mesa: Install a minimal dispatch table during glBegin()/glEnd().
[mesa.git] / src / mesa / vbo / vbo_exec_api.c
1 /**************************************************************************
2
3 Copyright 2002-2008 Tungsten Graphics Inc., Cedar Park, Texas.
4
5 All Rights Reserved.
6
7 Permission is hereby granted, free of charge, to any person obtaining a
8 copy of this software and associated documentation files (the "Software"),
9 to deal in the Software without restriction, including without limitation
10 on the rights to use, copy, modify, merge, publish, distribute, sub
11 license, and/or sell copies of the Software, and to permit persons to whom
12 the Software is furnished to do so, subject to the following conditions:
13
14 The above copyright notice and this permission notice (including the next
15 paragraph) shall be included in all copies or substantial portions of the
16 Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
19 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
21 TUNGSTEN GRAPHICS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
22 DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
23 OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
24 USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **************************************************************************/
27
28 /*
29 * Authors:
30 * Keith Whitwell <keith@tungstengraphics.com>
31 */
32
33 #include "main/glheader.h"
34 #include "main/bufferobj.h"
35 #include "main/context.h"
36 #include "main/macros.h"
37 #include "main/mfeatures.h"
38 #include "main/vtxfmt.h"
39 #include "main/dlist.h"
40 #include "main/eval.h"
41 #include "main/state.h"
42 #include "main/light.h"
43 #include "main/api_arrayelt.h"
44 #include "main/api_validate.h"
45 #include "main/dispatch.h"
46
47 #include "vbo_context.h"
48 #include "vbo_noop.h"
49
50
51 #ifdef ERROR
52 #undef ERROR
53 #endif
54
55
56 /** ID/name for immediate-mode VBO */
57 #define IMM_BUFFER_NAME 0xaabbccdd
58
59
60 static void reset_attrfv( struct vbo_exec_context *exec );
61
62
63 /**
64 * Close off the last primitive, execute the buffer, restart the
65 * primitive.
66 */
67 static void vbo_exec_wrap_buffers( struct vbo_exec_context *exec )
68 {
69 if (exec->vtx.prim_count == 0) {
70 exec->vtx.copied.nr = 0;
71 exec->vtx.vert_count = 0;
72 exec->vtx.buffer_ptr = exec->vtx.buffer_map;
73 }
74 else {
75 GLuint last_begin = exec->vtx.prim[exec->vtx.prim_count-1].begin;
76 GLuint last_count;
77
78 if (exec->ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END) {
79 GLint i = exec->vtx.prim_count - 1;
80 assert(i >= 0);
81 exec->vtx.prim[i].count = (exec->vtx.vert_count -
82 exec->vtx.prim[i].start);
83 }
84
85 last_count = exec->vtx.prim[exec->vtx.prim_count-1].count;
86
87 /* Execute the buffer and save copied vertices.
88 */
89 if (exec->vtx.vert_count)
90 vbo_exec_vtx_flush( exec, GL_FALSE );
91 else {
92 exec->vtx.prim_count = 0;
93 exec->vtx.copied.nr = 0;
94 }
95
96 /* Emit a glBegin to start the new list.
97 */
98 assert(exec->vtx.prim_count == 0);
99
100 if (exec->ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END) {
101 exec->vtx.prim[0].mode = exec->ctx->Driver.CurrentExecPrimitive;
102 exec->vtx.prim[0].start = 0;
103 exec->vtx.prim[0].count = 0;
104 exec->vtx.prim_count++;
105
106 if (exec->vtx.copied.nr == last_count)
107 exec->vtx.prim[0].begin = last_begin;
108 }
109 }
110 }
111
112
113 /**
114 * Deal with buffer wrapping where provoked by the vertex buffer
115 * filling up, as opposed to upgrade_vertex().
116 */
117 void vbo_exec_vtx_wrap( struct vbo_exec_context *exec )
118 {
119 GLfloat *data = exec->vtx.copied.buffer;
120 GLuint i;
121
122 /* Run pipeline on current vertices, copy wrapped vertices
123 * to exec->vtx.copied.
124 */
125 vbo_exec_wrap_buffers( exec );
126
127 /* Copy stored stored vertices to start of new list.
128 */
129 assert(exec->vtx.max_vert - exec->vtx.vert_count > exec->vtx.copied.nr);
130
131 for (i = 0 ; i < exec->vtx.copied.nr ; i++) {
132 memcpy( exec->vtx.buffer_ptr, data,
133 exec->vtx.vertex_size * sizeof(GLfloat));
134 exec->vtx.buffer_ptr += exec->vtx.vertex_size;
135 data += exec->vtx.vertex_size;
136 exec->vtx.vert_count++;
137 }
138
139 exec->vtx.copied.nr = 0;
140 }
141
142
143 /**
144 * Copy the active vertex's values to the ctx->Current fields.
145 */
146 static void vbo_exec_copy_to_current( struct vbo_exec_context *exec )
147 {
148 struct gl_context *ctx = exec->ctx;
149 struct vbo_context *vbo = vbo_context(ctx);
150 GLuint i;
151
152 for (i = VBO_ATTRIB_POS+1 ; i < VBO_ATTRIB_MAX ; i++) {
153 if (exec->vtx.attrsz[i]) {
154 /* Note: the exec->vtx.current[i] pointers point into the
155 * ctx->Current.Attrib and ctx->Light.Material.Attrib arrays.
156 */
157 GLfloat *current = (GLfloat *)vbo->currval[i].Ptr;
158 GLfloat tmp[4];
159
160 COPY_CLEAN_4V_TYPE_AS_FLOAT(tmp,
161 exec->vtx.attrsz[i],
162 exec->vtx.attrptr[i],
163 exec->vtx.attrtype[i]);
164
165 if (exec->vtx.attrtype[i] != vbo->currval[i].Type ||
166 memcmp(current, tmp, sizeof(tmp)) != 0) {
167 memcpy(current, tmp, sizeof(tmp));
168
169 /* Given that we explicitly state size here, there is no need
170 * for the COPY_CLEAN above, could just copy 16 bytes and be
171 * done. The only problem is when Mesa accesses ctx->Current
172 * directly.
173 */
174 vbo->currval[i].Size = exec->vtx.attrsz[i];
175 vbo->currval[i]._ElementSize = vbo->currval[i].Size * sizeof(GLfloat);
176 vbo->currval[i].Type = exec->vtx.attrtype[i];
177 vbo->currval[i].Integer =
178 vbo_attrtype_to_integer_flag(exec->vtx.attrtype[i]);
179
180 /* This triggers rather too much recalculation of Mesa state
181 * that doesn't get used (eg light positions).
182 */
183 if (i >= VBO_ATTRIB_MAT_FRONT_AMBIENT &&
184 i <= VBO_ATTRIB_MAT_BACK_INDEXES)
185 ctx->NewState |= _NEW_LIGHT;
186
187 ctx->NewState |= _NEW_CURRENT_ATTRIB;
188 }
189 }
190 }
191
192 /* Colormaterial -- this kindof sucks.
193 */
194 if (ctx->Light.ColorMaterialEnabled &&
195 exec->vtx.attrsz[VBO_ATTRIB_COLOR0]) {
196 _mesa_update_color_material(ctx,
197 ctx->Current.Attrib[VBO_ATTRIB_COLOR0]);
198 }
199 }
200
201
202 /**
203 * Copy current vertex attribute values into the current vertex.
204 */
205 static void
206 vbo_exec_copy_from_current(struct vbo_exec_context *exec)
207 {
208 struct gl_context *ctx = exec->ctx;
209 struct vbo_context *vbo = vbo_context(ctx);
210 GLint i;
211
212 for (i = VBO_ATTRIB_POS + 1; i < VBO_ATTRIB_MAX; i++) {
213 const GLfloat *current = (GLfloat *) vbo->currval[i].Ptr;
214 switch (exec->vtx.attrsz[i]) {
215 case 4: exec->vtx.attrptr[i][3] = current[3];
216 case 3: exec->vtx.attrptr[i][2] = current[2];
217 case 2: exec->vtx.attrptr[i][1] = current[1];
218 case 1: exec->vtx.attrptr[i][0] = current[0];
219 break;
220 }
221 }
222 }
223
224
225 /**
226 * Flush existing data, set new attrib size, replay copied vertices.
227 * This is called when we transition from a small vertex attribute size
228 * to a larger one. Ex: glTexCoord2f -> glTexCoord4f.
229 * We need to go back over the previous 2-component texcoords and insert
230 * zero and one values.
231 */
232 static void
233 vbo_exec_wrap_upgrade_vertex(struct vbo_exec_context *exec,
234 GLuint attr, GLuint newSize )
235 {
236 struct gl_context *ctx = exec->ctx;
237 struct vbo_context *vbo = vbo_context(ctx);
238 const GLint lastcount = exec->vtx.vert_count;
239 GLfloat *old_attrptr[VBO_ATTRIB_MAX];
240 const GLuint old_vtx_size = exec->vtx.vertex_size; /* floats per vertex */
241 const GLuint oldSize = exec->vtx.attrsz[attr];
242 GLuint i;
243
244 /* Run pipeline on current vertices, copy wrapped vertices
245 * to exec->vtx.copied.
246 */
247 vbo_exec_wrap_buffers( exec );
248
249 if (unlikely(exec->vtx.copied.nr)) {
250 /* We're in the middle of a primitive, keep the old vertex
251 * format around to be able to translate the copied vertices to
252 * the new format.
253 */
254 memcpy(old_attrptr, exec->vtx.attrptr, sizeof(old_attrptr));
255 }
256
257 if (unlikely(oldSize)) {
258 /* Do a COPY_TO_CURRENT to ensure back-copying works for the
259 * case when the attribute already exists in the vertex and is
260 * having its size increased.
261 */
262 vbo_exec_copy_to_current( exec );
263 }
264
265 /* Heuristic: Attempt to isolate attributes received outside
266 * begin/end so that they don't bloat the vertices.
267 */
268 if (ctx->Driver.CurrentExecPrimitive == PRIM_OUTSIDE_BEGIN_END &&
269 !oldSize && lastcount > 8 && exec->vtx.vertex_size) {
270 vbo_exec_copy_to_current( exec );
271 reset_attrfv( exec );
272 }
273
274 /* Fix up sizes:
275 */
276 exec->vtx.attrsz[attr] = newSize;
277 exec->vtx.vertex_size += newSize - oldSize;
278 exec->vtx.max_vert = ((VBO_VERT_BUFFER_SIZE - exec->vtx.buffer_used) /
279 (exec->vtx.vertex_size * sizeof(GLfloat)));
280 exec->vtx.vert_count = 0;
281 exec->vtx.buffer_ptr = exec->vtx.buffer_map;
282
283 if (unlikely(oldSize)) {
284 /* Size changed, recalculate all the attrptr[] values
285 */
286 GLfloat *tmp = exec->vtx.vertex;
287
288 for (i = 0 ; i < VBO_ATTRIB_MAX ; i++) {
289 if (exec->vtx.attrsz[i]) {
290 exec->vtx.attrptr[i] = tmp;
291 tmp += exec->vtx.attrsz[i];
292 }
293 else
294 exec->vtx.attrptr[i] = NULL; /* will not be dereferenced */
295 }
296
297 /* Copy from current to repopulate the vertex with correct
298 * values.
299 */
300 vbo_exec_copy_from_current( exec );
301 }
302 else {
303 /* Just have to append the new attribute at the end */
304 exec->vtx.attrptr[attr] = exec->vtx.vertex +
305 exec->vtx.vertex_size - newSize;
306 }
307
308 /* Replay stored vertices to translate them
309 * to new format here.
310 *
311 * -- No need to replay - just copy piecewise
312 */
313 if (unlikely(exec->vtx.copied.nr)) {
314 GLfloat *data = exec->vtx.copied.buffer;
315 GLfloat *dest = exec->vtx.buffer_ptr;
316 GLuint j;
317
318 assert(exec->vtx.buffer_ptr == exec->vtx.buffer_map);
319
320 for (i = 0 ; i < exec->vtx.copied.nr ; i++) {
321 for (j = 0 ; j < VBO_ATTRIB_MAX ; j++) {
322 GLuint sz = exec->vtx.attrsz[j];
323
324 if (sz) {
325 GLint old_offset = old_attrptr[j] - exec->vtx.vertex;
326 GLint new_offset = exec->vtx.attrptr[j] - exec->vtx.vertex;
327
328 if (j == attr) {
329 if (oldSize) {
330 GLfloat tmp[4];
331 COPY_CLEAN_4V_TYPE_AS_FLOAT(tmp, oldSize,
332 data + old_offset,
333 exec->vtx.attrtype[j]);
334 COPY_SZ_4V(dest + new_offset, newSize, tmp);
335 } else {
336 GLfloat *current = (GLfloat *)vbo->currval[j].Ptr;
337 COPY_SZ_4V(dest + new_offset, sz, current);
338 }
339 }
340 else {
341 COPY_SZ_4V(dest + new_offset, sz, data + old_offset);
342 }
343 }
344 }
345
346 data += old_vtx_size;
347 dest += exec->vtx.vertex_size;
348 }
349
350 exec->vtx.buffer_ptr = dest;
351 exec->vtx.vert_count += exec->vtx.copied.nr;
352 exec->vtx.copied.nr = 0;
353 }
354 }
355
356
357 /**
358 * This is when a vertex attribute transitions to a different size.
359 * For example, we saw a bunch of glTexCoord2f() calls and now we got a
360 * glTexCoord4f() call. We promote the array from size=2 to size=4.
361 */
362 static void
363 vbo_exec_fixup_vertex(struct gl_context *ctx, GLuint attr, GLuint newSize)
364 {
365 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
366
367 if (newSize > exec->vtx.attrsz[attr]) {
368 /* New size is larger. Need to flush existing vertices and get
369 * an enlarged vertex format.
370 */
371 vbo_exec_wrap_upgrade_vertex( exec, attr, newSize );
372 }
373 else if (newSize < exec->vtx.active_sz[attr]) {
374 GLuint i;
375 const GLfloat *id =
376 vbo_get_default_vals_as_float(exec->vtx.attrtype[attr]);
377
378 /* New size is smaller - just need to fill in some
379 * zeros. Don't need to flush or wrap.
380 */
381 for (i = newSize; i <= exec->vtx.attrsz[attr]; i++)
382 exec->vtx.attrptr[attr][i-1] = id[i-1];
383 }
384
385 exec->vtx.active_sz[attr] = newSize;
386
387 /* Does setting NeedFlush belong here? Necessitates resetting
388 * vtxfmt on each flush (otherwise flags won't get reset
389 * afterwards).
390 */
391 if (attr == 0)
392 ctx->Driver.NeedFlush |= FLUSH_STORED_VERTICES;
393 }
394
395
396 /**
397 * This macro is used to implement all the glVertex, glColor, glTexCoord,
398 * glVertexAttrib, etc functions.
399 */
400 #define ATTR( A, N, T, V0, V1, V2, V3 ) \
401 do { \
402 struct vbo_exec_context *exec = &vbo_context(ctx)->exec; \
403 \
404 if (unlikely(!(ctx->Driver.NeedFlush & FLUSH_UPDATE_CURRENT))) \
405 ctx->Driver.BeginVertices( ctx ); \
406 \
407 if (unlikely(exec->vtx.active_sz[A] != N)) \
408 vbo_exec_fixup_vertex(ctx, A, N); \
409 \
410 { \
411 GLfloat *dest = exec->vtx.attrptr[A]; \
412 if (N>0) dest[0] = V0; \
413 if (N>1) dest[1] = V1; \
414 if (N>2) dest[2] = V2; \
415 if (N>3) dest[3] = V3; \
416 exec->vtx.attrtype[A] = T; \
417 } \
418 \
419 if ((A) == 0) { \
420 /* This is a glVertex call */ \
421 GLuint i; \
422 \
423 for (i = 0; i < exec->vtx.vertex_size; i++) \
424 exec->vtx.buffer_ptr[i] = exec->vtx.vertex[i]; \
425 \
426 exec->vtx.buffer_ptr += exec->vtx.vertex_size; \
427 \
428 /* Set FLUSH_STORED_VERTICES to indicate that there's now */ \
429 /* something to draw (not just updating a color or texcoord).*/ \
430 ctx->Driver.NeedFlush |= FLUSH_STORED_VERTICES; \
431 \
432 if (++exec->vtx.vert_count >= exec->vtx.max_vert) \
433 vbo_exec_vtx_wrap( exec ); \
434 } \
435 } while (0)
436
437
438 #define ERROR(err) _mesa_error( ctx, err, __FUNCTION__ )
439 #define TAG(x) vbo_##x
440
441 #include "vbo_attrib_tmp.h"
442
443
444
445 /**
446 * Execute a glMaterial call. Note that if GL_COLOR_MATERIAL is enabled,
447 * this may be a (partial) no-op.
448 */
449 static void GLAPIENTRY
450 vbo_Materialfv(GLenum face, GLenum pname, const GLfloat *params)
451 {
452 GLbitfield updateMats;
453 GET_CURRENT_CONTEXT(ctx);
454
455 /* This function should be a no-op when it tries to update material
456 * attributes which are currently tracking glColor via glColorMaterial.
457 * The updateMats var will be a mask of the MAT_BIT_FRONT/BACK_x bits
458 * indicating which material attributes can actually be updated below.
459 */
460 if (ctx->Light.ColorMaterialEnabled) {
461 updateMats = ~ctx->Light._ColorMaterialBitmask;
462 }
463 else {
464 /* GL_COLOR_MATERIAL is disabled so don't skip any material updates */
465 updateMats = ALL_MATERIAL_BITS;
466 }
467
468 if (ctx->API == API_OPENGL_COMPAT && face == GL_FRONT) {
469 updateMats &= FRONT_MATERIAL_BITS;
470 }
471 else if (ctx->API == API_OPENGL_COMPAT && face == GL_BACK) {
472 updateMats &= BACK_MATERIAL_BITS;
473 }
474 else if (face != GL_FRONT_AND_BACK) {
475 _mesa_error(ctx, GL_INVALID_ENUM, "glMaterial(invalid face)");
476 return;
477 }
478
479 switch (pname) {
480 case GL_EMISSION:
481 if (updateMats & MAT_BIT_FRONT_EMISSION)
482 MAT_ATTR(VBO_ATTRIB_MAT_FRONT_EMISSION, 4, params);
483 if (updateMats & MAT_BIT_BACK_EMISSION)
484 MAT_ATTR(VBO_ATTRIB_MAT_BACK_EMISSION, 4, params);
485 break;
486 case GL_AMBIENT:
487 if (updateMats & MAT_BIT_FRONT_AMBIENT)
488 MAT_ATTR(VBO_ATTRIB_MAT_FRONT_AMBIENT, 4, params);
489 if (updateMats & MAT_BIT_BACK_AMBIENT)
490 MAT_ATTR(VBO_ATTRIB_MAT_BACK_AMBIENT, 4, params);
491 break;
492 case GL_DIFFUSE:
493 if (updateMats & MAT_BIT_FRONT_DIFFUSE)
494 MAT_ATTR(VBO_ATTRIB_MAT_FRONT_DIFFUSE, 4, params);
495 if (updateMats & MAT_BIT_BACK_DIFFUSE)
496 MAT_ATTR(VBO_ATTRIB_MAT_BACK_DIFFUSE, 4, params);
497 break;
498 case GL_SPECULAR:
499 if (updateMats & MAT_BIT_FRONT_SPECULAR)
500 MAT_ATTR(VBO_ATTRIB_MAT_FRONT_SPECULAR, 4, params);
501 if (updateMats & MAT_BIT_BACK_SPECULAR)
502 MAT_ATTR(VBO_ATTRIB_MAT_BACK_SPECULAR, 4, params);
503 break;
504 case GL_SHININESS:
505 if (*params < 0 || *params > ctx->Const.MaxShininess) {
506 _mesa_error(ctx, GL_INVALID_VALUE,
507 "glMaterial(invalid shininess: %f out range [0, %f])",
508 *params, ctx->Const.MaxShininess);
509 return;
510 }
511 if (updateMats & MAT_BIT_FRONT_SHININESS)
512 MAT_ATTR(VBO_ATTRIB_MAT_FRONT_SHININESS, 1, params);
513 if (updateMats & MAT_BIT_BACK_SHININESS)
514 MAT_ATTR(VBO_ATTRIB_MAT_BACK_SHININESS, 1, params);
515 break;
516 case GL_COLOR_INDEXES:
517 if (ctx->API != API_OPENGL_COMPAT) {
518 _mesa_error(ctx, GL_INVALID_ENUM, "glMaterialfv(pname)");
519 return;
520 }
521 if (updateMats & MAT_BIT_FRONT_INDEXES)
522 MAT_ATTR(VBO_ATTRIB_MAT_FRONT_INDEXES, 3, params);
523 if (updateMats & MAT_BIT_BACK_INDEXES)
524 MAT_ATTR(VBO_ATTRIB_MAT_BACK_INDEXES, 3, params);
525 break;
526 case GL_AMBIENT_AND_DIFFUSE:
527 if (updateMats & MAT_BIT_FRONT_AMBIENT)
528 MAT_ATTR(VBO_ATTRIB_MAT_FRONT_AMBIENT, 4, params);
529 if (updateMats & MAT_BIT_FRONT_DIFFUSE)
530 MAT_ATTR(VBO_ATTRIB_MAT_FRONT_DIFFUSE, 4, params);
531 if (updateMats & MAT_BIT_BACK_AMBIENT)
532 MAT_ATTR(VBO_ATTRIB_MAT_BACK_AMBIENT, 4, params);
533 if (updateMats & MAT_BIT_BACK_DIFFUSE)
534 MAT_ATTR(VBO_ATTRIB_MAT_BACK_DIFFUSE, 4, params);
535 break;
536 default:
537 _mesa_error(ctx, GL_INVALID_ENUM, "glMaterialfv(pname)");
538 return;
539 }
540 }
541
542
543 /**
544 * Flush (draw) vertices.
545 * \param unmap - leave VBO unmapped after flushing?
546 */
547 static void
548 vbo_exec_FlushVertices_internal(struct vbo_exec_context *exec, GLboolean unmap)
549 {
550 if (exec->vtx.vert_count || unmap) {
551 vbo_exec_vtx_flush( exec, unmap );
552 }
553
554 if (exec->vtx.vertex_size) {
555 vbo_exec_copy_to_current( exec );
556 reset_attrfv( exec );
557 }
558 }
559
560
561 static void GLAPIENTRY vbo_exec_EvalCoord1f( GLfloat u )
562 {
563 GET_CURRENT_CONTEXT( ctx );
564 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
565
566 {
567 GLint i;
568 if (exec->eval.recalculate_maps)
569 vbo_exec_eval_update( exec );
570
571 for (i = 0; i <= VBO_ATTRIB_TEX7; i++) {
572 if (exec->eval.map1[i].map)
573 if (exec->vtx.active_sz[i] != exec->eval.map1[i].sz)
574 vbo_exec_fixup_vertex( ctx, i, exec->eval.map1[i].sz );
575 }
576 }
577
578
579 memcpy( exec->vtx.copied.buffer, exec->vtx.vertex,
580 exec->vtx.vertex_size * sizeof(GLfloat));
581
582 vbo_exec_do_EvalCoord1f( exec, u );
583
584 memcpy( exec->vtx.vertex, exec->vtx.copied.buffer,
585 exec->vtx.vertex_size * sizeof(GLfloat));
586 }
587
588 static void GLAPIENTRY vbo_exec_EvalCoord2f( GLfloat u, GLfloat v )
589 {
590 GET_CURRENT_CONTEXT( ctx );
591 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
592
593 {
594 GLint i;
595 if (exec->eval.recalculate_maps)
596 vbo_exec_eval_update( exec );
597
598 for (i = 0; i <= VBO_ATTRIB_TEX7; i++) {
599 if (exec->eval.map2[i].map)
600 if (exec->vtx.active_sz[i] != exec->eval.map2[i].sz)
601 vbo_exec_fixup_vertex( ctx, i, exec->eval.map2[i].sz );
602 }
603
604 if (ctx->Eval.AutoNormal)
605 if (exec->vtx.active_sz[VBO_ATTRIB_NORMAL] != 3)
606 vbo_exec_fixup_vertex( ctx, VBO_ATTRIB_NORMAL, 3 );
607 }
608
609 memcpy( exec->vtx.copied.buffer, exec->vtx.vertex,
610 exec->vtx.vertex_size * sizeof(GLfloat));
611
612 vbo_exec_do_EvalCoord2f( exec, u, v );
613
614 memcpy( exec->vtx.vertex, exec->vtx.copied.buffer,
615 exec->vtx.vertex_size * sizeof(GLfloat));
616 }
617
618 static void GLAPIENTRY vbo_exec_EvalCoord1fv( const GLfloat *u )
619 {
620 vbo_exec_EvalCoord1f( u[0] );
621 }
622
623 static void GLAPIENTRY vbo_exec_EvalCoord2fv( const GLfloat *u )
624 {
625 vbo_exec_EvalCoord2f( u[0], u[1] );
626 }
627
628 static void GLAPIENTRY vbo_exec_EvalPoint1( GLint i )
629 {
630 GET_CURRENT_CONTEXT( ctx );
631 GLfloat du = ((ctx->Eval.MapGrid1u2 - ctx->Eval.MapGrid1u1) /
632 (GLfloat) ctx->Eval.MapGrid1un);
633 GLfloat u = i * du + ctx->Eval.MapGrid1u1;
634
635 vbo_exec_EvalCoord1f( u );
636 }
637
638
639 static void GLAPIENTRY vbo_exec_EvalPoint2( GLint i, GLint j )
640 {
641 GET_CURRENT_CONTEXT( ctx );
642 GLfloat du = ((ctx->Eval.MapGrid2u2 - ctx->Eval.MapGrid2u1) /
643 (GLfloat) ctx->Eval.MapGrid2un);
644 GLfloat dv = ((ctx->Eval.MapGrid2v2 - ctx->Eval.MapGrid2v1) /
645 (GLfloat) ctx->Eval.MapGrid2vn);
646 GLfloat u = i * du + ctx->Eval.MapGrid2u1;
647 GLfloat v = j * dv + ctx->Eval.MapGrid2v1;
648
649 vbo_exec_EvalCoord2f( u, v );
650 }
651
652
653 static void GLAPIENTRY
654 vbo_exec_EvalMesh1(GLenum mode, GLint i1, GLint i2)
655 {
656 GET_CURRENT_CONTEXT(ctx);
657 GLint i;
658 GLfloat u, du;
659 GLenum prim;
660
661 ASSERT_OUTSIDE_BEGIN_END(ctx);
662
663 switch (mode) {
664 case GL_POINT:
665 prim = GL_POINTS;
666 break;
667 case GL_LINE:
668 prim = GL_LINE_STRIP;
669 break;
670 default:
671 _mesa_error( ctx, GL_INVALID_ENUM, "glEvalMesh1(mode)" );
672 return;
673 }
674
675 /* No effect if vertex maps disabled.
676 */
677 if (!ctx->Eval.Map1Vertex4 &&
678 !ctx->Eval.Map1Vertex3)
679 return;
680
681 du = ctx->Eval.MapGrid1du;
682 u = ctx->Eval.MapGrid1u1 + i1 * du;
683
684 CALL_Begin(GET_DISPATCH(), (prim));
685 for (i=i1;i<=i2;i++,u+=du) {
686 CALL_EvalCoord1f(GET_DISPATCH(), (u));
687 }
688 CALL_End(GET_DISPATCH(), ());
689 }
690
691
692 static void GLAPIENTRY
693 vbo_exec_EvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
694 {
695 GET_CURRENT_CONTEXT(ctx);
696 GLfloat u, du, v, dv, v1, u1;
697 GLint i, j;
698
699 ASSERT_OUTSIDE_BEGIN_END(ctx);
700
701 switch (mode) {
702 case GL_POINT:
703 case GL_LINE:
704 case GL_FILL:
705 break;
706 default:
707 _mesa_error( ctx, GL_INVALID_ENUM, "glEvalMesh2(mode)" );
708 return;
709 }
710
711 /* No effect if vertex maps disabled.
712 */
713 if (!ctx->Eval.Map2Vertex4 &&
714 !ctx->Eval.Map2Vertex3)
715 return;
716
717 du = ctx->Eval.MapGrid2du;
718 dv = ctx->Eval.MapGrid2dv;
719 v1 = ctx->Eval.MapGrid2v1 + j1 * dv;
720 u1 = ctx->Eval.MapGrid2u1 + i1 * du;
721
722 switch (mode) {
723 case GL_POINT:
724 CALL_Begin(GET_DISPATCH(), (GL_POINTS));
725 for (v=v1,j=j1;j<=j2;j++,v+=dv) {
726 for (u=u1,i=i1;i<=i2;i++,u+=du) {
727 CALL_EvalCoord2f(GET_DISPATCH(), (u, v));
728 }
729 }
730 CALL_End(GET_DISPATCH(), ());
731 break;
732 case GL_LINE:
733 for (v=v1,j=j1;j<=j2;j++,v+=dv) {
734 CALL_Begin(GET_DISPATCH(), (GL_LINE_STRIP));
735 for (u=u1,i=i1;i<=i2;i++,u+=du) {
736 CALL_EvalCoord2f(GET_DISPATCH(), (u, v));
737 }
738 CALL_End(GET_DISPATCH(), ());
739 }
740 for (u=u1,i=i1;i<=i2;i++,u+=du) {
741 CALL_Begin(GET_DISPATCH(), (GL_LINE_STRIP));
742 for (v=v1,j=j1;j<=j2;j++,v+=dv) {
743 CALL_EvalCoord2f(GET_DISPATCH(), (u, v));
744 }
745 CALL_End(GET_DISPATCH(), ());
746 }
747 break;
748 case GL_FILL:
749 for (v=v1,j=j1;j<j2;j++,v+=dv) {
750 CALL_Begin(GET_DISPATCH(), (GL_TRIANGLE_STRIP));
751 for (u=u1,i=i1;i<=i2;i++,u+=du) {
752 CALL_EvalCoord2f(GET_DISPATCH(), (u, v));
753 CALL_EvalCoord2f(GET_DISPATCH(), (u, v+dv));
754 }
755 CALL_End(GET_DISPATCH(), ());
756 }
757 break;
758 }
759 }
760
761
762 /**
763 * Execute a glRectf() function. This is not suitable for GL_COMPILE
764 * modes (as the test for outside begin/end is not compiled),
765 * but may be useful for drivers in circumstances which exclude
766 * display list interactions.
767 *
768 * (None of the functions in this file are suitable for GL_COMPILE
769 * modes).
770 */
771 static void GLAPIENTRY
772 vbo_exec_Rectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
773 {
774 GET_CURRENT_CONTEXT(ctx);
775 ASSERT_OUTSIDE_BEGIN_END(ctx);
776
777 CALL_Begin(GET_DISPATCH(), (GL_QUADS));
778 CALL_Vertex2f(GET_DISPATCH(), (x1, y1));
779 CALL_Vertex2f(GET_DISPATCH(), (x2, y1));
780 CALL_Vertex2f(GET_DISPATCH(), (x2, y2));
781 CALL_Vertex2f(GET_DISPATCH(), (x1, y2));
782 CALL_End(GET_DISPATCH(), ());
783 }
784
785
786 /**
787 * Called via glBegin.
788 */
789 static void GLAPIENTRY vbo_exec_Begin( GLenum mode )
790 {
791 GET_CURRENT_CONTEXT( ctx );
792 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
793 int i;
794
795 if (ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END) {
796 _mesa_error(ctx, GL_INVALID_OPERATION, "glBegin");
797 return;
798 }
799
800 if (!_mesa_valid_prim_mode(ctx, mode, "glBegin")) {
801 return;
802 }
803
804 vbo_draw_method(vbo_context(ctx), DRAW_BEGIN_END);
805
806 if (ctx->NewState) {
807 _mesa_update_state( ctx );
808
809 CALL_Begin(ctx->Exec, (mode));
810 return;
811 }
812
813 if (!_mesa_valid_to_render(ctx, "glBegin")) {
814 return;
815 }
816
817 /* Heuristic: attempt to isolate attributes occuring outside
818 * begin/end pairs.
819 */
820 if (exec->vtx.vertex_size && !exec->vtx.attrsz[0])
821 vbo_exec_FlushVertices_internal(exec, GL_FALSE);
822
823 i = exec->vtx.prim_count++;
824 exec->vtx.prim[i].mode = mode;
825 exec->vtx.prim[i].begin = 1;
826 exec->vtx.prim[i].end = 0;
827 exec->vtx.prim[i].indexed = 0;
828 exec->vtx.prim[i].weak = 0;
829 exec->vtx.prim[i].pad = 0;
830 exec->vtx.prim[i].start = exec->vtx.vert_count;
831 exec->vtx.prim[i].count = 0;
832 exec->vtx.prim[i].num_instances = 1;
833 exec->vtx.prim[i].base_instance = 0;
834
835 ctx->Driver.CurrentExecPrimitive = mode;
836
837 ctx->Exec = ctx->BeginEnd;
838 /* We may have been called from a display list, in which case we should
839 * leave dlist.c's dispatch table in place.
840 */
841 if (ctx->CurrentDispatch == ctx->OutsideBeginEnd) {
842 ctx->CurrentDispatch = ctx->BeginEnd;
843 _glapi_set_dispatch(ctx->CurrentDispatch);
844 } else {
845 assert(ctx->CurrentDispatch == ctx->Save);
846 }
847 }
848
849
850 /**
851 * Called via glEnd.
852 */
853 static void GLAPIENTRY vbo_exec_End( void )
854 {
855 GET_CURRENT_CONTEXT( ctx );
856 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
857
858 if (ctx->Driver.CurrentExecPrimitive == PRIM_OUTSIDE_BEGIN_END) {
859 _mesa_error(ctx, GL_INVALID_OPERATION, "glEnd");
860 return;
861 }
862
863 ctx->Exec = ctx->OutsideBeginEnd;
864 if (ctx->CurrentDispatch == ctx->BeginEnd) {
865 ctx->CurrentDispatch = ctx->OutsideBeginEnd;
866 _glapi_set_dispatch(ctx->CurrentDispatch);
867 }
868
869 if (exec->vtx.prim_count > 0) {
870 /* close off current primitive */
871 int idx = exec->vtx.vert_count;
872 int i = exec->vtx.prim_count - 1;
873
874 exec->vtx.prim[i].end = 1;
875 exec->vtx.prim[i].count = idx - exec->vtx.prim[i].start;
876 }
877
878 ctx->Driver.CurrentExecPrimitive = PRIM_OUTSIDE_BEGIN_END;
879
880 if (exec->vtx.prim_count == VBO_MAX_PRIM)
881 vbo_exec_vtx_flush( exec, GL_FALSE );
882
883 if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH) {
884 _mesa_flush(ctx);
885 }
886 }
887
888
889 /**
890 * Called via glPrimitiveRestartNV()
891 */
892 static void GLAPIENTRY
893 vbo_exec_PrimitiveRestartNV(void)
894 {
895 GLenum curPrim;
896 GET_CURRENT_CONTEXT( ctx );
897
898 curPrim = ctx->Driver.CurrentExecPrimitive;
899
900 if (curPrim == PRIM_OUTSIDE_BEGIN_END) {
901 _mesa_error( ctx, GL_INVALID_OPERATION, "glPrimitiveRestartNV" );
902 }
903 else {
904 vbo_exec_End();
905 vbo_exec_Begin(curPrim);
906 }
907 }
908
909
910
911 static void vbo_exec_vtxfmt_init( struct vbo_exec_context *exec )
912 {
913 struct gl_context *ctx = exec->ctx;
914 GLvertexformat *vfmt = &exec->vtxfmt;
915
916 _MESA_INIT_ARRAYELT_VTXFMT(vfmt, _ae_);
917
918 vfmt->Begin = vbo_exec_Begin;
919 vfmt->End = vbo_exec_End;
920 vfmt->PrimitiveRestartNV = vbo_exec_PrimitiveRestartNV;
921
922 _MESA_INIT_DLIST_VTXFMT(vfmt, _mesa_);
923 _MESA_INIT_EVAL_VTXFMT(vfmt, vbo_exec_);
924
925 vfmt->Rectf = vbo_exec_Rectf;
926
927 /* from attrib_tmp.h:
928 */
929 vfmt->Color3f = vbo_Color3f;
930 vfmt->Color3fv = vbo_Color3fv;
931 vfmt->Color4f = vbo_Color4f;
932 vfmt->Color4fv = vbo_Color4fv;
933 vfmt->FogCoordfEXT = vbo_FogCoordfEXT;
934 vfmt->FogCoordfvEXT = vbo_FogCoordfvEXT;
935 vfmt->MultiTexCoord1fARB = vbo_MultiTexCoord1f;
936 vfmt->MultiTexCoord1fvARB = vbo_MultiTexCoord1fv;
937 vfmt->MultiTexCoord2fARB = vbo_MultiTexCoord2f;
938 vfmt->MultiTexCoord2fvARB = vbo_MultiTexCoord2fv;
939 vfmt->MultiTexCoord3fARB = vbo_MultiTexCoord3f;
940 vfmt->MultiTexCoord3fvARB = vbo_MultiTexCoord3fv;
941 vfmt->MultiTexCoord4fARB = vbo_MultiTexCoord4f;
942 vfmt->MultiTexCoord4fvARB = vbo_MultiTexCoord4fv;
943 vfmt->Normal3f = vbo_Normal3f;
944 vfmt->Normal3fv = vbo_Normal3fv;
945 vfmt->SecondaryColor3fEXT = vbo_SecondaryColor3fEXT;
946 vfmt->SecondaryColor3fvEXT = vbo_SecondaryColor3fvEXT;
947 vfmt->TexCoord1f = vbo_TexCoord1f;
948 vfmt->TexCoord1fv = vbo_TexCoord1fv;
949 vfmt->TexCoord2f = vbo_TexCoord2f;
950 vfmt->TexCoord2fv = vbo_TexCoord2fv;
951 vfmt->TexCoord3f = vbo_TexCoord3f;
952 vfmt->TexCoord3fv = vbo_TexCoord3fv;
953 vfmt->TexCoord4f = vbo_TexCoord4f;
954 vfmt->TexCoord4fv = vbo_TexCoord4fv;
955 vfmt->Vertex2f = vbo_Vertex2f;
956 vfmt->Vertex2fv = vbo_Vertex2fv;
957 vfmt->Vertex3f = vbo_Vertex3f;
958 vfmt->Vertex3fv = vbo_Vertex3fv;
959 vfmt->Vertex4f = vbo_Vertex4f;
960 vfmt->Vertex4fv = vbo_Vertex4fv;
961
962 if (ctx->API == API_OPENGLES2) {
963 vfmt->VertexAttrib1fARB = _es_VertexAttrib1f;
964 vfmt->VertexAttrib1fvARB = _es_VertexAttrib1fv;
965 vfmt->VertexAttrib2fARB = _es_VertexAttrib2f;
966 vfmt->VertexAttrib2fvARB = _es_VertexAttrib2fv;
967 vfmt->VertexAttrib3fARB = _es_VertexAttrib3f;
968 vfmt->VertexAttrib3fvARB = _es_VertexAttrib3fv;
969 vfmt->VertexAttrib4fARB = _es_VertexAttrib4f;
970 vfmt->VertexAttrib4fvARB = _es_VertexAttrib4fv;
971 } else {
972 vfmt->VertexAttrib1fARB = vbo_VertexAttrib1fARB;
973 vfmt->VertexAttrib1fvARB = vbo_VertexAttrib1fvARB;
974 vfmt->VertexAttrib2fARB = vbo_VertexAttrib2fARB;
975 vfmt->VertexAttrib2fvARB = vbo_VertexAttrib2fvARB;
976 vfmt->VertexAttrib3fARB = vbo_VertexAttrib3fARB;
977 vfmt->VertexAttrib3fvARB = vbo_VertexAttrib3fvARB;
978 vfmt->VertexAttrib4fARB = vbo_VertexAttrib4fARB;
979 vfmt->VertexAttrib4fvARB = vbo_VertexAttrib4fvARB;
980 }
981
982 /* Note that VertexAttrib4fNV is used from dlist.c and api_arrayelt.c so
983 * they can have a single entrypoint for updating any of the legacy
984 * attribs.
985 */
986 vfmt->VertexAttrib1fNV = vbo_VertexAttrib1fNV;
987 vfmt->VertexAttrib1fvNV = vbo_VertexAttrib1fvNV;
988 vfmt->VertexAttrib2fNV = vbo_VertexAttrib2fNV;
989 vfmt->VertexAttrib2fvNV = vbo_VertexAttrib2fvNV;
990 vfmt->VertexAttrib3fNV = vbo_VertexAttrib3fNV;
991 vfmt->VertexAttrib3fvNV = vbo_VertexAttrib3fvNV;
992 vfmt->VertexAttrib4fNV = vbo_VertexAttrib4fNV;
993 vfmt->VertexAttrib4fvNV = vbo_VertexAttrib4fvNV;
994
995 /* integer-valued */
996 vfmt->VertexAttribI1i = vbo_VertexAttribI1i;
997 vfmt->VertexAttribI2i = vbo_VertexAttribI2i;
998 vfmt->VertexAttribI3i = vbo_VertexAttribI3i;
999 vfmt->VertexAttribI4i = vbo_VertexAttribI4i;
1000 vfmt->VertexAttribI2iv = vbo_VertexAttribI2iv;
1001 vfmt->VertexAttribI3iv = vbo_VertexAttribI3iv;
1002 vfmt->VertexAttribI4iv = vbo_VertexAttribI4iv;
1003
1004 /* unsigned integer-valued */
1005 vfmt->VertexAttribI1ui = vbo_VertexAttribI1ui;
1006 vfmt->VertexAttribI2ui = vbo_VertexAttribI2ui;
1007 vfmt->VertexAttribI3ui = vbo_VertexAttribI3ui;
1008 vfmt->VertexAttribI4ui = vbo_VertexAttribI4ui;
1009 vfmt->VertexAttribI2uiv = vbo_VertexAttribI2uiv;
1010 vfmt->VertexAttribI3uiv = vbo_VertexAttribI3uiv;
1011 vfmt->VertexAttribI4uiv = vbo_VertexAttribI4uiv;
1012
1013 vfmt->Materialfv = vbo_Materialfv;
1014
1015 vfmt->EdgeFlag = vbo_EdgeFlag;
1016 vfmt->Indexf = vbo_Indexf;
1017 vfmt->Indexfv = vbo_Indexfv;
1018
1019 /* ARB_vertex_type_2_10_10_10_rev */
1020 vfmt->VertexP2ui = vbo_VertexP2ui;
1021 vfmt->VertexP2uiv = vbo_VertexP2uiv;
1022 vfmt->VertexP3ui = vbo_VertexP3ui;
1023 vfmt->VertexP3uiv = vbo_VertexP3uiv;
1024 vfmt->VertexP4ui = vbo_VertexP4ui;
1025 vfmt->VertexP4uiv = vbo_VertexP4uiv;
1026
1027 vfmt->TexCoordP1ui = vbo_TexCoordP1ui;
1028 vfmt->TexCoordP1uiv = vbo_TexCoordP1uiv;
1029 vfmt->TexCoordP2ui = vbo_TexCoordP2ui;
1030 vfmt->TexCoordP2uiv = vbo_TexCoordP2uiv;
1031 vfmt->TexCoordP3ui = vbo_TexCoordP3ui;
1032 vfmt->TexCoordP3uiv = vbo_TexCoordP3uiv;
1033 vfmt->TexCoordP4ui = vbo_TexCoordP4ui;
1034 vfmt->TexCoordP4uiv = vbo_TexCoordP4uiv;
1035
1036 vfmt->MultiTexCoordP1ui = vbo_MultiTexCoordP1ui;
1037 vfmt->MultiTexCoordP1uiv = vbo_MultiTexCoordP1uiv;
1038 vfmt->MultiTexCoordP2ui = vbo_MultiTexCoordP2ui;
1039 vfmt->MultiTexCoordP2uiv = vbo_MultiTexCoordP2uiv;
1040 vfmt->MultiTexCoordP3ui = vbo_MultiTexCoordP3ui;
1041 vfmt->MultiTexCoordP3uiv = vbo_MultiTexCoordP3uiv;
1042 vfmt->MultiTexCoordP4ui = vbo_MultiTexCoordP4ui;
1043 vfmt->MultiTexCoordP4uiv = vbo_MultiTexCoordP4uiv;
1044
1045 vfmt->NormalP3ui = vbo_NormalP3ui;
1046 vfmt->NormalP3uiv = vbo_NormalP3uiv;
1047
1048 vfmt->ColorP3ui = vbo_ColorP3ui;
1049 vfmt->ColorP3uiv = vbo_ColorP3uiv;
1050 vfmt->ColorP4ui = vbo_ColorP4ui;
1051 vfmt->ColorP4uiv = vbo_ColorP4uiv;
1052
1053 vfmt->SecondaryColorP3ui = vbo_SecondaryColorP3ui;
1054 vfmt->SecondaryColorP3uiv = vbo_SecondaryColorP3uiv;
1055
1056 vfmt->VertexAttribP1ui = vbo_VertexAttribP1ui;
1057 vfmt->VertexAttribP1uiv = vbo_VertexAttribP1uiv;
1058 vfmt->VertexAttribP2ui = vbo_VertexAttribP2ui;
1059 vfmt->VertexAttribP2uiv = vbo_VertexAttribP2uiv;
1060 vfmt->VertexAttribP3ui = vbo_VertexAttribP3ui;
1061 vfmt->VertexAttribP3uiv = vbo_VertexAttribP3uiv;
1062 vfmt->VertexAttribP4ui = vbo_VertexAttribP4ui;
1063 vfmt->VertexAttribP4uiv = vbo_VertexAttribP4uiv;
1064 }
1065
1066
1067 /**
1068 * Tell the VBO module to use a real OpenGL vertex buffer object to
1069 * store accumulated immediate-mode vertex data.
1070 * This replaces the malloced buffer which was created in
1071 * vb_exec_vtx_init() below.
1072 */
1073 void vbo_use_buffer_objects(struct gl_context *ctx)
1074 {
1075 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
1076 /* Any buffer name but 0 can be used here since this bufferobj won't
1077 * go into the bufferobj hashtable.
1078 */
1079 GLuint bufName = IMM_BUFFER_NAME;
1080 GLenum target = GL_ARRAY_BUFFER_ARB;
1081 GLenum usage = GL_STREAM_DRAW_ARB;
1082 GLsizei size = VBO_VERT_BUFFER_SIZE;
1083
1084 /* Make sure this func is only used once */
1085 assert(exec->vtx.bufferobj == ctx->Shared->NullBufferObj);
1086 if (exec->vtx.buffer_map) {
1087 _mesa_align_free(exec->vtx.buffer_map);
1088 exec->vtx.buffer_map = NULL;
1089 exec->vtx.buffer_ptr = NULL;
1090 }
1091
1092 /* Allocate a real buffer object now */
1093 _mesa_reference_buffer_object(ctx, &exec->vtx.bufferobj, NULL);
1094 exec->vtx.bufferobj = ctx->Driver.NewBufferObject(ctx, bufName, target);
1095 if (!ctx->Driver.BufferData(ctx, target, size, NULL, usage, exec->vtx.bufferobj)) {
1096 _mesa_error(ctx, GL_OUT_OF_MEMORY, "VBO allocation");
1097 }
1098 }
1099
1100
1101 /**
1102 * If this function is called, all VBO buffers will be unmapped when
1103 * we flush.
1104 * Otherwise, if a simple command like glColor3f() is called and we flush,
1105 * the current VBO may be left mapped.
1106 */
1107 void
1108 vbo_always_unmap_buffers(struct gl_context *ctx)
1109 {
1110 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
1111 exec->begin_vertices_flags |= FLUSH_STORED_VERTICES;
1112 }
1113
1114
1115 void vbo_exec_vtx_init( struct vbo_exec_context *exec )
1116 {
1117 struct gl_context *ctx = exec->ctx;
1118 struct vbo_context *vbo = vbo_context(ctx);
1119 GLuint i;
1120
1121 /* Allocate a buffer object. Will just reuse this object
1122 * continuously, unless vbo_use_buffer_objects() is called to enable
1123 * use of real VBOs.
1124 */
1125 _mesa_reference_buffer_object(ctx,
1126 &exec->vtx.bufferobj,
1127 ctx->Shared->NullBufferObj);
1128
1129 ASSERT(!exec->vtx.buffer_map);
1130 exec->vtx.buffer_map = _mesa_align_malloc(VBO_VERT_BUFFER_SIZE, 64);
1131 exec->vtx.buffer_ptr = exec->vtx.buffer_map;
1132
1133 vbo_exec_vtxfmt_init( exec );
1134 _mesa_noop_vtxfmt_init(&exec->vtxfmt_noop);
1135
1136 for (i = 0 ; i < VBO_ATTRIB_MAX ; i++) {
1137 ASSERT(i < Elements(exec->vtx.attrsz));
1138 exec->vtx.attrsz[i] = 0;
1139 ASSERT(i < Elements(exec->vtx.attrtype));
1140 exec->vtx.attrtype[i] = GL_FLOAT;
1141 ASSERT(i < Elements(exec->vtx.active_sz));
1142 exec->vtx.active_sz[i] = 0;
1143 }
1144 for (i = 0 ; i < VERT_ATTRIB_MAX; i++) {
1145 ASSERT(i < Elements(exec->vtx.inputs));
1146 ASSERT(i < Elements(exec->vtx.arrays));
1147 exec->vtx.inputs[i] = &exec->vtx.arrays[i];
1148 }
1149
1150 {
1151 struct gl_client_array *arrays = exec->vtx.arrays;
1152 unsigned i;
1153
1154 memcpy(arrays, &vbo->currval[VBO_ATTRIB_POS],
1155 VERT_ATTRIB_FF_MAX * sizeof(arrays[0]));
1156 for (i = 0; i < VERT_ATTRIB_FF_MAX; ++i) {
1157 struct gl_client_array *array;
1158 array = &arrays[VERT_ATTRIB_FF(i)];
1159 array->BufferObj = NULL;
1160 _mesa_reference_buffer_object(ctx, &arrays->BufferObj,
1161 vbo->currval[VBO_ATTRIB_POS+i].BufferObj);
1162 }
1163
1164 memcpy(arrays + VERT_ATTRIB_GENERIC(0),
1165 &vbo->currval[VBO_ATTRIB_GENERIC0],
1166 VERT_ATTRIB_GENERIC_MAX * sizeof(arrays[0]));
1167
1168 for (i = 0; i < VERT_ATTRIB_GENERIC_MAX; ++i) {
1169 struct gl_client_array *array;
1170 array = &arrays[VERT_ATTRIB_GENERIC(i)];
1171 array->BufferObj = NULL;
1172 _mesa_reference_buffer_object(ctx, &array->BufferObj,
1173 vbo->currval[VBO_ATTRIB_GENERIC0+i].BufferObj);
1174 }
1175 }
1176
1177 exec->vtx.vertex_size = 0;
1178
1179 exec->begin_vertices_flags = FLUSH_UPDATE_CURRENT;
1180 }
1181
1182
1183 void vbo_exec_vtx_destroy( struct vbo_exec_context *exec )
1184 {
1185 /* using a real VBO for vertex data */
1186 struct gl_context *ctx = exec->ctx;
1187 unsigned i;
1188
1189 /* True VBOs should already be unmapped
1190 */
1191 if (exec->vtx.buffer_map) {
1192 ASSERT(exec->vtx.bufferobj->Name == 0 ||
1193 exec->vtx.bufferobj->Name == IMM_BUFFER_NAME);
1194 if (exec->vtx.bufferobj->Name == 0) {
1195 _mesa_align_free(exec->vtx.buffer_map);
1196 exec->vtx.buffer_map = NULL;
1197 exec->vtx.buffer_ptr = NULL;
1198 }
1199 }
1200
1201 /* Drop any outstanding reference to the vertex buffer
1202 */
1203 for (i = 0; i < Elements(exec->vtx.arrays); i++) {
1204 _mesa_reference_buffer_object(ctx,
1205 &exec->vtx.arrays[i].BufferObj,
1206 NULL);
1207 }
1208
1209 /* Free the vertex buffer. Unmap first if needed.
1210 */
1211 if (_mesa_bufferobj_mapped(exec->vtx.bufferobj)) {
1212 ctx->Driver.UnmapBuffer(ctx, exec->vtx.bufferobj);
1213 }
1214 _mesa_reference_buffer_object(ctx, &exec->vtx.bufferobj, NULL);
1215 }
1216
1217
1218 /**
1219 * Called upon first glVertex, glColor, glTexCoord, etc.
1220 */
1221 void vbo_exec_BeginVertices( struct gl_context *ctx )
1222 {
1223 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
1224
1225 vbo_exec_vtx_map( exec );
1226
1227 assert((ctx->Driver.NeedFlush & FLUSH_UPDATE_CURRENT) == 0);
1228 assert(exec->begin_vertices_flags);
1229
1230 ctx->Driver.NeedFlush |= exec->begin_vertices_flags;
1231 }
1232
1233
1234 /**
1235 * Called via ctx->Driver.FlushVertices()
1236 * \param flags bitmask of FLUSH_STORED_VERTICES, FLUSH_UPDATE_CURRENT
1237 */
1238 void vbo_exec_FlushVertices( struct gl_context *ctx, GLuint flags )
1239 {
1240 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
1241
1242 #ifdef DEBUG
1243 /* debug check: make sure we don't get called recursively */
1244 exec->flush_call_depth++;
1245 assert(exec->flush_call_depth == 1);
1246 #endif
1247
1248 if (ctx->Driver.CurrentExecPrimitive != PRIM_OUTSIDE_BEGIN_END) {
1249 /* We've had glBegin but not glEnd! */
1250 #ifdef DEBUG
1251 exec->flush_call_depth--;
1252 assert(exec->flush_call_depth == 0);
1253 #endif
1254 return;
1255 }
1256
1257 /* Flush (draw), and make sure VBO is left unmapped when done */
1258 vbo_exec_FlushVertices_internal(exec, GL_TRUE);
1259
1260 /* Need to do this to ensure BeginVertices gets called again:
1261 */
1262 ctx->Driver.NeedFlush &= ~(FLUSH_UPDATE_CURRENT | flags);
1263
1264 #ifdef DEBUG
1265 exec->flush_call_depth--;
1266 assert(exec->flush_call_depth == 0);
1267 #endif
1268 }
1269
1270
1271 static void reset_attrfv( struct vbo_exec_context *exec )
1272 {
1273 GLuint i;
1274
1275 for (i = 0 ; i < VBO_ATTRIB_MAX ; i++) {
1276 exec->vtx.attrsz[i] = 0;
1277 exec->vtx.attrtype[i] = GL_FLOAT;
1278 exec->vtx.active_sz[i] = 0;
1279 }
1280
1281 exec->vtx.vertex_size = 0;
1282 }
1283
1284
1285 void GLAPIENTRY
1286 _es_Color4f(GLfloat r, GLfloat g, GLfloat b, GLfloat a)
1287 {
1288 vbo_Color4f(r, g, b, a);
1289 }
1290
1291
1292 void GLAPIENTRY
1293 _es_Normal3f(GLfloat x, GLfloat y, GLfloat z)
1294 {
1295 vbo_Normal3f(x, y, z);
1296 }
1297
1298
1299 void GLAPIENTRY
1300 _es_MultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
1301 {
1302 vbo_MultiTexCoord4f(target, s, t, r, q);
1303 }
1304
1305
1306 void GLAPIENTRY
1307 _es_Materialfv(GLenum face, GLenum pname, const GLfloat *params)
1308 {
1309 vbo_Materialfv(face, pname, params);
1310 }
1311
1312
1313 void GLAPIENTRY
1314 _es_Materialf(GLenum face, GLenum pname, GLfloat param)
1315 {
1316 GLfloat p[4];
1317 p[0] = param;
1318 p[1] = p[2] = p[3] = 0.0F;
1319 vbo_Materialfv(face, pname, p);
1320 }
1321
1322
1323 /**
1324 * A special version of glVertexAttrib4f that does not treat index 0 as
1325 * VBO_ATTRIB_POS.
1326 */
1327 static void
1328 VertexAttrib4f_nopos(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
1329 {
1330 GET_CURRENT_CONTEXT(ctx);
1331 if (index < MAX_VERTEX_GENERIC_ATTRIBS)
1332 ATTR(VBO_ATTRIB_GENERIC0 + index, 4, GL_FLOAT, x, y, z, w);
1333 else
1334 ERROR(GL_INVALID_VALUE);
1335 }
1336
1337 void GLAPIENTRY
1338 _es_VertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
1339 {
1340 VertexAttrib4f_nopos(index, x, y, z, w);
1341 }
1342
1343
1344 void GLAPIENTRY
1345 _es_VertexAttrib1f(GLuint indx, GLfloat x)
1346 {
1347 VertexAttrib4f_nopos(indx, x, 0.0f, 0.0f, 1.0f);
1348 }
1349
1350
1351 void GLAPIENTRY
1352 _es_VertexAttrib1fv(GLuint indx, const GLfloat* values)
1353 {
1354 VertexAttrib4f_nopos(indx, values[0], 0.0f, 0.0f, 1.0f);
1355 }
1356
1357
1358 void GLAPIENTRY
1359 _es_VertexAttrib2f(GLuint indx, GLfloat x, GLfloat y)
1360 {
1361 VertexAttrib4f_nopos(indx, x, y, 0.0f, 1.0f);
1362 }
1363
1364
1365 void GLAPIENTRY
1366 _es_VertexAttrib2fv(GLuint indx, const GLfloat* values)
1367 {
1368 VertexAttrib4f_nopos(indx, values[0], values[1], 0.0f, 1.0f);
1369 }
1370
1371
1372 void GLAPIENTRY
1373 _es_VertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z)
1374 {
1375 VertexAttrib4f_nopos(indx, x, y, z, 1.0f);
1376 }
1377
1378
1379 void GLAPIENTRY
1380 _es_VertexAttrib3fv(GLuint indx, const GLfloat* values)
1381 {
1382 VertexAttrib4f_nopos(indx, values[0], values[1], values[2], 1.0f);
1383 }
1384
1385
1386 void GLAPIENTRY
1387 _es_VertexAttrib4fv(GLuint indx, const GLfloat* values)
1388 {
1389 VertexAttrib4f_nopos(indx, values[0], values[1], values[2], values[3]);
1390 }