bumpmap sample is correct now
[mesa.git] / src / mesa / vbo / vbo_exec_array.c
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include "glheader.h"
29 #include "context.h"
30 #include "state.h"
31 #include "api_validate.h"
32 #include "api_noop.h"
33 #include "dispatch.h"
34
35 #include "vbo_context.h"
36
37 /* Compute min and max elements for drawelements calls.
38 */
39 static void get_minmax_index( GLuint count, GLuint type,
40 const GLvoid *indices,
41 GLuint *min_index,
42 GLuint *max_index)
43 {
44 GLint i;
45
46 switch(type) {
47 case GL_UNSIGNED_INT: {
48 const GLuint *ui_indices = (const GLuint *)indices;
49 GLuint max_ui = ui_indices[0];
50 GLuint min_ui = ui_indices[0];
51 for (i = 1; i < count; i++) {
52 if (ui_indices[i] > max_ui) max_ui = ui_indices[i];
53 if (ui_indices[i] < min_ui) min_ui = ui_indices[i];
54 }
55 *min_index = min_ui;
56 *max_index = max_ui;
57 break;
58 }
59 case GL_UNSIGNED_SHORT: {
60 const GLushort *us_indices = (const GLushort *)indices;
61 GLuint max_us = us_indices[0];
62 GLuint min_us = us_indices[0];
63 for (i = 1; i < count; i++) {
64 if (us_indices[i] > max_us) max_us = us_indices[i];
65 if (us_indices[i] < min_us) min_us = us_indices[i];
66 }
67 *min_index = min_us;
68 *max_index = max_us;
69 break;
70 }
71 case GL_UNSIGNED_BYTE: {
72 const GLubyte *ub_indices = (const GLubyte *)indices;
73 GLuint max_ub = ub_indices[0];
74 GLuint min_ub = ub_indices[0];
75 for (i = 1; i < count; i++) {
76 if (ub_indices[i] > max_ub) max_ub = ub_indices[i];
77 if (ub_indices[i] < min_ub) min_ub = ub_indices[i];
78 }
79 *min_index = min_ub;
80 *max_index = max_ub;
81 break;
82 }
83 default:
84 assert(0);
85 break;
86 }
87 }
88
89
90 /* Just translate the arrayobj into a sane layout.
91 */
92 static void bind_array_obj( GLcontext *ctx )
93 {
94 struct vbo_context *vbo = vbo_context(ctx);
95 struct vbo_exec_context *exec = &vbo->exec;
96 GLuint i;
97
98 /* TODO: Fix the ArrayObj struct to keep legacy arrays in an array
99 * rather than as individual named arrays. Then this function can
100 * go away.
101 */
102 exec->array.legacy_array[VERT_ATTRIB_POS] = &ctx->Array.ArrayObj->Vertex;
103 exec->array.legacy_array[VERT_ATTRIB_WEIGHT] = &vbo->legacy_currval[VERT_ATTRIB_WEIGHT];
104 exec->array.legacy_array[VERT_ATTRIB_NORMAL] = &ctx->Array.ArrayObj->Normal;
105 exec->array.legacy_array[VERT_ATTRIB_COLOR0] = &ctx->Array.ArrayObj->Color;
106 exec->array.legacy_array[VERT_ATTRIB_COLOR1] = &ctx->Array.ArrayObj->SecondaryColor;
107 exec->array.legacy_array[VERT_ATTRIB_FOG] = &ctx->Array.ArrayObj->FogCoord;
108 exec->array.legacy_array[VERT_ATTRIB_COLOR_INDEX] = &ctx->Array.ArrayObj->Index;
109 exec->array.legacy_array[VERT_ATTRIB_EDGEFLAG] = &ctx->Array.ArrayObj->EdgeFlag;
110
111 for (i = 0; i < 8; i++)
112 exec->array.legacy_array[VERT_ATTRIB_TEX0 + i] = &ctx->Array.ArrayObj->TexCoord[i];
113
114 for (i = 0; i < VERT_ATTRIB_MAX; i++)
115 exec->array.generic_array[i] = &ctx->Array.ArrayObj->VertexAttrib[i];
116
117 exec->array.array_obj = ctx->Array.ArrayObj->Name;
118 }
119
120 static void recalculate_input_bindings( GLcontext *ctx )
121 {
122 struct vbo_context *vbo = vbo_context(ctx);
123 struct vbo_exec_context *exec = &vbo->exec;
124 const struct gl_client_array **inputs = &exec->array.inputs[0];
125 GLuint i;
126
127 exec->array.program_mode = get_program_mode(ctx);
128 exec->array.enabled_flags = ctx->Array.ArrayObj->_Enabled;
129
130 switch (exec->array.program_mode) {
131 case VP_NONE:
132 /* When no vertex program is active, we put the material values
133 * into the generic slots. This is the only situation where
134 * material values are available as per-vertex attributes.
135 */
136 for (i = 0; i <= VERT_ATTRIB_TEX7; i++) {
137 if (exec->array.legacy_array[i]->Enabled)
138 inputs[i] = exec->array.legacy_array[i];
139 else
140 inputs[i] = &vbo->legacy_currval[i];
141 }
142
143 for (i = 0; i < MAT_ATTRIB_MAX; i++) {
144 inputs[VERT_ATTRIB_GENERIC0 + i] = &vbo->mat_currval[i];
145 }
146
147 /* Could use just about anything, just to fill in the empty
148 * slots:
149 */
150 for (i = MAT_ATTRIB_MAX; i < VERT_ATTRIB_MAX - VERT_ATTRIB_GENERIC0; i++)
151 inputs[VERT_ATTRIB_GENERIC0 + i] = &vbo->generic_currval[i];
152
153 break;
154 case VP_NV:
155 /* NV_vertex_program - attribute arrays alias and override
156 * conventional, legacy arrays. No materials, and the generic
157 * slots are vacant.
158 */
159 for (i = 0; i <= VERT_ATTRIB_TEX7; i++) {
160 if (exec->array.generic_array[i]->Enabled)
161 inputs[i] = exec->array.generic_array[i];
162 else if (exec->array.legacy_array[i]->Enabled)
163 inputs[i] = exec->array.legacy_array[i];
164 else
165 inputs[i] = &vbo->legacy_currval[i];
166 }
167
168 /* Could use just about anything, just to fill in the empty
169 * slots:
170 */
171 for (i = VERT_ATTRIB_GENERIC0; i < VERT_ATTRIB_MAX; i++)
172 inputs[i] = &vbo->generic_currval[i - VERT_ATTRIB_GENERIC0];
173
174 break;
175 case VP_ARB:
176 /* ARB_vertex_program - Only the attribute zero (position) array
177 * aliases and overrides the legacy position array.
178 *
179 * Otherwise, legacy attributes available in the legacy slots,
180 * generic attributes in the generic slots and materials are not
181 * available as per-vertex attributes.
182 */
183 if (exec->array.generic_array[0]->Enabled)
184 inputs[0] = exec->array.generic_array[0];
185 else if (exec->array.legacy_array[0]->Enabled)
186 inputs[0] = exec->array.legacy_array[0];
187 else
188 inputs[0] = &vbo->legacy_currval[0];
189
190
191 for (i = 1; i <= VERT_ATTRIB_TEX7; i++) {
192 if (exec->array.legacy_array[i]->Enabled)
193 inputs[i] = exec->array.legacy_array[i];
194 else
195 inputs[i] = &vbo->legacy_currval[i];
196 }
197
198 for (i = 0; i < 16; i++) {
199 if (exec->array.generic_array[i]->Enabled)
200 inputs[VERT_ATTRIB_GENERIC0 + i] = exec->array.generic_array[i];
201 else
202 inputs[VERT_ATTRIB_GENERIC0 + i] = &vbo->generic_currval[i];
203 }
204 break;
205 }
206 }
207
208 static void bind_arrays( GLcontext *ctx )
209 {
210 #if 0
211 if (ctx->Array.ArrayObj.Name != exec->array.array_obj) {
212 bind_array_obj(ctx);
213 recalculate_input_bindings(ctx);
214 }
215 else if (exec->array.program_mode != get_program_mode(ctx) ||
216 exec->array.enabled_flags != ctx->Array.ArrayObj->_Enabled) {
217
218 recalculate_input_bindings(ctx);
219 }
220 #else
221 bind_array_obj(ctx);
222 recalculate_input_bindings(ctx);
223 #endif
224 }
225
226
227
228 /***********************************************************************
229 * API functions.
230 */
231
232 static void GLAPIENTRY
233 vbo_exec_DrawArrays(GLenum mode, GLint start, GLsizei count)
234 {
235 GET_CURRENT_CONTEXT(ctx);
236 struct vbo_context *vbo = vbo_context(ctx);
237 struct vbo_exec_context *exec = &vbo->exec;
238 struct _mesa_prim prim[1];
239
240 if (!_mesa_validate_DrawArrays( ctx, mode, start, count ))
241 return;
242
243 FLUSH_CURRENT( ctx, 0 );
244
245 if (ctx->NewState)
246 _mesa_update_state( ctx );
247
248 bind_arrays( ctx );
249
250 prim[0].begin = 1;
251 prim[0].end = 1;
252 prim[0].weak = 0;
253 prim[0].pad = 0;
254 prim[0].mode = mode;
255 prim[0].start = start;
256 prim[0].count = count;
257 prim[0].indexed = 0;
258
259 vbo->draw_prims( ctx, exec->array.inputs, prim, 1, NULL, start, start + count - 1 );
260 }
261
262
263
264 static void GLAPIENTRY
265 vbo_exec_DrawRangeElements(GLenum mode,
266 GLuint start, GLuint end,
267 GLsizei count, GLenum type, const GLvoid *indices)
268 {
269 GET_CURRENT_CONTEXT(ctx);
270 struct vbo_context *vbo = vbo_context(ctx);
271 struct vbo_exec_context *exec = &vbo->exec;
272 struct _mesa_index_buffer ib;
273 struct _mesa_prim prim[1];
274
275 if (!_mesa_validate_DrawRangeElements( ctx, mode, start, end, count, type, indices ))
276 return;
277
278 FLUSH_CURRENT( ctx, 0 );
279
280 if (ctx->NewState)
281 _mesa_update_state( ctx );
282
283 bind_arrays( ctx );
284
285 ib.count = count;
286 ib.type = type;
287 ib.obj = ctx->Array.ElementArrayBufferObj;
288 ib.ptr = indices;
289
290 prim[0].begin = 1;
291 prim[0].end = 1;
292 prim[0].weak = 0;
293 prim[0].pad = 0;
294 prim[0].mode = mode;
295 prim[0].start = 0;
296 prim[0].count = count;
297 prim[0].indexed = 1;
298
299 /* Need to give special consideration to rendering a range of
300 * indices starting somewhere above zero. Typically the
301 * application is issuing multiple DrawRangeElements() to draw
302 * successive primitives layed out linearly in the vertex arrays.
303 * Unless the vertex arrays are all in a VBO (or locked as with
304 * CVA), the OpenGL semantics imply that we need to re-read or
305 * re-upload the vertex data on each draw call.
306 *
307 * In the case of hardware tnl, we want to avoid starting the
308 * upload at zero, as it will mean every draw call uploads an
309 * increasing amount of not-used vertex data. Worse - in the
310 * software tnl module, all those vertices might be transformed and
311 * lit but never rendered.
312 *
313 * If we just upload or transform the vertices in start..end,
314 * however, the indices will be incorrect.
315 *
316 * At this level, we don't know exactly what the requirements of
317 * the backend are going to be, though it will likely boil down to
318 * either:
319 *
320 * 1) Do nothing, everything is in a VBO and is processed once
321 * only.
322 *
323 * 2) Adjust the indices and vertex arrays so that start becomes
324 * zero.
325 *
326 * Rather than doing anything here, I'll provide a helper function
327 * for the latter case elsewhere.
328 */
329
330 vbo->draw_prims( ctx, exec->array.inputs, prim, 1, &ib, start, end );
331 }
332
333 static void GLAPIENTRY
334 vbo_exec_DrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
335 {
336 GET_CURRENT_CONTEXT(ctx);
337 GLuint min_index = 0;
338 GLuint max_index = 0;
339
340 if (!_mesa_validate_DrawElements( ctx, mode, count, type, indices ))
341 return;
342
343 if (ctx->Array.ElementArrayBufferObj->Name) {
344 const GLvoid *map = ctx->Driver.MapBuffer(ctx,
345 GL_ELEMENT_ARRAY_BUFFER_ARB,
346 GL_READ_ONLY,
347 ctx->Array.ElementArrayBufferObj);
348
349 get_minmax_index(count, type, ADD_POINTERS(map, indices), &min_index, &max_index);
350
351 ctx->Driver.UnmapBuffer(ctx,
352 GL_ELEMENT_ARRAY_BUFFER_ARB,
353 ctx->Array.ElementArrayBufferObj);
354 }
355 else {
356 get_minmax_index(count, type, indices, &min_index, &max_index);
357 }
358
359 vbo_exec_DrawRangeElements(mode, min_index, max_index, count, type, indices);
360 }
361
362
363 /***********************************************************************
364 * Initialization
365 */
366
367
368
369
370 void vbo_exec_array_init( struct vbo_exec_context *exec )
371 {
372 #if 1
373 exec->vtxfmt.DrawArrays = vbo_exec_DrawArrays;
374 exec->vtxfmt.DrawElements = vbo_exec_DrawElements;
375 exec->vtxfmt.DrawRangeElements = vbo_exec_DrawRangeElements;
376 #else
377 exec->vtxfmt.DrawArrays = _mesa_noop_DrawArrays;
378 exec->vtxfmt.DrawElements = _mesa_noop_DrawElements;
379 exec->vtxfmt.DrawRangeElements = _mesa_noop_DrawRangeElements;
380 #endif
381 }
382
383
384 void vbo_exec_array_destroy( struct vbo_exec_context *exec )
385 {
386 /* nothing to do */
387 }