mesa: Use VERT_ATTRIB_* indexed array in gl_array_object.
[mesa.git] / src / mesa / vbo / vbo_exec_array.c
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * Copyright 2009 VMware, Inc.
5 * All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the
9 * "Software"), to deal in the Software without restriction, including
10 * without limitation the rights to use, copy, modify, merge, publish,
11 * distribute, sub license, and/or sell copies of the Software, and to
12 * permit persons to whom the Software is furnished to do so, subject to
13 * the following conditions:
14 *
15 * The above copyright notice and this permission notice (including the
16 * next paragraph) shall be included in all copies or substantial portions
17 * of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
22 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
23 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
24 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
25 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 *
27 **************************************************************************/
28
29 #include "main/glheader.h"
30 #include "main/context.h"
31 #include "main/state.h"
32 #include "main/api_validate.h"
33 #include "main/varray.h"
34 #include "main/bufferobj.h"
35 #include "main/enums.h"
36 #include "main/macros.h"
37
38 #include "vbo_context.h"
39
40
41 /**
42 * All vertex buffers should be in an unmapped state when we're about
43 * to draw. This debug function checks that.
44 */
45 static void
46 check_buffers_are_unmapped(const struct gl_client_array **inputs)
47 {
48 #ifdef DEBUG
49 GLuint i;
50
51 for (i = 0; i < VERT_ATTRIB_MAX; i++) {
52 if (inputs[i]) {
53 struct gl_buffer_object *obj = inputs[i]->BufferObj;
54 assert(!_mesa_bufferobj_mapped(obj));
55 (void) obj;
56 }
57 }
58 #endif
59 }
60
61
62 /**
63 * A debug function that may be called from other parts of Mesa as
64 * needed during debugging.
65 */
66 void
67 vbo_check_buffers_are_unmapped(struct gl_context *ctx)
68 {
69 struct vbo_context *vbo = vbo_context(ctx);
70 struct vbo_exec_context *exec = &vbo->exec;
71 /* check the current vertex arrays */
72 check_buffers_are_unmapped(exec->array.inputs);
73 /* check the current glBegin/glVertex/glEnd-style VBO */
74 assert(!_mesa_bufferobj_mapped(exec->vtx.bufferobj));
75 }
76
77
78
79 /**
80 * Compute min and max elements by scanning the index buffer for
81 * glDraw[Range]Elements() calls.
82 * If primitive restart is enabled, we need to ignore restart
83 * indexes when computing min/max.
84 */
85 void
86 vbo_get_minmax_index(struct gl_context *ctx,
87 const struct _mesa_prim *prim,
88 const struct _mesa_index_buffer *ib,
89 GLuint *min_index, GLuint *max_index)
90 {
91 const GLboolean restart = ctx->Array.PrimitiveRestart;
92 const GLuint restartIndex = ctx->Array.RestartIndex;
93 const GLuint count = prim->count;
94 const void *indices;
95 GLuint i;
96
97 if (_mesa_is_bufferobj(ib->obj)) {
98 unsigned map_size;
99
100 switch (ib->type) {
101 case GL_UNSIGNED_INT:
102 map_size = count * sizeof(GLuint);
103 break;
104 case GL_UNSIGNED_SHORT:
105 map_size = count * sizeof(GLushort);
106 break;
107 case GL_UNSIGNED_BYTE:
108 map_size = count * sizeof(GLubyte);
109 break;
110 default:
111 assert(0);
112 map_size = 0;
113 }
114
115 indices = ctx->Driver.MapBufferRange(ctx, (GLsizeiptr) ib->ptr, map_size,
116 GL_MAP_READ_BIT, ib->obj);
117 } else {
118 indices = ib->ptr;
119 }
120
121 switch (ib->type) {
122 case GL_UNSIGNED_INT: {
123 const GLuint *ui_indices = (const GLuint *)indices;
124 GLuint max_ui = 0;
125 GLuint min_ui = ~0U;
126 if (restart) {
127 for (i = 0; i < count; i++) {
128 if (ui_indices[i] != restartIndex) {
129 if (ui_indices[i] > max_ui) max_ui = ui_indices[i];
130 if (ui_indices[i] < min_ui) min_ui = ui_indices[i];
131 }
132 }
133 }
134 else {
135 for (i = 0; i < count; i++) {
136 if (ui_indices[i] > max_ui) max_ui = ui_indices[i];
137 if (ui_indices[i] < min_ui) min_ui = ui_indices[i];
138 }
139 }
140 *min_index = min_ui;
141 *max_index = max_ui;
142 break;
143 }
144 case GL_UNSIGNED_SHORT: {
145 const GLushort *us_indices = (const GLushort *)indices;
146 GLuint max_us = 0;
147 GLuint min_us = ~0U;
148 if (restart) {
149 for (i = 0; i < count; i++) {
150 if (us_indices[i] != restartIndex) {
151 if (us_indices[i] > max_us) max_us = us_indices[i];
152 if (us_indices[i] < min_us) min_us = us_indices[i];
153 }
154 }
155 }
156 else {
157 for (i = 0; i < count; i++) {
158 if (us_indices[i] > max_us) max_us = us_indices[i];
159 if (us_indices[i] < min_us) min_us = us_indices[i];
160 }
161 }
162 *min_index = min_us;
163 *max_index = max_us;
164 break;
165 }
166 case GL_UNSIGNED_BYTE: {
167 const GLubyte *ub_indices = (const GLubyte *)indices;
168 GLuint max_ub = 0;
169 GLuint min_ub = ~0U;
170 if (restart) {
171 for (i = 0; i < count; i++) {
172 if (ub_indices[i] != restartIndex) {
173 if (ub_indices[i] > max_ub) max_ub = ub_indices[i];
174 if (ub_indices[i] < min_ub) min_ub = ub_indices[i];
175 }
176 }
177 }
178 else {
179 for (i = 0; i < count; i++) {
180 if (ub_indices[i] > max_ub) max_ub = ub_indices[i];
181 if (ub_indices[i] < min_ub) min_ub = ub_indices[i];
182 }
183 }
184 *min_index = min_ub;
185 *max_index = max_ub;
186 break;
187 }
188 default:
189 assert(0);
190 break;
191 }
192
193 if (_mesa_is_bufferobj(ib->obj)) {
194 ctx->Driver.UnmapBuffer(ctx, ib->obj);
195 }
196 }
197
198
199 /**
200 * Check that element 'j' of the array has reasonable data.
201 * Map VBO if needed.
202 * For debugging purposes; not normally used.
203 */
204 static void
205 check_array_data(struct gl_context *ctx, struct gl_client_array *array,
206 GLuint attrib, GLuint j)
207 {
208 if (array->Enabled) {
209 const void *data = array->Ptr;
210 if (_mesa_is_bufferobj(array->BufferObj)) {
211 if (!array->BufferObj->Pointer) {
212 /* need to map now */
213 array->BufferObj->Pointer =
214 ctx->Driver.MapBufferRange(ctx, 0, array->BufferObj->Size,
215 GL_MAP_READ_BIT, array->BufferObj);
216 }
217 data = ADD_POINTERS(data, array->BufferObj->Pointer);
218 }
219 switch (array->Type) {
220 case GL_FLOAT:
221 {
222 GLfloat *f = (GLfloat *) ((GLubyte *) data + array->StrideB * j);
223 GLint k;
224 for (k = 0; k < array->Size; k++) {
225 if (IS_INF_OR_NAN(f[k]) ||
226 f[k] >= 1.0e20 || f[k] <= -1.0e10) {
227 printf("Bad array data:\n");
228 printf(" Element[%u].%u = %f\n", j, k, f[k]);
229 printf(" Array %u at %p\n", attrib, (void* ) array);
230 printf(" Type 0x%x, Size %d, Stride %d\n",
231 array->Type, array->Size, array->Stride);
232 printf(" Address/offset %p in Buffer Object %u\n",
233 array->Ptr, array->BufferObj->Name);
234 f[k] = 1.0; /* XXX replace the bad value! */
235 }
236 /*assert(!IS_INF_OR_NAN(f[k]));*/
237 }
238 }
239 break;
240 default:
241 ;
242 }
243 }
244 }
245
246
247 /**
248 * Unmap the buffer object referenced by given array, if mapped.
249 */
250 static void
251 unmap_array_buffer(struct gl_context *ctx, struct gl_client_array *array)
252 {
253 if (array->Enabled &&
254 _mesa_is_bufferobj(array->BufferObj) &&
255 _mesa_bufferobj_mapped(array->BufferObj)) {
256 ctx->Driver.UnmapBuffer(ctx, array->BufferObj);
257 }
258 }
259
260
261 /**
262 * Examine the array's data for NaNs, etc.
263 * For debug purposes; not normally used.
264 */
265 static void
266 check_draw_elements_data(struct gl_context *ctx, GLsizei count, GLenum elemType,
267 const void *elements, GLint basevertex)
268 {
269 struct gl_array_object *arrayObj = ctx->Array.ArrayObj;
270 const void *elemMap;
271 GLint i, k;
272
273 if (_mesa_is_bufferobj(ctx->Array.ArrayObj->ElementArrayBufferObj)) {
274 elemMap = ctx->Driver.MapBufferRange(ctx, 0,
275 ctx->Array.ArrayObj->ElementArrayBufferObj->Size,
276 GL_MAP_READ_BIT,
277 ctx->Array.ArrayObj->ElementArrayBufferObj);
278 elements = ADD_POINTERS(elements, elemMap);
279 }
280
281 for (i = 0; i < count; i++) {
282 GLuint j;
283
284 /* j = element[i] */
285 switch (elemType) {
286 case GL_UNSIGNED_BYTE:
287 j = ((const GLubyte *) elements)[i];
288 break;
289 case GL_UNSIGNED_SHORT:
290 j = ((const GLushort *) elements)[i];
291 break;
292 case GL_UNSIGNED_INT:
293 j = ((const GLuint *) elements)[i];
294 break;
295 default:
296 assert(0);
297 }
298
299 /* check element j of each enabled array */
300 for (k = 0; k < Elements(arrayObj->VertexAttrib); k++) {
301 check_array_data(ctx, &arrayObj->VertexAttrib[k], k, j);
302 }
303 }
304
305 if (_mesa_is_bufferobj(arrayObj->ElementArrayBufferObj)) {
306 ctx->Driver.UnmapBuffer(ctx, ctx->Array.ArrayObj->ElementArrayBufferObj);
307 }
308
309 for (k = 0; k < Elements(arrayObj->VertexAttrib); k++) {
310 unmap_array_buffer(ctx, &arrayObj->VertexAttrib[k]);
311 }
312 }
313
314
315 /**
316 * Check array data, looking for NaNs, etc.
317 */
318 static void
319 check_draw_arrays_data(struct gl_context *ctx, GLint start, GLsizei count)
320 {
321 /* TO DO */
322 }
323
324
325 /**
326 * Print info/data for glDrawArrays(), for debugging.
327 */
328 static void
329 print_draw_arrays(struct gl_context *ctx,
330 GLenum mode, GLint start, GLsizei count)
331 {
332 struct vbo_context *vbo = vbo_context(ctx);
333 struct vbo_exec_context *exec = &vbo->exec;
334 int i;
335
336 printf("vbo_exec_DrawArrays(mode 0x%x, start %d, count %d):\n",
337 mode, start, count);
338
339 for (i = 0; i < 32; i++) {
340 struct gl_buffer_object *bufObj = exec->array.inputs[i]->BufferObj;
341 GLuint bufName = bufObj->Name;
342 GLint stride = exec->array.inputs[i]->Stride;
343 printf("attr %2d: size %d stride %d enabled %d "
344 "ptr %p Bufobj %u\n",
345 i,
346 exec->array.inputs[i]->Size,
347 stride,
348 /*exec->array.inputs[i]->Enabled,*/
349 exec->array.legacy_array[i]->Enabled,
350 exec->array.inputs[i]->Ptr,
351 bufName);
352
353 if (bufName) {
354 GLubyte *p = ctx->Driver.MapBufferRange(ctx, 0, bufObj->Size,
355 GL_MAP_READ_BIT, bufObj);
356 int offset = (int) (GLintptr) exec->array.inputs[i]->Ptr;
357 float *f = (float *) (p + offset);
358 int *k = (int *) f;
359 int i;
360 int n = (count * stride) / 4;
361 if (n > 32)
362 n = 32;
363 printf(" Data at offset %d:\n", offset);
364 for (i = 0; i < n; i++) {
365 printf(" float[%d] = 0x%08x %f\n", i, k[i], f[i]);
366 }
367 ctx->Driver.UnmapBuffer(ctx, bufObj);
368 }
369 }
370 }
371
372
373 /**
374 * Bind the VBO executor to the current vertex array object prior
375 * to drawing.
376 *
377 * Just translate the arrayobj into a sane layout.
378 */
379 static void
380 bind_array_obj(struct gl_context *ctx)
381 {
382 struct vbo_context *vbo = vbo_context(ctx);
383 struct vbo_exec_context *exec = &vbo->exec;
384 struct gl_array_object *arrayObj = ctx->Array.ArrayObj;
385 GLuint i;
386
387 for (i = 0; i < VERT_ATTRIB_FF_MAX; i++)
388 exec->array.legacy_array[i] = &arrayObj->VertexAttrib[VERT_ATTRIB_FF(i)];
389
390 for (i = 0; i < VERT_ATTRIB_GENERIC_MAX; i++) {
391 assert(i < Elements(exec->array.generic_array));
392 exec->array.generic_array[i] = &arrayObj->VertexAttrib[VERT_ATTRIB_GENERIC(i)];
393 }
394 }
395
396
397 /**
398 * Set the vbo->exec->inputs[] pointers to point to the enabled
399 * vertex arrays. This depends on the current vertex program/shader
400 * being executed because of whether or not generic vertex arrays
401 * alias the conventional vertex arrays.
402 * For arrays that aren't enabled, we set the input[attrib] pointer
403 * to point at a zero-stride current value "array".
404 */
405 static void
406 recalculate_input_bindings(struct gl_context *ctx)
407 {
408 struct vbo_context *vbo = vbo_context(ctx);
409 struct vbo_exec_context *exec = &vbo->exec;
410 const struct gl_client_array **inputs = &exec->array.inputs[0];
411 GLbitfield64 const_inputs = 0x0;
412 GLuint i;
413
414 switch (get_program_mode(ctx)) {
415 case VP_NONE:
416 /* When no vertex program is active (or the vertex program is generated
417 * from fixed-function state). We put the material values into the
418 * generic slots. This is the only situation where material values
419 * are available as per-vertex attributes.
420 */
421 for (i = 0; i < VERT_ATTRIB_FF_MAX; i++) {
422 if (exec->array.legacy_array[i]->Enabled)
423 inputs[i] = exec->array.legacy_array[i];
424 else {
425 inputs[i] = &vbo->legacy_currval[i];
426 const_inputs |= VERT_BIT(i);
427 }
428 }
429
430 for (i = 0; i < MAT_ATTRIB_MAX; i++) {
431 inputs[VERT_ATTRIB_GENERIC(i)] = &vbo->mat_currval[i];
432 const_inputs |= VERT_BIT_GENERIC(i);
433 }
434
435 /* Could use just about anything, just to fill in the empty
436 * slots:
437 */
438 for (i = MAT_ATTRIB_MAX; i < VERT_ATTRIB_GENERIC_MAX; i++) {
439 inputs[VERT_ATTRIB_GENERIC(i)] = &vbo->generic_currval[i];
440 const_inputs |= VERT_BIT_GENERIC(i);
441 }
442
443 /* There is no need to make _NEW_ARRAY dirty here for the TnL program,
444 * because it already takes care of invalidating the state necessary
445 * to revalidate vertex arrays. Not marking the state as dirty also
446 * improves performance (quite significantly in some apps).
447 */
448 if (!ctx->VertexProgram._MaintainTnlProgram)
449 ctx->NewState |= _NEW_ARRAY;
450 break;
451
452 case VP_NV:
453 /* NV_vertex_program - attribute arrays alias and override
454 * conventional, legacy arrays. No materials, and the generic
455 * slots are vacant.
456 */
457 for (i = 0; i < VERT_ATTRIB_FF_MAX; i++) {
458 if (i < VERT_ATTRIB_GENERIC_MAX
459 && exec->array.generic_array[i]->Enabled)
460 inputs[i] = exec->array.generic_array[i];
461 else if (exec->array.legacy_array[i]->Enabled)
462 inputs[i] = exec->array.legacy_array[i];
463 else {
464 inputs[i] = &vbo->legacy_currval[i];
465 const_inputs |= VERT_BIT_FF(i);
466 }
467 }
468
469 /* Could use just about anything, just to fill in the empty
470 * slots:
471 */
472 for (i = 0; i < VERT_ATTRIB_GENERIC_MAX; i++) {
473 inputs[VERT_ATTRIB_GENERIC(i)] = &vbo->generic_currval[i];
474 const_inputs |= VERT_BIT_GENERIC(i);
475 }
476
477 ctx->NewState |= _NEW_ARRAY;
478 break;
479
480 case VP_ARB:
481 /* GL_ARB_vertex_program or GLSL vertex shader - Only the generic[0]
482 * attribute array aliases and overrides the legacy position array.
483 *
484 * Otherwise, legacy attributes available in the legacy slots,
485 * generic attributes in the generic slots and materials are not
486 * available as per-vertex attributes.
487 */
488 if (exec->array.generic_array[0]->Enabled)
489 inputs[0] = exec->array.generic_array[0];
490 else if (exec->array.legacy_array[0]->Enabled)
491 inputs[0] = exec->array.legacy_array[0];
492 else {
493 inputs[0] = &vbo->legacy_currval[0];
494 const_inputs |= VERT_BIT_POS;
495 }
496
497 for (i = 1; i < VERT_ATTRIB_FF_MAX; i++) {
498 if (exec->array.legacy_array[i]->Enabled)
499 inputs[i] = exec->array.legacy_array[i];
500 else {
501 inputs[i] = &vbo->legacy_currval[i];
502 const_inputs |= VERT_BIT_FF(i);
503 }
504 }
505
506 for (i = 1; i < VERT_ATTRIB_GENERIC_MAX; i++) {
507 if (exec->array.generic_array[i]->Enabled)
508 inputs[VERT_ATTRIB_GENERIC(i)] = exec->array.generic_array[i];
509 else {
510 inputs[VERT_ATTRIB_GENERIC(i)] = &vbo->generic_currval[i];
511 const_inputs |= VERT_BIT_GENERIC(i);
512 }
513 }
514
515 inputs[VERT_ATTRIB_GENERIC0] = inputs[0];
516 ctx->NewState |= _NEW_ARRAY;
517 break;
518 }
519
520 _mesa_set_varying_vp_inputs( ctx, VERT_BIT_ALL & (~const_inputs) );
521 }
522
523
524 /**
525 * Examine the enabled vertex arrays to set the exec->array.inputs[] values.
526 * These will point to the arrays to actually use for drawing. Some will
527 * be user-provided arrays, other will be zero-stride const-valued arrays.
528 * Note that this might set the _NEW_ARRAY dirty flag so state validation
529 * must be done after this call.
530 */
531 void
532 vbo_bind_arrays(struct gl_context *ctx)
533 {
534 if (!ctx->Array.RebindArrays) {
535 return;
536 }
537
538 bind_array_obj(ctx);
539 recalculate_input_bindings(ctx);
540 ctx->Array.RebindArrays = GL_FALSE;
541 }
542
543
544 /**
545 * Helper function called by the other DrawArrays() functions below.
546 * This is where we handle primitive restart for drawing non-indexed
547 * arrays. If primitive restart is enabled, it typically means
548 * splitting one DrawArrays() into two.
549 */
550 static void
551 vbo_draw_arrays(struct gl_context *ctx, GLenum mode, GLint start,
552 GLsizei count, GLuint numInstances)
553 {
554 struct vbo_context *vbo = vbo_context(ctx);
555 struct vbo_exec_context *exec = &vbo->exec;
556 struct _mesa_prim prim[2];
557
558 vbo_bind_arrays(ctx);
559
560 /* Again... because we may have changed the bitmask of per-vertex varying
561 * attributes. If we regenerate the fixed-function vertex program now
562 * we may be able to prune down the number of vertex attributes which we
563 * need in the shader.
564 */
565 if (ctx->NewState)
566 _mesa_update_state(ctx);
567
568 /* init most fields to zero */
569 memset(prim, 0, sizeof(prim));
570 prim[0].begin = 1;
571 prim[0].end = 1;
572 prim[0].mode = mode;
573 prim[0].num_instances = numInstances;
574
575 /* Implement the primitive restart index */
576 if (ctx->Array.PrimitiveRestart && ctx->Array.RestartIndex < count) {
577 GLuint primCount = 0;
578
579 if (ctx->Array.RestartIndex == start) {
580 /* special case: RestartIndex at beginning */
581 if (count > 1) {
582 prim[0].start = start + 1;
583 prim[0].count = count - 1;
584 primCount = 1;
585 }
586 }
587 else if (ctx->Array.RestartIndex == start + count - 1) {
588 /* special case: RestartIndex at end */
589 if (count > 1) {
590 prim[0].start = start;
591 prim[0].count = count - 1;
592 primCount = 1;
593 }
594 }
595 else {
596 /* general case: RestartIndex in middle, split into two prims */
597 prim[0].start = start;
598 prim[0].count = ctx->Array.RestartIndex - start;
599
600 prim[1] = prim[0];
601 prim[1].start = ctx->Array.RestartIndex + 1;
602 prim[1].count = count - prim[1].start;
603
604 primCount = 2;
605 }
606
607 if (primCount > 0) {
608 /* draw one or two prims */
609 check_buffers_are_unmapped(exec->array.inputs);
610 vbo->draw_prims(ctx, exec->array.inputs, prim, primCount, NULL,
611 GL_TRUE, start, start + count - 1);
612 }
613 }
614 else {
615 /* no prim restart */
616 prim[0].start = start;
617 prim[0].count = count;
618
619 check_buffers_are_unmapped(exec->array.inputs);
620 vbo->draw_prims(ctx, exec->array.inputs, prim, 1, NULL,
621 GL_TRUE, start, start + count - 1);
622 }
623 }
624
625
626
627 /**
628 * Called from glDrawArrays when in immediate mode (not display list mode).
629 */
630 static void GLAPIENTRY
631 vbo_exec_DrawArrays(GLenum mode, GLint start, GLsizei count)
632 {
633 GET_CURRENT_CONTEXT(ctx);
634
635 if (MESA_VERBOSE & VERBOSE_DRAW)
636 _mesa_debug(ctx, "glDrawArrays(%s, %d, %d)\n",
637 _mesa_lookup_enum_by_nr(mode), start, count);
638
639 if (!_mesa_validate_DrawArrays( ctx, mode, start, count ))
640 return;
641
642 FLUSH_CURRENT( ctx, 0 );
643
644 if (!_mesa_valid_to_render(ctx, "glDrawArrays")) {
645 return;
646 }
647
648 if (0)
649 check_draw_arrays_data(ctx, start, count);
650
651 vbo_draw_arrays(ctx, mode, start, count, 1);
652
653 if (0)
654 print_draw_arrays(ctx, mode, start, count);
655 }
656
657
658 /**
659 * Called from glDrawArraysInstanced when in immediate mode (not
660 * display list mode).
661 */
662 static void GLAPIENTRY
663 vbo_exec_DrawArraysInstanced(GLenum mode, GLint start, GLsizei count,
664 GLsizei numInstances)
665 {
666 GET_CURRENT_CONTEXT(ctx);
667
668 if (MESA_VERBOSE & VERBOSE_DRAW)
669 _mesa_debug(ctx, "glDrawArraysInstanced(%s, %d, %d, %d)\n",
670 _mesa_lookup_enum_by_nr(mode), start, count, numInstances);
671
672 if (!_mesa_validate_DrawArraysInstanced(ctx, mode, start, count, numInstances))
673 return;
674
675 FLUSH_CURRENT( ctx, 0 );
676
677 if (!_mesa_valid_to_render(ctx, "glDrawArraysInstanced")) {
678 return;
679 }
680
681 if (0)
682 check_draw_arrays_data(ctx, start, count);
683
684 vbo_draw_arrays(ctx, mode, start, count, numInstances);
685
686 if (0)
687 print_draw_arrays(ctx, mode, start, count);
688 }
689
690
691 /**
692 * Map GL_ELEMENT_ARRAY_BUFFER and print contents.
693 * For debugging.
694 */
695 static void
696 dump_element_buffer(struct gl_context *ctx, GLenum type)
697 {
698 const GLvoid *map =
699 ctx->Driver.MapBufferRange(ctx, 0,
700 ctx->Array.ArrayObj->ElementArrayBufferObj->Size,
701 GL_MAP_READ_BIT,
702 ctx->Array.ArrayObj->ElementArrayBufferObj);
703 switch (type) {
704 case GL_UNSIGNED_BYTE:
705 {
706 const GLubyte *us = (const GLubyte *) map;
707 GLint i;
708 for (i = 0; i < ctx->Array.ArrayObj->ElementArrayBufferObj->Size; i++) {
709 printf("%02x ", us[i]);
710 if (i % 32 == 31)
711 printf("\n");
712 }
713 printf("\n");
714 }
715 break;
716 case GL_UNSIGNED_SHORT:
717 {
718 const GLushort *us = (const GLushort *) map;
719 GLint i;
720 for (i = 0; i < ctx->Array.ArrayObj->ElementArrayBufferObj->Size / 2; i++) {
721 printf("%04x ", us[i]);
722 if (i % 16 == 15)
723 printf("\n");
724 }
725 printf("\n");
726 }
727 break;
728 case GL_UNSIGNED_INT:
729 {
730 const GLuint *us = (const GLuint *) map;
731 GLint i;
732 for (i = 0; i < ctx->Array.ArrayObj->ElementArrayBufferObj->Size / 4; i++) {
733 printf("%08x ", us[i]);
734 if (i % 8 == 7)
735 printf("\n");
736 }
737 printf("\n");
738 }
739 break;
740 default:
741 ;
742 }
743
744 ctx->Driver.UnmapBuffer(ctx, ctx->Array.ArrayObj->ElementArrayBufferObj);
745 }
746
747
748 /**
749 * Inner support for both _mesa_DrawElements and _mesa_DrawRangeElements.
750 * Do the rendering for a glDrawElements or glDrawRangeElements call after
751 * we've validated buffer bounds, etc.
752 */
753 static void
754 vbo_validated_drawrangeelements(struct gl_context *ctx, GLenum mode,
755 GLboolean index_bounds_valid,
756 GLuint start, GLuint end,
757 GLsizei count, GLenum type,
758 const GLvoid *indices,
759 GLint basevertex, GLint numInstances)
760 {
761 struct vbo_context *vbo = vbo_context(ctx);
762 struct vbo_exec_context *exec = &vbo->exec;
763 struct _mesa_index_buffer ib;
764 struct _mesa_prim prim[1];
765
766 FLUSH_CURRENT( ctx, 0 );
767
768 if (!_mesa_valid_to_render(ctx, "glDraw[Range]Elements")) {
769 return;
770 }
771
772 vbo_bind_arrays( ctx );
773
774 /* check for dirty state again */
775 if (ctx->NewState)
776 _mesa_update_state( ctx );
777
778 ib.count = count;
779 ib.type = type;
780 ib.obj = ctx->Array.ArrayObj->ElementArrayBufferObj;
781 ib.ptr = indices;
782
783 prim[0].begin = 1;
784 prim[0].end = 1;
785 prim[0].weak = 0;
786 prim[0].pad = 0;
787 prim[0].mode = mode;
788 prim[0].start = 0;
789 prim[0].count = count;
790 prim[0].indexed = 1;
791 prim[0].basevertex = basevertex;
792 prim[0].num_instances = numInstances;
793
794 /* Need to give special consideration to rendering a range of
795 * indices starting somewhere above zero. Typically the
796 * application is issuing multiple DrawRangeElements() to draw
797 * successive primitives layed out linearly in the vertex arrays.
798 * Unless the vertex arrays are all in a VBO (or locked as with
799 * CVA), the OpenGL semantics imply that we need to re-read or
800 * re-upload the vertex data on each draw call.
801 *
802 * In the case of hardware tnl, we want to avoid starting the
803 * upload at zero, as it will mean every draw call uploads an
804 * increasing amount of not-used vertex data. Worse - in the
805 * software tnl module, all those vertices might be transformed and
806 * lit but never rendered.
807 *
808 * If we just upload or transform the vertices in start..end,
809 * however, the indices will be incorrect.
810 *
811 * At this level, we don't know exactly what the requirements of
812 * the backend are going to be, though it will likely boil down to
813 * either:
814 *
815 * 1) Do nothing, everything is in a VBO and is processed once
816 * only.
817 *
818 * 2) Adjust the indices and vertex arrays so that start becomes
819 * zero.
820 *
821 * Rather than doing anything here, I'll provide a helper function
822 * for the latter case elsewhere.
823 */
824
825 check_buffers_are_unmapped(exec->array.inputs);
826 vbo->draw_prims( ctx, exec->array.inputs, prim, 1, &ib,
827 index_bounds_valid, start, end );
828 }
829
830
831 /**
832 * Called by glDrawRangeElementsBaseVertex() in immediate mode.
833 */
834 static void GLAPIENTRY
835 vbo_exec_DrawRangeElementsBaseVertex(GLenum mode,
836 GLuint start, GLuint end,
837 GLsizei count, GLenum type,
838 const GLvoid *indices,
839 GLint basevertex)
840 {
841 static GLuint warnCount = 0;
842 GET_CURRENT_CONTEXT(ctx);
843
844 if (MESA_VERBOSE & VERBOSE_DRAW)
845 _mesa_debug(ctx,
846 "glDrawRangeElementsBaseVertex(%s, %u, %u, %d, %s, %p, %d)\n",
847 _mesa_lookup_enum_by_nr(mode), start, end, count,
848 _mesa_lookup_enum_by_nr(type), indices, basevertex);
849
850 if (!_mesa_validate_DrawRangeElements( ctx, mode, start, end, count,
851 type, indices, basevertex ))
852 return;
853
854 /* NOTE: It's important that 'end' is a reasonable value.
855 * in _tnl_draw_prims(), we use end to determine how many vertices
856 * to transform. If it's too large, we can unnecessarily split prims
857 * or we can read/write out of memory in several different places!
858 */
859
860 /* Catch/fix some potential user errors */
861 if (type == GL_UNSIGNED_BYTE) {
862 start = MIN2(start, 0xff);
863 end = MIN2(end, 0xff);
864 }
865 else if (type == GL_UNSIGNED_SHORT) {
866 start = MIN2(start, 0xffff);
867 end = MIN2(end, 0xffff);
868 }
869
870 if (end >= ctx->Array.ArrayObj->_MaxElement) {
871 /* the max element is out of bounds of one or more enabled arrays */
872 warnCount++;
873
874 if (warnCount < 10) {
875 _mesa_warning(ctx, "glDraw[Range]Elements(start %u, end %u, count %d, "
876 "type 0x%x, indices=%p)\n"
877 "\tend is out of bounds (max=%u) "
878 "Element Buffer %u (size %d)\n"
879 "\tThis should probably be fixed in the application.",
880 start, end, count, type, indices,
881 ctx->Array.ArrayObj->_MaxElement - 1,
882 ctx->Array.ArrayObj->ElementArrayBufferObj->Name,
883 (int) ctx->Array.ArrayObj->ElementArrayBufferObj->Size);
884 }
885
886 if (0)
887 dump_element_buffer(ctx, type);
888
889 if (0)
890 _mesa_print_arrays(ctx);
891
892 /* 'end' was out of bounds, but now let's check the actual array
893 * indexes to see if any of them are out of bounds.
894 */
895 if (0) {
896 GLuint max = _mesa_max_buffer_index(ctx, count, type, indices,
897 ctx->Array.ArrayObj->ElementArrayBufferObj);
898 if (max >= ctx->Array.ArrayObj->_MaxElement) {
899 if (warnCount < 10) {
900 _mesa_warning(ctx, "glDraw[Range]Elements(start %u, end %u, "
901 "count %d, type 0x%x, indices=%p)\n"
902 "\tindex=%u is out of bounds (max=%u) "
903 "Element Buffer %u (size %d)\n"
904 "\tSkipping the glDrawRangeElements() call",
905 start, end, count, type, indices, max,
906 ctx->Array.ArrayObj->_MaxElement - 1,
907 ctx->Array.ArrayObj->ElementArrayBufferObj->Name,
908 (int) ctx->Array.ArrayObj->ElementArrayBufferObj->Size);
909 }
910 }
911 /* XXX we could also find the min index and compare to 'start'
912 * to see if start is correct. But it's more likely to get the
913 * upper bound wrong.
914 */
915 }
916
917 /* Set 'end' to the max possible legal value */
918 assert(ctx->Array.ArrayObj->_MaxElement >= 1);
919 end = ctx->Array.ArrayObj->_MaxElement - 1;
920
921 if (end < start) {
922 return;
923 }
924 }
925
926 if (0) {
927 printf("glDraw[Range]Elements{,BaseVertex}"
928 "(start %u, end %u, type 0x%x, count %d) ElemBuf %u, "
929 "base %d\n",
930 start, end, type, count,
931 ctx->Array.ArrayObj->ElementArrayBufferObj->Name,
932 basevertex);
933 }
934
935 #if 0
936 check_draw_elements_data(ctx, count, type, indices);
937 #else
938 (void) check_draw_elements_data;
939 #endif
940
941 vbo_validated_drawrangeelements(ctx, mode, GL_TRUE, start, end,
942 count, type, indices, basevertex, 1);
943 }
944
945
946 /**
947 * Called by glDrawRangeElements() in immediate mode.
948 */
949 static void GLAPIENTRY
950 vbo_exec_DrawRangeElements(GLenum mode, GLuint start, GLuint end,
951 GLsizei count, GLenum type, const GLvoid *indices)
952 {
953 if (MESA_VERBOSE & VERBOSE_DRAW) {
954 GET_CURRENT_CONTEXT(ctx);
955 _mesa_debug(ctx,
956 "glDrawRangeElements(%s, %u, %u, %d, %s, %p)\n",
957 _mesa_lookup_enum_by_nr(mode), start, end, count,
958 _mesa_lookup_enum_by_nr(type), indices);
959 }
960
961 vbo_exec_DrawRangeElementsBaseVertex(mode, start, end, count, type,
962 indices, 0);
963 }
964
965
966 /**
967 * Called by glDrawElements() in immediate mode.
968 */
969 static void GLAPIENTRY
970 vbo_exec_DrawElements(GLenum mode, GLsizei count, GLenum type,
971 const GLvoid *indices)
972 {
973 GET_CURRENT_CONTEXT(ctx);
974
975 if (MESA_VERBOSE & VERBOSE_DRAW)
976 _mesa_debug(ctx, "glDrawElements(%s, %u, %s, %p)\n",
977 _mesa_lookup_enum_by_nr(mode), count,
978 _mesa_lookup_enum_by_nr(type), indices);
979
980 if (!_mesa_validate_DrawElements( ctx, mode, count, type, indices, 0 ))
981 return;
982
983 vbo_validated_drawrangeelements(ctx, mode, GL_FALSE, ~0, ~0,
984 count, type, indices, 0, 1);
985 }
986
987
988 /**
989 * Called by glDrawElementsBaseVertex() in immediate mode.
990 */
991 static void GLAPIENTRY
992 vbo_exec_DrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type,
993 const GLvoid *indices, GLint basevertex)
994 {
995 GET_CURRENT_CONTEXT(ctx);
996
997 if (MESA_VERBOSE & VERBOSE_DRAW)
998 _mesa_debug(ctx, "glDrawElementsBaseVertex(%s, %d, %s, %p, %d)\n",
999 _mesa_lookup_enum_by_nr(mode), count,
1000 _mesa_lookup_enum_by_nr(type), indices, basevertex);
1001
1002 if (!_mesa_validate_DrawElements( ctx, mode, count, type, indices,
1003 basevertex ))
1004 return;
1005
1006 vbo_validated_drawrangeelements(ctx, mode, GL_FALSE, ~0, ~0,
1007 count, type, indices, basevertex, 1);
1008 }
1009
1010
1011 /**
1012 * Called by glDrawElementsInstanced() in immediate mode.
1013 */
1014 static void GLAPIENTRY
1015 vbo_exec_DrawElementsInstanced(GLenum mode, GLsizei count, GLenum type,
1016 const GLvoid *indices, GLsizei numInstances)
1017 {
1018 GET_CURRENT_CONTEXT(ctx);
1019
1020 if (MESA_VERBOSE & VERBOSE_DRAW)
1021 _mesa_debug(ctx, "glDrawElementsInstanced(%s, %d, %s, %p, %d)\n",
1022 _mesa_lookup_enum_by_nr(mode), count,
1023 _mesa_lookup_enum_by_nr(type), indices, numInstances);
1024
1025 if (!_mesa_validate_DrawElementsInstanced(ctx, mode, count, type, indices,
1026 numInstances, 0))
1027 return;
1028
1029 vbo_validated_drawrangeelements(ctx, mode, GL_FALSE, ~0, ~0,
1030 count, type, indices, 0, numInstances);
1031 }
1032
1033 /**
1034 * Called by glDrawElementsInstancedBaseVertex() in immediate mode.
1035 */
1036 static void GLAPIENTRY
1037 vbo_exec_DrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type,
1038 const GLvoid *indices, GLsizei numInstances,
1039 GLint basevertex)
1040 {
1041 GET_CURRENT_CONTEXT(ctx);
1042
1043 if (MESA_VERBOSE & VERBOSE_DRAW)
1044 _mesa_debug(ctx, "glDrawElementsInstancedBaseVertex(%s, %d, %s, %p, %d; %d)\n",
1045 _mesa_lookup_enum_by_nr(mode), count,
1046 _mesa_lookup_enum_by_nr(type), indices,
1047 numInstances, basevertex);
1048
1049 if (!_mesa_validate_DrawElementsInstanced(ctx, mode, count, type, indices,
1050 numInstances, basevertex))
1051 return;
1052
1053 vbo_validated_drawrangeelements(ctx, mode, GL_FALSE, ~0, ~0,
1054 count, type, indices, basevertex, numInstances);
1055 }
1056
1057
1058 /**
1059 * Inner support for both _mesa_MultiDrawElements() and
1060 * _mesa_MultiDrawRangeElements().
1061 * This does the actual rendering after we've checked array indexes, etc.
1062 */
1063 static void
1064 vbo_validated_multidrawelements(struct gl_context *ctx, GLenum mode,
1065 const GLsizei *count, GLenum type,
1066 const GLvoid **indices, GLsizei primcount,
1067 const GLint *basevertex)
1068 {
1069 struct vbo_context *vbo = vbo_context(ctx);
1070 struct vbo_exec_context *exec = &vbo->exec;
1071 struct _mesa_index_buffer ib;
1072 struct _mesa_prim *prim;
1073 unsigned int index_type_size = 0;
1074 uintptr_t min_index_ptr, max_index_ptr;
1075 GLboolean fallback = GL_FALSE;
1076 int i;
1077
1078 if (primcount == 0)
1079 return;
1080
1081 FLUSH_CURRENT( ctx, 0 );
1082
1083 if (!_mesa_valid_to_render(ctx, "glMultiDrawElements")) {
1084 return;
1085 }
1086
1087 prim = calloc(1, primcount * sizeof(*prim));
1088 if (prim == NULL) {
1089 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glMultiDrawElements");
1090 return;
1091 }
1092
1093 /* Decide if we can do this all as one set of primitives sharing the
1094 * same index buffer, or if we have to reset the index pointer per
1095 * primitive.
1096 */
1097 vbo_bind_arrays( ctx );
1098
1099 /* check for dirty state again */
1100 if (ctx->NewState)
1101 _mesa_update_state( ctx );
1102
1103 switch (type) {
1104 case GL_UNSIGNED_INT:
1105 index_type_size = 4;
1106 break;
1107 case GL_UNSIGNED_SHORT:
1108 index_type_size = 2;
1109 break;
1110 case GL_UNSIGNED_BYTE:
1111 index_type_size = 1;
1112 break;
1113 default:
1114 assert(0);
1115 }
1116
1117 min_index_ptr = (uintptr_t)indices[0];
1118 max_index_ptr = 0;
1119 for (i = 0; i < primcount; i++) {
1120 min_index_ptr = MIN2(min_index_ptr, (uintptr_t)indices[i]);
1121 max_index_ptr = MAX2(max_index_ptr, (uintptr_t)indices[i] +
1122 index_type_size * count[i]);
1123 }
1124
1125 /* Check if we can handle this thing as a bunch of index offsets from the
1126 * same index pointer. If we can't, then we have to fall back to doing
1127 * a draw_prims per primitive.
1128 * Check that the difference between each prim's indexes is a multiple of
1129 * the index/element size.
1130 */
1131 if (index_type_size != 1) {
1132 for (i = 0; i < primcount; i++) {
1133 if ((((uintptr_t)indices[i] - min_index_ptr) % index_type_size) != 0) {
1134 fallback = GL_TRUE;
1135 break;
1136 }
1137 }
1138 }
1139
1140 /* If the index buffer isn't in a VBO, then treating the application's
1141 * subranges of the index buffer as one large index buffer may lead to
1142 * us reading unmapped memory.
1143 */
1144 if (!_mesa_is_bufferobj(ctx->Array.ArrayObj->ElementArrayBufferObj))
1145 fallback = GL_TRUE;
1146
1147 if (!fallback) {
1148 ib.count = (max_index_ptr - min_index_ptr) / index_type_size;
1149 ib.type = type;
1150 ib.obj = ctx->Array.ArrayObj->ElementArrayBufferObj;
1151 ib.ptr = (void *)min_index_ptr;
1152
1153 for (i = 0; i < primcount; i++) {
1154 prim[i].begin = (i == 0);
1155 prim[i].end = (i == primcount - 1);
1156 prim[i].weak = 0;
1157 prim[i].pad = 0;
1158 prim[i].mode = mode;
1159 prim[i].start = ((uintptr_t)indices[i] - min_index_ptr) / index_type_size;
1160 prim[i].count = count[i];
1161 prim[i].indexed = 1;
1162 prim[i].num_instances = 1;
1163 if (basevertex != NULL)
1164 prim[i].basevertex = basevertex[i];
1165 else
1166 prim[i].basevertex = 0;
1167 }
1168
1169 check_buffers_are_unmapped(exec->array.inputs);
1170 vbo->draw_prims(ctx, exec->array.inputs, prim, primcount, &ib,
1171 GL_FALSE, ~0, ~0);
1172 } else {
1173 /* render one prim at a time */
1174 for (i = 0; i < primcount; i++) {
1175 ib.count = count[i];
1176 ib.type = type;
1177 ib.obj = ctx->Array.ArrayObj->ElementArrayBufferObj;
1178 ib.ptr = indices[i];
1179
1180 prim[0].begin = 1;
1181 prim[0].end = 1;
1182 prim[0].weak = 0;
1183 prim[0].pad = 0;
1184 prim[0].mode = mode;
1185 prim[0].start = 0;
1186 prim[0].count = count[i];
1187 prim[0].indexed = 1;
1188 prim[0].num_instances = 1;
1189 if (basevertex != NULL)
1190 prim[0].basevertex = basevertex[i];
1191 else
1192 prim[0].basevertex = 0;
1193
1194 check_buffers_are_unmapped(exec->array.inputs);
1195 vbo->draw_prims(ctx, exec->array.inputs, prim, 1, &ib,
1196 GL_FALSE, ~0, ~0);
1197 }
1198 }
1199
1200 free(prim);
1201 }
1202
1203
1204 static void GLAPIENTRY
1205 vbo_exec_MultiDrawElements(GLenum mode,
1206 const GLsizei *count, GLenum type,
1207 const GLvoid **indices,
1208 GLsizei primcount)
1209 {
1210 GET_CURRENT_CONTEXT(ctx);
1211 GLint i;
1212
1213 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
1214
1215 for (i = 0; i < primcount; i++) {
1216 if (!_mesa_validate_DrawElements(ctx, mode, count[i], type, indices[i],
1217 0))
1218 return;
1219 }
1220
1221 vbo_validated_multidrawelements(ctx, mode, count, type, indices, primcount,
1222 NULL);
1223 }
1224
1225
1226 static void GLAPIENTRY
1227 vbo_exec_MultiDrawElementsBaseVertex(GLenum mode,
1228 const GLsizei *count, GLenum type,
1229 const GLvoid **indices,
1230 GLsizei primcount,
1231 const GLsizei *basevertex)
1232 {
1233 GET_CURRENT_CONTEXT(ctx);
1234 GLint i;
1235
1236 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
1237
1238 for (i = 0; i < primcount; i++) {
1239 if (!_mesa_validate_DrawElements(ctx, mode, count[i], type, indices[i],
1240 basevertex[i]))
1241 return;
1242 }
1243
1244 vbo_validated_multidrawelements(ctx, mode, count, type, indices, primcount,
1245 basevertex);
1246 }
1247
1248
1249 /**
1250 * Plug in the immediate-mode vertex array drawing commands into the
1251 * givven vbo_exec_context object.
1252 */
1253 void
1254 vbo_exec_array_init( struct vbo_exec_context *exec )
1255 {
1256 exec->vtxfmt.DrawArrays = vbo_exec_DrawArrays;
1257 exec->vtxfmt.DrawElements = vbo_exec_DrawElements;
1258 exec->vtxfmt.DrawRangeElements = vbo_exec_DrawRangeElements;
1259 exec->vtxfmt.MultiDrawElementsEXT = vbo_exec_MultiDrawElements;
1260 exec->vtxfmt.DrawElementsBaseVertex = vbo_exec_DrawElementsBaseVertex;
1261 exec->vtxfmt.DrawRangeElementsBaseVertex = vbo_exec_DrawRangeElementsBaseVertex;
1262 exec->vtxfmt.MultiDrawElementsBaseVertex = vbo_exec_MultiDrawElementsBaseVertex;
1263 exec->vtxfmt.DrawArraysInstanced = vbo_exec_DrawArraysInstanced;
1264 exec->vtxfmt.DrawElementsInstanced = vbo_exec_DrawElementsInstanced;
1265 exec->vtxfmt.DrawElementsInstancedBaseVertex = vbo_exec_DrawElementsInstancedBaseVertex;
1266 }
1267
1268
1269 void
1270 vbo_exec_array_destroy( struct vbo_exec_context *exec )
1271 {
1272 /* nothing to do */
1273 }
1274
1275
1276
1277 /**
1278 * The following functions are only used for OpenGL ES 1/2 support.
1279 * And some aren't even supported (yet) in ES 1/2.
1280 */
1281
1282
1283 void GLAPIENTRY
1284 _mesa_DrawArrays(GLenum mode, GLint first, GLsizei count)
1285 {
1286 vbo_exec_DrawArrays(mode, first, count);
1287 }
1288
1289
1290 void GLAPIENTRY
1291 _mesa_DrawElements(GLenum mode, GLsizei count, GLenum type,
1292 const GLvoid *indices)
1293 {
1294 vbo_exec_DrawElements(mode, count, type, indices);
1295 }
1296
1297
1298 void GLAPIENTRY
1299 _mesa_DrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type,
1300 const GLvoid *indices, GLint basevertex)
1301 {
1302 vbo_exec_DrawElementsBaseVertex(mode, count, type, indices, basevertex);
1303 }
1304
1305
1306 void GLAPIENTRY
1307 _mesa_DrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count,
1308 GLenum type, const GLvoid *indices)
1309 {
1310 vbo_exec_DrawRangeElements(mode, start, end, count, type, indices);
1311 }
1312
1313
1314 void GLAPIENTRY
1315 _mesa_DrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end,
1316 GLsizei count, GLenum type,
1317 const GLvoid *indices, GLint basevertex)
1318 {
1319 vbo_exec_DrawRangeElementsBaseVertex(mode, start, end, count, type,
1320 indices, basevertex);
1321 }
1322
1323
1324 void GLAPIENTRY
1325 _mesa_MultiDrawElementsEXT(GLenum mode, const GLsizei *count, GLenum type,
1326 const GLvoid **indices, GLsizei primcount)
1327 {
1328 vbo_exec_MultiDrawElements(mode, count, type, indices, primcount);
1329 }
1330
1331
1332 void GLAPIENTRY
1333 _mesa_MultiDrawElementsBaseVertex(GLenum mode,
1334 const GLsizei *count, GLenum type,
1335 const GLvoid **indices, GLsizei primcount,
1336 const GLint *basevertex)
1337 {
1338 vbo_exec_MultiDrawElementsBaseVertex(mode, count, type, indices,
1339 primcount, basevertex);
1340 }