1 /**************************************************************************
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
31 #include "api_validate.h"
35 #include "vbo_context.h"
37 static GLuint
get_max_index( GLuint count
, GLuint type
,
38 const GLvoid
*indices
)
42 /* Compute max element. This is only needed for upload of non-VBO,
43 * non-constant data elements.
45 * XXX: Postpone this calculation until it is known that it is
46 * needed. Otherwise could scan this pointlessly in the all-vbo
50 case GL_UNSIGNED_INT
: {
51 const GLuint
*ui_indices
= (const GLuint
*)indices
;
53 for (i
= 0; i
< count
; i
++)
54 if (ui_indices
[i
] > max_ui
)
55 max_ui
= ui_indices
[i
];
58 case GL_UNSIGNED_SHORT
: {
59 const GLushort
*us_indices
= (const GLushort
*)indices
;
61 for (i
= 0; i
< count
; i
++)
62 if (us_indices
[i
] > max_us
)
63 max_us
= us_indices
[i
];
66 case GL_UNSIGNED_BYTE
: {
67 const GLubyte
*ub_indices
= (const GLubyte
*)indices
;
69 for (i
= 0; i
< count
; i
++)
70 if (ub_indices
[i
] > max_ub
)
71 max_ub
= ub_indices
[i
];
80 /* Just translate the arrayobj into a sane layout.
82 static void bind_array_obj( GLcontext
*ctx
)
84 struct vbo_exec_context
*exec
= &vbo_context(ctx
)->exec
;
87 /* TODO: Fix the ArrayObj struct to keep legacy arrays in an array
88 * rather than as individual named arrays. Then this function can
91 exec
->array
.legacy_array
[VERT_ATTRIB_POS
] = &ctx
->Array
.ArrayObj
->Vertex
;
92 exec
->array
.legacy_array
[VERT_ATTRIB_NORMAL
] = &ctx
->Array
.ArrayObj
->Normal
;
93 exec
->array
.legacy_array
[VERT_ATTRIB_COLOR0
] = &ctx
->Array
.ArrayObj
->Color
;
94 exec
->array
.legacy_array
[VERT_ATTRIB_COLOR1
] = &ctx
->Array
.ArrayObj
->SecondaryColor
;
95 exec
->array
.legacy_array
[VERT_ATTRIB_FOG
] = &ctx
->Array
.ArrayObj
->FogCoord
;
96 exec
->array
.legacy_array
[VERT_ATTRIB_COLOR_INDEX
] = &ctx
->Array
.ArrayObj
->Index
;
97 exec
->array
.legacy_array
[VBO_ATTRIB_EDGEFLAG
] = &ctx
->Array
.ArrayObj
->EdgeFlag
;
99 for (i
= 0; i
< 8; i
++)
100 exec
->array
.legacy_array
[VBO_ATTRIB_TEX0
+ i
] = &ctx
->Array
.ArrayObj
->TexCoord
[i
];
102 for (i
= 0; i
< VERT_ATTRIB_MAX
; i
++)
103 exec
->array
.generic_array
[i
] = &ctx
->Array
.ArrayObj
->VertexAttrib
[i
];
105 exec
->array
.array_obj
= ctx
->Array
.ArrayObj
->Name
;
108 static void recalculate_input_bindings( GLcontext
*ctx
)
110 struct vbo_exec_context
*exec
= &vbo_context(ctx
)->exec
;
111 const struct gl_client_array
**inputs
= &exec
->array
.inputs
[0];
114 exec
->array
.program_mode
= get_program_mode(ctx
);
115 exec
->array
.enabled_flags
= ctx
->Array
.ArrayObj
->_Enabled
;
117 /* TODO: Get rid of NV_program (please!).
119 switch (exec
->array
.program_mode
) {
121 /* When no vertex program is active, we put the material values
122 * into the generic slots. This is the only situation where
123 * material values are available as per-vertex attributes.
125 for (i
= 0; i
<= VERT_ATTRIB_TEX7
; i
++) {
126 if (exec
->array
.legacy_array
[i
]->Enabled
)
127 inputs
[i
] = exec
->array
.legacy_array
[i
];
129 inputs
[i
] = &exec
->legacy_currval
[i
];
132 for (i
= 0; i
< MAT_ATTRIB_MAX
; i
++) {
133 inputs
[VERT_ATTRIB_GENERIC0
+ i
] = &exec
->mat_currval
[i
];
137 /* NV_vertex_program - attribute arrays alias and override
138 * conventional, legacy arrays. No materials, and the generic
141 for (i
= 0; i
<= VERT_ATTRIB_TEX7
; i
++) {
142 if (exec
->array
.generic_array
[i
]->Enabled
)
143 inputs
[i
] = exec
->array
.generic_array
[i
];
144 else if (exec
->array
.legacy_array
[i
]->Enabled
)
145 inputs
[i
] = exec
->array
.legacy_array
[i
];
147 inputs
[i
] = &exec
->legacy_currval
[i
];
151 /* ARB_vertex_program - Only the attribute zero (position) array
152 * aliases and overrides the legacy position array.
154 * Otherwise, legacy attributes available in the legacy slots,
155 * generic attributes in the generic slots and materials are not
156 * available as per-vertex attributes.
158 if (exec
->array
.generic_array
[0]->Enabled
)
159 inputs
[0] = exec
->array
.generic_array
[0];
160 else if (exec
->array
.legacy_array
[0]->Enabled
)
161 inputs
[0] = exec
->array
.legacy_array
[0];
163 inputs
[0] = &exec
->legacy_currval
[0];
166 for (i
= 1; i
<= VERT_ATTRIB_TEX7
; i
++) {
167 if (exec
->array
.legacy_array
[i
]->Enabled
)
168 inputs
[i
] = exec
->array
.legacy_array
[i
];
170 inputs
[i
] = &exec
->legacy_currval
[i
];
173 for (i
= 0; i
< 16; i
++) {
174 if (exec
->array
.generic_array
[0]->Enabled
)
175 inputs
[VERT_ATTRIB_GENERIC0
+ i
] = exec
->array
.generic_array
[i
];
177 inputs
[VERT_ATTRIB_GENERIC0
+ i
] = &exec
->generic_currval
[i
];
183 static void bind_arrays( GLcontext
*ctx
)
186 if (ctx
->Array
.ArrayObj
.Name
!= exec
->array
.array_obj
) {
188 recalculate_input_bindings(ctx
);
190 else if (exec
->array
.program_mode
!= get_program_mode(ctx
) ||
191 exec
->array
.enabled_flags
!= ctx
->Array
.ArrayObj
->_Enabled
) {
193 recalculate_input_bindings(ctx
);
197 recalculate_input_bindings(ctx
);
203 /***********************************************************************
207 static void GLAPIENTRY
208 vbo_exec_DrawArrays(GLenum mode
, GLint start
, GLsizei count
)
210 GET_CURRENT_CONTEXT(ctx
);
211 struct vbo_context
*vbo
= vbo_context(ctx
);
212 struct vbo_exec_context
*exec
= &vbo
->exec
;
213 struct _mesa_prim prim
[1];
215 if (!_mesa_validate_DrawArrays( ctx
, mode
, start
, count
))
218 FLUSH_CURRENT( ctx
, 0 );
221 _mesa_update_state( ctx
);
230 if (exec
->array
.inputs
[0]->BufferObj
->Name
) {
231 /* Use vertex attribute as a hint to tell us if we expect all
232 * arrays to be in VBO's and if so, don't worry about avoiding
233 * the upload of elements < start.
236 prim
[0].start
= start
;
237 prim
[0].count
= count
;
240 vbo
->draw_prims( ctx
, exec
->array
.inputs
, prim
, 1, NULL
, 0, start
+ count
);
243 /* If not using VBO's, we don't want to upload any more elements
244 * than necessary from the arrays as they will not be valid next
245 * time the application tries to draw with them.
249 prim
[0].count
= count
;
252 vbo
->draw_prims( ctx
, exec
->array
.inputs
, prim
, 1, NULL
, start
, start
+ count
);
258 static void GLAPIENTRY
259 vbo_exec_DrawRangeElements(GLenum mode
,
260 GLuint start
, GLuint end
,
261 GLsizei count
, GLenum type
, const GLvoid
*indices
)
263 GET_CURRENT_CONTEXT(ctx
);
264 struct vbo_context
*vbo
= vbo_context(ctx
);
265 struct vbo_exec_context
*exec
= &vbo
->exec
;
266 struct _mesa_index_buffer ib
;
267 struct _mesa_prim prim
[1];
269 if (!_mesa_validate_DrawRangeElements( ctx
, mode
, start
, end
, count
, type
, indices
))
272 FLUSH_CURRENT( ctx
, 0 );
275 _mesa_update_state( ctx
);
279 ib
.obj
= ctx
->Array
.ElementArrayBufferObj
;
282 if (ctx
->Array
.ElementArrayBufferObj
->Name
) {
283 /* Use the fact that indices are in a VBO as a hint that the
284 * program has put all the arrays in VBO's and we don't have to
285 * worry about performance implications of start > 0.
287 * XXX: consider passing start as min_index to draw_prims instead.
301 prim
[0].count
= count
;
304 vbo
->draw_prims( ctx
, exec
->array
.inputs
, prim
, 1, &ib
, ib
.rebase
, end
+1 );
308 static void GLAPIENTRY
309 vbo_exec_DrawElements(GLenum mode
, GLsizei count
, GLenum type
, const GLvoid
*indices
)
311 GET_CURRENT_CONTEXT(ctx
);
314 if (!_mesa_validate_DrawElements( ctx
, mode
, count
, type
, indices
))
317 if (ctx
->Array
.ElementArrayBufferObj
->Name
) {
318 const GLvoid
*map
= ctx
->Driver
.MapBuffer(ctx
,
319 GL_ELEMENT_ARRAY_BUFFER_ARB
,
321 ctx
->Array
.ElementArrayBufferObj
);
323 max_index
= get_max_index(count
, type
, ADD_POINTERS(map
, indices
));
325 ctx
->Driver
.UnmapBuffer(ctx
,
326 GL_ELEMENT_ARRAY_BUFFER_ARB
,
327 ctx
->Array
.ElementArrayBufferObj
);
330 max_index
= get_max_index(count
, type
, indices
);
333 vbo_exec_DrawRangeElements(mode
, 0, max_index
, count
, type
, indices
);
337 /***********************************************************************
344 void vbo_exec_array_init( struct vbo_exec_context
*exec
)
346 GLcontext
*ctx
= exec
->ctx
;
349 exec
->vtxfmt
.DrawArrays
= vbo_exec_DrawArrays
;
350 exec
->vtxfmt
.DrawElements
= vbo_exec_DrawElements
;
351 exec
->vtxfmt
.DrawRangeElements
= vbo_exec_DrawRangeElements
;
353 exec
->vtxfmt
.DrawArrays
= _mesa_noop_DrawArrays
;
354 exec
->vtxfmt
.DrawElements
= _mesa_noop_DrawElements
;
355 exec
->vtxfmt
.DrawRangeElements
= _mesa_noop_DrawRangeElements
;
358 exec
->array
.index_obj
= ctx
->Driver
.NewBufferObject(ctx
, 1, GL_ARRAY_BUFFER_ARB
);
362 void vbo_exec_array_destroy( struct vbo_exec_context
*exec
)
364 GLcontext
*ctx
= exec
->ctx
;
366 ctx
->Driver
.DeleteBuffer(ctx
, exec
->array
.index_obj
);