8f5c26920b997abbe3d6868e306f3bb186a48d85
[mesa.git] / src / mesa / vbo / vbo_exec_array.c
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include "glheader.h"
29 #include "context.h"
30 #include "state.h"
31 #include "api_validate.h"
32 #include "api_noop.h"
33 #include "dispatch.h"
34
35 #include "vbo_context.h"
36
37 static GLuint get_max_index( GLuint count, GLuint type,
38 const GLvoid *indices )
39 {
40 GLint i;
41
42 /* Compute max element. This is only needed for upload of non-VBO,
43 * non-constant data elements.
44 *
45 * XXX: Postpone this calculation until it is known that it is
46 * needed. Otherwise could scan this pointlessly in the all-vbo
47 * case.
48 */
49 switch(type) {
50 case GL_UNSIGNED_INT: {
51 const GLuint *ui_indices = (const GLuint *)indices;
52 GLuint max_ui = 0;
53 for (i = 0; i < count; i++)
54 if (ui_indices[i] > max_ui)
55 max_ui = ui_indices[i];
56 return max_ui;
57 }
58 case GL_UNSIGNED_SHORT: {
59 const GLushort *us_indices = (const GLushort *)indices;
60 GLuint max_us = 0;
61 for (i = 0; i < count; i++)
62 if (us_indices[i] > max_us)
63 max_us = us_indices[i];
64 return max_us;
65 }
66 case GL_UNSIGNED_BYTE: {
67 const GLubyte *ub_indices = (const GLubyte *)indices;
68 GLuint max_ub = 0;
69 for (i = 0; i < count; i++)
70 if (ub_indices[i] > max_ub)
71 max_ub = ub_indices[i];
72 return max_ub;
73 }
74 default:
75 return 0;
76 }
77 }
78
79
80 /* Just translate the arrayobj into a sane layout.
81 */
82 static void bind_array_obj( GLcontext *ctx )
83 {
84 struct vbo_context *vbo = vbo_context(ctx);
85 struct vbo_exec_context *exec = &vbo->exec;
86 GLuint i;
87
88 /* TODO: Fix the ArrayObj struct to keep legacy arrays in an array
89 * rather than as individual named arrays. Then this function can
90 * go away.
91 */
92 exec->array.legacy_array[VERT_ATTRIB_POS] = &ctx->Array.ArrayObj->Vertex;
93 exec->array.legacy_array[VERT_ATTRIB_WEIGHT] = &vbo->legacy_currval[VERT_ATTRIB_WEIGHT];
94 exec->array.legacy_array[VERT_ATTRIB_NORMAL] = &ctx->Array.ArrayObj->Normal;
95 exec->array.legacy_array[VERT_ATTRIB_COLOR0] = &ctx->Array.ArrayObj->Color;
96 exec->array.legacy_array[VERT_ATTRIB_COLOR1] = &ctx->Array.ArrayObj->SecondaryColor;
97 exec->array.legacy_array[VERT_ATTRIB_FOG] = &ctx->Array.ArrayObj->FogCoord;
98 exec->array.legacy_array[VERT_ATTRIB_COLOR_INDEX] = &ctx->Array.ArrayObj->Index;
99 exec->array.legacy_array[VBO_ATTRIB_EDGEFLAG] = &ctx->Array.ArrayObj->EdgeFlag;
100
101 for (i = 0; i < 8; i++)
102 exec->array.legacy_array[VBO_ATTRIB_TEX0 + i] = &ctx->Array.ArrayObj->TexCoord[i];
103
104 for (i = 0; i < VERT_ATTRIB_MAX; i++)
105 exec->array.generic_array[i] = &ctx->Array.ArrayObj->VertexAttrib[i];
106
107 exec->array.array_obj = ctx->Array.ArrayObj->Name;
108 }
109
110 static void recalculate_input_bindings( GLcontext *ctx )
111 {
112 struct vbo_context *vbo = vbo_context(ctx);
113 struct vbo_exec_context *exec = &vbo->exec;
114 const struct gl_client_array **inputs = &exec->array.inputs[0];
115 GLuint i;
116
117 exec->array.program_mode = get_program_mode(ctx);
118 exec->array.enabled_flags = ctx->Array.ArrayObj->_Enabled;
119
120 /* TODO: Get rid of NV_program (please!).
121 */
122 switch (exec->array.program_mode) {
123 case VP_NONE:
124 /* When no vertex program is active, we put the material values
125 * into the generic slots. This is the only situation where
126 * material values are available as per-vertex attributes.
127 */
128 for (i = 0; i <= VERT_ATTRIB_TEX7; i++) {
129 if (exec->array.legacy_array[i]->Enabled)
130 inputs[i] = exec->array.legacy_array[i];
131 else
132 inputs[i] = &vbo->legacy_currval[i];
133 }
134
135 for (i = 0; i < MAT_ATTRIB_MAX; i++) {
136 inputs[VERT_ATTRIB_GENERIC0 + i] = &vbo->mat_currval[i];
137 }
138
139 /* Could use just about anything, just to fill in the empty
140 * slots:
141 */
142 for (i = MAT_ATTRIB_MAX; i < VERT_ATTRIB_MAX; i++)
143 inputs[i] = &vbo->generic_currval[i - VERT_ATTRIB_GENERIC0];
144
145 break;
146 case VP_NV:
147 /* NV_vertex_program - attribute arrays alias and override
148 * conventional, legacy arrays. No materials, and the generic
149 * slots are vacant.
150 */
151 for (i = 0; i <= VERT_ATTRIB_TEX7; i++) {
152 if (exec->array.generic_array[i]->Enabled)
153 inputs[i] = exec->array.generic_array[i];
154 else if (exec->array.legacy_array[i]->Enabled)
155 inputs[i] = exec->array.legacy_array[i];
156 else
157 inputs[i] = &vbo->legacy_currval[i];
158 }
159
160 /* Could use just about anything, just to fill in the empty
161 * slots:
162 */
163 for (i = VERT_ATTRIB_GENERIC0; i < VERT_ATTRIB_MAX; i++)
164 inputs[i] = &vbo->generic_currval[i - VERT_ATTRIB_GENERIC0];
165
166 break;
167 case VP_ARB:
168 /* ARB_vertex_program - Only the attribute zero (position) array
169 * aliases and overrides the legacy position array.
170 *
171 * Otherwise, legacy attributes available in the legacy slots,
172 * generic attributes in the generic slots and materials are not
173 * available as per-vertex attributes.
174 */
175 if (exec->array.generic_array[0]->Enabled)
176 inputs[0] = exec->array.generic_array[0];
177 else if (exec->array.legacy_array[0]->Enabled)
178 inputs[0] = exec->array.legacy_array[0];
179 else
180 inputs[0] = &vbo->legacy_currval[0];
181
182
183 for (i = 1; i <= VERT_ATTRIB_TEX7; i++) {
184 if (exec->array.legacy_array[i]->Enabled)
185 inputs[i] = exec->array.legacy_array[i];
186 else
187 inputs[i] = &vbo->legacy_currval[i];
188 }
189
190 for (i = 0; i < 16; i++) {
191 if (exec->array.generic_array[0]->Enabled)
192 inputs[VERT_ATTRIB_GENERIC0 + i] = exec->array.generic_array[i];
193 else
194 inputs[VERT_ATTRIB_GENERIC0 + i] = &vbo->generic_currval[i];
195 }
196 break;
197 }
198 }
199
200 static void bind_arrays( GLcontext *ctx )
201 {
202 #if 0
203 if (ctx->Array.ArrayObj.Name != exec->array.array_obj) {
204 bind_array_obj(ctx);
205 recalculate_input_bindings(ctx);
206 }
207 else if (exec->array.program_mode != get_program_mode(ctx) ||
208 exec->array.enabled_flags != ctx->Array.ArrayObj->_Enabled) {
209
210 recalculate_input_bindings(ctx);
211 }
212 #else
213 bind_array_obj(ctx);
214 recalculate_input_bindings(ctx);
215 #endif
216 }
217
218
219
220 /***********************************************************************
221 * API functions.
222 */
223
224 static void GLAPIENTRY
225 vbo_exec_DrawArrays(GLenum mode, GLint start, GLsizei count)
226 {
227 GET_CURRENT_CONTEXT(ctx);
228 struct vbo_context *vbo = vbo_context(ctx);
229 struct vbo_exec_context *exec = &vbo->exec;
230 struct _mesa_prim prim[1];
231
232 if (!_mesa_validate_DrawArrays( ctx, mode, start, count ))
233 return;
234
235 FLUSH_CURRENT( ctx, 0 );
236
237 if (ctx->NewState)
238 _mesa_update_state( ctx );
239
240 bind_arrays( ctx );
241
242 prim[0].begin = 1;
243 prim[0].end = 1;
244 prim[0].weak = 0;
245 prim[0].pad = 0;
246
247 if (exec->array.inputs[0]->BufferObj->Name) {
248 /* Use vertex attribute as a hint to tell us if we expect all
249 * arrays to be in VBO's and if so, don't worry about avoiding
250 * the upload of elements < start.
251 */
252 prim[0].mode = mode;
253 prim[0].start = start;
254 prim[0].count = count;
255 prim[0].indexed = 0;
256
257 vbo->draw_prims( ctx, exec->array.inputs, prim, 1, NULL, 0, start + count );
258 }
259 else {
260 /* If not using VBO's, we don't want to upload any more elements
261 * than necessary from the arrays as they will not be valid next
262 * time the application tries to draw with them.
263 */
264 prim[0].mode = mode;
265 prim[0].start = 0;
266 prim[0].count = count;
267 prim[0].indexed = 0;
268
269 vbo->draw_prims( ctx, exec->array.inputs, prim, 1, NULL, start, start + count );
270 }
271 }
272
273
274
275 static void GLAPIENTRY
276 vbo_exec_DrawRangeElements(GLenum mode,
277 GLuint start, GLuint end,
278 GLsizei count, GLenum type, const GLvoid *indices)
279 {
280 GET_CURRENT_CONTEXT(ctx);
281 struct vbo_context *vbo = vbo_context(ctx);
282 struct vbo_exec_context *exec = &vbo->exec;
283 struct _mesa_index_buffer ib;
284 struct _mesa_prim prim[1];
285
286 if (!_mesa_validate_DrawRangeElements( ctx, mode, start, end, count, type, indices ))
287 return;
288
289 FLUSH_CURRENT( ctx, 0 );
290
291 if (ctx->NewState)
292 _mesa_update_state( ctx );
293
294 ib.count = count;
295 ib.type = type;
296 ib.obj = ctx->Array.ElementArrayBufferObj;
297 ib.ptr = indices;
298
299 if (ctx->Array.ElementArrayBufferObj->Name) {
300 /* Use the fact that indices are in a VBO as a hint that the
301 * program has put all the arrays in VBO's and we don't have to
302 * worry about performance implications of start > 0.
303 *
304 * XXX: consider passing start as min_index to draw_prims instead.
305 */
306 ib.rebase = 0;
307 }
308 else {
309 ib.rebase = start;
310 }
311
312 prim[0].begin = 1;
313 prim[0].end = 1;
314 prim[0].weak = 0;
315 prim[0].pad = 0;
316 prim[0].mode = mode;
317 prim[0].start = 0;
318 prim[0].count = count;
319 prim[0].indexed = 1;
320
321 vbo->draw_prims( ctx, exec->array.inputs, prim, 1, &ib, ib.rebase, end+1 );
322 }
323
324
325 static void GLAPIENTRY
326 vbo_exec_DrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
327 {
328 GET_CURRENT_CONTEXT(ctx);
329 GLuint max_index;
330
331 if (!_mesa_validate_DrawElements( ctx, mode, count, type, indices ))
332 return;
333
334 if (ctx->Array.ElementArrayBufferObj->Name) {
335 const GLvoid *map = ctx->Driver.MapBuffer(ctx,
336 GL_ELEMENT_ARRAY_BUFFER_ARB,
337 GL_DYNAMIC_READ_ARB,
338 ctx->Array.ElementArrayBufferObj);
339
340 max_index = get_max_index(count, type, ADD_POINTERS(map, indices));
341
342 ctx->Driver.UnmapBuffer(ctx,
343 GL_ELEMENT_ARRAY_BUFFER_ARB,
344 ctx->Array.ElementArrayBufferObj);
345 }
346 else {
347 max_index = get_max_index(count, type, indices);
348 }
349
350 vbo_exec_DrawRangeElements(mode, 0, max_index, count, type, indices);
351 }
352
353
354 /***********************************************************************
355 * Initialization
356 */
357
358
359
360
361 void vbo_exec_array_init( struct vbo_exec_context *exec )
362 {
363 GLcontext *ctx = exec->ctx;
364
365 #if 1
366 exec->vtxfmt.DrawArrays = vbo_exec_DrawArrays;
367 exec->vtxfmt.DrawElements = vbo_exec_DrawElements;
368 exec->vtxfmt.DrawRangeElements = vbo_exec_DrawRangeElements;
369 #else
370 exec->vtxfmt.DrawArrays = _mesa_noop_DrawArrays;
371 exec->vtxfmt.DrawElements = _mesa_noop_DrawElements;
372 exec->vtxfmt.DrawRangeElements = _mesa_noop_DrawRangeElements;
373 #endif
374
375 exec->array.index_obj = ctx->Driver.NewBufferObject(ctx, 1, GL_ARRAY_BUFFER_ARB);
376 }
377
378
379 void vbo_exec_array_destroy( struct vbo_exec_context *exec )
380 {
381 GLcontext *ctx = exec->ctx;
382
383 ctx->Driver.DeleteBuffer(ctx, exec->array.index_obj);
384 }