vbo: reduce number of vertex buffer mappings for vertex attributes
[mesa.git] / src / mesa / vbo / vbo_exec_api.c
1 /**************************************************************************
2
3 Copyright 2002-2008 VMware, Inc.
4
5 All Rights Reserved.
6
7 Permission is hereby granted, free of charge, to any person obtaining a
8 copy of this software and associated documentation files (the "Software"),
9 to deal in the Software without restriction, including without limitation
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12 the Software is furnished to do so, subject to the following conditions:
13
14 The above copyright notice and this permission notice (including the next
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16 Software.
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18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
19 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
21 VMWARE AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
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23 OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
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27
28 /*
29 * Authors:
30 * Keith Whitwell <keithw@vmware.com>
31 */
32
33 #include "main/glheader.h"
34 #include "main/bufferobj.h"
35 #include "main/context.h"
36 #include "main/macros.h"
37 #include "main/vtxfmt.h"
38 #include "main/dlist.h"
39 #include "main/eval.h"
40 #include "main/state.h"
41 #include "main/light.h"
42 #include "main/api_arrayelt.h"
43 #include "main/api_validate.h"
44 #include "main/dispatch.h"
45
46 #include "vbo_context.h"
47 #include "vbo_noop.h"
48
49
50 #ifdef ERROR
51 #undef ERROR
52 #endif
53
54
55 /** ID/name for immediate-mode VBO */
56 #define IMM_BUFFER_NAME 0xaabbccdd
57
58
59 static void reset_attrfv( struct vbo_exec_context *exec );
60
61
62 /**
63 * Close off the last primitive, execute the buffer, restart the
64 * primitive.
65 */
66 static void vbo_exec_wrap_buffers( struct vbo_exec_context *exec )
67 {
68 if (exec->vtx.prim_count == 0) {
69 exec->vtx.copied.nr = 0;
70 exec->vtx.vert_count = 0;
71 exec->vtx.buffer_ptr = exec->vtx.buffer_map;
72 }
73 else {
74 GLuint last_begin = exec->vtx.prim[exec->vtx.prim_count-1].begin;
75 GLuint last_count;
76
77 if (_mesa_inside_begin_end(exec->ctx)) {
78 GLint i = exec->vtx.prim_count - 1;
79 assert(i >= 0);
80 exec->vtx.prim[i].count = (exec->vtx.vert_count -
81 exec->vtx.prim[i].start);
82 }
83
84 last_count = exec->vtx.prim[exec->vtx.prim_count-1].count;
85
86 /* Execute the buffer and save copied vertices.
87 */
88 if (exec->vtx.vert_count)
89 vbo_exec_vtx_flush( exec, GL_FALSE );
90 else {
91 exec->vtx.prim_count = 0;
92 exec->vtx.copied.nr = 0;
93 }
94
95 /* Emit a glBegin to start the new list.
96 */
97 assert(exec->vtx.prim_count == 0);
98
99 if (_mesa_inside_begin_end(exec->ctx)) {
100 exec->vtx.prim[0].mode = exec->ctx->Driver.CurrentExecPrimitive;
101 exec->vtx.prim[0].start = 0;
102 exec->vtx.prim[0].count = 0;
103 exec->vtx.prim_count++;
104
105 if (exec->vtx.copied.nr == last_count)
106 exec->vtx.prim[0].begin = last_begin;
107 }
108 }
109 }
110
111
112 /**
113 * Deal with buffer wrapping where provoked by the vertex buffer
114 * filling up, as opposed to upgrade_vertex().
115 */
116 void vbo_exec_vtx_wrap( struct vbo_exec_context *exec )
117 {
118 fi_type *data = exec->vtx.copied.buffer;
119 GLuint i;
120
121 /* Run pipeline on current vertices, copy wrapped vertices
122 * to exec->vtx.copied.
123 */
124 vbo_exec_wrap_buffers( exec );
125
126 if (!exec->vtx.buffer_ptr) {
127 /* probably ran out of memory earlier when allocating the VBO */
128 return;
129 }
130
131 /* Copy stored stored vertices to start of new list.
132 */
133 assert(exec->vtx.max_vert - exec->vtx.vert_count > exec->vtx.copied.nr);
134
135 for (i = 0 ; i < exec->vtx.copied.nr ; i++) {
136 memcpy( exec->vtx.buffer_ptr, data,
137 exec->vtx.vertex_size * sizeof(GLfloat));
138 exec->vtx.buffer_ptr += exec->vtx.vertex_size;
139 data += exec->vtx.vertex_size;
140 exec->vtx.vert_count++;
141 }
142
143 exec->vtx.copied.nr = 0;
144 }
145
146
147 /**
148 * Copy the active vertex's values to the ctx->Current fields.
149 */
150 static void vbo_exec_copy_to_current( struct vbo_exec_context *exec )
151 {
152 struct gl_context *ctx = exec->ctx;
153 struct vbo_context *vbo = vbo_context(ctx);
154 GLuint i;
155
156 for (i = VBO_ATTRIB_POS+1 ; i < VBO_ATTRIB_MAX ; i++) {
157 if (exec->vtx.attrsz[i]) {
158 /* Note: the exec->vtx.current[i] pointers point into the
159 * ctx->Current.Attrib and ctx->Light.Material.Attrib arrays.
160 */
161 GLfloat *current = (GLfloat *)vbo->currval[i].Ptr;
162 fi_type tmp[8]; /* space for doubles */
163 int dmul = exec->vtx.attrtype[i] == GL_DOUBLE ? 2 : 1;
164
165 if (exec->vtx.attrtype[i] == GL_DOUBLE) {
166 memset(tmp, 0, sizeof(tmp));
167 memcpy(tmp, exec->vtx.attrptr[i], exec->vtx.attrsz[i] * sizeof(GLfloat));
168 } else {
169 COPY_CLEAN_4V_TYPE_AS_UNION(tmp,
170 exec->vtx.attrsz[i],
171 exec->vtx.attrptr[i],
172 exec->vtx.attrtype[i]);
173 }
174
175 if (exec->vtx.attrtype[i] != vbo->currval[i].Type ||
176 memcmp(current, tmp, 4 * sizeof(GLfloat) * dmul) != 0) {
177 memcpy(current, tmp, 4 * sizeof(GLfloat) * dmul);
178
179 /* Given that we explicitly state size here, there is no need
180 * for the COPY_CLEAN above, could just copy 16 bytes and be
181 * done. The only problem is when Mesa accesses ctx->Current
182 * directly.
183 */
184 /* Size here is in components - not bytes */
185 vbo->currval[i].Size = exec->vtx.attrsz[i] / dmul;
186 vbo->currval[i]._ElementSize = vbo->currval[i].Size * sizeof(GLfloat) * dmul;
187 vbo->currval[i].Type = exec->vtx.attrtype[i];
188 vbo->currval[i].Integer =
189 vbo_attrtype_to_integer_flag(exec->vtx.attrtype[i]);
190 vbo->currval[i].Doubles =
191 vbo_attrtype_to_double_flag(exec->vtx.attrtype[i]);
192
193 /* This triggers rather too much recalculation of Mesa state
194 * that doesn't get used (eg light positions).
195 */
196 if (i >= VBO_ATTRIB_MAT_FRONT_AMBIENT &&
197 i <= VBO_ATTRIB_MAT_BACK_INDEXES)
198 ctx->NewState |= _NEW_LIGHT;
199
200 ctx->NewState |= _NEW_CURRENT_ATTRIB;
201 }
202 }
203 }
204
205 /* Colormaterial -- this kindof sucks.
206 */
207 if (ctx->Light.ColorMaterialEnabled &&
208 exec->vtx.attrsz[VBO_ATTRIB_COLOR0]) {
209 _mesa_update_color_material(ctx,
210 ctx->Current.Attrib[VBO_ATTRIB_COLOR0]);
211 }
212 }
213
214
215 /**
216 * Copy current vertex attribute values into the current vertex.
217 */
218 static void
219 vbo_exec_copy_from_current(struct vbo_exec_context *exec)
220 {
221 struct gl_context *ctx = exec->ctx;
222 struct vbo_context *vbo = vbo_context(ctx);
223 GLint i;
224
225 for (i = VBO_ATTRIB_POS + 1; i < VBO_ATTRIB_MAX; i++) {
226 if (exec->vtx.attrtype[i] == GL_DOUBLE) {
227 memcpy(exec->vtx.attrptr[i], vbo->currval[i].Ptr, exec->vtx.attrsz[i] * sizeof(GLfloat));
228 } else {
229 const fi_type *current = (fi_type *) vbo->currval[i].Ptr;
230 switch (exec->vtx.attrsz[i]) {
231 case 4: exec->vtx.attrptr[i][3] = current[3];
232 case 3: exec->vtx.attrptr[i][2] = current[2];
233 case 2: exec->vtx.attrptr[i][1] = current[1];
234 case 1: exec->vtx.attrptr[i][0] = current[0];
235 break;
236 }
237 }
238 }
239 }
240
241
242 /**
243 * Flush existing data, set new attrib size, replay copied vertices.
244 * This is called when we transition from a small vertex attribute size
245 * to a larger one. Ex: glTexCoord2f -> glTexCoord4f.
246 * We need to go back over the previous 2-component texcoords and insert
247 * zero and one values.
248 */
249 static void
250 vbo_exec_wrap_upgrade_vertex(struct vbo_exec_context *exec,
251 GLuint attr, GLuint newSize )
252 {
253 struct gl_context *ctx = exec->ctx;
254 struct vbo_context *vbo = vbo_context(ctx);
255 const GLint lastcount = exec->vtx.vert_count;
256 fi_type *old_attrptr[VBO_ATTRIB_MAX];
257 const GLuint old_vtx_size = exec->vtx.vertex_size; /* floats per vertex */
258 const GLuint oldSize = exec->vtx.attrsz[attr];
259 GLuint i;
260
261 /* Run pipeline on current vertices, copy wrapped vertices
262 * to exec->vtx.copied.
263 */
264 vbo_exec_wrap_buffers( exec );
265
266 if (unlikely(exec->vtx.copied.nr)) {
267 /* We're in the middle of a primitive, keep the old vertex
268 * format around to be able to translate the copied vertices to
269 * the new format.
270 */
271 memcpy(old_attrptr, exec->vtx.attrptr, sizeof(old_attrptr));
272 }
273
274 if (unlikely(oldSize)) {
275 /* Do a COPY_TO_CURRENT to ensure back-copying works for the
276 * case when the attribute already exists in the vertex and is
277 * having its size increased.
278 */
279 vbo_exec_copy_to_current( exec );
280 }
281
282 /* Heuristic: Attempt to isolate attributes received outside
283 * begin/end so that they don't bloat the vertices.
284 */
285 if (!_mesa_inside_begin_end(ctx) &&
286 !oldSize && lastcount > 8 && exec->vtx.vertex_size) {
287 vbo_exec_copy_to_current( exec );
288 reset_attrfv( exec );
289 }
290
291 /* Fix up sizes:
292 */
293 exec->vtx.attrsz[attr] = newSize;
294 exec->vtx.vertex_size += newSize - oldSize;
295 exec->vtx.max_vert = ((VBO_VERT_BUFFER_SIZE - exec->vtx.buffer_used) /
296 (exec->vtx.vertex_size * sizeof(GLfloat)));
297 exec->vtx.vert_count = 0;
298 exec->vtx.buffer_ptr = exec->vtx.buffer_map;
299
300 if (unlikely(oldSize)) {
301 /* Size changed, recalculate all the attrptr[] values
302 */
303 fi_type *tmp = exec->vtx.vertex;
304
305 for (i = 0 ; i < VBO_ATTRIB_MAX ; i++) {
306 if (exec->vtx.attrsz[i]) {
307 exec->vtx.attrptr[i] = tmp;
308 tmp += exec->vtx.attrsz[i];
309 }
310 else
311 exec->vtx.attrptr[i] = NULL; /* will not be dereferenced */
312 }
313
314 /* Copy from current to repopulate the vertex with correct
315 * values.
316 */
317 vbo_exec_copy_from_current( exec );
318 }
319 else {
320 /* Just have to append the new attribute at the end */
321 exec->vtx.attrptr[attr] = exec->vtx.vertex +
322 exec->vtx.vertex_size - newSize;
323 }
324
325 /* Replay stored vertices to translate them
326 * to new format here.
327 *
328 * -- No need to replay - just copy piecewise
329 */
330 if (unlikely(exec->vtx.copied.nr)) {
331 fi_type *data = exec->vtx.copied.buffer;
332 fi_type *dest = exec->vtx.buffer_ptr;
333 GLuint j;
334
335 assert(exec->vtx.buffer_ptr == exec->vtx.buffer_map);
336
337 for (i = 0 ; i < exec->vtx.copied.nr ; i++) {
338 for (j = 0 ; j < VBO_ATTRIB_MAX ; j++) {
339 GLuint sz = exec->vtx.attrsz[j];
340
341 if (sz) {
342 GLint old_offset = old_attrptr[j] - exec->vtx.vertex;
343 GLint new_offset = exec->vtx.attrptr[j] - exec->vtx.vertex;
344
345 if (j == attr) {
346 if (oldSize) {
347 fi_type tmp[4];
348 COPY_CLEAN_4V_TYPE_AS_UNION(tmp, oldSize,
349 data + old_offset,
350 exec->vtx.attrtype[j]);
351 COPY_SZ_4V(dest + new_offset, newSize, tmp);
352 } else {
353 fi_type *current = (fi_type *)vbo->currval[j].Ptr;
354 COPY_SZ_4V(dest + new_offset, sz, current);
355 }
356 }
357 else {
358 COPY_SZ_4V(dest + new_offset, sz, data + old_offset);
359 }
360 }
361 }
362
363 data += old_vtx_size;
364 dest += exec->vtx.vertex_size;
365 }
366
367 exec->vtx.buffer_ptr = dest;
368 exec->vtx.vert_count += exec->vtx.copied.nr;
369 exec->vtx.copied.nr = 0;
370 }
371 }
372
373
374 /**
375 * This is when a vertex attribute transitions to a different size.
376 * For example, we saw a bunch of glTexCoord2f() calls and now we got a
377 * glTexCoord4f() call. We promote the array from size=2 to size=4.
378 * \param newSize size of new vertex (number of 32-bit words).
379 */
380 static void
381 vbo_exec_fixup_vertex(struct gl_context *ctx, GLuint attr,
382 GLuint newSize, GLenum newType)
383 {
384 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
385
386 if (newSize > exec->vtx.attrsz[attr] ||
387 newType != exec->vtx.attrtype[attr]) {
388 /* New size is larger. Need to flush existing vertices and get
389 * an enlarged vertex format.
390 */
391 vbo_exec_wrap_upgrade_vertex( exec, attr, newSize );
392 }
393 else if (newSize < exec->vtx.active_sz[attr]) {
394 GLuint i;
395 const fi_type *id =
396 vbo_get_default_vals_as_union(exec->vtx.attrtype[attr]);
397
398 /* New size is smaller - just need to fill in some
399 * zeros. Don't need to flush or wrap.
400 */
401 for (i = newSize; i <= exec->vtx.attrsz[attr]; i++)
402 exec->vtx.attrptr[attr][i-1] = id[i-1];
403 }
404
405 exec->vtx.active_sz[attr] = newSize;
406
407 /* Does setting NeedFlush belong here? Necessitates resetting
408 * vtxfmt on each flush (otherwise flags won't get reset
409 * afterwards).
410 */
411 if (attr == 0)
412 ctx->Driver.NeedFlush |= FLUSH_STORED_VERTICES;
413 }
414
415
416 /**
417 * Called upon first glVertex, glColor, glTexCoord, etc.
418 */
419 static void
420 vbo_exec_begin_vertices(struct gl_context *ctx)
421 {
422 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
423
424 vbo_exec_vtx_map( exec );
425
426 assert((ctx->Driver.NeedFlush & FLUSH_UPDATE_CURRENT) == 0);
427 assert(exec->begin_vertices_flags);
428
429 ctx->Driver.NeedFlush |= exec->begin_vertices_flags;
430 }
431
432
433 /**
434 * This macro is used to implement all the glVertex, glColor, glTexCoord,
435 * glVertexAttrib, etc functions.
436 * \param A attribute index
437 * \param N attribute size (1..4)
438 * \param T type (GL_FLOAT, GL_DOUBLE, GL_INT, GL_UNSIGNED_INT)
439 * \param C cast type (fi_type or double)
440 * \param V0, V1, v2, V3 attribute value
441 */
442 #define ATTR_UNION( A, N, T, C, V0, V1, V2, V3 ) \
443 do { \
444 struct vbo_exec_context *exec = &vbo_context(ctx)->exec; \
445 int sz = (sizeof(C) / sizeof(GLfloat)); \
446 \
447 assert(sz == 1 || sz == 2); \
448 \
449 /* check if attribute size or type is changing */ \
450 if (unlikely(exec->vtx.active_sz[A] != N * sz) || \
451 unlikely(exec->vtx.attrtype[A] != T)) { \
452 vbo_exec_fixup_vertex(ctx, A, N * sz, T); \
453 } \
454 \
455 /* store vertex attribute in vertex buffer */ \
456 { \
457 C *dest = (C *)exec->vtx.attrptr[A]; \
458 if (N>0) dest[0] = V0; \
459 if (N>1) dest[1] = V1; \
460 if (N>2) dest[2] = V2; \
461 if (N>3) dest[3] = V3; \
462 exec->vtx.attrtype[A] = T; \
463 } \
464 \
465 if ((A) == 0) { \
466 /* This is a glVertex call */ \
467 GLuint i; \
468 \
469 if (unlikely((ctx->Driver.NeedFlush & FLUSH_UPDATE_CURRENT) == 0)) { \
470 vbo_exec_begin_vertices(ctx); \
471 } \
472 \
473 if (unlikely(!exec->vtx.buffer_ptr)) { \
474 vbo_exec_vtx_map(exec); \
475 } \
476 assert(exec->vtx.buffer_ptr); \
477 \
478 /* copy 32-bit words */ \
479 for (i = 0; i < exec->vtx.vertex_size; i++) \
480 exec->vtx.buffer_ptr[i] = exec->vtx.vertex[i]; \
481 \
482 exec->vtx.buffer_ptr += exec->vtx.vertex_size; \
483 \
484 /* Set FLUSH_STORED_VERTICES to indicate that there's now */ \
485 /* something to draw (not just updating a color or texcoord).*/ \
486 ctx->Driver.NeedFlush |= FLUSH_STORED_VERTICES; \
487 \
488 if (++exec->vtx.vert_count >= exec->vtx.max_vert) \
489 vbo_exec_vtx_wrap( exec ); \
490 } else { \
491 /* we now have accumulated per-vertex attributes */ \
492 ctx->Driver.NeedFlush |= FLUSH_UPDATE_CURRENT; \
493 } \
494 } while (0)
495
496 #define ERROR(err) _mesa_error( ctx, err, __func__ )
497 #define TAG(x) vbo_##x
498
499 #include "vbo_attrib_tmp.h"
500
501
502
503 /**
504 * Execute a glMaterial call. Note that if GL_COLOR_MATERIAL is enabled,
505 * this may be a (partial) no-op.
506 */
507 static void GLAPIENTRY
508 vbo_Materialfv(GLenum face, GLenum pname, const GLfloat *params)
509 {
510 GLbitfield updateMats;
511 GET_CURRENT_CONTEXT(ctx);
512
513 /* This function should be a no-op when it tries to update material
514 * attributes which are currently tracking glColor via glColorMaterial.
515 * The updateMats var will be a mask of the MAT_BIT_FRONT/BACK_x bits
516 * indicating which material attributes can actually be updated below.
517 */
518 if (ctx->Light.ColorMaterialEnabled) {
519 updateMats = ~ctx->Light._ColorMaterialBitmask;
520 }
521 else {
522 /* GL_COLOR_MATERIAL is disabled so don't skip any material updates */
523 updateMats = ALL_MATERIAL_BITS;
524 }
525
526 if (ctx->API == API_OPENGL_COMPAT && face == GL_FRONT) {
527 updateMats &= FRONT_MATERIAL_BITS;
528 }
529 else if (ctx->API == API_OPENGL_COMPAT && face == GL_BACK) {
530 updateMats &= BACK_MATERIAL_BITS;
531 }
532 else if (face != GL_FRONT_AND_BACK) {
533 _mesa_error(ctx, GL_INVALID_ENUM, "glMaterial(invalid face)");
534 return;
535 }
536
537 switch (pname) {
538 case GL_EMISSION:
539 if (updateMats & MAT_BIT_FRONT_EMISSION)
540 MAT_ATTR(VBO_ATTRIB_MAT_FRONT_EMISSION, 4, params);
541 if (updateMats & MAT_BIT_BACK_EMISSION)
542 MAT_ATTR(VBO_ATTRIB_MAT_BACK_EMISSION, 4, params);
543 break;
544 case GL_AMBIENT:
545 if (updateMats & MAT_BIT_FRONT_AMBIENT)
546 MAT_ATTR(VBO_ATTRIB_MAT_FRONT_AMBIENT, 4, params);
547 if (updateMats & MAT_BIT_BACK_AMBIENT)
548 MAT_ATTR(VBO_ATTRIB_MAT_BACK_AMBIENT, 4, params);
549 break;
550 case GL_DIFFUSE:
551 if (updateMats & MAT_BIT_FRONT_DIFFUSE)
552 MAT_ATTR(VBO_ATTRIB_MAT_FRONT_DIFFUSE, 4, params);
553 if (updateMats & MAT_BIT_BACK_DIFFUSE)
554 MAT_ATTR(VBO_ATTRIB_MAT_BACK_DIFFUSE, 4, params);
555 break;
556 case GL_SPECULAR:
557 if (updateMats & MAT_BIT_FRONT_SPECULAR)
558 MAT_ATTR(VBO_ATTRIB_MAT_FRONT_SPECULAR, 4, params);
559 if (updateMats & MAT_BIT_BACK_SPECULAR)
560 MAT_ATTR(VBO_ATTRIB_MAT_BACK_SPECULAR, 4, params);
561 break;
562 case GL_SHININESS:
563 if (*params < 0 || *params > ctx->Const.MaxShininess) {
564 _mesa_error(ctx, GL_INVALID_VALUE,
565 "glMaterial(invalid shininess: %f out range [0, %f])",
566 *params, ctx->Const.MaxShininess);
567 return;
568 }
569 if (updateMats & MAT_BIT_FRONT_SHININESS)
570 MAT_ATTR(VBO_ATTRIB_MAT_FRONT_SHININESS, 1, params);
571 if (updateMats & MAT_BIT_BACK_SHININESS)
572 MAT_ATTR(VBO_ATTRIB_MAT_BACK_SHININESS, 1, params);
573 break;
574 case GL_COLOR_INDEXES:
575 if (ctx->API != API_OPENGL_COMPAT) {
576 _mesa_error(ctx, GL_INVALID_ENUM, "glMaterialfv(pname)");
577 return;
578 }
579 if (updateMats & MAT_BIT_FRONT_INDEXES)
580 MAT_ATTR(VBO_ATTRIB_MAT_FRONT_INDEXES, 3, params);
581 if (updateMats & MAT_BIT_BACK_INDEXES)
582 MAT_ATTR(VBO_ATTRIB_MAT_BACK_INDEXES, 3, params);
583 break;
584 case GL_AMBIENT_AND_DIFFUSE:
585 if (updateMats & MAT_BIT_FRONT_AMBIENT)
586 MAT_ATTR(VBO_ATTRIB_MAT_FRONT_AMBIENT, 4, params);
587 if (updateMats & MAT_BIT_FRONT_DIFFUSE)
588 MAT_ATTR(VBO_ATTRIB_MAT_FRONT_DIFFUSE, 4, params);
589 if (updateMats & MAT_BIT_BACK_AMBIENT)
590 MAT_ATTR(VBO_ATTRIB_MAT_BACK_AMBIENT, 4, params);
591 if (updateMats & MAT_BIT_BACK_DIFFUSE)
592 MAT_ATTR(VBO_ATTRIB_MAT_BACK_DIFFUSE, 4, params);
593 break;
594 default:
595 _mesa_error(ctx, GL_INVALID_ENUM, "glMaterialfv(pname)");
596 return;
597 }
598 }
599
600
601 /**
602 * Flush (draw) vertices.
603 * \param unmap - leave VBO unmapped after flushing?
604 */
605 static void
606 vbo_exec_FlushVertices_internal(struct vbo_exec_context *exec, GLboolean unmap)
607 {
608 if (exec->vtx.vert_count || unmap) {
609 vbo_exec_vtx_flush( exec, unmap );
610 }
611
612 if (exec->vtx.vertex_size) {
613 vbo_exec_copy_to_current( exec );
614 reset_attrfv( exec );
615 }
616 }
617
618
619 static void GLAPIENTRY vbo_exec_EvalCoord1f( GLfloat u )
620 {
621 GET_CURRENT_CONTEXT( ctx );
622 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
623
624 {
625 GLint i;
626 if (exec->eval.recalculate_maps)
627 vbo_exec_eval_update( exec );
628
629 for (i = 0; i <= VBO_ATTRIB_TEX7; i++) {
630 if (exec->eval.map1[i].map)
631 if (exec->vtx.active_sz[i] != exec->eval.map1[i].sz)
632 vbo_exec_fixup_vertex( ctx, i, exec->eval.map1[i].sz, GL_FLOAT );
633 }
634 }
635
636
637 memcpy( exec->vtx.copied.buffer, exec->vtx.vertex,
638 exec->vtx.vertex_size * sizeof(GLfloat));
639
640 vbo_exec_do_EvalCoord1f( exec, u );
641
642 memcpy( exec->vtx.vertex, exec->vtx.copied.buffer,
643 exec->vtx.vertex_size * sizeof(GLfloat));
644 }
645
646 static void GLAPIENTRY vbo_exec_EvalCoord2f( GLfloat u, GLfloat v )
647 {
648 GET_CURRENT_CONTEXT( ctx );
649 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
650
651 {
652 GLint i;
653 if (exec->eval.recalculate_maps)
654 vbo_exec_eval_update( exec );
655
656 for (i = 0; i <= VBO_ATTRIB_TEX7; i++) {
657 if (exec->eval.map2[i].map)
658 if (exec->vtx.active_sz[i] != exec->eval.map2[i].sz)
659 vbo_exec_fixup_vertex( ctx, i, exec->eval.map2[i].sz, GL_FLOAT );
660 }
661
662 if (ctx->Eval.AutoNormal)
663 if (exec->vtx.active_sz[VBO_ATTRIB_NORMAL] != 3)
664 vbo_exec_fixup_vertex( ctx, VBO_ATTRIB_NORMAL, 3, GL_FLOAT );
665 }
666
667 memcpy( exec->vtx.copied.buffer, exec->vtx.vertex,
668 exec->vtx.vertex_size * sizeof(GLfloat));
669
670 vbo_exec_do_EvalCoord2f( exec, u, v );
671
672 memcpy( exec->vtx.vertex, exec->vtx.copied.buffer,
673 exec->vtx.vertex_size * sizeof(GLfloat));
674 }
675
676 static void GLAPIENTRY vbo_exec_EvalCoord1fv( const GLfloat *u )
677 {
678 vbo_exec_EvalCoord1f( u[0] );
679 }
680
681 static void GLAPIENTRY vbo_exec_EvalCoord2fv( const GLfloat *u )
682 {
683 vbo_exec_EvalCoord2f( u[0], u[1] );
684 }
685
686 static void GLAPIENTRY vbo_exec_EvalPoint1( GLint i )
687 {
688 GET_CURRENT_CONTEXT( ctx );
689 GLfloat du = ((ctx->Eval.MapGrid1u2 - ctx->Eval.MapGrid1u1) /
690 (GLfloat) ctx->Eval.MapGrid1un);
691 GLfloat u = i * du + ctx->Eval.MapGrid1u1;
692
693 vbo_exec_EvalCoord1f( u );
694 }
695
696
697 static void GLAPIENTRY vbo_exec_EvalPoint2( GLint i, GLint j )
698 {
699 GET_CURRENT_CONTEXT( ctx );
700 GLfloat du = ((ctx->Eval.MapGrid2u2 - ctx->Eval.MapGrid2u1) /
701 (GLfloat) ctx->Eval.MapGrid2un);
702 GLfloat dv = ((ctx->Eval.MapGrid2v2 - ctx->Eval.MapGrid2v1) /
703 (GLfloat) ctx->Eval.MapGrid2vn);
704 GLfloat u = i * du + ctx->Eval.MapGrid2u1;
705 GLfloat v = j * dv + ctx->Eval.MapGrid2v1;
706
707 vbo_exec_EvalCoord2f( u, v );
708 }
709
710
711 /**
712 * Called via glBegin.
713 */
714 static void GLAPIENTRY vbo_exec_Begin( GLenum mode )
715 {
716 GET_CURRENT_CONTEXT( ctx );
717 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
718 int i;
719
720 if (_mesa_inside_begin_end(ctx)) {
721 _mesa_error(ctx, GL_INVALID_OPERATION, "glBegin");
722 return;
723 }
724
725 if (!_mesa_valid_prim_mode(ctx, mode, "glBegin")) {
726 return;
727 }
728
729 vbo_draw_method(vbo_context(ctx), DRAW_BEGIN_END);
730
731 if (ctx->NewState) {
732 _mesa_update_state( ctx );
733
734 CALL_Begin(ctx->Exec, (mode));
735 return;
736 }
737
738 if (!_mesa_valid_to_render(ctx, "glBegin")) {
739 return;
740 }
741
742 /* Heuristic: attempt to isolate attributes occurring outside
743 * begin/end pairs.
744 */
745 if (exec->vtx.vertex_size && !exec->vtx.attrsz[0])
746 vbo_exec_FlushVertices_internal(exec, GL_FALSE);
747
748 i = exec->vtx.prim_count++;
749 exec->vtx.prim[i].mode = mode;
750 exec->vtx.prim[i].begin = 1;
751 exec->vtx.prim[i].end = 0;
752 exec->vtx.prim[i].indexed = 0;
753 exec->vtx.prim[i].weak = 0;
754 exec->vtx.prim[i].pad = 0;
755 exec->vtx.prim[i].start = exec->vtx.vert_count;
756 exec->vtx.prim[i].count = 0;
757 exec->vtx.prim[i].num_instances = 1;
758 exec->vtx.prim[i].base_instance = 0;
759 exec->vtx.prim[i].is_indirect = 0;
760
761 ctx->Driver.CurrentExecPrimitive = mode;
762
763 ctx->Exec = ctx->BeginEnd;
764 /* We may have been called from a display list, in which case we should
765 * leave dlist.c's dispatch table in place.
766 */
767 if (ctx->CurrentDispatch == ctx->OutsideBeginEnd) {
768 ctx->CurrentDispatch = ctx->BeginEnd;
769 _glapi_set_dispatch(ctx->CurrentDispatch);
770 } else {
771 assert(ctx->CurrentDispatch == ctx->Save);
772 }
773 }
774
775
776 /**
777 * Try to merge / concatenate the two most recent VBO primitives.
778 */
779 static void
780 try_vbo_merge(struct vbo_exec_context *exec)
781 {
782 struct _mesa_prim *cur = &exec->vtx.prim[exec->vtx.prim_count - 1];
783
784 assert(exec->vtx.prim_count >= 1);
785
786 vbo_try_prim_conversion(cur);
787
788 if (exec->vtx.prim_count >= 2) {
789 struct _mesa_prim *prev = &exec->vtx.prim[exec->vtx.prim_count - 2];
790 assert(prev == cur - 1);
791
792 if (vbo_can_merge_prims(prev, cur)) {
793 assert(cur->begin);
794 assert(cur->end);
795 assert(prev->begin);
796 assert(prev->end);
797 vbo_merge_prims(prev, cur);
798 exec->vtx.prim_count--; /* drop the last primitive */
799 }
800 }
801 }
802
803
804 /**
805 * Called via glEnd.
806 */
807 static void GLAPIENTRY vbo_exec_End( void )
808 {
809 GET_CURRENT_CONTEXT( ctx );
810 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
811
812 if (!_mesa_inside_begin_end(ctx)) {
813 _mesa_error(ctx, GL_INVALID_OPERATION, "glEnd");
814 return;
815 }
816
817 ctx->Exec = ctx->OutsideBeginEnd;
818 if (ctx->CurrentDispatch == ctx->BeginEnd) {
819 ctx->CurrentDispatch = ctx->OutsideBeginEnd;
820 _glapi_set_dispatch(ctx->CurrentDispatch);
821 }
822
823 if (exec->vtx.prim_count > 0) {
824 /* close off current primitive */
825 int idx = exec->vtx.vert_count;
826 int i = exec->vtx.prim_count - 1;
827
828 exec->vtx.prim[i].end = 1;
829 exec->vtx.prim[i].count = idx - exec->vtx.prim[i].start;
830
831 try_vbo_merge(exec);
832 }
833
834 ctx->Driver.CurrentExecPrimitive = PRIM_OUTSIDE_BEGIN_END;
835
836 if (exec->vtx.prim_count == VBO_MAX_PRIM)
837 vbo_exec_vtx_flush( exec, GL_FALSE );
838
839 if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH) {
840 _mesa_flush(ctx);
841 }
842 }
843
844
845 /**
846 * Called via glPrimitiveRestartNV()
847 */
848 static void GLAPIENTRY
849 vbo_exec_PrimitiveRestartNV(void)
850 {
851 GLenum curPrim;
852 GET_CURRENT_CONTEXT( ctx );
853
854 curPrim = ctx->Driver.CurrentExecPrimitive;
855
856 if (curPrim == PRIM_OUTSIDE_BEGIN_END) {
857 _mesa_error( ctx, GL_INVALID_OPERATION, "glPrimitiveRestartNV" );
858 }
859 else {
860 vbo_exec_End();
861 vbo_exec_Begin(curPrim);
862 }
863 }
864
865
866
867 static void vbo_exec_vtxfmt_init( struct vbo_exec_context *exec )
868 {
869 struct gl_context *ctx = exec->ctx;
870 GLvertexformat *vfmt = &exec->vtxfmt;
871
872 vfmt->ArrayElement = _ae_ArrayElement;
873
874 vfmt->Begin = vbo_exec_Begin;
875 vfmt->End = vbo_exec_End;
876 vfmt->PrimitiveRestartNV = vbo_exec_PrimitiveRestartNV;
877
878 vfmt->CallList = _mesa_CallList;
879 vfmt->CallLists = _mesa_CallLists;
880
881 vfmt->EvalCoord1f = vbo_exec_EvalCoord1f;
882 vfmt->EvalCoord1fv = vbo_exec_EvalCoord1fv;
883 vfmt->EvalCoord2f = vbo_exec_EvalCoord2f;
884 vfmt->EvalCoord2fv = vbo_exec_EvalCoord2fv;
885 vfmt->EvalPoint1 = vbo_exec_EvalPoint1;
886 vfmt->EvalPoint2 = vbo_exec_EvalPoint2;
887
888 /* from attrib_tmp.h:
889 */
890 vfmt->Color3f = vbo_Color3f;
891 vfmt->Color3fv = vbo_Color3fv;
892 vfmt->Color4f = vbo_Color4f;
893 vfmt->Color4fv = vbo_Color4fv;
894 vfmt->FogCoordfEXT = vbo_FogCoordfEXT;
895 vfmt->FogCoordfvEXT = vbo_FogCoordfvEXT;
896 vfmt->MultiTexCoord1fARB = vbo_MultiTexCoord1f;
897 vfmt->MultiTexCoord1fvARB = vbo_MultiTexCoord1fv;
898 vfmt->MultiTexCoord2fARB = vbo_MultiTexCoord2f;
899 vfmt->MultiTexCoord2fvARB = vbo_MultiTexCoord2fv;
900 vfmt->MultiTexCoord3fARB = vbo_MultiTexCoord3f;
901 vfmt->MultiTexCoord3fvARB = vbo_MultiTexCoord3fv;
902 vfmt->MultiTexCoord4fARB = vbo_MultiTexCoord4f;
903 vfmt->MultiTexCoord4fvARB = vbo_MultiTexCoord4fv;
904 vfmt->Normal3f = vbo_Normal3f;
905 vfmt->Normal3fv = vbo_Normal3fv;
906 vfmt->SecondaryColor3fEXT = vbo_SecondaryColor3fEXT;
907 vfmt->SecondaryColor3fvEXT = vbo_SecondaryColor3fvEXT;
908 vfmt->TexCoord1f = vbo_TexCoord1f;
909 vfmt->TexCoord1fv = vbo_TexCoord1fv;
910 vfmt->TexCoord2f = vbo_TexCoord2f;
911 vfmt->TexCoord2fv = vbo_TexCoord2fv;
912 vfmt->TexCoord3f = vbo_TexCoord3f;
913 vfmt->TexCoord3fv = vbo_TexCoord3fv;
914 vfmt->TexCoord4f = vbo_TexCoord4f;
915 vfmt->TexCoord4fv = vbo_TexCoord4fv;
916 vfmt->Vertex2f = vbo_Vertex2f;
917 vfmt->Vertex2fv = vbo_Vertex2fv;
918 vfmt->Vertex3f = vbo_Vertex3f;
919 vfmt->Vertex3fv = vbo_Vertex3fv;
920 vfmt->Vertex4f = vbo_Vertex4f;
921 vfmt->Vertex4fv = vbo_Vertex4fv;
922
923 if (ctx->API == API_OPENGLES2) {
924 vfmt->VertexAttrib1fARB = _es_VertexAttrib1f;
925 vfmt->VertexAttrib1fvARB = _es_VertexAttrib1fv;
926 vfmt->VertexAttrib2fARB = _es_VertexAttrib2f;
927 vfmt->VertexAttrib2fvARB = _es_VertexAttrib2fv;
928 vfmt->VertexAttrib3fARB = _es_VertexAttrib3f;
929 vfmt->VertexAttrib3fvARB = _es_VertexAttrib3fv;
930 vfmt->VertexAttrib4fARB = _es_VertexAttrib4f;
931 vfmt->VertexAttrib4fvARB = _es_VertexAttrib4fv;
932 } else {
933 vfmt->VertexAttrib1fARB = vbo_VertexAttrib1fARB;
934 vfmt->VertexAttrib1fvARB = vbo_VertexAttrib1fvARB;
935 vfmt->VertexAttrib2fARB = vbo_VertexAttrib2fARB;
936 vfmt->VertexAttrib2fvARB = vbo_VertexAttrib2fvARB;
937 vfmt->VertexAttrib3fARB = vbo_VertexAttrib3fARB;
938 vfmt->VertexAttrib3fvARB = vbo_VertexAttrib3fvARB;
939 vfmt->VertexAttrib4fARB = vbo_VertexAttrib4fARB;
940 vfmt->VertexAttrib4fvARB = vbo_VertexAttrib4fvARB;
941 }
942
943 /* Note that VertexAttrib4fNV is used from dlist.c and api_arrayelt.c so
944 * they can have a single entrypoint for updating any of the legacy
945 * attribs.
946 */
947 vfmt->VertexAttrib1fNV = vbo_VertexAttrib1fNV;
948 vfmt->VertexAttrib1fvNV = vbo_VertexAttrib1fvNV;
949 vfmt->VertexAttrib2fNV = vbo_VertexAttrib2fNV;
950 vfmt->VertexAttrib2fvNV = vbo_VertexAttrib2fvNV;
951 vfmt->VertexAttrib3fNV = vbo_VertexAttrib3fNV;
952 vfmt->VertexAttrib3fvNV = vbo_VertexAttrib3fvNV;
953 vfmt->VertexAttrib4fNV = vbo_VertexAttrib4fNV;
954 vfmt->VertexAttrib4fvNV = vbo_VertexAttrib4fvNV;
955
956 /* integer-valued */
957 vfmt->VertexAttribI1i = vbo_VertexAttribI1i;
958 vfmt->VertexAttribI2i = vbo_VertexAttribI2i;
959 vfmt->VertexAttribI3i = vbo_VertexAttribI3i;
960 vfmt->VertexAttribI4i = vbo_VertexAttribI4i;
961 vfmt->VertexAttribI2iv = vbo_VertexAttribI2iv;
962 vfmt->VertexAttribI3iv = vbo_VertexAttribI3iv;
963 vfmt->VertexAttribI4iv = vbo_VertexAttribI4iv;
964
965 /* unsigned integer-valued */
966 vfmt->VertexAttribI1ui = vbo_VertexAttribI1ui;
967 vfmt->VertexAttribI2ui = vbo_VertexAttribI2ui;
968 vfmt->VertexAttribI3ui = vbo_VertexAttribI3ui;
969 vfmt->VertexAttribI4ui = vbo_VertexAttribI4ui;
970 vfmt->VertexAttribI2uiv = vbo_VertexAttribI2uiv;
971 vfmt->VertexAttribI3uiv = vbo_VertexAttribI3uiv;
972 vfmt->VertexAttribI4uiv = vbo_VertexAttribI4uiv;
973
974 vfmt->Materialfv = vbo_Materialfv;
975
976 vfmt->EdgeFlag = vbo_EdgeFlag;
977 vfmt->Indexf = vbo_Indexf;
978 vfmt->Indexfv = vbo_Indexfv;
979
980 /* ARB_vertex_type_2_10_10_10_rev */
981 vfmt->VertexP2ui = vbo_VertexP2ui;
982 vfmt->VertexP2uiv = vbo_VertexP2uiv;
983 vfmt->VertexP3ui = vbo_VertexP3ui;
984 vfmt->VertexP3uiv = vbo_VertexP3uiv;
985 vfmt->VertexP4ui = vbo_VertexP4ui;
986 vfmt->VertexP4uiv = vbo_VertexP4uiv;
987
988 vfmt->TexCoordP1ui = vbo_TexCoordP1ui;
989 vfmt->TexCoordP1uiv = vbo_TexCoordP1uiv;
990 vfmt->TexCoordP2ui = vbo_TexCoordP2ui;
991 vfmt->TexCoordP2uiv = vbo_TexCoordP2uiv;
992 vfmt->TexCoordP3ui = vbo_TexCoordP3ui;
993 vfmt->TexCoordP3uiv = vbo_TexCoordP3uiv;
994 vfmt->TexCoordP4ui = vbo_TexCoordP4ui;
995 vfmt->TexCoordP4uiv = vbo_TexCoordP4uiv;
996
997 vfmt->MultiTexCoordP1ui = vbo_MultiTexCoordP1ui;
998 vfmt->MultiTexCoordP1uiv = vbo_MultiTexCoordP1uiv;
999 vfmt->MultiTexCoordP2ui = vbo_MultiTexCoordP2ui;
1000 vfmt->MultiTexCoordP2uiv = vbo_MultiTexCoordP2uiv;
1001 vfmt->MultiTexCoordP3ui = vbo_MultiTexCoordP3ui;
1002 vfmt->MultiTexCoordP3uiv = vbo_MultiTexCoordP3uiv;
1003 vfmt->MultiTexCoordP4ui = vbo_MultiTexCoordP4ui;
1004 vfmt->MultiTexCoordP4uiv = vbo_MultiTexCoordP4uiv;
1005
1006 vfmt->NormalP3ui = vbo_NormalP3ui;
1007 vfmt->NormalP3uiv = vbo_NormalP3uiv;
1008
1009 vfmt->ColorP3ui = vbo_ColorP3ui;
1010 vfmt->ColorP3uiv = vbo_ColorP3uiv;
1011 vfmt->ColorP4ui = vbo_ColorP4ui;
1012 vfmt->ColorP4uiv = vbo_ColorP4uiv;
1013
1014 vfmt->SecondaryColorP3ui = vbo_SecondaryColorP3ui;
1015 vfmt->SecondaryColorP3uiv = vbo_SecondaryColorP3uiv;
1016
1017 vfmt->VertexAttribP1ui = vbo_VertexAttribP1ui;
1018 vfmt->VertexAttribP1uiv = vbo_VertexAttribP1uiv;
1019 vfmt->VertexAttribP2ui = vbo_VertexAttribP2ui;
1020 vfmt->VertexAttribP2uiv = vbo_VertexAttribP2uiv;
1021 vfmt->VertexAttribP3ui = vbo_VertexAttribP3ui;
1022 vfmt->VertexAttribP3uiv = vbo_VertexAttribP3uiv;
1023 vfmt->VertexAttribP4ui = vbo_VertexAttribP4ui;
1024 vfmt->VertexAttribP4uiv = vbo_VertexAttribP4uiv;
1025
1026 vfmt->VertexAttribL1d = vbo_VertexAttribL1d;
1027 vfmt->VertexAttribL2d = vbo_VertexAttribL2d;
1028 vfmt->VertexAttribL3d = vbo_VertexAttribL3d;
1029 vfmt->VertexAttribL4d = vbo_VertexAttribL4d;
1030
1031 vfmt->VertexAttribL1dv = vbo_VertexAttribL1dv;
1032 vfmt->VertexAttribL2dv = vbo_VertexAttribL2dv;
1033 vfmt->VertexAttribL3dv = vbo_VertexAttribL3dv;
1034 vfmt->VertexAttribL4dv = vbo_VertexAttribL4dv;
1035 }
1036
1037
1038 /**
1039 * Tell the VBO module to use a real OpenGL vertex buffer object to
1040 * store accumulated immediate-mode vertex data.
1041 * This replaces the malloced buffer which was created in
1042 * vb_exec_vtx_init() below.
1043 */
1044 void vbo_use_buffer_objects(struct gl_context *ctx)
1045 {
1046 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
1047 /* Any buffer name but 0 can be used here since this bufferobj won't
1048 * go into the bufferobj hashtable.
1049 */
1050 GLuint bufName = IMM_BUFFER_NAME;
1051 GLenum target = GL_ARRAY_BUFFER_ARB;
1052 GLenum usage = GL_STREAM_DRAW_ARB;
1053 GLsizei size = VBO_VERT_BUFFER_SIZE;
1054
1055 /* Make sure this func is only used once */
1056 assert(exec->vtx.bufferobj == ctx->Shared->NullBufferObj);
1057
1058 _mesa_align_free(exec->vtx.buffer_map);
1059 exec->vtx.buffer_map = NULL;
1060 exec->vtx.buffer_ptr = NULL;
1061
1062 /* Allocate a real buffer object now */
1063 _mesa_reference_buffer_object(ctx, &exec->vtx.bufferobj, NULL);
1064 exec->vtx.bufferobj = ctx->Driver.NewBufferObject(ctx, bufName);
1065 if (!ctx->Driver.BufferData(ctx, target, size, NULL, usage,
1066 GL_MAP_WRITE_BIT |
1067 GL_DYNAMIC_STORAGE_BIT |
1068 GL_CLIENT_STORAGE_BIT,
1069 exec->vtx.bufferobj)) {
1070 _mesa_error(ctx, GL_OUT_OF_MEMORY, "VBO allocation");
1071 }
1072 }
1073
1074
1075 /**
1076 * If this function is called, all VBO buffers will be unmapped when
1077 * we flush.
1078 * Otherwise, if a simple command like glColor3f() is called and we flush,
1079 * the current VBO may be left mapped.
1080 */
1081 void
1082 vbo_always_unmap_buffers(struct gl_context *ctx)
1083 {
1084 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
1085 exec->begin_vertices_flags |= FLUSH_STORED_VERTICES;
1086 }
1087
1088
1089 void vbo_exec_vtx_init( struct vbo_exec_context *exec )
1090 {
1091 struct gl_context *ctx = exec->ctx;
1092 struct vbo_context *vbo = vbo_context(ctx);
1093 GLuint i;
1094
1095 /* Allocate a buffer object. Will just reuse this object
1096 * continuously, unless vbo_use_buffer_objects() is called to enable
1097 * use of real VBOs.
1098 */
1099 _mesa_reference_buffer_object(ctx,
1100 &exec->vtx.bufferobj,
1101 ctx->Shared->NullBufferObj);
1102
1103 assert(!exec->vtx.buffer_map);
1104 exec->vtx.buffer_map = _mesa_align_malloc(VBO_VERT_BUFFER_SIZE, 64);
1105 exec->vtx.buffer_ptr = exec->vtx.buffer_map;
1106
1107 vbo_exec_vtxfmt_init( exec );
1108 _mesa_noop_vtxfmt_init(&exec->vtxfmt_noop);
1109
1110 for (i = 0 ; i < VBO_ATTRIB_MAX ; i++) {
1111 assert(i < ARRAY_SIZE(exec->vtx.attrsz));
1112 exec->vtx.attrsz[i] = 0;
1113 assert(i < ARRAY_SIZE(exec->vtx.attrtype));
1114 exec->vtx.attrtype[i] = GL_FLOAT;
1115 assert(i < ARRAY_SIZE(exec->vtx.active_sz));
1116 exec->vtx.active_sz[i] = 0;
1117 }
1118 for (i = 0 ; i < VERT_ATTRIB_MAX; i++) {
1119 assert(i < ARRAY_SIZE(exec->vtx.inputs));
1120 assert(i < ARRAY_SIZE(exec->vtx.arrays));
1121 exec->vtx.inputs[i] = &exec->vtx.arrays[i];
1122 }
1123
1124 {
1125 struct gl_client_array *arrays = exec->vtx.arrays;
1126 unsigned i;
1127
1128 memcpy(arrays, &vbo->currval[VBO_ATTRIB_POS],
1129 VERT_ATTRIB_FF_MAX * sizeof(arrays[0]));
1130 for (i = 0; i < VERT_ATTRIB_FF_MAX; ++i) {
1131 struct gl_client_array *array;
1132 array = &arrays[VERT_ATTRIB_FF(i)];
1133 array->BufferObj = NULL;
1134 _mesa_reference_buffer_object(ctx, &array->BufferObj,
1135 vbo->currval[VBO_ATTRIB_POS+i].BufferObj);
1136 }
1137
1138 memcpy(arrays + VERT_ATTRIB_GENERIC(0),
1139 &vbo->currval[VBO_ATTRIB_GENERIC0],
1140 VERT_ATTRIB_GENERIC_MAX * sizeof(arrays[0]));
1141
1142 for (i = 0; i < VERT_ATTRIB_GENERIC_MAX; ++i) {
1143 struct gl_client_array *array;
1144 array = &arrays[VERT_ATTRIB_GENERIC(i)];
1145 array->BufferObj = NULL;
1146 _mesa_reference_buffer_object(ctx, &array->BufferObj,
1147 vbo->currval[VBO_ATTRIB_GENERIC0+i].BufferObj);
1148 }
1149 }
1150
1151 exec->vtx.vertex_size = 0;
1152
1153 exec->begin_vertices_flags = FLUSH_UPDATE_CURRENT;
1154 }
1155
1156
1157 void vbo_exec_vtx_destroy( struct vbo_exec_context *exec )
1158 {
1159 /* using a real VBO for vertex data */
1160 struct gl_context *ctx = exec->ctx;
1161 unsigned i;
1162
1163 /* True VBOs should already be unmapped
1164 */
1165 if (exec->vtx.buffer_map) {
1166 assert(exec->vtx.bufferobj->Name == 0 ||
1167 exec->vtx.bufferobj->Name == IMM_BUFFER_NAME);
1168 if (exec->vtx.bufferobj->Name == 0) {
1169 _mesa_align_free(exec->vtx.buffer_map);
1170 exec->vtx.buffer_map = NULL;
1171 exec->vtx.buffer_ptr = NULL;
1172 }
1173 }
1174
1175 /* Drop any outstanding reference to the vertex buffer
1176 */
1177 for (i = 0; i < ARRAY_SIZE(exec->vtx.arrays); i++) {
1178 _mesa_reference_buffer_object(ctx,
1179 &exec->vtx.arrays[i].BufferObj,
1180 NULL);
1181 }
1182
1183 /* Free the vertex buffer. Unmap first if needed.
1184 */
1185 if (_mesa_bufferobj_mapped(exec->vtx.bufferobj, MAP_INTERNAL)) {
1186 ctx->Driver.UnmapBuffer(ctx, exec->vtx.bufferobj, MAP_INTERNAL);
1187 }
1188 _mesa_reference_buffer_object(ctx, &exec->vtx.bufferobj, NULL);
1189 }
1190
1191
1192 /**
1193 * If inside glBegin()/glEnd(), it should assert(0). Otherwise, if
1194 * FLUSH_STORED_VERTICES bit in \p flags is set flushes any buffered
1195 * vertices, if FLUSH_UPDATE_CURRENT bit is set updates
1196 * __struct gl_contextRec::Current and gl_light_attrib::Material
1197 *
1198 * Note that the default T&L engine never clears the
1199 * FLUSH_UPDATE_CURRENT bit, even after performing the update.
1200 *
1201 * \param flags bitmask of FLUSH_STORED_VERTICES, FLUSH_UPDATE_CURRENT
1202 */
1203 void vbo_exec_FlushVertices( struct gl_context *ctx, GLuint flags )
1204 {
1205 struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
1206
1207 #ifdef DEBUG
1208 /* debug check: make sure we don't get called recursively */
1209 exec->flush_call_depth++;
1210 assert(exec->flush_call_depth == 1);
1211 #endif
1212
1213 if (_mesa_inside_begin_end(ctx)) {
1214 /* We've had glBegin but not glEnd! */
1215 #ifdef DEBUG
1216 exec->flush_call_depth--;
1217 assert(exec->flush_call_depth == 0);
1218 #endif
1219 return;
1220 }
1221
1222 /* Flush (draw), and make sure VBO is left unmapped when done */
1223 vbo_exec_FlushVertices_internal(exec, GL_TRUE);
1224
1225 /* Need to do this to ensure vbo_exec_begin_vertices gets called again:
1226 */
1227 ctx->Driver.NeedFlush &= ~(FLUSH_UPDATE_CURRENT | flags);
1228
1229 #ifdef DEBUG
1230 exec->flush_call_depth--;
1231 assert(exec->flush_call_depth == 0);
1232 #endif
1233 }
1234
1235
1236 static void reset_attrfv( struct vbo_exec_context *exec )
1237 {
1238 GLuint i;
1239
1240 for (i = 0 ; i < VBO_ATTRIB_MAX ; i++) {
1241 exec->vtx.attrsz[i] = 0;
1242 exec->vtx.attrtype[i] = GL_FLOAT;
1243 exec->vtx.active_sz[i] = 0;
1244 }
1245
1246 exec->vtx.vertex_size = 0;
1247 }
1248
1249
1250 void GLAPIENTRY
1251 _es_Color4f(GLfloat r, GLfloat g, GLfloat b, GLfloat a)
1252 {
1253 vbo_Color4f(r, g, b, a);
1254 }
1255
1256
1257 void GLAPIENTRY
1258 _es_Normal3f(GLfloat x, GLfloat y, GLfloat z)
1259 {
1260 vbo_Normal3f(x, y, z);
1261 }
1262
1263
1264 void GLAPIENTRY
1265 _es_MultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
1266 {
1267 vbo_MultiTexCoord4f(target, s, t, r, q);
1268 }
1269
1270
1271 void GLAPIENTRY
1272 _es_Materialfv(GLenum face, GLenum pname, const GLfloat *params)
1273 {
1274 vbo_Materialfv(face, pname, params);
1275 }
1276
1277
1278 void GLAPIENTRY
1279 _es_Materialf(GLenum face, GLenum pname, GLfloat param)
1280 {
1281 GLfloat p[4];
1282 p[0] = param;
1283 p[1] = p[2] = p[3] = 0.0F;
1284 vbo_Materialfv(face, pname, p);
1285 }
1286
1287
1288 /**
1289 * A special version of glVertexAttrib4f that does not treat index 0 as
1290 * VBO_ATTRIB_POS.
1291 */
1292 static void
1293 VertexAttrib4f_nopos(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
1294 {
1295 GET_CURRENT_CONTEXT(ctx);
1296 if (index < MAX_VERTEX_GENERIC_ATTRIBS)
1297 ATTRF(VBO_ATTRIB_GENERIC0 + index, 4, x, y, z, w);
1298 else
1299 ERROR(GL_INVALID_VALUE);
1300 }
1301
1302 void GLAPIENTRY
1303 _es_VertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
1304 {
1305 VertexAttrib4f_nopos(index, x, y, z, w);
1306 }
1307
1308
1309 void GLAPIENTRY
1310 _es_VertexAttrib1f(GLuint indx, GLfloat x)
1311 {
1312 VertexAttrib4f_nopos(indx, x, 0.0f, 0.0f, 1.0f);
1313 }
1314
1315
1316 void GLAPIENTRY
1317 _es_VertexAttrib1fv(GLuint indx, const GLfloat* values)
1318 {
1319 VertexAttrib4f_nopos(indx, values[0], 0.0f, 0.0f, 1.0f);
1320 }
1321
1322
1323 void GLAPIENTRY
1324 _es_VertexAttrib2f(GLuint indx, GLfloat x, GLfloat y)
1325 {
1326 VertexAttrib4f_nopos(indx, x, y, 0.0f, 1.0f);
1327 }
1328
1329
1330 void GLAPIENTRY
1331 _es_VertexAttrib2fv(GLuint indx, const GLfloat* values)
1332 {
1333 VertexAttrib4f_nopos(indx, values[0], values[1], 0.0f, 1.0f);
1334 }
1335
1336
1337 void GLAPIENTRY
1338 _es_VertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z)
1339 {
1340 VertexAttrib4f_nopos(indx, x, y, z, 1.0f);
1341 }
1342
1343
1344 void GLAPIENTRY
1345 _es_VertexAttrib3fv(GLuint indx, const GLfloat* values)
1346 {
1347 VertexAttrib4f_nopos(indx, values[0], values[1], values[2], 1.0f);
1348 }
1349
1350
1351 void GLAPIENTRY
1352 _es_VertexAttrib4fv(GLuint indx, const GLfloat* values)
1353 {
1354 VertexAttrib4f_nopos(indx, values[0], values[1], values[2], values[3]);
1355 }