mesa: replace _mesa_problem() with unreachable() in _mesa_convert_colors()
[mesa.git] / src / mesa / vbo / vbo_exec_array.c
1 /**************************************************************************
2 *
3 * Copyright 2003 VMware, Inc.
4 * Copyright 2009 VMware, Inc.
5 * All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the
9 * "Software"), to deal in the Software without restriction, including
10 * without limitation the rights to use, copy, modify, merge, publish,
11 * distribute, sub license, and/or sell copies of the Software, and to
12 * permit persons to whom the Software is furnished to do so, subject to
13 * the following conditions:
14 *
15 * The above copyright notice and this permission notice (including the
16 * next paragraph) shall be included in all copies or substantial portions
17 * of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
22 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
23 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
24 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
25 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 *
27 **************************************************************************/
28
29 #include <stdio.h>
30 #include "main/arrayobj.h"
31 #include "main/glheader.h"
32 #include "main/context.h"
33 #include "main/state.h"
34 #include "main/api_validate.h"
35 #include "main/dispatch.h"
36 #include "main/varray.h"
37 #include "main/bufferobj.h"
38 #include "main/enums.h"
39 #include "main/macros.h"
40 #include "main/transformfeedback.h"
41
42 #include "vbo_context.h"
43
44
45 /**
46 * Check that element 'j' of the array has reasonable data.
47 * Map VBO if needed.
48 * For debugging purposes; not normally used.
49 */
50 static void
51 check_array_data(struct gl_context *ctx, struct gl_vertex_array_object *vao,
52 GLuint attrib, GLuint j)
53 {
54 const struct gl_array_attributes *array = &vao->VertexAttrib[attrib];
55 if (array->Enabled) {
56 const struct gl_vertex_buffer_binding *binding =
57 &vao->BufferBinding[array->BufferBindingIndex];
58 struct gl_buffer_object *bo = binding->BufferObj;
59 const void *data = array->Ptr;
60 if (_mesa_is_bufferobj(bo)) {
61 if (!bo->Mappings[MAP_INTERNAL].Pointer) {
62 /* need to map now */
63 bo->Mappings[MAP_INTERNAL].Pointer =
64 ctx->Driver.MapBufferRange(ctx, 0, bo->Size,
65 GL_MAP_READ_BIT, bo, MAP_INTERNAL);
66 }
67 data = ADD_POINTERS(_mesa_vertex_attrib_address(array, binding),
68 bo->Mappings[MAP_INTERNAL].Pointer);
69 }
70 switch (array->Type) {
71 case GL_FLOAT:
72 {
73 GLfloat *f = (GLfloat *) ((GLubyte *) data + binding->Stride * j);
74 GLint k;
75 for (k = 0; k < array->Size; k++) {
76 if (IS_INF_OR_NAN(f[k]) || f[k] >= 1.0e20F || f[k] <= -1.0e10F) {
77 printf("Bad array data:\n");
78 printf(" Element[%u].%u = %f\n", j, k, f[k]);
79 printf(" Array %u at %p\n", attrib, (void *) array);
80 printf(" Type 0x%x, Size %d, Stride %d\n",
81 array->Type, array->Size, binding->Stride);
82 printf(" Address/offset %p in Buffer Object %u\n",
83 array->Ptr, bo->Name);
84 f[k] = 1.0F; /* XXX replace the bad value! */
85 }
86 /*assert(!IS_INF_OR_NAN(f[k])); */
87 }
88 }
89 break;
90 default:
91 ;
92 }
93 }
94 }
95
96
97 /**
98 * Unmap the buffer object referenced by given array, if mapped.
99 */
100 static void
101 unmap_array_buffer(struct gl_context *ctx, struct gl_vertex_array_object *vao,
102 GLuint attrib)
103 {
104 const struct gl_array_attributes *array = &vao->VertexAttrib[attrib];
105 if (array->Enabled) {
106 const struct gl_vertex_buffer_binding *binding =
107 &vao->BufferBinding[array->BufferBindingIndex];
108 struct gl_buffer_object *bo = binding->BufferObj;
109 if (_mesa_is_bufferobj(bo) && _mesa_bufferobj_mapped(bo, MAP_INTERNAL)) {
110 ctx->Driver.UnmapBuffer(ctx, bo, MAP_INTERNAL);
111 }
112 }
113 }
114
115
116 /**
117 * Examine the array's data for NaNs, etc.
118 * For debug purposes; not normally used.
119 */
120 static void
121 check_draw_elements_data(struct gl_context *ctx, GLsizei count,
122 GLenum elemType, const void *elements,
123 GLint basevertex)
124 {
125 struct gl_vertex_array_object *vao = ctx->Array.VAO;
126 const void *elemMap;
127 GLint i;
128 GLuint k;
129
130 if (_mesa_is_bufferobj(vao->IndexBufferObj)) {
131 elemMap = ctx->Driver.MapBufferRange(ctx, 0,
132 vao->IndexBufferObj->Size,
133 GL_MAP_READ_BIT,
134 vao->IndexBufferObj, MAP_INTERNAL);
135 elements = ADD_POINTERS(elements, elemMap);
136 }
137
138 for (i = 0; i < count; i++) {
139 GLuint j;
140
141 /* j = element[i] */
142 switch (elemType) {
143 case GL_UNSIGNED_BYTE:
144 j = ((const GLubyte *) elements)[i];
145 break;
146 case GL_UNSIGNED_SHORT:
147 j = ((const GLushort *) elements)[i];
148 break;
149 case GL_UNSIGNED_INT:
150 j = ((const GLuint *) elements)[i];
151 break;
152 default:
153 assert(0);
154 }
155
156 /* check element j of each enabled array */
157 for (k = 0; k < VERT_ATTRIB_MAX; k++) {
158 check_array_data(ctx, vao, k, j);
159 }
160 }
161
162 if (_mesa_is_bufferobj(vao->IndexBufferObj)) {
163 ctx->Driver.UnmapBuffer(ctx, vao->IndexBufferObj, MAP_INTERNAL);
164 }
165
166 for (k = 0; k < VERT_ATTRIB_MAX; k++) {
167 unmap_array_buffer(ctx, vao, k);
168 }
169 }
170
171
172 /**
173 * Check array data, looking for NaNs, etc.
174 */
175 static void
176 check_draw_arrays_data(struct gl_context *ctx, GLint start, GLsizei count)
177 {
178 /* TO DO */
179 }
180
181
182 /**
183 * Check if we should skip the draw call even after validation was successful.
184 */
185 static bool
186 skip_validated_draw(struct gl_context *ctx)
187 {
188 switch (ctx->API) {
189 case API_OPENGLES2:
190 /* For ES2, we can draw if we have a vertex program/shader). */
191 return ctx->VertexProgram._Current == NULL;
192
193 case API_OPENGLES:
194 /* For OpenGL ES, only draw if we have vertex positions
195 */
196 if (ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_POS].Enabled)
197 return false;
198 break;
199
200 case API_OPENGL_CORE:
201 /* Section 7.3 (Program Objects) of the OpenGL 4.5 Core Profile spec
202 * says:
203 *
204 * "If there is no active program for the vertex or fragment shader
205 * stages, the results of vertex and/or fragment processing will be
206 * undefined. However, this is not an error."
207 *
208 * The fragment shader is not tested here because other state (e.g.,
209 * GL_RASTERIZER_DISCARD) affects whether or not we actually care.
210 */
211 return ctx->VertexProgram._Current == NULL;
212
213 case API_OPENGL_COMPAT:
214 if (ctx->VertexProgram._Current != NULL) {
215 /* Draw regardless of whether or not we have any vertex arrays.
216 * (Ex: could draw a point using a constant vertex pos)
217 */
218 return false;
219 } else {
220 /* Draw if we have vertex positions (GL_VERTEX_ARRAY or generic
221 * array [0]).
222 */
223 return (!ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_POS].Enabled &&
224 !ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_GENERIC0].Enabled);
225 }
226 break;
227
228 default:
229 unreachable("Invalid API value in check_valid_to_render()");
230 }
231
232 return false;
233 }
234
235
236 /**
237 * Print info/data for glDrawArrays(), for debugging.
238 */
239 static void
240 print_draw_arrays(struct gl_context *ctx,
241 GLenum mode, GLint start, GLsizei count)
242 {
243 const struct gl_vertex_array_object *vao = ctx->Array.VAO;
244
245 printf("vbo_exec_DrawArrays(mode 0x%x, start %d, count %d):\n",
246 mode, start, count);
247
248 unsigned i;
249 for (i = 0; i < VERT_ATTRIB_MAX; ++i) {
250 const struct gl_array_attributes *array = &vao->VertexAttrib[i];
251 if (!array->Enabled)
252 continue;
253
254 const struct gl_vertex_buffer_binding *binding =
255 &vao->BufferBinding[array->BufferBindingIndex];
256 struct gl_buffer_object *bufObj = binding->BufferObj;
257
258 printf("attr %s: size %d stride %d enabled %d "
259 "ptr %p Bufobj %u\n",
260 gl_vert_attrib_name((gl_vert_attrib) i),
261 array->Size, binding->Stride, array->Enabled,
262 array->Ptr, bufObj->Name);
263
264 if (_mesa_is_bufferobj(bufObj)) {
265 GLubyte *p = ctx->Driver.MapBufferRange(ctx, 0, bufObj->Size,
266 GL_MAP_READ_BIT, bufObj,
267 MAP_INTERNAL);
268 int offset = (int) (GLintptr)
269 _mesa_vertex_attrib_address(array, binding);
270 float *f = (float *) (p + offset);
271 int *k = (int *) f;
272 int i;
273 int n = (count * binding->Stride) / 4;
274 if (n > 32)
275 n = 32;
276 printf(" Data at offset %d:\n", offset);
277 for (i = 0; i < n; i++) {
278 printf(" float[%d] = 0x%08x %f\n", i, k[i], f[i]);
279 }
280 ctx->Driver.UnmapBuffer(ctx, bufObj, MAP_INTERNAL);
281 }
282 }
283 }
284
285
286 /**
287 * Set the vbo->exec->inputs[] pointers to point to the enabled
288 * vertex arrays. This depends on the current vertex program/shader
289 * being executed because of whether or not generic vertex arrays
290 * alias the conventional vertex arrays.
291 * For arrays that aren't enabled, we set the input[attrib] pointer
292 * to point at a zero-stride current value "array".
293 */
294 static void
295 recalculate_input_bindings(struct gl_context *ctx)
296 {
297 struct vbo_context *vbo = vbo_context(ctx);
298 struct vbo_exec_context *exec = &vbo->exec;
299 const struct gl_array_attributes *array = ctx->Array.VAO->VertexAttrib;
300 struct gl_vertex_array *vertexAttrib = ctx->Array.VAO->_VertexAttrib;
301 const struct gl_vertex_array **inputs = &exec->array.inputs[0];
302 GLbitfield64 const_inputs = 0x0;
303 GLuint i;
304
305 switch (get_program_mode(ctx)) {
306 case VP_NONE:
307 /* When no vertex program is active (or the vertex program is generated
308 * from fixed-function state). We put the material values into the
309 * generic slots. This is the only situation where material values
310 * are available as per-vertex attributes.
311 */
312 for (i = 0; i < VERT_ATTRIB_FF_MAX; i++) {
313 if (array[VERT_ATTRIB_FF(i)].Enabled)
314 inputs[i] = &vertexAttrib[VERT_ATTRIB_FF(i)];
315 else {
316 inputs[i] = &vbo->currval[VBO_ATTRIB_POS + i];
317 const_inputs |= VERT_BIT(i);
318 }
319 }
320
321 for (i = 0; i < MAT_ATTRIB_MAX; i++) {
322 inputs[VERT_ATTRIB_GENERIC(i)] =
323 &vbo->currval[VBO_ATTRIB_MAT_FRONT_AMBIENT + i];
324 const_inputs |= VERT_BIT_GENERIC(i);
325 }
326
327 /* Could use just about anything, just to fill in the empty
328 * slots:
329 */
330 for (i = MAT_ATTRIB_MAX; i < VERT_ATTRIB_GENERIC_MAX; i++) {
331 inputs[VERT_ATTRIB_GENERIC(i)] =
332 &vbo->currval[VBO_ATTRIB_GENERIC0 + i];
333 const_inputs |= VERT_BIT_GENERIC(i);
334 }
335 break;
336
337 case VP_ARB:
338 /* There are no shaders in OpenGL ES 1.x, so this code path should be
339 * impossible to reach. The meta code is careful to not use shaders in
340 * ES1.
341 */
342 assert(ctx->API != API_OPENGLES);
343
344 /* In the compatibility profile of desktop OpenGL, the generic[0]
345 * attribute array aliases and overrides the legacy position array.
346 * Otherwise, legacy attributes available in the legacy slots,
347 * generic attributes in the generic slots and materials are not
348 * available as per-vertex attributes.
349 *
350 * In all other APIs, only the generic attributes exist, and none of the
351 * slots are considered "magic."
352 */
353 if (ctx->API == API_OPENGL_COMPAT) {
354 if (array[VERT_ATTRIB_GENERIC0].Enabled)
355 inputs[0] = &vertexAttrib[VERT_ATTRIB_GENERIC0];
356 else if (array[VERT_ATTRIB_POS].Enabled)
357 inputs[0] = &vertexAttrib[VERT_ATTRIB_POS];
358 else {
359 inputs[0] = &vbo->currval[VBO_ATTRIB_POS];
360 const_inputs |= VERT_BIT_POS;
361 }
362
363 for (i = 1; i < VERT_ATTRIB_FF_MAX; i++) {
364 if (array[VERT_ATTRIB_FF(i)].Enabled)
365 inputs[i] = &vertexAttrib[VERT_ATTRIB_FF(i)];
366 else {
367 inputs[i] = &vbo->currval[VBO_ATTRIB_POS + i];
368 const_inputs |= VERT_BIT_FF(i);
369 }
370 }
371
372 for (i = 1; i < VERT_ATTRIB_GENERIC_MAX; i++) {
373 if (array[VERT_ATTRIB_GENERIC(i)].Enabled)
374 inputs[VERT_ATTRIB_GENERIC(i)] =
375 &vertexAttrib[VERT_ATTRIB_GENERIC(i)];
376 else {
377 inputs[VERT_ATTRIB_GENERIC(i)] =
378 &vbo->currval[VBO_ATTRIB_GENERIC0 + i];
379 const_inputs |= VERT_BIT_GENERIC(i);
380 }
381 }
382
383 inputs[VERT_ATTRIB_GENERIC0] = inputs[0];
384 } else {
385 /* Other parts of the code assume that inputs[0] through
386 * inputs[VERT_ATTRIB_FF_MAX] will be non-NULL. However, in OpenGL
387 * ES 2.0+ or OpenGL core profile, none of these arrays should ever
388 * be enabled.
389 */
390 for (i = 0; i < VERT_ATTRIB_FF_MAX; i++) {
391 assert(!array[VERT_ATTRIB_FF(i)].Enabled);
392
393 inputs[i] = &vbo->currval[VBO_ATTRIB_POS + i];
394 const_inputs |= VERT_BIT_FF(i);
395 }
396
397 for (i = 0; i < VERT_ATTRIB_GENERIC_MAX; i++) {
398 if (array[VERT_ATTRIB_GENERIC(i)].Enabled)
399 inputs[VERT_ATTRIB_GENERIC(i)] =
400 &vertexAttrib[VERT_ATTRIB_GENERIC(i)];
401 else {
402 inputs[VERT_ATTRIB_GENERIC(i)] =
403 &vbo->currval[VBO_ATTRIB_GENERIC0 + i];
404 const_inputs |= VERT_BIT_GENERIC(i);
405 }
406 }
407 }
408
409 break;
410 }
411
412 _mesa_set_varying_vp_inputs(ctx, VERT_BIT_ALL & (~const_inputs));
413 ctx->NewDriverState |= ctx->DriverFlags.NewArray;
414 }
415
416
417 /**
418 * Examine the enabled vertex arrays to set the exec->array.inputs[] values.
419 * These will point to the arrays to actually use for drawing. Some will
420 * be user-provided arrays, other will be zero-stride const-valued arrays.
421 * Note that this might set the _NEW_VARYING_VP_INPUTS dirty flag so state
422 * validation must be done after this call.
423 */
424 void
425 vbo_bind_arrays(struct gl_context *ctx)
426 {
427 struct vbo_context *vbo = vbo_context(ctx);
428 struct vbo_exec_context *exec = &vbo->exec;
429
430 vbo_draw_method(vbo, DRAW_ARRAYS);
431
432 if (exec->array.recalculate_inputs) {
433 recalculate_input_bindings(ctx);
434 exec->array.recalculate_inputs = GL_FALSE;
435
436 /* Again... because we may have changed the bitmask of per-vertex varying
437 * attributes. If we regenerate the fixed-function vertex program now
438 * we may be able to prune down the number of vertex attributes which we
439 * need in the shader.
440 */
441 if (ctx->NewState) {
442 /* Setting "validating" to TRUE prevents _mesa_update_state from
443 * invalidating what we just did.
444 */
445 exec->validating = GL_TRUE;
446 _mesa_update_state(ctx);
447 exec->validating = GL_FALSE;
448 }
449 }
450 }
451
452
453 /**
454 * Helper function called by the other DrawArrays() functions below.
455 * This is where we handle primitive restart for drawing non-indexed
456 * arrays. If primitive restart is enabled, it typically means
457 * splitting one DrawArrays() into two.
458 */
459 static void
460 vbo_draw_arrays(struct gl_context *ctx, GLenum mode, GLint start,
461 GLsizei count, GLuint numInstances, GLuint baseInstance,
462 GLuint drawID)
463 {
464 struct vbo_context *vbo = vbo_context(ctx);
465 struct _mesa_prim prim;
466
467 if (skip_validated_draw(ctx))
468 return;
469
470 vbo_bind_arrays(ctx);
471
472 /* OpenGL 4.5 says that primitive restart is ignored with non-indexed
473 * draws.
474 */
475 memset(&prim, 0, sizeof(prim));
476 prim.begin = 1;
477 prim.end = 1;
478 prim.mode = mode;
479 prim.num_instances = numInstances;
480 prim.base_instance = baseInstance;
481 prim.draw_id = drawID;
482 prim.is_indirect = 0;
483 prim.start = start;
484 prim.count = count;
485
486 vbo->draw_prims(ctx, &prim, 1, NULL,
487 GL_TRUE, start, start + count - 1, NULL, 0, NULL);
488
489 if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH) {
490 _mesa_flush(ctx);
491 }
492 }
493
494
495 /**
496 * Execute a glRectf() function.
497 */
498 static void GLAPIENTRY
499 vbo_exec_Rectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
500 {
501 GET_CURRENT_CONTEXT(ctx);
502 ASSERT_OUTSIDE_BEGIN_END(ctx);
503
504 CALL_Begin(GET_DISPATCH(), (GL_QUADS));
505 CALL_Vertex2f(GET_DISPATCH(), (x1, y1));
506 CALL_Vertex2f(GET_DISPATCH(), (x2, y1));
507 CALL_Vertex2f(GET_DISPATCH(), (x2, y2));
508 CALL_Vertex2f(GET_DISPATCH(), (x1, y2));
509 CALL_End(GET_DISPATCH(), ());
510 }
511
512
513 static void GLAPIENTRY
514 vbo_exec_EvalMesh1(GLenum mode, GLint i1, GLint i2)
515 {
516 GET_CURRENT_CONTEXT(ctx);
517 GLint i;
518 GLfloat u, du;
519 GLenum prim;
520
521 switch (mode) {
522 case GL_POINT:
523 prim = GL_POINTS;
524 break;
525 case GL_LINE:
526 prim = GL_LINE_STRIP;
527 break;
528 default:
529 _mesa_error(ctx, GL_INVALID_ENUM, "glEvalMesh1(mode)");
530 return;
531 }
532
533 /* No effect if vertex maps disabled.
534 */
535 if (!ctx->Eval.Map1Vertex4 && !ctx->Eval.Map1Vertex3)
536 return;
537
538 du = ctx->Eval.MapGrid1du;
539 u = ctx->Eval.MapGrid1u1 + i1 * du;
540
541 CALL_Begin(GET_DISPATCH(), (prim));
542 for (i = i1; i <= i2; i++, u += du) {
543 CALL_EvalCoord1f(GET_DISPATCH(), (u));
544 }
545 CALL_End(GET_DISPATCH(), ());
546 }
547
548
549 static void GLAPIENTRY
550 vbo_exec_EvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
551 {
552 GET_CURRENT_CONTEXT(ctx);
553 GLfloat u, du, v, dv, v1, u1;
554 GLint i, j;
555
556 switch (mode) {
557 case GL_POINT:
558 case GL_LINE:
559 case GL_FILL:
560 break;
561 default:
562 _mesa_error(ctx, GL_INVALID_ENUM, "glEvalMesh2(mode)");
563 return;
564 }
565
566 /* No effect if vertex maps disabled.
567 */
568 if (!ctx->Eval.Map2Vertex4 && !ctx->Eval.Map2Vertex3)
569 return;
570
571 du = ctx->Eval.MapGrid2du;
572 dv = ctx->Eval.MapGrid2dv;
573 v1 = ctx->Eval.MapGrid2v1 + j1 * dv;
574 u1 = ctx->Eval.MapGrid2u1 + i1 * du;
575
576 switch (mode) {
577 case GL_POINT:
578 CALL_Begin(GET_DISPATCH(), (GL_POINTS));
579 for (v = v1, j = j1; j <= j2; j++, v += dv) {
580 for (u = u1, i = i1; i <= i2; i++, u += du) {
581 CALL_EvalCoord2f(GET_DISPATCH(), (u, v));
582 }
583 }
584 CALL_End(GET_DISPATCH(), ());
585 break;
586 case GL_LINE:
587 for (v = v1, j = j1; j <= j2; j++, v += dv) {
588 CALL_Begin(GET_DISPATCH(), (GL_LINE_STRIP));
589 for (u = u1, i = i1; i <= i2; i++, u += du) {
590 CALL_EvalCoord2f(GET_DISPATCH(), (u, v));
591 }
592 CALL_End(GET_DISPATCH(), ());
593 }
594 for (u = u1, i = i1; i <= i2; i++, u += du) {
595 CALL_Begin(GET_DISPATCH(), (GL_LINE_STRIP));
596 for (v = v1, j = j1; j <= j2; j++, v += dv) {
597 CALL_EvalCoord2f(GET_DISPATCH(), (u, v));
598 }
599 CALL_End(GET_DISPATCH(), ());
600 }
601 break;
602 case GL_FILL:
603 for (v = v1, j = j1; j < j2; j++, v += dv) {
604 CALL_Begin(GET_DISPATCH(), (GL_TRIANGLE_STRIP));
605 for (u = u1, i = i1; i <= i2; i++, u += du) {
606 CALL_EvalCoord2f(GET_DISPATCH(), (u, v));
607 CALL_EvalCoord2f(GET_DISPATCH(), (u, v + dv));
608 }
609 CALL_End(GET_DISPATCH(), ());
610 }
611 break;
612 }
613 }
614
615
616 /**
617 * Called from glDrawArrays when in immediate mode (not display list mode).
618 */
619 static void GLAPIENTRY
620 vbo_exec_DrawArrays(GLenum mode, GLint start, GLsizei count)
621 {
622 GET_CURRENT_CONTEXT(ctx);
623
624 if (MESA_VERBOSE & VERBOSE_DRAW)
625 _mesa_debug(ctx, "glDrawArrays(%s, %d, %d)\n",
626 _mesa_enum_to_string(mode), start, count);
627
628 if (_mesa_is_no_error_enabled(ctx)) {
629 FLUSH_CURRENT(ctx, 0);
630
631 if (ctx->NewState)
632 _mesa_update_state(ctx);
633 } else {
634 if (!_mesa_validate_DrawArrays(ctx, mode, count))
635 return;
636 }
637
638 if (0)
639 check_draw_arrays_data(ctx, start, count);
640
641 vbo_draw_arrays(ctx, mode, start, count, 1, 0, 0);
642
643 if (0)
644 print_draw_arrays(ctx, mode, start, count);
645 }
646
647
648 /**
649 * Called from glDrawArraysInstanced when in immediate mode (not
650 * display list mode).
651 */
652 static void GLAPIENTRY
653 vbo_exec_DrawArraysInstanced(GLenum mode, GLint start, GLsizei count,
654 GLsizei numInstances)
655 {
656 GET_CURRENT_CONTEXT(ctx);
657
658 if (MESA_VERBOSE & VERBOSE_DRAW)
659 _mesa_debug(ctx, "glDrawArraysInstanced(%s, %d, %d, %d)\n",
660 _mesa_enum_to_string(mode), start, count, numInstances);
661
662
663 if (_mesa_is_no_error_enabled(ctx)) {
664 FLUSH_CURRENT(ctx, 0);
665
666 if (ctx->NewState)
667 _mesa_update_state(ctx);
668 } else {
669 if (!_mesa_validate_DrawArraysInstanced(ctx, mode, start, count,
670 numInstances))
671 return;
672 }
673
674 if (0)
675 check_draw_arrays_data(ctx, start, count);
676
677 vbo_draw_arrays(ctx, mode, start, count, numInstances, 0, 0);
678
679 if (0)
680 print_draw_arrays(ctx, mode, start, count);
681 }
682
683
684 /**
685 * Called from glDrawArraysInstancedBaseInstance when in immediate mode.
686 */
687 static void GLAPIENTRY
688 vbo_exec_DrawArraysInstancedBaseInstance(GLenum mode, GLint first,
689 GLsizei count, GLsizei numInstances,
690 GLuint baseInstance)
691 {
692 GET_CURRENT_CONTEXT(ctx);
693
694 if (MESA_VERBOSE & VERBOSE_DRAW)
695 _mesa_debug(ctx,
696 "glDrawArraysInstancedBaseInstance(%s, %d, %d, %d, %d)\n",
697 _mesa_enum_to_string(mode), first, count,
698 numInstances, baseInstance);
699
700 if (_mesa_is_no_error_enabled(ctx)) {
701 FLUSH_CURRENT(ctx, 0);
702
703 if (ctx->NewState)
704 _mesa_update_state(ctx);
705 } else {
706 if (!_mesa_validate_DrawArraysInstanced(ctx, mode, first, count,
707 numInstances))
708 return;
709 }
710
711 if (0)
712 check_draw_arrays_data(ctx, first, count);
713
714 vbo_draw_arrays(ctx, mode, first, count, numInstances, baseInstance, 0);
715
716 if (0)
717 print_draw_arrays(ctx, mode, first, count);
718 }
719
720
721 /**
722 * Called from glMultiDrawArrays when in immediate mode.
723 */
724 static void GLAPIENTRY
725 vbo_exec_MultiDrawArrays(GLenum mode, const GLint *first,
726 const GLsizei *count, GLsizei primcount)
727 {
728 GET_CURRENT_CONTEXT(ctx);
729 GLint i;
730
731 if (MESA_VERBOSE & VERBOSE_DRAW)
732 _mesa_debug(ctx,
733 "glMultiDrawArrays(%s, %p, %p, %d)\n",
734 _mesa_enum_to_string(mode), first, count, primcount);
735
736 if (!_mesa_validate_MultiDrawArrays(ctx, mode, count, primcount))
737 return;
738
739 for (i = 0; i < primcount; i++) {
740 if (count[i] > 0) {
741 if (0)
742 check_draw_arrays_data(ctx, first[i], count[i]);
743
744 /* The GL_ARB_shader_draw_parameters spec adds the following after the
745 * pseudo-code describing glMultiDrawArrays:
746 *
747 * "The index of the draw (<i> in the above pseudo-code) may be
748 * read by a vertex shader as <gl_DrawIDARB>, as described in
749 * Section 11.1.3.9."
750 */
751 vbo_draw_arrays(ctx, mode, first[i], count[i], 1, 0, i);
752
753 if (0)
754 print_draw_arrays(ctx, mode, first[i], count[i]);
755 }
756 }
757 }
758
759
760
761 /**
762 * Map GL_ELEMENT_ARRAY_BUFFER and print contents.
763 * For debugging.
764 */
765 #if 0
766 static void
767 dump_element_buffer(struct gl_context *ctx, GLenum type)
768 {
769 const GLvoid *map =
770 ctx->Driver.MapBufferRange(ctx, 0,
771 ctx->Array.VAO->IndexBufferObj->Size,
772 GL_MAP_READ_BIT,
773 ctx->Array.VAO->IndexBufferObj,
774 MAP_INTERNAL);
775 switch (type) {
776 case GL_UNSIGNED_BYTE:
777 {
778 const GLubyte *us = (const GLubyte *) map;
779 GLint i;
780 for (i = 0; i < ctx->Array.VAO->IndexBufferObj->Size; i++) {
781 printf("%02x ", us[i]);
782 if (i % 32 == 31)
783 printf("\n");
784 }
785 printf("\n");
786 }
787 break;
788 case GL_UNSIGNED_SHORT:
789 {
790 const GLushort *us = (const GLushort *) map;
791 GLint i;
792 for (i = 0; i < ctx->Array.VAO->IndexBufferObj->Size / 2; i++) {
793 printf("%04x ", us[i]);
794 if (i % 16 == 15)
795 printf("\n");
796 }
797 printf("\n");
798 }
799 break;
800 case GL_UNSIGNED_INT:
801 {
802 const GLuint *us = (const GLuint *) map;
803 GLint i;
804 for (i = 0; i < ctx->Array.VAO->IndexBufferObj->Size / 4; i++) {
805 printf("%08x ", us[i]);
806 if (i % 8 == 7)
807 printf("\n");
808 }
809 printf("\n");
810 }
811 break;
812 default:
813 ;
814 }
815
816 ctx->Driver.UnmapBuffer(ctx, ctx->Array.VAO->IndexBufferObj, MAP_INTERNAL);
817 }
818 #endif
819
820
821 static bool
822 skip_draw_elements(struct gl_context *ctx, GLsizei count,
823 const GLvoid *indices)
824 {
825 if (count == 0)
826 return true;
827
828 /* Not using a VBO for indices, so avoid NULL pointer derefs later.
829 */
830 if (!_mesa_is_bufferobj(ctx->Array.VAO->IndexBufferObj) && indices == NULL)
831 return true;
832
833 if (skip_validated_draw(ctx))
834 return true;
835
836 return false;
837 }
838
839
840 /**
841 * Inner support for both _mesa_DrawElements and _mesa_DrawRangeElements.
842 * Do the rendering for a glDrawElements or glDrawRangeElements call after
843 * we've validated buffer bounds, etc.
844 */
845 static void
846 vbo_validated_drawrangeelements(struct gl_context *ctx, GLenum mode,
847 GLboolean index_bounds_valid,
848 GLuint start, GLuint end,
849 GLsizei count, GLenum type,
850 const GLvoid * indices,
851 GLint basevertex, GLuint numInstances,
852 GLuint baseInstance)
853 {
854 struct vbo_context *vbo = vbo_context(ctx);
855 struct _mesa_index_buffer ib;
856 struct _mesa_prim prim;
857
858 if (!index_bounds_valid) {
859 assert(start == 0u);
860 assert(end == ~0u);
861 }
862
863 if (skip_draw_elements(ctx, count, indices))
864 return;
865
866 vbo_bind_arrays(ctx);
867
868 ib.count = count;
869 ib.index_size = vbo_sizeof_ib_type(type);
870 ib.obj = ctx->Array.VAO->IndexBufferObj;
871 ib.ptr = indices;
872
873 prim.begin = 1;
874 prim.end = 1;
875 prim.weak = 0;
876 prim.pad = 0;
877 prim.mode = mode;
878 prim.start = 0;
879 prim.count = count;
880 prim.indexed = 1;
881 prim.is_indirect = 0;
882 prim.basevertex = basevertex;
883 prim.num_instances = numInstances;
884 prim.base_instance = baseInstance;
885 prim.draw_id = 0;
886
887 /* Need to give special consideration to rendering a range of
888 * indices starting somewhere above zero. Typically the
889 * application is issuing multiple DrawRangeElements() to draw
890 * successive primitives layed out linearly in the vertex arrays.
891 * Unless the vertex arrays are all in a VBO (or locked as with
892 * CVA), the OpenGL semantics imply that we need to re-read or
893 * re-upload the vertex data on each draw call.
894 *
895 * In the case of hardware tnl, we want to avoid starting the
896 * upload at zero, as it will mean every draw call uploads an
897 * increasing amount of not-used vertex data. Worse - in the
898 * software tnl module, all those vertices might be transformed and
899 * lit but never rendered.
900 *
901 * If we just upload or transform the vertices in start..end,
902 * however, the indices will be incorrect.
903 *
904 * At this level, we don't know exactly what the requirements of
905 * the backend are going to be, though it will likely boil down to
906 * either:
907 *
908 * 1) Do nothing, everything is in a VBO and is processed once
909 * only.
910 *
911 * 2) Adjust the indices and vertex arrays so that start becomes
912 * zero.
913 *
914 * Rather than doing anything here, I'll provide a helper function
915 * for the latter case elsewhere.
916 */
917
918 vbo->draw_prims(ctx, &prim, 1, &ib,
919 index_bounds_valid, start, end, NULL, 0, NULL);
920
921 if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH) {
922 _mesa_flush(ctx);
923 }
924 }
925
926
927 /**
928 * Called by glDrawRangeElementsBaseVertex() in immediate mode.
929 */
930 static void GLAPIENTRY
931 vbo_exec_DrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end,
932 GLsizei count, GLenum type,
933 const GLvoid * indices, GLint basevertex)
934 {
935 static GLuint warnCount = 0;
936 GLboolean index_bounds_valid = GL_TRUE;
937
938 /* This is only useful to catch invalid values in the "end" parameter
939 * like ~0.
940 */
941 GLuint max_element = 2 * 1000 * 1000 * 1000; /* just a big number */
942
943 GET_CURRENT_CONTEXT(ctx);
944
945 if (MESA_VERBOSE & VERBOSE_DRAW)
946 _mesa_debug(ctx,
947 "glDrawRangeElementsBaseVertex(%s, %u, %u, %d, %s, %p, %d)\n",
948 _mesa_enum_to_string(mode), start, end, count,
949 _mesa_enum_to_string(type), indices, basevertex);
950
951 if (!_mesa_validate_DrawRangeElements(ctx, mode, start, end, count,
952 type, indices))
953 return;
954
955 if ((int) end + basevertex < 0 || start + basevertex >= max_element) {
956 /* The application requested we draw using a range of indices that's
957 * outside the bounds of the current VBO. This is invalid and appears
958 * to give undefined results. The safest thing to do is to simply
959 * ignore the range, in case the application botched their range tracking
960 * but did provide valid indices. Also issue a warning indicating that
961 * the application is broken.
962 */
963 if (warnCount++ < 10) {
964 _mesa_warning(ctx, "glDrawRangeElements(start %u, end %u, "
965 "basevertex %d, count %d, type 0x%x, indices=%p):\n"
966 "\trange is outside VBO bounds (max=%u); ignoring.\n"
967 "\tThis should be fixed in the application.",
968 start, end, basevertex, count, type, indices,
969 max_element - 1);
970 }
971 index_bounds_valid = GL_FALSE;
972 }
973
974 /* NOTE: It's important that 'end' is a reasonable value.
975 * in _tnl_draw_prims(), we use end to determine how many vertices
976 * to transform. If it's too large, we can unnecessarily split prims
977 * or we can read/write out of memory in several different places!
978 */
979
980 /* Catch/fix some potential user errors */
981 if (type == GL_UNSIGNED_BYTE) {
982 start = MIN2(start, 0xff);
983 end = MIN2(end, 0xff);
984 }
985 else if (type == GL_UNSIGNED_SHORT) {
986 start = MIN2(start, 0xffff);
987 end = MIN2(end, 0xffff);
988 }
989
990 if (0) {
991 printf("glDraw[Range]Elements{,BaseVertex}"
992 "(start %u, end %u, type 0x%x, count %d) ElemBuf %u, "
993 "base %d\n",
994 start, end, type, count,
995 ctx->Array.VAO->IndexBufferObj->Name, basevertex);
996 }
997
998 if ((int) start + basevertex < 0 || end + basevertex >= max_element)
999 index_bounds_valid = GL_FALSE;
1000
1001 #if 0
1002 check_draw_elements_data(ctx, count, type, indices, basevertex);
1003 #else
1004 (void) check_draw_elements_data;
1005 #endif
1006
1007 if (!index_bounds_valid) {
1008 start = 0;
1009 end = ~0;
1010 }
1011
1012 vbo_validated_drawrangeelements(ctx, mode, index_bounds_valid, start, end,
1013 count, type, indices, basevertex, 1, 0);
1014 }
1015
1016
1017 /**
1018 * Called by glDrawRangeElements() in immediate mode.
1019 */
1020 static void GLAPIENTRY
1021 vbo_exec_DrawRangeElements(GLenum mode, GLuint start, GLuint end,
1022 GLsizei count, GLenum type, const GLvoid * indices)
1023 {
1024 if (MESA_VERBOSE & VERBOSE_DRAW) {
1025 GET_CURRENT_CONTEXT(ctx);
1026 _mesa_debug(ctx,
1027 "glDrawRangeElements(%s, %u, %u, %d, %s, %p)\n",
1028 _mesa_enum_to_string(mode), start, end, count,
1029 _mesa_enum_to_string(type), indices);
1030 }
1031
1032 vbo_exec_DrawRangeElementsBaseVertex(mode, start, end, count, type,
1033 indices, 0);
1034 }
1035
1036
1037 /**
1038 * Called by glDrawElements() in immediate mode.
1039 */
1040 static void GLAPIENTRY
1041 vbo_exec_DrawElements(GLenum mode, GLsizei count, GLenum type,
1042 const GLvoid * indices)
1043 {
1044 GET_CURRENT_CONTEXT(ctx);
1045
1046 if (MESA_VERBOSE & VERBOSE_DRAW)
1047 _mesa_debug(ctx, "glDrawElements(%s, %u, %s, %p)\n",
1048 _mesa_enum_to_string(mode), count,
1049 _mesa_enum_to_string(type), indices);
1050
1051 if (_mesa_is_no_error_enabled(ctx)) {
1052 FLUSH_CURRENT(ctx, 0);
1053
1054 if (ctx->NewState)
1055 _mesa_update_state(ctx);
1056 } else {
1057 if (!_mesa_validate_DrawElements(ctx, mode, count, type, indices))
1058 return;
1059 }
1060
1061 vbo_validated_drawrangeelements(ctx, mode, GL_FALSE, 0, ~0,
1062 count, type, indices, 0, 1, 0);
1063 }
1064
1065
1066 /**
1067 * Called by glDrawElementsBaseVertex() in immediate mode.
1068 */
1069 static void GLAPIENTRY
1070 vbo_exec_DrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type,
1071 const GLvoid * indices, GLint basevertex)
1072 {
1073 GET_CURRENT_CONTEXT(ctx);
1074
1075 if (MESA_VERBOSE & VERBOSE_DRAW)
1076 _mesa_debug(ctx, "glDrawElements(%s, %u, %s, %p)\n",
1077 _mesa_enum_to_string(mode), count,
1078 _mesa_enum_to_string(type), indices);
1079
1080 if (_mesa_is_no_error_enabled(ctx)) {
1081 FLUSH_CURRENT(ctx, 0);
1082
1083 if (ctx->NewState)
1084 _mesa_update_state(ctx);
1085 } else {
1086 if (!_mesa_validate_DrawElements(ctx, mode, count, type, indices))
1087 return;
1088 }
1089
1090 vbo_validated_drawrangeelements(ctx, mode, GL_FALSE, 0, ~0,
1091 count, type, indices, basevertex, 1, 0);
1092 }
1093
1094
1095 /**
1096 * Called by glDrawElementsInstanced() in immediate mode.
1097 */
1098 static void GLAPIENTRY
1099 vbo_exec_DrawElementsInstanced(GLenum mode, GLsizei count, GLenum type,
1100 const GLvoid * indices, GLsizei numInstances)
1101 {
1102 GET_CURRENT_CONTEXT(ctx);
1103
1104 if (MESA_VERBOSE & VERBOSE_DRAW)
1105 _mesa_debug(ctx, "glDrawElements(%s, %u, %s, %p)\n",
1106 _mesa_enum_to_string(mode), count,
1107 _mesa_enum_to_string(type), indices);
1108
1109 if (_mesa_is_no_error_enabled(ctx)) {
1110 FLUSH_CURRENT(ctx, 0);
1111
1112 if (ctx->NewState)
1113 _mesa_update_state(ctx);
1114 } else {
1115 if (!_mesa_validate_DrawElementsInstanced(ctx, mode, count, type,
1116 indices, numInstances))
1117 return;
1118 }
1119
1120 vbo_validated_drawrangeelements(ctx, mode, GL_FALSE, 0, ~0,
1121 count, type, indices, 0, numInstances, 0);
1122 }
1123
1124
1125 /**
1126 * Called by glDrawElementsInstancedBaseVertex() in immediate mode.
1127 */
1128 static void GLAPIENTRY
1129 vbo_exec_DrawElementsInstancedBaseVertex(GLenum mode, GLsizei count,
1130 GLenum type, const GLvoid * indices,
1131 GLsizei numInstances,
1132 GLint basevertex)
1133 {
1134 GET_CURRENT_CONTEXT(ctx);
1135
1136 if (MESA_VERBOSE & VERBOSE_DRAW)
1137 _mesa_debug(ctx,
1138 "glDrawElementsInstancedBaseVertex"
1139 "(%s, %d, %s, %p, %d; %d)\n",
1140 _mesa_enum_to_string(mode), count,
1141 _mesa_enum_to_string(type), indices,
1142 numInstances, basevertex);
1143
1144 if (_mesa_is_no_error_enabled(ctx)) {
1145 FLUSH_CURRENT(ctx, 0);
1146
1147 if (ctx->NewState)
1148 _mesa_update_state(ctx);
1149 } else {
1150 if (!_mesa_validate_DrawElementsInstanced(ctx, mode, count, type,
1151 indices, numInstances))
1152 return;
1153 }
1154
1155 vbo_validated_drawrangeelements(ctx, mode, GL_FALSE, 0, ~0,
1156 count, type, indices,
1157 basevertex, numInstances, 0);
1158 }
1159
1160
1161 /**
1162 * Called by glDrawElementsInstancedBaseInstance() in immediate mode.
1163 */
1164 static void GLAPIENTRY
1165 vbo_exec_DrawElementsInstancedBaseInstance(GLenum mode, GLsizei count,
1166 GLenum type,
1167 const GLvoid *indices,
1168 GLsizei numInstances,
1169 GLuint baseInstance)
1170 {
1171 GET_CURRENT_CONTEXT(ctx);
1172
1173 if (MESA_VERBOSE & VERBOSE_DRAW)
1174 _mesa_debug(ctx,
1175 "glDrawElementsInstancedBaseInstance"
1176 "(%s, %d, %s, %p, %d, %d)\n",
1177 _mesa_enum_to_string(mode), count,
1178 _mesa_enum_to_string(type), indices,
1179 numInstances, baseInstance);
1180
1181 if (_mesa_is_no_error_enabled(ctx)) {
1182 FLUSH_CURRENT(ctx, 0);
1183
1184 if (ctx->NewState)
1185 _mesa_update_state(ctx);
1186 } else {
1187 if (!_mesa_validate_DrawElementsInstanced(ctx, mode, count, type,
1188 indices, numInstances))
1189 return;
1190 }
1191
1192 vbo_validated_drawrangeelements(ctx, mode, GL_FALSE, 0, ~0,
1193 count, type, indices, 0, numInstances,
1194 baseInstance);
1195 }
1196
1197
1198 /**
1199 * Called by glDrawElementsInstancedBaseVertexBaseInstance() in immediate mode.
1200 */
1201 static void GLAPIENTRY
1202 vbo_exec_DrawElementsInstancedBaseVertexBaseInstance(GLenum mode,
1203 GLsizei count,
1204 GLenum type,
1205 const GLvoid *indices,
1206 GLsizei numInstances,
1207 GLint basevertex,
1208 GLuint baseInstance)
1209 {
1210 GET_CURRENT_CONTEXT(ctx);
1211
1212 if (MESA_VERBOSE & VERBOSE_DRAW)
1213 _mesa_debug(ctx,
1214 "glDrawElementsInstancedBaseVertexBaseInstance"
1215 "(%s, %d, %s, %p, %d, %d, %d)\n",
1216 _mesa_enum_to_string(mode), count,
1217 _mesa_enum_to_string(type), indices,
1218 numInstances, basevertex, baseInstance);
1219
1220 if (_mesa_is_no_error_enabled(ctx)) {
1221 FLUSH_CURRENT(ctx, 0);
1222
1223 if (ctx->NewState)
1224 _mesa_update_state(ctx);
1225 } else {
1226 if (!_mesa_validate_DrawElementsInstanced(ctx, mode, count, type,
1227 indices, numInstances))
1228 return;
1229 }
1230
1231 vbo_validated_drawrangeelements(ctx, mode, GL_FALSE, 0, ~0,
1232 count, type, indices, basevertex,
1233 numInstances, baseInstance);
1234 }
1235
1236
1237 /**
1238 * Inner support for both _mesa_MultiDrawElements() and
1239 * _mesa_MultiDrawRangeElements().
1240 * This does the actual rendering after we've checked array indexes, etc.
1241 */
1242 static void
1243 vbo_validated_multidrawelements(struct gl_context *ctx, GLenum mode,
1244 const GLsizei *count, GLenum type,
1245 const GLvoid * const *indices,
1246 GLsizei primcount, const GLint *basevertex)
1247 {
1248 struct vbo_context *vbo = vbo_context(ctx);
1249 struct _mesa_index_buffer ib;
1250 struct _mesa_prim *prim;
1251 unsigned int index_type_size = vbo_sizeof_ib_type(type);
1252 uintptr_t min_index_ptr, max_index_ptr;
1253 GLboolean fallback = GL_FALSE;
1254 int i;
1255
1256 if (primcount == 0)
1257 return;
1258
1259 prim = calloc(primcount, sizeof(*prim));
1260 if (prim == NULL) {
1261 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glMultiDrawElements");
1262 return;
1263 }
1264
1265 vbo_bind_arrays(ctx);
1266
1267 min_index_ptr = (uintptr_t) indices[0];
1268 max_index_ptr = 0;
1269 for (i = 0; i < primcount; i++) {
1270 min_index_ptr = MIN2(min_index_ptr, (uintptr_t) indices[i]);
1271 max_index_ptr = MAX2(max_index_ptr, (uintptr_t) indices[i] +
1272 index_type_size * count[i]);
1273 }
1274
1275 /* Check if we can handle this thing as a bunch of index offsets from the
1276 * same index pointer. If we can't, then we have to fall back to doing
1277 * a draw_prims per primitive.
1278 * Check that the difference between each prim's indexes is a multiple of
1279 * the index/element size.
1280 */
1281 if (index_type_size != 1) {
1282 for (i = 0; i < primcount; i++) {
1283 if ((((uintptr_t) indices[i] - min_index_ptr) % index_type_size) !=
1284 0) {
1285 fallback = GL_TRUE;
1286 break;
1287 }
1288 }
1289 }
1290
1291 /* Draw primitives individually if one count is zero, so we can easily skip
1292 * that primitive.
1293 */
1294 for (i = 0; i < primcount; i++) {
1295 if (count[i] == 0) {
1296 fallback = GL_TRUE;
1297 break;
1298 }
1299 }
1300
1301 /* If the index buffer isn't in a VBO, then treating the application's
1302 * subranges of the index buffer as one large index buffer may lead to
1303 * us reading unmapped memory.
1304 */
1305 if (!_mesa_is_bufferobj(ctx->Array.VAO->IndexBufferObj))
1306 fallback = GL_TRUE;
1307
1308 if (!fallback) {
1309 ib.count = (max_index_ptr - min_index_ptr) / index_type_size;
1310 ib.index_size = vbo_sizeof_ib_type(type);
1311 ib.obj = ctx->Array.VAO->IndexBufferObj;
1312 ib.ptr = (void *) min_index_ptr;
1313
1314 for (i = 0; i < primcount; i++) {
1315 prim[i].begin = (i == 0);
1316 prim[i].end = (i == primcount - 1);
1317 prim[i].weak = 0;
1318 prim[i].pad = 0;
1319 prim[i].mode = mode;
1320 prim[i].start =
1321 ((uintptr_t) indices[i] - min_index_ptr) / index_type_size;
1322 prim[i].count = count[i];
1323 prim[i].indexed = 1;
1324 prim[i].num_instances = 1;
1325 prim[i].base_instance = 0;
1326 prim[i].draw_id = i;
1327 prim[i].is_indirect = 0;
1328 if (basevertex != NULL)
1329 prim[i].basevertex = basevertex[i];
1330 else
1331 prim[i].basevertex = 0;
1332 }
1333
1334 vbo->draw_prims(ctx, prim, primcount, &ib,
1335 false, 0, ~0, NULL, 0, NULL);
1336 }
1337 else {
1338 /* render one prim at a time */
1339 for (i = 0; i < primcount; i++) {
1340 if (count[i] == 0)
1341 continue;
1342 ib.count = count[i];
1343 ib.index_size = vbo_sizeof_ib_type(type);
1344 ib.obj = ctx->Array.VAO->IndexBufferObj;
1345 ib.ptr = indices[i];
1346
1347 prim[0].begin = 1;
1348 prim[0].end = 1;
1349 prim[0].weak = 0;
1350 prim[0].pad = 0;
1351 prim[0].mode = mode;
1352 prim[0].start = 0;
1353 prim[0].count = count[i];
1354 prim[0].indexed = 1;
1355 prim[0].num_instances = 1;
1356 prim[0].base_instance = 0;
1357 prim[0].draw_id = i;
1358 prim[0].is_indirect = 0;
1359 if (basevertex != NULL)
1360 prim[0].basevertex = basevertex[i];
1361 else
1362 prim[0].basevertex = 0;
1363
1364 vbo->draw_prims(ctx, prim, 1, &ib, false, 0, ~0, NULL, 0, NULL);
1365 }
1366 }
1367
1368 free(prim);
1369
1370 if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH) {
1371 _mesa_flush(ctx);
1372 }
1373 }
1374
1375
1376 static void GLAPIENTRY
1377 vbo_exec_MultiDrawElements(GLenum mode,
1378 const GLsizei *count, GLenum type,
1379 const GLvoid * const *indices, GLsizei primcount)
1380 {
1381 GET_CURRENT_CONTEXT(ctx);
1382
1383 if (!_mesa_validate_MultiDrawElements(ctx, mode, count, type, indices,
1384 primcount))
1385 return;
1386
1387 if (skip_validated_draw(ctx))
1388 return;
1389
1390 vbo_validated_multidrawelements(ctx, mode, count, type, indices, primcount,
1391 NULL);
1392 }
1393
1394
1395 static void GLAPIENTRY
1396 vbo_exec_MultiDrawElementsBaseVertex(GLenum mode,
1397 const GLsizei *count, GLenum type,
1398 const GLvoid * const *indices,
1399 GLsizei primcount,
1400 const GLsizei *basevertex)
1401 {
1402 GET_CURRENT_CONTEXT(ctx);
1403
1404 if (!_mesa_validate_MultiDrawElements(ctx, mode, count, type, indices,
1405 primcount))
1406 return;
1407
1408 if (skip_validated_draw(ctx))
1409 return;
1410
1411 vbo_validated_multidrawelements(ctx, mode, count, type, indices, primcount,
1412 basevertex);
1413 }
1414
1415
1416 static void
1417 vbo_draw_transform_feedback(struct gl_context *ctx, GLenum mode,
1418 struct gl_transform_feedback_object *obj,
1419 GLuint stream, GLuint numInstances)
1420 {
1421 struct vbo_context *vbo = vbo_context(ctx);
1422 struct _mesa_prim prim;
1423
1424 if (!_mesa_validate_DrawTransformFeedback(ctx, mode, obj, stream,
1425 numInstances)) {
1426 return;
1427 }
1428
1429 if (ctx->Driver.GetTransformFeedbackVertexCount &&
1430 (ctx->Const.AlwaysUseGetTransformFeedbackVertexCount ||
1431 !_mesa_all_varyings_in_vbos(ctx->Array.VAO))) {
1432 GLsizei n =
1433 ctx->Driver.GetTransformFeedbackVertexCount(ctx, obj, stream);
1434 vbo_draw_arrays(ctx, mode, 0, n, numInstances, 0, 0);
1435 return;
1436 }
1437
1438 if (skip_validated_draw(ctx))
1439 return;
1440
1441 vbo_bind_arrays(ctx);
1442
1443 /* init most fields to zero */
1444 memset(&prim, 0, sizeof(prim));
1445 prim.begin = 1;
1446 prim.end = 1;
1447 prim.mode = mode;
1448 prim.num_instances = numInstances;
1449 prim.base_instance = 0;
1450 prim.is_indirect = 0;
1451
1452 /* Maybe we should do some primitive splitting for primitive restart
1453 * (like in DrawArrays), but we have no way to know how many vertices
1454 * will be rendered. */
1455
1456 vbo->draw_prims(ctx, &prim, 1, NULL, GL_FALSE, 0, ~0, obj, stream, NULL);
1457
1458 if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH) {
1459 _mesa_flush(ctx);
1460 }
1461 }
1462
1463
1464 /**
1465 * Like DrawArrays, but take the count from a transform feedback object.
1466 * \param mode GL_POINTS, GL_LINES, GL_TRIANGLE_STRIP, etc.
1467 * \param name the transform feedback object
1468 * User still has to setup of the vertex attribute info with
1469 * glVertexPointer, glColorPointer, etc.
1470 * Part of GL_ARB_transform_feedback2.
1471 */
1472 static void GLAPIENTRY
1473 vbo_exec_DrawTransformFeedback(GLenum mode, GLuint name)
1474 {
1475 GET_CURRENT_CONTEXT(ctx);
1476 struct gl_transform_feedback_object *obj =
1477 _mesa_lookup_transform_feedback_object(ctx, name);
1478
1479 if (MESA_VERBOSE & VERBOSE_DRAW)
1480 _mesa_debug(ctx, "glDrawTransformFeedback(%s, %d)\n",
1481 _mesa_enum_to_string(mode), name);
1482
1483 vbo_draw_transform_feedback(ctx, mode, obj, 0, 1);
1484 }
1485
1486
1487 static void GLAPIENTRY
1488 vbo_exec_DrawTransformFeedbackStream(GLenum mode, GLuint name, GLuint stream)
1489 {
1490 GET_CURRENT_CONTEXT(ctx);
1491 struct gl_transform_feedback_object *obj =
1492 _mesa_lookup_transform_feedback_object(ctx, name);
1493
1494 if (MESA_VERBOSE & VERBOSE_DRAW)
1495 _mesa_debug(ctx, "glDrawTransformFeedbackStream(%s, %u, %u)\n",
1496 _mesa_enum_to_string(mode), name, stream);
1497
1498 vbo_draw_transform_feedback(ctx, mode, obj, stream, 1);
1499 }
1500
1501
1502 static void GLAPIENTRY
1503 vbo_exec_DrawTransformFeedbackInstanced(GLenum mode, GLuint name,
1504 GLsizei primcount)
1505 {
1506 GET_CURRENT_CONTEXT(ctx);
1507 struct gl_transform_feedback_object *obj =
1508 _mesa_lookup_transform_feedback_object(ctx, name);
1509
1510 if (MESA_VERBOSE & VERBOSE_DRAW)
1511 _mesa_debug(ctx, "glDrawTransformFeedbackInstanced(%s, %d)\n",
1512 _mesa_enum_to_string(mode), name);
1513
1514 vbo_draw_transform_feedback(ctx, mode, obj, 0, primcount);
1515 }
1516
1517
1518 static void GLAPIENTRY
1519 vbo_exec_DrawTransformFeedbackStreamInstanced(GLenum mode, GLuint name,
1520 GLuint stream,
1521 GLsizei primcount)
1522 {
1523 GET_CURRENT_CONTEXT(ctx);
1524 struct gl_transform_feedback_object *obj =
1525 _mesa_lookup_transform_feedback_object(ctx, name);
1526
1527 if (MESA_VERBOSE & VERBOSE_DRAW)
1528 _mesa_debug(ctx, "glDrawTransformFeedbackStreamInstanced"
1529 "(%s, %u, %u, %i)\n",
1530 _mesa_enum_to_string(mode), name, stream, primcount);
1531
1532 vbo_draw_transform_feedback(ctx, mode, obj, stream, primcount);
1533 }
1534
1535
1536 static void
1537 vbo_validated_drawarraysindirect(struct gl_context *ctx,
1538 GLenum mode, const GLvoid *indirect)
1539 {
1540 struct vbo_context *vbo = vbo_context(ctx);
1541
1542 vbo_bind_arrays(ctx);
1543
1544 vbo->draw_indirect_prims(ctx, mode,
1545 ctx->DrawIndirectBuffer, (GLsizeiptr) indirect,
1546 1 /* draw_count */ , 16 /* stride */ ,
1547 NULL, 0, NULL);
1548
1549 if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH)
1550 _mesa_flush(ctx);
1551 }
1552
1553
1554 static void
1555 vbo_validated_multidrawarraysindirect(struct gl_context *ctx,
1556 GLenum mode,
1557 const GLvoid *indirect,
1558 GLsizei primcount, GLsizei stride)
1559 {
1560 struct vbo_context *vbo = vbo_context(ctx);
1561 GLsizeiptr offset = (GLsizeiptr) indirect;
1562
1563 if (primcount == 0)
1564 return;
1565
1566 vbo_bind_arrays(ctx);
1567
1568 vbo->draw_indirect_prims(ctx, mode, ctx->DrawIndirectBuffer, offset,
1569 primcount, stride, NULL, 0, NULL);
1570
1571 if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH)
1572 _mesa_flush(ctx);
1573 }
1574
1575
1576 static void
1577 vbo_validated_drawelementsindirect(struct gl_context *ctx,
1578 GLenum mode, GLenum type,
1579 const GLvoid *indirect)
1580 {
1581 struct vbo_context *vbo = vbo_context(ctx);
1582 struct _mesa_index_buffer ib;
1583
1584 vbo_bind_arrays(ctx);
1585
1586 ib.count = 0; /* unknown */
1587 ib.index_size = vbo_sizeof_ib_type(type);
1588 ib.obj = ctx->Array.VAO->IndexBufferObj;
1589 ib.ptr = NULL;
1590
1591 vbo->draw_indirect_prims(ctx, mode,
1592 ctx->DrawIndirectBuffer, (GLsizeiptr) indirect,
1593 1 /* draw_count */ , 20 /* stride */ ,
1594 NULL, 0, &ib);
1595
1596 if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH)
1597 _mesa_flush(ctx);
1598 }
1599
1600
1601 static void
1602 vbo_validated_multidrawelementsindirect(struct gl_context *ctx,
1603 GLenum mode, GLenum type,
1604 const GLvoid *indirect,
1605 GLsizei primcount, GLsizei stride)
1606 {
1607 struct vbo_context *vbo = vbo_context(ctx);
1608 struct _mesa_index_buffer ib;
1609 GLsizeiptr offset = (GLsizeiptr) indirect;
1610
1611 if (primcount == 0)
1612 return;
1613
1614 vbo_bind_arrays(ctx);
1615
1616 /* NOTE: IndexBufferObj is guaranteed to be a VBO. */
1617
1618 ib.count = 0; /* unknown */
1619 ib.index_size = vbo_sizeof_ib_type(type);
1620 ib.obj = ctx->Array.VAO->IndexBufferObj;
1621 ib.ptr = NULL;
1622
1623 vbo->draw_indirect_prims(ctx, mode,
1624 ctx->DrawIndirectBuffer, offset,
1625 primcount, stride, NULL, 0, &ib);
1626
1627 if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH)
1628 _mesa_flush(ctx);
1629 }
1630
1631
1632 /**
1633 * Like [Multi]DrawArrays/Elements, but they take most arguments from
1634 * a buffer object.
1635 */
1636 static void GLAPIENTRY
1637 vbo_exec_DrawArraysIndirect(GLenum mode, const GLvoid *indirect)
1638 {
1639 GET_CURRENT_CONTEXT(ctx);
1640
1641 if (MESA_VERBOSE & VERBOSE_DRAW)
1642 _mesa_debug(ctx, "glDrawArraysIndirect(%s, %p)\n",
1643 _mesa_enum_to_string(mode), indirect);
1644
1645 if (_mesa_is_no_error_enabled(ctx)) {
1646 FLUSH_CURRENT(ctx, 0);
1647
1648 if (ctx->NewState)
1649 _mesa_update_state(ctx);
1650 } else {
1651 if (!_mesa_validate_DrawArraysIndirect(ctx, mode, indirect))
1652 return;
1653 }
1654
1655 if (skip_validated_draw(ctx))
1656 return;
1657
1658 vbo_validated_drawarraysindirect(ctx, mode, indirect);
1659 }
1660
1661
1662 static void GLAPIENTRY
1663 vbo_exec_DrawElementsIndirect(GLenum mode, GLenum type, const GLvoid *indirect)
1664 {
1665 GET_CURRENT_CONTEXT(ctx);
1666
1667 if (MESA_VERBOSE & VERBOSE_DRAW)
1668 _mesa_debug(ctx, "glDrawElementsIndirect(%s, %s, %p)\n",
1669 _mesa_enum_to_string(mode),
1670 _mesa_enum_to_string(type), indirect);
1671
1672 if (_mesa_is_no_error_enabled(ctx)) {
1673 FLUSH_CURRENT(ctx, 0);
1674
1675 if (ctx->NewState)
1676 _mesa_update_state(ctx);
1677 } else {
1678 if (!_mesa_validate_DrawElementsIndirect(ctx, mode, type, indirect))
1679 return;
1680 }
1681
1682 if (skip_validated_draw(ctx))
1683 return;
1684
1685 vbo_validated_drawelementsindirect(ctx, mode, type, indirect);
1686 }
1687
1688
1689 static void GLAPIENTRY
1690 vbo_exec_MultiDrawArraysIndirect(GLenum mode, const GLvoid *indirect,
1691 GLsizei primcount, GLsizei stride)
1692 {
1693 GET_CURRENT_CONTEXT(ctx);
1694
1695 if (MESA_VERBOSE & VERBOSE_DRAW)
1696 _mesa_debug(ctx, "glMultiDrawArraysIndirect(%s, %p, %i, %i)\n",
1697 _mesa_enum_to_string(mode), indirect, primcount, stride);
1698
1699 /* If <stride> is zero, the array elements are treated as tightly packed. */
1700 if (stride == 0)
1701 stride = 4 * sizeof(GLuint); /* sizeof(DrawArraysIndirectCommand) */
1702
1703 if (!_mesa_validate_MultiDrawArraysIndirect(ctx, mode, indirect,
1704 primcount, stride))
1705 return;
1706
1707 if (skip_validated_draw(ctx))
1708 return;
1709
1710 vbo_validated_multidrawarraysindirect(ctx, mode, indirect,
1711 primcount, stride);
1712 }
1713
1714
1715 static void GLAPIENTRY
1716 vbo_exec_MultiDrawElementsIndirect(GLenum mode, GLenum type,
1717 const GLvoid *indirect,
1718 GLsizei primcount, GLsizei stride)
1719 {
1720 GET_CURRENT_CONTEXT(ctx);
1721
1722 if (MESA_VERBOSE & VERBOSE_DRAW)
1723 _mesa_debug(ctx, "glMultiDrawElementsIndirect(%s, %s, %p, %i, %i)\n",
1724 _mesa_enum_to_string(mode),
1725 _mesa_enum_to_string(type), indirect, primcount, stride);
1726
1727 /* If <stride> is zero, the array elements are treated as tightly packed. */
1728 if (stride == 0)
1729 stride = 5 * sizeof(GLuint); /* sizeof(DrawElementsIndirectCommand) */
1730
1731 if (!_mesa_validate_MultiDrawElementsIndirect(ctx, mode, type, indirect,
1732 primcount, stride))
1733 return;
1734
1735 if (skip_validated_draw(ctx))
1736 return;
1737
1738 vbo_validated_multidrawelementsindirect(ctx, mode, type, indirect,
1739 primcount, stride);
1740 }
1741
1742
1743 static void
1744 vbo_validated_multidrawarraysindirectcount(struct gl_context *ctx,
1745 GLenum mode,
1746 GLintptr indirect,
1747 GLintptr drawcount,
1748 GLsizei maxdrawcount,
1749 GLsizei stride)
1750 {
1751 struct vbo_context *vbo = vbo_context(ctx);
1752 GLsizeiptr offset = indirect;
1753
1754 if (maxdrawcount == 0)
1755 return;
1756
1757 vbo_bind_arrays(ctx);
1758
1759 vbo->draw_indirect_prims(ctx, mode,
1760 ctx->DrawIndirectBuffer, offset,
1761 maxdrawcount, stride,
1762 ctx->ParameterBuffer, drawcount, NULL);
1763
1764 if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH)
1765 _mesa_flush(ctx);
1766 }
1767
1768
1769 static void
1770 vbo_validated_multidrawelementsindirectcount(struct gl_context *ctx,
1771 GLenum mode, GLenum type,
1772 GLintptr indirect,
1773 GLintptr drawcount,
1774 GLsizei maxdrawcount,
1775 GLsizei stride)
1776 {
1777 struct vbo_context *vbo = vbo_context(ctx);
1778 struct _mesa_index_buffer ib;
1779 GLsizeiptr offset = (GLsizeiptr) indirect;
1780
1781 if (maxdrawcount == 0)
1782 return;
1783
1784 vbo_bind_arrays(ctx);
1785
1786 /* NOTE: IndexBufferObj is guaranteed to be a VBO. */
1787
1788 ib.count = 0; /* unknown */
1789 ib.index_size = vbo_sizeof_ib_type(type);
1790 ib.obj = ctx->Array.VAO->IndexBufferObj;
1791 ib.ptr = NULL;
1792
1793 vbo->draw_indirect_prims(ctx, mode,
1794 ctx->DrawIndirectBuffer, offset,
1795 maxdrawcount, stride,
1796 ctx->ParameterBuffer, drawcount, &ib);
1797
1798 if (MESA_DEBUG_FLAGS & DEBUG_ALWAYS_FLUSH)
1799 _mesa_flush(ctx);
1800 }
1801
1802
1803 static void GLAPIENTRY
1804 vbo_exec_MultiDrawArraysIndirectCount(GLenum mode, GLintptr indirect,
1805 GLintptr drawcount,
1806 GLsizei maxdrawcount, GLsizei stride)
1807 {
1808 GET_CURRENT_CONTEXT(ctx);
1809
1810 if (MESA_VERBOSE & VERBOSE_DRAW)
1811 _mesa_debug(ctx, "glMultiDrawArraysIndirectCountARB"
1812 "(%s, %lx, %lx, %i, %i)\n",
1813 _mesa_enum_to_string(mode),
1814 (unsigned long) indirect, (unsigned long) drawcount,
1815 maxdrawcount, stride);
1816
1817 /* If <stride> is zero, the array elements are treated as tightly packed. */
1818 if (stride == 0)
1819 stride = 4 * sizeof(GLuint); /* sizeof(DrawArraysIndirectCommand) */
1820
1821 if (!_mesa_validate_MultiDrawArraysIndirectCount(ctx, mode,
1822 indirect, drawcount,
1823 maxdrawcount, stride))
1824 return;
1825
1826 if (skip_validated_draw(ctx))
1827 return;
1828
1829 vbo_validated_multidrawarraysindirectcount(ctx, mode, indirect, drawcount,
1830 maxdrawcount, stride);
1831 }
1832
1833
1834 static void GLAPIENTRY
1835 vbo_exec_MultiDrawElementsIndirectCount(GLenum mode, GLenum type,
1836 GLintptr indirect, GLintptr drawcount,
1837 GLsizei maxdrawcount, GLsizei stride)
1838 {
1839 GET_CURRENT_CONTEXT(ctx);
1840
1841 if (MESA_VERBOSE & VERBOSE_DRAW)
1842 _mesa_debug(ctx, "glMultiDrawElementsIndirectCountARB"
1843 "(%s, %s, %lx, %lx, %i, %i)\n",
1844 _mesa_enum_to_string(mode), _mesa_enum_to_string(type),
1845 (unsigned long) indirect, (unsigned long) drawcount,
1846 maxdrawcount, stride);
1847
1848 /* If <stride> is zero, the array elements are treated as tightly packed. */
1849 if (stride == 0)
1850 stride = 5 * sizeof(GLuint); /* sizeof(DrawElementsIndirectCommand) */
1851
1852 if (!_mesa_validate_MultiDrawElementsIndirectCount(ctx, mode, type,
1853 indirect, drawcount,
1854 maxdrawcount, stride))
1855 return;
1856
1857 if (skip_validated_draw(ctx))
1858 return;
1859
1860 vbo_validated_multidrawelementsindirectcount(ctx, mode, type, indirect,
1861 drawcount, maxdrawcount,
1862 stride);
1863 }
1864
1865
1866 /**
1867 * Initialize the dispatch table with the VBO functions for drawing.
1868 */
1869 void
1870 vbo_initialize_exec_dispatch(const struct gl_context *ctx,
1871 struct _glapi_table *exec)
1872 {
1873 SET_DrawArrays(exec, vbo_exec_DrawArrays);
1874 SET_DrawElements(exec, vbo_exec_DrawElements);
1875
1876 if (_mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx)) {
1877 SET_DrawRangeElements(exec, vbo_exec_DrawRangeElements);
1878 }
1879
1880 SET_MultiDrawArrays(exec, vbo_exec_MultiDrawArrays);
1881 SET_MultiDrawElementsEXT(exec, vbo_exec_MultiDrawElements);
1882
1883 if (ctx->API == API_OPENGL_COMPAT) {
1884 SET_Rectf(exec, vbo_exec_Rectf);
1885 SET_EvalMesh1(exec, vbo_exec_EvalMesh1);
1886 SET_EvalMesh2(exec, vbo_exec_EvalMesh2);
1887 }
1888
1889 if (ctx->API != API_OPENGLES &&
1890 ctx->Extensions.ARB_draw_elements_base_vertex) {
1891 SET_DrawElementsBaseVertex(exec, vbo_exec_DrawElementsBaseVertex);
1892 SET_MultiDrawElementsBaseVertex(exec,
1893 vbo_exec_MultiDrawElementsBaseVertex);
1894
1895 if (_mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx)) {
1896 SET_DrawRangeElementsBaseVertex(exec,
1897 vbo_exec_DrawRangeElementsBaseVertex);
1898 SET_DrawElementsInstancedBaseVertex(exec,
1899 vbo_exec_DrawElementsInstancedBaseVertex);
1900 }
1901 }
1902
1903 if (_mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx)) {
1904 SET_DrawArraysInstancedBaseInstance(exec,
1905 vbo_exec_DrawArraysInstancedBaseInstance);
1906 SET_DrawElementsInstancedBaseInstance(exec,
1907 vbo_exec_DrawElementsInstancedBaseInstance);
1908 SET_DrawElementsInstancedBaseVertexBaseInstance(exec,
1909 vbo_exec_DrawElementsInstancedBaseVertexBaseInstance);
1910 }
1911
1912 if (ctx->API == API_OPENGL_CORE || _mesa_is_gles31(ctx)) {
1913 SET_DrawArraysIndirect(exec, vbo_exec_DrawArraysIndirect);
1914 SET_DrawElementsIndirect(exec, vbo_exec_DrawElementsIndirect);
1915 }
1916
1917 if (ctx->API == API_OPENGL_CORE) {
1918 SET_MultiDrawArraysIndirect(exec, vbo_exec_MultiDrawArraysIndirect);
1919 SET_MultiDrawElementsIndirect(exec, vbo_exec_MultiDrawElementsIndirect);
1920 SET_MultiDrawArraysIndirectCountARB(exec,
1921 vbo_exec_MultiDrawArraysIndirectCount);
1922 SET_MultiDrawElementsIndirectCountARB(exec,
1923 vbo_exec_MultiDrawElementsIndirectCount);
1924 }
1925
1926 if (_mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx)) {
1927 SET_DrawArraysInstancedARB(exec, vbo_exec_DrawArraysInstanced);
1928 SET_DrawElementsInstancedARB(exec, vbo_exec_DrawElementsInstanced);
1929 }
1930
1931 if (_mesa_is_desktop_gl(ctx)) {
1932 SET_DrawTransformFeedback(exec, vbo_exec_DrawTransformFeedback);
1933 SET_DrawTransformFeedbackStream(exec,
1934 vbo_exec_DrawTransformFeedbackStream);
1935 SET_DrawTransformFeedbackInstanced(exec,
1936 vbo_exec_DrawTransformFeedbackInstanced);
1937 SET_DrawTransformFeedbackStreamInstanced(exec,
1938 vbo_exec_DrawTransformFeedbackStreamInstanced);
1939 }
1940 }
1941
1942
1943
1944 /**
1945 * The following functions are only used for OpenGL ES 1/2 support.
1946 * And some aren't even supported (yet) in ES 1/2.
1947 */
1948
1949
1950 void GLAPIENTRY
1951 _mesa_DrawArrays(GLenum mode, GLint first, GLsizei count)
1952 {
1953 vbo_exec_DrawArrays(mode, first, count);
1954 }
1955
1956
1957 void GLAPIENTRY
1958 _mesa_DrawArraysInstanced(GLenum mode, GLint first, GLsizei count,
1959 GLsizei primcount)
1960 {
1961 vbo_exec_DrawArraysInstanced(mode, first, count, primcount);
1962 }
1963
1964
1965 void GLAPIENTRY
1966 _mesa_DrawElements(GLenum mode, GLsizei count, GLenum type,
1967 const GLvoid *indices)
1968 {
1969 vbo_exec_DrawElements(mode, count, type, indices);
1970 }
1971
1972
1973 void GLAPIENTRY
1974 _mesa_DrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type,
1975 const GLvoid *indices, GLint basevertex)
1976 {
1977 vbo_exec_DrawElementsBaseVertex(mode, count, type, indices, basevertex);
1978 }
1979
1980
1981 void GLAPIENTRY
1982 _mesa_DrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count,
1983 GLenum type, const GLvoid * indices)
1984 {
1985 vbo_exec_DrawRangeElements(mode, start, end, count, type, indices);
1986 }
1987
1988
1989 void GLAPIENTRY
1990 _mesa_DrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end,
1991 GLsizei count, GLenum type,
1992 const GLvoid *indices, GLint basevertex)
1993 {
1994 vbo_exec_DrawRangeElementsBaseVertex(mode, start, end, count, type,
1995 indices, basevertex);
1996 }
1997
1998
1999 void GLAPIENTRY
2000 _mesa_MultiDrawElementsEXT(GLenum mode, const GLsizei *count, GLenum type,
2001 const GLvoid ** indices, GLsizei primcount)
2002 {
2003 vbo_exec_MultiDrawElements(mode, count, type, indices, primcount);
2004 }
2005
2006
2007 void GLAPIENTRY
2008 _mesa_MultiDrawElementsBaseVertex(GLenum mode,
2009 const GLsizei *count, GLenum type,
2010 const GLvoid **indices, GLsizei primcount,
2011 const GLint *basevertex)
2012 {
2013 vbo_exec_MultiDrawElementsBaseVertex(mode, count, type, indices,
2014 primcount, basevertex);
2015 }
2016
2017
2018 void GLAPIENTRY
2019 _mesa_DrawTransformFeedback(GLenum mode, GLuint name)
2020 {
2021 vbo_exec_DrawTransformFeedback(mode, name);
2022 }