NewState |= _NEW_LIGHT;
218
219 ctx->NewState |= _NEW_CURRENT_ATTRIB;
220 }
221 }
222
223 /* Colormaterial -- this kindof sucks.
224 */
225 if (ctx->Light.ColorMaterialEnabled &&
226 exec->vtx.attr[VBO_ATTRIB_COLOR0].size) {
227 _mesa_update_color_material(ctx,
228 ctx->Current.Attrib[VBO_ATTRIB_COLOR0]);
229 }
230 }
231
232
233 /**
234 * Copy current vertex attribute values into the current vertex.
235 */
236 static void
237 vbo_exec_copy_from_current(struct vbo_exec_context *exec)
238 {
239 struct gl_context *ctx = exec->ctx;
240 struct vbo_context *vbo = vbo_context(ctx);
241 GLint i;
242
243 for (i = VBO_ATTRIB_POS + 1; i < VBO_ATTRIB_MAX; i++) {
244 if (exec->vtx.attr[i].type == GL_DOUBLE ||
245 exec->vtx.attr[i].type == GL_UNSIGNED_INT64_ARB) {
246 memcpy(exec->vtx.attrptr[i], vbo->current[i].Ptr,
247 exec->vtx.attr[i].size * sizeof(GLfloat));
248 } else {
249 const fi_type *current = (fi_type *) vbo->current[i].Ptr;
250 switch (exec->vtx.attr[i].size) {
251 case 4: exec->vtx.attrptr[i][3] = current[3];
252 case 3: exec->vtx.attrptr[i][2] = current[2];
253 case 2: exec->vtx.attrptr[i][1] = current[1];
254 case 1: exec->vtx.attrptr[i][0] = current[0];
255 break;
256 }
257 }
258 }
259 }
260
261
262 /**
263 * Flush existing data, set new attrib size, replay copied vertices.
264 * This is called when we transition from a small vertex attribute size
265 * to a larger one. Ex: glTexCoord2f -> glTexCoord4f.
266 * We need to go back over the previous 2-component texcoords and insert
267 * zero and one values.
268 * \param attr VBO_ATTRIB_x vertex attribute value
269 */
270 static void
271 vbo_exec_wrap_upgrade_vertex(struct vbo_exec_context *exec,
272 GLuint attr, GLuint newSize)
273 {
274 struct gl_context *ctx = exec->ctx;
275 struct vbo_context *vbo = vbo_context(ctx);
276 const GLint lastcount = exec->vtx.vert_count;
277 fi_type *old_attrptr[VBO_ATTRIB_MAX];
278 const GLuint old_vtx_size = exec->vtx.vertex_size; /* floats per vertex */
279 const GLuint oldSize = exec->vtx.attr[attr].size;
280 GLuint i;
281
282 assert(attr < VBO_ATTRIB_MAX);
283
284 /* Run pipeline on current vertices, copy wrapped vertices
285 * to exec->vtx.copied.
286 */
287 vbo_exec_wrap_buffers(exec);
288
289 if (unlikely(exec->vtx.copied.nr)) {
290 /* We're in the middle of a primitive, keep the old vertex
291 * format around to be able to translate the copied vertices to
292 * the new format.
293 */
294 memcpy(old_attrptr, exec->vtx.attrptr, sizeof(old_attrptr));
295 }
296
297 if (unlikely(oldSize)) {
298 /* Do a COPY_TO_CURRENT to ensure back-copying works for the
299 * case when the attribute already exists in the vertex and is
300 * having its size increased.
301 */
302 vbo_exec_copy_to_current(exec);
303 }
304
305 /* Heuristic: Attempt to isolate attributes received outside
306 * begin/end so that they don't bloat the vertices.
307 */
308 if (!_mesa_inside_begin_end(ctx) &&
309 !oldSize && lastcount > 8 && exec->vtx.vertex_size) {
310 vbo_exec_copy_to_current(exec);
311 vbo_reset_all_attr(exec);
312 }
313
314 /* Fix up sizes:
315 */
316 exec->vtx.attr[attr].size = newSize;
317 exec->vtx.vertex_size += newSize - oldSize;
318 exec->vtx.max_vert = vbo_compute_max_verts(exec);
319 exec->vtx.vert_count = 0;
320 exec->vtx.buffer_ptr = exec->vtx.buffer_map;
321 exec->vtx.enabled |= BITFIELD64_BIT(attr);
322
323 if (unlikely(oldSize)) {
324 /* Size changed, recalculate all the attrptr[] values
325 */
326 fi_type *tmp = exec->vtx.vertex;
327
328 for (i = 0 ; i < VBO_ATTRIB_MAX ; i++) {
329 if (exec->vtx.attr[i].size) {
330 exec->vtx.attrptr[i] = tmp;
331 tmp += exec->vtx.attr[i].size;
332 }
333 else
334 exec->vtx.attrptr[i] = NULL; /* will not be dereferenced */
335 }
336
337 /* Copy from current to repopulate the vertex with correct
338 * values.
339 */
340 vbo_exec_copy_from_current(exec);
341 }
342 else {
343 /* Just have to append the new attribute at the end */
344 exec->vtx.attrptr[attr] = exec->vtx.vertex +
345 exec->vtx.vertex_size - newSize;
346 }
347
348 /* Replay stored vertices to translate them
349 * to new format here.
350 *
351 * -- No need to replay - just copy piecewise
352 */
353 if (unlikely(exec->vtx.copied.nr)) {
354 fi_type *data = exec->vtx.copied.buffer;
355 fi_type *dest = exec->vtx.buffer_ptr;
356
357 assert(exec->vtx.buffer_ptr == exec->vtx.buffer_map);
358
359 for (i = 0 ; i < exec->vtx.copied.nr ; i++) {
360 GLbitfield64 enabled = exec->vtx.enabled;
361 while (enabled) {
362 const int j = u_bit_scan64(&enabled);
363 GLuint sz = exec->vtx.attr[j].size;
364 GLint old_offset = old_attrptr[j] - exec->vtx.vertex;
365 GLint new_offset = exec->vtx.attrptr[j] - exec->vtx.vertex;
366
367 assert(sz);
368
369 if (j == attr) {
370 if (oldSize) {
371 fi_type tmp[4];
372 COPY_CLEAN_4V_TYPE_AS_UNION(tmp, oldSize,
373 data + old_offset,
374 exec->vtx.attr[j].type);
375 COPY_SZ_4V(dest + new_offset, newSize, tmp);
376 } else {
377 fi_type *current = (fi_type *)vbo->current[j].Ptr;
378 COPY_SZ_4V(dest + new_offset, sz, current);
379 }
380 }
381 else {
382 COPY_SZ_4V(dest + new_offset, sz, data + old_offset);
383 }
384 }
385
386 data += old_vtx_size;
387 dest += exec->vtx.vertex_size;
388 }
389
390 exec->vtx.buffer_ptr = dest;
391 exec->vtx.vert_count += exec->vtx.copied.nr;
392 exec->vtx.copied.nr = 0;
393 }
394 }
395
396
397 /**
398 * This is when a vertex attribute transitions to a different size.
399 * For example, we saw a bunch of glTexCoord2f() calls and now we got a
400 * glTexCoord4f() call. We promote the array from size=2 to size=4.
401 * \param newSize size of new vertex (number of 32-bit words).
402 * \param attr VBO_ATTRIB_x vertex attribute value
403 */
404 static void
405 vbo_exec_fixup_vertex(struct gl_context *ctx, GLuint attr,
406 GLuint newSize, GLenum newType)
407 {
408 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
409
410 assert(attr < VBO_ATTRIB_MAX);
411
412 if (newSize > exec->vtx.attr[attr].size ||
413 newType != exec->vtx.attr[attr].type) {
414 /* New size is larger. Need to flush existing vertices and get
415 * an enlarged vertex format.
416 */
417 vbo_exec_wrap_upgrade_vertex(exec, attr, newSize);
418 }
419 else if (newSize < exec->vtx.attr[attr].active_size) {
420 GLuint i;
421 const fi_type *id =
422 vbo_get_default_vals_as_union(exec->vtx.attr[attr].type);
423
424 /* New size is smaller - just need to fill in some
425 * zeros. Don't need to flush or wrap.
426 */
427 for (i = newSize; i <= exec->vtx.attr[attr].size; i++)
428 exec->vtx.attrptr[attr][i-1] = id[i-1];
429 }
430
431 exec->vtx.attr[attr].active_size = newSize;
432 exec->vtx.attr[attr].type = newType;
433
434 /* Does setting NeedFlush belong here? Necessitates resetting
435 * vtxfmt on each flush (otherwise flags won't get reset
436 * afterwards).
437 */
438 if (attr == 0)
439 ctx->Driver.NeedFlush |= FLUSH_STORED_VERTICES;
440 }
441
442
443 /**
444 * If index=0, does glVertexAttrib*() alias glVertex() to emit a vertex?
445 * It depends on a few things, including whether we're inside or outside
446 * of glBegin/glEnd.
447 */
448 static inline bool
449 is_vertex_position(const struct gl_context *ctx, GLuint index)
450 {
451 return (index == 0 &&
452 _mesa_attr_zero_aliases_vertex(ctx) &&
453 _mesa_inside_begin_end(ctx));
454 }
455
456
457 /**
458 * This macro is used to implement all the glVertex, glColor, glTexCoord,
459 * glVertexAttrib, etc functions.
460 * \param A VBO_ATTRIB_x attribute index
461 * \param N attribute size (1..4)
462 * \param T type (GL_FLOAT, GL_DOUBLE, GL_INT, GL_UNSIGNED_INT)
463 * \param C cast type (fi_type or double)
464 * \param V0, V1, v2, V3 attribute value
465 */
466 #define ATTR_UNION(A, N, T, C, V0, V1, V2, V3) \
467 do { \
468 struct vbo_exec_context *exec = &vbo_context(ctx)->exec; \
469 int sz = (sizeof(C) / sizeof(GLfloat)); \
470 \
471 assert(sz == 1 || sz == 2); \
472 \
473 /* check if attribute size or type is changing */ \
474 if (unlikely(exec->vtx.attr[A].active_size != N * sz) || \
475 unlikely(exec->vtx.attr[A].type != T)) { \
476 vbo_exec_fixup_vertex(ctx, A, N * sz, T); \
477 } \
478 \
479 /* store vertex attribute in vertex buffer */ \
480 { \
481 C *dest = (C *)exec->vtx.attrptr[A]; \
482 if (N>0) dest[0] = V0; \
483 if (N>1) dest[1] = V1; \
484 if (N>2) dest[2] = V2; \
485 if (N>3) dest[3] = V3; \
486 assert(exec->vtx.attr[A].type == T); \
487 } \
488 \
489 if ((A) == 0) { \
490 /* This is a glVertex call */ \
491 GLuint i; \
492 \
493 /* copy 32-bit words */ \
494 for (i = 0; i < exec->vtx.vertex_size; i++) \
495 exec->vtx.buffer_ptr[i] = exec->vtx.vertex[i]; \
496 \
497 exec->vtx.buffer_ptr += exec->vtx.vertex_size; \
498 \
499 /* Set FLUSH_STORED_VERTICES to indicate that there's now */ \
500 /* something to draw (not just updating a color or texcoord).*/ \
501 /* Don't set FLUSH_UPDATE_CURRENT because */ \
502 /* Current.Attrib[VBO_ATTRIB_POS] is never used. */ \
503 ctx->Driver.NeedFlush |= FLUSH_STORED_VERTICES; \
504 \
505 if (++exec->vtx.vert_count >= exec->vtx.max_vert) \
506 vbo_exec_vtx_wrap(exec); \
507 } else { \
508 /* we now have accumulated per-vertex attributes */ \
509 ctx->Driver.NeedFlush |= FLUSH_UPDATE_CURRENT; \
510 } \
511 } while (0)
512
513
514 #undef ERROR
515 #define ERROR(err) _mesa_error(ctx, err, __func__)
516 #define TAG(x) vbo_exec_##x
517
518 #include "vbo_attrib_tmp.h"
519
520
521
522 /**
523 * Execute a glMaterial call. Note that if GL_COLOR_MATERIAL is enabled,
524 * this may be a (partial) no-op.
525 */
526 static void GLAPIENTRY
527 vbo_exec_Materialfv(GLenum face, GLenum pname, const GLfloat *params)
528 {
529 GLbitfield updateMats;
530 GET_CURRENT_CONTEXT(ctx);
531
532 /* This function should be a no-op when it tries to update material
533 * attributes which are currently tracking glColor via glColorMaterial.
534 * The updateMats var will be a mask of the MAT_BIT_FRONT/BACK_x bits
535 * indicating which material attributes can actually be updated below.
536 */
537 if (ctx->Light.ColorMaterialEnabled) {
538 updateMats = ~ctx->Light._ColorMaterialBitmask;
539 }
540 else {
541 /* GL_COLOR_MATERIAL is disabled so don't skip any material updates */
542 updateMats = ALL_MATERIAL_BITS;
543 }
544
545 if (ctx->API == API_OPENGL_COMPAT && face == GL_FRONT) {
546 updateMats &= FRONT_MATERIAL_BITS;
547 }
548 else if (ctx->API == API_OPENGL_COMPAT && face == GL_BACK) {
549 updateMats &= BACK_MATERIAL_BITS;
550 }
551 else if (face != GL_FRONT_AND_BACK) {
552 _mesa_error(ctx, GL_INVALID_ENUM, "glMaterial(invalid face)");
553 return;
554 }
555
556 switch (pname) {
557 case GL_EMISSION:
558 if (updateMats & MAT_BIT_FRONT_EMISSION)
559 MAT_ATTR(VBO_ATTRIB_MAT_FRONT_EMISSION, 4, params);
560 if (updateMats & MAT_BIT_BACK_EMISSION)
561 MAT_ATTR(VBO_ATTRIB_MAT_BACK_EMISSION, 4, params);
562 break;
563 case GL_AMBIENT:
564 if (updateMats & MAT_BIT_FRONT_AMBIENT)
565 MAT_ATTR(VBO_ATTRIB_MAT_FRONT_AMBIENT, 4, params);
566 if (updateMats & MAT_BIT_BACK_AMBIENT)
567 MAT_ATTR(VBO_ATTRIB_MAT_BACK_AMBIENT, 4, params);
568 break;
569 case GL_DIFFUSE:
570 if (updateMats & MAT_BIT_FRONT_DIFFUSE)
571 MAT_ATTR(VBO_ATTRIB_MAT_FRONT_DIFFUSE, 4, params);
572 if (updateMats & MAT_BIT_BACK_DIFFUSE)
573 MAT_ATTR(VBO_ATTRIB_MAT_BACK_DIFFUSE, 4, params);
574 break;
575 case GL_SPECULAR:
576 if (updateMats & MAT_BIT_FRONT_SPECULAR)
577 MAT_ATTR(VBO_ATTRIB_MAT_FRONT_SPECULAR, 4, params);
578 if (updateMats & MAT_BIT_BACK_SPECULAR)
579 MAT_ATTR(VBO_ATTRIB_MAT_BACK_SPECULAR, 4, params);
580 break;
581 case GL_SHININESS:
582 if (*params < 0 || *params > ctx->Const.MaxShininess) {
583 _mesa_error(ctx, GL_INVALID_VALUE,
584 "glMaterial(invalid shininess: %f out range [0, %f])",
585 *params, ctx->Const.MaxShininess);
586 return;
587 }
588 if (updateMats & MAT_BIT_FRONT_SHININESS)
589 MAT_ATTR(VBO_ATTRIB_MAT_FRONT_SHININESS, 1, params);
590 if (updateMats & MAT_BIT_BACK_SHININESS)
591 MAT_ATTR(VBO_ATTRIB_MAT_BACK_SHININESS, 1, params);
592 break;
593 case GL_COLOR_INDEXES:
594 if (ctx->API != API_OPENGL_COMPAT) {
595 _mesa_error(ctx, GL_INVALID_ENUM, "glMaterialfv(pname)");
596 return;
597 }
598 if (updateMats & MAT_BIT_FRONT_INDEXES)
599 MAT_ATTR(VBO_ATTRIB_MAT_FRONT_INDEXES, 3, params);
600 if (updateMats & MAT_BIT_BACK_INDEXES)
601 MAT_ATTR(VBO_ATTRIB_MAT_BACK_INDEXES, 3, params);
602 break;
603 case GL_AMBIENT_AND_DIFFUSE:
604 if (updateMats & MAT_BIT_FRONT_AMBIENT)
605 MAT_ATTR(VBO_ATTRIB_MAT_FRONT_AMBIENT, 4, params);
606 if (updateMats & MAT_BIT_FRONT_DIFFUSE)
607 MAT_ATTR(VBO_ATTRIB_MAT_FRONT_DIFFUSE, 4, params);
608 if (updateMats & MAT_BIT_BACK_AMBIENT)
609 MAT_ATTR(VBO_ATTRIB_MAT_BACK_AMBIENT, 4, params);
610 if (updateMats & MAT_BIT_BACK_DIFFUSE)
611 MAT_ATTR(VBO_ATTRIB_MAT_BACK_DIFFUSE, 4, params);
612 break;
613 default:
614 _mesa_error(ctx, GL_INVALID_ENUM, "glMaterialfv(pname)");
615 return;
616 }
617 }
618
619
620 /**
621 * Flush (draw) vertices.
622 */
623 static void
624 vbo_exec_FlushVertices_internal(struct vbo_exec_context *exec)
625 {
626 if (exec->vtx.vert_count) {
627 vbo_exec_vtx_flush(exec);
628 }
629
630 if (exec->vtx.vertex_size) {
631 vbo_exec_copy_to_current(exec);
632 vbo_reset_all_attr(exec);
633 }
634 }
635
636
637 static void GLAPIENTRY
638 vbo_exec_EvalCoord1f(GLfloat u)
639 {
640 GET_CURRENT_CONTEXT(ctx);
641 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
642
643 {
644 GLint i;
645 if (exec->eval.recalculate_maps)
646 vbo_exec_eval_update(exec);
647
648 for (i = 0; i <= VBO_ATTRIB_TEX7; i++) {
649 if (exec->eval.map1[i].map)
650 if (exec->vtx.attr[i].active_size != exec->eval.map1[i].sz)
651 vbo_exec_fixup_vertex(ctx, i, exec->eval.map1[i].sz, GL_FLOAT);
652 }
653 }
654
655 memcpy(exec->vtx.copied.buffer, exec->vtx.vertex,
656 exec->vtx.vertex_size * sizeof(GLfloat));
657
658 vbo_exec_do_EvalCoord1f(exec, u);
659
660 memcpy(exec->vtx.vertex, exec->vtx.copied.buffer,
661 exec->vtx.vertex_size * sizeof(GLfloat));
662 }
663
664
665 static void GLAPIENTRY
666 vbo_exec_EvalCoord2f(GLfloat u, GLfloat v)
667 {
668 GET_CURRENT_CONTEXT(ctx);
669 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
670
671 {
672 GLint i;
673 if (exec->eval.recalculate_maps)
674 vbo_exec_eval_update(exec);
675
676 for (i = 0; i <= VBO_ATTRIB_TEX7; i++) {
677 if (exec->eval.map2[i].map)
678 if (exec->vtx.attr[i].active_size != exec->eval.map2[i].sz)
679 vbo_exec_fixup_vertex(ctx, i, exec->eval.map2[i].sz, GL_FLOAT);
680 }
681
682 if (ctx->Eval.AutoNormal)
683 if (exec->vtx.attr[VBO_ATTRIB_NORMAL].active_size != 3)
684 vbo_exec_fixup_vertex(ctx, VBO_ATTRIB_NORMAL, 3, GL_FLOAT);
685 }
686
687 memcpy(exec->vtx.copied.buffer, exec->vtx.vertex,
688 exec->vtx.vertex_size * sizeof(GLfloat));
689
690 vbo_exec_do_EvalCoord2f(exec, u, v);
691
692 memcpy(exec->vtx.vertex, exec->vtx.copied.buffer,
693 exec->vtx.vertex_size * sizeof(GLfloat));
694 }
695
696
697 static void GLAPIENTRY
698 vbo_exec_EvalCoord1fv(const GLfloat *u)
699 {
700 vbo_exec_EvalCoord1f(u[0]);
701 }
702
703
704 static void GLAPIENTRY
705 vbo_exec_EvalCoord2fv(const GLfloat *u)
706 {
707 vbo_exec_EvalCoord2f(u[0], u[1]);
708 }
709
710
711 static void GLAPIENTRY
712 vbo_exec_EvalPoint1(GLint i)
713 {
714 GET_CURRENT_CONTEXT(ctx);
715 GLfloat du = ((ctx->Eval.MapGrid1u2 - ctx->Eval.MapGrid1u1) /
716 (GLfloat) ctx->Eval.MapGrid1un);
717 GLfloat u = i * du + ctx->Eval.MapGrid1u1;
718
719 vbo_exec_EvalCoord1f(u);
720 }
721
722
723 static void GLAPIENTRY
724 vbo_exec_EvalPoint2(GLint i, GLint j)
725 {
726 GET_CURRENT_CONTEXT(ctx);
727 GLfloat du = ((ctx->Eval.MapGrid2u2 - ctx->Eval.MapGrid2u1) /
728 (GLfloat) ctx->Eval.MapGrid2un);
729 GLfloat dv = ((ctx->Eval.MapGrid2v2 - ctx->Eval.MapGrid2v1) /
730 (GLfloat) ctx->Eval.MapGrid2vn);
731 GLfloat u = i * du + ctx->Eval.MapGrid2u1;
732 GLfloat v = j * dv + ctx->Eval.MapGrid2v1;
733
734 vbo_exec_EvalCoord2f(u, v);
735 }
736
737
738 /**
739 * Called via glBegin.
740 */
741 static void GLAPIENTRY
742 vbo_exec_Begin(GLenum mode)
743 {
744 GET_CURRENT_CONTEXT(ctx);
745 struct vbo_context *vbo = vbo_context(ctx);
746 struct vbo_exec_context *exec = &vbo->exec;
747 int i;
748
749 if (_mesa_inside_begin_end(ctx)) {
750 _mesa_error(ctx, GL_INVALID_OPERATION, "glBegin");
751 return;
752 }
753
754 if (!_mesa_valid_prim_mode(ctx, mode, "glBegin")) {
755 return;
756 }
757
758 if (!_mesa_valid_to_render(ctx, "glBegin")) {
759 return;
760 }
761
762 /* Heuristic: attempt to isolate attributes occurring outside
763 * begin/end pairs.
764 */
765 if (exec->vtx.vertex_size && !exec->vtx.attr[VBO_ATTRIB_POS].size)
766 vbo_exec_FlushVertices_internal(exec);
767
768 i = exec->vtx.prim_count++;
769 exec->vtx.prim[i].mode = mode;
770 exec->vtx.prim[i].begin = 1;
771 exec->vtx.prim[i].end = 0;
772 exec->vtx.prim[i].indexed = 0;
773 exec->vtx.prim[i].pad = 0;
774 exec->vtx.prim[i].start = exec->vtx.vert_count;
775 exec->vtx.prim[i].count = 0;
776 exec->vtx.prim[i].num_instances = 1;
777 exec->vtx.prim[i].base_instance = 0;
778 exec->vtx.prim[i].is_indirect = 0;
779
780 ctx->Driver.CurrentExecPrimitive = mode;
781
782 ctx->Exec = ctx->BeginEnd;
783
784 /* We may have been called from a display list, in which case we should
785 * leave dlist.c's dispatch table in place.
786 */
787 if (ctx->CurrentClientDispatch == ctx->MarshalExec) {
788 ctx->CurrentServerDispatch = ctx->Exec;
789 } else if (ctx->CurrentClientDispatch == ctx->OutsideBeginEnd) {
790 ctx->CurrentClientDispatch = ctx->Exec;
791 _glapi_set_dispatch(ctx->CurrentClientDispatch);
792 } else {
793 assert(ctx->CurrentClientDispatch == ctx->Save);
794 }
795 }
796
797
798 /**
799 * Try to merge / concatenate the two most recent VBO primitives.
800 */
801 static void
802 try_vbo_merge(struct vbo_exec_context *exec)
803 {
804 struct _mesa_prim *cur = &exec->vtx.prim[exec->vtx.prim_count - 1];
805
806 assert(exec->vtx.prim_count >= 1);
807
808 vbo_try_prim_conversion(cur);
809
810 if (exec->vtx.prim_count >= 2) {
811 struct _mesa_prim *prev = &exec->vtx.prim[exec->vtx.prim_count - 2];
812 assert(prev == cur - 1);
813
814 if (vbo_can_merge_prims(prev, cur)) {
815 assert(cur->begin);
816 assert(cur->end);
817 assert(prev->begin);
818 assert(prev->end);
819 vbo_merge_prims(prev, cur);
820 exec->vtx.prim_count--; /* drop the last primitive */
821 }
822 }
823 }
824
825
826 /**
827 * Called via glEnd.
828 */
829 static void GLAPIENTRY
830 vbo_exec_End(void)
831 {
832 GET_CURRENT_CONTEXT(ctx);
833 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
834
835 if (!_mesa_inside_begin_end(ctx)) {
836 _mesa_error(ctx, GL_INVALID_OPERATION, "glEnd");
837 return;
838 }
839
840 ctx->Exec = ctx->OutsideBeginEnd;
841
842 if (ctx->CurrentClientDispatch == ctx->MarshalExec) {
843 ctx->CurrentServerDispatch = ctx->Exec;
844 } else if (ctx->CurrentClientDispatch == ctx->BeginEnd) {
845 ctx->CurrentClientDispatch = ctx->Exec;
846 _glapi_set_dispatch(ctx->CurrentClientDispatch);
847 }
848
849 if (exec->vtx.prim_count > 0) {
850 /* close off current primitive */
851 struct _mesa_prim *last_prim = &exec->vtx.prim[exec->vtx.prim_count - 1];
852
853 last_prim->end = 1;
854 last_prim->count = exec->vtx.vert_count - last_prim->start;
855
856 /* Special handling for GL_LINE_LOOP */
857 if (last_prim->mode == GL_LINE_LOOP && last_prim->begin == 0) {
858 /* We're finishing drawing a line loop. Append 0th vertex onto
859 * end of vertex buffer so we can draw it as a line strip.
860 */
861 const fi_type *src = exec->vtx.buffer_map +
862 last_prim->start * exec->vtx.vertex_size;
863 fi_type *dst = exec->vtx.buffer_map +
864 exec->vtx.vert_count * exec->vtx.vertex_size;
865
866 /* copy 0th vertex to end of buffer */
867 memcpy(dst, src, exec->vtx.vertex_size * sizeof(fi_type));
868
869 last_prim->start++; /* skip vertex0 */
870 /* note that last_prim->count stays unchanged */
871 last_prim->mode = GL_LINE_STRIP;
872
873 /* Increment the vertex count so the next primitive doesn't
874 * overwrite the last vertex which we just added.
875 */
876 exec->vtx.vert_count++;
877 exec->vtx.buffer_ptr += exec->vtx.vertex_size;
878 }
879
880 try_vbo_merge(exec);
881 }
882
883 ctx->Driver.CurrentExecPrimitive = PRIM_OUTSIDE_BEGIN_END;
884
885 if (exec->vtx.prim_count == VBO_MAX_PRIM)
886 vbo_exec_vtx_flush(exec);
887
888 if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH) {
889 _mesa_flush(ctx);
890 }
891 }
892
893
894 /**
895 * Called via glPrimitiveRestartNV()
896 */
897 static void GLAPIENTRY
898 vbo_exec_PrimitiveRestartNV(void)
899 {
900 GLenum curPrim;
901 GET_CURRENT_CONTEXT(ctx);
902
903 curPrim = ctx->Driver.CurrentExecPrimitive;
904
905 if (curPrim == PRIM_OUTSIDE_BEGIN_END) {
906 _mesa_error(ctx, GL_INVALID_OPERATION, "glPrimitiveRestartNV");
907 }
908 else {
909 vbo_exec_End();
910 vbo_exec_Begin(curPrim);
911 }
912 }
913
914
915 static void
916 vbo_exec_vtxfmt_init(struct vbo_exec_context *exec)
917 {
918 struct gl_context *ctx = exec->ctx;
919 GLvertexformat *vfmt = &exec->vtxfmt;
920
921 #define NAME_AE(x) _ae_##x
922 #define NAME_CALLLIST(x) _mesa_##x
923 #define NAME(x) vbo_exec_##x
924 #define NAME_ES(x) _es_##x
925
926 #include "vbo_init_tmp.h"
927 }
928
929
930 /**
931 * Tell the VBO module to use a real OpenGL vertex buffer object to
932 * store accumulated immediate-mode vertex data.
933 * This replaces the malloced buffer which was created in
934 * vb_exec_vtx_init() below.
935 */
936 void
937 vbo_use_buffer_objects(struct gl_context *ctx)
938 {
939 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
940 /* Any buffer name but 0 can be used here since this bufferobj won't
941 * go into the bufferobj hashtable.
942 */
943 GLuint bufName = IMM_BUFFER_NAME;
944
945 /* Make sure this func is only used once */
946 assert(exec->vtx.bufferobj == ctx->Shared->NullBufferObj);
947
948 _mesa_align_free(exec->vtx.buffer_map);
949 exec->vtx.buffer_map = NULL;
950 exec->vtx.buffer_ptr = NULL;
951
952 /* Allocate a real buffer object now */
953 _mesa_reference_buffer_object(ctx, &exec->vtx.bufferobj, NULL);
954 exec->vtx.bufferobj = ctx->Driver.NewBufferObject(ctx, bufName);
955
956 /* Map the buffer. */
957 vbo_exec_vtx_map(exec);
958 assert(exec->vtx.buffer_ptr);
959 }
960
961
962 void
963 vbo_exec_vtx_init(struct vbo_exec_context *exec)
964 {
965 struct gl_context *ctx = exec->ctx;
966 GLuint i;
967
968 /* Allocate a buffer object. Will just reuse this object
969 * continuously, unless vbo_use_buffer_objects() is called to enable
970 * use of real VBOs.
971 */
972 _mesa_reference_buffer_object(ctx,
973 &exec->vtx.bufferobj,
974 ctx->Shared->NullBufferObj);
975
976 assert(!exec->vtx.buffer_map);
977 exec->vtx.buffer_map = _mesa_align_malloc(VBO_VERT_BUFFER_SIZE, 64);
978 exec->vtx.buffer_ptr = exec->vtx.buffer_map;
979
980 vbo_exec_vtxfmt_init(exec);
981 _mesa_noop_vtxfmt_init(ctx, &exec->vtxfmt_noop);
982
983 exec->vtx.enabled = 0;
984 for (i = 0 ; i < ARRAY_SIZE(exec->vtx.attr); i++) {
985 exec->vtx.attr[i].size = 0;
986 exec->vtx.attr[i].type = GL_FLOAT;
987 exec->vtx.attr[i].active_size = 0;
988 }
989
990 exec->vtx.vertex_size = 0;
991 }
992
993
994 void
995 vbo_exec_vtx_destroy(struct vbo_exec_context *exec)
996 {
997 /* using a real VBO for vertex data */
998 struct gl_context *ctx = exec->ctx;
999
1000 /* True VBOs should already be unmapped
1001 */
1002 if (exec->vtx.buffer_map) {
1003 assert(exec->vtx.bufferobj->Name == 0 ||
1004 exec->vtx.bufferobj->Name == IMM_BUFFER_NAME);
1005 if (exec->vtx.bufferobj->Name == 0) {
1006 _mesa_align_free(exec->vtx.buffer_map);
1007 exec->vtx.buffer_map = NULL;
1008 exec->vtx.buffer_ptr = NULL;
1009 }
1010 }
1011
1012 /* Free the vertex buffer. Unmap first if needed.
1013 */
1014 if (_mesa_bufferobj_mapped(exec->vtx.bufferobj, MAP_INTERNAL)) {
1015 ctx->Driver.UnmapBuffer(ctx, exec->vtx.bufferobj, MAP_INTERNAL);
1016 }
1017 _mesa_reference_buffer_object(ctx, &exec->vtx.bufferobj, NULL);
1018 }
1019
1020
1021 /**
1022 * If inside glBegin()/glEnd(), it should assert(0). Otherwise, if
1023 * FLUSH_STORED_VERTICES bit in \p flags is set flushes any buffered
1024 * vertices, if FLUSH_UPDATE_CURRENT bit is set updates
1025 * __struct gl_contextRec::Current and gl_light_attrib::Material
1026 *
1027 * Note that the default T&L engine never clears the
1028 * FLUSH_UPDATE_CURRENT bit, even after performing the update.
1029 *
1030 * \param flags bitmask of FLUSH_STORED_VERTICES, FLUSH_UPDATE_CURRENT
1031 */
1032 void
1033 vbo_exec_FlushVertices(struct gl_context *ctx, GLuint flags)
1034 {
1035 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
1036
1037 #ifndef NDEBUG
1038 /* debug check: make sure we don't get called recursively */
1039 exec->flush_call_depth++;
1040 assert(exec->flush_call_depth == 1);
1041 #endif
1042
1043 if (_mesa_inside_begin_end(ctx)) {
1044 /* We've had glBegin but not glEnd! */
1045 #ifndef NDEBUG
1046 exec->flush_call_depth--;
1047 assert(exec->flush_call_depth == 0);
1048 #endif
1049 return;
1050 }
1051
1052 /* Flush (draw). */
1053 vbo_exec_FlushVertices_internal(exec);
1054
1055 /* Clear the dirty flush flags, because the flush is finished. */
1056 ctx->Driver.NeedFlush &= ~(FLUSH_UPDATE_CURRENT | flags);
1057
1058 #ifndef NDEBUG
1059 exec->flush_call_depth--;
1060 assert(exec->flush_call_depth == 0);
1061 #endif
1062 }
1063
1064
1065 /**
1066 * Reset the vertex attribute by setting its size to zero.
1067 */
1068 static void
1069 vbo_reset_attr(struct vbo_exec_context *exec, GLuint attr)
1070 {
1071 exec->vtx.attr[attr].size = 0;
1072 exec->vtx.attr[attr].type = GL_FLOAT;
1073 exec->vtx.attr[attr].active_size = 0;
1074 }
1075
1076
1077 static void
1078 vbo_reset_all_attr(struct vbo_exec_context *exec)
1079 {
1080 while (exec->vtx.enabled) {
1081 const int i = u_bit_scan64(&exec->vtx.enabled);
1082 vbo_reset_attr(exec, i);
1083 }
1084
1085 exec->vtx.vertex_size = 0;
1086 }
1087
1088
1089 void GLAPIENTRY
1090 _es_Color4f(GLfloat r, GLfloat g, GLfloat b, GLfloat a)
1091 {
1092 vbo_exec_Color4f(r, g, b, a);
1093 }
1094
1095
1096 void GLAPIENTRY
1097 _es_Normal3f(GLfloat x, GLfloat y, GLfloat z)
1098 {
1099 vbo_exec_Normal3f(x, y, z);
1100 }
1101
1102
1103 void GLAPIENTRY
1104 _es_MultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
1105 {
1106 vbo_exec_MultiTexCoord4f(target, s, t, r, q);
1107 }
1108
1109
1110 void GLAPIENTRY
1111 _es_Materialfv(GLenum face, GLenum pname, const GLfloat *params)
1112 {
1113 vbo_exec_Materialfv(face, pname, params);
1114 }
1115
1116
1117 void GLAPIENTRY
1118 _es_Materialf(GLenum face, GLenum pname, GLfloat param)
1119 {
1120 GLfloat p[4];
1121 p[0] = param;
1122 p[1] = p[2] = p[3] = 0.0F;
1123 vbo_exec_Materialfv(face, pname, p);
1124 }
1125
1126
1127 /**
1128 * A special version of glVertexAttrib4f that does not treat index 0 as
1129 * VBO_ATTRIB_POS.
1130 */
1131 static void
1132 VertexAttrib4f_nopos(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
1133 {
1134 GET_CURRENT_CONTEXT(ctx);
1135 if (index < MAX_VERTEX_GENERIC_ATTRIBS)
1136 ATTRF(VBO_ATTRIB_GENERIC0 + index, 4, x, y, z, w);
1137 else
1138 ERROR(GL_INVALID_VALUE);
1139 }
1140
1141 void GLAPIENTRY
1142 _es_VertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
1143 {
1144 VertexAttrib4f_nopos(index, x, y, z, w);
1145 }
1146
1147
1148 void GLAPIENTRY
1149 _es_VertexAttrib1f(GLuint indx, GLfloat x)
1150 {
1151 VertexAttrib4f_nopos(indx, x, 0.0f, 0.0f, 1.0f);
1152 }
1153
1154
1155 void GLAPIENTRY
1156 _es_VertexAttrib1fv(GLuint indx, const GLfloat* values)
1157 {
1158 VertexAttrib4f_nopos(indx, values[0], 0.0f, 0.0f, 1.0f);
1159 }
1160
1161
1162 void GLAPIENTRY
1163 _es_VertexAttrib2f(GLuint indx, GLfloat x, GLfloat y)
1164 {
1165 VertexAttrib4f_nopos(indx, x, y, 0.0f, 1.0f);
1166 }
1167
1168
1169 void GLAPIENTRY
1170 _es_VertexAttrib2fv(GLuint indx, const GLfloat* values)
1171 {
1172 VertexAttrib4f_nopos(indx, values[0], values[1], 0.0f, 1.0f);
1173 }
1174
1175
1176 void GLAPIENTRY
1177 _es_VertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z)
1178 {
1179 VertexAttrib4f_nopos(indx, x, y, z, 1.0f);
1180 }
1181
1182
1183 void GLAPIENTRY
1184 _es_VertexAttrib3fv(GLuint indx, const GLfloat* values)
1185 {
1186 VertexAttrib4f_nopos(indx, values[0], values[1], values[2], 1.0f);
1187 }
1188
1189
1190 void GLAPIENTRY
1191 _es_VertexAttrib4fv(GLuint indx, const GLfloat* values)
1192 {
1193 VertexAttrib4f_nopos(indx, values[0], values[1], values[2], values[3]);
1194 }