Merge remote-tracking branch 'mesa-public/master' into vulkan
[mesa.git] / src / mesa / vbo / vbo_exec_api.c
1 /**************************************************************************
2
3 Copyright 2002-2008 VMware, Inc.
4
5 All Rights Reserved.
6
7 Permission is hereby granted, free of charge, to any person obtaining a
8 copy of this software and associated documentation files (the "Software"),
9 to deal in the Software without restriction, including without limitation
10 on the rights to use, copy, modify, merge, publish, distribute, sub
11 license, and/or sell copies of the Software, and to permit persons to whom
12 the Software is furnished to do so, subject to the following conditions:
13
14 The above copyright notice and this permission notice (including the next
15 paragraph) shall be included in all copies or substantial portions of the
16 Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
19 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
21 VMWARE AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
22 DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
23 OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
24 USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **************************************************************************/
27
28 /*
29 * Authors:
30 * Keith Whitwell <keithw@vmware.com>
31 */
32
33 #include "main/glheader.h"
34 #include "main/bufferobj.h"
35 #include "main/context.h"
36 #include "main/macros.h"
37 #include "main/vtxfmt.h"
38 #include "main/dlist.h"
39 #include "main/eval.h"
40 #include "main/state.h"
41 #include "main/light.h"
42 #include "main/api_arrayelt.h"
43 #include "main/api_validate.h"
44 #include "main/dispatch.h"
45
46 #include "vbo_context.h"
47 #include "vbo_noop.h"
48
49
50 #ifdef ERROR
51 #undef ERROR
52 #endif
53
54
55 /** ID/name for immediate-mode VBO */
56 #define IMM_BUFFER_NAME 0xaabbccdd
57
58
59 static void reset_attrfv( struct vbo_exec_context *exec );
60
61
62 /**
63 * Close off the last primitive, execute the buffer, restart the
64 * primitive. This is called when we fill a vertex buffer before
65 * hitting glEnd.
66 */
67 static void vbo_exec_wrap_buffers( struct vbo_exec_context *exec )
68 {
69 if (exec->vtx.prim_count == 0) {
70 exec->vtx.copied.nr = 0;
71 exec->vtx.vert_count = 0;
72 exec->vtx.buffer_ptr = exec->vtx.buffer_map;
73 }
74 else {
75 struct _mesa_prim *last_prim = &exec->vtx.prim[exec->vtx.prim_count - 1];
76 const GLuint last_begin = last_prim->begin;
77 GLuint last_count;
78
79 if (_mesa_inside_begin_end(exec->ctx)) {
80 last_prim->count = exec->vtx.vert_count - last_prim->start;
81 }
82
83 last_count = last_prim->count;
84
85 /* Special handling for wrapping GL_LINE_LOOP */
86 if (last_prim->mode == GL_LINE_LOOP &&
87 last_count > 0 &&
88 !last_prim->end) {
89 /* draw this section of the incomplete line loop as a line strip */
90 last_prim->mode = GL_LINE_STRIP;
91 if (!last_prim->begin) {
92 /* This is not the first section of the line loop, so don't
93 * draw the 0th vertex. We're saving it until we draw the
94 * very last section of the loop.
95 */
96 last_prim->start++;
97 last_prim->count--;
98 }
99 }
100
101 /* Execute the buffer and save copied vertices.
102 */
103 if (exec->vtx.vert_count)
104 vbo_exec_vtx_flush( exec, GL_FALSE );
105 else {
106 exec->vtx.prim_count = 0;
107 exec->vtx.copied.nr = 0;
108 }
109
110 /* Emit a glBegin to start the new list.
111 */
112 assert(exec->vtx.prim_count == 0);
113
114 if (_mesa_inside_begin_end(exec->ctx)) {
115 exec->vtx.prim[0].mode = exec->ctx->Driver.CurrentExecPrimitive;
116 exec->vtx.prim[0].begin = 0;
117 exec->vtx.prim[0].start = 0;
118 exec->vtx.prim[0].count = 0;
119 exec->vtx.prim_count++;
120
121 if (exec->vtx.copied.nr == last_count)
122 exec->vtx.prim[0].begin = last_begin;
123 }
124 }
125 }
126
127
128 /**
129 * Deal with buffer wrapping where provoked by the vertex buffer
130 * filling up, as opposed to upgrade_vertex().
131 */
132 static void
133 vbo_exec_vtx_wrap(struct vbo_exec_context *exec)
134 {
135 unsigned numComponents;
136
137 /* Run pipeline on current vertices, copy wrapped vertices
138 * to exec->vtx.copied.
139 */
140 vbo_exec_wrap_buffers( exec );
141
142 if (!exec->vtx.buffer_ptr) {
143 /* probably ran out of memory earlier when allocating the VBO */
144 return;
145 }
146
147 /* Copy stored stored vertices to start of new list.
148 */
149 assert(exec->vtx.max_vert - exec->vtx.vert_count > exec->vtx.copied.nr);
150
151 numComponents = exec->vtx.copied.nr * exec->vtx.vertex_size;
152 memcpy(exec->vtx.buffer_ptr,
153 exec->vtx.copied.buffer,
154 numComponents * sizeof(fi_type));
155 exec->vtx.buffer_ptr += numComponents;
156 exec->vtx.vert_count += exec->vtx.copied.nr;
157
158 exec->vtx.copied.nr = 0;
159 }
160
161
162 /**
163 * Copy the active vertex's values to the ctx->Current fields.
164 */
165 static void vbo_exec_copy_to_current( struct vbo_exec_context *exec )
166 {
167 struct gl_context *ctx = exec->ctx;
168 struct vbo_context *vbo = vbo_context(ctx);
169 GLuint i;
170
171 for (i = VBO_ATTRIB_POS+1 ; i < VBO_ATTRIB_MAX ; i++) {
172 if (exec->vtx.attrsz[i]) {
173 /* Note: the exec->vtx.current[i] pointers point into the
174 * ctx->Current.Attrib and ctx->Light.Material.Attrib arrays.
175 */
176 GLfloat *current = (GLfloat *)vbo->currval[i].Ptr;
177 fi_type tmp[8]; /* space for doubles */
178 int dmul = exec->vtx.attrtype[i] == GL_DOUBLE ? 2 : 1;
179
180 if (exec->vtx.attrtype[i] == GL_DOUBLE) {
181 memset(tmp, 0, sizeof(tmp));
182 memcpy(tmp, exec->vtx.attrptr[i], exec->vtx.attrsz[i] * sizeof(GLfloat));
183 } else {
184 COPY_CLEAN_4V_TYPE_AS_UNION(tmp,
185 exec->vtx.attrsz[i],
186 exec->vtx.attrptr[i],
187 exec->vtx.attrtype[i]);
188 }
189
190 if (exec->vtx.attrtype[i] != vbo->currval[i].Type ||
191 memcmp(current, tmp, 4 * sizeof(GLfloat) * dmul) != 0) {
192 memcpy(current, tmp, 4 * sizeof(GLfloat) * dmul);
193
194 /* Given that we explicitly state size here, there is no need
195 * for the COPY_CLEAN above, could just copy 16 bytes and be
196 * done. The only problem is when Mesa accesses ctx->Current
197 * directly.
198 */
199 /* Size here is in components - not bytes */
200 vbo->currval[i].Size = exec->vtx.attrsz[i] / dmul;
201 vbo->currval[i]._ElementSize = vbo->currval[i].Size * sizeof(GLfloat) * dmul;
202 vbo->currval[i].Type = exec->vtx.attrtype[i];
203 vbo->currval[i].Integer =
204 vbo_attrtype_to_integer_flag(exec->vtx.attrtype[i]);
205 vbo->currval[i].Doubles =
206 vbo_attrtype_to_double_flag(exec->vtx.attrtype[i]);
207
208 /* This triggers rather too much recalculation of Mesa state
209 * that doesn't get used (eg light positions).
210 */
211 if (i >= VBO_ATTRIB_MAT_FRONT_AMBIENT &&
212 i <= VBO_ATTRIB_MAT_BACK_INDEXES)
213 ctx->NewState |= _NEW_LIGHT;
214
215 ctx->NewState |= _NEW_CURRENT_ATTRIB;
216 }
217 }
218 }
219
220 /* Colormaterial -- this kindof sucks.
221 */
222 if (ctx->Light.ColorMaterialEnabled &&
223 exec->vtx.attrsz[VBO_ATTRIB_COLOR0]) {
224 _mesa_update_color_material(ctx,
225 ctx->Current.Attrib[VBO_ATTRIB_COLOR0]);
226 }
227 }
228
229
230 /**
231 * Copy current vertex attribute values into the current vertex.
232 */
233 static void
234 vbo_exec_copy_from_current(struct vbo_exec_context *exec)
235 {
236 struct gl_context *ctx = exec->ctx;
237 struct vbo_context *vbo = vbo_context(ctx);
238 GLint i;
239
240 for (i = VBO_ATTRIB_POS + 1; i < VBO_ATTRIB_MAX; i++) {
241 if (exec->vtx.attrtype[i] == GL_DOUBLE) {
242 memcpy(exec->vtx.attrptr[i], vbo->currval[i].Ptr, exec->vtx.attrsz[i] * sizeof(GLfloat));
243 } else {
244 const fi_type *current = (fi_type *) vbo->currval[i].Ptr;
245 switch (exec->vtx.attrsz[i]) {
246 case 4: exec->vtx.attrptr[i][3] = current[3];
247 case 3: exec->vtx.attrptr[i][2] = current[2];
248 case 2: exec->vtx.attrptr[i][1] = current[1];
249 case 1: exec->vtx.attrptr[i][0] = current[0];
250 break;
251 }
252 }
253 }
254 }
255
256
257 /**
258 * Flush existing data, set new attrib size, replay copied vertices.
259 * This is called when we transition from a small vertex attribute size
260 * to a larger one. Ex: glTexCoord2f -> glTexCoord4f.
261 * We need to go back over the previous 2-component texcoords and insert
262 * zero and one values.
263 */
264 static void
265 vbo_exec_wrap_upgrade_vertex(struct vbo_exec_context *exec,
266 GLuint attr, GLuint newSize )
267 {
268 struct gl_context *ctx = exec->ctx;
269 struct vbo_context *vbo = vbo_context(ctx);
270 const GLint lastcount = exec->vtx.vert_count;
271 fi_type *old_attrptr[VBO_ATTRIB_MAX];
272 const GLuint old_vtx_size = exec->vtx.vertex_size; /* floats per vertex */
273 const GLuint oldSize = exec->vtx.attrsz[attr];
274 GLuint i;
275
276 /* Run pipeline on current vertices, copy wrapped vertices
277 * to exec->vtx.copied.
278 */
279 vbo_exec_wrap_buffers( exec );
280
281 if (unlikely(exec->vtx.copied.nr)) {
282 /* We're in the middle of a primitive, keep the old vertex
283 * format around to be able to translate the copied vertices to
284 * the new format.
285 */
286 memcpy(old_attrptr, exec->vtx.attrptr, sizeof(old_attrptr));
287 }
288
289 if (unlikely(oldSize)) {
290 /* Do a COPY_TO_CURRENT to ensure back-copying works for the
291 * case when the attribute already exists in the vertex and is
292 * having its size increased.
293 */
294 vbo_exec_copy_to_current( exec );
295 }
296
297 /* Heuristic: Attempt to isolate attributes received outside
298 * begin/end so that they don't bloat the vertices.
299 */
300 if (!_mesa_inside_begin_end(ctx) &&
301 !oldSize && lastcount > 8 && exec->vtx.vertex_size) {
302 vbo_exec_copy_to_current( exec );
303 reset_attrfv( exec );
304 }
305
306 /* Fix up sizes:
307 */
308 exec->vtx.attrsz[attr] = newSize;
309 exec->vtx.vertex_size += newSize - oldSize;
310 exec->vtx.max_vert = vbo_compute_max_verts(exec);
311 exec->vtx.vert_count = 0;
312 exec->vtx.buffer_ptr = exec->vtx.buffer_map;
313
314 if (unlikely(oldSize)) {
315 /* Size changed, recalculate all the attrptr[] values
316 */
317 fi_type *tmp = exec->vtx.vertex;
318
319 for (i = 0 ; i < VBO_ATTRIB_MAX ; i++) {
320 if (exec->vtx.attrsz[i]) {
321 exec->vtx.attrptr[i] = tmp;
322 tmp += exec->vtx.attrsz[i];
323 }
324 else
325 exec->vtx.attrptr[i] = NULL; /* will not be dereferenced */
326 }
327
328 /* Copy from current to repopulate the vertex with correct
329 * values.
330 */
331 vbo_exec_copy_from_current( exec );
332 }
333 else {
334 /* Just have to append the new attribute at the end */
335 exec->vtx.attrptr[attr] = exec->vtx.vertex +
336 exec->vtx.vertex_size - newSize;
337 }
338
339 /* Replay stored vertices to translate them
340 * to new format here.
341 *
342 * -- No need to replay - just copy piecewise
343 */
344 if (unlikely(exec->vtx.copied.nr)) {
345 fi_type *data = exec->vtx.copied.buffer;
346 fi_type *dest = exec->vtx.buffer_ptr;
347 GLuint j;
348
349 assert(exec->vtx.buffer_ptr == exec->vtx.buffer_map);
350
351 for (i = 0 ; i < exec->vtx.copied.nr ; i++) {
352 for (j = 0 ; j < VBO_ATTRIB_MAX ; j++) {
353 GLuint sz = exec->vtx.attrsz[j];
354
355 if (sz) {
356 GLint old_offset = old_attrptr[j] - exec->vtx.vertex;
357 GLint new_offset = exec->vtx.attrptr[j] - exec->vtx.vertex;
358
359 if (j == attr) {
360 if (oldSize) {
361 fi_type tmp[4];
362 COPY_CLEAN_4V_TYPE_AS_UNION(tmp, oldSize,
363 data + old_offset,
364 exec->vtx.attrtype[j]);
365 COPY_SZ_4V(dest + new_offset, newSize, tmp);
366 } else {
367 fi_type *current = (fi_type *)vbo->currval[j].Ptr;
368 COPY_SZ_4V(dest + new_offset, sz, current);
369 }
370 }
371 else {
372 COPY_SZ_4V(dest + new_offset, sz, data + old_offset);
373 }
374 }
375 }
376
377 data += old_vtx_size;
378 dest += exec->vtx.vertex_size;
379 }
380
381 exec->vtx.buffer_ptr = dest;
382 exec->vtx.vert_count += exec->vtx.copied.nr;
383 exec->vtx.copied.nr = 0;
384 }
385 }
386
387
388 /**
389 * This is when a vertex attribute transitions to a different size.
390 * For example, we saw a bunch of glTexCoord2f() calls and now we got a
391 * glTexCoord4f() call. We promote the array from size=2 to size=4.
392 * \param newSize size of new vertex (number of 32-bit words).
393 */
394 static void
395 vbo_exec_fixup_vertex(struct gl_context *ctx, GLuint attr,
396 GLuint newSize, GLenum newType)
397 {
398 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
399
400 if (newSize > exec->vtx.attrsz[attr] ||
401 newType != exec->vtx.attrtype[attr]) {
402 /* New size is larger. Need to flush existing vertices and get
403 * an enlarged vertex format.
404 */
405 vbo_exec_wrap_upgrade_vertex( exec, attr, newSize );
406 }
407 else if (newSize < exec->vtx.active_sz[attr]) {
408 GLuint i;
409 const fi_type *id =
410 vbo_get_default_vals_as_union(exec->vtx.attrtype[attr]);
411
412 /* New size is smaller - just need to fill in some
413 * zeros. Don't need to flush or wrap.
414 */
415 for (i = newSize; i <= exec->vtx.attrsz[attr]; i++)
416 exec->vtx.attrptr[attr][i-1] = id[i-1];
417 }
418
419 exec->vtx.active_sz[attr] = newSize;
420
421 /* Does setting NeedFlush belong here? Necessitates resetting
422 * vtxfmt on each flush (otherwise flags won't get reset
423 * afterwards).
424 */
425 if (attr == 0)
426 ctx->Driver.NeedFlush |= FLUSH_STORED_VERTICES;
427 }
428
429
430 /**
431 * Called upon first glVertex, glColor, glTexCoord, etc.
432 */
433 static void
434 vbo_exec_begin_vertices(struct gl_context *ctx)
435 {
436 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
437
438 vbo_exec_vtx_map( exec );
439
440 assert((ctx->Driver.NeedFlush & FLUSH_UPDATE_CURRENT) == 0);
441 assert(exec->begin_vertices_flags);
442
443 ctx->Driver.NeedFlush |= exec->begin_vertices_flags;
444 }
445
446
447 /**
448 * This macro is used to implement all the glVertex, glColor, glTexCoord,
449 * glVertexAttrib, etc functions.
450 * \param A attribute index
451 * \param N attribute size (1..4)
452 * \param T type (GL_FLOAT, GL_DOUBLE, GL_INT, GL_UNSIGNED_INT)
453 * \param C cast type (fi_type or double)
454 * \param V0, V1, v2, V3 attribute value
455 */
456 #define ATTR_UNION( A, N, T, C, V0, V1, V2, V3 ) \
457 do { \
458 struct vbo_exec_context *exec = &vbo_context(ctx)->exec; \
459 int sz = (sizeof(C) / sizeof(GLfloat)); \
460 \
461 assert(sz == 1 || sz == 2); \
462 \
463 /* check if attribute size or type is changing */ \
464 if (unlikely(exec->vtx.active_sz[A] != N * sz) || \
465 unlikely(exec->vtx.attrtype[A] != T)) { \
466 vbo_exec_fixup_vertex(ctx, A, N * sz, T); \
467 } \
468 \
469 /* store vertex attribute in vertex buffer */ \
470 { \
471 C *dest = (C *)exec->vtx.attrptr[A]; \
472 if (N>0) dest[0] = V0; \
473 if (N>1) dest[1] = V1; \
474 if (N>2) dest[2] = V2; \
475 if (N>3) dest[3] = V3; \
476 exec->vtx.attrtype[A] = T; \
477 } \
478 \
479 if ((A) == 0) { \
480 /* This is a glVertex call */ \
481 GLuint i; \
482 \
483 if (unlikely((ctx->Driver.NeedFlush & FLUSH_UPDATE_CURRENT) == 0)) { \
484 vbo_exec_begin_vertices(ctx); \
485 } \
486 \
487 if (unlikely(!exec->vtx.buffer_ptr)) { \
488 vbo_exec_vtx_map(exec); \
489 } \
490 assert(exec->vtx.buffer_ptr); \
491 \
492 /* copy 32-bit words */ \
493 for (i = 0; i < exec->vtx.vertex_size; i++) \
494 exec->vtx.buffer_ptr[i] = exec->vtx.vertex[i]; \
495 \
496 exec->vtx.buffer_ptr += exec->vtx.vertex_size; \
497 \
498 /* Set FLUSH_STORED_VERTICES to indicate that there's now */ \
499 /* something to draw (not just updating a color or texcoord).*/ \
500 ctx->Driver.NeedFlush |= FLUSH_STORED_VERTICES; \
501 \
502 if (++exec->vtx.vert_count >= exec->vtx.max_vert) \
503 vbo_exec_vtx_wrap( exec ); \
504 } else { \
505 /* we now have accumulated per-vertex attributes */ \
506 ctx->Driver.NeedFlush |= FLUSH_UPDATE_CURRENT; \
507 } \
508 } while (0)
509
510 #define ERROR(err) _mesa_error( ctx, err, __func__ )
511 #define TAG(x) vbo_##x
512
513 #include "vbo_attrib_tmp.h"
514
515
516
517 /**
518 * Execute a glMaterial call. Note that if GL_COLOR_MATERIAL is enabled,
519 * this may be a (partial) no-op.
520 */
521 static void GLAPIENTRY
522 vbo_Materialfv(GLenum face, GLenum pname, const GLfloat *params)
523 {
524 GLbitfield updateMats;
525 GET_CURRENT_CONTEXT(ctx);
526
527 /* This function should be a no-op when it tries to update material
528 * attributes which are currently tracking glColor via glColorMaterial.
529 * The updateMats var will be a mask of the MAT_BIT_FRONT/BACK_x bits
530 * indicating which material attributes can actually be updated below.
531 */
532 if (ctx->Light.ColorMaterialEnabled) {
533 updateMats = ~ctx->Light._ColorMaterialBitmask;
534 }
535 else {
536 /* GL_COLOR_MATERIAL is disabled so don't skip any material updates */
537 updateMats = ALL_MATERIAL_BITS;
538 }
539
540 if (ctx->API == API_OPENGL_COMPAT && face == GL_FRONT) {
541 updateMats &= FRONT_MATERIAL_BITS;
542 }
543 else if (ctx->API == API_OPENGL_COMPAT && face == GL_BACK) {
544 updateMats &= BACK_MATERIAL_BITS;
545 }
546 else if (face != GL_FRONT_AND_BACK) {
547 _mesa_error(ctx, GL_INVALID_ENUM, "glMaterial(invalid face)");
548 return;
549 }
550
551 switch (pname) {
552 case GL_EMISSION:
553 if (updateMats & MAT_BIT_FRONT_EMISSION)
554 MAT_ATTR(VBO_ATTRIB_MAT_FRONT_EMISSION, 4, params);
555 if (updateMats & MAT_BIT_BACK_EMISSION)
556 MAT_ATTR(VBO_ATTRIB_MAT_BACK_EMISSION, 4, params);
557 break;
558 case GL_AMBIENT:
559 if (updateMats & MAT_BIT_FRONT_AMBIENT)
560 MAT_ATTR(VBO_ATTRIB_MAT_FRONT_AMBIENT, 4, params);
561 if (updateMats & MAT_BIT_BACK_AMBIENT)
562 MAT_ATTR(VBO_ATTRIB_MAT_BACK_AMBIENT, 4, params);
563 break;
564 case GL_DIFFUSE:
565 if (updateMats & MAT_BIT_FRONT_DIFFUSE)
566 MAT_ATTR(VBO_ATTRIB_MAT_FRONT_DIFFUSE, 4, params);
567 if (updateMats & MAT_BIT_BACK_DIFFUSE)
568 MAT_ATTR(VBO_ATTRIB_MAT_BACK_DIFFUSE, 4, params);
569 break;
570 case GL_SPECULAR:
571 if (updateMats & MAT_BIT_FRONT_SPECULAR)
572 MAT_ATTR(VBO_ATTRIB_MAT_FRONT_SPECULAR, 4, params);
573 if (updateMats & MAT_BIT_BACK_SPECULAR)
574 MAT_ATTR(VBO_ATTRIB_MAT_BACK_SPECULAR, 4, params);
575 break;
576 case GL_SHININESS:
577 if (*params < 0 || *params > ctx->Const.MaxShininess) {
578 _mesa_error(ctx, GL_INVALID_VALUE,
579 "glMaterial(invalid shininess: %f out range [0, %f])",
580 *params, ctx->Const.MaxShininess);
581 return;
582 }
583 if (updateMats & MAT_BIT_FRONT_SHININESS)
584 MAT_ATTR(VBO_ATTRIB_MAT_FRONT_SHININESS, 1, params);
585 if (updateMats & MAT_BIT_BACK_SHININESS)
586 MAT_ATTR(VBO_ATTRIB_MAT_BACK_SHININESS, 1, params);
587 break;
588 case GL_COLOR_INDEXES:
589 if (ctx->API != API_OPENGL_COMPAT) {
590 _mesa_error(ctx, GL_INVALID_ENUM, "glMaterialfv(pname)");
591 return;
592 }
593 if (updateMats & MAT_BIT_FRONT_INDEXES)
594 MAT_ATTR(VBO_ATTRIB_MAT_FRONT_INDEXES, 3, params);
595 if (updateMats & MAT_BIT_BACK_INDEXES)
596 MAT_ATTR(VBO_ATTRIB_MAT_BACK_INDEXES, 3, params);
597 break;
598 case GL_AMBIENT_AND_DIFFUSE:
599 if (updateMats & MAT_BIT_FRONT_AMBIENT)
600 MAT_ATTR(VBO_ATTRIB_MAT_FRONT_AMBIENT, 4, params);
601 if (updateMats & MAT_BIT_FRONT_DIFFUSE)
602 MAT_ATTR(VBO_ATTRIB_MAT_FRONT_DIFFUSE, 4, params);
603 if (updateMats & MAT_BIT_BACK_AMBIENT)
604 MAT_ATTR(VBO_ATTRIB_MAT_BACK_AMBIENT, 4, params);
605 if (updateMats & MAT_BIT_BACK_DIFFUSE)
606 MAT_ATTR(VBO_ATTRIB_MAT_BACK_DIFFUSE, 4, params);
607 break;
608 default:
609 _mesa_error(ctx, GL_INVALID_ENUM, "glMaterialfv(pname)");
610 return;
611 }
612 }
613
614
615 /**
616 * Flush (draw) vertices.
617 * \param unmap - leave VBO unmapped after flushing?
618 */
619 static void
620 vbo_exec_FlushVertices_internal(struct vbo_exec_context *exec, GLboolean unmap)
621 {
622 if (exec->vtx.vert_count || unmap) {
623 vbo_exec_vtx_flush( exec, unmap );
624 }
625
626 if (exec->vtx.vertex_size) {
627 vbo_exec_copy_to_current( exec );
628 reset_attrfv( exec );
629 }
630 }
631
632
633 static void GLAPIENTRY vbo_exec_EvalCoord1f( GLfloat u )
634 {
635 GET_CURRENT_CONTEXT( ctx );
636 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
637
638 {
639 GLint i;
640 if (exec->eval.recalculate_maps)
641 vbo_exec_eval_update( exec );
642
643 for (i = 0; i <= VBO_ATTRIB_TEX7; i++) {
644 if (exec->eval.map1[i].map)
645 if (exec->vtx.active_sz[i] != exec->eval.map1[i].sz)
646 vbo_exec_fixup_vertex( ctx, i, exec->eval.map1[i].sz, GL_FLOAT );
647 }
648 }
649
650
651 memcpy( exec->vtx.copied.buffer, exec->vtx.vertex,
652 exec->vtx.vertex_size * sizeof(GLfloat));
653
654 vbo_exec_do_EvalCoord1f( exec, u );
655
656 memcpy( exec->vtx.vertex, exec->vtx.copied.buffer,
657 exec->vtx.vertex_size * sizeof(GLfloat));
658 }
659
660 static void GLAPIENTRY vbo_exec_EvalCoord2f( GLfloat u, GLfloat v )
661 {
662 GET_CURRENT_CONTEXT( ctx );
663 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
664
665 {
666 GLint i;
667 if (exec->eval.recalculate_maps)
668 vbo_exec_eval_update( exec );
669
670 for (i = 0; i <= VBO_ATTRIB_TEX7; i++) {
671 if (exec->eval.map2[i].map)
672 if (exec->vtx.active_sz[i] != exec->eval.map2[i].sz)
673 vbo_exec_fixup_vertex( ctx, i, exec->eval.map2[i].sz, GL_FLOAT );
674 }
675
676 if (ctx->Eval.AutoNormal)
677 if (exec->vtx.active_sz[VBO_ATTRIB_NORMAL] != 3)
678 vbo_exec_fixup_vertex( ctx, VBO_ATTRIB_NORMAL, 3, GL_FLOAT );
679 }
680
681 memcpy( exec->vtx.copied.buffer, exec->vtx.vertex,
682 exec->vtx.vertex_size * sizeof(GLfloat));
683
684 vbo_exec_do_EvalCoord2f( exec, u, v );
685
686 memcpy( exec->vtx.vertex, exec->vtx.copied.buffer,
687 exec->vtx.vertex_size * sizeof(GLfloat));
688 }
689
690 static void GLAPIENTRY vbo_exec_EvalCoord1fv( const GLfloat *u )
691 {
692 vbo_exec_EvalCoord1f( u[0] );
693 }
694
695 static void GLAPIENTRY vbo_exec_EvalCoord2fv( const GLfloat *u )
696 {
697 vbo_exec_EvalCoord2f( u[0], u[1] );
698 }
699
700 static void GLAPIENTRY vbo_exec_EvalPoint1( GLint i )
701 {
702 GET_CURRENT_CONTEXT( ctx );
703 GLfloat du = ((ctx->Eval.MapGrid1u2 - ctx->Eval.MapGrid1u1) /
704 (GLfloat) ctx->Eval.MapGrid1un);
705 GLfloat u = i * du + ctx->Eval.MapGrid1u1;
706
707 vbo_exec_EvalCoord1f( u );
708 }
709
710
711 static void GLAPIENTRY vbo_exec_EvalPoint2( GLint i, GLint j )
712 {
713 GET_CURRENT_CONTEXT( ctx );
714 GLfloat du = ((ctx->Eval.MapGrid2u2 - ctx->Eval.MapGrid2u1) /
715 (GLfloat) ctx->Eval.MapGrid2un);
716 GLfloat dv = ((ctx->Eval.MapGrid2v2 - ctx->Eval.MapGrid2v1) /
717 (GLfloat) ctx->Eval.MapGrid2vn);
718 GLfloat u = i * du + ctx->Eval.MapGrid2u1;
719 GLfloat v = j * dv + ctx->Eval.MapGrid2v1;
720
721 vbo_exec_EvalCoord2f( u, v );
722 }
723
724
725 /**
726 * Called via glBegin.
727 */
728 static void GLAPIENTRY vbo_exec_Begin( GLenum mode )
729 {
730 GET_CURRENT_CONTEXT( ctx );
731 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
732 int i;
733
734 if (_mesa_inside_begin_end(ctx)) {
735 _mesa_error(ctx, GL_INVALID_OPERATION, "glBegin");
736 return;
737 }
738
739 if (!_mesa_valid_prim_mode(ctx, mode, "glBegin")) {
740 return;
741 }
742
743 vbo_draw_method(vbo_context(ctx), DRAW_BEGIN_END);
744
745 if (ctx->NewState) {
746 _mesa_update_state( ctx );
747
748 CALL_Begin(ctx->Exec, (mode));
749 return;
750 }
751
752 if (!_mesa_valid_to_render(ctx, "glBegin")) {
753 return;
754 }
755
756 /* Heuristic: attempt to isolate attributes occurring outside
757 * begin/end pairs.
758 */
759 if (exec->vtx.vertex_size && !exec->vtx.attrsz[0])
760 vbo_exec_FlushVertices_internal(exec, GL_FALSE);
761
762 i = exec->vtx.prim_count++;
763 exec->vtx.prim[i].mode = mode;
764 exec->vtx.prim[i].begin = 1;
765 exec->vtx.prim[i].end = 0;
766 exec->vtx.prim[i].indexed = 0;
767 exec->vtx.prim[i].weak = 0;
768 exec->vtx.prim[i].pad = 0;
769 exec->vtx.prim[i].start = exec->vtx.vert_count;
770 exec->vtx.prim[i].count = 0;
771 exec->vtx.prim[i].num_instances = 1;
772 exec->vtx.prim[i].base_instance = 0;
773 exec->vtx.prim[i].is_indirect = 0;
774
775 ctx->Driver.CurrentExecPrimitive = mode;
776
777 ctx->Exec = ctx->BeginEnd;
778 /* We may have been called from a display list, in which case we should
779 * leave dlist.c's dispatch table in place.
780 */
781 if (ctx->CurrentDispatch == ctx->OutsideBeginEnd) {
782 ctx->CurrentDispatch = ctx->BeginEnd;
783 _glapi_set_dispatch(ctx->CurrentDispatch);
784 } else {
785 assert(ctx->CurrentDispatch == ctx->Save);
786 }
787 }
788
789
790 /**
791 * Try to merge / concatenate the two most recent VBO primitives.
792 */
793 static void
794 try_vbo_merge(struct vbo_exec_context *exec)
795 {
796 struct _mesa_prim *cur = &exec->vtx.prim[exec->vtx.prim_count - 1];
797
798 assert(exec->vtx.prim_count >= 1);
799
800 vbo_try_prim_conversion(cur);
801
802 if (exec->vtx.prim_count >= 2) {
803 struct _mesa_prim *prev = &exec->vtx.prim[exec->vtx.prim_count - 2];
804 assert(prev == cur - 1);
805
806 if (vbo_can_merge_prims(prev, cur)) {
807 assert(cur->begin);
808 assert(cur->end);
809 assert(prev->begin);
810 assert(prev->end);
811 vbo_merge_prims(prev, cur);
812 exec->vtx.prim_count--; /* drop the last primitive */
813 }
814 }
815 }
816
817
818 /**
819 * Called via glEnd.
820 */
821 static void GLAPIENTRY vbo_exec_End( void )
822 {
823 GET_CURRENT_CONTEXT( ctx );
824 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
825
826 if (!_mesa_inside_begin_end(ctx)) {
827 _mesa_error(ctx, GL_INVALID_OPERATION, "glEnd");
828 return;
829 }
830
831 ctx->Exec = ctx->OutsideBeginEnd;
832 if (ctx->CurrentDispatch == ctx->BeginEnd) {
833 ctx->CurrentDispatch = ctx->OutsideBeginEnd;
834 _glapi_set_dispatch(ctx->CurrentDispatch);
835 }
836
837 if (exec->vtx.prim_count > 0) {
838 /* close off current primitive */
839 struct _mesa_prim *last_prim = &exec->vtx.prim[exec->vtx.prim_count - 1];
840
841 last_prim->end = 1;
842 last_prim->count = exec->vtx.vert_count - last_prim->start;
843
844 /* Special handling for GL_LINE_LOOP */
845 if (last_prim->mode == GL_LINE_LOOP && last_prim->begin == 0) {
846 /* We're finishing drawing a line loop. Append 0th vertex onto
847 * end of vertex buffer so we can draw it as a line strip.
848 */
849 const fi_type *src = exec->vtx.buffer_map;
850 fi_type *dst = exec->vtx.buffer_map +
851 exec->vtx.vert_count * exec->vtx.vertex_size;
852
853 /* copy 0th vertex to end of buffer */
854 memcpy(dst, src, exec->vtx.vertex_size * sizeof(fi_type));
855
856 assert(last_prim->start == 0);
857 last_prim->start++; /* skip vertex0 */
858 /* note that last_prim->count stays unchanged */
859 last_prim->mode = GL_LINE_STRIP;
860 }
861
862 try_vbo_merge(exec);
863 }
864
865 ctx->Driver.CurrentExecPrimitive = PRIM_OUTSIDE_BEGIN_END;
866
867 if (exec->vtx.prim_count == VBO_MAX_PRIM)
868 vbo_exec_vtx_flush( exec, GL_FALSE );
869
870 if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH) {
871 _mesa_flush(ctx);
872 }
873 }
874
875
876 /**
877 * Called via glPrimitiveRestartNV()
878 */
879 static void GLAPIENTRY
880 vbo_exec_PrimitiveRestartNV(void)
881 {
882 GLenum curPrim;
883 GET_CURRENT_CONTEXT( ctx );
884
885 curPrim = ctx->Driver.CurrentExecPrimitive;
886
887 if (curPrim == PRIM_OUTSIDE_BEGIN_END) {
888 _mesa_error( ctx, GL_INVALID_OPERATION, "glPrimitiveRestartNV" );
889 }
890 else {
891 vbo_exec_End();
892 vbo_exec_Begin(curPrim);
893 }
894 }
895
896
897
898 static void vbo_exec_vtxfmt_init( struct vbo_exec_context *exec )
899 {
900 struct gl_context *ctx = exec->ctx;
901 GLvertexformat *vfmt = &exec->vtxfmt;
902
903 vfmt->ArrayElement = _ae_ArrayElement;
904
905 vfmt->Begin = vbo_exec_Begin;
906 vfmt->End = vbo_exec_End;
907 vfmt->PrimitiveRestartNV = vbo_exec_PrimitiveRestartNV;
908
909 vfmt->CallList = _mesa_CallList;
910 vfmt->CallLists = _mesa_CallLists;
911
912 vfmt->EvalCoord1f = vbo_exec_EvalCoord1f;
913 vfmt->EvalCoord1fv = vbo_exec_EvalCoord1fv;
914 vfmt->EvalCoord2f = vbo_exec_EvalCoord2f;
915 vfmt->EvalCoord2fv = vbo_exec_EvalCoord2fv;
916 vfmt->EvalPoint1 = vbo_exec_EvalPoint1;
917 vfmt->EvalPoint2 = vbo_exec_EvalPoint2;
918
919 /* from attrib_tmp.h:
920 */
921 vfmt->Color3f = vbo_Color3f;
922 vfmt->Color3fv = vbo_Color3fv;
923 vfmt->Color4f = vbo_Color4f;
924 vfmt->Color4fv = vbo_Color4fv;
925 vfmt->FogCoordfEXT = vbo_FogCoordfEXT;
926 vfmt->FogCoordfvEXT = vbo_FogCoordfvEXT;
927 vfmt->MultiTexCoord1fARB = vbo_MultiTexCoord1f;
928 vfmt->MultiTexCoord1fvARB = vbo_MultiTexCoord1fv;
929 vfmt->MultiTexCoord2fARB = vbo_MultiTexCoord2f;
930 vfmt->MultiTexCoord2fvARB = vbo_MultiTexCoord2fv;
931 vfmt->MultiTexCoord3fARB = vbo_MultiTexCoord3f;
932 vfmt->MultiTexCoord3fvARB = vbo_MultiTexCoord3fv;
933 vfmt->MultiTexCoord4fARB = vbo_MultiTexCoord4f;
934 vfmt->MultiTexCoord4fvARB = vbo_MultiTexCoord4fv;
935 vfmt->Normal3f = vbo_Normal3f;
936 vfmt->Normal3fv = vbo_Normal3fv;
937 vfmt->SecondaryColor3fEXT = vbo_SecondaryColor3fEXT;
938 vfmt->SecondaryColor3fvEXT = vbo_SecondaryColor3fvEXT;
939 vfmt->TexCoord1f = vbo_TexCoord1f;
940 vfmt->TexCoord1fv = vbo_TexCoord1fv;
941 vfmt->TexCoord2f = vbo_TexCoord2f;
942 vfmt->TexCoord2fv = vbo_TexCoord2fv;
943 vfmt->TexCoord3f = vbo_TexCoord3f;
944 vfmt->TexCoord3fv = vbo_TexCoord3fv;
945 vfmt->TexCoord4f = vbo_TexCoord4f;
946 vfmt->TexCoord4fv = vbo_TexCoord4fv;
947 vfmt->Vertex2f = vbo_Vertex2f;
948 vfmt->Vertex2fv = vbo_Vertex2fv;
949 vfmt->Vertex3f = vbo_Vertex3f;
950 vfmt->Vertex3fv = vbo_Vertex3fv;
951 vfmt->Vertex4f = vbo_Vertex4f;
952 vfmt->Vertex4fv = vbo_Vertex4fv;
953
954 if (ctx->API == API_OPENGLES2) {
955 vfmt->VertexAttrib1fARB = _es_VertexAttrib1f;
956 vfmt->VertexAttrib1fvARB = _es_VertexAttrib1fv;
957 vfmt->VertexAttrib2fARB = _es_VertexAttrib2f;
958 vfmt->VertexAttrib2fvARB = _es_VertexAttrib2fv;
959 vfmt->VertexAttrib3fARB = _es_VertexAttrib3f;
960 vfmt->VertexAttrib3fvARB = _es_VertexAttrib3fv;
961 vfmt->VertexAttrib4fARB = _es_VertexAttrib4f;
962 vfmt->VertexAttrib4fvARB = _es_VertexAttrib4fv;
963 } else {
964 vfmt->VertexAttrib1fARB = vbo_VertexAttrib1fARB;
965 vfmt->VertexAttrib1fvARB = vbo_VertexAttrib1fvARB;
966 vfmt->VertexAttrib2fARB = vbo_VertexAttrib2fARB;
967 vfmt->VertexAttrib2fvARB = vbo_VertexAttrib2fvARB;
968 vfmt->VertexAttrib3fARB = vbo_VertexAttrib3fARB;
969 vfmt->VertexAttrib3fvARB = vbo_VertexAttrib3fvARB;
970 vfmt->VertexAttrib4fARB = vbo_VertexAttrib4fARB;
971 vfmt->VertexAttrib4fvARB = vbo_VertexAttrib4fvARB;
972 }
973
974 /* Note that VertexAttrib4fNV is used from dlist.c and api_arrayelt.c so
975 * they can have a single entrypoint for updating any of the legacy
976 * attribs.
977 */
978 vfmt->VertexAttrib1fNV = vbo_VertexAttrib1fNV;
979 vfmt->VertexAttrib1fvNV = vbo_VertexAttrib1fvNV;
980 vfmt->VertexAttrib2fNV = vbo_VertexAttrib2fNV;
981 vfmt->VertexAttrib2fvNV = vbo_VertexAttrib2fvNV;
982 vfmt->VertexAttrib3fNV = vbo_VertexAttrib3fNV;
983 vfmt->VertexAttrib3fvNV = vbo_VertexAttrib3fvNV;
984 vfmt->VertexAttrib4fNV = vbo_VertexAttrib4fNV;
985 vfmt->VertexAttrib4fvNV = vbo_VertexAttrib4fvNV;
986
987 /* integer-valued */
988 vfmt->VertexAttribI1i = vbo_VertexAttribI1i;
989 vfmt->VertexAttribI2i = vbo_VertexAttribI2i;
990 vfmt->VertexAttribI3i = vbo_VertexAttribI3i;
991 vfmt->VertexAttribI4i = vbo_VertexAttribI4i;
992 vfmt->VertexAttribI2iv = vbo_VertexAttribI2iv;
993 vfmt->VertexAttribI3iv = vbo_VertexAttribI3iv;
994 vfmt->VertexAttribI4iv = vbo_VertexAttribI4iv;
995
996 /* unsigned integer-valued */
997 vfmt->VertexAttribI1ui = vbo_VertexAttribI1ui;
998 vfmt->VertexAttribI2ui = vbo_VertexAttribI2ui;
999 vfmt->VertexAttribI3ui = vbo_VertexAttribI3ui;
1000 vfmt->VertexAttribI4ui = vbo_VertexAttribI4ui;
1001 vfmt->VertexAttribI2uiv = vbo_VertexAttribI2uiv;
1002 vfmt->VertexAttribI3uiv = vbo_VertexAttribI3uiv;
1003 vfmt->VertexAttribI4uiv = vbo_VertexAttribI4uiv;
1004
1005 vfmt->Materialfv = vbo_Materialfv;
1006
1007 vfmt->EdgeFlag = vbo_EdgeFlag;
1008 vfmt->Indexf = vbo_Indexf;
1009 vfmt->Indexfv = vbo_Indexfv;
1010
1011 /* ARB_vertex_type_2_10_10_10_rev */
1012 vfmt->VertexP2ui = vbo_VertexP2ui;
1013 vfmt->VertexP2uiv = vbo_VertexP2uiv;
1014 vfmt->VertexP3ui = vbo_VertexP3ui;
1015 vfmt->VertexP3uiv = vbo_VertexP3uiv;
1016 vfmt->VertexP4ui = vbo_VertexP4ui;
1017 vfmt->VertexP4uiv = vbo_VertexP4uiv;
1018
1019 vfmt->TexCoordP1ui = vbo_TexCoordP1ui;
1020 vfmt->TexCoordP1uiv = vbo_TexCoordP1uiv;
1021 vfmt->TexCoordP2ui = vbo_TexCoordP2ui;
1022 vfmt->TexCoordP2uiv = vbo_TexCoordP2uiv;
1023 vfmt->TexCoordP3ui = vbo_TexCoordP3ui;
1024 vfmt->TexCoordP3uiv = vbo_TexCoordP3uiv;
1025 vfmt->TexCoordP4ui = vbo_TexCoordP4ui;
1026 vfmt->TexCoordP4uiv = vbo_TexCoordP4uiv;
1027
1028 vfmt->MultiTexCoordP1ui = vbo_MultiTexCoordP1ui;
1029 vfmt->MultiTexCoordP1uiv = vbo_MultiTexCoordP1uiv;
1030 vfmt->MultiTexCoordP2ui = vbo_MultiTexCoordP2ui;
1031 vfmt->MultiTexCoordP2uiv = vbo_MultiTexCoordP2uiv;
1032 vfmt->MultiTexCoordP3ui = vbo_MultiTexCoordP3ui;
1033 vfmt->MultiTexCoordP3uiv = vbo_MultiTexCoordP3uiv;
1034 vfmt->MultiTexCoordP4ui = vbo_MultiTexCoordP4ui;
1035 vfmt->MultiTexCoordP4uiv = vbo_MultiTexCoordP4uiv;
1036
1037 vfmt->NormalP3ui = vbo_NormalP3ui;
1038 vfmt->NormalP3uiv = vbo_NormalP3uiv;
1039
1040 vfmt->ColorP3ui = vbo_ColorP3ui;
1041 vfmt->ColorP3uiv = vbo_ColorP3uiv;
1042 vfmt->ColorP4ui = vbo_ColorP4ui;
1043 vfmt->ColorP4uiv = vbo_ColorP4uiv;
1044
1045 vfmt->SecondaryColorP3ui = vbo_SecondaryColorP3ui;
1046 vfmt->SecondaryColorP3uiv = vbo_SecondaryColorP3uiv;
1047
1048 vfmt->VertexAttribP1ui = vbo_VertexAttribP1ui;
1049 vfmt->VertexAttribP1uiv = vbo_VertexAttribP1uiv;
1050 vfmt->VertexAttribP2ui = vbo_VertexAttribP2ui;
1051 vfmt->VertexAttribP2uiv = vbo_VertexAttribP2uiv;
1052 vfmt->VertexAttribP3ui = vbo_VertexAttribP3ui;
1053 vfmt->VertexAttribP3uiv = vbo_VertexAttribP3uiv;
1054 vfmt->VertexAttribP4ui = vbo_VertexAttribP4ui;
1055 vfmt->VertexAttribP4uiv = vbo_VertexAttribP4uiv;
1056
1057 vfmt->VertexAttribL1d = vbo_VertexAttribL1d;
1058 vfmt->VertexAttribL2d = vbo_VertexAttribL2d;
1059 vfmt->VertexAttribL3d = vbo_VertexAttribL3d;
1060 vfmt->VertexAttribL4d = vbo_VertexAttribL4d;
1061
1062 vfmt->VertexAttribL1dv = vbo_VertexAttribL1dv;
1063 vfmt->VertexAttribL2dv = vbo_VertexAttribL2dv;
1064 vfmt->VertexAttribL3dv = vbo_VertexAttribL3dv;
1065 vfmt->VertexAttribL4dv = vbo_VertexAttribL4dv;
1066 }
1067
1068
1069 /**
1070 * Tell the VBO module to use a real OpenGL vertex buffer object to
1071 * store accumulated immediate-mode vertex data.
1072 * This replaces the malloced buffer which was created in
1073 * vb_exec_vtx_init() below.
1074 */
1075 void vbo_use_buffer_objects(struct gl_context *ctx)
1076 {
1077 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
1078 /* Any buffer name but 0 can be used here since this bufferobj won't
1079 * go into the bufferobj hashtable.
1080 */
1081 GLuint bufName = IMM_BUFFER_NAME;
1082 GLenum target = GL_ARRAY_BUFFER_ARB;
1083 GLenum usage = GL_STREAM_DRAW_ARB;
1084 GLsizei size = VBO_VERT_BUFFER_SIZE;
1085
1086 /* Make sure this func is only used once */
1087 assert(exec->vtx.bufferobj == ctx->Shared->NullBufferObj);
1088
1089 _mesa_align_free(exec->vtx.buffer_map);
1090 exec->vtx.buffer_map = NULL;
1091 exec->vtx.buffer_ptr = NULL;
1092
1093 /* Allocate a real buffer object now */
1094 _mesa_reference_buffer_object(ctx, &exec->vtx.bufferobj, NULL);
1095 exec->vtx.bufferobj = ctx->Driver.NewBufferObject(ctx, bufName);
1096 if (!ctx->Driver.BufferData(ctx, target, size, NULL, usage,
1097 GL_MAP_WRITE_BIT |
1098 GL_DYNAMIC_STORAGE_BIT |
1099 GL_CLIENT_STORAGE_BIT,
1100 exec->vtx.bufferobj)) {
1101 _mesa_error(ctx, GL_OUT_OF_MEMORY, "VBO allocation");
1102 }
1103 }
1104
1105
1106 /**
1107 * If this function is called, all VBO buffers will be unmapped when
1108 * we flush.
1109 * Otherwise, if a simple command like glColor3f() is called and we flush,
1110 * the current VBO may be left mapped.
1111 */
1112 void
1113 vbo_always_unmap_buffers(struct gl_context *ctx)
1114 {
1115 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
1116 exec->begin_vertices_flags |= FLUSH_STORED_VERTICES;
1117 }
1118
1119
1120 void vbo_exec_vtx_init( struct vbo_exec_context *exec )
1121 {
1122 struct gl_context *ctx = exec->ctx;
1123 struct vbo_context *vbo = vbo_context(ctx);
1124 GLuint i;
1125
1126 /* Allocate a buffer object. Will just reuse this object
1127 * continuously, unless vbo_use_buffer_objects() is called to enable
1128 * use of real VBOs.
1129 */
1130 _mesa_reference_buffer_object(ctx,
1131 &exec->vtx.bufferobj,
1132 ctx->Shared->NullBufferObj);
1133
1134 assert(!exec->vtx.buffer_map);
1135 exec->vtx.buffer_map = _mesa_align_malloc(VBO_VERT_BUFFER_SIZE, 64);
1136 exec->vtx.buffer_ptr = exec->vtx.buffer_map;
1137
1138 vbo_exec_vtxfmt_init( exec );
1139 _mesa_noop_vtxfmt_init(&exec->vtxfmt_noop);
1140
1141 for (i = 0 ; i < VBO_ATTRIB_MAX ; i++) {
1142 assert(i < ARRAY_SIZE(exec->vtx.attrsz));
1143 exec->vtx.attrsz[i] = 0;
1144 assert(i < ARRAY_SIZE(exec->vtx.attrtype));
1145 exec->vtx.attrtype[i] = GL_FLOAT;
1146 assert(i < ARRAY_SIZE(exec->vtx.active_sz));
1147 exec->vtx.active_sz[i] = 0;
1148 }
1149 for (i = 0 ; i < VERT_ATTRIB_MAX; i++) {
1150 assert(i < ARRAY_SIZE(exec->vtx.inputs));
1151 assert(i < ARRAY_SIZE(exec->vtx.arrays));
1152 exec->vtx.inputs[i] = &exec->vtx.arrays[i];
1153 }
1154
1155 {
1156 struct gl_client_array *arrays = exec->vtx.arrays;
1157 unsigned i;
1158
1159 memcpy(arrays, &vbo->currval[VBO_ATTRIB_POS],
1160 VERT_ATTRIB_FF_MAX * sizeof(arrays[0]));
1161 for (i = 0; i < VERT_ATTRIB_FF_MAX; ++i) {
1162 struct gl_client_array *array;
1163 array = &arrays[VERT_ATTRIB_FF(i)];
1164 array->BufferObj = NULL;
1165 _mesa_reference_buffer_object(ctx, &array->BufferObj,
1166 vbo->currval[VBO_ATTRIB_POS+i].BufferObj);
1167 }
1168
1169 memcpy(arrays + VERT_ATTRIB_GENERIC(0),
1170 &vbo->currval[VBO_ATTRIB_GENERIC0],
1171 VERT_ATTRIB_GENERIC_MAX * sizeof(arrays[0]));
1172
1173 for (i = 0; i < VERT_ATTRIB_GENERIC_MAX; ++i) {
1174 struct gl_client_array *array;
1175 array = &arrays[VERT_ATTRIB_GENERIC(i)];
1176 array->BufferObj = NULL;
1177 _mesa_reference_buffer_object(ctx, &array->BufferObj,
1178 vbo->currval[VBO_ATTRIB_GENERIC0+i].BufferObj);
1179 }
1180 }
1181
1182 exec->vtx.vertex_size = 0;
1183
1184 exec->begin_vertices_flags = FLUSH_UPDATE_CURRENT;
1185 }
1186
1187
1188 void vbo_exec_vtx_destroy( struct vbo_exec_context *exec )
1189 {
1190 /* using a real VBO for vertex data */
1191 struct gl_context *ctx = exec->ctx;
1192 unsigned i;
1193
1194 /* True VBOs should already be unmapped
1195 */
1196 if (exec->vtx.buffer_map) {
1197 assert(exec->vtx.bufferobj->Name == 0 ||
1198 exec->vtx.bufferobj->Name == IMM_BUFFER_NAME);
1199 if (exec->vtx.bufferobj->Name == 0) {
1200 _mesa_align_free(exec->vtx.buffer_map);
1201 exec->vtx.buffer_map = NULL;
1202 exec->vtx.buffer_ptr = NULL;
1203 }
1204 }
1205
1206 /* Drop any outstanding reference to the vertex buffer
1207 */
1208 for (i = 0; i < ARRAY_SIZE(exec->vtx.arrays); i++) {
1209 _mesa_reference_buffer_object(ctx,
1210 &exec->vtx.arrays[i].BufferObj,
1211 NULL);
1212 }
1213
1214 /* Free the vertex buffer. Unmap first if needed.
1215 */
1216 if (_mesa_bufferobj_mapped(exec->vtx.bufferobj, MAP_INTERNAL)) {
1217 ctx->Driver.UnmapBuffer(ctx, exec->vtx.bufferobj, MAP_INTERNAL);
1218 }
1219 _mesa_reference_buffer_object(ctx, &exec->vtx.bufferobj, NULL);
1220 }
1221
1222
1223 /**
1224 * If inside glBegin()/glEnd(), it should assert(0). Otherwise, if
1225 * FLUSH_STORED_VERTICES bit in \p flags is set flushes any buffered
1226 * vertices, if FLUSH_UPDATE_CURRENT bit is set updates
1227 * __struct gl_contextRec::Current and gl_light_attrib::Material
1228 *
1229 * Note that the default T&L engine never clears the
1230 * FLUSH_UPDATE_CURRENT bit, even after performing the update.
1231 *
1232 * \param flags bitmask of FLUSH_STORED_VERTICES, FLUSH_UPDATE_CURRENT
1233 */
1234 void vbo_exec_FlushVertices( struct gl_context *ctx, GLuint flags )
1235 {
1236 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
1237
1238 #ifdef DEBUG
1239 /* debug check: make sure we don't get called recursively */
1240 exec->flush_call_depth++;
1241 assert(exec->flush_call_depth == 1);
1242 #endif
1243
1244 if (_mesa_inside_begin_end(ctx)) {
1245 /* We've had glBegin but not glEnd! */
1246 #ifdef DEBUG
1247 exec->flush_call_depth--;
1248 assert(exec->flush_call_depth == 0);
1249 #endif
1250 return;
1251 }
1252
1253 /* Flush (draw), and make sure VBO is left unmapped when done */
1254 vbo_exec_FlushVertices_internal(exec, GL_TRUE);
1255
1256 /* Need to do this to ensure vbo_exec_begin_vertices gets called again:
1257 */
1258 ctx->Driver.NeedFlush &= ~(FLUSH_UPDATE_CURRENT | flags);
1259
1260 #ifdef DEBUG
1261 exec->flush_call_depth--;
1262 assert(exec->flush_call_depth == 0);
1263 #endif
1264 }
1265
1266
1267 static void reset_attrfv( struct vbo_exec_context *exec )
1268 {
1269 GLuint i;
1270
1271 for (i = 0 ; i < VBO_ATTRIB_MAX ; i++) {
1272 exec->vtx.attrsz[i] = 0;
1273 exec->vtx.attrtype[i] = GL_FLOAT;
1274 exec->vtx.active_sz[i] = 0;
1275 }
1276
1277 exec->vtx.vertex_size = 0;
1278 }
1279
1280
1281 void GLAPIENTRY
1282 _es_Color4f(GLfloat r, GLfloat g, GLfloat b, GLfloat a)
1283 {
1284 vbo_Color4f(r, g, b, a);
1285 }
1286
1287
1288 void GLAPIENTRY
1289 _es_Normal3f(GLfloat x, GLfloat y, GLfloat z)
1290 {
1291 vbo_Normal3f(x, y, z);
1292 }
1293
1294
1295 void GLAPIENTRY
1296 _es_MultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
1297 {
1298 vbo_MultiTexCoord4f(target, s, t, r, q);
1299 }
1300
1301
1302 void GLAPIENTRY
1303 _es_Materialfv(GLenum face, GLenum pname, const GLfloat *params)
1304 {
1305 vbo_Materialfv(face, pname, params);
1306 }
1307
1308
1309 void GLAPIENTRY
1310 _es_Materialf(GLenum face, GLenum pname, GLfloat param)
1311 {
1312 GLfloat p[4];
1313 p[0] = param;
1314 p[1] = p[2] = p[3] = 0.0F;
1315 vbo_Materialfv(face, pname, p);
1316 }
1317
1318
1319 /**
1320 * A special version of glVertexAttrib4f that does not treat index 0 as
1321 * VBO_ATTRIB_POS.
1322 */
1323 static void
1324 VertexAttrib4f_nopos(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
1325 {
1326 GET_CURRENT_CONTEXT(ctx);
1327 if (index < MAX_VERTEX_GENERIC_ATTRIBS)
1328 ATTRF(VBO_ATTRIB_GENERIC0 + index, 4, x, y, z, w);
1329 else
1330 ERROR(GL_INVALID_VALUE);
1331 }
1332
1333 void GLAPIENTRY
1334 _es_VertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
1335 {
1336 VertexAttrib4f_nopos(index, x, y, z, w);
1337 }
1338
1339
1340 void GLAPIENTRY
1341 _es_VertexAttrib1f(GLuint indx, GLfloat x)
1342 {
1343 VertexAttrib4f_nopos(indx, x, 0.0f, 0.0f, 1.0f);
1344 }
1345
1346
1347 void GLAPIENTRY
1348 _es_VertexAttrib1fv(GLuint indx, const GLfloat* values)
1349 {
1350 VertexAttrib4f_nopos(indx, values[0], 0.0f, 0.0f, 1.0f);
1351 }
1352
1353
1354 void GLAPIENTRY
1355 _es_VertexAttrib2f(GLuint indx, GLfloat x, GLfloat y)
1356 {
1357 VertexAttrib4f_nopos(indx, x, y, 0.0f, 1.0f);
1358 }
1359
1360
1361 void GLAPIENTRY
1362 _es_VertexAttrib2fv(GLuint indx, const GLfloat* values)
1363 {
1364 VertexAttrib4f_nopos(indx, values[0], values[1], 0.0f, 1.0f);
1365 }
1366
1367
1368 void GLAPIENTRY
1369 _es_VertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z)
1370 {
1371 VertexAttrib4f_nopos(indx, x, y, z, 1.0f);
1372 }
1373
1374
1375 void GLAPIENTRY
1376 _es_VertexAttrib3fv(GLuint indx, const GLfloat* values)
1377 {
1378 VertexAttrib4f_nopos(indx, values[0], values[1], values[2], 1.0f);
1379 }
1380
1381
1382 void GLAPIENTRY
1383 _es_VertexAttrib4fv(GLuint indx, const GLfloat* values)
1384 {
1385 VertexAttrib4f_nopos(indx, values[0], values[1], values[2], values[3]);
1386 }