mesa: add support for unsigned 64-bit vertex attributes
[mesa.git] / src / mesa / vbo / vbo_exec_api.c
1 /**************************************************************************
2
3 Copyright 2002-2008 VMware, Inc.
4
5 All Rights Reserved.
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7 Permission is hereby granted, free of charge, to any person obtaining a
8 copy of this software and associated documentation files (the "Software"),
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14 The above copyright notice and this permission notice (including the next
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16 Software.
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19 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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27
28 /*
29 * Authors:
30 * Keith Whitwell <keithw@vmware.com>
31 */
32
33 #include "main/glheader.h"
34 #include "main/bufferobj.h"
35 #include "main/context.h"
36 #include "main/macros.h"
37 #include "main/vtxfmt.h"
38 #include "main/dlist.h"
39 #include "main/eval.h"
40 #include "main/state.h"
41 #include "main/light.h"
42 #include "main/api_arrayelt.h"
43 #include "main/api_validate.h"
44 #include "main/dispatch.h"
45 #include "util/bitscan.h"
46
47 #include "vbo_context.h"
48 #include "vbo_noop.h"
49
50
51 /** ID/name for immediate-mode VBO */
52 #define IMM_BUFFER_NAME 0xaabbccdd
53
54
55 static void
56 vbo_reset_all_attr(struct vbo_exec_context *exec);
57
58
59 /**
60 * Close off the last primitive, execute the buffer, restart the
61 * primitive. This is called when we fill a vertex buffer before
62 * hitting glEnd.
63 */
64 static void
65 vbo_exec_wrap_buffers(struct vbo_exec_context *exec)
66 {
67 if (exec->vtx.prim_count == 0) {
68 exec->vtx.copied.nr = 0;
69 exec->vtx.vert_count = 0;
70 exec->vtx.buffer_ptr = exec->vtx.buffer_map;
71 }
72 else {
73 struct _mesa_prim *last_prim = &exec->vtx.prim[exec->vtx.prim_count - 1];
74 const GLuint last_begin = last_prim->begin;
75 GLuint last_count;
76
77 if (_mesa_inside_begin_end(exec->ctx)) {
78 last_prim->count = exec->vtx.vert_count - last_prim->start;
79 }
80
81 last_count = last_prim->count;
82
83 /* Special handling for wrapping GL_LINE_LOOP */
84 if (last_prim->mode == GL_LINE_LOOP &&
85 last_count > 0 &&
86 !last_prim->end) {
87 /* draw this section of the incomplete line loop as a line strip */
88 last_prim->mode = GL_LINE_STRIP;
89 if (!last_prim->begin) {
90 /* This is not the first section of the line loop, so don't
91 * draw the 0th vertex. We're saving it until we draw the
92 * very last section of the loop.
93 */
94 last_prim->start++;
95 last_prim->count--;
96 }
97 }
98
99 /* Execute the buffer and save copied vertices.
100 */
101 if (exec->vtx.vert_count)
102 vbo_exec_vtx_flush( exec, GL_FALSE );
103 else {
104 exec->vtx.prim_count = 0;
105 exec->vtx.copied.nr = 0;
106 }
107
108 /* Emit a glBegin to start the new list.
109 */
110 assert(exec->vtx.prim_count == 0);
111
112 if (_mesa_inside_begin_end(exec->ctx)) {
113 exec->vtx.prim[0].mode = exec->ctx->Driver.CurrentExecPrimitive;
114 exec->vtx.prim[0].begin = 0;
115 exec->vtx.prim[0].end = 0;
116 exec->vtx.prim[0].start = 0;
117 exec->vtx.prim[0].count = 0;
118 exec->vtx.prim_count++;
119
120 if (exec->vtx.copied.nr == last_count)
121 exec->vtx.prim[0].begin = last_begin;
122 }
123 }
124 }
125
126
127 /**
128 * Deal with buffer wrapping where provoked by the vertex buffer
129 * filling up, as opposed to upgrade_vertex().
130 */
131 static void
132 vbo_exec_vtx_wrap(struct vbo_exec_context *exec)
133 {
134 unsigned numComponents;
135
136 /* Run pipeline on current vertices, copy wrapped vertices
137 * to exec->vtx.copied.
138 */
139 vbo_exec_wrap_buffers( exec );
140
141 if (!exec->vtx.buffer_ptr) {
142 /* probably ran out of memory earlier when allocating the VBO */
143 return;
144 }
145
146 /* Copy stored stored vertices to start of new list.
147 */
148 assert(exec->vtx.max_vert - exec->vtx.vert_count > exec->vtx.copied.nr);
149
150 numComponents = exec->vtx.copied.nr * exec->vtx.vertex_size;
151 memcpy(exec->vtx.buffer_ptr,
152 exec->vtx.copied.buffer,
153 numComponents * sizeof(fi_type));
154 exec->vtx.buffer_ptr += numComponents;
155 exec->vtx.vert_count += exec->vtx.copied.nr;
156
157 exec->vtx.copied.nr = 0;
158 }
159
160
161 /**
162 * Copy the active vertex's values to the ctx->Current fields.
163 */
164 static void
165 vbo_exec_copy_to_current(struct vbo_exec_context *exec)
166 {
167 struct gl_context *ctx = exec->ctx;
168 struct vbo_context *vbo = vbo_context(ctx);
169 GLbitfield64 enabled = exec->vtx.enabled & (~BITFIELD64_BIT(VBO_ATTRIB_POS));
170
171 while (enabled) {
172 const int i = u_bit_scan64(&enabled);
173
174 /* Note: the exec->vtx.current[i] pointers point into the
175 * ctx->Current.Attrib and ctx->Light.Material.Attrib arrays.
176 */
177 GLfloat *current = (GLfloat *)vbo->currval[i].Ptr;
178 fi_type tmp[8]; /* space for doubles */
179 int dmul = 1;
180
181 if (exec->vtx.attrtype[i] == GL_DOUBLE ||
182 exec->vtx.attrtype[i] == GL_UNSIGNED_INT64_ARB)
183 dmul = 2;
184
185 assert(exec->vtx.attrsz[i]);
186
187 if (exec->vtx.attrtype[i] == GL_DOUBLE ||
188 exec->vtx.attrtype[i] == GL_UNSIGNED_INT64_ARB) {
189 memset(tmp, 0, sizeof(tmp));
190 memcpy(tmp, exec->vtx.attrptr[i], exec->vtx.attrsz[i] * sizeof(GLfloat));
191 } else {
192 COPY_CLEAN_4V_TYPE_AS_UNION(tmp,
193 exec->vtx.attrsz[i],
194 exec->vtx.attrptr[i],
195 exec->vtx.attrtype[i]);
196 }
197
198 if (exec->vtx.attrtype[i] != vbo->currval[i].Type ||
199 memcmp(current, tmp, 4 * sizeof(GLfloat) * dmul) != 0) {
200 memcpy(current, tmp, 4 * sizeof(GLfloat) * dmul);
201
202 /* Given that we explicitly state size here, there is no need
203 * for the COPY_CLEAN above, could just copy 16 bytes and be
204 * done. The only problem is when Mesa accesses ctx->Current
205 * directly.
206 */
207 /* Size here is in components - not bytes */
208 vbo->currval[i].Size = exec->vtx.attrsz[i] / dmul;
209 vbo->currval[i]._ElementSize =
210 vbo->currval[i].Size * sizeof(GLfloat) * dmul;
211 vbo->currval[i].Type = exec->vtx.attrtype[i];
212 vbo->currval[i].Integer =
213 vbo_attrtype_to_integer_flag(exec->vtx.attrtype[i]);
214 vbo->currval[i].Doubles =
215 vbo_attrtype_to_double_flag(exec->vtx.attrtype[i]);
216
217 /* This triggers rather too much recalculation of Mesa state
218 * that doesn't get used (eg light positions).
219 */
220 if (i >= VBO_ATTRIB_MAT_FRONT_AMBIENT &&
221 i <= VBO_ATTRIB_MAT_BACK_INDEXES)
222 ctx->NewState |= _NEW_LIGHT;
223
224 ctx->NewState |= _NEW_CURRENT_ATTRIB;
225 }
226 }
227
228 /* Colormaterial -- this kindof sucks.
229 */
230 if (ctx->Light.ColorMaterialEnabled &&
231 exec->vtx.attrsz[VBO_ATTRIB_COLOR0]) {
232 _mesa_update_color_material(ctx,
233 ctx->Current.Attrib[VBO_ATTRIB_COLOR0]);
234 }
235 }
236
237
238 /**
239 * Copy current vertex attribute values into the current vertex.
240 */
241 static void
242 vbo_exec_copy_from_current(struct vbo_exec_context *exec)
243 {
244 struct gl_context *ctx = exec->ctx;
245 struct vbo_context *vbo = vbo_context(ctx);
246 GLint i;
247
248 for (i = VBO_ATTRIB_POS + 1; i < VBO_ATTRIB_MAX; i++) {
249 if (exec->vtx.attrtype[i] == GL_DOUBLE ||
250 exec->vtx.attrtype[i] == GL_UNSIGNED_INT64_ARB) {
251 memcpy(exec->vtx.attrptr[i], vbo->currval[i].Ptr,
252 exec->vtx.attrsz[i] * sizeof(GLfloat));
253 } else {
254 const fi_type *current = (fi_type *) vbo->currval[i].Ptr;
255 switch (exec->vtx.attrsz[i]) {
256 case 4: exec->vtx.attrptr[i][3] = current[3];
257 case 3: exec->vtx.attrptr[i][2] = current[2];
258 case 2: exec->vtx.attrptr[i][1] = current[1];
259 case 1: exec->vtx.attrptr[i][0] = current[0];
260 break;
261 }
262 }
263 }
264 }
265
266
267 /**
268 * Flush existing data, set new attrib size, replay copied vertices.
269 * This is called when we transition from a small vertex attribute size
270 * to a larger one. Ex: glTexCoord2f -> glTexCoord4f.
271 * We need to go back over the previous 2-component texcoords and insert
272 * zero and one values.
273 */
274 static void
275 vbo_exec_wrap_upgrade_vertex(struct vbo_exec_context *exec,
276 GLuint attr, GLuint newSize )
277 {
278 struct gl_context *ctx = exec->ctx;
279 struct vbo_context *vbo = vbo_context(ctx);
280 const GLint lastcount = exec->vtx.vert_count;
281 fi_type *old_attrptr[VBO_ATTRIB_MAX];
282 const GLuint old_vtx_size = exec->vtx.vertex_size; /* floats per vertex */
283 const GLuint oldSize = exec->vtx.attrsz[attr];
284 GLuint i;
285
286 /* Run pipeline on current vertices, copy wrapped vertices
287 * to exec->vtx.copied.
288 */
289 vbo_exec_wrap_buffers( exec );
290
291 if (unlikely(exec->vtx.copied.nr)) {
292 /* We're in the middle of a primitive, keep the old vertex
293 * format around to be able to translate the copied vertices to
294 * the new format.
295 */
296 memcpy(old_attrptr, exec->vtx.attrptr, sizeof(old_attrptr));
297 }
298
299 if (unlikely(oldSize)) {
300 /* Do a COPY_TO_CURRENT to ensure back-copying works for the
301 * case when the attribute already exists in the vertex and is
302 * having its size increased.
303 */
304 vbo_exec_copy_to_current( exec );
305 }
306
307 /* Heuristic: Attempt to isolate attributes received outside
308 * begin/end so that they don't bloat the vertices.
309 */
310 if (!_mesa_inside_begin_end(ctx) &&
311 !oldSize && lastcount > 8 && exec->vtx.vertex_size) {
312 vbo_exec_copy_to_current( exec );
313 vbo_reset_all_attr(exec);
314 }
315
316 /* Fix up sizes:
317 */
318 exec->vtx.attrsz[attr] = newSize;
319 exec->vtx.vertex_size += newSize - oldSize;
320 exec->vtx.max_vert = vbo_compute_max_verts(exec);
321 exec->vtx.vert_count = 0;
322 exec->vtx.buffer_ptr = exec->vtx.buffer_map;
323 exec->vtx.enabled |= BITFIELD64_BIT(attr);
324
325 if (unlikely(oldSize)) {
326 /* Size changed, recalculate all the attrptr[] values
327 */
328 fi_type *tmp = exec->vtx.vertex;
329
330 for (i = 0 ; i < VBO_ATTRIB_MAX ; i++) {
331 if (exec->vtx.attrsz[i]) {
332 exec->vtx.attrptr[i] = tmp;
333 tmp += exec->vtx.attrsz[i];
334 }
335 else
336 exec->vtx.attrptr[i] = NULL; /* will not be dereferenced */
337 }
338
339 /* Copy from current to repopulate the vertex with correct
340 * values.
341 */
342 vbo_exec_copy_from_current( exec );
343 }
344 else {
345 /* Just have to append the new attribute at the end */
346 exec->vtx.attrptr[attr] = exec->vtx.vertex +
347 exec->vtx.vertex_size - newSize;
348 }
349
350 /* Replay stored vertices to translate them
351 * to new format here.
352 *
353 * -- No need to replay - just copy piecewise
354 */
355 if (unlikely(exec->vtx.copied.nr)) {
356 fi_type *data = exec->vtx.copied.buffer;
357 fi_type *dest = exec->vtx.buffer_ptr;
358
359 assert(exec->vtx.buffer_ptr == exec->vtx.buffer_map);
360
361 for (i = 0 ; i < exec->vtx.copied.nr ; i++) {
362 GLbitfield64 enabled = exec->vtx.enabled;
363 while (enabled) {
364 const int j = u_bit_scan64(&enabled);
365 GLuint sz = exec->vtx.attrsz[j];
366 GLint old_offset = old_attrptr[j] - exec->vtx.vertex;
367 GLint new_offset = exec->vtx.attrptr[j] - exec->vtx.vertex;
368
369 assert(sz);
370
371 if (j == attr) {
372 if (oldSize) {
373 fi_type tmp[4];
374 COPY_CLEAN_4V_TYPE_AS_UNION(tmp, oldSize,
375 data + old_offset,
376 exec->vtx.attrtype[j]);
377 COPY_SZ_4V(dest + new_offset, newSize, tmp);
378 } else {
379 fi_type *current = (fi_type *)vbo->currval[j].Ptr;
380 COPY_SZ_4V(dest + new_offset, sz, current);
381 }
382 }
383 else {
384 COPY_SZ_4V(dest + new_offset, sz, data + old_offset);
385 }
386 }
387
388 data += old_vtx_size;
389 dest += exec->vtx.vertex_size;
390 }
391
392 exec->vtx.buffer_ptr = dest;
393 exec->vtx.vert_count += exec->vtx.copied.nr;
394 exec->vtx.copied.nr = 0;
395 }
396 }
397
398
399 /**
400 * This is when a vertex attribute transitions to a different size.
401 * For example, we saw a bunch of glTexCoord2f() calls and now we got a
402 * glTexCoord4f() call. We promote the array from size=2 to size=4.
403 * \param newSize size of new vertex (number of 32-bit words).
404 */
405 static void
406 vbo_exec_fixup_vertex(struct gl_context *ctx, GLuint attr,
407 GLuint newSize, GLenum newType)
408 {
409 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
410
411 if (newSize > exec->vtx.attrsz[attr] ||
412 newType != exec->vtx.attrtype[attr]) {
413 /* New size is larger. Need to flush existing vertices and get
414 * an enlarged vertex format.
415 */
416 vbo_exec_wrap_upgrade_vertex( exec, attr, newSize );
417 }
418 else if (newSize < exec->vtx.active_sz[attr]) {
419 GLuint i;
420 const fi_type *id =
421 vbo_get_default_vals_as_union(exec->vtx.attrtype[attr]);
422
423 /* New size is smaller - just need to fill in some
424 * zeros. Don't need to flush or wrap.
425 */
426 for (i = newSize; i <= exec->vtx.attrsz[attr]; i++)
427 exec->vtx.attrptr[attr][i-1] = id[i-1];
428 }
429
430 exec->vtx.active_sz[attr] = newSize;
431 exec->vtx.attrtype[attr] = newType;
432
433 /* Does setting NeedFlush belong here? Necessitates resetting
434 * vtxfmt on each flush (otherwise flags won't get reset
435 * afterwards).
436 */
437 if (attr == 0)
438 ctx->Driver.NeedFlush |= FLUSH_STORED_VERTICES;
439 }
440
441
442 /**
443 * Called upon first glVertex, glColor, glTexCoord, etc.
444 */
445 static void
446 vbo_exec_begin_vertices(struct gl_context *ctx)
447 {
448 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
449
450 vbo_exec_vtx_map( exec );
451
452 assert((ctx->Driver.NeedFlush & FLUSH_UPDATE_CURRENT) == 0);
453 assert(exec->begin_vertices_flags);
454
455 ctx->Driver.NeedFlush |= exec->begin_vertices_flags;
456 }
457
458
459 /**
460 * This macro is used to implement all the glVertex, glColor, glTexCoord,
461 * glVertexAttrib, etc functions.
462 * \param A attribute index
463 * \param N attribute size (1..4)
464 * \param T type (GL_FLOAT, GL_DOUBLE, GL_INT, GL_UNSIGNED_INT)
465 * \param C cast type (fi_type or double)
466 * \param V0, V1, v2, V3 attribute value
467 */
468 #define ATTR_UNION( A, N, T, C, V0, V1, V2, V3 ) \
469 do { \
470 struct vbo_exec_context *exec = &vbo_context(ctx)->exec; \
471 int sz = (sizeof(C) / sizeof(GLfloat)); \
472 \
473 assert(sz == 1 || sz == 2); \
474 \
475 /* check if attribute size or type is changing */ \
476 if (unlikely(exec->vtx.active_sz[A] != N * sz) || \
477 unlikely(exec->vtx.attrtype[A] != T)) { \
478 vbo_exec_fixup_vertex(ctx, A, N * sz, T); \
479 } \
480 \
481 /* store vertex attribute in vertex buffer */ \
482 { \
483 C *dest = (C *)exec->vtx.attrptr[A]; \
484 if (N>0) dest[0] = V0; \
485 if (N>1) dest[1] = V1; \
486 if (N>2) dest[2] = V2; \
487 if (N>3) dest[3] = V3; \
488 assert(exec->vtx.attrtype[A] == T); \
489 } \
490 \
491 if ((A) == 0) { \
492 /* This is a glVertex call */ \
493 GLuint i; \
494 \
495 if (unlikely((ctx->Driver.NeedFlush & FLUSH_UPDATE_CURRENT) == 0)) { \
496 vbo_exec_begin_vertices(ctx); \
497 } \
498 \
499 if (unlikely(!exec->vtx.buffer_ptr)) { \
500 vbo_exec_vtx_map(exec); \
501 } \
502 assert(exec->vtx.buffer_ptr); \
503 \
504 /* copy 32-bit words */ \
505 for (i = 0; i < exec->vtx.vertex_size; i++) \
506 exec->vtx.buffer_ptr[i] = exec->vtx.vertex[i]; \
507 \
508 exec->vtx.buffer_ptr += exec->vtx.vertex_size; \
509 \
510 /* Set FLUSH_STORED_VERTICES to indicate that there's now */ \
511 /* something to draw (not just updating a color or texcoord).*/ \
512 ctx->Driver.NeedFlush |= FLUSH_STORED_VERTICES; \
513 \
514 if (++exec->vtx.vert_count >= exec->vtx.max_vert) \
515 vbo_exec_vtx_wrap( exec ); \
516 } else { \
517 /* we now have accumulated per-vertex attributes */ \
518 ctx->Driver.NeedFlush |= FLUSH_UPDATE_CURRENT; \
519 } \
520 } while (0)
521
522
523 #undef ERROR
524 #define ERROR(err) _mesa_error( ctx, err, __func__ )
525 #define TAG(x) vbo_##x
526
527 #include "vbo_attrib_tmp.h"
528
529
530
531 /**
532 * Execute a glMaterial call. Note that if GL_COLOR_MATERIAL is enabled,
533 * this may be a (partial) no-op.
534 */
535 static void GLAPIENTRY
536 vbo_Materialfv(GLenum face, GLenum pname, const GLfloat *params)
537 {
538 GLbitfield updateMats;
539 GET_CURRENT_CONTEXT(ctx);
540
541 /* This function should be a no-op when it tries to update material
542 * attributes which are currently tracking glColor via glColorMaterial.
543 * The updateMats var will be a mask of the MAT_BIT_FRONT/BACK_x bits
544 * indicating which material attributes can actually be updated below.
545 */
546 if (ctx->Light.ColorMaterialEnabled) {
547 updateMats = ~ctx->Light._ColorMaterialBitmask;
548 }
549 else {
550 /* GL_COLOR_MATERIAL is disabled so don't skip any material updates */
551 updateMats = ALL_MATERIAL_BITS;
552 }
553
554 if (ctx->API == API_OPENGL_COMPAT && face == GL_FRONT) {
555 updateMats &= FRONT_MATERIAL_BITS;
556 }
557 else if (ctx->API == API_OPENGL_COMPAT && face == GL_BACK) {
558 updateMats &= BACK_MATERIAL_BITS;
559 }
560 else if (face != GL_FRONT_AND_BACK) {
561 _mesa_error(ctx, GL_INVALID_ENUM, "glMaterial(invalid face)");
562 return;
563 }
564
565 switch (pname) {
566 case GL_EMISSION:
567 if (updateMats & MAT_BIT_FRONT_EMISSION)
568 MAT_ATTR(VBO_ATTRIB_MAT_FRONT_EMISSION, 4, params);
569 if (updateMats & MAT_BIT_BACK_EMISSION)
570 MAT_ATTR(VBO_ATTRIB_MAT_BACK_EMISSION, 4, params);
571 break;
572 case GL_AMBIENT:
573 if (updateMats & MAT_BIT_FRONT_AMBIENT)
574 MAT_ATTR(VBO_ATTRIB_MAT_FRONT_AMBIENT, 4, params);
575 if (updateMats & MAT_BIT_BACK_AMBIENT)
576 MAT_ATTR(VBO_ATTRIB_MAT_BACK_AMBIENT, 4, params);
577 break;
578 case GL_DIFFUSE:
579 if (updateMats & MAT_BIT_FRONT_DIFFUSE)
580 MAT_ATTR(VBO_ATTRIB_MAT_FRONT_DIFFUSE, 4, params);
581 if (updateMats & MAT_BIT_BACK_DIFFUSE)
582 MAT_ATTR(VBO_ATTRIB_MAT_BACK_DIFFUSE, 4, params);
583 break;
584 case GL_SPECULAR:
585 if (updateMats & MAT_BIT_FRONT_SPECULAR)
586 MAT_ATTR(VBO_ATTRIB_MAT_FRONT_SPECULAR, 4, params);
587 if (updateMats & MAT_BIT_BACK_SPECULAR)
588 MAT_ATTR(VBO_ATTRIB_MAT_BACK_SPECULAR, 4, params);
589 break;
590 case GL_SHININESS:
591 if (*params < 0 || *params > ctx->Const.MaxShininess) {
592 _mesa_error(ctx, GL_INVALID_VALUE,
593 "glMaterial(invalid shininess: %f out range [0, %f])",
594 *params, ctx->Const.MaxShininess);
595 return;
596 }
597 if (updateMats & MAT_BIT_FRONT_SHININESS)
598 MAT_ATTR(VBO_ATTRIB_MAT_FRONT_SHININESS, 1, params);
599 if (updateMats & MAT_BIT_BACK_SHININESS)
600 MAT_ATTR(VBO_ATTRIB_MAT_BACK_SHININESS, 1, params);
601 break;
602 case GL_COLOR_INDEXES:
603 if (ctx->API != API_OPENGL_COMPAT) {
604 _mesa_error(ctx, GL_INVALID_ENUM, "glMaterialfv(pname)");
605 return;
606 }
607 if (updateMats & MAT_BIT_FRONT_INDEXES)
608 MAT_ATTR(VBO_ATTRIB_MAT_FRONT_INDEXES, 3, params);
609 if (updateMats & MAT_BIT_BACK_INDEXES)
610 MAT_ATTR(VBO_ATTRIB_MAT_BACK_INDEXES, 3, params);
611 break;
612 case GL_AMBIENT_AND_DIFFUSE:
613 if (updateMats & MAT_BIT_FRONT_AMBIENT)
614 MAT_ATTR(VBO_ATTRIB_MAT_FRONT_AMBIENT, 4, params);
615 if (updateMats & MAT_BIT_FRONT_DIFFUSE)
616 MAT_ATTR(VBO_ATTRIB_MAT_FRONT_DIFFUSE, 4, params);
617 if (updateMats & MAT_BIT_BACK_AMBIENT)
618 MAT_ATTR(VBO_ATTRIB_MAT_BACK_AMBIENT, 4, params);
619 if (updateMats & MAT_BIT_BACK_DIFFUSE)
620 MAT_ATTR(VBO_ATTRIB_MAT_BACK_DIFFUSE, 4, params);
621 break;
622 default:
623 _mesa_error(ctx, GL_INVALID_ENUM, "glMaterialfv(pname)");
624 return;
625 }
626 }
627
628
629 /**
630 * Flush (draw) vertices.
631 * \param unmap - leave VBO unmapped after flushing?
632 */
633 static void
634 vbo_exec_FlushVertices_internal(struct vbo_exec_context *exec, GLboolean unmap)
635 {
636 if (exec->vtx.vert_count || unmap) {
637 vbo_exec_vtx_flush( exec, unmap );
638 }
639
640 if (exec->vtx.vertex_size) {
641 vbo_exec_copy_to_current( exec );
642 vbo_reset_all_attr(exec);
643 }
644 }
645
646
647 static void GLAPIENTRY
648 vbo_exec_EvalCoord1f(GLfloat u)
649 {
650 GET_CURRENT_CONTEXT( ctx );
651 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
652
653 {
654 GLint i;
655 if (exec->eval.recalculate_maps)
656 vbo_exec_eval_update( exec );
657
658 for (i = 0; i <= VBO_ATTRIB_TEX7; i++) {
659 if (exec->eval.map1[i].map)
660 if (exec->vtx.active_sz[i] != exec->eval.map1[i].sz)
661 vbo_exec_fixup_vertex( ctx, i, exec->eval.map1[i].sz, GL_FLOAT );
662 }
663 }
664
665
666 memcpy( exec->vtx.copied.buffer, exec->vtx.vertex,
667 exec->vtx.vertex_size * sizeof(GLfloat));
668
669 vbo_exec_do_EvalCoord1f( exec, u );
670
671 memcpy( exec->vtx.vertex, exec->vtx.copied.buffer,
672 exec->vtx.vertex_size * sizeof(GLfloat));
673 }
674
675
676 static void GLAPIENTRY
677 vbo_exec_EvalCoord2f(GLfloat u, GLfloat v)
678 {
679 GET_CURRENT_CONTEXT( ctx );
680 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
681
682 {
683 GLint i;
684 if (exec->eval.recalculate_maps)
685 vbo_exec_eval_update( exec );
686
687 for (i = 0; i <= VBO_ATTRIB_TEX7; i++) {
688 if (exec->eval.map2[i].map)
689 if (exec->vtx.active_sz[i] != exec->eval.map2[i].sz)
690 vbo_exec_fixup_vertex( ctx, i, exec->eval.map2[i].sz, GL_FLOAT );
691 }
692
693 if (ctx->Eval.AutoNormal)
694 if (exec->vtx.active_sz[VBO_ATTRIB_NORMAL] != 3)
695 vbo_exec_fixup_vertex( ctx, VBO_ATTRIB_NORMAL, 3, GL_FLOAT );
696 }
697
698 memcpy( exec->vtx.copied.buffer, exec->vtx.vertex,
699 exec->vtx.vertex_size * sizeof(GLfloat));
700
701 vbo_exec_do_EvalCoord2f( exec, u, v );
702
703 memcpy( exec->vtx.vertex, exec->vtx.copied.buffer,
704 exec->vtx.vertex_size * sizeof(GLfloat));
705 }
706
707
708 static void GLAPIENTRY
709 vbo_exec_EvalCoord1fv(const GLfloat *u)
710 {
711 vbo_exec_EvalCoord1f( u[0] );
712 }
713
714
715 static void GLAPIENTRY
716 vbo_exec_EvalCoord2fv(const GLfloat *u)
717 {
718 vbo_exec_EvalCoord2f( u[0], u[1] );
719 }
720
721
722 static void GLAPIENTRY
723 vbo_exec_EvalPoint1(GLint i)
724 {
725 GET_CURRENT_CONTEXT( ctx );
726 GLfloat du = ((ctx->Eval.MapGrid1u2 - ctx->Eval.MapGrid1u1) /
727 (GLfloat) ctx->Eval.MapGrid1un);
728 GLfloat u = i * du + ctx->Eval.MapGrid1u1;
729
730 vbo_exec_EvalCoord1f( u );
731 }
732
733
734 static void GLAPIENTRY
735 vbo_exec_EvalPoint2(GLint i, GLint j)
736 {
737 GET_CURRENT_CONTEXT( ctx );
738 GLfloat du = ((ctx->Eval.MapGrid2u2 - ctx->Eval.MapGrid2u1) /
739 (GLfloat) ctx->Eval.MapGrid2un);
740 GLfloat dv = ((ctx->Eval.MapGrid2v2 - ctx->Eval.MapGrid2v1) /
741 (GLfloat) ctx->Eval.MapGrid2vn);
742 GLfloat u = i * du + ctx->Eval.MapGrid2u1;
743 GLfloat v = j * dv + ctx->Eval.MapGrid2v1;
744
745 vbo_exec_EvalCoord2f( u, v );
746 }
747
748
749 /**
750 * Called via glBegin.
751 */
752 static void GLAPIENTRY
753 vbo_exec_Begin(GLenum mode)
754 {
755 GET_CURRENT_CONTEXT( ctx );
756 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
757 int i;
758
759 if (_mesa_inside_begin_end(ctx)) {
760 _mesa_error(ctx, GL_INVALID_OPERATION, "glBegin");
761 return;
762 }
763
764 if (!_mesa_valid_prim_mode(ctx, mode, "glBegin")) {
765 return;
766 }
767
768 vbo_draw_method(vbo_context(ctx), DRAW_BEGIN_END);
769
770 if (ctx->NewState) {
771 _mesa_update_state( ctx );
772
773 CALL_Begin(ctx->Exec, (mode));
774 return;
775 }
776
777 if (!_mesa_valid_to_render(ctx, "glBegin")) {
778 return;
779 }
780
781 /* Heuristic: attempt to isolate attributes occurring outside
782 * begin/end pairs.
783 */
784 if (exec->vtx.vertex_size && !exec->vtx.attrsz[0])
785 vbo_exec_FlushVertices_internal(exec, GL_FALSE);
786
787 i = exec->vtx.prim_count++;
788 exec->vtx.prim[i].mode = mode;
789 exec->vtx.prim[i].begin = 1;
790 exec->vtx.prim[i].end = 0;
791 exec->vtx.prim[i].indexed = 0;
792 exec->vtx.prim[i].weak = 0;
793 exec->vtx.prim[i].pad = 0;
794 exec->vtx.prim[i].start = exec->vtx.vert_count;
795 exec->vtx.prim[i].count = 0;
796 exec->vtx.prim[i].num_instances = 1;
797 exec->vtx.prim[i].base_instance = 0;
798 exec->vtx.prim[i].is_indirect = 0;
799
800 ctx->Driver.CurrentExecPrimitive = mode;
801
802 ctx->Exec = ctx->BeginEnd;
803 /* We may have been called from a display list, in which case we should
804 * leave dlist.c's dispatch table in place.
805 */
806 if (ctx->CurrentClientDispatch == ctx->OutsideBeginEnd) {
807 ctx->CurrentClientDispatch = ctx->BeginEnd;
808 _glapi_set_dispatch(ctx->CurrentClientDispatch);
809 } else {
810 assert(ctx->CurrentClientDispatch == ctx->Save);
811 }
812 }
813
814
815 /**
816 * Try to merge / concatenate the two most recent VBO primitives.
817 */
818 static void
819 try_vbo_merge(struct vbo_exec_context *exec)
820 {
821 struct _mesa_prim *cur = &exec->vtx.prim[exec->vtx.prim_count - 1];
822
823 assert(exec->vtx.prim_count >= 1);
824
825 vbo_try_prim_conversion(cur);
826
827 if (exec->vtx.prim_count >= 2) {
828 struct _mesa_prim *prev = &exec->vtx.prim[exec->vtx.prim_count - 2];
829 assert(prev == cur - 1);
830
831 if (vbo_can_merge_prims(prev, cur)) {
832 assert(cur->begin);
833 assert(cur->end);
834 assert(prev->begin);
835 assert(prev->end);
836 vbo_merge_prims(prev, cur);
837 exec->vtx.prim_count--; /* drop the last primitive */
838 }
839 }
840 }
841
842
843 /**
844 * Called via glEnd.
845 */
846 static void GLAPIENTRY
847 vbo_exec_End(void)
848 {
849 GET_CURRENT_CONTEXT( ctx );
850 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
851
852 if (!_mesa_inside_begin_end(ctx)) {
853 _mesa_error(ctx, GL_INVALID_OPERATION, "glEnd");
854 return;
855 }
856
857 ctx->Exec = ctx->OutsideBeginEnd;
858 if (ctx->CurrentClientDispatch == ctx->BeginEnd) {
859 ctx->CurrentClientDispatch = ctx->OutsideBeginEnd;
860 _glapi_set_dispatch(ctx->CurrentClientDispatch);
861 }
862
863 if (exec->vtx.prim_count > 0) {
864 /* close off current primitive */
865 struct _mesa_prim *last_prim = &exec->vtx.prim[exec->vtx.prim_count - 1];
866
867 last_prim->end = 1;
868 last_prim->count = exec->vtx.vert_count - last_prim->start;
869
870 /* Special handling for GL_LINE_LOOP */
871 if (last_prim->mode == GL_LINE_LOOP && last_prim->begin == 0) {
872 /* We're finishing drawing a line loop. Append 0th vertex onto
873 * end of vertex buffer so we can draw it as a line strip.
874 */
875 const fi_type *src = exec->vtx.buffer_map +
876 last_prim->start * exec->vtx.vertex_size;
877 fi_type *dst = exec->vtx.buffer_map +
878 exec->vtx.vert_count * exec->vtx.vertex_size;
879
880 /* copy 0th vertex to end of buffer */
881 memcpy(dst, src, exec->vtx.vertex_size * sizeof(fi_type));
882
883 last_prim->start++; /* skip vertex0 */
884 /* note that last_prim->count stays unchanged */
885 last_prim->mode = GL_LINE_STRIP;
886
887 /* Increment the vertex count so the next primitive doesn't
888 * overwrite the last vertex which we just added.
889 */
890 exec->vtx.vert_count++;
891 exec->vtx.buffer_ptr += exec->vtx.vertex_size;
892 }
893
894 try_vbo_merge(exec);
895 }
896
897 ctx->Driver.CurrentExecPrimitive = PRIM_OUTSIDE_BEGIN_END;
898
899 if (exec->vtx.prim_count == VBO_MAX_PRIM)
900 vbo_exec_vtx_flush( exec, GL_FALSE );
901
902 if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH) {
903 _mesa_flush(ctx);
904 }
905 }
906
907
908 /**
909 * Called via glPrimitiveRestartNV()
910 */
911 static void GLAPIENTRY
912 vbo_exec_PrimitiveRestartNV(void)
913 {
914 GLenum curPrim;
915 GET_CURRENT_CONTEXT(ctx);
916
917 curPrim = ctx->Driver.CurrentExecPrimitive;
918
919 if (curPrim == PRIM_OUTSIDE_BEGIN_END) {
920 _mesa_error( ctx, GL_INVALID_OPERATION, "glPrimitiveRestartNV" );
921 }
922 else {
923 vbo_exec_End();
924 vbo_exec_Begin(curPrim);
925 }
926 }
927
928
929 static void
930 vbo_exec_vtxfmt_init(struct vbo_exec_context *exec)
931 {
932 struct gl_context *ctx = exec->ctx;
933 GLvertexformat *vfmt = &exec->vtxfmt;
934
935 vfmt->ArrayElement = _ae_ArrayElement;
936
937 vfmt->Begin = vbo_exec_Begin;
938 vfmt->End = vbo_exec_End;
939 vfmt->PrimitiveRestartNV = vbo_exec_PrimitiveRestartNV;
940
941 vfmt->CallList = _mesa_CallList;
942 vfmt->CallLists = _mesa_CallLists;
943
944 vfmt->EvalCoord1f = vbo_exec_EvalCoord1f;
945 vfmt->EvalCoord1fv = vbo_exec_EvalCoord1fv;
946 vfmt->EvalCoord2f = vbo_exec_EvalCoord2f;
947 vfmt->EvalCoord2fv = vbo_exec_EvalCoord2fv;
948 vfmt->EvalPoint1 = vbo_exec_EvalPoint1;
949 vfmt->EvalPoint2 = vbo_exec_EvalPoint2;
950
951 /* from attrib_tmp.h:
952 */
953 vfmt->Color3f = vbo_Color3f;
954 vfmt->Color3fv = vbo_Color3fv;
955 vfmt->Color4f = vbo_Color4f;
956 vfmt->Color4fv = vbo_Color4fv;
957 vfmt->FogCoordfEXT = vbo_FogCoordfEXT;
958 vfmt->FogCoordfvEXT = vbo_FogCoordfvEXT;
959 vfmt->MultiTexCoord1fARB = vbo_MultiTexCoord1f;
960 vfmt->MultiTexCoord1fvARB = vbo_MultiTexCoord1fv;
961 vfmt->MultiTexCoord2fARB = vbo_MultiTexCoord2f;
962 vfmt->MultiTexCoord2fvARB = vbo_MultiTexCoord2fv;
963 vfmt->MultiTexCoord3fARB = vbo_MultiTexCoord3f;
964 vfmt->MultiTexCoord3fvARB = vbo_MultiTexCoord3fv;
965 vfmt->MultiTexCoord4fARB = vbo_MultiTexCoord4f;
966 vfmt->MultiTexCoord4fvARB = vbo_MultiTexCoord4fv;
967 vfmt->Normal3f = vbo_Normal3f;
968 vfmt->Normal3fv = vbo_Normal3fv;
969 vfmt->SecondaryColor3fEXT = vbo_SecondaryColor3fEXT;
970 vfmt->SecondaryColor3fvEXT = vbo_SecondaryColor3fvEXT;
971 vfmt->TexCoord1f = vbo_TexCoord1f;
972 vfmt->TexCoord1fv = vbo_TexCoord1fv;
973 vfmt->TexCoord2f = vbo_TexCoord2f;
974 vfmt->TexCoord2fv = vbo_TexCoord2fv;
975 vfmt->TexCoord3f = vbo_TexCoord3f;
976 vfmt->TexCoord3fv = vbo_TexCoord3fv;
977 vfmt->TexCoord4f = vbo_TexCoord4f;
978 vfmt->TexCoord4fv = vbo_TexCoord4fv;
979 vfmt->Vertex2f = vbo_Vertex2f;
980 vfmt->Vertex2fv = vbo_Vertex2fv;
981 vfmt->Vertex3f = vbo_Vertex3f;
982 vfmt->Vertex3fv = vbo_Vertex3fv;
983 vfmt->Vertex4f = vbo_Vertex4f;
984 vfmt->Vertex4fv = vbo_Vertex4fv;
985
986 if (ctx->API == API_OPENGLES2) {
987 vfmt->VertexAttrib1fARB = _es_VertexAttrib1f;
988 vfmt->VertexAttrib1fvARB = _es_VertexAttrib1fv;
989 vfmt->VertexAttrib2fARB = _es_VertexAttrib2f;
990 vfmt->VertexAttrib2fvARB = _es_VertexAttrib2fv;
991 vfmt->VertexAttrib3fARB = _es_VertexAttrib3f;
992 vfmt->VertexAttrib3fvARB = _es_VertexAttrib3fv;
993 vfmt->VertexAttrib4fARB = _es_VertexAttrib4f;
994 vfmt->VertexAttrib4fvARB = _es_VertexAttrib4fv;
995 } else {
996 vfmt->VertexAttrib1fARB = vbo_VertexAttrib1fARB;
997 vfmt->VertexAttrib1fvARB = vbo_VertexAttrib1fvARB;
998 vfmt->VertexAttrib2fARB = vbo_VertexAttrib2fARB;
999 vfmt->VertexAttrib2fvARB = vbo_VertexAttrib2fvARB;
1000 vfmt->VertexAttrib3fARB = vbo_VertexAttrib3fARB;
1001 vfmt->VertexAttrib3fvARB = vbo_VertexAttrib3fvARB;
1002 vfmt->VertexAttrib4fARB = vbo_VertexAttrib4fARB;
1003 vfmt->VertexAttrib4fvARB = vbo_VertexAttrib4fvARB;
1004 }
1005
1006 /* Note that VertexAttrib4fNV is used from dlist.c and api_arrayelt.c so
1007 * they can have a single entrypoint for updating any of the legacy
1008 * attribs.
1009 */
1010 vfmt->VertexAttrib1fNV = vbo_VertexAttrib1fNV;
1011 vfmt->VertexAttrib1fvNV = vbo_VertexAttrib1fvNV;
1012 vfmt->VertexAttrib2fNV = vbo_VertexAttrib2fNV;
1013 vfmt->VertexAttrib2fvNV = vbo_VertexAttrib2fvNV;
1014 vfmt->VertexAttrib3fNV = vbo_VertexAttrib3fNV;
1015 vfmt->VertexAttrib3fvNV = vbo_VertexAttrib3fvNV;
1016 vfmt->VertexAttrib4fNV = vbo_VertexAttrib4fNV;
1017 vfmt->VertexAttrib4fvNV = vbo_VertexAttrib4fvNV;
1018
1019 /* integer-valued */
1020 vfmt->VertexAttribI1i = vbo_VertexAttribI1i;
1021 vfmt->VertexAttribI2i = vbo_VertexAttribI2i;
1022 vfmt->VertexAttribI3i = vbo_VertexAttribI3i;
1023 vfmt->VertexAttribI4i = vbo_VertexAttribI4i;
1024 vfmt->VertexAttribI2iv = vbo_VertexAttribI2iv;
1025 vfmt->VertexAttribI3iv = vbo_VertexAttribI3iv;
1026 vfmt->VertexAttribI4iv = vbo_VertexAttribI4iv;
1027
1028 /* unsigned integer-valued */
1029 vfmt->VertexAttribI1ui = vbo_VertexAttribI1ui;
1030 vfmt->VertexAttribI2ui = vbo_VertexAttribI2ui;
1031 vfmt->VertexAttribI3ui = vbo_VertexAttribI3ui;
1032 vfmt->VertexAttribI4ui = vbo_VertexAttribI4ui;
1033 vfmt->VertexAttribI2uiv = vbo_VertexAttribI2uiv;
1034 vfmt->VertexAttribI3uiv = vbo_VertexAttribI3uiv;
1035 vfmt->VertexAttribI4uiv = vbo_VertexAttribI4uiv;
1036
1037 vfmt->Materialfv = vbo_Materialfv;
1038
1039 vfmt->EdgeFlag = vbo_EdgeFlag;
1040 vfmt->Indexf = vbo_Indexf;
1041 vfmt->Indexfv = vbo_Indexfv;
1042
1043 /* ARB_vertex_type_2_10_10_10_rev */
1044 vfmt->VertexP2ui = vbo_VertexP2ui;
1045 vfmt->VertexP2uiv = vbo_VertexP2uiv;
1046 vfmt->VertexP3ui = vbo_VertexP3ui;
1047 vfmt->VertexP3uiv = vbo_VertexP3uiv;
1048 vfmt->VertexP4ui = vbo_VertexP4ui;
1049 vfmt->VertexP4uiv = vbo_VertexP4uiv;
1050
1051 vfmt->TexCoordP1ui = vbo_TexCoordP1ui;
1052 vfmt->TexCoordP1uiv = vbo_TexCoordP1uiv;
1053 vfmt->TexCoordP2ui = vbo_TexCoordP2ui;
1054 vfmt->TexCoordP2uiv = vbo_TexCoordP2uiv;
1055 vfmt->TexCoordP3ui = vbo_TexCoordP3ui;
1056 vfmt->TexCoordP3uiv = vbo_TexCoordP3uiv;
1057 vfmt->TexCoordP4ui = vbo_TexCoordP4ui;
1058 vfmt->TexCoordP4uiv = vbo_TexCoordP4uiv;
1059
1060 vfmt->MultiTexCoordP1ui = vbo_MultiTexCoordP1ui;
1061 vfmt->MultiTexCoordP1uiv = vbo_MultiTexCoordP1uiv;
1062 vfmt->MultiTexCoordP2ui = vbo_MultiTexCoordP2ui;
1063 vfmt->MultiTexCoordP2uiv = vbo_MultiTexCoordP2uiv;
1064 vfmt->MultiTexCoordP3ui = vbo_MultiTexCoordP3ui;
1065 vfmt->MultiTexCoordP3uiv = vbo_MultiTexCoordP3uiv;
1066 vfmt->MultiTexCoordP4ui = vbo_MultiTexCoordP4ui;
1067 vfmt->MultiTexCoordP4uiv = vbo_MultiTexCoordP4uiv;
1068
1069 vfmt->NormalP3ui = vbo_NormalP3ui;
1070 vfmt->NormalP3uiv = vbo_NormalP3uiv;
1071
1072 vfmt->ColorP3ui = vbo_ColorP3ui;
1073 vfmt->ColorP3uiv = vbo_ColorP3uiv;
1074 vfmt->ColorP4ui = vbo_ColorP4ui;
1075 vfmt->ColorP4uiv = vbo_ColorP4uiv;
1076
1077 vfmt->SecondaryColorP3ui = vbo_SecondaryColorP3ui;
1078 vfmt->SecondaryColorP3uiv = vbo_SecondaryColorP3uiv;
1079
1080 vfmt->VertexAttribP1ui = vbo_VertexAttribP1ui;
1081 vfmt->VertexAttribP1uiv = vbo_VertexAttribP1uiv;
1082 vfmt->VertexAttribP2ui = vbo_VertexAttribP2ui;
1083 vfmt->VertexAttribP2uiv = vbo_VertexAttribP2uiv;
1084 vfmt->VertexAttribP3ui = vbo_VertexAttribP3ui;
1085 vfmt->VertexAttribP3uiv = vbo_VertexAttribP3uiv;
1086 vfmt->VertexAttribP4ui = vbo_VertexAttribP4ui;
1087 vfmt->VertexAttribP4uiv = vbo_VertexAttribP4uiv;
1088
1089 vfmt->VertexAttribL1d = vbo_VertexAttribL1d;
1090 vfmt->VertexAttribL2d = vbo_VertexAttribL2d;
1091 vfmt->VertexAttribL3d = vbo_VertexAttribL3d;
1092 vfmt->VertexAttribL4d = vbo_VertexAttribL4d;
1093
1094 vfmt->VertexAttribL1dv = vbo_VertexAttribL1dv;
1095 vfmt->VertexAttribL2dv = vbo_VertexAttribL2dv;
1096 vfmt->VertexAttribL3dv = vbo_VertexAttribL3dv;
1097 vfmt->VertexAttribL4dv = vbo_VertexAttribL4dv;
1098
1099 vfmt->VertexAttribL1ui64ARB = vbo_VertexAttribL1ui64ARB;
1100 vfmt->VertexAttribL1ui64vARB = vbo_VertexAttribL1ui64vARB;
1101 }
1102
1103
1104 /**
1105 * Tell the VBO module to use a real OpenGL vertex buffer object to
1106 * store accumulated immediate-mode vertex data.
1107 * This replaces the malloced buffer which was created in
1108 * vb_exec_vtx_init() below.
1109 */
1110 void
1111 vbo_use_buffer_objects(struct gl_context *ctx)
1112 {
1113 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
1114 /* Any buffer name but 0 can be used here since this bufferobj won't
1115 * go into the bufferobj hashtable.
1116 */
1117 GLuint bufName = IMM_BUFFER_NAME;
1118 GLenum target = GL_ARRAY_BUFFER_ARB;
1119 GLenum usage = GL_STREAM_DRAW_ARB;
1120 GLsizei size = VBO_VERT_BUFFER_SIZE;
1121
1122 /* Make sure this func is only used once */
1123 assert(exec->vtx.bufferobj == ctx->Shared->NullBufferObj);
1124
1125 _mesa_align_free(exec->vtx.buffer_map);
1126 exec->vtx.buffer_map = NULL;
1127 exec->vtx.buffer_ptr = NULL;
1128
1129 /* Allocate a real buffer object now */
1130 _mesa_reference_buffer_object(ctx, &exec->vtx.bufferobj, NULL);
1131 exec->vtx.bufferobj = ctx->Driver.NewBufferObject(ctx, bufName);
1132 if (!ctx->Driver.BufferData(ctx, target, size, NULL, usage,
1133 GL_MAP_WRITE_BIT |
1134 GL_DYNAMIC_STORAGE_BIT |
1135 GL_CLIENT_STORAGE_BIT,
1136 exec->vtx.bufferobj)) {
1137 _mesa_error(ctx, GL_OUT_OF_MEMORY, "VBO allocation");
1138 }
1139 }
1140
1141
1142 /**
1143 * If this function is called, all VBO buffers will be unmapped when
1144 * we flush.
1145 * Otherwise, if a simple command like glColor3f() is called and we flush,
1146 * the current VBO may be left mapped.
1147 */
1148 void
1149 vbo_always_unmap_buffers(struct gl_context *ctx)
1150 {
1151 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
1152 exec->begin_vertices_flags |= FLUSH_STORED_VERTICES;
1153 }
1154
1155
1156 void
1157 vbo_exec_vtx_init(struct vbo_exec_context *exec)
1158 {
1159 struct gl_context *ctx = exec->ctx;
1160 struct vbo_context *vbo = vbo_context(ctx);
1161 GLuint i;
1162
1163 /* Allocate a buffer object. Will just reuse this object
1164 * continuously, unless vbo_use_buffer_objects() is called to enable
1165 * use of real VBOs.
1166 */
1167 _mesa_reference_buffer_object(ctx,
1168 &exec->vtx.bufferobj,
1169 ctx->Shared->NullBufferObj);
1170
1171 assert(!exec->vtx.buffer_map);
1172 exec->vtx.buffer_map = _mesa_align_malloc(VBO_VERT_BUFFER_SIZE, 64);
1173 exec->vtx.buffer_ptr = exec->vtx.buffer_map;
1174
1175 vbo_exec_vtxfmt_init( exec );
1176 _mesa_noop_vtxfmt_init(&exec->vtxfmt_noop);
1177
1178 exec->vtx.enabled = 0;
1179 for (i = 0 ; i < VBO_ATTRIB_MAX ; i++) {
1180 assert(i < ARRAY_SIZE(exec->vtx.attrsz));
1181 exec->vtx.attrsz[i] = 0;
1182 assert(i < ARRAY_SIZE(exec->vtx.attrtype));
1183 exec->vtx.attrtype[i] = GL_FLOAT;
1184 assert(i < ARRAY_SIZE(exec->vtx.active_sz));
1185 exec->vtx.active_sz[i] = 0;
1186 }
1187 for (i = 0 ; i < VERT_ATTRIB_MAX; i++) {
1188 assert(i < ARRAY_SIZE(exec->vtx.inputs));
1189 assert(i < ARRAY_SIZE(exec->vtx.arrays));
1190 exec->vtx.inputs[i] = &exec->vtx.arrays[i];
1191 }
1192
1193 {
1194 struct gl_vertex_array *arrays = exec->vtx.arrays;
1195 unsigned i;
1196
1197 memcpy(arrays, &vbo->currval[VBO_ATTRIB_POS],
1198 VERT_ATTRIB_FF_MAX * sizeof(arrays[0]));
1199 for (i = 0; i < VERT_ATTRIB_FF_MAX; ++i) {
1200 struct gl_vertex_array *array;
1201 array = &arrays[VERT_ATTRIB_FF(i)];
1202 array->BufferObj = NULL;
1203 _mesa_reference_buffer_object(ctx, &array->BufferObj,
1204 vbo->currval[VBO_ATTRIB_POS+i].BufferObj);
1205 }
1206
1207 memcpy(arrays + VERT_ATTRIB_GENERIC(0),
1208 &vbo->currval[VBO_ATTRIB_GENERIC0],
1209 VERT_ATTRIB_GENERIC_MAX * sizeof(arrays[0]));
1210
1211 for (i = 0; i < VERT_ATTRIB_GENERIC_MAX; ++i) {
1212 struct gl_vertex_array *array;
1213 array = &arrays[VERT_ATTRIB_GENERIC(i)];
1214 array->BufferObj = NULL;
1215 _mesa_reference_buffer_object(ctx, &array->BufferObj,
1216 vbo->currval[VBO_ATTRIB_GENERIC0+i].BufferObj);
1217 }
1218 }
1219
1220 exec->vtx.vertex_size = 0;
1221
1222 exec->begin_vertices_flags = FLUSH_UPDATE_CURRENT;
1223 }
1224
1225
1226 void
1227 vbo_exec_vtx_destroy(struct vbo_exec_context *exec)
1228 {
1229 /* using a real VBO for vertex data */
1230 struct gl_context *ctx = exec->ctx;
1231 unsigned i;
1232
1233 /* True VBOs should already be unmapped
1234 */
1235 if (exec->vtx.buffer_map) {
1236 assert(exec->vtx.bufferobj->Name == 0 ||
1237 exec->vtx.bufferobj->Name == IMM_BUFFER_NAME);
1238 if (exec->vtx.bufferobj->Name == 0) {
1239 _mesa_align_free(exec->vtx.buffer_map);
1240 exec->vtx.buffer_map = NULL;
1241 exec->vtx.buffer_ptr = NULL;
1242 }
1243 }
1244
1245 /* Drop any outstanding reference to the vertex buffer
1246 */
1247 for (i = 0; i < ARRAY_SIZE(exec->vtx.arrays); i++) {
1248 _mesa_reference_buffer_object(ctx,
1249 &exec->vtx.arrays[i].BufferObj,
1250 NULL);
1251 }
1252
1253 /* Free the vertex buffer. Unmap first if needed.
1254 */
1255 if (_mesa_bufferobj_mapped(exec->vtx.bufferobj, MAP_INTERNAL)) {
1256 ctx->Driver.UnmapBuffer(ctx, exec->vtx.bufferobj, MAP_INTERNAL);
1257 }
1258 _mesa_reference_buffer_object(ctx, &exec->vtx.bufferobj, NULL);
1259 }
1260
1261
1262 /**
1263 * If inside glBegin()/glEnd(), it should assert(0). Otherwise, if
1264 * FLUSH_STORED_VERTICES bit in \p flags is set flushes any buffered
1265 * vertices, if FLUSH_UPDATE_CURRENT bit is set updates
1266 * __struct gl_contextRec::Current and gl_light_attrib::Material
1267 *
1268 * Note that the default T&L engine never clears the
1269 * FLUSH_UPDATE_CURRENT bit, even after performing the update.
1270 *
1271 * \param flags bitmask of FLUSH_STORED_VERTICES, FLUSH_UPDATE_CURRENT
1272 */
1273 void
1274 vbo_exec_FlushVertices(struct gl_context *ctx, GLuint flags)
1275 {
1276 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
1277
1278 #ifdef DEBUG
1279 /* debug check: make sure we don't get called recursively */
1280 exec->flush_call_depth++;
1281 assert(exec->flush_call_depth == 1);
1282 #endif
1283
1284 if (_mesa_inside_begin_end(ctx)) {
1285 /* We've had glBegin but not glEnd! */
1286 #ifdef DEBUG
1287 exec->flush_call_depth--;
1288 assert(exec->flush_call_depth == 0);
1289 #endif
1290 return;
1291 }
1292
1293 /* Flush (draw), and make sure VBO is left unmapped when done */
1294 vbo_exec_FlushVertices_internal(exec, GL_TRUE);
1295
1296 /* Need to do this to ensure vbo_exec_begin_vertices gets called again:
1297 */
1298 ctx->Driver.NeedFlush &= ~(FLUSH_UPDATE_CURRENT | flags);
1299
1300 #ifdef DEBUG
1301 exec->flush_call_depth--;
1302 assert(exec->flush_call_depth == 0);
1303 #endif
1304 }
1305
1306
1307 /**
1308 * Reset the vertex attribute by setting its size to zero.
1309 */
1310 static void
1311 vbo_reset_attr(struct vbo_exec_context *exec, GLuint attr)
1312 {
1313 exec->vtx.attrsz[attr] = 0;
1314 exec->vtx.attrtype[attr] = GL_FLOAT;
1315 exec->vtx.active_sz[attr] = 0;
1316 }
1317
1318
1319 static void
1320 vbo_reset_all_attr(struct vbo_exec_context *exec)
1321 {
1322 while (exec->vtx.enabled) {
1323 const int i = u_bit_scan64(&exec->vtx.enabled);
1324 vbo_reset_attr(exec, i);
1325 }
1326
1327 exec->vtx.vertex_size = 0;
1328 }
1329
1330
1331 void GLAPIENTRY
1332 _es_Color4f(GLfloat r, GLfloat g, GLfloat b, GLfloat a)
1333 {
1334 vbo_Color4f(r, g, b, a);
1335 }
1336
1337
1338 void GLAPIENTRY
1339 _es_Normal3f(GLfloat x, GLfloat y, GLfloat z)
1340 {
1341 vbo_Normal3f(x, y, z);
1342 }
1343
1344
1345 void GLAPIENTRY
1346 _es_MultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
1347 {
1348 vbo_MultiTexCoord4f(target, s, t, r, q);
1349 }
1350
1351
1352 void GLAPIENTRY
1353 _es_Materialfv(GLenum face, GLenum pname, const GLfloat *params)
1354 {
1355 vbo_Materialfv(face, pname, params);
1356 }
1357
1358
1359 void GLAPIENTRY
1360 _es_Materialf(GLenum face, GLenum pname, GLfloat param)
1361 {
1362 GLfloat p[4];
1363 p[0] = param;
1364 p[1] = p[2] = p[3] = 0.0F;
1365 vbo_Materialfv(face, pname, p);
1366 }
1367
1368
1369 /**
1370 * A special version of glVertexAttrib4f that does not treat index 0 as
1371 * VBO_ATTRIB_POS.
1372 */
1373 static void
1374 VertexAttrib4f_nopos(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
1375 {
1376 GET_CURRENT_CONTEXT(ctx);
1377 if (index < MAX_VERTEX_GENERIC_ATTRIBS)
1378 ATTRF(VBO_ATTRIB_GENERIC0 + index, 4, x, y, z, w);
1379 else
1380 ERROR(GL_INVALID_VALUE);
1381 }
1382
1383 void GLAPIENTRY
1384 _es_VertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
1385 {
1386 VertexAttrib4f_nopos(index, x, y, z, w);
1387 }
1388
1389
1390 void GLAPIENTRY
1391 _es_VertexAttrib1f(GLuint indx, GLfloat x)
1392 {
1393 VertexAttrib4f_nopos(indx, x, 0.0f, 0.0f, 1.0f);
1394 }
1395
1396
1397 void GLAPIENTRY
1398 _es_VertexAttrib1fv(GLuint indx, const GLfloat* values)
1399 {
1400 VertexAttrib4f_nopos(indx, values[0], 0.0f, 0.0f, 1.0f);
1401 }
1402
1403
1404 void GLAPIENTRY
1405 _es_VertexAttrib2f(GLuint indx, GLfloat x, GLfloat y)
1406 {
1407 VertexAttrib4f_nopos(indx, x, y, 0.0f, 1.0f);
1408 }
1409
1410
1411 void GLAPIENTRY
1412 _es_VertexAttrib2fv(GLuint indx, const GLfloat* values)
1413 {
1414 VertexAttrib4f_nopos(indx, values[0], values[1], 0.0f, 1.0f);
1415 }
1416
1417
1418 void GLAPIENTRY
1419 _es_VertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z)
1420 {
1421 VertexAttrib4f_nopos(indx, x, y, z, 1.0f);
1422 }
1423
1424
1425 void GLAPIENTRY
1426 _es_VertexAttrib3fv(GLuint indx, const GLfloat* values)
1427 {
1428 VertexAttrib4f_nopos(indx, values[0], values[1], values[2], 1.0f);
1429 }
1430
1431
1432 void GLAPIENTRY
1433 _es_VertexAttrib4fv(GLuint indx, const GLfloat* values)
1434 {
1435 VertexAttrib4f_nopos(indx, values[0], values[1], values[2], values[3]);
1436 }