mesa/vbo: add support for 64-bit vertex attributes. (v1)
[mesa.git] / src / mesa / vbo / vbo_exec_api.c
1 /**************************************************************************
2
3 Copyright 2002-2008 VMware, Inc.
4
5 All Rights Reserved.
6
7 Permission is hereby granted, free of charge, to any person obtaining a
8 copy of this software and associated documentation files (the "Software"),
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12 the Software is furnished to do so, subject to the following conditions:
13
14 The above copyright notice and this permission notice (including the next
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16 Software.
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18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
19 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
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27
28 /*
29 * Authors:
30 * Keith Whitwell <keithw@vmware.com>
31 */
32
33 #include "main/glheader.h"
34 #include "main/bufferobj.h"
35 #include "main/context.h"
36 #include "main/macros.h"
37 #include "main/vtxfmt.h"
38 #include "main/dlist.h"
39 #include "main/eval.h"
40 #include "main/state.h"
41 #include "main/light.h"
42 #include "main/api_arrayelt.h"
43 #include "main/api_validate.h"
44 #include "main/dispatch.h"
45
46 #include "vbo_context.h"
47 #include "vbo_noop.h"
48
49
50 #ifdef ERROR
51 #undef ERROR
52 #endif
53
54
55 /** ID/name for immediate-mode VBO */
56 #define IMM_BUFFER_NAME 0xaabbccdd
57
58
59 static void reset_attrfv( struct vbo_exec_context *exec );
60
61
62 /**
63 * Close off the last primitive, execute the buffer, restart the
64 * primitive.
65 */
66 static void vbo_exec_wrap_buffers( struct vbo_exec_context *exec )
67 {
68 if (exec->vtx.prim_count == 0) {
69 exec->vtx.copied.nr = 0;
70 exec->vtx.vert_count = 0;
71 exec->vtx.buffer_ptr = exec->vtx.buffer_map;
72 }
73 else {
74 GLuint last_begin = exec->vtx.prim[exec->vtx.prim_count-1].begin;
75 GLuint last_count;
76
77 if (_mesa_inside_begin_end(exec->ctx)) {
78 GLint i = exec->vtx.prim_count - 1;
79 assert(i >= 0);
80 exec->vtx.prim[i].count = (exec->vtx.vert_count -
81 exec->vtx.prim[i].start);
82 }
83
84 last_count = exec->vtx.prim[exec->vtx.prim_count-1].count;
85
86 /* Execute the buffer and save copied vertices.
87 */
88 if (exec->vtx.vert_count)
89 vbo_exec_vtx_flush( exec, GL_FALSE );
90 else {
91 exec->vtx.prim_count = 0;
92 exec->vtx.copied.nr = 0;
93 }
94
95 /* Emit a glBegin to start the new list.
96 */
97 assert(exec->vtx.prim_count == 0);
98
99 if (_mesa_inside_begin_end(exec->ctx)) {
100 exec->vtx.prim[0].mode = exec->ctx->Driver.CurrentExecPrimitive;
101 exec->vtx.prim[0].start = 0;
102 exec->vtx.prim[0].count = 0;
103 exec->vtx.prim_count++;
104
105 if (exec->vtx.copied.nr == last_count)
106 exec->vtx.prim[0].begin = last_begin;
107 }
108 }
109 }
110
111
112 /**
113 * Deal with buffer wrapping where provoked by the vertex buffer
114 * filling up, as opposed to upgrade_vertex().
115 */
116 void vbo_exec_vtx_wrap( struct vbo_exec_context *exec )
117 {
118 fi_type *data = exec->vtx.copied.buffer;
119 GLuint i;
120
121 /* Run pipeline on current vertices, copy wrapped vertices
122 * to exec->vtx.copied.
123 */
124 vbo_exec_wrap_buffers( exec );
125
126 if (!exec->vtx.buffer_ptr) {
127 /* probably ran out of memory earlier when allocating the VBO */
128 return;
129 }
130
131 /* Copy stored stored vertices to start of new list.
132 */
133 assert(exec->vtx.max_vert - exec->vtx.vert_count > exec->vtx.copied.nr);
134
135 for (i = 0 ; i < exec->vtx.copied.nr ; i++) {
136 memcpy( exec->vtx.buffer_ptr, data,
137 exec->vtx.vertex_size * sizeof(GLfloat));
138 exec->vtx.buffer_ptr += exec->vtx.vertex_size;
139 data += exec->vtx.vertex_size;
140 exec->vtx.vert_count++;
141 }
142
143 exec->vtx.copied.nr = 0;
144 }
145
146
147 /**
148 * Copy the active vertex's values to the ctx->Current fields.
149 */
150 static void vbo_exec_copy_to_current( struct vbo_exec_context *exec )
151 {
152 struct gl_context *ctx = exec->ctx;
153 struct vbo_context *vbo = vbo_context(ctx);
154 GLuint i;
155
156 for (i = VBO_ATTRIB_POS+1 ; i < VBO_ATTRIB_MAX ; i++) {
157 if (exec->vtx.attrsz[i]) {
158 /* Note: the exec->vtx.current[i] pointers point into the
159 * ctx->Current.Attrib and ctx->Light.Material.Attrib arrays.
160 */
161 GLfloat *current = (GLfloat *)vbo->currval[i].Ptr;
162 fi_type tmp[8]; /* space for doubles */
163 int dmul = exec->vtx.attrtype[i] == GL_DOUBLE ? 2 : 1;
164
165 if (exec->vtx.attrtype[i] == GL_DOUBLE) {
166 memset(tmp, 0, sizeof(tmp));
167 memcpy(tmp, exec->vtx.attrptr[i], exec->vtx.attrsz[i] * sizeof(GLfloat));
168 } else {
169 COPY_CLEAN_4V_TYPE_AS_UNION(tmp,
170 exec->vtx.attrsz[i],
171 exec->vtx.attrptr[i],
172 exec->vtx.attrtype[i]);
173 }
174
175 if (exec->vtx.attrtype[i] != vbo->currval[i].Type ||
176 memcmp(current, tmp, 4 * sizeof(GLfloat) * dmul) != 0) {
177 memcpy(current, tmp, 4 * sizeof(GLfloat) * dmul);
178
179 /* Given that we explicitly state size here, there is no need
180 * for the COPY_CLEAN above, could just copy 16 bytes and be
181 * done. The only problem is when Mesa accesses ctx->Current
182 * directly.
183 */
184 /* Size here is in components - not bytes */
185 vbo->currval[i].Size = exec->vtx.attrsz[i] / dmul;
186 vbo->currval[i]._ElementSize = vbo->currval[i].Size * sizeof(GLfloat) * dmul;
187 vbo->currval[i].Type = exec->vtx.attrtype[i];
188 vbo->currval[i].Integer =
189 vbo_attrtype_to_integer_flag(exec->vtx.attrtype[i]);
190 vbo->currval[i].Doubles =
191 vbo_attrtype_to_double_flag(exec->vtx.attrtype[i]);
192
193 /* This triggers rather too much recalculation of Mesa state
194 * that doesn't get used (eg light positions).
195 */
196 if (i >= VBO_ATTRIB_MAT_FRONT_AMBIENT &&
197 i <= VBO_ATTRIB_MAT_BACK_INDEXES)
198 ctx->NewState |= _NEW_LIGHT;
199
200 ctx->NewState |= _NEW_CURRENT_ATTRIB;
201 }
202 }
203 }
204
205 /* Colormaterial -- this kindof sucks.
206 */
207 if (ctx->Light.ColorMaterialEnabled &&
208 exec->vtx.attrsz[VBO_ATTRIB_COLOR0]) {
209 _mesa_update_color_material(ctx,
210 ctx->Current.Attrib[VBO_ATTRIB_COLOR0]);
211 }
212 }
213
214
215 /**
216 * Copy current vertex attribute values into the current vertex.
217 */
218 static void
219 vbo_exec_copy_from_current(struct vbo_exec_context *exec)
220 {
221 struct gl_context *ctx = exec->ctx;
222 struct vbo_context *vbo = vbo_context(ctx);
223 GLint i;
224
225 for (i = VBO_ATTRIB_POS + 1; i < VBO_ATTRIB_MAX; i++) {
226 if (exec->vtx.attrtype[i] == GL_DOUBLE) {
227 memcpy(exec->vtx.attrptr[i], vbo->currval[i].Ptr, exec->vtx.attrsz[i] * sizeof(GLfloat));
228 } else {
229 const fi_type *current = (fi_type *) vbo->currval[i].Ptr;
230 switch (exec->vtx.attrsz[i]) {
231 case 4: exec->vtx.attrptr[i][3] = current[3];
232 case 3: exec->vtx.attrptr[i][2] = current[2];
233 case 2: exec->vtx.attrptr[i][1] = current[1];
234 case 1: exec->vtx.attrptr[i][0] = current[0];
235 break;
236 }
237 }
238 }
239 }
240
241
242 /**
243 * Flush existing data, set new attrib size, replay copied vertices.
244 * This is called when we transition from a small vertex attribute size
245 * to a larger one. Ex: glTexCoord2f -> glTexCoord4f.
246 * We need to go back over the previous 2-component texcoords and insert
247 * zero and one values.
248 */
249 static void
250 vbo_exec_wrap_upgrade_vertex(struct vbo_exec_context *exec,
251 GLuint attr, GLuint newSize )
252 {
253 struct gl_context *ctx = exec->ctx;
254 struct vbo_context *vbo = vbo_context(ctx);
255 const GLint lastcount = exec->vtx.vert_count;
256 fi_type *old_attrptr[VBO_ATTRIB_MAX];
257 const GLuint old_vtx_size = exec->vtx.vertex_size; /* floats per vertex */
258 const GLuint oldSize = exec->vtx.attrsz[attr];
259 GLuint i;
260
261 /* Run pipeline on current vertices, copy wrapped vertices
262 * to exec->vtx.copied.
263 */
264 vbo_exec_wrap_buffers( exec );
265
266 if (unlikely(exec->vtx.copied.nr)) {
267 /* We're in the middle of a primitive, keep the old vertex
268 * format around to be able to translate the copied vertices to
269 * the new format.
270 */
271 memcpy(old_attrptr, exec->vtx.attrptr, sizeof(old_attrptr));
272 }
273
274 if (unlikely(oldSize)) {
275 /* Do a COPY_TO_CURRENT to ensure back-copying works for the
276 * case when the attribute already exists in the vertex and is
277 * having its size increased.
278 */
279 vbo_exec_copy_to_current( exec );
280 }
281
282 /* Heuristic: Attempt to isolate attributes received outside
283 * begin/end so that they don't bloat the vertices.
284 */
285 if (!_mesa_inside_begin_end(ctx) &&
286 !oldSize && lastcount > 8 && exec->vtx.vertex_size) {
287 vbo_exec_copy_to_current( exec );
288 reset_attrfv( exec );
289 }
290
291 /* Fix up sizes:
292 */
293 exec->vtx.attrsz[attr] = newSize;
294 exec->vtx.vertex_size += newSize - oldSize;
295 exec->vtx.max_vert = ((VBO_VERT_BUFFER_SIZE - exec->vtx.buffer_used) /
296 (exec->vtx.vertex_size * sizeof(GLfloat)));
297 exec->vtx.vert_count = 0;
298 exec->vtx.buffer_ptr = exec->vtx.buffer_map;
299
300 if (unlikely(oldSize)) {
301 /* Size changed, recalculate all the attrptr[] values
302 */
303 fi_type *tmp = exec->vtx.vertex;
304
305 for (i = 0 ; i < VBO_ATTRIB_MAX ; i++) {
306 if (exec->vtx.attrsz[i]) {
307 exec->vtx.attrptr[i] = tmp;
308 tmp += exec->vtx.attrsz[i];
309 }
310 else
311 exec->vtx.attrptr[i] = NULL; /* will not be dereferenced */
312 }
313
314 /* Copy from current to repopulate the vertex with correct
315 * values.
316 */
317 vbo_exec_copy_from_current( exec );
318 }
319 else {
320 /* Just have to append the new attribute at the end */
321 exec->vtx.attrptr[attr] = exec->vtx.vertex +
322 exec->vtx.vertex_size - newSize;
323 }
324
325 /* Replay stored vertices to translate them
326 * to new format here.
327 *
328 * -- No need to replay - just copy piecewise
329 */
330 if (unlikely(exec->vtx.copied.nr)) {
331 fi_type *data = exec->vtx.copied.buffer;
332 fi_type *dest = exec->vtx.buffer_ptr;
333 GLuint j;
334
335 assert(exec->vtx.buffer_ptr == exec->vtx.buffer_map);
336
337 for (i = 0 ; i < exec->vtx.copied.nr ; i++) {
338 for (j = 0 ; j < VBO_ATTRIB_MAX ; j++) {
339 GLuint sz = exec->vtx.attrsz[j];
340
341 if (sz) {
342 GLint old_offset = old_attrptr[j] - exec->vtx.vertex;
343 GLint new_offset = exec->vtx.attrptr[j] - exec->vtx.vertex;
344
345 if (j == attr) {
346 if (oldSize) {
347 fi_type tmp[4];
348 COPY_CLEAN_4V_TYPE_AS_UNION(tmp, oldSize,
349 data + old_offset,
350 exec->vtx.attrtype[j]);
351 COPY_SZ_4V(dest + new_offset, newSize, tmp);
352 } else {
353 fi_type *current = (fi_type *)vbo->currval[j].Ptr;
354 COPY_SZ_4V(dest + new_offset, sz, current);
355 }
356 }
357 else {
358 COPY_SZ_4V(dest + new_offset, sz, data + old_offset);
359 }
360 }
361 }
362
363 data += old_vtx_size;
364 dest += exec->vtx.vertex_size;
365 }
366
367 exec->vtx.buffer_ptr = dest;
368 exec->vtx.vert_count += exec->vtx.copied.nr;
369 exec->vtx.copied.nr = 0;
370 }
371 }
372
373
374 /**
375 * This is when a vertex attribute transitions to a different size.
376 * For example, we saw a bunch of glTexCoord2f() calls and now we got a
377 * glTexCoord4f() call. We promote the array from size=2 to size=4.
378 */
379 static void
380 vbo_exec_fixup_vertex(struct gl_context *ctx, GLuint attr, GLuint newSize, GLenum newType)
381 {
382 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
383
384 if (newSize > exec->vtx.attrsz[attr] || newType != exec->vtx.attrtype[attr]) {
385 /* New size is larger. Need to flush existing vertices and get
386 * an enlarged vertex format.
387 */
388 vbo_exec_wrap_upgrade_vertex( exec, attr, newSize );
389 }
390 else if (newSize < exec->vtx.active_sz[attr]) {
391 GLuint i;
392 const fi_type *id =
393 vbo_get_default_vals_as_union(exec->vtx.attrtype[attr]);
394
395 /* New size is smaller - just need to fill in some
396 * zeros. Don't need to flush or wrap.
397 */
398 for (i = newSize; i <= exec->vtx.attrsz[attr]; i++)
399 exec->vtx.attrptr[attr][i-1] = id[i-1];
400 }
401
402 exec->vtx.active_sz[attr] = newSize;
403
404 /* Does setting NeedFlush belong here? Necessitates resetting
405 * vtxfmt on each flush (otherwise flags won't get reset
406 * afterwards).
407 */
408 if (attr == 0)
409 ctx->Driver.NeedFlush |= FLUSH_STORED_VERTICES;
410 }
411
412
413 /**
414 * This macro is used to implement all the glVertex, glColor, glTexCoord,
415 * glVertexAttrib, etc functions.
416 */
417 #define ATTR_UNION( A, N, T, C, V0, V1, V2, V3 ) \
418 do { \
419 struct vbo_exec_context *exec = &vbo_context(ctx)->exec; \
420 int sz = (sizeof(C) / sizeof(GLfloat)); \
421 if (unlikely(!(ctx->Driver.NeedFlush & FLUSH_UPDATE_CURRENT))) \
422 ctx->Driver.BeginVertices( ctx ); \
423 \
424 if (unlikely(exec->vtx.active_sz[A] != N * sz) || \
425 unlikely(exec->vtx.attrtype[A] != T)) \
426 vbo_exec_fixup_vertex(ctx, A, N * sz, T); \
427 \
428 { \
429 C *dest = (C *)exec->vtx.attrptr[A]; \
430 if (N>0) dest[0] = V0; \
431 if (N>1) dest[1] = V1; \
432 if (N>2) dest[2] = V2; \
433 if (N>3) dest[3] = V3; \
434 exec->vtx.attrtype[A] = T; \
435 } \
436 \
437 if ((A) == 0) { \
438 /* This is a glVertex call */ \
439 GLuint i; \
440 \
441 for (i = 0; i < exec->vtx.vertex_size; i++) \
442 exec->vtx.buffer_ptr[i] = exec->vtx.vertex[i]; \
443 \
444 exec->vtx.buffer_ptr += exec->vtx.vertex_size; \
445 \
446 /* Set FLUSH_STORED_VERTICES to indicate that there's now */ \
447 /* something to draw (not just updating a color or texcoord).*/ \
448 ctx->Driver.NeedFlush |= FLUSH_STORED_VERTICES; \
449 \
450 if (++exec->vtx.vert_count >= exec->vtx.max_vert) \
451 vbo_exec_vtx_wrap( exec ); \
452 } \
453 } while (0)
454
455 #define ERROR(err) _mesa_error( ctx, err, __func__ )
456 #define TAG(x) vbo_##x
457
458 #include "vbo_attrib_tmp.h"
459
460
461
462 /**
463 * Execute a glMaterial call. Note that if GL_COLOR_MATERIAL is enabled,
464 * this may be a (partial) no-op.
465 */
466 static void GLAPIENTRY
467 vbo_Materialfv(GLenum face, GLenum pname, const GLfloat *params)
468 {
469 GLbitfield updateMats;
470 GET_CURRENT_CONTEXT(ctx);
471
472 /* This function should be a no-op when it tries to update material
473 * attributes which are currently tracking glColor via glColorMaterial.
474 * The updateMats var will be a mask of the MAT_BIT_FRONT/BACK_x bits
475 * indicating which material attributes can actually be updated below.
476 */
477 if (ctx->Light.ColorMaterialEnabled) {
478 updateMats = ~ctx->Light._ColorMaterialBitmask;
479 }
480 else {
481 /* GL_COLOR_MATERIAL is disabled so don't skip any material updates */
482 updateMats = ALL_MATERIAL_BITS;
483 }
484
485 if (ctx->API == API_OPENGL_COMPAT && face == GL_FRONT) {
486 updateMats &= FRONT_MATERIAL_BITS;
487 }
488 else if (ctx->API == API_OPENGL_COMPAT && face == GL_BACK) {
489 updateMats &= BACK_MATERIAL_BITS;
490 }
491 else if (face != GL_FRONT_AND_BACK) {
492 _mesa_error(ctx, GL_INVALID_ENUM, "glMaterial(invalid face)");
493 return;
494 }
495
496 switch (pname) {
497 case GL_EMISSION:
498 if (updateMats & MAT_BIT_FRONT_EMISSION)
499 MAT_ATTR(VBO_ATTRIB_MAT_FRONT_EMISSION, 4, params);
500 if (updateMats & MAT_BIT_BACK_EMISSION)
501 MAT_ATTR(VBO_ATTRIB_MAT_BACK_EMISSION, 4, params);
502 break;
503 case GL_AMBIENT:
504 if (updateMats & MAT_BIT_FRONT_AMBIENT)
505 MAT_ATTR(VBO_ATTRIB_MAT_FRONT_AMBIENT, 4, params);
506 if (updateMats & MAT_BIT_BACK_AMBIENT)
507 MAT_ATTR(VBO_ATTRIB_MAT_BACK_AMBIENT, 4, params);
508 break;
509 case GL_DIFFUSE:
510 if (updateMats & MAT_BIT_FRONT_DIFFUSE)
511 MAT_ATTR(VBO_ATTRIB_MAT_FRONT_DIFFUSE, 4, params);
512 if (updateMats & MAT_BIT_BACK_DIFFUSE)
513 MAT_ATTR(VBO_ATTRIB_MAT_BACK_DIFFUSE, 4, params);
514 break;
515 case GL_SPECULAR:
516 if (updateMats & MAT_BIT_FRONT_SPECULAR)
517 MAT_ATTR(VBO_ATTRIB_MAT_FRONT_SPECULAR, 4, params);
518 if (updateMats & MAT_BIT_BACK_SPECULAR)
519 MAT_ATTR(VBO_ATTRIB_MAT_BACK_SPECULAR, 4, params);
520 break;
521 case GL_SHININESS:
522 if (*params < 0 || *params > ctx->Const.MaxShininess) {
523 _mesa_error(ctx, GL_INVALID_VALUE,
524 "glMaterial(invalid shininess: %f out range [0, %f])",
525 *params, ctx->Const.MaxShininess);
526 return;
527 }
528 if (updateMats & MAT_BIT_FRONT_SHININESS)
529 MAT_ATTR(VBO_ATTRIB_MAT_FRONT_SHININESS, 1, params);
530 if (updateMats & MAT_BIT_BACK_SHININESS)
531 MAT_ATTR(VBO_ATTRIB_MAT_BACK_SHININESS, 1, params);
532 break;
533 case GL_COLOR_INDEXES:
534 if (ctx->API != API_OPENGL_COMPAT) {
535 _mesa_error(ctx, GL_INVALID_ENUM, "glMaterialfv(pname)");
536 return;
537 }
538 if (updateMats & MAT_BIT_FRONT_INDEXES)
539 MAT_ATTR(VBO_ATTRIB_MAT_FRONT_INDEXES, 3, params);
540 if (updateMats & MAT_BIT_BACK_INDEXES)
541 MAT_ATTR(VBO_ATTRIB_MAT_BACK_INDEXES, 3, params);
542 break;
543 case GL_AMBIENT_AND_DIFFUSE:
544 if (updateMats & MAT_BIT_FRONT_AMBIENT)
545 MAT_ATTR(VBO_ATTRIB_MAT_FRONT_AMBIENT, 4, params);
546 if (updateMats & MAT_BIT_FRONT_DIFFUSE)
547 MAT_ATTR(VBO_ATTRIB_MAT_FRONT_DIFFUSE, 4, params);
548 if (updateMats & MAT_BIT_BACK_AMBIENT)
549 MAT_ATTR(VBO_ATTRIB_MAT_BACK_AMBIENT, 4, params);
550 if (updateMats & MAT_BIT_BACK_DIFFUSE)
551 MAT_ATTR(VBO_ATTRIB_MAT_BACK_DIFFUSE, 4, params);
552 break;
553 default:
554 _mesa_error(ctx, GL_INVALID_ENUM, "glMaterialfv(pname)");
555 return;
556 }
557 }
558
559
560 /**
561 * Flush (draw) vertices.
562 * \param unmap - leave VBO unmapped after flushing?
563 */
564 static void
565 vbo_exec_FlushVertices_internal(struct vbo_exec_context *exec, GLboolean unmap)
566 {
567 if (exec->vtx.vert_count || unmap) {
568 vbo_exec_vtx_flush( exec, unmap );
569 }
570
571 if (exec->vtx.vertex_size) {
572 vbo_exec_copy_to_current( exec );
573 reset_attrfv( exec );
574 }
575 }
576
577
578 static void GLAPIENTRY vbo_exec_EvalCoord1f( GLfloat u )
579 {
580 GET_CURRENT_CONTEXT( ctx );
581 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
582
583 {
584 GLint i;
585 if (exec->eval.recalculate_maps)
586 vbo_exec_eval_update( exec );
587
588 for (i = 0; i <= VBO_ATTRIB_TEX7; i++) {
589 if (exec->eval.map1[i].map)
590 if (exec->vtx.active_sz[i] != exec->eval.map1[i].sz)
591 vbo_exec_fixup_vertex( ctx, i, exec->eval.map1[i].sz, GL_FLOAT );
592 }
593 }
594
595
596 memcpy( exec->vtx.copied.buffer, exec->vtx.vertex,
597 exec->vtx.vertex_size * sizeof(GLfloat));
598
599 vbo_exec_do_EvalCoord1f( exec, u );
600
601 memcpy( exec->vtx.vertex, exec->vtx.copied.buffer,
602 exec->vtx.vertex_size * sizeof(GLfloat));
603 }
604
605 static void GLAPIENTRY vbo_exec_EvalCoord2f( GLfloat u, GLfloat v )
606 {
607 GET_CURRENT_CONTEXT( ctx );
608 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
609
610 {
611 GLint i;
612 if (exec->eval.recalculate_maps)
613 vbo_exec_eval_update( exec );
614
615 for (i = 0; i <= VBO_ATTRIB_TEX7; i++) {
616 if (exec->eval.map2[i].map)
617 if (exec->vtx.active_sz[i] != exec->eval.map2[i].sz)
618 vbo_exec_fixup_vertex( ctx, i, exec->eval.map2[i].sz, GL_FLOAT );
619 }
620
621 if (ctx->Eval.AutoNormal)
622 if (exec->vtx.active_sz[VBO_ATTRIB_NORMAL] != 3)
623 vbo_exec_fixup_vertex( ctx, VBO_ATTRIB_NORMAL, 3, GL_FLOAT );
624 }
625
626 memcpy( exec->vtx.copied.buffer, exec->vtx.vertex,
627 exec->vtx.vertex_size * sizeof(GLfloat));
628
629 vbo_exec_do_EvalCoord2f( exec, u, v );
630
631 memcpy( exec->vtx.vertex, exec->vtx.copied.buffer,
632 exec->vtx.vertex_size * sizeof(GLfloat));
633 }
634
635 static void GLAPIENTRY vbo_exec_EvalCoord1fv( const GLfloat *u )
636 {
637 vbo_exec_EvalCoord1f( u[0] );
638 }
639
640 static void GLAPIENTRY vbo_exec_EvalCoord2fv( const GLfloat *u )
641 {
642 vbo_exec_EvalCoord2f( u[0], u[1] );
643 }
644
645 static void GLAPIENTRY vbo_exec_EvalPoint1( GLint i )
646 {
647 GET_CURRENT_CONTEXT( ctx );
648 GLfloat du = ((ctx->Eval.MapGrid1u2 - ctx->Eval.MapGrid1u1) /
649 (GLfloat) ctx->Eval.MapGrid1un);
650 GLfloat u = i * du + ctx->Eval.MapGrid1u1;
651
652 vbo_exec_EvalCoord1f( u );
653 }
654
655
656 static void GLAPIENTRY vbo_exec_EvalPoint2( GLint i, GLint j )
657 {
658 GET_CURRENT_CONTEXT( ctx );
659 GLfloat du = ((ctx->Eval.MapGrid2u2 - ctx->Eval.MapGrid2u1) /
660 (GLfloat) ctx->Eval.MapGrid2un);
661 GLfloat dv = ((ctx->Eval.MapGrid2v2 - ctx->Eval.MapGrid2v1) /
662 (GLfloat) ctx->Eval.MapGrid2vn);
663 GLfloat u = i * du + ctx->Eval.MapGrid2u1;
664 GLfloat v = j * dv + ctx->Eval.MapGrid2v1;
665
666 vbo_exec_EvalCoord2f( u, v );
667 }
668
669
670 /**
671 * Called via glBegin.
672 */
673 static void GLAPIENTRY vbo_exec_Begin( GLenum mode )
674 {
675 GET_CURRENT_CONTEXT( ctx );
676 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
677 int i;
678
679 if (_mesa_inside_begin_end(ctx)) {
680 _mesa_error(ctx, GL_INVALID_OPERATION, "glBegin");
681 return;
682 }
683
684 if (!_mesa_valid_prim_mode(ctx, mode, "glBegin")) {
685 return;
686 }
687
688 vbo_draw_method(vbo_context(ctx), DRAW_BEGIN_END);
689
690 if (ctx->NewState) {
691 _mesa_update_state( ctx );
692
693 CALL_Begin(ctx->Exec, (mode));
694 return;
695 }
696
697 if (!_mesa_valid_to_render(ctx, "glBegin")) {
698 return;
699 }
700
701 /* Heuristic: attempt to isolate attributes occurring outside
702 * begin/end pairs.
703 */
704 if (exec->vtx.vertex_size && !exec->vtx.attrsz[0])
705 vbo_exec_FlushVertices_internal(exec, GL_FALSE);
706
707 i = exec->vtx.prim_count++;
708 exec->vtx.prim[i].mode = mode;
709 exec->vtx.prim[i].begin = 1;
710 exec->vtx.prim[i].end = 0;
711 exec->vtx.prim[i].indexed = 0;
712 exec->vtx.prim[i].weak = 0;
713 exec->vtx.prim[i].pad = 0;
714 exec->vtx.prim[i].start = exec->vtx.vert_count;
715 exec->vtx.prim[i].count = 0;
716 exec->vtx.prim[i].num_instances = 1;
717 exec->vtx.prim[i].base_instance = 0;
718 exec->vtx.prim[i].is_indirect = 0;
719
720 ctx->Driver.CurrentExecPrimitive = mode;
721
722 ctx->Exec = ctx->BeginEnd;
723 /* We may have been called from a display list, in which case we should
724 * leave dlist.c's dispatch table in place.
725 */
726 if (ctx->CurrentDispatch == ctx->OutsideBeginEnd) {
727 ctx->CurrentDispatch = ctx->BeginEnd;
728 _glapi_set_dispatch(ctx->CurrentDispatch);
729 } else {
730 assert(ctx->CurrentDispatch == ctx->Save);
731 }
732 }
733
734
735 /**
736 * Try to merge / concatenate the two most recent VBO primitives.
737 */
738 static void
739 try_vbo_merge(struct vbo_exec_context *exec)
740 {
741 struct _mesa_prim *cur = &exec->vtx.prim[exec->vtx.prim_count - 1];
742
743 assert(exec->vtx.prim_count >= 1);
744
745 vbo_try_prim_conversion(cur);
746
747 if (exec->vtx.prim_count >= 2) {
748 struct _mesa_prim *prev = &exec->vtx.prim[exec->vtx.prim_count - 2];
749 assert(prev == cur - 1);
750
751 if (vbo_can_merge_prims(prev, cur)) {
752 assert(cur->begin);
753 assert(cur->end);
754 assert(prev->begin);
755 assert(prev->end);
756 vbo_merge_prims(prev, cur);
757 exec->vtx.prim_count--; /* drop the last primitive */
758 }
759 }
760 }
761
762
763 /**
764 * Called via glEnd.
765 */
766 static void GLAPIENTRY vbo_exec_End( void )
767 {
768 GET_CURRENT_CONTEXT( ctx );
769 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
770
771 if (!_mesa_inside_begin_end(ctx)) {
772 _mesa_error(ctx, GL_INVALID_OPERATION, "glEnd");
773 return;
774 }
775
776 ctx->Exec = ctx->OutsideBeginEnd;
777 if (ctx->CurrentDispatch == ctx->BeginEnd) {
778 ctx->CurrentDispatch = ctx->OutsideBeginEnd;
779 _glapi_set_dispatch(ctx->CurrentDispatch);
780 }
781
782 if (exec->vtx.prim_count > 0) {
783 /* close off current primitive */
784 int idx = exec->vtx.vert_count;
785 int i = exec->vtx.prim_count - 1;
786
787 exec->vtx.prim[i].end = 1;
788 exec->vtx.prim[i].count = idx - exec->vtx.prim[i].start;
789
790 try_vbo_merge(exec);
791 }
792
793 ctx->Driver.CurrentExecPrimitive = PRIM_OUTSIDE_BEGIN_END;
794
795 if (exec->vtx.prim_count == VBO_MAX_PRIM)
796 vbo_exec_vtx_flush( exec, GL_FALSE );
797
798 if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH) {
799 _mesa_flush(ctx);
800 }
801 }
802
803
804 /**
805 * Called via glPrimitiveRestartNV()
806 */
807 static void GLAPIENTRY
808 vbo_exec_PrimitiveRestartNV(void)
809 {
810 GLenum curPrim;
811 GET_CURRENT_CONTEXT( ctx );
812
813 curPrim = ctx->Driver.CurrentExecPrimitive;
814
815 if (curPrim == PRIM_OUTSIDE_BEGIN_END) {
816 _mesa_error( ctx, GL_INVALID_OPERATION, "glPrimitiveRestartNV" );
817 }
818 else {
819 vbo_exec_End();
820 vbo_exec_Begin(curPrim);
821 }
822 }
823
824
825
826 static void vbo_exec_vtxfmt_init( struct vbo_exec_context *exec )
827 {
828 struct gl_context *ctx = exec->ctx;
829 GLvertexformat *vfmt = &exec->vtxfmt;
830
831 vfmt->ArrayElement = _ae_ArrayElement;
832
833 vfmt->Begin = vbo_exec_Begin;
834 vfmt->End = vbo_exec_End;
835 vfmt->PrimitiveRestartNV = vbo_exec_PrimitiveRestartNV;
836
837 vfmt->CallList = _mesa_CallList;
838 vfmt->CallLists = _mesa_CallLists;
839
840 vfmt->EvalCoord1f = vbo_exec_EvalCoord1f;
841 vfmt->EvalCoord1fv = vbo_exec_EvalCoord1fv;
842 vfmt->EvalCoord2f = vbo_exec_EvalCoord2f;
843 vfmt->EvalCoord2fv = vbo_exec_EvalCoord2fv;
844 vfmt->EvalPoint1 = vbo_exec_EvalPoint1;
845 vfmt->EvalPoint2 = vbo_exec_EvalPoint2;
846
847 /* from attrib_tmp.h:
848 */
849 vfmt->Color3f = vbo_Color3f;
850 vfmt->Color3fv = vbo_Color3fv;
851 vfmt->Color4f = vbo_Color4f;
852 vfmt->Color4fv = vbo_Color4fv;
853 vfmt->FogCoordfEXT = vbo_FogCoordfEXT;
854 vfmt->FogCoordfvEXT = vbo_FogCoordfvEXT;
855 vfmt->MultiTexCoord1fARB = vbo_MultiTexCoord1f;
856 vfmt->MultiTexCoord1fvARB = vbo_MultiTexCoord1fv;
857 vfmt->MultiTexCoord2fARB = vbo_MultiTexCoord2f;
858 vfmt->MultiTexCoord2fvARB = vbo_MultiTexCoord2fv;
859 vfmt->MultiTexCoord3fARB = vbo_MultiTexCoord3f;
860 vfmt->MultiTexCoord3fvARB = vbo_MultiTexCoord3fv;
861 vfmt->MultiTexCoord4fARB = vbo_MultiTexCoord4f;
862 vfmt->MultiTexCoord4fvARB = vbo_MultiTexCoord4fv;
863 vfmt->Normal3f = vbo_Normal3f;
864 vfmt->Normal3fv = vbo_Normal3fv;
865 vfmt->SecondaryColor3fEXT = vbo_SecondaryColor3fEXT;
866 vfmt->SecondaryColor3fvEXT = vbo_SecondaryColor3fvEXT;
867 vfmt->TexCoord1f = vbo_TexCoord1f;
868 vfmt->TexCoord1fv = vbo_TexCoord1fv;
869 vfmt->TexCoord2f = vbo_TexCoord2f;
870 vfmt->TexCoord2fv = vbo_TexCoord2fv;
871 vfmt->TexCoord3f = vbo_TexCoord3f;
872 vfmt->TexCoord3fv = vbo_TexCoord3fv;
873 vfmt->TexCoord4f = vbo_TexCoord4f;
874 vfmt->TexCoord4fv = vbo_TexCoord4fv;
875 vfmt->Vertex2f = vbo_Vertex2f;
876 vfmt->Vertex2fv = vbo_Vertex2fv;
877 vfmt->Vertex3f = vbo_Vertex3f;
878 vfmt->Vertex3fv = vbo_Vertex3fv;
879 vfmt->Vertex4f = vbo_Vertex4f;
880 vfmt->Vertex4fv = vbo_Vertex4fv;
881
882 if (ctx->API == API_OPENGLES2) {
883 vfmt->VertexAttrib1fARB = _es_VertexAttrib1f;
884 vfmt->VertexAttrib1fvARB = _es_VertexAttrib1fv;
885 vfmt->VertexAttrib2fARB = _es_VertexAttrib2f;
886 vfmt->VertexAttrib2fvARB = _es_VertexAttrib2fv;
887 vfmt->VertexAttrib3fARB = _es_VertexAttrib3f;
888 vfmt->VertexAttrib3fvARB = _es_VertexAttrib3fv;
889 vfmt->VertexAttrib4fARB = _es_VertexAttrib4f;
890 vfmt->VertexAttrib4fvARB = _es_VertexAttrib4fv;
891 } else {
892 vfmt->VertexAttrib1fARB = vbo_VertexAttrib1fARB;
893 vfmt->VertexAttrib1fvARB = vbo_VertexAttrib1fvARB;
894 vfmt->VertexAttrib2fARB = vbo_VertexAttrib2fARB;
895 vfmt->VertexAttrib2fvARB = vbo_VertexAttrib2fvARB;
896 vfmt->VertexAttrib3fARB = vbo_VertexAttrib3fARB;
897 vfmt->VertexAttrib3fvARB = vbo_VertexAttrib3fvARB;
898 vfmt->VertexAttrib4fARB = vbo_VertexAttrib4fARB;
899 vfmt->VertexAttrib4fvARB = vbo_VertexAttrib4fvARB;
900 }
901
902 /* Note that VertexAttrib4fNV is used from dlist.c and api_arrayelt.c so
903 * they can have a single entrypoint for updating any of the legacy
904 * attribs.
905 */
906 vfmt->VertexAttrib1fNV = vbo_VertexAttrib1fNV;
907 vfmt->VertexAttrib1fvNV = vbo_VertexAttrib1fvNV;
908 vfmt->VertexAttrib2fNV = vbo_VertexAttrib2fNV;
909 vfmt->VertexAttrib2fvNV = vbo_VertexAttrib2fvNV;
910 vfmt->VertexAttrib3fNV = vbo_VertexAttrib3fNV;
911 vfmt->VertexAttrib3fvNV = vbo_VertexAttrib3fvNV;
912 vfmt->VertexAttrib4fNV = vbo_VertexAttrib4fNV;
913 vfmt->VertexAttrib4fvNV = vbo_VertexAttrib4fvNV;
914
915 /* integer-valued */
916 vfmt->VertexAttribI1i = vbo_VertexAttribI1i;
917 vfmt->VertexAttribI2i = vbo_VertexAttribI2i;
918 vfmt->VertexAttribI3i = vbo_VertexAttribI3i;
919 vfmt->VertexAttribI4i = vbo_VertexAttribI4i;
920 vfmt->VertexAttribI2iv = vbo_VertexAttribI2iv;
921 vfmt->VertexAttribI3iv = vbo_VertexAttribI3iv;
922 vfmt->VertexAttribI4iv = vbo_VertexAttribI4iv;
923
924 /* unsigned integer-valued */
925 vfmt->VertexAttribI1ui = vbo_VertexAttribI1ui;
926 vfmt->VertexAttribI2ui = vbo_VertexAttribI2ui;
927 vfmt->VertexAttribI3ui = vbo_VertexAttribI3ui;
928 vfmt->VertexAttribI4ui = vbo_VertexAttribI4ui;
929 vfmt->VertexAttribI2uiv = vbo_VertexAttribI2uiv;
930 vfmt->VertexAttribI3uiv = vbo_VertexAttribI3uiv;
931 vfmt->VertexAttribI4uiv = vbo_VertexAttribI4uiv;
932
933 vfmt->Materialfv = vbo_Materialfv;
934
935 vfmt->EdgeFlag = vbo_EdgeFlag;
936 vfmt->Indexf = vbo_Indexf;
937 vfmt->Indexfv = vbo_Indexfv;
938
939 /* ARB_vertex_type_2_10_10_10_rev */
940 vfmt->VertexP2ui = vbo_VertexP2ui;
941 vfmt->VertexP2uiv = vbo_VertexP2uiv;
942 vfmt->VertexP3ui = vbo_VertexP3ui;
943 vfmt->VertexP3uiv = vbo_VertexP3uiv;
944 vfmt->VertexP4ui = vbo_VertexP4ui;
945 vfmt->VertexP4uiv = vbo_VertexP4uiv;
946
947 vfmt->TexCoordP1ui = vbo_TexCoordP1ui;
948 vfmt->TexCoordP1uiv = vbo_TexCoordP1uiv;
949 vfmt->TexCoordP2ui = vbo_TexCoordP2ui;
950 vfmt->TexCoordP2uiv = vbo_TexCoordP2uiv;
951 vfmt->TexCoordP3ui = vbo_TexCoordP3ui;
952 vfmt->TexCoordP3uiv = vbo_TexCoordP3uiv;
953 vfmt->TexCoordP4ui = vbo_TexCoordP4ui;
954 vfmt->TexCoordP4uiv = vbo_TexCoordP4uiv;
955
956 vfmt->MultiTexCoordP1ui = vbo_MultiTexCoordP1ui;
957 vfmt->MultiTexCoordP1uiv = vbo_MultiTexCoordP1uiv;
958 vfmt->MultiTexCoordP2ui = vbo_MultiTexCoordP2ui;
959 vfmt->MultiTexCoordP2uiv = vbo_MultiTexCoordP2uiv;
960 vfmt->MultiTexCoordP3ui = vbo_MultiTexCoordP3ui;
961 vfmt->MultiTexCoordP3uiv = vbo_MultiTexCoordP3uiv;
962 vfmt->MultiTexCoordP4ui = vbo_MultiTexCoordP4ui;
963 vfmt->MultiTexCoordP4uiv = vbo_MultiTexCoordP4uiv;
964
965 vfmt->NormalP3ui = vbo_NormalP3ui;
966 vfmt->NormalP3uiv = vbo_NormalP3uiv;
967
968 vfmt->ColorP3ui = vbo_ColorP3ui;
969 vfmt->ColorP3uiv = vbo_ColorP3uiv;
970 vfmt->ColorP4ui = vbo_ColorP4ui;
971 vfmt->ColorP4uiv = vbo_ColorP4uiv;
972
973 vfmt->SecondaryColorP3ui = vbo_SecondaryColorP3ui;
974 vfmt->SecondaryColorP3uiv = vbo_SecondaryColorP3uiv;
975
976 vfmt->VertexAttribP1ui = vbo_VertexAttribP1ui;
977 vfmt->VertexAttribP1uiv = vbo_VertexAttribP1uiv;
978 vfmt->VertexAttribP2ui = vbo_VertexAttribP2ui;
979 vfmt->VertexAttribP2uiv = vbo_VertexAttribP2uiv;
980 vfmt->VertexAttribP3ui = vbo_VertexAttribP3ui;
981 vfmt->VertexAttribP3uiv = vbo_VertexAttribP3uiv;
982 vfmt->VertexAttribP4ui = vbo_VertexAttribP4ui;
983 vfmt->VertexAttribP4uiv = vbo_VertexAttribP4uiv;
984
985 vfmt->VertexAttribL1d = vbo_VertexAttribL1d;
986 vfmt->VertexAttribL2d = vbo_VertexAttribL2d;
987 vfmt->VertexAttribL3d = vbo_VertexAttribL3d;
988 vfmt->VertexAttribL4d = vbo_VertexAttribL4d;
989
990 vfmt->VertexAttribL1dv = vbo_VertexAttribL1dv;
991 vfmt->VertexAttribL2dv = vbo_VertexAttribL2dv;
992 vfmt->VertexAttribL3dv = vbo_VertexAttribL3dv;
993 vfmt->VertexAttribL4dv = vbo_VertexAttribL4dv;
994 }
995
996
997 /**
998 * Tell the VBO module to use a real OpenGL vertex buffer object to
999 * store accumulated immediate-mode vertex data.
1000 * This replaces the malloced buffer which was created in
1001 * vb_exec_vtx_init() below.
1002 */
1003 void vbo_use_buffer_objects(struct gl_context *ctx)
1004 {
1005 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
1006 /* Any buffer name but 0 can be used here since this bufferobj won't
1007 * go into the bufferobj hashtable.
1008 */
1009 GLuint bufName = IMM_BUFFER_NAME;
1010 GLenum target = GL_ARRAY_BUFFER_ARB;
1011 GLenum usage = GL_STREAM_DRAW_ARB;
1012 GLsizei size = VBO_VERT_BUFFER_SIZE;
1013
1014 /* Make sure this func is only used once */
1015 assert(exec->vtx.bufferobj == ctx->Shared->NullBufferObj);
1016
1017 _mesa_align_free(exec->vtx.buffer_map);
1018 exec->vtx.buffer_map = NULL;
1019 exec->vtx.buffer_ptr = NULL;
1020
1021 /* Allocate a real buffer object now */
1022 _mesa_reference_buffer_object(ctx, &exec->vtx.bufferobj, NULL);
1023 exec->vtx.bufferobj = ctx->Driver.NewBufferObject(ctx, bufName);
1024 if (!ctx->Driver.BufferData(ctx, target, size, NULL, usage,
1025 GL_MAP_WRITE_BIT |
1026 GL_DYNAMIC_STORAGE_BIT |
1027 GL_CLIENT_STORAGE_BIT,
1028 exec->vtx.bufferobj)) {
1029 _mesa_error(ctx, GL_OUT_OF_MEMORY, "VBO allocation");
1030 }
1031 }
1032
1033
1034 /**
1035 * If this function is called, all VBO buffers will be unmapped when
1036 * we flush.
1037 * Otherwise, if a simple command like glColor3f() is called and we flush,
1038 * the current VBO may be left mapped.
1039 */
1040 void
1041 vbo_always_unmap_buffers(struct gl_context *ctx)
1042 {
1043 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
1044 exec->begin_vertices_flags |= FLUSH_STORED_VERTICES;
1045 }
1046
1047
1048 void vbo_exec_vtx_init( struct vbo_exec_context *exec )
1049 {
1050 struct gl_context *ctx = exec->ctx;
1051 struct vbo_context *vbo = vbo_context(ctx);
1052 GLuint i;
1053
1054 /* Allocate a buffer object. Will just reuse this object
1055 * continuously, unless vbo_use_buffer_objects() is called to enable
1056 * use of real VBOs.
1057 */
1058 _mesa_reference_buffer_object(ctx,
1059 &exec->vtx.bufferobj,
1060 ctx->Shared->NullBufferObj);
1061
1062 assert(!exec->vtx.buffer_map);
1063 exec->vtx.buffer_map = _mesa_align_malloc(VBO_VERT_BUFFER_SIZE, 64);
1064 exec->vtx.buffer_ptr = exec->vtx.buffer_map;
1065
1066 vbo_exec_vtxfmt_init( exec );
1067 _mesa_noop_vtxfmt_init(&exec->vtxfmt_noop);
1068
1069 for (i = 0 ; i < VBO_ATTRIB_MAX ; i++) {
1070 assert(i < ARRAY_SIZE(exec->vtx.attrsz));
1071 exec->vtx.attrsz[i] = 0;
1072 assert(i < ARRAY_SIZE(exec->vtx.attrtype));
1073 exec->vtx.attrtype[i] = GL_FLOAT;
1074 assert(i < ARRAY_SIZE(exec->vtx.active_sz));
1075 exec->vtx.active_sz[i] = 0;
1076 }
1077 for (i = 0 ; i < VERT_ATTRIB_MAX; i++) {
1078 assert(i < ARRAY_SIZE(exec->vtx.inputs));
1079 assert(i < ARRAY_SIZE(exec->vtx.arrays));
1080 exec->vtx.inputs[i] = &exec->vtx.arrays[i];
1081 }
1082
1083 {
1084 struct gl_client_array *arrays = exec->vtx.arrays;
1085 unsigned i;
1086
1087 memcpy(arrays, &vbo->currval[VBO_ATTRIB_POS],
1088 VERT_ATTRIB_FF_MAX * sizeof(arrays[0]));
1089 for (i = 0; i < VERT_ATTRIB_FF_MAX; ++i) {
1090 struct gl_client_array *array;
1091 array = &arrays[VERT_ATTRIB_FF(i)];
1092 array->BufferObj = NULL;
1093 _mesa_reference_buffer_object(ctx, &array->BufferObj,
1094 vbo->currval[VBO_ATTRIB_POS+i].BufferObj);
1095 }
1096
1097 memcpy(arrays + VERT_ATTRIB_GENERIC(0),
1098 &vbo->currval[VBO_ATTRIB_GENERIC0],
1099 VERT_ATTRIB_GENERIC_MAX * sizeof(arrays[0]));
1100
1101 for (i = 0; i < VERT_ATTRIB_GENERIC_MAX; ++i) {
1102 struct gl_client_array *array;
1103 array = &arrays[VERT_ATTRIB_GENERIC(i)];
1104 array->BufferObj = NULL;
1105 _mesa_reference_buffer_object(ctx, &array->BufferObj,
1106 vbo->currval[VBO_ATTRIB_GENERIC0+i].BufferObj);
1107 }
1108 }
1109
1110 exec->vtx.vertex_size = 0;
1111
1112 exec->begin_vertices_flags = FLUSH_UPDATE_CURRENT;
1113 }
1114
1115
1116 void vbo_exec_vtx_destroy( struct vbo_exec_context *exec )
1117 {
1118 /* using a real VBO for vertex data */
1119 struct gl_context *ctx = exec->ctx;
1120 unsigned i;
1121
1122 /* True VBOs should already be unmapped
1123 */
1124 if (exec->vtx.buffer_map) {
1125 assert(exec->vtx.bufferobj->Name == 0 ||
1126 exec->vtx.bufferobj->Name == IMM_BUFFER_NAME);
1127 if (exec->vtx.bufferobj->Name == 0) {
1128 _mesa_align_free(exec->vtx.buffer_map);
1129 exec->vtx.buffer_map = NULL;
1130 exec->vtx.buffer_ptr = NULL;
1131 }
1132 }
1133
1134 /* Drop any outstanding reference to the vertex buffer
1135 */
1136 for (i = 0; i < ARRAY_SIZE(exec->vtx.arrays); i++) {
1137 _mesa_reference_buffer_object(ctx,
1138 &exec->vtx.arrays[i].BufferObj,
1139 NULL);
1140 }
1141
1142 /* Free the vertex buffer. Unmap first if needed.
1143 */
1144 if (_mesa_bufferobj_mapped(exec->vtx.bufferobj, MAP_INTERNAL)) {
1145 ctx->Driver.UnmapBuffer(ctx, exec->vtx.bufferobj, MAP_INTERNAL);
1146 }
1147 _mesa_reference_buffer_object(ctx, &exec->vtx.bufferobj, NULL);
1148 }
1149
1150
1151 /**
1152 * Called upon first glVertex, glColor, glTexCoord, etc.
1153 */
1154 void vbo_exec_BeginVertices( struct gl_context *ctx )
1155 {
1156 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
1157
1158 vbo_exec_vtx_map( exec );
1159
1160 assert((ctx->Driver.NeedFlush & FLUSH_UPDATE_CURRENT) == 0);
1161 assert(exec->begin_vertices_flags);
1162
1163 ctx->Driver.NeedFlush |= exec->begin_vertices_flags;
1164 }
1165
1166
1167 /**
1168 * Called via ctx->Driver.FlushVertices()
1169 * \param flags bitmask of FLUSH_STORED_VERTICES, FLUSH_UPDATE_CURRENT
1170 */
1171 void vbo_exec_FlushVertices( struct gl_context *ctx, GLuint flags )
1172 {
1173 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
1174
1175 #ifdef DEBUG
1176 /* debug check: make sure we don't get called recursively */
1177 exec->flush_call_depth++;
1178 assert(exec->flush_call_depth == 1);
1179 #endif
1180
1181 if (_mesa_inside_begin_end(ctx)) {
1182 /* We've had glBegin but not glEnd! */
1183 #ifdef DEBUG
1184 exec->flush_call_depth--;
1185 assert(exec->flush_call_depth == 0);
1186 #endif
1187 return;
1188 }
1189
1190 /* Flush (draw), and make sure VBO is left unmapped when done */
1191 vbo_exec_FlushVertices_internal(exec, GL_TRUE);
1192
1193 /* Need to do this to ensure BeginVertices gets called again:
1194 */
1195 ctx->Driver.NeedFlush &= ~(FLUSH_UPDATE_CURRENT | flags);
1196
1197 #ifdef DEBUG
1198 exec->flush_call_depth--;
1199 assert(exec->flush_call_depth == 0);
1200 #endif
1201 }
1202
1203
1204 static void reset_attrfv( struct vbo_exec_context *exec )
1205 {
1206 GLuint i;
1207
1208 for (i = 0 ; i < VBO_ATTRIB_MAX ; i++) {
1209 exec->vtx.attrsz[i] = 0;
1210 exec->vtx.attrtype[i] = GL_FLOAT;
1211 exec->vtx.active_sz[i] = 0;
1212 }
1213
1214 exec->vtx.vertex_size = 0;
1215 }
1216
1217
1218 void GLAPIENTRY
1219 _es_Color4f(GLfloat r, GLfloat g, GLfloat b, GLfloat a)
1220 {
1221 vbo_Color4f(r, g, b, a);
1222 }
1223
1224
1225 void GLAPIENTRY
1226 _es_Normal3f(GLfloat x, GLfloat y, GLfloat z)
1227 {
1228 vbo_Normal3f(x, y, z);
1229 }
1230
1231
1232 void GLAPIENTRY
1233 _es_MultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
1234 {
1235 vbo_MultiTexCoord4f(target, s, t, r, q);
1236 }
1237
1238
1239 void GLAPIENTRY
1240 _es_Materialfv(GLenum face, GLenum pname, const GLfloat *params)
1241 {
1242 vbo_Materialfv(face, pname, params);
1243 }
1244
1245
1246 void GLAPIENTRY
1247 _es_Materialf(GLenum face, GLenum pname, GLfloat param)
1248 {
1249 GLfloat p[4];
1250 p[0] = param;
1251 p[1] = p[2] = p[3] = 0.0F;
1252 vbo_Materialfv(face, pname, p);
1253 }
1254
1255
1256 /**
1257 * A special version of glVertexAttrib4f that does not treat index 0 as
1258 * VBO_ATTRIB_POS.
1259 */
1260 static void
1261 VertexAttrib4f_nopos(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
1262 {
1263 GET_CURRENT_CONTEXT(ctx);
1264 if (index < MAX_VERTEX_GENERIC_ATTRIBS)
1265 ATTRF(VBO_ATTRIB_GENERIC0 + index, 4, x, y, z, w);
1266 else
1267 ERROR(GL_INVALID_VALUE);
1268 }
1269
1270 void GLAPIENTRY
1271 _es_VertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
1272 {
1273 VertexAttrib4f_nopos(index, x, y, z, w);
1274 }
1275
1276
1277 void GLAPIENTRY
1278 _es_VertexAttrib1f(GLuint indx, GLfloat x)
1279 {
1280 VertexAttrib4f_nopos(indx, x, 0.0f, 0.0f, 1.0f);
1281 }
1282
1283
1284 void GLAPIENTRY
1285 _es_VertexAttrib1fv(GLuint indx, const GLfloat* values)
1286 {
1287 VertexAttrib4f_nopos(indx, values[0], 0.0f, 0.0f, 1.0f);
1288 }
1289
1290
1291 void GLAPIENTRY
1292 _es_VertexAttrib2f(GLuint indx, GLfloat x, GLfloat y)
1293 {
1294 VertexAttrib4f_nopos(indx, x, y, 0.0f, 1.0f);
1295 }
1296
1297
1298 void GLAPIENTRY
1299 _es_VertexAttrib2fv(GLuint indx, const GLfloat* values)
1300 {
1301 VertexAttrib4f_nopos(indx, values[0], values[1], 0.0f, 1.0f);
1302 }
1303
1304
1305 void GLAPIENTRY
1306 _es_VertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z)
1307 {
1308 VertexAttrib4f_nopos(indx, x, y, z, 1.0f);
1309 }
1310
1311
1312 void GLAPIENTRY
1313 _es_VertexAttrib3fv(GLuint indx, const GLfloat* values)
1314 {
1315 VertexAttrib4f_nopos(indx, values[0], values[1], values[2], 1.0f);
1316 }
1317
1318
1319 void GLAPIENTRY
1320 _es_VertexAttrib4fv(GLuint indx, const GLfloat* values)
1321 {
1322 VertexAttrib4f_nopos(indx, values[0], values[1], values[2], values[3]);
1323 }