vbo: minor clean-ups for vbo_exec_fixup_vertex()
[mesa.git] / src / mesa / vbo / vbo_exec_api.c
1 /**************************************************************************
2
3 Copyright 2002-2008 VMware, Inc.
4
5 All Rights Reserved.
6
7 Permission is hereby granted, free of charge, to any person obtaining a
8 copy of this software and associated documentation files (the "Software"),
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12 the Software is furnished to do so, subject to the following conditions:
13
14 The above copyright notice and this permission notice (including the next
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16 Software.
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18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
19 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
21 VMWARE AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
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23 OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
24 USE OR OTHER DEALINGS IN THE SOFTWARE.
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27
28 /*
29 * Authors:
30 * Keith Whitwell <keithw@vmware.com>
31 */
32
33 #include "main/glheader.h"
34 #include "main/bufferobj.h"
35 #include "main/context.h"
36 #include "main/macros.h"
37 #include "main/vtxfmt.h"
38 #include "main/dlist.h"
39 #include "main/eval.h"
40 #include "main/state.h"
41 #include "main/light.h"
42 #include "main/api_arrayelt.h"
43 #include "main/api_validate.h"
44 #include "main/dispatch.h"
45
46 #include "vbo_context.h"
47 #include "vbo_noop.h"
48
49
50 #ifdef ERROR
51 #undef ERROR
52 #endif
53
54
55 /** ID/name for immediate-mode VBO */
56 #define IMM_BUFFER_NAME 0xaabbccdd
57
58
59 static void reset_attrfv( struct vbo_exec_context *exec );
60
61
62 /**
63 * Close off the last primitive, execute the buffer, restart the
64 * primitive.
65 */
66 static void vbo_exec_wrap_buffers( struct vbo_exec_context *exec )
67 {
68 if (exec->vtx.prim_count == 0) {
69 exec->vtx.copied.nr = 0;
70 exec->vtx.vert_count = 0;
71 exec->vtx.buffer_ptr = exec->vtx.buffer_map;
72 }
73 else {
74 GLuint last_begin = exec->vtx.prim[exec->vtx.prim_count-1].begin;
75 GLuint last_count;
76
77 if (_mesa_inside_begin_end(exec->ctx)) {
78 GLint i = exec->vtx.prim_count - 1;
79 assert(i >= 0);
80 exec->vtx.prim[i].count = (exec->vtx.vert_count -
81 exec->vtx.prim[i].start);
82 }
83
84 last_count = exec->vtx.prim[exec->vtx.prim_count-1].count;
85
86 /* Execute the buffer and save copied vertices.
87 */
88 if (exec->vtx.vert_count)
89 vbo_exec_vtx_flush( exec, GL_FALSE );
90 else {
91 exec->vtx.prim_count = 0;
92 exec->vtx.copied.nr = 0;
93 }
94
95 /* Emit a glBegin to start the new list.
96 */
97 assert(exec->vtx.prim_count == 0);
98
99 if (_mesa_inside_begin_end(exec->ctx)) {
100 exec->vtx.prim[0].mode = exec->ctx->Driver.CurrentExecPrimitive;
101 exec->vtx.prim[0].start = 0;
102 exec->vtx.prim[0].count = 0;
103 exec->vtx.prim_count++;
104
105 if (exec->vtx.copied.nr == last_count)
106 exec->vtx.prim[0].begin = last_begin;
107 }
108 }
109 }
110
111
112 /**
113 * Deal with buffer wrapping where provoked by the vertex buffer
114 * filling up, as opposed to upgrade_vertex().
115 */
116 void vbo_exec_vtx_wrap( struct vbo_exec_context *exec )
117 {
118 fi_type *data = exec->vtx.copied.buffer;
119 GLuint i;
120
121 /* Run pipeline on current vertices, copy wrapped vertices
122 * to exec->vtx.copied.
123 */
124 vbo_exec_wrap_buffers( exec );
125
126 if (!exec->vtx.buffer_ptr) {
127 /* probably ran out of memory earlier when allocating the VBO */
128 return;
129 }
130
131 /* Copy stored stored vertices to start of new list.
132 */
133 assert(exec->vtx.max_vert - exec->vtx.vert_count > exec->vtx.copied.nr);
134
135 for (i = 0 ; i < exec->vtx.copied.nr ; i++) {
136 memcpy( exec->vtx.buffer_ptr, data,
137 exec->vtx.vertex_size * sizeof(GLfloat));
138 exec->vtx.buffer_ptr += exec->vtx.vertex_size;
139 data += exec->vtx.vertex_size;
140 exec->vtx.vert_count++;
141 }
142
143 exec->vtx.copied.nr = 0;
144 }
145
146
147 /**
148 * Copy the active vertex's values to the ctx->Current fields.
149 */
150 static void vbo_exec_copy_to_current( struct vbo_exec_context *exec )
151 {
152 struct gl_context *ctx = exec->ctx;
153 struct vbo_context *vbo = vbo_context(ctx);
154 GLuint i;
155
156 for (i = VBO_ATTRIB_POS+1 ; i < VBO_ATTRIB_MAX ; i++) {
157 if (exec->vtx.attrsz[i]) {
158 /* Note: the exec->vtx.current[i] pointers point into the
159 * ctx->Current.Attrib and ctx->Light.Material.Attrib arrays.
160 */
161 GLfloat *current = (GLfloat *)vbo->currval[i].Ptr;
162 fi_type tmp[8]; /* space for doubles */
163 int dmul = exec->vtx.attrtype[i] == GL_DOUBLE ? 2 : 1;
164
165 if (exec->vtx.attrtype[i] == GL_DOUBLE) {
166 memset(tmp, 0, sizeof(tmp));
167 memcpy(tmp, exec->vtx.attrptr[i], exec->vtx.attrsz[i] * sizeof(GLfloat));
168 } else {
169 COPY_CLEAN_4V_TYPE_AS_UNION(tmp,
170 exec->vtx.attrsz[i],
171 exec->vtx.attrptr[i],
172 exec->vtx.attrtype[i]);
173 }
174
175 if (exec->vtx.attrtype[i] != vbo->currval[i].Type ||
176 memcmp(current, tmp, 4 * sizeof(GLfloat) * dmul) != 0) {
177 memcpy(current, tmp, 4 * sizeof(GLfloat) * dmul);
178
179 /* Given that we explicitly state size here, there is no need
180 * for the COPY_CLEAN above, could just copy 16 bytes and be
181 * done. The only problem is when Mesa accesses ctx->Current
182 * directly.
183 */
184 /* Size here is in components - not bytes */
185 vbo->currval[i].Size = exec->vtx.attrsz[i] / dmul;
186 vbo->currval[i]._ElementSize = vbo->currval[i].Size * sizeof(GLfloat) * dmul;
187 vbo->currval[i].Type = exec->vtx.attrtype[i];
188 vbo->currval[i].Integer =
189 vbo_attrtype_to_integer_flag(exec->vtx.attrtype[i]);
190 vbo->currval[i].Doubles =
191 vbo_attrtype_to_double_flag(exec->vtx.attrtype[i]);
192
193 /* This triggers rather too much recalculation of Mesa state
194 * that doesn't get used (eg light positions).
195 */
196 if (i >= VBO_ATTRIB_MAT_FRONT_AMBIENT &&
197 i <= VBO_ATTRIB_MAT_BACK_INDEXES)
198 ctx->NewState |= _NEW_LIGHT;
199
200 ctx->NewState |= _NEW_CURRENT_ATTRIB;
201 }
202 }
203 }
204
205 /* Colormaterial -- this kindof sucks.
206 */
207 if (ctx->Light.ColorMaterialEnabled &&
208 exec->vtx.attrsz[VBO_ATTRIB_COLOR0]) {
209 _mesa_update_color_material(ctx,
210 ctx->Current.Attrib[VBO_ATTRIB_COLOR0]);
211 }
212 }
213
214
215 /**
216 * Copy current vertex attribute values into the current vertex.
217 */
218 static void
219 vbo_exec_copy_from_current(struct vbo_exec_context *exec)
220 {
221 struct gl_context *ctx = exec->ctx;
222 struct vbo_context *vbo = vbo_context(ctx);
223 GLint i;
224
225 for (i = VBO_ATTRIB_POS + 1; i < VBO_ATTRIB_MAX; i++) {
226 if (exec->vtx.attrtype[i] == GL_DOUBLE) {
227 memcpy(exec->vtx.attrptr[i], vbo->currval[i].Ptr, exec->vtx.attrsz[i] * sizeof(GLfloat));
228 } else {
229 const fi_type *current = (fi_type *) vbo->currval[i].Ptr;
230 switch (exec->vtx.attrsz[i]) {
231 case 4: exec->vtx.attrptr[i][3] = current[3];
232 case 3: exec->vtx.attrptr[i][2] = current[2];
233 case 2: exec->vtx.attrptr[i][1] = current[1];
234 case 1: exec->vtx.attrptr[i][0] = current[0];
235 break;
236 }
237 }
238 }
239 }
240
241
242 /**
243 * Flush existing data, set new attrib size, replay copied vertices.
244 * This is called when we transition from a small vertex attribute size
245 * to a larger one. Ex: glTexCoord2f -> glTexCoord4f.
246 * We need to go back over the previous 2-component texcoords and insert
247 * zero and one values.
248 */
249 static void
250 vbo_exec_wrap_upgrade_vertex(struct vbo_exec_context *exec,
251 GLuint attr, GLuint newSize )
252 {
253 struct gl_context *ctx = exec->ctx;
254 struct vbo_context *vbo = vbo_context(ctx);
255 const GLint lastcount = exec->vtx.vert_count;
256 fi_type *old_attrptr[VBO_ATTRIB_MAX];
257 const GLuint old_vtx_size = exec->vtx.vertex_size; /* floats per vertex */
258 const GLuint oldSize = exec->vtx.attrsz[attr];
259 GLuint i;
260
261 /* Run pipeline on current vertices, copy wrapped vertices
262 * to exec->vtx.copied.
263 */
264 vbo_exec_wrap_buffers( exec );
265
266 if (unlikely(exec->vtx.copied.nr)) {
267 /* We're in the middle of a primitive, keep the old vertex
268 * format around to be able to translate the copied vertices to
269 * the new format.
270 */
271 memcpy(old_attrptr, exec->vtx.attrptr, sizeof(old_attrptr));
272 }
273
274 if (unlikely(oldSize)) {
275 /* Do a COPY_TO_CURRENT to ensure back-copying works for the
276 * case when the attribute already exists in the vertex and is
277 * having its size increased.
278 */
279 vbo_exec_copy_to_current( exec );
280 }
281
282 /* Heuristic: Attempt to isolate attributes received outside
283 * begin/end so that they don't bloat the vertices.
284 */
285 if (!_mesa_inside_begin_end(ctx) &&
286 !oldSize && lastcount > 8 && exec->vtx.vertex_size) {
287 vbo_exec_copy_to_current( exec );
288 reset_attrfv( exec );
289 }
290
291 /* Fix up sizes:
292 */
293 exec->vtx.attrsz[attr] = newSize;
294 exec->vtx.vertex_size += newSize - oldSize;
295 exec->vtx.max_vert = ((VBO_VERT_BUFFER_SIZE - exec->vtx.buffer_used) /
296 (exec->vtx.vertex_size * sizeof(GLfloat)));
297 exec->vtx.vert_count = 0;
298 exec->vtx.buffer_ptr = exec->vtx.buffer_map;
299
300 if (unlikely(oldSize)) {
301 /* Size changed, recalculate all the attrptr[] values
302 */
303 fi_type *tmp = exec->vtx.vertex;
304
305 for (i = 0 ; i < VBO_ATTRIB_MAX ; i++) {
306 if (exec->vtx.attrsz[i]) {
307 exec->vtx.attrptr[i] = tmp;
308 tmp += exec->vtx.attrsz[i];
309 }
310 else
311 exec->vtx.attrptr[i] = NULL; /* will not be dereferenced */
312 }
313
314 /* Copy from current to repopulate the vertex with correct
315 * values.
316 */
317 vbo_exec_copy_from_current( exec );
318 }
319 else {
320 /* Just have to append the new attribute at the end */
321 exec->vtx.attrptr[attr] = exec->vtx.vertex +
322 exec->vtx.vertex_size - newSize;
323 }
324
325 /* Replay stored vertices to translate them
326 * to new format here.
327 *
328 * -- No need to replay - just copy piecewise
329 */
330 if (unlikely(exec->vtx.copied.nr)) {
331 fi_type *data = exec->vtx.copied.buffer;
332 fi_type *dest = exec->vtx.buffer_ptr;
333 GLuint j;
334
335 assert(exec->vtx.buffer_ptr == exec->vtx.buffer_map);
336
337 for (i = 0 ; i < exec->vtx.copied.nr ; i++) {
338 for (j = 0 ; j < VBO_ATTRIB_MAX ; j++) {
339 GLuint sz = exec->vtx.attrsz[j];
340
341 if (sz) {
342 GLint old_offset = old_attrptr[j] - exec->vtx.vertex;
343 GLint new_offset = exec->vtx.attrptr[j] - exec->vtx.vertex;
344
345 if (j == attr) {
346 if (oldSize) {
347 fi_type tmp[4];
348 COPY_CLEAN_4V_TYPE_AS_UNION(tmp, oldSize,
349 data + old_offset,
350 exec->vtx.attrtype[j]);
351 COPY_SZ_4V(dest + new_offset, newSize, tmp);
352 } else {
353 fi_type *current = (fi_type *)vbo->currval[j].Ptr;
354 COPY_SZ_4V(dest + new_offset, sz, current);
355 }
356 }
357 else {
358 COPY_SZ_4V(dest + new_offset, sz, data + old_offset);
359 }
360 }
361 }
362
363 data += old_vtx_size;
364 dest += exec->vtx.vertex_size;
365 }
366
367 exec->vtx.buffer_ptr = dest;
368 exec->vtx.vert_count += exec->vtx.copied.nr;
369 exec->vtx.copied.nr = 0;
370 }
371 }
372
373
374 /**
375 * This is when a vertex attribute transitions to a different size.
376 * For example, we saw a bunch of glTexCoord2f() calls and now we got a
377 * glTexCoord4f() call. We promote the array from size=2 to size=4.
378 * \param newSize size of new vertex (number of 32-bit words).
379 */
380 static void
381 vbo_exec_fixup_vertex(struct gl_context *ctx, GLuint attr,
382 GLuint newSize, GLenum newType)
383 {
384 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
385
386 if (newSize > exec->vtx.attrsz[attr] ||
387 newType != exec->vtx.attrtype[attr]) {
388 /* New size is larger. Need to flush existing vertices and get
389 * an enlarged vertex format.
390 */
391 vbo_exec_wrap_upgrade_vertex( exec, attr, newSize );
392 }
393 else if (newSize < exec->vtx.active_sz[attr]) {
394 GLuint i;
395 const fi_type *id =
396 vbo_get_default_vals_as_union(exec->vtx.attrtype[attr]);
397
398 /* New size is smaller - just need to fill in some
399 * zeros. Don't need to flush or wrap.
400 */
401 for (i = newSize; i <= exec->vtx.attrsz[attr]; i++)
402 exec->vtx.attrptr[attr][i-1] = id[i-1];
403 }
404
405 exec->vtx.active_sz[attr] = newSize;
406
407 /* Does setting NeedFlush belong here? Necessitates resetting
408 * vtxfmt on each flush (otherwise flags won't get reset
409 * afterwards).
410 */
411 if (attr == 0)
412 ctx->Driver.NeedFlush |= FLUSH_STORED_VERTICES;
413 }
414
415
416 /**
417 * This macro is used to implement all the glVertex, glColor, glTexCoord,
418 * glVertexAttrib, etc functions.
419 * \param A attribute index
420 * \param N attribute size (1..4)
421 * \param T type (GL_FLOAT, GL_DOUBLE, GL_INT, GL_UNSIGNED_INT)
422 * \param C cast type (fi_type or double)
423 * \param V0, V1, v2, V3 attribute value
424 */
425 #define ATTR_UNION( A, N, T, C, V0, V1, V2, V3 ) \
426 do { \
427 struct vbo_exec_context *exec = &vbo_context(ctx)->exec; \
428 int sz = (sizeof(C) / sizeof(GLfloat)); \
429 \
430 assert(sz == 1 || sz == 2); \
431 \
432 if (unlikely(!(ctx->Driver.NeedFlush & FLUSH_UPDATE_CURRENT))) { \
433 vbo_exec_BeginVertices(ctx); \
434 } \
435 \
436 /* check if attribute size or type is changing */ \
437 if (unlikely(exec->vtx.active_sz[A] != N * sz) || \
438 unlikely(exec->vtx.attrtype[A] != T)) { \
439 vbo_exec_fixup_vertex(ctx, A, N * sz, T); \
440 } \
441 \
442 /* store vertex attribute in vertex buffer */ \
443 { \
444 C *dest = (C *)exec->vtx.attrptr[A]; \
445 if (N>0) dest[0] = V0; \
446 if (N>1) dest[1] = V1; \
447 if (N>2) dest[2] = V2; \
448 if (N>3) dest[3] = V3; \
449 exec->vtx.attrtype[A] = T; \
450 } \
451 \
452 if ((A) == 0) { \
453 /* This is a glVertex call */ \
454 GLuint i; \
455 \
456 /* copy 32-bit words */ \
457 for (i = 0; i < exec->vtx.vertex_size; i++) \
458 exec->vtx.buffer_ptr[i] = exec->vtx.vertex[i]; \
459 \
460 exec->vtx.buffer_ptr += exec->vtx.vertex_size; \
461 \
462 /* Set FLUSH_STORED_VERTICES to indicate that there's now */ \
463 /* something to draw (not just updating a color or texcoord).*/ \
464 ctx->Driver.NeedFlush |= FLUSH_STORED_VERTICES; \
465 \
466 if (++exec->vtx.vert_count >= exec->vtx.max_vert) \
467 vbo_exec_vtx_wrap( exec ); \
468 } \
469 } while (0)
470
471 #define ERROR(err) _mesa_error( ctx, err, __func__ )
472 #define TAG(x) vbo_##x
473
474 #include "vbo_attrib_tmp.h"
475
476
477
478 /**
479 * Execute a glMaterial call. Note that if GL_COLOR_MATERIAL is enabled,
480 * this may be a (partial) no-op.
481 */
482 static void GLAPIENTRY
483 vbo_Materialfv(GLenum face, GLenum pname, const GLfloat *params)
484 {
485 GLbitfield updateMats;
486 GET_CURRENT_CONTEXT(ctx);
487
488 /* This function should be a no-op when it tries to update material
489 * attributes which are currently tracking glColor via glColorMaterial.
490 * The updateMats var will be a mask of the MAT_BIT_FRONT/BACK_x bits
491 * indicating which material attributes can actually be updated below.
492 */
493 if (ctx->Light.ColorMaterialEnabled) {
494 updateMats = ~ctx->Light._ColorMaterialBitmask;
495 }
496 else {
497 /* GL_COLOR_MATERIAL is disabled so don't skip any material updates */
498 updateMats = ALL_MATERIAL_BITS;
499 }
500
501 if (ctx->API == API_OPENGL_COMPAT && face == GL_FRONT) {
502 updateMats &= FRONT_MATERIAL_BITS;
503 }
504 else if (ctx->API == API_OPENGL_COMPAT && face == GL_BACK) {
505 updateMats &= BACK_MATERIAL_BITS;
506 }
507 else if (face != GL_FRONT_AND_BACK) {
508 _mesa_error(ctx, GL_INVALID_ENUM, "glMaterial(invalid face)");
509 return;
510 }
511
512 switch (pname) {
513 case GL_EMISSION:
514 if (updateMats & MAT_BIT_FRONT_EMISSION)
515 MAT_ATTR(VBO_ATTRIB_MAT_FRONT_EMISSION, 4, params);
516 if (updateMats & MAT_BIT_BACK_EMISSION)
517 MAT_ATTR(VBO_ATTRIB_MAT_BACK_EMISSION, 4, params);
518 break;
519 case GL_AMBIENT:
520 if (updateMats & MAT_BIT_FRONT_AMBIENT)
521 MAT_ATTR(VBO_ATTRIB_MAT_FRONT_AMBIENT, 4, params);
522 if (updateMats & MAT_BIT_BACK_AMBIENT)
523 MAT_ATTR(VBO_ATTRIB_MAT_BACK_AMBIENT, 4, params);
524 break;
525 case GL_DIFFUSE:
526 if (updateMats & MAT_BIT_FRONT_DIFFUSE)
527 MAT_ATTR(VBO_ATTRIB_MAT_FRONT_DIFFUSE, 4, params);
528 if (updateMats & MAT_BIT_BACK_DIFFUSE)
529 MAT_ATTR(VBO_ATTRIB_MAT_BACK_DIFFUSE, 4, params);
530 break;
531 case GL_SPECULAR:
532 if (updateMats & MAT_BIT_FRONT_SPECULAR)
533 MAT_ATTR(VBO_ATTRIB_MAT_FRONT_SPECULAR, 4, params);
534 if (updateMats & MAT_BIT_BACK_SPECULAR)
535 MAT_ATTR(VBO_ATTRIB_MAT_BACK_SPECULAR, 4, params);
536 break;
537 case GL_SHININESS:
538 if (*params < 0 || *params > ctx->Const.MaxShininess) {
539 _mesa_error(ctx, GL_INVALID_VALUE,
540 "glMaterial(invalid shininess: %f out range [0, %f])",
541 *params, ctx->Const.MaxShininess);
542 return;
543 }
544 if (updateMats & MAT_BIT_FRONT_SHININESS)
545 MAT_ATTR(VBO_ATTRIB_MAT_FRONT_SHININESS, 1, params);
546 if (updateMats & MAT_BIT_BACK_SHININESS)
547 MAT_ATTR(VBO_ATTRIB_MAT_BACK_SHININESS, 1, params);
548 break;
549 case GL_COLOR_INDEXES:
550 if (ctx->API != API_OPENGL_COMPAT) {
551 _mesa_error(ctx, GL_INVALID_ENUM, "glMaterialfv(pname)");
552 return;
553 }
554 if (updateMats & MAT_BIT_FRONT_INDEXES)
555 MAT_ATTR(VBO_ATTRIB_MAT_FRONT_INDEXES, 3, params);
556 if (updateMats & MAT_BIT_BACK_INDEXES)
557 MAT_ATTR(VBO_ATTRIB_MAT_BACK_INDEXES, 3, params);
558 break;
559 case GL_AMBIENT_AND_DIFFUSE:
560 if (updateMats & MAT_BIT_FRONT_AMBIENT)
561 MAT_ATTR(VBO_ATTRIB_MAT_FRONT_AMBIENT, 4, params);
562 if (updateMats & MAT_BIT_FRONT_DIFFUSE)
563 MAT_ATTR(VBO_ATTRIB_MAT_FRONT_DIFFUSE, 4, params);
564 if (updateMats & MAT_BIT_BACK_AMBIENT)
565 MAT_ATTR(VBO_ATTRIB_MAT_BACK_AMBIENT, 4, params);
566 if (updateMats & MAT_BIT_BACK_DIFFUSE)
567 MAT_ATTR(VBO_ATTRIB_MAT_BACK_DIFFUSE, 4, params);
568 break;
569 default:
570 _mesa_error(ctx, GL_INVALID_ENUM, "glMaterialfv(pname)");
571 return;
572 }
573 }
574
575
576 /**
577 * Flush (draw) vertices.
578 * \param unmap - leave VBO unmapped after flushing?
579 */
580 static void
581 vbo_exec_FlushVertices_internal(struct vbo_exec_context *exec, GLboolean unmap)
582 {
583 if (exec->vtx.vert_count || unmap) {
584 vbo_exec_vtx_flush( exec, unmap );
585 }
586
587 if (exec->vtx.vertex_size) {
588 vbo_exec_copy_to_current( exec );
589 reset_attrfv( exec );
590 }
591 }
592
593
594 static void GLAPIENTRY vbo_exec_EvalCoord1f( GLfloat u )
595 {
596 GET_CURRENT_CONTEXT( ctx );
597 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
598
599 {
600 GLint i;
601 if (exec->eval.recalculate_maps)
602 vbo_exec_eval_update( exec );
603
604 for (i = 0; i <= VBO_ATTRIB_TEX7; i++) {
605 if (exec->eval.map1[i].map)
606 if (exec->vtx.active_sz[i] != exec->eval.map1[i].sz)
607 vbo_exec_fixup_vertex( ctx, i, exec->eval.map1[i].sz, GL_FLOAT );
608 }
609 }
610
611
612 memcpy( exec->vtx.copied.buffer, exec->vtx.vertex,
613 exec->vtx.vertex_size * sizeof(GLfloat));
614
615 vbo_exec_do_EvalCoord1f( exec, u );
616
617 memcpy( exec->vtx.vertex, exec->vtx.copied.buffer,
618 exec->vtx.vertex_size * sizeof(GLfloat));
619 }
620
621 static void GLAPIENTRY vbo_exec_EvalCoord2f( GLfloat u, GLfloat v )
622 {
623 GET_CURRENT_CONTEXT( ctx );
624 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
625
626 {
627 GLint i;
628 if (exec->eval.recalculate_maps)
629 vbo_exec_eval_update( exec );
630
631 for (i = 0; i <= VBO_ATTRIB_TEX7; i++) {
632 if (exec->eval.map2[i].map)
633 if (exec->vtx.active_sz[i] != exec->eval.map2[i].sz)
634 vbo_exec_fixup_vertex( ctx, i, exec->eval.map2[i].sz, GL_FLOAT );
635 }
636
637 if (ctx->Eval.AutoNormal)
638 if (exec->vtx.active_sz[VBO_ATTRIB_NORMAL] != 3)
639 vbo_exec_fixup_vertex( ctx, VBO_ATTRIB_NORMAL, 3, GL_FLOAT );
640 }
641
642 memcpy( exec->vtx.copied.buffer, exec->vtx.vertex,
643 exec->vtx.vertex_size * sizeof(GLfloat));
644
645 vbo_exec_do_EvalCoord2f( exec, u, v );
646
647 memcpy( exec->vtx.vertex, exec->vtx.copied.buffer,
648 exec->vtx.vertex_size * sizeof(GLfloat));
649 }
650
651 static void GLAPIENTRY vbo_exec_EvalCoord1fv( const GLfloat *u )
652 {
653 vbo_exec_EvalCoord1f( u[0] );
654 }
655
656 static void GLAPIENTRY vbo_exec_EvalCoord2fv( const GLfloat *u )
657 {
658 vbo_exec_EvalCoord2f( u[0], u[1] );
659 }
660
661 static void GLAPIENTRY vbo_exec_EvalPoint1( GLint i )
662 {
663 GET_CURRENT_CONTEXT( ctx );
664 GLfloat du = ((ctx->Eval.MapGrid1u2 - ctx->Eval.MapGrid1u1) /
665 (GLfloat) ctx->Eval.MapGrid1un);
666 GLfloat u = i * du + ctx->Eval.MapGrid1u1;
667
668 vbo_exec_EvalCoord1f( u );
669 }
670
671
672 static void GLAPIENTRY vbo_exec_EvalPoint2( GLint i, GLint j )
673 {
674 GET_CURRENT_CONTEXT( ctx );
675 GLfloat du = ((ctx->Eval.MapGrid2u2 - ctx->Eval.MapGrid2u1) /
676 (GLfloat) ctx->Eval.MapGrid2un);
677 GLfloat dv = ((ctx->Eval.MapGrid2v2 - ctx->Eval.MapGrid2v1) /
678 (GLfloat) ctx->Eval.MapGrid2vn);
679 GLfloat u = i * du + ctx->Eval.MapGrid2u1;
680 GLfloat v = j * dv + ctx->Eval.MapGrid2v1;
681
682 vbo_exec_EvalCoord2f( u, v );
683 }
684
685
686 /**
687 * Called via glBegin.
688 */
689 static void GLAPIENTRY vbo_exec_Begin( GLenum mode )
690 {
691 GET_CURRENT_CONTEXT( ctx );
692 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
693 int i;
694
695 if (_mesa_inside_begin_end(ctx)) {
696 _mesa_error(ctx, GL_INVALID_OPERATION, "glBegin");
697 return;
698 }
699
700 if (!_mesa_valid_prim_mode(ctx, mode, "glBegin")) {
701 return;
702 }
703
704 vbo_draw_method(vbo_context(ctx), DRAW_BEGIN_END);
705
706 if (ctx->NewState) {
707 _mesa_update_state( ctx );
708
709 CALL_Begin(ctx->Exec, (mode));
710 return;
711 }
712
713 if (!_mesa_valid_to_render(ctx, "glBegin")) {
714 return;
715 }
716
717 /* Heuristic: attempt to isolate attributes occurring outside
718 * begin/end pairs.
719 */
720 if (exec->vtx.vertex_size && !exec->vtx.attrsz[0])
721 vbo_exec_FlushVertices_internal(exec, GL_FALSE);
722
723 i = exec->vtx.prim_count++;
724 exec->vtx.prim[i].mode = mode;
725 exec->vtx.prim[i].begin = 1;
726 exec->vtx.prim[i].end = 0;
727 exec->vtx.prim[i].indexed = 0;
728 exec->vtx.prim[i].weak = 0;
729 exec->vtx.prim[i].pad = 0;
730 exec->vtx.prim[i].start = exec->vtx.vert_count;
731 exec->vtx.prim[i].count = 0;
732 exec->vtx.prim[i].num_instances = 1;
733 exec->vtx.prim[i].base_instance = 0;
734 exec->vtx.prim[i].is_indirect = 0;
735
736 ctx->Driver.CurrentExecPrimitive = mode;
737
738 ctx->Exec = ctx->BeginEnd;
739 /* We may have been called from a display list, in which case we should
740 * leave dlist.c's dispatch table in place.
741 */
742 if (ctx->CurrentDispatch == ctx->OutsideBeginEnd) {
743 ctx->CurrentDispatch = ctx->BeginEnd;
744 _glapi_set_dispatch(ctx->CurrentDispatch);
745 } else {
746 assert(ctx->CurrentDispatch == ctx->Save);
747 }
748 }
749
750
751 /**
752 * Try to merge / concatenate the two most recent VBO primitives.
753 */
754 static void
755 try_vbo_merge(struct vbo_exec_context *exec)
756 {
757 struct _mesa_prim *cur = &exec->vtx.prim[exec->vtx.prim_count - 1];
758
759 assert(exec->vtx.prim_count >= 1);
760
761 vbo_try_prim_conversion(cur);
762
763 if (exec->vtx.prim_count >= 2) {
764 struct _mesa_prim *prev = &exec->vtx.prim[exec->vtx.prim_count - 2];
765 assert(prev == cur - 1);
766
767 if (vbo_can_merge_prims(prev, cur)) {
768 assert(cur->begin);
769 assert(cur->end);
770 assert(prev->begin);
771 assert(prev->end);
772 vbo_merge_prims(prev, cur);
773 exec->vtx.prim_count--; /* drop the last primitive */
774 }
775 }
776 }
777
778
779 /**
780 * Called via glEnd.
781 */
782 static void GLAPIENTRY vbo_exec_End( void )
783 {
784 GET_CURRENT_CONTEXT( ctx );
785 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
786
787 if (!_mesa_inside_begin_end(ctx)) {
788 _mesa_error(ctx, GL_INVALID_OPERATION, "glEnd");
789 return;
790 }
791
792 ctx->Exec = ctx->OutsideBeginEnd;
793 if (ctx->CurrentDispatch == ctx->BeginEnd) {
794 ctx->CurrentDispatch = ctx->OutsideBeginEnd;
795 _glapi_set_dispatch(ctx->CurrentDispatch);
796 }
797
798 if (exec->vtx.prim_count > 0) {
799 /* close off current primitive */
800 int idx = exec->vtx.vert_count;
801 int i = exec->vtx.prim_count - 1;
802
803 exec->vtx.prim[i].end = 1;
804 exec->vtx.prim[i].count = idx - exec->vtx.prim[i].start;
805
806 try_vbo_merge(exec);
807 }
808
809 ctx->Driver.CurrentExecPrimitive = PRIM_OUTSIDE_BEGIN_END;
810
811 if (exec->vtx.prim_count == VBO_MAX_PRIM)
812 vbo_exec_vtx_flush( exec, GL_FALSE );
813
814 if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH) {
815 _mesa_flush(ctx);
816 }
817 }
818
819
820 /**
821 * Called via glPrimitiveRestartNV()
822 */
823 static void GLAPIENTRY
824 vbo_exec_PrimitiveRestartNV(void)
825 {
826 GLenum curPrim;
827 GET_CURRENT_CONTEXT( ctx );
828
829 curPrim = ctx->Driver.CurrentExecPrimitive;
830
831 if (curPrim == PRIM_OUTSIDE_BEGIN_END) {
832 _mesa_error( ctx, GL_INVALID_OPERATION, "glPrimitiveRestartNV" );
833 }
834 else {
835 vbo_exec_End();
836 vbo_exec_Begin(curPrim);
837 }
838 }
839
840
841
842 static void vbo_exec_vtxfmt_init( struct vbo_exec_context *exec )
843 {
844 struct gl_context *ctx = exec->ctx;
845 GLvertexformat *vfmt = &exec->vtxfmt;
846
847 vfmt->ArrayElement = _ae_ArrayElement;
848
849 vfmt->Begin = vbo_exec_Begin;
850 vfmt->End = vbo_exec_End;
851 vfmt->PrimitiveRestartNV = vbo_exec_PrimitiveRestartNV;
852
853 vfmt->CallList = _mesa_CallList;
854 vfmt->CallLists = _mesa_CallLists;
855
856 vfmt->EvalCoord1f = vbo_exec_EvalCoord1f;
857 vfmt->EvalCoord1fv = vbo_exec_EvalCoord1fv;
858 vfmt->EvalCoord2f = vbo_exec_EvalCoord2f;
859 vfmt->EvalCoord2fv = vbo_exec_EvalCoord2fv;
860 vfmt->EvalPoint1 = vbo_exec_EvalPoint1;
861 vfmt->EvalPoint2 = vbo_exec_EvalPoint2;
862
863 /* from attrib_tmp.h:
864 */
865 vfmt->Color3f = vbo_Color3f;
866 vfmt->Color3fv = vbo_Color3fv;
867 vfmt->Color4f = vbo_Color4f;
868 vfmt->Color4fv = vbo_Color4fv;
869 vfmt->FogCoordfEXT = vbo_FogCoordfEXT;
870 vfmt->FogCoordfvEXT = vbo_FogCoordfvEXT;
871 vfmt->MultiTexCoord1fARB = vbo_MultiTexCoord1f;
872 vfmt->MultiTexCoord1fvARB = vbo_MultiTexCoord1fv;
873 vfmt->MultiTexCoord2fARB = vbo_MultiTexCoord2f;
874 vfmt->MultiTexCoord2fvARB = vbo_MultiTexCoord2fv;
875 vfmt->MultiTexCoord3fARB = vbo_MultiTexCoord3f;
876 vfmt->MultiTexCoord3fvARB = vbo_MultiTexCoord3fv;
877 vfmt->MultiTexCoord4fARB = vbo_MultiTexCoord4f;
878 vfmt->MultiTexCoord4fvARB = vbo_MultiTexCoord4fv;
879 vfmt->Normal3f = vbo_Normal3f;
880 vfmt->Normal3fv = vbo_Normal3fv;
881 vfmt->SecondaryColor3fEXT = vbo_SecondaryColor3fEXT;
882 vfmt->SecondaryColor3fvEXT = vbo_SecondaryColor3fvEXT;
883 vfmt->TexCoord1f = vbo_TexCoord1f;
884 vfmt->TexCoord1fv = vbo_TexCoord1fv;
885 vfmt->TexCoord2f = vbo_TexCoord2f;
886 vfmt->TexCoord2fv = vbo_TexCoord2fv;
887 vfmt->TexCoord3f = vbo_TexCoord3f;
888 vfmt->TexCoord3fv = vbo_TexCoord3fv;
889 vfmt->TexCoord4f = vbo_TexCoord4f;
890 vfmt->TexCoord4fv = vbo_TexCoord4fv;
891 vfmt->Vertex2f = vbo_Vertex2f;
892 vfmt->Vertex2fv = vbo_Vertex2fv;
893 vfmt->Vertex3f = vbo_Vertex3f;
894 vfmt->Vertex3fv = vbo_Vertex3fv;
895 vfmt->Vertex4f = vbo_Vertex4f;
896 vfmt->Vertex4fv = vbo_Vertex4fv;
897
898 if (ctx->API == API_OPENGLES2) {
899 vfmt->VertexAttrib1fARB = _es_VertexAttrib1f;
900 vfmt->VertexAttrib1fvARB = _es_VertexAttrib1fv;
901 vfmt->VertexAttrib2fARB = _es_VertexAttrib2f;
902 vfmt->VertexAttrib2fvARB = _es_VertexAttrib2fv;
903 vfmt->VertexAttrib3fARB = _es_VertexAttrib3f;
904 vfmt->VertexAttrib3fvARB = _es_VertexAttrib3fv;
905 vfmt->VertexAttrib4fARB = _es_VertexAttrib4f;
906 vfmt->VertexAttrib4fvARB = _es_VertexAttrib4fv;
907 } else {
908 vfmt->VertexAttrib1fARB = vbo_VertexAttrib1fARB;
909 vfmt->VertexAttrib1fvARB = vbo_VertexAttrib1fvARB;
910 vfmt->VertexAttrib2fARB = vbo_VertexAttrib2fARB;
911 vfmt->VertexAttrib2fvARB = vbo_VertexAttrib2fvARB;
912 vfmt->VertexAttrib3fARB = vbo_VertexAttrib3fARB;
913 vfmt->VertexAttrib3fvARB = vbo_VertexAttrib3fvARB;
914 vfmt->VertexAttrib4fARB = vbo_VertexAttrib4fARB;
915 vfmt->VertexAttrib4fvARB = vbo_VertexAttrib4fvARB;
916 }
917
918 /* Note that VertexAttrib4fNV is used from dlist.c and api_arrayelt.c so
919 * they can have a single entrypoint for updating any of the legacy
920 * attribs.
921 */
922 vfmt->VertexAttrib1fNV = vbo_VertexAttrib1fNV;
923 vfmt->VertexAttrib1fvNV = vbo_VertexAttrib1fvNV;
924 vfmt->VertexAttrib2fNV = vbo_VertexAttrib2fNV;
925 vfmt->VertexAttrib2fvNV = vbo_VertexAttrib2fvNV;
926 vfmt->VertexAttrib3fNV = vbo_VertexAttrib3fNV;
927 vfmt->VertexAttrib3fvNV = vbo_VertexAttrib3fvNV;
928 vfmt->VertexAttrib4fNV = vbo_VertexAttrib4fNV;
929 vfmt->VertexAttrib4fvNV = vbo_VertexAttrib4fvNV;
930
931 /* integer-valued */
932 vfmt->VertexAttribI1i = vbo_VertexAttribI1i;
933 vfmt->VertexAttribI2i = vbo_VertexAttribI2i;
934 vfmt->VertexAttribI3i = vbo_VertexAttribI3i;
935 vfmt->VertexAttribI4i = vbo_VertexAttribI4i;
936 vfmt->VertexAttribI2iv = vbo_VertexAttribI2iv;
937 vfmt->VertexAttribI3iv = vbo_VertexAttribI3iv;
938 vfmt->VertexAttribI4iv = vbo_VertexAttribI4iv;
939
940 /* unsigned integer-valued */
941 vfmt->VertexAttribI1ui = vbo_VertexAttribI1ui;
942 vfmt->VertexAttribI2ui = vbo_VertexAttribI2ui;
943 vfmt->VertexAttribI3ui = vbo_VertexAttribI3ui;
944 vfmt->VertexAttribI4ui = vbo_VertexAttribI4ui;
945 vfmt->VertexAttribI2uiv = vbo_VertexAttribI2uiv;
946 vfmt->VertexAttribI3uiv = vbo_VertexAttribI3uiv;
947 vfmt->VertexAttribI4uiv = vbo_VertexAttribI4uiv;
948
949 vfmt->Materialfv = vbo_Materialfv;
950
951 vfmt->EdgeFlag = vbo_EdgeFlag;
952 vfmt->Indexf = vbo_Indexf;
953 vfmt->Indexfv = vbo_Indexfv;
954
955 /* ARB_vertex_type_2_10_10_10_rev */
956 vfmt->VertexP2ui = vbo_VertexP2ui;
957 vfmt->VertexP2uiv = vbo_VertexP2uiv;
958 vfmt->VertexP3ui = vbo_VertexP3ui;
959 vfmt->VertexP3uiv = vbo_VertexP3uiv;
960 vfmt->VertexP4ui = vbo_VertexP4ui;
961 vfmt->VertexP4uiv = vbo_VertexP4uiv;
962
963 vfmt->TexCoordP1ui = vbo_TexCoordP1ui;
964 vfmt->TexCoordP1uiv = vbo_TexCoordP1uiv;
965 vfmt->TexCoordP2ui = vbo_TexCoordP2ui;
966 vfmt->TexCoordP2uiv = vbo_TexCoordP2uiv;
967 vfmt->TexCoordP3ui = vbo_TexCoordP3ui;
968 vfmt->TexCoordP3uiv = vbo_TexCoordP3uiv;
969 vfmt->TexCoordP4ui = vbo_TexCoordP4ui;
970 vfmt->TexCoordP4uiv = vbo_TexCoordP4uiv;
971
972 vfmt->MultiTexCoordP1ui = vbo_MultiTexCoordP1ui;
973 vfmt->MultiTexCoordP1uiv = vbo_MultiTexCoordP1uiv;
974 vfmt->MultiTexCoordP2ui = vbo_MultiTexCoordP2ui;
975 vfmt->MultiTexCoordP2uiv = vbo_MultiTexCoordP2uiv;
976 vfmt->MultiTexCoordP3ui = vbo_MultiTexCoordP3ui;
977 vfmt->MultiTexCoordP3uiv = vbo_MultiTexCoordP3uiv;
978 vfmt->MultiTexCoordP4ui = vbo_MultiTexCoordP4ui;
979 vfmt->MultiTexCoordP4uiv = vbo_MultiTexCoordP4uiv;
980
981 vfmt->NormalP3ui = vbo_NormalP3ui;
982 vfmt->NormalP3uiv = vbo_NormalP3uiv;
983
984 vfmt->ColorP3ui = vbo_ColorP3ui;
985 vfmt->ColorP3uiv = vbo_ColorP3uiv;
986 vfmt->ColorP4ui = vbo_ColorP4ui;
987 vfmt->ColorP4uiv = vbo_ColorP4uiv;
988
989 vfmt->SecondaryColorP3ui = vbo_SecondaryColorP3ui;
990 vfmt->SecondaryColorP3uiv = vbo_SecondaryColorP3uiv;
991
992 vfmt->VertexAttribP1ui = vbo_VertexAttribP1ui;
993 vfmt->VertexAttribP1uiv = vbo_VertexAttribP1uiv;
994 vfmt->VertexAttribP2ui = vbo_VertexAttribP2ui;
995 vfmt->VertexAttribP2uiv = vbo_VertexAttribP2uiv;
996 vfmt->VertexAttribP3ui = vbo_VertexAttribP3ui;
997 vfmt->VertexAttribP3uiv = vbo_VertexAttribP3uiv;
998 vfmt->VertexAttribP4ui = vbo_VertexAttribP4ui;
999 vfmt->VertexAttribP4uiv = vbo_VertexAttribP4uiv;
1000
1001 vfmt->VertexAttribL1d = vbo_VertexAttribL1d;
1002 vfmt->VertexAttribL2d = vbo_VertexAttribL2d;
1003 vfmt->VertexAttribL3d = vbo_VertexAttribL3d;
1004 vfmt->VertexAttribL4d = vbo_VertexAttribL4d;
1005
1006 vfmt->VertexAttribL1dv = vbo_VertexAttribL1dv;
1007 vfmt->VertexAttribL2dv = vbo_VertexAttribL2dv;
1008 vfmt->VertexAttribL3dv = vbo_VertexAttribL3dv;
1009 vfmt->VertexAttribL4dv = vbo_VertexAttribL4dv;
1010 }
1011
1012
1013 /**
1014 * Tell the VBO module to use a real OpenGL vertex buffer object to
1015 * store accumulated immediate-mode vertex data.
1016 * This replaces the malloced buffer which was created in
1017 * vb_exec_vtx_init() below.
1018 */
1019 void vbo_use_buffer_objects(struct gl_context *ctx)
1020 {
1021 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
1022 /* Any buffer name but 0 can be used here since this bufferobj won't
1023 * go into the bufferobj hashtable.
1024 */
1025 GLuint bufName = IMM_BUFFER_NAME;
1026 GLenum target = GL_ARRAY_BUFFER_ARB;
1027 GLenum usage = GL_STREAM_DRAW_ARB;
1028 GLsizei size = VBO_VERT_BUFFER_SIZE;
1029
1030 /* Make sure this func is only used once */
1031 assert(exec->vtx.bufferobj == ctx->Shared->NullBufferObj);
1032
1033 _mesa_align_free(exec->vtx.buffer_map);
1034 exec->vtx.buffer_map = NULL;
1035 exec->vtx.buffer_ptr = NULL;
1036
1037 /* Allocate a real buffer object now */
1038 _mesa_reference_buffer_object(ctx, &exec->vtx.bufferobj, NULL);
1039 exec->vtx.bufferobj = ctx->Driver.NewBufferObject(ctx, bufName);
1040 if (!ctx->Driver.BufferData(ctx, target, size, NULL, usage,
1041 GL_MAP_WRITE_BIT |
1042 GL_DYNAMIC_STORAGE_BIT |
1043 GL_CLIENT_STORAGE_BIT,
1044 exec->vtx.bufferobj)) {
1045 _mesa_error(ctx, GL_OUT_OF_MEMORY, "VBO allocation");
1046 }
1047 }
1048
1049
1050 /**
1051 * If this function is called, all VBO buffers will be unmapped when
1052 * we flush.
1053 * Otherwise, if a simple command like glColor3f() is called and we flush,
1054 * the current VBO may be left mapped.
1055 */
1056 void
1057 vbo_always_unmap_buffers(struct gl_context *ctx)
1058 {
1059 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
1060 exec->begin_vertices_flags |= FLUSH_STORED_VERTICES;
1061 }
1062
1063
1064 void vbo_exec_vtx_init( struct vbo_exec_context *exec )
1065 {
1066 struct gl_context *ctx = exec->ctx;
1067 struct vbo_context *vbo = vbo_context(ctx);
1068 GLuint i;
1069
1070 /* Allocate a buffer object. Will just reuse this object
1071 * continuously, unless vbo_use_buffer_objects() is called to enable
1072 * use of real VBOs.
1073 */
1074 _mesa_reference_buffer_object(ctx,
1075 &exec->vtx.bufferobj,
1076 ctx->Shared->NullBufferObj);
1077
1078 assert(!exec->vtx.buffer_map);
1079 exec->vtx.buffer_map = _mesa_align_malloc(VBO_VERT_BUFFER_SIZE, 64);
1080 exec->vtx.buffer_ptr = exec->vtx.buffer_map;
1081
1082 vbo_exec_vtxfmt_init( exec );
1083 _mesa_noop_vtxfmt_init(&exec->vtxfmt_noop);
1084
1085 for (i = 0 ; i < VBO_ATTRIB_MAX ; i++) {
1086 assert(i < ARRAY_SIZE(exec->vtx.attrsz));
1087 exec->vtx.attrsz[i] = 0;
1088 assert(i < ARRAY_SIZE(exec->vtx.attrtype));
1089 exec->vtx.attrtype[i] = GL_FLOAT;
1090 assert(i < ARRAY_SIZE(exec->vtx.active_sz));
1091 exec->vtx.active_sz[i] = 0;
1092 }
1093 for (i = 0 ; i < VERT_ATTRIB_MAX; i++) {
1094 assert(i < ARRAY_SIZE(exec->vtx.inputs));
1095 assert(i < ARRAY_SIZE(exec->vtx.arrays));
1096 exec->vtx.inputs[i] = &exec->vtx.arrays[i];
1097 }
1098
1099 {
1100 struct gl_client_array *arrays = exec->vtx.arrays;
1101 unsigned i;
1102
1103 memcpy(arrays, &vbo->currval[VBO_ATTRIB_POS],
1104 VERT_ATTRIB_FF_MAX * sizeof(arrays[0]));
1105 for (i = 0; i < VERT_ATTRIB_FF_MAX; ++i) {
1106 struct gl_client_array *array;
1107 array = &arrays[VERT_ATTRIB_FF(i)];
1108 array->BufferObj = NULL;
1109 _mesa_reference_buffer_object(ctx, &array->BufferObj,
1110 vbo->currval[VBO_ATTRIB_POS+i].BufferObj);
1111 }
1112
1113 memcpy(arrays + VERT_ATTRIB_GENERIC(0),
1114 &vbo->currval[VBO_ATTRIB_GENERIC0],
1115 VERT_ATTRIB_GENERIC_MAX * sizeof(arrays[0]));
1116
1117 for (i = 0; i < VERT_ATTRIB_GENERIC_MAX; ++i) {
1118 struct gl_client_array *array;
1119 array = &arrays[VERT_ATTRIB_GENERIC(i)];
1120 array->BufferObj = NULL;
1121 _mesa_reference_buffer_object(ctx, &array->BufferObj,
1122 vbo->currval[VBO_ATTRIB_GENERIC0+i].BufferObj);
1123 }
1124 }
1125
1126 exec->vtx.vertex_size = 0;
1127
1128 exec->begin_vertices_flags = FLUSH_UPDATE_CURRENT;
1129 }
1130
1131
1132 void vbo_exec_vtx_destroy( struct vbo_exec_context *exec )
1133 {
1134 /* using a real VBO for vertex data */
1135 struct gl_context *ctx = exec->ctx;
1136 unsigned i;
1137
1138 /* True VBOs should already be unmapped
1139 */
1140 if (exec->vtx.buffer_map) {
1141 assert(exec->vtx.bufferobj->Name == 0 ||
1142 exec->vtx.bufferobj->Name == IMM_BUFFER_NAME);
1143 if (exec->vtx.bufferobj->Name == 0) {
1144 _mesa_align_free(exec->vtx.buffer_map);
1145 exec->vtx.buffer_map = NULL;
1146 exec->vtx.buffer_ptr = NULL;
1147 }
1148 }
1149
1150 /* Drop any outstanding reference to the vertex buffer
1151 */
1152 for (i = 0; i < ARRAY_SIZE(exec->vtx.arrays); i++) {
1153 _mesa_reference_buffer_object(ctx,
1154 &exec->vtx.arrays[i].BufferObj,
1155 NULL);
1156 }
1157
1158 /* Free the vertex buffer. Unmap first if needed.
1159 */
1160 if (_mesa_bufferobj_mapped(exec->vtx.bufferobj, MAP_INTERNAL)) {
1161 ctx->Driver.UnmapBuffer(ctx, exec->vtx.bufferobj, MAP_INTERNAL);
1162 }
1163 _mesa_reference_buffer_object(ctx, &exec->vtx.bufferobj, NULL);
1164 }
1165
1166
1167 /**
1168 * Called upon first glVertex, glColor, glTexCoord, etc.
1169 */
1170 void vbo_exec_BeginVertices( struct gl_context *ctx )
1171 {
1172 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
1173
1174 vbo_exec_vtx_map( exec );
1175
1176 assert((ctx->Driver.NeedFlush & FLUSH_UPDATE_CURRENT) == 0);
1177 assert(exec->begin_vertices_flags);
1178
1179 ctx->Driver.NeedFlush |= exec->begin_vertices_flags;
1180 }
1181
1182
1183 /**
1184 * If inside glBegin()/glEnd(), it should assert(0). Otherwise, if
1185 * FLUSH_STORED_VERTICES bit in \p flags is set flushes any buffered
1186 * vertices, if FLUSH_UPDATE_CURRENT bit is set updates
1187 * __struct gl_contextRec::Current and gl_light_attrib::Material
1188 *
1189 * Note that the default T&L engine never clears the
1190 * FLUSH_UPDATE_CURRENT bit, even after performing the update.
1191 *
1192 * \param flags bitmask of FLUSH_STORED_VERTICES, FLUSH_UPDATE_CURRENT
1193 */
1194 void vbo_exec_FlushVertices( struct gl_context *ctx, GLuint flags )
1195 {
1196 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
1197
1198 #ifdef DEBUG
1199 /* debug check: make sure we don't get called recursively */
1200 exec->flush_call_depth++;
1201 assert(exec->flush_call_depth == 1);
1202 #endif
1203
1204 if (_mesa_inside_begin_end(ctx)) {
1205 /* We've had glBegin but not glEnd! */
1206 #ifdef DEBUG
1207 exec->flush_call_depth--;
1208 assert(exec->flush_call_depth == 0);
1209 #endif
1210 return;
1211 }
1212
1213 /* Flush (draw), and make sure VBO is left unmapped when done */
1214 vbo_exec_FlushVertices_internal(exec, GL_TRUE);
1215
1216 /* Need to do this to ensure vbo_exec_BeginVertices gets called again:
1217 */
1218 ctx->Driver.NeedFlush &= ~(FLUSH_UPDATE_CURRENT | flags);
1219
1220 #ifdef DEBUG
1221 exec->flush_call_depth--;
1222 assert(exec->flush_call_depth == 0);
1223 #endif
1224 }
1225
1226
1227 static void reset_attrfv( struct vbo_exec_context *exec )
1228 {
1229 GLuint i;
1230
1231 for (i = 0 ; i < VBO_ATTRIB_MAX ; i++) {
1232 exec->vtx.attrsz[i] = 0;
1233 exec->vtx.attrtype[i] = GL_FLOAT;
1234 exec->vtx.active_sz[i] = 0;
1235 }
1236
1237 exec->vtx.vertex_size = 0;
1238 }
1239
1240
1241 void GLAPIENTRY
1242 _es_Color4f(GLfloat r, GLfloat g, GLfloat b, GLfloat a)
1243 {
1244 vbo_Color4f(r, g, b, a);
1245 }
1246
1247
1248 void GLAPIENTRY
1249 _es_Normal3f(GLfloat x, GLfloat y, GLfloat z)
1250 {
1251 vbo_Normal3f(x, y, z);
1252 }
1253
1254
1255 void GLAPIENTRY
1256 _es_MultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
1257 {
1258 vbo_MultiTexCoord4f(target, s, t, r, q);
1259 }
1260
1261
1262 void GLAPIENTRY
1263 _es_Materialfv(GLenum face, GLenum pname, const GLfloat *params)
1264 {
1265 vbo_Materialfv(face, pname, params);
1266 }
1267
1268
1269 void GLAPIENTRY
1270 _es_Materialf(GLenum face, GLenum pname, GLfloat param)
1271 {
1272 GLfloat p[4];
1273 p[0] = param;
1274 p[1] = p[2] = p[3] = 0.0F;
1275 vbo_Materialfv(face, pname, p);
1276 }
1277
1278
1279 /**
1280 * A special version of glVertexAttrib4f that does not treat index 0 as
1281 * VBO_ATTRIB_POS.
1282 */
1283 static void
1284 VertexAttrib4f_nopos(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
1285 {
1286 GET_CURRENT_CONTEXT(ctx);
1287 if (index < MAX_VERTEX_GENERIC_ATTRIBS)
1288 ATTRF(VBO_ATTRIB_GENERIC0 + index, 4, x, y, z, w);
1289 else
1290 ERROR(GL_INVALID_VALUE);
1291 }
1292
1293 void GLAPIENTRY
1294 _es_VertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
1295 {
1296 VertexAttrib4f_nopos(index, x, y, z, w);
1297 }
1298
1299
1300 void GLAPIENTRY
1301 _es_VertexAttrib1f(GLuint indx, GLfloat x)
1302 {
1303 VertexAttrib4f_nopos(indx, x, 0.0f, 0.0f, 1.0f);
1304 }
1305
1306
1307 void GLAPIENTRY
1308 _es_VertexAttrib1fv(GLuint indx, const GLfloat* values)
1309 {
1310 VertexAttrib4f_nopos(indx, values[0], 0.0f, 0.0f, 1.0f);
1311 }
1312
1313
1314 void GLAPIENTRY
1315 _es_VertexAttrib2f(GLuint indx, GLfloat x, GLfloat y)
1316 {
1317 VertexAttrib4f_nopos(indx, x, y, 0.0f, 1.0f);
1318 }
1319
1320
1321 void GLAPIENTRY
1322 _es_VertexAttrib2fv(GLuint indx, const GLfloat* values)
1323 {
1324 VertexAttrib4f_nopos(indx, values[0], values[1], 0.0f, 1.0f);
1325 }
1326
1327
1328 void GLAPIENTRY
1329 _es_VertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z)
1330 {
1331 VertexAttrib4f_nopos(indx, x, y, z, 1.0f);
1332 }
1333
1334
1335 void GLAPIENTRY
1336 _es_VertexAttrib3fv(GLuint indx, const GLfloat* values)
1337 {
1338 VertexAttrib4f_nopos(indx, values[0], values[1], values[2], 1.0f);
1339 }
1340
1341
1342 void GLAPIENTRY
1343 _es_VertexAttrib4fv(GLuint indx, const GLfloat* values)
1344 {
1345 VertexAttrib4f_nopos(indx, values[0], values[1], values[2], values[3]);
1346 }